Files
Hytale-F2P/backend/utils/platformUtils.js
Fazri Gading d5cc0868e9 Release Build v2.2.0 (#236)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
2026-01-30 23:19:46 +01:00

278 lines
9.3 KiB
JavaScript

const { execSync } = require('child_process');
const fs = require('fs');
function getOS() {
if (process.platform === 'win32') return 'windows';
if (process.platform === 'darwin') return 'darwin';
if (process.platform === 'linux') return 'linux';
return 'unknown';
}
function getArch() {
return process.arch === 'x64' ? 'amd64' : process.arch;
}
function isWaylandSession() {
if (process.platform !== 'linux') {
return false;
}
const sessionType = process.env.XDG_SESSION_TYPE;
const waylandDisplay = process.env.WAYLAND_DISPLAY;
// Debug logging
console.log(`[PlatformUtils] Checking Wayland: XDG_SESSION_TYPE=${sessionType}, WAYLAND_DISPLAY=${waylandDisplay}`);
if (sessionType && sessionType.toLowerCase() === 'wayland') {
return true;
}
if (waylandDisplay) {
return true;
}
try {
const sessionId = process.env.XDG_SESSION_ID;
if (sessionId) {
const output = execSync(`loginctl show-session ${sessionId} -p Type`, { encoding: 'utf8' });
if (output && output.toLowerCase().includes('wayland')) {
return true;
}
}
} catch (err) {
}
return false;
}
function setupWaylandEnvironment() {
if (process.platform !== 'linux') {
return {};
}
// If the user has manually set SDL_VIDEODRIVER (e.g. to 'x11'), strictly respect it.
if (process.env.SDL_VIDEODRIVER) {
console.log(`User manually set SDL_VIDEODRIVER=${process.env.SDL_VIDEODRIVER}, ignoring internal Wayland configuration.`);
return {};
}
if (!isWaylandSession()) {
console.log('Detected X11 session, using default environment');
return {};
}
console.log('Detected Wayland session, checking for Gamescope/Steam Deck...');
const envVars = {};
// Only set Ozone hint if not already set by user
if (!process.env.ELECTRON_OZONE_PLATFORM_HINT) {
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
}
// 2. DETECT GAMESCOPE / STEAM DECK
// Native Wayland often fails for SDL games in Gaming Mode (gamescope), so we force X11 (XWayland).
// Checks:
// - XDG_CURRENT_DESKTOP == 'gamescope'
// - SteamDeck=1 (often set in SteamOS)
const currentDesktop = process.env.XDG_CURRENT_DESKTOP || '';
const isGamescope = currentDesktop.toLowerCase() === 'gamescope' || process.env.SteamDeck === '1';
if (isGamescope) {
console.log('Gamescope / Steam Deck detected, forcing SDL_VIDEODRIVER=x11 for compatibility');
envVars.SDL_VIDEODRIVER = 'x11';
} else {
// For standard desktop Wayland (GNOME, KDE), we leave SDL_VIDEODRIVER unset.
// This allows SDL3/SDL2 to use its internal preference (Wayland > X11).
// EXCEPT if it was somehow force-set to 'wayland' by the parent process (rare but possible),
// we strictly want to allow fallback, so we might unset it if it was 'wayland'.
// But since we checked process.env.SDL_VIDEODRIVER at the start, we know it's NOT set manually.
// So we effectively do nothing for standard Wayland, letting SDL decide.
console.log('Standard Wayland session detected, letting SDL decide backend (auto-fallback enabled).');
}
console.log('Wayland environment variables:', envVars);
return envVars;
}
function detectGpu() {
const platform = getOS();
try {
if (platform === 'linux') {
return detectGpuLinux();
} else if (platform === 'windows') {
return detectGpuWindows();
} else if (platform === 'darwin') {
return detectGpuMac();
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
}
} catch (error) {
console.warn('GPU detection failed, falling back to integrated:', error.message);
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
}
}
function detectGpuLinux() {
const output = execSync('lspci -nn | grep \'VGA\\|3D\'', { encoding: 'utf8' });
const lines = output.split('\n').filter(line => line.trim());
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
if (line.includes('VGA') || line.includes('3D')) {
const match = line.match(/\[([^\]]+)\]/g);
let modelName = null;
if (match && match.length >= 2) {
modelName = match[1].slice(1, -1);
}
if (line.includes('10de:') || line.toLowerCase().includes('nvidia')) {
hasNvidia = true;
dedicatedName = "NVIDIA " + modelName || 'NVIDIA GPU';
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (line.includes('1002:') || line.toLowerCase().includes('amd') || line.toLowerCase().includes('radeon')) {
hasAmd = true;
dedicatedName = "AMD " + modelName || 'AMD GPU';
console.log('Detected AMD GPU:', dedicatedName);
} else if (line.includes('8086:') || line.toLowerCase().includes('intel')) {
integratedName = "Intel " + modelName || 'Intel GPU';
console.log('Detected Intel GPU:', integratedName);
}
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
}
}
function detectGpuWindows() {
const output = execSync('wmic path win32_VideoController get name', { encoding: 'utf8' });
const lines = output.split('\n').map(line => line.trim()).filter(line => line && line !== 'Name');
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
const lowerLine = line.toLowerCase();
if (lowerLine.includes('nvidia')) {
hasNvidia = true;
dedicatedName = line;
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (lowerLine.includes('amd') || lowerLine.includes('radeon')) {
hasAmd = true;
dedicatedName = line;
console.log('Detected AMD GPU:', dedicatedName);
} else if (lowerLine.includes('intel')) {
integratedName = line;
console.log('Detected Intel GPU:', integratedName);
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
}
}
function detectGpuMac() {
const output = execSync('system_profiler SPDisplaysDataType', { encoding: 'utf8' });
const lines = output.split('\n');
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
if (line.includes('Chipset Model:')) {
const gpuName = line.split('Chipset Model:')[1].trim();
const lowerGpu = gpuName.toLowerCase();
if (lowerGpu.includes('nvidia')) {
hasNvidia = true;
dedicatedName = gpuName;
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (lowerGpu.includes('amd') || lowerGpu.includes('radeon')) {
hasAmd = true;
dedicatedName = gpuName;
console.log('Detected AMD GPU:', dedicatedName);
} else if (lowerGpu.includes('intel') || lowerGpu.includes('iris') || lowerGpu.includes('uhd')) {
integratedName = gpuName;
console.log('Detected Intel GPU:', integratedName);
} else if (!dedicatedName && !integratedName) {
// Fallback for Apple Silicon or other
integratedName = gpuName;
}
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Integrated GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Integrated GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Integrated GPU', dedicatedName: null };
}
}
function setupGpuEnvironment(gpuPreference) {
if (process.platform !== 'linux') {
return {};
}
let finalPreference = gpuPreference;
let detected = detectGpu();
if (gpuPreference === 'auto') {
finalPreference = detected.mode;
console.log(`Auto-detected GPU: ${detected.vendor} (${detected.mode})`);
}
console.log('Preferred GPU set to:', finalPreference);
const envVars = {};
if (finalPreference === 'dedicated') {
if (detected.vendor === 'nvidia') {
envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
if (fs.existsSync(nvidiaEglFile)) {
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
} else {
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
}
} else {
envVars.DRI_PRIME = '1';
}
console.log('GPU environment variables:', envVars);
} else {
console.log('Using integrated GPU, no environment variables set');
}
return envVars;
}
module.exports = {
getOS,
getArch,
isWaylandSession,
setupWaylandEnvironment,
detectGpu,
setupGpuEnvironment
};