mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 11:21:46 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
1257 lines
42 KiB
JavaScript
1257 lines
42 KiB
JavaScript
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let customJavaCheck;
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let customJavaOptions;
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let customJavaPath;
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let browseJavaBtn;
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let settingsPlayerName;
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let discordRPCCheck;
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let closeLauncherCheck;
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let launcherHwAccelCheck;
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let gpuPreferenceRadios;
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let gameBranchRadios;
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// UUID Management elements
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let currentUuidDisplay;
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let copyUuidBtn;
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let regenerateUuidBtn;
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let manageUuidsBtn;
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let uuidModal;
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let uuidModalClose;
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let modalCurrentUuid;
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let modalCopyUuidBtn;
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let modalRegenerateUuidBtn;
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let generateNewUuidBtn;
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let uuidList;
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let customUuidInput;
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let setCustomUuidBtn;
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function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
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// Apply defaults with i18n support
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title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
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confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
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cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
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const existingModal = document.querySelector('.custom-confirm-modal');
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if (existingModal) {
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existingModal.remove();
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}
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const modal = document.createElement('div');
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modal.className = 'custom-confirm-modal';
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modal.style.cssText = `
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position: fixed;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background: rgba(0, 0, 0, 0.8);
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backdrop-filter: blur(4px);
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z-index: 20000;
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display: flex;
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align-items: center;
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justify-content: center;
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opacity: 0;
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transition: opacity 0.3s ease;
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`;
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const dialog = document.createElement('div');
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dialog.className = 'custom-confirm-dialog';
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dialog.style.cssText = `
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background: #1f2937;
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border-radius: 12px;
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padding: 0;
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min-width: 400px;
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max-width: 500px;
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box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6);
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border: 1px solid rgba(147, 51, 234, 0.3);
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transform: scale(0.9);
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transition: transform 0.3s ease;
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`;
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dialog.innerHTML = `
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<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
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<div style="display: flex; align-items: center; gap: 12px; color: #9333ea;">
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<i class="fas fa-exclamation-triangle" style="font-size: 24px;"></i>
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<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">${title}</h3>
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</div>
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</div>
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<div style="padding: 24px; color: #e5e7eb;">
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<p style="margin: 0; line-height: 1.5; font-size: 1rem;">${message}</p>
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</div>
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<div style="padding: 20px 24px; display: flex; gap: 12px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
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<button class="custom-confirm-cancel" style="
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background: transparent;
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color: #9ca3af;
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border: 1px solid rgba(156, 163, 175, 0.3);
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padding: 10px 20px;
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border-radius: 6px;
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cursor: pointer;
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font-weight: 500;
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transition: all 0.2s;
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">${cancelText}</button>
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<button class="custom-confirm-action" style="
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background: linear-gradient(135deg, #9333ea, #3b82f6);
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color: white;
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border: none;
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padding: 10px 20px;
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border-radius: 6px;
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cursor: pointer;
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font-weight: 500;
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transition: all 0.2s;
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">${confirmText}</button>
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</div>
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`;
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modal.appendChild(dialog);
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document.body.appendChild(modal);
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// Animate in
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setTimeout(() => {
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modal.style.opacity = '1';
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dialog.style.transform = 'scale(1)';
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}, 10);
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// Event handlers
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const cancelBtn = dialog.querySelector('.custom-confirm-cancel');
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const actionBtn = dialog.querySelector('.custom-confirm-action');
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const closeModal = () => {
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modal.style.opacity = '0';
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dialog.style.transform = 'scale(0.9)';
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setTimeout(() => {
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modal.remove();
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}, 300);
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};
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cancelBtn.onclick = () => {
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closeModal();
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if (onCancel) onCancel();
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};
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actionBtn.onclick = () => {
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closeModal();
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onConfirm();
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};
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modal.onclick = (e) => {
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if (e.target === modal) {
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closeModal();
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if (onCancel) onCancel();
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}
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};
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// Escape key
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const handleEscape = (e) => {
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if (e.key === 'Escape') {
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closeModal();
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if (onCancel) onCancel();
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document.removeEventListener('keydown', handleEscape);
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}
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};
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document.addEventListener('keydown', handleEscape);
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}
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export async function initSettings() {
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setupSettingsElements();
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await loadAllSettings();
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}
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function setupSettingsElements() {
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customJavaCheck = document.getElementById('customJavaCheck');
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customJavaOptions = document.getElementById('customJavaOptions');
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customJavaPath = document.getElementById('customJavaPath');
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browseJavaBtn = document.getElementById('browseJavaBtn');
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settingsPlayerName = document.getElementById('settingsPlayerName');
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discordRPCCheck = document.getElementById('discordRPCCheck');
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closeLauncherCheck = document.getElementById('closeLauncherCheck');
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launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
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gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
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gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
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console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
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// UUID Management elements
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currentUuidDisplay = document.getElementById('currentUuid');
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copyUuidBtn = document.getElementById('copyUuidBtn');
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regenerateUuidBtn = document.getElementById('regenerateUuidBtn');
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manageUuidsBtn = document.getElementById('manageUuidsBtn');
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uuidModal = document.getElementById('uuidModal');
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uuidModalClose = document.getElementById('uuidModalClose');
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modalCurrentUuid = document.getElementById('modalCurrentUuid');
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modalCopyUuidBtn = document.getElementById('modalCopyUuidBtn');
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modalRegenerateUuidBtn = document.getElementById('modalRegenerateUuidBtn');
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generateNewUuidBtn = document.getElementById('generateNewUuidBtn');
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uuidList = document.getElementById('uuidList');
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customUuidInput = document.getElementById('customUuidInput');
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setCustomUuidBtn = document.getElementById('setCustomUuidBtn');
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if (customJavaCheck) {
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customJavaCheck.addEventListener('change', toggleCustomJava);
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}
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if (browseJavaBtn) {
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browseJavaBtn.addEventListener('click', browseJavaPath);
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}
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if (settingsPlayerName) {
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settingsPlayerName.addEventListener('change', savePlayerName);
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}
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if (discordRPCCheck) {
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discordRPCCheck.addEventListener('change', saveDiscordRPC);
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}
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if (closeLauncherCheck) {
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closeLauncherCheck.addEventListener('change', saveCloseLauncher);
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}
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if (launcherHwAccelCheck) {
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launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
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}
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// UUID event listeners
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if (copyUuidBtn) {
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copyUuidBtn.addEventListener('click', copyCurrentUuid);
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}
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if (regenerateUuidBtn) {
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regenerateUuidBtn.addEventListener('click', regenerateCurrentUuid);
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}
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if (manageUuidsBtn) {
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manageUuidsBtn.addEventListener('click', openUuidModal);
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}
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if (uuidModalClose) {
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uuidModalClose.addEventListener('click', closeUuidModal);
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}
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if (modalCopyUuidBtn) {
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modalCopyUuidBtn.addEventListener('click', copyCurrentUuid);
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}
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if (modalRegenerateUuidBtn) {
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modalRegenerateUuidBtn.addEventListener('click', regenerateCurrentUuid);
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}
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if (generateNewUuidBtn) {
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generateNewUuidBtn.addEventListener('click', generateNewUuid);
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}
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if (setCustomUuidBtn) {
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setCustomUuidBtn.addEventListener('click', setCustomUuid);
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}
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if (uuidModal) {
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uuidModal.addEventListener('click', (e) => {
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if (e.target === uuidModal) {
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closeUuidModal();
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}
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});
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}
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if (gpuPreferenceRadios) {
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gpuPreferenceRadios.forEach(radio => {
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radio.addEventListener('change', async () => {
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await saveGpuPreference();
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await updateGpuLabel();
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});
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});
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}
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if (gameBranchRadios) {
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gameBranchRadios.forEach(radio => {
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radio.addEventListener('change', handleBranchChange);
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});
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}
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}
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function toggleCustomJava() {
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if (!customJavaOptions) return;
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if (customJavaCheck && customJavaCheck.checked) {
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customJavaOptions.style.display = 'block';
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} else {
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customJavaOptions.style.display = 'none';
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if (customJavaPath) customJavaPath.value = '';
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saveCustomJavaPath('');
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}
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}
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async function browseJavaPath() {
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try {
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if (window.electronAPI && window.electronAPI.browseJavaPath) {
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const result = await window.electronAPI.browseJavaPath();
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if (result && result.filePaths && result.filePaths.length > 0) {
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const selectedPath = result.filePaths[0];
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if (customJavaPath) {
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customJavaPath.value = selectedPath;
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}
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await saveCustomJavaPath(selectedPath);
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}
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}
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} catch (error) {
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console.error('Error browsing Java path:', error);
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}
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}
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async function saveCustomJavaPath(path) {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveJavaPath) {
|
|
await window.electronAPI.saveJavaPath(path);
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving custom Java path:', error);
|
|
}
|
|
}
|
|
|
|
async function loadCustomJavaPath() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadJavaPath) {
|
|
const savedPath = await window.electronAPI.loadJavaPath();
|
|
if (savedPath && savedPath.trim()) {
|
|
if (customJavaPath) {
|
|
customJavaPath.value = savedPath;
|
|
}
|
|
if (customJavaCheck) {
|
|
customJavaCheck.checked = true;
|
|
}
|
|
if (customJavaOptions) {
|
|
customJavaOptions.style.display = 'block';
|
|
}
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading custom Java path:', error);
|
|
}
|
|
}
|
|
|
|
async function saveDiscordRPC() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) {
|
|
const enabled = discordRPCCheck.checked;
|
|
console.log('Saving Discord RPC setting:', enabled);
|
|
|
|
const result = await window.electronAPI.saveDiscordRPC(enabled);
|
|
|
|
if (result && result.success) {
|
|
console.log('Discord RPC setting saved successfully:', enabled);
|
|
|
|
// Feedback visuel pour l'utilisateur
|
|
if (enabled) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
|
|
showNotification(msg, 'success');
|
|
} else {
|
|
const msg = window.i18n ? window.i18n.t('notifications.discordDisabled') : 'Discord Rich Presence disabled';
|
|
showNotification(msg, 'success');
|
|
}
|
|
} else {
|
|
throw new Error('Failed to save Discord RPC setting');
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving Discord RPC setting:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.discordSaveFailed') : 'Failed to save Discord setting';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function loadDiscordRPC() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
|
|
const enabled = await window.electronAPI.loadDiscordRPC();
|
|
if (discordRPCCheck) {
|
|
discordRPCCheck.checked = enabled;
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading Discord RPC setting:', error);
|
|
}
|
|
}
|
|
|
|
async function saveCloseLauncher() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
|
|
const enabled = closeLauncherCheck.checked;
|
|
await window.electronAPI.saveCloseLauncher(enabled);
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving close launcher setting:', error);
|
|
}
|
|
}
|
|
|
|
async function loadCloseLauncher() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
|
|
const enabled = await window.electronAPI.loadCloseLauncher();
|
|
if (closeLauncherCheck) {
|
|
closeLauncherCheck.checked = enabled;
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading close launcher setting:', error);
|
|
}
|
|
}
|
|
|
|
async function saveLauncherHwAccel() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
|
|
const enabled = launcherHwAccelCheck.checked;
|
|
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
|
|
|
|
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
|
|
showNotification(msg, 'success');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving hardware acceleration setting:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function loadLauncherHwAccel() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
|
|
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
|
|
if (launcherHwAccelCheck) {
|
|
launcherHwAccelCheck.checked = enabled;
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading hardware acceleration setting:', error);
|
|
}
|
|
}
|
|
|
|
|
|
async function savePlayerName() {
|
|
try {
|
|
if (!window.electronAPI || !settingsPlayerName) return;
|
|
|
|
const playerName = settingsPlayerName.value.trim();
|
|
|
|
if (!playerName) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
|
|
showNotification(msg, 'error');
|
|
return;
|
|
}
|
|
|
|
if (playerName.length > 16) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.playerNameTooLong') : 'Player name must be 16 characters or less';
|
|
showNotification(msg, 'error');
|
|
settingsPlayerName.value = playerName.substring(0, 16);
|
|
return;
|
|
}
|
|
|
|
const result = await window.electronAPI.saveUsername(playerName);
|
|
|
|
// Check if save was successful
|
|
if (result && result.success === false) {
|
|
console.error('[Settings] Failed to save username:', result.error);
|
|
const errorMsg = window.i18n
|
|
? window.i18n.t('notifications.playerNameSaveFailed')
|
|
: `Failed to save player name: ${result.error || 'Unknown error'}`;
|
|
showNotification(errorMsg, 'error');
|
|
return;
|
|
}
|
|
|
|
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
|
|
showNotification(successMsg, 'success');
|
|
|
|
// Refresh UUID display since it may have changed for the new username
|
|
await loadCurrentUuid();
|
|
|
|
// Also refresh the UUID list to update which entry is marked as current
|
|
await loadAllUuids();
|
|
|
|
} catch (error) {
|
|
console.error('Error saving player name:', error);
|
|
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
|
|
showNotification(errorMsg, 'error');
|
|
}
|
|
}
|
|
|
|
async function loadPlayerName() {
|
|
try {
|
|
if (!window.electronAPI || !settingsPlayerName) return;
|
|
|
|
const savedName = await window.electronAPI.loadUsername();
|
|
if (savedName) {
|
|
settingsPlayerName.value = savedName;
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading player name:', error);
|
|
}
|
|
}
|
|
|
|
async function saveGpuPreference() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveGpuPreference && gpuPreferenceRadios) {
|
|
const gpuPreference = Array.from(gpuPreferenceRadios).find(radio => radio.checked)?.value || 'auto';
|
|
await window.electronAPI.saveGpuPreference(gpuPreference);
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving GPU preference:', error);
|
|
}
|
|
}
|
|
|
|
async function updateGpuLabel() {
|
|
const detectionInfo = document.getElementById('gpu-detection-info');
|
|
if (!detectionInfo) return;
|
|
|
|
if (gpuPreferenceRadios) {
|
|
const checked = Array.from(gpuPreferenceRadios).find(radio => radio.checked);
|
|
if (checked) {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.getDetectedGpu) {
|
|
const detected = await window.electronAPI.getDetectedGpu();
|
|
if (checked.value === 'auto') {
|
|
if (detected.dedicatedName) {
|
|
detectionInfo.textContent = `dGPU detected, using ${detected.dedicatedName}`;
|
|
} else {
|
|
detectionInfo.textContent = `dGPU not detected, using iGPU (${detected.integratedName}) instead`;
|
|
}
|
|
detectionInfo.style.display = 'block';
|
|
} else if (checked.value === 'integrated') {
|
|
detectionInfo.textContent = `Detected: ${detected.integratedName}`;
|
|
detectionInfo.style.display = 'block';
|
|
} else if (checked.value === 'dedicated') {
|
|
if (detected.dedicatedName) {
|
|
detectionInfo.textContent = `Detected: ${detected.dedicatedName}`;
|
|
} else {
|
|
detectionInfo.textContent = `No dedicated GPU detected`;
|
|
}
|
|
detectionInfo.style.display = 'block';
|
|
} else {
|
|
detectionInfo.style.display = 'none';
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error getting detected GPU:', error);
|
|
detectionInfo.style.display = 'none';
|
|
}
|
|
} else {
|
|
detectionInfo.style.display = 'none';
|
|
}
|
|
} else {
|
|
detectionInfo.style.display = 'none';
|
|
}
|
|
}
|
|
|
|
async function loadGpuPreference() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadGpuPreference && gpuPreferenceRadios) {
|
|
const savedPreference = await window.electronAPI.loadGpuPreference();
|
|
if (savedPreference) {
|
|
for (const radio of gpuPreferenceRadios) {
|
|
if (radio.value === savedPreference) {
|
|
radio.checked = true;
|
|
break;
|
|
}
|
|
}
|
|
await updateGpuLabel();
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading GPU preference:', error);
|
|
}
|
|
}
|
|
|
|
async function loadAllSettings() {
|
|
await loadCustomJavaPath();
|
|
await loadPlayerName();
|
|
await loadCurrentUuid();
|
|
await loadDiscordRPC();
|
|
await loadCloseLauncher();
|
|
await loadLauncherHwAccel();
|
|
await loadGpuPreference();
|
|
await loadVersionBranch();
|
|
}
|
|
|
|
|
|
async function openGameLocation() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.openGameLocation) {
|
|
await window.electronAPI.openGameLocation();
|
|
}
|
|
} catch (error) {
|
|
console.error('Error opening game location:', error);
|
|
}
|
|
}
|
|
|
|
export function getCurrentJavaPath() {
|
|
if (customJavaCheck && customJavaCheck.checked && customJavaPath) {
|
|
return customJavaPath.value.trim();
|
|
}
|
|
return '';
|
|
}
|
|
|
|
|
|
/**
|
|
* Get current player name from UI input
|
|
* Returns null if no name is set (caller must handle this)
|
|
* NOTE: launcher.js now loads username directly from backend config
|
|
* This function is used for display purposes only
|
|
*/
|
|
export function getCurrentPlayerName() {
|
|
if (settingsPlayerName && settingsPlayerName.value.trim()) {
|
|
return settingsPlayerName.value.trim();
|
|
}
|
|
// Return null instead of 'Player' - caller must handle missing username
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Get current player name with fallback for display purposes only
|
|
* DO NOT use this for launching game - use backend loadUsername() instead
|
|
*/
|
|
export function getCurrentPlayerNameForDisplay() {
|
|
return getCurrentPlayerName() || 'Player';
|
|
}
|
|
|
|
window.openGameLocation = openGameLocation;
|
|
|
|
document.addEventListener('DOMContentLoaded', initSettings);
|
|
|
|
window.SettingsAPI = {
|
|
getCurrentJavaPath,
|
|
getCurrentPlayerName,
|
|
getCurrentPlayerNameForDisplay,
|
|
reloadBranch: loadVersionBranch
|
|
};
|
|
|
|
async function loadCurrentUuid() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.getCurrentUuid) {
|
|
const uuid = await window.electronAPI.getCurrentUuid();
|
|
if (uuid) {
|
|
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
|
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading current UUID:', error);
|
|
}
|
|
}
|
|
|
|
async function copyCurrentUuid() {
|
|
try {
|
|
const uuid = currentUuidDisplay ? currentUuidDisplay.value : modalCurrentUuid?.value;
|
|
if (uuid && navigator.clipboard) {
|
|
await navigator.clipboard.writeText(uuid);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
|
|
showNotification(msg, 'success');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error copying UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function regenerateCurrentUuid() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.resetCurrentUserUuid) {
|
|
const message = window.i18n ? window.i18n.t('confirm.regenerateUuidMessage') : 'Are you sure you want to generate a new UUID? This will change your player identity.';
|
|
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
|
|
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
|
|
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
title,
|
|
async () => {
|
|
await performRegenerateUuid();
|
|
},
|
|
null,
|
|
confirmBtn,
|
|
cancelBtn
|
|
);
|
|
} else {
|
|
console.error('electronAPI.resetCurrentUserUuid not available');
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenNotAvailable') : 'UUID regeneration not available';
|
|
showNotification(msg, 'error');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error in regenerateCurrentUuid:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed') : 'Failed to regenerate UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function performRegenerateUuid() {
|
|
try {
|
|
const result = await window.electronAPI.resetCurrentUserUuid();
|
|
if (result.success && result.uuid) {
|
|
if (currentUuidDisplay) currentUuidDisplay.value = result.uuid;
|
|
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
|
|
showNotification(msg, 'success');
|
|
|
|
if (uuidModal && uuidModal.style.display !== 'none') {
|
|
await loadAllUuids();
|
|
}
|
|
} else {
|
|
throw new Error(result.error || 'Failed to generate new UUID');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error regenerating UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed').replace('{error}', error.message) : `Failed to regenerate UUID: ${error.message}`;
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function openUuidModal() {
|
|
try {
|
|
if (uuidModal) {
|
|
uuidModal.style.display = 'flex';
|
|
uuidModal.classList.add('active');
|
|
await loadAllUuids();
|
|
}
|
|
} catch (error) {
|
|
console.error('Error opening UUID modal:', error);
|
|
}
|
|
}
|
|
|
|
function closeUuidModal() {
|
|
if (uuidModal) {
|
|
uuidModal.classList.remove('active');
|
|
setTimeout(() => {
|
|
uuidModal.style.display = 'none';
|
|
}, 300);
|
|
}
|
|
}
|
|
|
|
async function loadAllUuids() {
|
|
try {
|
|
if (!uuidList) return;
|
|
|
|
uuidList.innerHTML = `
|
|
<div class="uuid-loading">
|
|
<i class="fas fa-spinner fa-spin"></i>
|
|
Loading UUIDs...
|
|
</div>
|
|
`;
|
|
|
|
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
|
|
const mappings = await window.electronAPI.getAllUuidMappings();
|
|
|
|
if (mappings.length === 0) {
|
|
uuidList.innerHTML = `
|
|
<div class="uuid-loading">
|
|
<i class="fas fa-info-circle"></i>
|
|
No UUIDs found
|
|
</div>
|
|
`;
|
|
return;
|
|
}
|
|
|
|
uuidList.innerHTML = '';
|
|
|
|
for (const mapping of mappings) {
|
|
const item = document.createElement('div');
|
|
item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`;
|
|
|
|
item.innerHTML = `
|
|
<div class="uuid-item-info">
|
|
<div class="uuid-item-username">${escapeHtml(mapping.username)}</div>
|
|
<div class="uuid-item-uuid">${mapping.uuid}</div>
|
|
</div>
|
|
<div class="uuid-item-actions">
|
|
${mapping.isCurrent ? '<div class="uuid-item-current-badge">Current</div>' : ''}
|
|
${!mapping.isCurrent ? `<button class="uuid-item-btn switch" onclick="switchToUsername('${escapeHtml(mapping.username)}')" title="Switch to this identity">
|
|
<i class="fas fa-user-check"></i>
|
|
</button>` : ''}
|
|
<button class="uuid-item-btn copy" onclick="copyUuid('${mapping.uuid}')" title="Copy UUID">
|
|
<i class="fas fa-copy"></i>
|
|
</button>
|
|
${!mapping.isCurrent ? `<button class="uuid-item-btn delete" onclick="deleteUuid('${escapeHtml(mapping.username)}')" title="Delete UUID">
|
|
<i class="fas fa-trash"></i>
|
|
</button>` : ''}
|
|
</div>
|
|
`;
|
|
|
|
uuidList.appendChild(item);
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading UUIDs:', error);
|
|
if (uuidList) {
|
|
uuidList.innerHTML = `
|
|
<div class="uuid-loading">
|
|
<i class="fas fa-exclamation-triangle"></i>
|
|
Error loading UUIDs
|
|
</div>
|
|
`;
|
|
}
|
|
}
|
|
}
|
|
|
|
async function generateNewUuid() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.generateNewUuid) {
|
|
const newUuid = await window.electronAPI.generateNewUuid();
|
|
if (newUuid) {
|
|
if (customUuidInput) customUuidInput.value = newUuid;
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidGeneratedShort') : 'New UUID generated!';
|
|
showNotification(msg, 'success');
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error generating new UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerateFailed') : 'Failed to generate new UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function setCustomUuid() {
|
|
try {
|
|
if (!customUuidInput || !customUuidInput.value.trim()) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidRequired') : 'Please enter a UUID';
|
|
showNotification(msg, 'error');
|
|
return;
|
|
}
|
|
|
|
const uuid = customUuidInput.value.trim();
|
|
|
|
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
|
|
if (!uuidRegex.test(uuid)) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
|
|
showNotification(msg, 'error');
|
|
return;
|
|
}
|
|
|
|
const message = window.i18n ? window.i18n.t('confirm.setCustomUuidMessage') : 'Are you sure you want to set this custom UUID? This will change your player identity.';
|
|
const title = window.i18n ? window.i18n.t('confirm.setCustomUuidTitle') : 'Set Custom UUID';
|
|
const confirmBtn = window.i18n ? window.i18n.t('confirm.setCustomUuidButton') : 'Set UUID';
|
|
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
title,
|
|
async () => {
|
|
await performSetCustomUuid(uuid);
|
|
},
|
|
null,
|
|
confirmBtn,
|
|
cancelBtn
|
|
);
|
|
} catch (error) {
|
|
console.error('Error in setCustomUuid:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed') : 'Failed to set custom UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
async function performSetCustomUuid(uuid) {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
|
// IMPORTANT: Use saved username from config, not unsaved DOM input
|
|
// This prevents setting UUID for wrong user if username field was edited but not saved
|
|
let username = null;
|
|
if (window.electronAPI.loadUsername) {
|
|
username = await window.electronAPI.loadUsername();
|
|
}
|
|
if (!username) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.noUsername') : 'No username configured. Please save your username first.';
|
|
showNotification(msg, 'error');
|
|
return;
|
|
}
|
|
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
|
|
|
if (result.success) {
|
|
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
|
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
|
if (customUuidInput) customUuidInput.value = '';
|
|
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
|
showNotification(msg, 'success');
|
|
|
|
await loadAllUuids();
|
|
} else {
|
|
throw new Error(result.error || 'Failed to set custom UUID');
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error setting custom UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
window.copyUuid = async function (uuid) {
|
|
try {
|
|
if (navigator.clipboard) {
|
|
await navigator.clipboard.writeText(uuid);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
|
|
showNotification(msg, 'success');
|
|
}
|
|
} catch (error) {
|
|
console.error('Error copying UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Switch to a different username/UUID identity
|
|
* This changes the active username to use that username's UUID
|
|
*/
|
|
window.switchToUsername = async function (username) {
|
|
try {
|
|
const message = window.i18n
|
|
? window.i18n.t('confirm.switchUsernameMessage').replace('{username}', username)
|
|
: `Switch to username "${username}"? This will change your active player identity.`;
|
|
const title = window.i18n ? window.i18n.t('confirm.switchUsernameTitle') : 'Switch Identity';
|
|
const confirmBtn = window.i18n ? window.i18n.t('confirm.switchUsernameButton') : 'Switch';
|
|
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
title,
|
|
async () => {
|
|
await performSwitchToUsername(username);
|
|
},
|
|
null,
|
|
confirmBtn,
|
|
cancelBtn
|
|
);
|
|
} catch (error) {
|
|
console.error('Error in switchToUsername:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.switchUsernameFailed') : 'Failed to switch username';
|
|
showNotification(msg, 'error');
|
|
}
|
|
};
|
|
|
|
async function performSwitchToUsername(username) {
|
|
try {
|
|
if (!window.electronAPI || !window.electronAPI.saveUsername) {
|
|
throw new Error('API not available');
|
|
}
|
|
|
|
const result = await window.electronAPI.saveUsername(username);
|
|
|
|
if (result && result.success === false) {
|
|
throw new Error(result.error || 'Failed to save username');
|
|
}
|
|
|
|
// Update the username input field
|
|
if (settingsPlayerName) {
|
|
settingsPlayerName.value = username;
|
|
}
|
|
|
|
// Refresh the current UUID display
|
|
await loadCurrentUuid();
|
|
|
|
// Refresh the UUID list to show new "Current" badge
|
|
await loadAllUuids();
|
|
|
|
const msg = window.i18n
|
|
? window.i18n.t('notifications.switchUsernameSuccess').replace('{username}', username)
|
|
: `Switched to "${username}" successfully!`;
|
|
showNotification(msg, 'success');
|
|
|
|
} catch (error) {
|
|
console.error('Error switching username:', error);
|
|
const msg = window.i18n
|
|
? window.i18n.t('notifications.switchUsernameFailed')
|
|
: `Failed to switch username: ${error.message}`;
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
window.deleteUuid = async function (username) {
|
|
try {
|
|
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
|
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
|
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
|
|
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
title,
|
|
async () => {
|
|
await performDeleteUuid(username);
|
|
},
|
|
null,
|
|
confirmBtn,
|
|
cancelBtn
|
|
);
|
|
} catch (error) {
|
|
console.error('Error in deleteUuid:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed') : 'Failed to delete UUID';
|
|
showNotification(msg, 'error');
|
|
}
|
|
};
|
|
|
|
async function performDeleteUuid(username) {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
|
const result = await window.electronAPI.deleteUuidForUser(username);
|
|
|
|
if (result.success) {
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
|
showNotification(msg, 'success');
|
|
await loadAllUuids();
|
|
} else {
|
|
throw new Error(result.error || 'Failed to delete UUID');
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error deleting UUID:', error);
|
|
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
|
showNotification(msg, 'error');
|
|
}
|
|
}
|
|
|
|
function escapeHtml(text) {
|
|
const div = document.createElement('div');
|
|
div.textContent = text;
|
|
return div.innerHTML;
|
|
}
|
|
|
|
function showNotification(message, type = 'info') {
|
|
const notification = document.createElement('div');
|
|
notification.className = `notification notification-${type}`;
|
|
notification.style.cssText = `
|
|
position: fixed;
|
|
top: 20px;
|
|
right: 20px;
|
|
padding: 1rem 1.5rem;
|
|
border-radius: 8px;
|
|
color: white;
|
|
font-weight: 600;
|
|
z-index: 10000;
|
|
opacity: 0;
|
|
transform: translateX(100%);
|
|
transition: all 0.3s ease;
|
|
`;
|
|
|
|
if (type === 'success') {
|
|
notification.style.background = 'linear-gradient(135deg, #22c55e, #16a34a)';
|
|
} else if (type === 'error') {
|
|
notification.style.background = 'linear-gradient(135deg, #ef4444, #dc2626)';
|
|
} else {
|
|
notification.style.background = 'linear-gradient(135deg, #3b82f6, #2563eb)';
|
|
}
|
|
|
|
notification.innerHTML = `
|
|
<i class="fas fa-${type === 'success' ? 'check' : type === 'error' ? 'exclamation-triangle' : 'info-circle'}"></i>
|
|
${message}
|
|
`;
|
|
|
|
document.body.appendChild(notification);
|
|
|
|
setTimeout(() => {
|
|
notification.style.opacity = '1';
|
|
notification.style.transform = 'translateX(0)';
|
|
}, 100);
|
|
|
|
setTimeout(() => {
|
|
notification.style.opacity = '0';
|
|
notification.style.transform = 'translateX(100%)';
|
|
setTimeout(() => {
|
|
if (notification.parentNode) {
|
|
notification.parentNode.removeChild(notification);
|
|
}
|
|
}, 300);
|
|
}, 3000);
|
|
}// Append this to settings.js for branch management
|
|
|
|
// === Game Branch Management ===
|
|
async function handleBranchChange(event) {
|
|
const newBranch = event.target.value;
|
|
const currentBranch = await loadVersionBranch();
|
|
|
|
if (newBranch === currentBranch) {
|
|
return; // No change
|
|
}
|
|
|
|
// Confirm branch change
|
|
const branchName = window.i18n ?
|
|
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
|
newBranch;
|
|
|
|
const message = window.i18n ?
|
|
window.i18n.t('settings.branchWarning') :
|
|
'Changing branch will download and install a different game version';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
window.i18n ? window.i18n.t('settings.gameBranch') : 'Game Branch',
|
|
async () => {
|
|
await switchBranch(newBranch);
|
|
},
|
|
() => {
|
|
// Cancel: revert radio selection
|
|
loadVersionBranch().then(branch => {
|
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
|
if (radioToCheck) {
|
|
radioToCheck.checked = true;
|
|
}
|
|
});
|
|
}
|
|
);
|
|
}
|
|
|
|
async function switchBranch(newBranch) {
|
|
try {
|
|
const switchingMsg = window.i18n ?
|
|
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
|
|
`Switching to ${newBranch}...`;
|
|
|
|
showNotification(switchingMsg, 'info');
|
|
|
|
// Lock play button
|
|
const playButton = document.getElementById('playButton');
|
|
if (playButton) {
|
|
playButton.disabled = true;
|
|
playButton.classList.add('disabled');
|
|
}
|
|
|
|
// DON'T save branch yet - wait for installation confirmation
|
|
|
|
// Suggest reinstalling
|
|
setTimeout(() => {
|
|
const branchLabel = newBranch === 'release' ?
|
|
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
|
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
|
|
|
|
const confirmMsg = window.i18n ?
|
|
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
|
|
`The game will be installed for the ${branchLabel} branch. Continue?`;
|
|
|
|
showCustomConfirm(
|
|
confirmMsg,
|
|
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
|
|
async () => {
|
|
// Show progress and trigger game installation
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.showProgress();
|
|
}
|
|
|
|
try {
|
|
const playerName = await window.electronAPI.loadUsername();
|
|
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
|
|
|
|
if (result.success) {
|
|
// Save branch ONLY after successful installation
|
|
await window.electronAPI.saveVersionBranch(newBranch);
|
|
|
|
const switchedMsg = window.i18n ?
|
|
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
|
|
`Switched to ${newBranch} successfully!`;
|
|
|
|
const successMsg = window.i18n ?
|
|
window.i18n.t('progress.installationComplete') :
|
|
'Installation completed successfully!';
|
|
|
|
showNotification(switchedMsg, 'success');
|
|
showNotification(successMsg, 'success');
|
|
|
|
// Refresh radio buttons to reflect the new branch
|
|
await loadVersionBranch();
|
|
console.log('[Settings] Radio buttons updated after branch switch');
|
|
|
|
setTimeout(() => {
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.hideProgress();
|
|
}
|
|
|
|
// Unlock play button
|
|
const playButton = document.getElementById('playButton');
|
|
if (playButton) {
|
|
playButton.disabled = false;
|
|
playButton.classList.remove('disabled');
|
|
}
|
|
}, 2000);
|
|
} else {
|
|
throw new Error(result.error || 'Installation failed');
|
|
}
|
|
} catch (error) {
|
|
console.error('Installation error:', error);
|
|
const errorMsg = window.i18n ?
|
|
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
|
`Installation failed: ${error.message}`;
|
|
|
|
showNotification(errorMsg, 'error');
|
|
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.hideProgress();
|
|
}
|
|
|
|
// Revert radio selection to old branch
|
|
loadVersionBranch().then(oldBranch => {
|
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
|
|
if (radioToCheck) {
|
|
radioToCheck.checked = true;
|
|
}
|
|
});
|
|
|
|
// Unlock play button
|
|
const playButton = document.getElementById('playButton');
|
|
if (playButton) {
|
|
playButton.disabled = false;
|
|
playButton.classList.remove('disabled');
|
|
}
|
|
}
|
|
},
|
|
() => {
|
|
// Cancel - unlock play button
|
|
const playButton = document.getElementById('playButton');
|
|
if (playButton) {
|
|
playButton.disabled = false;
|
|
playButton.classList.remove('disabled');
|
|
}
|
|
},
|
|
window.i18n ? window.i18n.t('common.install') : 'Install',
|
|
window.i18n ? window.i18n.t('common.cancel') : 'Cancel'
|
|
);
|
|
}, 500);
|
|
|
|
} catch (error) {
|
|
console.error('Error switching branch:', error);
|
|
showNotification(`Failed to switch branch: ${error.message}`, 'error');
|
|
|
|
// Revert radio selection
|
|
loadVersionBranch().then(branch => {
|
|
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
|
if (radioToCheck) {
|
|
radioToCheck.checked = true;
|
|
}
|
|
});
|
|
}
|
|
}
|
|
|
|
async function loadVersionBranch() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
|
|
const branch = await window.electronAPI.loadVersionBranch();
|
|
console.log('[Settings] Loaded version_branch from config:', branch);
|
|
|
|
// Use default if branch is null/undefined
|
|
const selectedBranch = branch || 'release';
|
|
console.log('[Settings] Selected branch:', selectedBranch);
|
|
|
|
// Update radio buttons
|
|
if (gameBranchRadios && gameBranchRadios.length > 0) {
|
|
gameBranchRadios.forEach(radio => {
|
|
radio.checked = radio.value === selectedBranch;
|
|
console.log(`[Settings] Radio ${radio.value}: ${radio.checked ? 'checked' : 'unchecked'}`);
|
|
});
|
|
} else {
|
|
console.warn('[Settings] gameBranchRadios not found or empty');
|
|
}
|
|
|
|
return selectedBranch;
|
|
}
|
|
return 'release'; // Default
|
|
} catch (error) {
|
|
console.error('Error loading version branch:', error);
|
|
return 'release';
|
|
}
|
|
}
|