mirror of
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synced 2026-02-26 02:31:46 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
483 lines
16 KiB
Markdown
483 lines
16 KiB
Markdown
# UUID/Skin Reset Bug Fix Plan
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## Problem Summary
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Players experience random skin/cosmetic resets without intentionally changing anything. The root cause is that the UUID system has multiple failure points that can silently generate new UUIDs or use the wrong UUID during gameplay.
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**Impact**: Players lose their customized cosmetics/skins randomly, causing frustration and confusion.
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**Status**: ✅ **FIXED** - All critical and high priority bugs have been addressed.
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---
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## Implementation Summary
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### What Was Fixed
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| Bug | Severity | Status | Description |
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|-----|----------|--------|-------------|
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| BUG-001 | Critical | ✅ Fixed | Username not loaded before play click |
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| BUG-002 | High | ✅ Fixed | isFirstLaunch() always returns true |
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| BUG-003 | Critical | ✅ Fixed | Silent config corruption returns empty object |
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| BUG-004 | Critical | ✅ Fixed | Non-atomic config writes |
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| BUG-005 | High | ✅ Fixed | Username fallback to 'Player' |
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| BUG-006 | Medium | ✅ Fixed | Launch overwrites username every time |
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| BUG-007 | Medium | ✅ Fixed | Dual UUID systems (playerManager vs config) |
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| BUG-008 | High | ✅ Fixed | Error returns random UUID |
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| BUG-009 | Medium | ✅ Fixed | Username case sensitivity |
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| BUG-010 | Medium | ⏳ Pending | Migration marks complete on partial failure |
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| BUG-011 | Medium | ⏳ Pending | Race condition on concurrent config access |
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| BUG-012 | High | ✅ Fixed | UUID modal isCurrent flag broken |
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| BUG-013 | High | ✅ Fixed | UUID setting uses unsaved DOM username |
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| BUG-014 | Medium | ✅ Fixed | No way to switch between saved identities |
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| BUG-015 | High | ✅ Fixed | installGame saves username (overwrites good value) |
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| BUG-016 | High | ✅ Fixed | Username rename creates new UUID instead of preserving |
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| BUG-017 | Medium | ✅ Fixed | UUID list not refreshing when player name changes |
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| BUG-018 | Low | ✅ Fixed | Custom UUID input doesn't allow copy/paste |
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---
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## User Scenario Analysis
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All user scenarios have been analyzed for UUID/username persistence:
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| Scenario | Risk | Status | Details |
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|----------|------|--------|---------|
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| **Fresh Install** | Low | ✅ Safe | firstLaunch.js reads but doesn't modify username/UUID |
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| **Username Change** | Low | ✅ Safe | Rename preserves UUID, user-initiated saves work correctly |
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| **Auto-Update** | Low | ✅ Safe | Config is on disk before update, backup recovery available |
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| **Manual Update** | Low | ✅ Safe | Config file persists across manual updates |
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| **Different Install Location** | Low | ✅ Safe | Config uses central app directory, not install-relative |
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| **Repair Game** | Low | ✅ Safe | repairGame() doesn't touch config |
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| **UUID Modal** | Low | ✅ Fixed | Fixed isCurrent badge, unsaved username bug, added switch button |
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| **Profile Switch** | Low | ✅ Safe | Profiles only control mods/java, not username/UUID |
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| **Branch Change** | Low | ✅ Safe | Only changes game version, not identity |
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---
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## Files Modified
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| File | Changes |
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|------|---------|
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| `backend/core/config.js` | Atomic writes, backup/recovery, validation, case-insensitive UUID lookup, checkLaunchReady(), username rename preserves UUID |
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| `backend/managers/gameLauncher.js` | Pre-launch validation, removed saveUsername call |
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| `backend/managers/gameManager.js` | Removed saveUsername call from installGame |
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| `backend/services/playerManager.js` | Marked DEPRECATED, throws on error, retry logic |
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| `backend/launcher.js` | Export new functions (checkLaunchReady, hasUsername, etc.) |
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| `GUI/js/launcher.js` | Uses checkLaunchReady API, blocks launch if no username |
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| `GUI/js/settings.js` | UUID modal fixes, switchToUsername function, proper error handling, refreshes UUID list on name change |
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| `GUI/style.css` | Switch button styling, user-select: text for UUID input |
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| `GUI/locales/*.json` | Added translation keys for switch username functionality (all 10 locales) |
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| `main.js` | Fixed UUID IPC handlers, added checkLaunchReady handler, enabled Ctrl+V/C/X/A shortcuts |
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| `preload.js` | Exposed checkLaunchReady to renderer |
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---
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## Bug Categories
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### Category A: Race Conditions & Initialization
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### Category B: Silent Failures & Fallbacks
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### Category C: Data Integrity & Persistence
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### Category D: Design Issues
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### Category E: UI/UX Issues
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---
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## Detailed Bug List & Fixes
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---
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### BUG-001: Username Not Loaded Before Play Click (CRITICAL) ✅ FIXED
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**Category**: A - Race Condition
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**Location**:
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- `GUI/js/launcher.js`
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- `GUI/js/settings.js`
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**Problem**: If user clicks Play before settings DOM initializes, returns 'Player' silently.
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**Fix Applied**:
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- launcher.js now uses `checkLaunchReady()` API to validate before launch
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- Loads username from backend config (single source of truth)
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- Blocks launch and shows error if no username configured
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- Navigates user to settings page to set username
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---
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### BUG-002: `isFirstLaunch()` Always Returns True (HIGH) ✅ FIXED
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**Category**: B - Silent Failure
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**Location**: `backend/core/config.js`
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**Problem**: Function always returns `true` even when user has data (typo: `return true` instead of `return false`).
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**Fix Applied**:
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- Fixed return statement: `return true` → `return false`
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---
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### BUG-003: Silent Config Corruption Returns Empty Object (CRITICAL) ✅ FIXED
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**Category**: B - Silent Failure
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**Location**: `backend/core/config.js`
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**Problem**: Corrupted config silently returns `{}`, causing UUID regeneration.
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**Fix Applied**:
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- Added config validation after load
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- Implemented backup config system (config.json.bak)
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- Tries loading backup if primary fails
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- Logs detailed errors for debugging
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---
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### BUG-004: Non-Atomic Config Writes (CRITICAL) ✅ FIXED
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**Category**: C - Data Integrity
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**Location**: `backend/core/config.js`
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**Problem**: Direct write can corrupt file if interrupted. Silent error logging.
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**Fix Applied**:
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- Atomic write: write to temp file → verify JSON → backup current → rename
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- Throws error on save failure (no silent continuation)
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- Cleans up temp file on failure
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---
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### BUG-005: Username Fallback to 'Player' (HIGH) ✅ FIXED
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**Category**: B - Silent Failure
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**Location**: `backend/core/config.js`
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**Problem**: Missing username silently falls back to 'Player', causing wrong UUID.
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**Fix Applied**:
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- `loadUsername()` returns `null` instead of 'Player'
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- Added `loadUsernameWithDefault()` for display purposes
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- Added `hasUsername()` helper function
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- All callers updated to handle null case explicitly
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---
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### BUG-006: Launch Overwrites Username Every Time (MEDIUM) ✅ FIXED
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**Category**: D - Design Issue
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**Location**: `backend/managers/gameLauncher.js`
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**Problem**: If playerName parameter is wrong, it overwrites the saved username.
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**Fix Applied**:
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- Removed `saveUsername()` call from launch process
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- Username only saved when user explicitly changes it in Settings
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- Launch loads username from config (single source of truth)
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---
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### BUG-007: Dual UUID Systems (playerManager vs config) (MEDIUM) ✅ FIXED
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**Category**: D - Design Issue
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**Location**:
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- `backend/services/playerManager.js` → `player_id.json`
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- `backend/core/config.js` → `config.json` → `userUuids`
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**Problem**: Two independent UUID systems can desync.
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**Fix Applied**:
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- `playerManager.js` marked as DEPRECATED
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- All code uses `config.js` `getUuidForUser()`
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- Migration function added for legacy `player_id.json`
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---
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### BUG-008: Error Returns Random UUID (HIGH) ✅ FIXED
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**Category**: B - Silent Failure
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**Location**: `backend/services/playerManager.js`
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**Problem**: Any error generates random UUID, losing player identity.
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**Fix Applied**:
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- Now throws error instead of returning random UUID
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- Retry logic added (3 attempts before failure)
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- Caller must handle the error appropriately
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---
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### BUG-009: Username Case Sensitivity (MEDIUM) ✅ FIXED
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**Category**: D - Design Issue
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**Location**: `backend/core/config.js`
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**Problem**: "PlayerOne" and "playerone" are different UUIDs.
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**Fix Applied**:
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- `getUuidForUser()` uses case-insensitive lookup
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- Username stored with ORIGINAL case (preserves "Sanasol", "SaAnAsOl", etc.)
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- Lookup normalized to lowercase for matching
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- Case changes update the stored key while preserving UUID
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---
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### BUG-010: Migration Marks Complete Even on Partial Failure (MEDIUM) ⏳ PENDING
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**Category**: C - Data Integrity
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**Location**: `backend/utils/userDataMigration.js`
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**Problem**: Partial copy is marked as complete, preventing retry.
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**Status**: Not yet implemented - low priority since migration runs once.
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---
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### BUG-011: Race Condition on Concurrent Config Access (MEDIUM) ⏳ PENDING
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**Category**: A - Race Condition
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**Location**: `backend/core/config.js`
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**Problem**: No file locking - concurrent processes can overwrite each other.
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**Status**: Not yet implemented - would require `proper-lockfile` package. Low risk since launcher is single-instance.
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---
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### BUG-012: UUID Modal isCurrent Flag Broken (HIGH) ✅ FIXED
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**Category**: D - Design Issue
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**Location**: `main.js` - `get-all-uuid-mappings` IPC handler
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**Problem**: Case-sensitive comparison between normalized key (lowercase) and current username.
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```javascript
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// BROKEN:
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isCurrent: username === loadUsername() // "player1" === "Player1" → FALSE
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```
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**Fix Applied**:
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- IPC handler now uses `getAllUuidMappingsArray()` from config.js
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- This function correctly compares against normalized username
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---
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### BUG-013: UUID Setting Uses Unsaved DOM Username (HIGH) ✅ FIXED
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**Category**: B - Silent Failure
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**Location**: `GUI/js/settings.js` - `performSetCustomUuid()`
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**Problem**: Gets username from DOM input field instead of saved config.
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```javascript
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// BROKEN:
|
|
const username = getCurrentPlayerName(); // From UI input, not saved!
|
|
```
|
|
|
|
**Risk Scenario**: User types new name but doesn't save → opens UUID modal → sets custom UUID → UUID gets set for unsaved name while config has old name.
|
|
|
|
**Fix Applied**:
|
|
- Now loads username from backend config via `window.electronAPI.loadUsername()`
|
|
- Shows error if no username is saved
|
|
|
|
---
|
|
|
|
### BUG-014: No Way to Switch Between Saved Identities (MEDIUM) ✅ FIXED
|
|
|
|
**Category**: D - Design Issue
|
|
|
|
**Location**: `GUI/js/settings.js` - UUID modal
|
|
|
|
**Problem**: UUID modal showed list of usernames/UUIDs but no way to switch to a different identity.
|
|
|
|
**Fix Applied**:
|
|
- Added `switchToUsername()` function
|
|
- New switch button (user-check icon) on non-current entries
|
|
- Confirmation dialog before switching
|
|
- Updates username input and refreshes UUID display
|
|
|
|
---
|
|
|
|
### BUG-015: installGame Saves Username (HIGH) ✅ FIXED
|
|
|
|
**Category**: D - Design Issue
|
|
|
|
**Location**: `backend/managers/gameManager.js` - `installGame()`
|
|
|
|
**Problem**: `saveUsername(playerName)` call could overwrite good username with 'Player' default.
|
|
|
|
**Fix Applied**:
|
|
- Removed `saveUsername()` call from `installGame()`
|
|
- Username only saved when user explicitly changes it in Settings
|
|
|
|
---
|
|
|
|
### BUG-016: Username Rename Creates New UUID (HIGH) ✅ FIXED
|
|
|
|
**Category**: D - Design Issue
|
|
|
|
**Location**: `backend/core/config.js` - `saveUsername()`
|
|
|
|
**Problem**: When user changes their player name, a new UUID was generated instead of preserving the existing one. User's identity (cosmetics/skins) was lost on every name change.
|
|
|
|
**Symptom**: Change "Player1" to "NewPlayer" → gets completely new UUID → loses all cosmetics.
|
|
|
|
**Fix Applied**:
|
|
- `saveUsername()` now handles UUID mapping renames atomically
|
|
- When renaming: old username's UUID is moved to new username
|
|
- When switching to existing identity: uses that identity's existing UUID
|
|
- Case changes only: updates key casing, preserves UUID
|
|
- Both username and userUuids saved in single atomic operation
|
|
|
|
**Behavior After Fix**:
|
|
```javascript
|
|
// Rename: "Player1" → "NewPlayer"
|
|
// Before: Player1=uuid-123, NewPlayer=uuid-NEW (wrong!)
|
|
// After: NewPlayer=uuid-123 (same UUID, just renamed)
|
|
|
|
// Switch to existing: "Player1" → "ExistingPlayer"
|
|
// Uses ExistingPlayer's existing UUID (switching identity)
|
|
|
|
// Case change: "Player1" → "PLAYER1"
|
|
// UUID preserved, key updated to new case
|
|
```
|
|
|
|
---
|
|
|
|
### BUG-017: UUID List Not Refreshing on Name Change (MEDIUM) ✅ FIXED
|
|
|
|
**Category**: E - UI/UX Issue
|
|
|
|
**Location**: `GUI/js/settings.js` - `savePlayerName()`
|
|
|
|
**Problem**: After changing player name in settings, the UUID modal list didn't refresh. The "Current" badge showed on the old username instead of the new one.
|
|
|
|
**Fix Applied**:
|
|
- Added `await loadAllUuids()` call after `loadCurrentUuid()` in `savePlayerName()`
|
|
- UUID modal now shows correct "Current" badge after name changes
|
|
|
|
---
|
|
|
|
### BUG-018: Custom UUID Input Doesn't Allow Copy/Paste (LOW) ✅ FIXED
|
|
|
|
**Category**: E - UI/UX Issue
|
|
|
|
**Location**: `GUI/style.css`, `main.js`
|
|
|
|
**Problem**: Two issues prevented copy/paste:
|
|
1. The body element has `select-none` class (Tailwind) which applies `user-select: none` globally
|
|
2. Electron's `setIgnoreMenuShortcuts(true)` was blocking Ctrl+V/C/X/A shortcuts
|
|
|
|
**Fix Applied**:
|
|
- Added `user-select: text` with all vendor prefixes to `.uuid-input` class
|
|
- Removed `setIgnoreMenuShortcuts(true)` from main.js
|
|
- Added early return in `before-input-event` handler to allow Ctrl/Cmd + V/C/X/A shortcuts
|
|
- DevTools shortcuts (Ctrl+Shift+I/J/C, F12) remain blocked
|
|
|
|
---
|
|
|
|
## Translation Keys Added
|
|
|
|
The following translation keys were added to `GUI/locales/en.json`:
|
|
|
|
```json
|
|
{
|
|
"notifications": {
|
|
"noUsername": "No username configured. Please save your username first.",
|
|
"switchUsernameSuccess": "Switched to \"{username}\" successfully!",
|
|
"switchUsernameFailed": "Failed to switch username",
|
|
"playerNameTooLong": "Player name must be 16 characters or less"
|
|
},
|
|
"confirm": {
|
|
"switchUsernameTitle": "Switch Identity",
|
|
"switchUsernameMessage": "Switch to username \"{username}\"? This will change your current player identity.",
|
|
"switchUsernameButton": "Switch"
|
|
}
|
|
}
|
|
```
|
|
|
|
---
|
|
|
|
## Testing Checklist
|
|
|
|
After implementing fixes, verify:
|
|
|
|
- [x] Launch with freshly installed launcher - UUID persists
|
|
- [x] Change username in settings - UUID preserved (renamed, not new)
|
|
- [x] Config corruption - recovers from backup
|
|
- [x] Click Play immediately after opening - correct UUID used
|
|
- [x] Manual update from GitHub - UUID persists
|
|
- [x] Username with different casing - same UUID used, case preserved
|
|
- [x] UUID modal shows correct "Current" badge
|
|
- [x] UUID modal refreshes after username change
|
|
- [x] Switch identity from UUID modal works
|
|
- [x] Profile switching doesn't affect username/UUID
|
|
- [x] Custom UUID input allows copy/paste
|
|
|
|
---
|
|
|
|
## Architecture: How UUID/Username Persistence Works
|
|
|
|
**Config Structure** (`config.json`):
|
|
```json
|
|
{
|
|
"username": "CurrentPlayer",
|
|
"userUuids": {
|
|
"Sanasol": "uuid-123-abc",
|
|
"SaAnAsOl": "uuid-456-def",
|
|
"Player1": "uuid-789-ghi"
|
|
},
|
|
"hasLaunchedBefore": true
|
|
}
|
|
```
|
|
|
|
**Key Design Decisions**:
|
|
- Username stored with ORIGINAL case (e.g., "Sanasol", "SaAnAsOl")
|
|
- UUID lookup is case-insensitive (normalized to lowercase for matching)
|
|
- Username rename preserves UUID (atomic rename operation)
|
|
- Profile switching does NOT affect username/UUID (shared globally)
|
|
- All config writes use atomic pattern: temp file → verify → backup → rename
|
|
- Automatic backup recovery if config corruption detected
|
|
|
|
**Data Flow**:
|
|
1. User sets username in Settings → `saveUsername()` handles rename logic → saves to config.json
|
|
2. If renaming: UUID moved from old name to new name (same UUID preserved)
|
|
3. Launch game → `checkLaunchReady()` validates username exists
|
|
4. Launch game → `getUuidForUser(username)` gets UUID (case-insensitive lookup)
|
|
5. UUID modal → shows all username→UUID mappings from config
|
|
6. Switch identity → saves new username → gets that username's UUID
|
|
|
|
---
|
|
|
|
## Success Criteria
|
|
|
|
- ✅ Zero silent UUID regeneration
|
|
- ✅ Config corruption recovery working
|
|
- ✅ No UUID change without explicit user action
|
|
- ✅ Username rename preserves UUID
|
|
- ✅ Username case is preserved in display
|
|
- ✅ UUID modal correctly identifies current user
|
|
- ✅ UUID modal refreshes on changes
|
|
- ✅ Users can switch between saved identities
|
|
- ✅ Copy/paste works in UUID input
|
|
|
|
---
|
|
|
|
## Remaining Work
|
|
|
|
1. **BUG-010**: Verify migration completeness before marking done (low priority)
|
|
2. **BUG-011**: Add file locking with `proper-lockfile` (low priority - single instance)
|
|
3. Add telemetry for config load failures and UUID regeneration events
|
|
|
|
## Completed Additional Tasks
|
|
|
|
- ✅ Added translation keys to all 10 locale files (de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR, en)
|