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Players were losing character data (inventory, armor, backpack) after each launcher update because config.json corruption wiped the UUID mapping. Same username, new UUID = server treats as new player. Fix: UUIDs now stored in separate uuid-store.json that saveConfig() can never touch. Added safety check to refuse destructive writes when config file exists but loads empty. Includes 28 regression tests. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3.0 KiB
3.0 KiB