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* Add electron-updater auto-update support - Install electron-updater package - Configure GitHub releases publish settings - Create AppUpdater class with full update lifecycle - Integrate auto-update into main.js - Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md) - Set up dev-app-update.yml for testing * Add cache clearing documentation for electron-updater - Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux. - Added programmatic method for cache clearing in JavaScript. - Enhanced update handling in main.js and preload.js to support new update events. - Updated GUI styles for download buttons and progress indicators in update.js and style.css. * Update auto-update UI and configuration - Fix version display (newVersion field) - Add download progress bar with real-time updates - Reorder buttons: Install & Restart (primary), Manually Download (secondary) - Update dev-app-update.yml to point to fork - Update package.json version to 2.0.2 * Add installation effects and draggable progress bar Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience. * Adjust news card aspect ratio and add Play tab style Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height. * Add splash screen to launcher startup Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch. * Display launcher version in UI Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css. * Custom Mod loading fix (#92) * feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * Implement custom mod loading, autoimport, auto repair * Fixed Custom Mod loading issues and merge issues * feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv. * feat(mods): add profile-based mod management and auto-repair * feat: add 'Close launcher on game start' option and improve app termination behavior (#93) * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> * Update publish config to point to chasem-dev fork * Fix Linux metadata files in workflow and improve error handling * Bump version to 2.0.5 * Bump version to 2.0.6 * Fix update popup showing for same version - add version comparison checks * Bump version to 2.0.7 * Fix SHA512 checksum mismatch handling - clear cache and retry automatically * Bump version to 2.0.8 * Bump version to 2.0.9 * Fix: Use explicit latest-linux.yml to prevent yml file collision The glob pattern latest*.yml was matching both latest-linux.yml AND latest.yml from the Linux build, causing the Windows latest.yml to be overwritten with incorrect checksums. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Bump version to 2.0.10 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Fix: Remove portable target to fix SHA512 checksum mismatch The portable and nsis targets both produced x64.exe files with the same name, causing one to overwrite the other. The latest.yml contained the checksum from one build while the actual file was from the other build. Removed portable target - nsis installer is sufficient. Bump version to 2.0.11 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. * Add semantic versioning policy documentation - numerical versions only * Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. * fixed imgur restriction for UK * fix: adds EGL env var to detect installed NVIDIA GPU * Update release.yml * patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115) * fix: throw error for Intel Mac user * docs: first draft of issue and PR template * fix: env of curseforge API key and discord client ID * implemented late patch should be in #115 * Final patch for release.yml v2.0.11 --------- Co-authored-by: chasem-dev <myers.a.chase@gmail.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com> Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
285 lines
9.6 KiB
Markdown
285 lines
9.6 KiB
Markdown
# Auto-Updates System
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This document explains how the automatic update system works in the Hytale F2P Launcher.
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## Overview
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The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
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## How It Works
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### 1. Update Checking
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- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
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- **Manual Check**: Users can manually check for updates through the UI
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- **Update Source**: Updates are fetched from GitHub Releases
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### 2. Update Process
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1. **Check for Updates**: The app queries GitHub Releases for a newer version
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2. **Notify User**: If an update is available, the user is notified via the UI
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3. **Download**: The update is automatically downloaded in the background
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4. **Progress Tracking**: Download progress is shown to the user
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5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
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### 3. Installation
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- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
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- Users can also manually trigger installation through the UI
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- The app will restart automatically after installation
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## Version Detection & Comparison
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### Current Version Source
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The app's current version is read from `package.json`:
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```json
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{
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"version": "2.0.2b"
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}
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```
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This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
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### How Version Detection Works
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1. **Current Version**: The app knows its own version from `package.json`, which is:
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- Read at build time
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- Embedded in the application binary
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- Stored in the app's metadata
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2. **Fetching Latest Version**: When checking for updates, electron-updater:
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- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
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- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
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- The metadata file contains:
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```yaml
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version: 2.0.3
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releaseDate: '2024-01-15T10:30:00.000Z'
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path: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: ...
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```
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3. **Version Comparison**: electron-updater uses semantic versioning comparison:
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- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
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- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
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- An update is available if the remote version is **greater than** the current version
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- Examples:
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- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
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- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
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- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
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- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
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4. **Version Format Handling**:
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- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
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- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
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- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
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### Update Metadata Files
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When you build and publish a release, electron-builder generates platform-specific metadata files:
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**Windows/Linux** (`latest.yml`):
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```yaml
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version: 2.0.3
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files:
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- url: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: abc123...
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size: 12345678
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path: Hytale-F2P-Launcher-2.0.3-x64.exe
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sha512: abc123...
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releaseDate: '2024-01-15T10:30:00.000Z'
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```
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**macOS** (`latest-mac.yml`):
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```yaml
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version: 2.0.3
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files:
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- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
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sha512: def456...
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size: 23456789
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path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
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sha512: def456...
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releaseDate: '2024-01-15T10:30:00.000Z'
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```
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These files are:
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- Automatically generated during build
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- Uploaded to GitHub Releases
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- Fetched by electron-updater to check for updates
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- Used to determine if an update is available and what to download
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### The Check Process in Detail
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When `appUpdater.checkForUpdatesAndNotify()` is called:
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1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
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2. **Fetch Update Info**:
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- Makes HTTP request to GitHub Releases API or reads `latest.yml`
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- Gets the version number from the metadata
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3. **Compare Versions**:
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- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
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- If remote > current: update available
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- If remote <= current: no update
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4. **Emit Events**:
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- `update-available` if newer version found
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- `update-not-available` if already up to date
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5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
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### Example Flow
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```
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App Version: 2.0.2 (from package.json)
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↓
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Check GitHub Releases API
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↓
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Latest Release: 2.0.3
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↓
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Compare: 2.0.3 > 2.0.2? YES
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↓
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Emit: 'update-available' event
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↓
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Download update automatically
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↓
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Emit: 'update-downloaded' event
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↓
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User can install on next restart
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```
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## Components
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### AppUpdater Class (`backend/appUpdater.js`)
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The main class that handles all update operations:
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- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
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- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
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- **`quitAndInstall()`**: Quits the app and installs the downloaded update
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### Events
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The AppUpdater emits the following events that the UI can listen to:
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- `update-checking`: Update check has started
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- `update-available`: A new update is available
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- `update-not-available`: App is up to date
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- `update-download-progress`: Download progress updates
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- `update-downloaded`: Update has finished downloading
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- `update-error`: An error occurred during the update process
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## Configuration
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### Package.json
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The publish configuration in `package.json` tells electron-builder where to publish updates:
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```json
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"publish": {
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"provider": "github",
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"owner": "amiayweb",
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"repo": "Hytale-F2P"
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}
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```
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This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
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## Publishing Updates
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### For Developers
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1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
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2. **Build the App**: Run the build command for your platform:
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```bash
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npm run build:win # Windows
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npm run build:mac # macOS
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npm run build:linux # Linux
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```
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3. **Publish to GitHub**: When building with electron-builder, it will:
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- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
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- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
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- Make them available for auto-update
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4. **Release on GitHub**: Create a GitHub Release with the new version tag
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### Important Notes
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- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
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- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
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- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
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## Testing Updates
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### Development Mode
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To test updates during development, create a `dev-app-update.yml` file in the project root:
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```yaml
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owner: amiayweb
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repo: Hytale-F2P
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provider: github
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```
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Then enable dev mode in the code:
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```javascript
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autoUpdater.forceDevUpdateConfig = true;
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```
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### Local Testing
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For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
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## User Experience
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### What Users See
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1. **On Startup**: The app silently checks for updates in the background
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2. **Update Available**: A notification appears if an update is found
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3. **Downloading**: Progress bar shows download status
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4. **Ready to Install**: User is notified when the update is ready
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5. **Installation**: Update installs on app restart or when user clicks "Install Now"
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### User Actions
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- Users can manually check for updates through the settings/update menu
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- Users can choose to install immediately or wait until next app launch
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- Users can continue using the app while updates download in the background
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## Troubleshooting
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### Updates Not Working
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1. **Check GitHub Releases**: Ensure releases are published on GitHub
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2. **Check Version**: Make sure the version in `package.json` is higher than the current release
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3. **Check Logs**: Check the app logs for update-related errors
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4. **Code Signing (macOS)**: Verify the app is properly code-signed
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### Common Issues
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- **"Update not available"**: Version in `package.json` may not be higher than the current release
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- **"Download failed"**: Network issues or GitHub API rate limits
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- **"Installation failed"**: Permissions issue or app is running from an unsupported location
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## Technical Details
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### Supported Platforms
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- **Windows**: NSIS installer (auto-update supported)
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- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
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- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
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### Update Files Generated
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When building, electron-builder generates:
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- `latest.yml` (Windows/Linux)
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- `latest-mac.yml` (macOS)
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- `latest-linux.yml` (Linux)
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These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
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## References
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- [electron-updater Documentation](https://www.electron.build/auto-update)
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- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)
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