Files
Hytale-F2P/main.js
2026-01-26 05:09:36 +08:00

1315 lines
40 KiB
JavaScript

const path = require('path');
require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const { autoUpdater } = require('electron-updater');
const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
const { retryPWRDownload } = require('./backend/managers/gameManager');
// Handle Hardware Acceleration
try {
const hwEnabled = loadLauncherHardwareAcceleration();
if (!hwEnabled) {
console.log('Hardware acceleration disabled by user setting');
app.disableHardwareAcceleration();
}
} catch (error) {
console.error('Failed to load hardware acceleration setting:', error);
}
const logger = require('./backend/logger');
const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole();
// Single instance lock
const gotTheLock = app.requestSingleInstanceLock();
if (!gotTheLock) {
console.log('Another instance is already running. Quitting...');
app.quit();
} else {
app.on('second-instance', (event, commandLine, workingDirectory) => {
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
});
}
let mainWindow;
let discordRPC = null;
// Discord Rich Presence setup
const DISCORD_CLIENT_ID = "1462244937868513373";
function initDiscordRPC() {
try {
// Check if Discord RPC is enabled in settings
const rpcEnabled = loadDiscordRPC();
if (!rpcEnabled) {
console.log('Discord RPC disabled in settings');
return;
}
const { Client } = require('discord-rpc');
discordRPC = new Client({ transport: 'ipc' });
discordRPC.on('ready', () => {
console.log('Discord RPC connected');
setDiscordActivity();
});
discordRPC.on('disconnected', () => {
console.log('Discord RPC disconnected');
});
discordRPC.login({ clientId: DISCORD_CLIENT_ID }).catch(err => {
console.log('Failed to connect to Discord:', err.message);
});
} catch (error) {
console.log('Discord RPC module not available:', error.message);
}
}
function setDiscordActivity() {
if (!discordRPC) return;
try {
discordRPC.setActivity({
details: 'Using HytaleF2P',
startTimestamp: Date.now(),
largeImageKey: 'hytale_logo',
largeImageText: 'Hytale F2P Launcher',
buttons: [
{
label: 'GitHub',
url: 'https://github.com/amiayweb/Hytale-F2P'
}
]
});
} catch (error) {
console.error('Failed to set Discord activity:', error.message);
}
}
async function toggleDiscordRPC(enabled) {
console.log('Toggling Discord RPC:', enabled);
if (enabled && !discordRPC) {
console.log('Initializing Discord RPC...');
initDiscordRPC();
} else if (!enabled && discordRPC) {
try {
console.log('Disconnecting Discord RPC...');
discordRPC.clearActivity();
await new Promise(r => setTimeout(r, 100));
discordRPC.destroy();
console.log('Discord RPC disconnected successfully');
} catch (error) {
console.error('Error disconnecting Discord RPC:', error.message);
} finally {
discordRPC = null;
}
}
}
function createSplashScreen() {
const splashWindow = new BrowserWindow({
width: 500,
height: 350,
frame: false,
transparent: true,
alwaysOnTop: true,
resizable: false,
skipTaskbar: true,
webPreferences: {
nodeIntegration: false,
contextIsolation: true
}
});
splashWindow.loadFile('GUI/splash.html');
splashWindow.center();
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
setTimeout(() => {
splashWindow.close();
createWindow();
}, 2500);
}
function createWindow() {
mainWindow = new BrowserWindow({
width: 1280,
height: 720,
minWidth: 900,
minHeight: 600,
frame: false,
resizable: true,
alwaysOnTop: false,
backgroundColor: '#090909',
show: false,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: false,
contextIsolation: true,
devTools: false,
webSecurity: true
}
});
mainWindow.loadFile('GUI/index.html');
mainWindow.once('ready-to-show', () => {
mainWindow.show();
});
// Cleanup Discord RPC when window is closed
mainWindow.on('closed', () => {
console.log('Main window closed, cleaning up Discord RPC...');
cleanupDiscordRPC();
});
// Initialize Discord Rich Presence
initDiscordRPC();
// Configure and initialize electron-updater
autoUpdater.autoDownload = false;
autoUpdater.autoInstallOnAppQuit = true;
autoUpdater.on('checking-for-update', () => {
console.log('Checking for launcher updates...');
});
autoUpdater.on('update-available', (info) => {
console.log('Update available:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-available', {
currentVersion: app.getVersion(),
newVersion: info.version,
releaseNotes: info.releaseNotes,
releaseDate: info.releaseDate
});
}
});
autoUpdater.on('update-not-available', (info) => {
console.log('Launcher is up to date:', info.version);
});
autoUpdater.on('error', (err) => {
console.error('Error in auto-updater:', err);
});
autoUpdater.on('download-progress', (progressObj) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-download-progress', {
percent: progressObj.percent,
transferred: progressObj.transferred,
total: progressObj.total,
bytesPerSecond: progressObj.bytesPerSecond
});
}
});
autoUpdater.on('update-downloaded', (info) => {
console.log('Update downloaded:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-downloaded', {
version: info.version
});
}
});
// Check for updates after 3 seconds
setTimeout(() => {
autoUpdater.checkForUpdates().catch(err => {
console.log('Failed to check for updates:', err.message);
});
}, 3000);
mainWindow.webContents.on('devtools-opened', () => {
mainWindow.webContents.closeDevTools();
});
mainWindow.webContents.on('before-input-event', (event, input) => {
if (input.control && input.shift && input.key.toLowerCase() === 'i') {
event.preventDefault();
}
if (input.control && input.shift && input.key.toLowerCase() === 'j') {
event.preventDefault();
}
if (input.control && input.shift && input.key.toLowerCase() === 'c') {
event.preventDefault();
}
if (input.key === 'F12') {
event.preventDefault();
}
if (input.key === 'F5') {
event.preventDefault();
}
// Close application shortcuts
const isMac = process.platform === 'darwin';
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
(!isMac && input.alt && input.key === 'F4');
if (quitShortcut) {
app.quit();
}
});
mainWindow.webContents.on('context-menu', (e) => {
e.preventDefault();
});
mainWindow.webContents.setIgnoreMenuShortcuts(true);
}
app.whenReady().then(async () => {
const packageJson = require('./package.json');
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
console.log('Launcher version:', packageJson.version);
console.log('Platform:', process.platform);
console.log('Architecture:', process.arch);
console.log('Electron version:', process.versions.electron);
console.log('Node.js version:', process.versions.node);
console.log('Log directory:', logger.getLogDirectory());
try {
const { loadGpuPreference, detectGpu } = require('./backend/launcher');
const savedPreference = loadGpuPreference();
if (savedPreference === 'auto') {
global.detectedGpu = detectGpu(); // if 'auto' selected = preload GPU detection
console.log('GPU auto-detection completed on startup:', global.detectedGpu);
} else {
console.log('GPU preference is manual, skipping auto-detection');
}
} catch (error) {
console.warn('Failed to preload GPU detection:', error.message);
global.detectedGpu = { mode: 'integrated', vendor: 'intel' };
}
// Initialize Profile Manager (runs migration if needed)
profileManager.init();
createSplashScreen();
setTimeout(async () => {
let timeoutReached = false;
const unlockPlayButton = () => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', false);
}
};
const timeoutId = setTimeout(() => {
timeoutReached = true;
console.warn('First launch check timeout reached, unlocking play button');
unlockPlayButton();
}, 15000);
try {
console.log('Starting first launch check...');
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', true);
}
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
}
};
const firstLaunchResult = await Promise.race([
handleFirstLaunchCheck(progressCallback),
new Promise((_, reject) => {
setTimeout(() => reject(new Error('First launch check timeout')), 12000);
})
]);
clearTimeout(timeoutId);
if (timeoutReached) {
console.log('Timeout already reached, skipping result processing');
return;
}
console.log('First launch check result:', firstLaunchResult);
if (mainWindow && !mainWindow.isDestroyed()) {
if (firstLaunchResult.needsUpdate && firstLaunchResult.existingGame) {
console.log('Sending show-first-launch-update event...');
setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-update', {
existingGame: firstLaunchResult.existingGame,
isFirstLaunch: firstLaunchResult.isFirstLaunch
});
}
}, 1000);
} else if (firstLaunchResult.isFirstLaunch && !firstLaunchResult.existingGame) {
console.log('Sending show-first-launch-welcome event...');
setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-welcome');
}
}, 1000);
} else {
unlockPlayButton();
}
}
} catch (error) {
clearTimeout(timeoutId);
console.error('Error during first launch check:', error);
if (!timeoutReached) {
unlockPlayButton();
}
}
}, 3000);
});
async function cleanupDiscordRPC() {
if (!discordRPC) return;
try {
console.log('Cleaning up Discord RPC...');
discordRPC.clearActivity();
await new Promise(r => setTimeout(r, 100));
discordRPC.destroy();
console.log('Discord RPC cleaned up successfully');
} catch (error) {
console.log('Error cleaning up Discord RPC:', error.message);
} finally {
discordRPC = null;
}
}
app.on('before-quit', () => {
console.log('=== LAUNCHER BEFORE QUIT ===');
cleanupDiscordRPC();
});
app.on('window-all-closed', () => {
console.log('=== LAUNCHER CLOSING ===');
app.quit();
});
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
if (closeOnStart) {
console.log('Close Launcher on start enabled, quitting application...');
setTimeout(() => {
app.quit();
}, 1000);
}
}
return result;
} catch (error) {
console.error('Launch error:', error);
const errorMessage = error.message || error.toString();
if (mainWindow && !mainWindow.isDestroyed()) {
setTimeout(() => {
mainWindow.webContents.send('progress-complete');
}, 2000);
}
return { success: false, error: errorMessage };
}
});
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
try {
console.log(`[IPC] install-game called with parameters:`);
console.log(` - playerName: ${playerName}`);
console.log(` - javaPath: ${javaPath}`);
console.log(` - installPath: ${installPath}`);
console.log(` - branch: ${branch}`);
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
// Signal installation start
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-start');
}
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
// Signal installation end
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Ensure we always return a result for the IPC handler
const successResponse = result || { success: true };
console.log('[Main] Returning success response for install-game:', successResponse);
return successResponse;
} catch (error) {
// console.error('Install error:', error);
const errorMessage = error.message || error.toString();
// Enhanced error data extraction for both download and Butler errors
let errorData = {
message: errorMessage,
error: true,
canRetry: true, // Default to true, will be overridden by specific error props
retryData: null
};
// Prioritize JRE errors first
if (error.isJREError) {
console.log('[Main] Processing JRE download error with retry context');
errorData.retryData = {
isJREError: true,
jreUrl: error.jreUrl,
fileName: error.fileName,
cacheDir: error.cacheDir,
osName: error.osName,
arch: error.arch
};
// For JRE errors, allow manual retry unless explicitly disabled
errorData.canRetry = error.canRetry !== false;
errorData.errorType = 'jre';
}
// Handle Butler-specific errors
else if (error.butlerError) {
console.log('[Main] Processing Butler error with retry context');
errorData.retryData = {
branch: error.branch || 'release',
fileName: error.fileName || '4.pwr',
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Handle PWR download errors
else if (error.branch && error.fileName) {
console.log('[Main] Processing PWR download error with retry context');
errorData.retryData = {
branch: error.branch,
fileName: error.fileName,
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Default fallback for other errors
else {
console.log('[Main] Processing generic error, creating default retry data');
errorData.retryData = {
branch: 'release',
fileName: '4.pwr'
};
// For generic errors, assume it's retryable unless specified
errorData.canRetry = error.canRetry !== false;
}
// Send enhanced error info for retry UI
if (mainWindow && !mainWindow.isDestroyed()) {
console.log('[Main] Sending error data to renderer:', errorData);
mainWindow.webContents.send('progress-update', errorData);
}
// Signal installation end on error too
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for install-game:', errorResponse);
return errorResponse;
}
});
ipcMain.handle('save-username', (event, username) => {
saveUsername(username);
return { success: true };
});
ipcMain.handle('load-username', () => {
return loadUsername();
});
ipcMain.handle('save-chat-username', async (event, chatUsername) => {
saveChatUsername(chatUsername);
});
ipcMain.handle('load-chat-username', async () => {
return loadChatUsername();
});
ipcMain.handle('save-chat-color', (event, color) => {
saveChatColor(color);
return { success: true };
});
ipcMain.handle('load-chat-color', () => {
return loadChatColor();
});
ipcMain.handle('save-java-path', (event, javaPath) => {
saveJavaPath(javaPath);
return { success: true };
});
ipcMain.handle('load-java-path', () => {
return loadJavaPath();
});
ipcMain.handle('save-install-path', (event, installPath) => {
saveInstallPath(installPath);
logger.updateInstallPath();
return { success: true };
});
ipcMain.handle('load-install-path', () => {
return loadInstallPath();
});
ipcMain.handle('save-discord-rpc', (event, enabled) => {
saveDiscordRPC(enabled);
toggleDiscordRPC(enabled);
return { success: true };
});
ipcMain.handle('load-discord-rpc', () => {
return loadDiscordRPC();
});
ipcMain.handle('save-language', (event, language) => {
saveLanguage(language);
return { success: true };
});
ipcMain.handle('load-language', () => {
return loadLanguage();
});
ipcMain.handle('save-close-launcher', (event, enabled) => {
saveCloseLauncherOnStart(enabled);
return { success: true };
});
ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart();
});
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
saveLauncherHardwareAcceleration(enabled);
return { success: true };
});
ipcMain.handle('load-launcher-hw-accel', () => {
return loadLauncherHardwareAcceleration();
});
ipcMain.handle('select-install-path', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openDirectory'],
title: 'Select Installation Folder'
});
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths[0];
}
return null;
});
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('first-launch-progress', data);
}
};
const result = await proposeGameUpdate(existingGame, progressCallback);
return result;
} catch (error) {
console.error('First launch update error:', error);
const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage };
}
});
ipcMain.handle('mark-as-launched', async () => {
try {
markAsLaunched();
return { success: true };
} catch (error) {
console.error('Mark as launched error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('is-game-installed', async () => {
try {
return await Promise.race([
Promise.resolve(isGameInstalled()),
new Promise((resolve) => setTimeout(() => resolve(false), 5000))
]);
} catch (error) {
console.error('Error checking game installation:', error);
return false;
}
});
ipcMain.handle('uninstall-game', async () => {
try {
await uninstallGame();
} catch (error) {
// console.error('Uninstall error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('repair-game', async () => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await repairGame(progressCallback);
return result;
} catch (error) {
console.error('Repair error:', error);
const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage };
}
});
ipcMain.handle('retry-download', async (event, retryData) => {
try {
console.log('[IPC] retry-download called with data:', retryData);
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
// Handle JRE download retries
if (retryData && retryData.isJREError) {
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
const { retryJREDownload } = require('./backend/managers/javaManager');
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
return { success: true };
}
// Handle PWR download retries (default)
if (!retryData || !retryData.branch || !retryData.fileName) {
console.log('[IPC] Invalid retry data, using PWR defaults');
retryData = {
branch: 'release',
fileName: '4.pwr'
};
}
// Extract PWR download info from retryData
const branch = retryData.branch;
const fileName = retryData.fileName;
const cacheDir = retryData.cacheDir;
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
// Perform retry with enhanced context
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
return { success: true };
} catch (error) {
console.error('Retry download error:', error);
const errorMessage = error.message || error.toString();
// Send error update to frontend with context
if (mainWindow && !mainWindow.isDestroyed()) {
const isJreError = retryData?.isJREError;
const errorRetryData = isJreError ?
{
isJREError: true,
jreUrl: retryData?.jreUrl,
fileName: retryData?.fileName,
cacheDir: retryData?.cacheDir,
osName: retryData?.osName,
arch: retryData?.arch
} :
{
branch: retryData?.branch || 'release',
fileName: retryData?.fileName || '4.pwr',
cacheDir: retryData?.cacheDir
};
const data = {
message: errorMessage,
error: true,
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
retryData: errorRetryData,
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
};
mainWindow.webContents.send('progress-update', data);
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for retry-download:', errorResponse);
return errorResponse;
}
});
ipcMain.handle('get-hytale-news', async () => {
try {
const news = await getHytaleNews();
return news;
} catch (error) {
console.error('News fetch error:', error);
return [];
}
});
ipcMain.handle('open-external', async (event, url) => {
try {
await shell.openExternal(url);
return { success: true };
} catch (error) {
console.error('Failed to open external URL:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('open-game-location', async () => {
try {
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
const branch = loadVersionBranch();
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
if (fs.existsSync(gameDir)) {
await shell.openPath(gameDir);
return { success: true };
} else {
throw new Error('Game directory not found');
}
} catch (error) {
console.error('Failed to open game location:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('browse-java-path', async () => {
const isWindows = process.platform === 'win32';
const isMac = process.platform === 'darwin';
let dialogOptions;
if (isWindows) {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
filters: [
{ name: 'Java Executable', extensions: ['exe'] },
{ name: 'All Files', extensions: ['*'] }
]
};
} else if (isMac) {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
message: 'Select java executable (usually in /Library/Java/JavaVirtualMachines/*/Contents/Home/bin/java)',
filters: [
{ name: 'All Files', extensions: ['*'] }
]
};
} else {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
message: 'Select java executable (usually /usr/bin/java or similar)',
filters: [
{ name: 'All Files', extensions: ['*'] }
]
};
}
const result = await dialog.showOpenDialog(mainWindow, dialogOptions);
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths[0];
}
return null;
});
ipcMain.handle('save-settings', async (event, settings) => {
try {
if (settings.playerName) saveUsername(settings.playerName);
if (settings.javaPath !== undefined) saveJavaPath(settings.javaPath);
if (settings.installPath !== undefined) {
saveInstallPath(settings.installPath);
logger.updateInstallPath();
}
return { success: true };
} catch (error) {
console.error('Save settings error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('load-settings', async () => {
try {
return {
playerName: loadUsername() || 'Player',
javaPath: loadJavaPath() || '',
installPath: loadInstallPath() || '',
customInstall: false
};
} catch (error) {
console.error('Load settings error:', error);
return {
playerName: 'Player',
javaPath: '',
installPath: '',
customInstall: false
};
}
});
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
const os = require('os');
ipcMain.handle('get-local-app-data', async () => {
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
});
ipcMain.handle('get-env-var', async (event, key) => {
return process.env[key];
});
ipcMain.handle('get-user-id', async () => {
try {
const { getOrCreatePlayerId } = require('./backend/launcher');
return await getOrCreatePlayerId();
} catch (error) {
console.error('Error getting user ID:', error);
return null;
}
});
ipcMain.handle('load-installed-mods', async (event, modsPath) => {
try {
return await loadInstalledMods(modsPath);
} catch (error) {
console.error('Error loading installed mods:', error);
return [];
}
});
ipcMain.handle('openExternalLink', async (event, url) => {
try {
console.log('Opening external URL:', url);
await shell.openExternal(url);
return { success: true };
} catch (error) {
console.error('Error opening external link:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('download-mod', async (event, modInfo) => {
try {
return await downloadMod(modInfo);
} catch (error) {
console.error('Error downloading mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('uninstall-mod', async (event, modId, modsPath) => {
try {
return await uninstallMod(modId, modsPath);
} catch (error) {
console.error('Error uninstalling mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('toggle-mod', async (event, modId, modsPath) => {
try {
return await toggleMod(modId, modsPath);
} catch (error) {
console.error('Error toggling mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('get-mods-path', async () => {
try {
return await getModsPath();
} catch (error) {
console.error('Error getting mods path:', error);
return null;
}
});
ipcMain.handle('select-mod-files', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openFile', 'multiSelections'],
title: 'Select Mod Files',
filters: [
{ name: 'Mod Files', extensions: ['jar', 'zip'] },
{ name: 'All Files', extensions: ['*'] }
]
});
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths;
}
return null;
});
ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
try {
const fileName = path.basename(sourcePath);
const destPath = path.join(modsPath, fileName);
fs.copyFileSync(sourcePath, destPath);
return { success: true, fileName };
} catch (error) {
console.error('Error copying mod file:', error);
return { success: false, error: error.message };
}
});
// Electron-updater IPC handlers
ipcMain.handle('check-for-updates', async () => {
try {
const result = await autoUpdater.checkForUpdates();
return {
updateAvailable: result && result.updateInfo,
currentVersion: app.getVersion(),
updateInfo: result ? result.updateInfo : null
};
} catch (error) {
console.error('Error checking for updates:', error);
return { updateAvailable: false, error: error.message };
}
});
ipcMain.handle('download-update', async () => {
try {
await autoUpdater.downloadUpdate();
return { success: true };
} catch (error) {
console.error('Error downloading update:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('install-update', () => {
autoUpdater.quitAndInstall(false, true);
});
ipcMain.handle('get-launcher-version', () => {
return app.getVersion();
});
ipcMain.handle('get-gpu-info', () => {
try {
return app.getGPUInfo('complete');
} catch (error) {
console.error('Error getting GPU info:', error);
return {};
}
});
ipcMain.handle('save-gpu-preference', (event, gpuPreference) => {
const { saveGpuPreference } = require('./backend/launcher');
saveGpuPreference(gpuPreference);
return { success: true };
});
ipcMain.handle('load-gpu-preference', () => {
const { loadGpuPreference } = require('./backend/launcher');
return loadGpuPreference();
});
ipcMain.handle('get-detected-gpu', () => {
if (global.detectedGpu) {
return global.detectedGpu;
}
const { detectGpu } = require('./backend/launcher');
global.detectedGpu = detectGpu();
return global.detectedGpu;
});
ipcMain.handle('save-version-branch', (event, branch) => {
const { saveVersionBranch } = require('./backend/launcher');
saveVersionBranch(branch);
return { success: true };
});
ipcMain.handle('load-version-branch', () => {
const { loadVersionBranch } = require('./backend/launcher');
return loadVersionBranch();
});
ipcMain.handle('load-version-client', () => {
const { loadVersionClient } = require('./backend/launcher');
return loadVersionClient();
});
ipcMain.handle('window-close', () => {
app.quit();
});
ipcMain.handle('window-minimize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.minimize();
}
});
ipcMain.handle('window-maximize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
if (mainWindow.isMaximized()) {
mainWindow.unmaximize();
} else {
mainWindow.maximize();
}
}
});
ipcMain.handle('get-version', () => {
const packageJson = require('./package.json');
return packageJson.version;
});
ipcMain.handle('get-log-directory', () => {
return logger.getLogDirectory();
});
ipcMain.handle('get-current-uuid', async () => {
try {
return getCurrentUuid();
} catch (error) {
console.error('Error getting current UUID:', error);
return null;
}
});
ipcMain.handle('get-all-uuid-mappings', async () => {
try {
const mappings = getAllUuidMappings();
return Object.entries(mappings).map(([username, uuid]) => ({
username,
uuid,
isCurrent: username === require('./backend/launcher').loadUsername()
}));
} catch (error) {
console.error('Error getting UUID mappings:', error);
return [];
}
});
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
try {
await setUuidForUser(username, uuid);
return { success: true };
} catch (error) {
console.error('Error setting UUID for user:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('generate-new-uuid', async () => {
try {
return generateNewUuid();
} catch (error) {
console.error('Error generating new UUID:', error);
return null;
}
});
ipcMain.handle('delete-uuid-for-user', async (event, username) => {
try {
const result = deleteUuidForUser(username);
return { success: result };
} catch (error) {
console.error('Error deleting UUID for user:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('reset-current-user-uuid', async () => {
try {
const newUuid = resetCurrentUserUuid();
return { success: true, uuid: newUuid };
} catch (error) {
console.error('Error resetting current user UUID:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
try {
const logDir = logger.getLogDirectory();
if (!logDir) return null;
const files = fs.readdirSync(logDir)
.filter(file => file.startsWith('launcher-') && file.endsWith('.log'))
.map(file => ({
name: file,
path: path.join(logDir, file),
mtime: fs.statSync(path.join(logDir, file)).mtime
}))
.sort((a, b) => b.mtime - a.mtime);
if (files.length === 0) return null;
const latestLogFile = files[0].path;
const content = fs.readFileSync(latestLogFile, 'utf8');
const lines = content.split('\n');
let result = lines.slice(-maxLines).join('\n');
if (lines.length > maxLines) {
const truncatedMsg = `\n--- ⚠️ LOG TRUNCATED: Showing last ${maxLines} lines of ${lines.length}. Open Logs Folder for full history ---\n\n`;
return result + truncatedMsg;
}
return result;
} catch (error) {
console.error('Error reading logs:', error);
return null;
}
});
ipcMain.handle('open-logs-folder', async () => {
try {
const logDir = logger.getLogDirectory();
if (logDir && fs.existsSync(logDir)) {
await shell.openPath(logDir);
return { success: true };
}
return { success: false, error: 'Logs directory not found' };
} catch (error) {
console.error('Error opening logs folder:', error);
return { success: false, error: error.message };
}
});
// Profile Management IPC
ipcMain.handle('profile-create', async (event, name) => {
try {
return profileManager.createProfile(name);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-list', async () => {
return profileManager.getProfiles();
});
ipcMain.handle('profile-get-active', async () => {
return profileManager.getActiveProfile();
});
ipcMain.handle('profile-activate', async (event, id) => {
try {
return await profileManager.activateProfile(id);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-delete', async (event, id) => {
try {
return profileManager.deleteProfile(id);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-update', async (event, id, updates) => {
try {
return profileManager.updateProfile(id, updates);
} catch (error) {
return { error: error.message };
}
});