# Client Crash: RAM Pressure on Low-End Hardware ## Status: Resolved (Feb 24, 2026) ## Symptom Game launches but crashes with exit code 1 after ~32 seconds. Launcher logs show stale `java.exe(HytaleServer)` killed on every relaunch. Earlier sessions showed game running for ~4 minutes before `System.OutOfMemoryException`. ## Affected User - Discord: KULVIN - Hardware: Intel UHD 620 + NVIDIA MX150 (2GB VRAM), low-end laptop - 22 mods installed - Platform: Windows x64 ## Root Cause RAM pressure from background apps + 22 mods. The game's .NET client ran out of memory, and the embedded singleplayer server JVM (no `-Xmx` cap) competed for the same limited RAM. ## Timeline 1. Morning session: Game ran ~4 minutes, then `System.OutOfMemoryException` crashed client, server JVM crashed with `EXCEPTION_ACCESS_VIOLATION` 2. Evening sessions: Game started crashing in ~32 seconds (system still degraded from earlier OOM) 3. Server JVM orphaned every time (cleaned up by `killGameProcesses()` on next launch) ## Resolution User fixed by: 1. Closing background applications to free RAM 2. Reinstalling the game ## Additional Issues Found - `WeaponStatsViewer` mod left a directory (not a .jar) in `HytaleSaves\Mods\`, causing EPERM on every mod sync - Stale AOT cache (`HytaleServer.aot`) cleaned up automatically by launcher ## Debugging Steps (for similar cases) 1. Check RAM usage in Task Manager before launching 2. Windows Event Viewer (Win+R → `eventvwr.msc` → Application) for crash module details 3. Try with all mods disabled 4. Reboot to clear degraded memory state 5. Close background apps (browsers, Discord, etc.) ## Recommendations - Low-end hardware: reduce mod count (10 or fewer) - Consider adding `-Xmx` cap to singleplayer server JVM to prevent unbounded memory growth