mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 11:41:59 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
427 lines
16 KiB
JavaScript
427 lines
16 KiB
JavaScript
const crypto = require('crypto');
|
|
const axios = require('axios');
|
|
const https = require('https');
|
|
const { PassThrough } = require('stream');
|
|
|
|
const PROXY_URL = process.env.HF2P_PROXY_URL || 'your_proxy_url_here';
|
|
const SECRET_KEY = process.env.HF2P_SECRET_KEY || 'your_secret_key_here_for_jwt';
|
|
const USE_DIRECT_FALLBACK = process.env.HF2P_USE_FALLBACK !== 'false';
|
|
const DIRECT_TIMEOUT = 7000; // 7 seconds timeout
|
|
|
|
console.log('[ProxyClient] Initialized with proxy URL:', PROXY_URL ? 'YES' : 'NO');
|
|
console.log('[ProxyClient] Secret key configured:', SECRET_KEY ? 'YES' : 'NO');
|
|
console.log('[ProxyClient] Direct connection fallback:', USE_DIRECT_FALLBACK ? 'ENABLED' : 'DISABLED');
|
|
console.log('[ProxyClient] Direct timeout before fallback:', DIRECT_TIMEOUT / 1000, 'seconds');
|
|
|
|
function generateToken() {
|
|
const timestamp = Date.now().toString();
|
|
const hash = crypto
|
|
.createHmac('sha256', SECRET_KEY)
|
|
.update(timestamp)
|
|
.digest('hex');
|
|
const token = `${timestamp}:${hash}`;
|
|
console.log('[ProxyClient] Generated auth token:', token.substring(0, 20) + '...');
|
|
return token;
|
|
}
|
|
|
|
// Direct request without proxy
|
|
async function directRequest(url, options = {}) {
|
|
console.log('[ProxyClient] Attempting direct request (no proxy)');
|
|
console.log('[ProxyClient] Direct URL:', url);
|
|
|
|
const timeoutMs = options.timeout || DIRECT_TIMEOUT;
|
|
const controller = new AbortController();
|
|
|
|
const timeoutId = setTimeout(() => {
|
|
console.warn('[ProxyClient] TIMEOUT! Aborting direct request after', timeoutMs, 'ms');
|
|
controller.abort();
|
|
}, timeoutMs);
|
|
|
|
try {
|
|
const config = {
|
|
method: options.method || 'GET',
|
|
url: url,
|
|
headers: options.headers || {},
|
|
timeout: timeoutMs,
|
|
responseType: options.responseType,
|
|
signal: controller.signal
|
|
};
|
|
|
|
const response = await axios(config);
|
|
clearTimeout(timeoutId);
|
|
return response;
|
|
} catch (error) {
|
|
clearTimeout(timeoutId);
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
// Proxy request (original function)
|
|
async function proxyRequest(url, options = {}) {
|
|
console.log('[ProxyClient] Starting proxy request');
|
|
console.log('[ProxyClient] Original URL:', url);
|
|
console.log('[ProxyClient] Options:', JSON.stringify(options, null, 2));
|
|
|
|
try {
|
|
const token = generateToken();
|
|
const urlObj = new URL(url);
|
|
const targetUrl = `${urlObj.protocol}//${urlObj.host}`;
|
|
|
|
console.log('[ProxyClient] Parsed URL components:');
|
|
console.log(' - Protocol:', urlObj.protocol);
|
|
console.log(' - Host:', urlObj.host);
|
|
console.log(' - Pathname:', urlObj.pathname);
|
|
console.log(' - Search:', urlObj.search);
|
|
console.log(' - Target URL:', targetUrl);
|
|
|
|
const proxyEndpoint = `${PROXY_URL}/proxy${urlObj.pathname}${urlObj.search}`;
|
|
console.log('[ProxyClient] Proxy endpoint:', proxyEndpoint);
|
|
|
|
const config = {
|
|
method: options.method || 'GET',
|
|
url: proxyEndpoint,
|
|
headers: {
|
|
'X-Auth-Token': token,
|
|
'X-Target-URL': targetUrl,
|
|
...(options.headers || {})
|
|
},
|
|
timeout: options.timeout || 30000,
|
|
responseType: options.responseType
|
|
};
|
|
|
|
console.log('[ProxyClient] Request config:', JSON.stringify({
|
|
method: config.method,
|
|
url: config.url,
|
|
headers: config.headers,
|
|
timeout: config.timeout,
|
|
responseType: config.responseType
|
|
}, null, 2));
|
|
|
|
const response = await axios(config);
|
|
console.log('[ProxyClient] Response received - Status:', response.status);
|
|
console.log('[ProxyClient] Response headers:', JSON.stringify(response.headers, null, 2));
|
|
|
|
return response;
|
|
} catch (error) {
|
|
console.error('[ProxyClient] Request failed!');
|
|
console.error('[ProxyClient] Error type:', error.constructor.name);
|
|
console.error('[ProxyClient] Error message:', error.message);
|
|
if (error.response) {
|
|
console.error('[ProxyClient] Response status:', error.response.status);
|
|
console.error('[ProxyClient] Response data:', error.response.data);
|
|
console.error('[ProxyClient] Response headers:', error.response.headers);
|
|
}
|
|
if (error.config) {
|
|
console.error('[ProxyClient] Failed request URL:', error.config.url);
|
|
console.error('[ProxyClient] Failed request headers:', error.config.headers);
|
|
}
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
// Smart request with automatic fallback
|
|
async function smartRequest(url, options = {}) {
|
|
if (!USE_DIRECT_FALLBACK) {
|
|
console.log('[ProxyClient] Fallback disabled, using proxy directly');
|
|
return proxyRequest(url, options);
|
|
}
|
|
|
|
console.log('[ProxyClient] Smart request with fallback enabled');
|
|
console.log('[ProxyClient] Direct timeout configured:', DIRECT_TIMEOUT, 'ms');
|
|
|
|
const directStartTime = Date.now();
|
|
try {
|
|
console.log('[ProxyClient] [ATTEMPT 1/2] Trying direct connection first...');
|
|
const response = await directRequest(url, options);
|
|
const directDuration = Date.now() - directStartTime;
|
|
console.log('[ProxyClient] [SUCCESS] Direct connection successful in', directDuration, 'ms');
|
|
return response;
|
|
} catch (directError) {
|
|
const directDuration = Date.now() - directStartTime;
|
|
console.warn('[ProxyClient] [FAILED] Direct connection failed after', directDuration, 'ms');
|
|
console.warn('[ProxyClient] Error message:', directError.message);
|
|
console.warn('[ProxyClient] Error code:', directError.code);
|
|
|
|
// Always fallback to proxy on any error
|
|
console.log('[ProxyClient] Attempting proxy fallback for all errors...');
|
|
|
|
if (true) {
|
|
console.log('[ProxyClient] [ATTEMPT 2/2] Falling back to proxy connection...');
|
|
try {
|
|
const proxyStartTime = Date.now();
|
|
const response = await proxyRequest(url, options);
|
|
const proxyDuration = Date.now() - proxyStartTime;
|
|
console.log('[ProxyClient] [SUCCESS] Proxy connection successful in', proxyDuration, 'ms');
|
|
return response;
|
|
} catch (proxyError) {
|
|
console.error('[ProxyClient] [FAILED] Both direct and proxy connections failed!');
|
|
console.error('[ProxyClient] Direct error:', directError.message);
|
|
console.error('[ProxyClient] Proxy error:', proxyError.message);
|
|
throw proxyError;
|
|
}
|
|
} else {
|
|
console.log('[ProxyClient] [SKIP] Direct error not related to connectivity, not falling back');
|
|
throw directError;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Direct download stream without proxy
|
|
function directDownloadStream(url, onData) {
|
|
console.log('[ProxyClient] Starting direct download stream (no proxy)');
|
|
console.log('[ProxyClient] Direct download URL:', url);
|
|
|
|
return new Promise((resolve, reject) => {
|
|
try {
|
|
const urlObj = new URL(url);
|
|
const protocol = urlObj.protocol === 'https:' ? https : require('http');
|
|
|
|
const options = {
|
|
hostname: urlObj.hostname,
|
|
port: urlObj.port || (urlObj.protocol === 'https:' ? 443 : 80),
|
|
path: urlObj.pathname + urlObj.search,
|
|
method: 'GET',
|
|
timeout: DIRECT_TIMEOUT
|
|
};
|
|
|
|
const handleResponse = (response) => {
|
|
if (response.statusCode === 302 || response.statusCode === 301) {
|
|
const redirectUrl = response.headers.location;
|
|
console.log('[ProxyClient] Direct redirect to:', redirectUrl);
|
|
directDownloadStream(redirectUrl, onData).then(resolve).catch(reject);
|
|
return;
|
|
}
|
|
|
|
if (response.statusCode !== 200) {
|
|
reject(new Error(`Direct HTTP ${response.statusCode}`));
|
|
return;
|
|
}
|
|
|
|
if (onData) {
|
|
const totalSize = parseInt(response.headers['content-length'], 10);
|
|
let downloaded = 0;
|
|
const passThrough = new PassThrough();
|
|
|
|
response.on('data', (chunk) => {
|
|
downloaded += chunk.length;
|
|
onData(chunk, downloaded, totalSize);
|
|
});
|
|
|
|
response.pipe(passThrough);
|
|
resolve(passThrough);
|
|
} else {
|
|
resolve(response);
|
|
}
|
|
};
|
|
|
|
const req = protocol.get(options, handleResponse);
|
|
|
|
req.on('error', (error) => {
|
|
console.error('[ProxyClient] Direct download error:', error.message);
|
|
reject(error);
|
|
});
|
|
|
|
req.on('timeout', () => {
|
|
console.warn('[ProxyClient] TIMEOUT! Direct download timed out after', DIRECT_TIMEOUT, 'ms');
|
|
req.destroy();
|
|
const timeoutError = new Error('ETIMEDOUT: Direct connection timeout');
|
|
timeoutError.code = 'ETIMEDOUT';
|
|
reject(timeoutError);
|
|
});
|
|
|
|
|
|
} catch (error) {
|
|
reject(error);
|
|
}
|
|
});
|
|
}
|
|
|
|
function getProxyDownloadStream(url, onData) {
|
|
console.log('[ProxyClient] Starting download stream');
|
|
console.log('[ProxyClient] Download URL:', url);
|
|
|
|
return new Promise((resolve, reject) => {
|
|
try {
|
|
const token = generateToken();
|
|
const urlObj = new URL(url);
|
|
const targetUrl = `${urlObj.protocol}//${urlObj.host}`;
|
|
|
|
console.log('[ProxyClient] Download URL parsed:');
|
|
console.log(' - Protocol:', urlObj.protocol);
|
|
console.log(' - Host:', urlObj.host);
|
|
console.log(' - Hostname:', urlObj.hostname);
|
|
console.log(' - Port:', urlObj.port);
|
|
console.log(' - Pathname:', urlObj.pathname);
|
|
console.log(' - Search:', urlObj.search);
|
|
console.log(' - Target URL:', targetUrl);
|
|
|
|
const proxyUrl = new URL(PROXY_URL);
|
|
const requestPath = `/proxy${urlObj.pathname}${urlObj.search}`;
|
|
|
|
console.log('[ProxyClient] Proxy configuration:');
|
|
console.log(' - Proxy URL:', PROXY_URL);
|
|
console.log(' - Proxy protocol:', proxyUrl.protocol);
|
|
console.log(' - Proxy hostname:', proxyUrl.hostname);
|
|
console.log(' - Proxy port:', proxyUrl.port);
|
|
console.log(' - Request path:', requestPath);
|
|
|
|
const options = {
|
|
hostname: proxyUrl.hostname,
|
|
port: proxyUrl.port || (proxyUrl.protocol === 'https:' ? 443 : 80),
|
|
path: requestPath,
|
|
method: 'GET',
|
|
headers: {
|
|
'X-Auth-Token': token,
|
|
'X-Target-URL': targetUrl
|
|
}
|
|
};
|
|
|
|
console.log('[ProxyClient] HTTP request options:', JSON.stringify(options, null, 2));
|
|
|
|
const protocol = proxyUrl.protocol === 'https:' ? https : require('http');
|
|
console.log('[ProxyClient] Using protocol:', proxyUrl.protocol);
|
|
|
|
const handleResponse = (response) => {
|
|
console.log('[ProxyClient] Response received - Status:', response.statusCode);
|
|
console.log('[ProxyClient] Response headers:', JSON.stringify(response.headers, null, 2));
|
|
|
|
if (response.statusCode === 302 || response.statusCode === 301) {
|
|
const redirectUrl = response.headers.location;
|
|
console.log('[ProxyClient] Redirect detected to:', redirectUrl);
|
|
|
|
if (redirectUrl.startsWith('http')) {
|
|
console.log('[ProxyClient] Following redirect...');
|
|
getProxyDownloadStream(redirectUrl, onData).then(resolve).catch(reject);
|
|
} else {
|
|
console.error('[ProxyClient] Invalid redirect URL:', redirectUrl);
|
|
reject(new Error(`Invalid redirect: ${redirectUrl}`));
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (response.statusCode !== 200) {
|
|
console.error('[ProxyClient] Unexpected status code:', response.statusCode);
|
|
console.error('[ProxyClient] Response message:', response.statusMessage);
|
|
reject(new Error(`HTTP ${response.statusCode}`));
|
|
return;
|
|
}
|
|
|
|
if (onData) {
|
|
const totalSize = parseInt(response.headers['content-length'], 10);
|
|
console.log('[ProxyClient] Download starting - Total size:', totalSize, 'bytes');
|
|
|
|
let downloaded = 0;
|
|
const passThrough = new PassThrough();
|
|
|
|
response.on('data', (chunk) => {
|
|
downloaded += chunk.length;
|
|
const progress = ((downloaded / totalSize) * 100).toFixed(2);
|
|
onData(chunk, downloaded, totalSize);
|
|
});
|
|
|
|
response.on('end', () => {
|
|
console.log('[ProxyClient] Download completed -', downloaded, 'bytes received');
|
|
});
|
|
|
|
response.on('error', (error) => {
|
|
console.error('[ProxyClient] Response stream error:', error.message);
|
|
});
|
|
|
|
response.pipe(passThrough);
|
|
console.log('[ProxyClient] Stream piped to PassThrough');
|
|
resolve(passThrough);
|
|
} else {
|
|
console.log('[ProxyClient] Returning raw response stream (no progress callback)');
|
|
resolve(response);
|
|
}
|
|
};
|
|
|
|
const request = protocol.get(options, handleResponse);
|
|
|
|
request.on('error', (error) => {
|
|
console.error('[ProxyClient] HTTP request error!');
|
|
console.error('[ProxyClient] Error type:', error.constructor.name);
|
|
console.error('[ProxyClient] Error message:', error.message);
|
|
console.error('[ProxyClient] Error code:', error.code);
|
|
console.error('[ProxyClient] Error stack:', error.stack);
|
|
reject(error);
|
|
});
|
|
|
|
console.log('[ProxyClient] HTTP request sent');
|
|
|
|
} catch (error) {
|
|
console.error('[ProxyClient] Exception in getProxyDownloadStream!');
|
|
console.error('[ProxyClient] Error type:', error.constructor.name);
|
|
console.error('[ProxyClient] Error message:', error.message);
|
|
console.error('[ProxyClient] Error stack:', error.stack);
|
|
reject(error);
|
|
}
|
|
});
|
|
}
|
|
|
|
// Smart download stream with automatic fallback
|
|
function smartDownloadStream(url, onData) {
|
|
if (!USE_DIRECT_FALLBACK) {
|
|
console.log('[ProxyClient] Fallback disabled, using proxy stream directly');
|
|
return getProxyDownloadStream(url, onData);
|
|
}
|
|
|
|
console.log('[ProxyClient] Smart download stream with fallback enabled');
|
|
console.log('[ProxyClient] Direct timeout configured:', DIRECT_TIMEOUT, 'ms');
|
|
|
|
return new Promise(async (resolve, reject) => {
|
|
const directStartTime = Date.now();
|
|
try {
|
|
console.log('[ProxyClient] [DOWNLOAD 1/2] Trying direct download first...');
|
|
const stream = await directDownloadStream(url, onData);
|
|
const directDuration = Date.now() - directStartTime;
|
|
console.log('[ProxyClient] [SUCCESS] Direct download stream established in', directDuration, 'ms');
|
|
resolve(stream);
|
|
} catch (directError) {
|
|
const directDuration = Date.now() - directStartTime;
|
|
console.warn('[ProxyClient] [FAILED] Direct download failed after', directDuration, 'ms');
|
|
console.warn('[ProxyClient] Error message:', directError.message);
|
|
console.warn('[ProxyClient] Error code:', directError.code);
|
|
|
|
// Always fallback to proxy on any error
|
|
console.log('[ProxyClient] Attempting proxy fallback for all download errors...');
|
|
|
|
if (true) {
|
|
console.log('[ProxyClient] [DOWNLOAD 2/2] Falling back to proxy download...');
|
|
try {
|
|
const proxyStartTime = Date.now();
|
|
const stream = await getProxyDownloadStream(url, onData);
|
|
const proxyDuration = Date.now() - proxyStartTime;
|
|
console.log('[ProxyClient] [SUCCESS] Proxy download stream established in', proxyDuration, 'ms');
|
|
resolve(stream);
|
|
} catch (proxyError) {
|
|
console.error('[ProxyClient] [FAILED] Both direct and proxy downloads failed!');
|
|
console.error('[ProxyClient] Direct error:', directError.message);
|
|
console.error('[ProxyClient] Proxy error:', proxyError.message);
|
|
reject(proxyError);
|
|
}
|
|
} else {
|
|
console.log('[ProxyClient] [SKIP] Direct error not related to connectivity, not falling back');
|
|
reject(directError);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
module.exports = {
|
|
// Recommended: Smart functions with automatic fallback
|
|
smartRequest,
|
|
smartDownloadStream,
|
|
|
|
// Legacy: Direct proxy functions (for manual control)
|
|
proxyRequest,
|
|
getProxyDownloadStream,
|
|
|
|
// Direct functions (no proxy)
|
|
directRequest,
|
|
directDownloadStream,
|
|
|
|
// Utilities
|
|
generateToken
|
|
};
|