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Consistent order across all files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
49 lines
1.8 KiB
Markdown
49 lines
1.8 KiB
Markdown
# Client Crash: RAM Pressure on Low-End Hardware
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## Status: Resolved (Feb 24, 2026)
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## Symptom
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Game launches but crashes with exit code 1 after ~32 seconds. Launcher logs show stale `java.exe(HytaleServer)` killed on every relaunch. Earlier sessions showed game running for ~4 minutes before `System.OutOfMemoryException`.
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## Affected User
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- Discord: KULVIN
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- Hardware: Intel UHD 620 + NVIDIA MX150 (2GB VRAM), low-end laptop
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- 22 mods installed
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- Platform: Windows x64
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## Root Cause
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RAM pressure from background apps + 22 mods. The game's .NET client ran out of memory, and the embedded singleplayer server JVM (no `-Xmx` cap) competed for the same limited RAM.
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## Timeline
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1. Morning session: Game ran ~4 minutes, then `System.OutOfMemoryException` crashed client, server JVM crashed with `EXCEPTION_ACCESS_VIOLATION`
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2. Evening sessions: Game started crashing in ~32 seconds (system still degraded from earlier OOM)
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3. Server JVM orphaned every time (cleaned up by `killGameProcesses()` on next launch)
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## Resolution
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User fixed by:
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1. Closing background applications to free RAM
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2. Reinstalling the game
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## Additional Issues Found
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- `WeaponStatsViewer` mod left a directory (not a .jar) in `HytaleSaves\Mods\`, causing EPERM on every mod sync
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- Stale AOT cache (`HytaleServer.aot`) cleaned up automatically by launcher
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## Debugging Steps (for similar cases)
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1. Check RAM usage in Task Manager before launching
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2. Windows Event Viewer (Win+R → `eventvwr.msc` → Application) for crash module details
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3. Try with all mods disabled
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4. Reboot to clear degraded memory state
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5. Close background apps (browsers, Discord, etc.)
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## Recommendations
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- Low-end hardware: reduce mod count (10 or fewer)
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- Consider adding `-Xmx` cap to singleplayer server JVM to prevent unbounded memory growth
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