Files
hytale-f2p/main.js
AMIAY e5b44341f1 Develop (#282)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

* fix: preserves arch x64 on linux target for #242

* fix: removed arm64 flags

* fix: redo package.json arch

* update package-lock.json

* Update release.yml

* chore: sync package-lock with package.json

* fix: reorder fedora libzstd paths to first iteration

* feat: enhance gpu detection, drafting

* fix: comprehensive UUID/username persistence bug fixes (#252)

* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* chore: rearrange, fix, and improve README.md

* chore: link downloads, platform, and version to release page in README.md

* chore: update discord link

* chore: insert contact link in CODE_OF_CONDUCT.md

* fix: missing version text on launcher

* chore: update quickstart button link to header

* chore: update discord link and give warning quickstart

* chore revise online play hosting instructions in README

Updated instructions for hosting an online game and clarified troubleshooting steps.

* Fix Turkish translations in tr-TR.json

* fix: EPERM error in Repair Game Button [windows testing needed]

* fix: invalid generated token that caused hangs on exit [windows testing needed]

* fix: major bug - hytale won't launch with laptop machine and ghost processes

* fix: discord RPC destroy error if not connected

* fix: major bug - detach game process to avoid launcher-held handles causing zombie process

* docs: add analysis on ghost process and launcher cleanup

* revert generateLocalTokens, wrong analysis on game launching issue

* revert add deps for generateLocalTokens

* Add proxy client and route downloads through it

* fix: Prevent JAR file corruption during proxy downloads

Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress.

* Improve featured servers layout with Discord integration

- Add Discord button to server cards when discord link is present in API data
- Remove HF2P Servers section to use full width for featured servers
- Increase server card size (300x180px banner, larger fonts and spacing)
- Simplify layout from 2-column grid to single full-width container
- Discord button opens external browser with server invite link

* package version to 2.2.1

Update package.json version from 2.2.0 to 2.2.1 to publish a patch release.

* fix: add game_running_marker to prevent duplicate launches

* Add smart proxy with direct-fallback and logging

* fix: remove duplicate check

* fix: cache invalidation from .env prevents multiple launch attempts

for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run

* fix: redact proxy_url and remove timed out emoji

* Prepare Release v2.2.1

* docs: enhance bug report template with placeholders and options

Updated the bug report template to include placeholders and additional Linux distributions.

* chore revise windows prerequisites and changelog

Updated prerequisites and changelog for version 2.2.1.

* chore: improvise badges, relocate star history, fix discord links

* chore: fix release notes for v2.2.1

* feat(macos): add code signing and notarization support

Add macOS code signing and notarization for Gatekeeper compatibility:

- Add hardened runtime configuration in package.json
- Add entitlements.mac.plist for required app permissions
- Enable built-in electron-builder notarization
- Add code signing and notarization secrets to workflow

Required GitHub Secrets:
- CSC_LINK: Base64-encoded .p12 certificate file
- CSC_KEY_PASSWORD: Password for the .p12 certificate
- APPLE_ID: Apple Developer account email
- APPLE_APP_SPECIFIC_PASSWORD: App-specific password from appleid.apple.com
- APPLE_TEAM_ID: 10-character Apple Developer Team ID

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Revise and enhance Hytale F2P Server Guide

Updated the Hytale F2P Server Guide with new sections and improved formatting.

* Update SERVER.md official accounts info

Added CloudNord hosting information and new section for playing online with official accounts.

* Update SERVER.md

* refactor: replace pre-patched JAR download with ByteBuddy agent

Migrate from downloading pre-patched server JARs from CDN to downloading
the DualAuth ByteBuddy Agent from GitHub releases. The server JAR stays
pristine - auth patching happens at runtime via -javaagent: flag.

clientPatcher.js:
- Replace patchServer() with ensureAgentAvailable()
- Download dualauth-agent.jar to Server/ directory
- Remove serverJarContainsDualAuth() and validateServerJarSize()

gameLauncher.js:
- Set JAVA_TOOL_OPTIONS env var with -javaagent: for runtime patching
- Update logging to show agent status instead of server patch count

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Bump package version to 2.2.2

Update package.json version from 2.2.1 to 2.2.2 to mark a patch release.

* Use new version API and default to v8 PWR

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: Fazri Gading <super.fai700@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
2026-02-11 11:13:14 +01:00

1465 lines
46 KiB
JavaScript

const path = require('path');
require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const { autoUpdater } = require('electron-updater');
const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher');
const { retryPWRDownload } = require('./backend/managers/gameManager');
const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
// Handle Hardware Acceleration
try {
const hwEnabled = loadLauncherHardwareAcceleration();
if (!hwEnabled) {
console.log('Hardware acceleration disabled by user setting');
app.disableHardwareAcceleration();
}
} catch (error) {
console.error('Failed to load hardware acceleration setting:', error);
}
const logger = require('./backend/logger');
const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole();
// Single instance lock
const gotTheLock = app.requestSingleInstanceLock();
if (!gotTheLock) {
console.log('Another instance is already running. Quitting...');
app.quit();
} else {
app.on('second-instance', (event, commandLine, workingDirectory) => {
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
});
}
let mainWindow;
let discordRPC = null;
// Discord Rich Presence setup
const DISCORD_CLIENT_ID = "1462244937868513373";
function initDiscordRPC() {
try {
// Check if Discord RPC is enabled in settings
const rpcEnabled = loadDiscordRPC();
if (!rpcEnabled) {
console.log('Discord RPC disabled in settings');
return;
}
const { Client } = require('discord-rpc');
discordRPC = new Client({ transport: 'ipc' });
discordRPC.on('ready', () => {
console.log('Discord RPC connected');
setDiscordActivity();
});
discordRPC.on('disconnected', () => {
console.log('Discord RPC disconnected');
});
discordRPC.login({ clientId: DISCORD_CLIENT_ID }).catch(err => {
console.log('Failed to connect to Discord:', err.message);
});
} catch (error) {
console.log('Discord RPC module not available:', error.message);
}
}
function setDiscordActivity() {
if (!discordRPC) return;
try {
discordRPC.setActivity({
details: 'Using HytaleF2P',
startTimestamp: Date.now(),
largeImageKey: 'hytale_logo',
largeImageText: 'Hytale F2P Launcher',
buttons: [
{
label: 'GitHub',
url: 'https://github.com/amiayweb/Hytale-F2P'
},
{
label: 'Discord',
url: 'https://discord.gg/hf2pdc'
}
]
});
} catch (error) {
console.error('Failed to set Discord activity:', error.message);
}
}
async function toggleDiscordRPC(enabled) {
console.log('Toggling Discord RPC:', enabled);
if (enabled && !discordRPC) {
console.log('Initializing Discord RPC...');
initDiscordRPC();
} else if (!enabled && discordRPC) {
try {
console.log('Disconnecting Discord RPC...');
// Check if Discord RPC is still connected before trying to use it
if (discordRPC && discordRPC.transport && discordRPC.transport.socket) {
// Add timeout to prevent hanging
const clearActivityPromise = discordRPC.clearActivity();
const timeoutPromise = new Promise((_, reject) =>
setTimeout(() => reject(new Error('Discord RPC clearActivity timeout')), 1000)
);
try {
await Promise.race([clearActivityPromise, timeoutPromise]);
await new Promise(r => setTimeout(r, 100));
} catch (timeoutErr) {
console.log('Discord RPC clearActivity timed out:', timeoutErr.message);
}
} else {
console.log('Discord RPC already disconnected');
}
// Destroy - wrap in try-catch to handle library errors
if (discordRPC) {
try {
if (typeof discordRPC.destroy === 'function') {
const destroyPromise = discordRPC.destroy();
if (destroyPromise && typeof destroyPromise.catch === 'function') {
destroyPromise.catch(err => {
console.log('Discord RPC destroy error (ignored):', err.message);
});
}
}
} catch (destroyErr) {
console.log('Error destroying Discord RPC (ignored):', destroyErr.message);
}
}
console.log('Discord RPC disconnected successfully');
} catch (error) {
console.error('Error disconnecting Discord RPC:', error.message);
} finally {
discordRPC = null;
}
}
}
function createSplashScreen() {
const splashWindow = new BrowserWindow({
width: 500,
height: 350,
frame: false,
transparent: true,
alwaysOnTop: true,
resizable: false,
skipTaskbar: true,
webPreferences: {
nodeIntegration: false,
contextIsolation: true
}
});
splashWindow.loadFile('GUI/splash.html');
splashWindow.center();
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
setTimeout(() => {
splashWindow.close();
createWindow();
}, 2500);
}
function createWindow() {
mainWindow = new BrowserWindow({
width: 1280,
height: 720,
minWidth: 900,
minHeight: 600,
frame: false,
resizable: true,
alwaysOnTop: false,
backgroundColor: '#090909',
show: false,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: false,
contextIsolation: true,
devTools: false,
webSecurity: true
}
});
mainWindow.loadFile('GUI/index.html');
mainWindow.once('ready-to-show', () => {
mainWindow.show();
});
// Cleanup Discord RPC when window is closed
mainWindow.on('closed', () => {
console.log('Main window closed, cleaning up Discord RPC...');
cleanupDiscordRPC();
});
// Initialize Discord Rich Presence
initDiscordRPC();
// Configure and initialize electron-updater
// Enable auto-download so updates start immediately when available
autoUpdater.autoDownload = true;
autoUpdater.autoInstallOnAppQuit = true;
autoUpdater.on('checking-for-update', () => {
console.log('Checking for launcher updates...');
});
autoUpdater.on('update-available', (info) => {
console.log('Update available:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-available', {
currentVersion: app.getVersion(),
newVersion: info.version,
releaseNotes: info.releaseNotes,
releaseDate: info.releaseDate
});
}
});
autoUpdater.on('update-not-available', (info) => {
console.log('Launcher is up to date:', info.version);
});
autoUpdater.on('error', (err) => {
console.error('Error in auto-updater:', err);
// Handle macOS code signing errors - requires manual download
if (mainWindow && !mainWindow.isDestroyed()) {
const isMacSigningError = process.platform === 'darwin' &&
(err.code === 'ERR_UPDATER_INVALID_SIGNATURE' ||
err.message.includes('signature') ||
err.message.includes('code sign'));
mainWindow.webContents.send('update-error', {
message: err.message,
isMacSigningError: isMacSigningError,
requiresManualDownload: isMacSigningError || process.platform === 'darwin'
});
}
});
autoUpdater.on('download-progress', (progressObj) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-download-progress', {
percent: progressObj.percent,
transferred: progressObj.transferred,
total: progressObj.total,
bytesPerSecond: progressObj.bytesPerSecond
});
}
});
autoUpdater.on('update-downloaded', (info) => {
console.log('Update downloaded:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-downloaded', {
version: info.version,
platform: process.platform,
// macOS auto-install often fails on unsigned apps
autoInstallSupported: process.platform !== 'darwin'
});
}
});
// Check for updates after 3 seconds
setTimeout(() => {
autoUpdater.checkForUpdates().catch(err => {
console.log('Failed to check for updates:', err.message);
});
}, 3000);
mainWindow.webContents.on('devtools-opened', () => {
mainWindow.webContents.closeDevTools();
});
mainWindow.webContents.on('before-input-event', (event, input) => {
// Allow standard copy/paste/cut/select-all shortcuts
const isMac = process.platform === 'darwin';
const modKey = isMac ? input.meta : input.control;
const key = input.key.toLowerCase();
// Allow Ctrl/Cmd + V (paste), C (copy), X (cut), A (select all)
if (modKey && !input.shift && ['v', 'c', 'x', 'a'].includes(key)) {
return; // Don't block these
}
// Block devtools shortcuts
if (input.control && input.shift && input.key.toLowerCase() === 'i') {
event.preventDefault();
}
if (input.control && input.shift && input.key.toLowerCase() === 'j') {
event.preventDefault();
}
if (input.control && input.shift && input.key.toLowerCase() === 'c') {
event.preventDefault();
}
if (input.key === 'F12') {
event.preventDefault();
}
if (input.key === 'F5') {
event.preventDefault();
}
// Close application shortcuts
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
(!isMac && input.alt && input.key === 'F4');
if (quitShortcut) {
app.quit();
}
});
mainWindow.webContents.on('context-menu', (e) => {
e.preventDefault();
});
// Note: Not using setIgnoreMenuShortcuts to allow copy/paste to work
}
app.whenReady().then(async () => {
const packageJson = require('./package.json');
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
console.log('Launcher version:', packageJson.version);
console.log('Platform:', process.platform);
console.log('Architecture:', process.arch);
console.log('Electron version:', process.versions.electron);
console.log('Node.js version:', process.versions.node);
console.log('Log directory:', logger.getLogDirectory());
try {
const { loadGpuPreference, detectGpu } = require('./backend/launcher');
const savedPreference = loadGpuPreference();
if (savedPreference === 'auto') {
global.detectedGpu = detectGpu(); // if 'auto' selected = preload GPU detection
console.log('GPU auto-detection completed on startup:', global.detectedGpu);
} else {
console.log('GPU preference is manual, skipping auto-detection');
}
} catch (error) {
console.warn('Failed to preload GPU detection:', error.message);
global.detectedGpu = { mode: 'integrated', vendor: 'intel' };
}
// Initialize Profile Manager (runs migration if needed)
profileManager.init();
// Migrate UserData to centralized location (v2.1.2+)
console.log('[Startup] Checking UserData migration...');
try {
await migrateUserDataToCentralized();
} catch (error) {
console.error('[Startup] UserData migration failed:', error);
}
createSplashScreen();
setTimeout(async () => {
let timeoutReached = false;
const unlockPlayButton = () => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', false);
}
};
const timeoutId = setTimeout(() => {
timeoutReached = true;
console.warn('First launch check timeout reached, unlocking play button');
unlockPlayButton();
}, 15000);
try {
console.log('Starting first launch check...');
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', true);
}
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
}
};
const firstLaunchResult = await Promise.race([
handleFirstLaunchCheck(progressCallback),
new Promise((_, reject) => {
setTimeout(() => reject(new Error('First launch check timeout')), 12000);
})
]);
clearTimeout(timeoutId);
if (timeoutReached) {
console.log('Timeout already reached, skipping result processing');
return;
}
console.log('First launch check result:', firstLaunchResult);
if (mainWindow && !mainWindow.isDestroyed()) {
if (firstLaunchResult.needsUpdate && firstLaunchResult.existingGame) {
console.log('Sending show-first-launch-update event...');
setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-update', {
existingGame: firstLaunchResult.existingGame,
isFirstLaunch: firstLaunchResult.isFirstLaunch
});
}
}, 1000);
} else if (firstLaunchResult.isFirstLaunch && !firstLaunchResult.existingGame) {
console.log('Sending show-first-launch-welcome event...');
setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-welcome');
}
}, 1000);
} else {
unlockPlayButton();
}
}
} catch (error) {
clearTimeout(timeoutId);
console.error('Error during first launch check:', error);
if (!timeoutReached) {
unlockPlayButton();
}
}
}, 3000);
});
async function cleanupDiscordRPC() {
if (!discordRPC) return;
try {
console.log('Cleaning up Discord RPC...');
// Check if Discord RPC is still connected before trying to use it
if (discordRPC && discordRPC.transport && discordRPC.transport.socket) {
// Add timeout to prevent hanging if Discord is unresponsive
const clearActivityPromise = discordRPC.clearActivity();
const timeoutPromise = new Promise((_, reject) =>
setTimeout(() => reject(new Error('Discord RPC clearActivity timeout')), 1000)
);
try {
await Promise.race([clearActivityPromise, timeoutPromise]);
await new Promise(r => setTimeout(r, 100));
} catch (timeoutErr) {
console.log('Discord RPC clearActivity timed out, proceeding with cleanup:', timeoutErr.message);
}
} else {
console.log('Discord RPC already disconnected, skipping clearActivity');
}
// Destroy and cleanup - wrap in try-catch to handle library errors
if (discordRPC) {
try {
if (typeof discordRPC.destroy === 'function') {
// destroy() may return a promise that rejects, so handle it
const destroyPromise = discordRPC.destroy();
if (destroyPromise && typeof destroyPromise.catch === 'function') {
// If it's a promise, catch any rejections silently
destroyPromise.catch(err => {
console.log('Discord RPC destroy error (ignored):', err.message);
});
}
}
} catch (destroyErr) {
console.log('Error destroying Discord RPC client (ignored):', destroyErr.message);
}
}
console.log('Discord RPC cleaned up successfully');
} catch (error) {
console.log('Error cleaning up Discord RPC:', error.message);
} finally {
discordRPC = null;
}
}
app.on('before-quit', () => {
console.log('=== LAUNCHER BEFORE QUIT ===');
cleanupDiscordRPC();
});
app.on('window-all-closed', () => {
console.log('=== LAUNCHER CLOSING ===');
app.quit();
});
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
if (closeOnStart) {
console.log('Close Launcher on start enabled, quitting application...');
setTimeout(() => {
app.quit();
}, 1000);
}
}
return result;
} catch (error) {
console.error('Launch error:', error);
const errorMessage = error.message || error.toString();
if (mainWindow && !mainWindow.isDestroyed()) {
setTimeout(() => {
mainWindow.webContents.send('progress-complete');
}, 2000);
}
return { success: false, error: errorMessage };
}
});
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
try {
console.log(`[IPC] install-game called with parameters:`);
console.log(` - playerName: ${playerName}`);
console.log(` - javaPath: ${javaPath}`);
console.log(` - installPath: ${installPath}`);
console.log(` - branch: ${branch}`);
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
// Signal installation start
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-start');
}
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
// Signal installation end
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Ensure we always return a result for the IPC handler
const successResponse = result || { success: true };
console.log('[Main] Returning success response for install-game:', successResponse);
return successResponse;
} catch (error) {
// console.error('Install error:', error);
const errorMessage = error.message || error.toString();
// Enhanced error data extraction for both download and Butler errors
let errorData = {
message: errorMessage,
error: true,
canRetry: true, // Default to true, will be overridden by specific error props
retryData: null
};
// Prioritize JRE errors first
if (error.isJREError) {
console.log('[Main] Processing JRE download error with retry context');
errorData.retryData = {
isJREError: true,
jreUrl: error.jreUrl,
fileName: error.fileName,
cacheDir: error.cacheDir,
osName: error.osName,
arch: error.arch
};
// For JRE errors, allow manual retry unless explicitly disabled
errorData.canRetry = error.canRetry !== false;
errorData.errorType = 'jre';
}
// Handle Butler-specific errors
else if (error.butlerError) {
console.log('[Main] Processing Butler error with retry context');
errorData.retryData = {
branch: error.branch || 'release',
fileName: error.fileName || 'v8',
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Handle PWR download errors
else if (error.branch && error.fileName) {
console.log('[Main] Processing PWR download error with retry context');
errorData.retryData = {
branch: error.branch,
fileName: error.fileName,
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Default fallback for other errors
else {
console.log('[Main] Processing generic error, creating default retry data');
errorData.retryData = {
branch: 'release',
fileName: 'v8'
};
// For generic errors, assume it's retryable unless specified
errorData.canRetry = error.canRetry !== false;
}
// Send enhanced error info for retry UI
if (mainWindow && !mainWindow.isDestroyed()) {
console.log('[Main] Sending error data to renderer:', errorData);
mainWindow.webContents.send('progress-update', errorData);
}
// Signal installation end on error too
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for install-game:', errorResponse);
return errorResponse;
}
});
ipcMain.handle('save-username', (event, username) => {
try {
saveUsername(username);
return { success: true };
} catch (error) {
console.error('[Main] Failed to save username:', error.message);
return { success: false, error: error.message };
}
});
ipcMain.handle('load-username', () => {
// Returns null if no username configured (no silent 'Player' fallback)
return loadUsername();
});
ipcMain.handle('check-launch-ready', () => {
// Returns launch readiness state with detailed info
// { ready: boolean, hasUsername: boolean, username: string|null, issues: string[] }
return checkLaunchReady();
});
ipcMain.handle('save-java-path', (event, javaPath) => {
saveJavaPath(javaPath);
return { success: true };
});
ipcMain.handle('load-java-path', () => {
return loadJavaPath();
});
ipcMain.handle('save-install-path', (event, installPath) => {
saveInstallPath(installPath);
logger.updateInstallPath();
return { success: true };
});
ipcMain.handle('load-install-path', () => {
return loadInstallPath();
});
ipcMain.handle('save-discord-rpc', (event, enabled) => {
saveDiscordRPC(enabled);
toggleDiscordRPC(enabled);
return { success: true };
});
ipcMain.handle('load-discord-rpc', () => {
return loadDiscordRPC();
});
ipcMain.handle('save-language', (event, language) => {
saveLanguage(language);
return { success: true };
});
ipcMain.handle('load-language', () => {
return loadLanguage();
});
ipcMain.handle('save-close-launcher', (event, enabled) => {
saveCloseLauncherOnStart(enabled);
return { success: true };
});
ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart();
});
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
saveLauncherHardwareAcceleration(enabled);
return { success: true };
});
ipcMain.handle('load-launcher-hw-accel', () => {
return loadLauncherHardwareAcceleration();
});
ipcMain.handle('load-config', () => {
return loadConfig();
});
ipcMain.handle('save-config', (event, configUpdate) => {
saveConfig(configUpdate);
return { success: true };
});
ipcMain.handle('select-install-path', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openDirectory'],
title: 'Select Installation Folder'
});
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths[0];
}
return null;
});
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('first-launch-progress', data);
}
};
const result = await proposeGameUpdate(existingGame, progressCallback);
return result;
} catch (error) {
console.error('First launch update error:', error);
const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage };
}
});
ipcMain.handle('mark-as-launched', async () => {
try {
markAsLaunched();
return { success: true };
} catch (error) {
console.error('Mark as launched error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('is-game-installed', async () => {
try {
return await Promise.race([
Promise.resolve(isGameInstalled()),
new Promise((resolve) => setTimeout(() => resolve(false), 5000))
]);
} catch (error) {
console.error('Error checking game installation:', error);
return false;
}
});
ipcMain.handle('uninstall-game', async () => {
try {
await uninstallGame();
} catch (error) {
// console.error('Uninstall error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('repair-game', async () => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
const result = await repairGame(progressCallback);
return result;
} catch (error) {
console.error('Repair error:', error);
const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage };
}
});
ipcMain.handle('retry-download', async (event, retryData) => {
try {
console.log('[IPC] retry-download called with data:', retryData);
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
// Handle JRE download retries
if (retryData && retryData.isJREError) {
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
const { retryJREDownload } = require('./backend/managers/javaManager');
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
return { success: true };
}
// Handle PWR download retries (default)
if (!retryData || !retryData.branch || !retryData.fileName) {
console.log('[IPC] Invalid retry data, using PWR defaults');
retryData = {
branch: 'release',
fileName: 'v8'
};
}
// Extract PWR download info from retryData
const branch = retryData.branch;
const fileName = retryData.fileName;
const cacheDir = retryData.cacheDir;
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
// Perform retry with enhanced context
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
return { success: true };
} catch (error) {
console.error('Retry download error:', error);
const errorMessage = error.message || error.toString();
// Send error update to frontend with context
if (mainWindow && !mainWindow.isDestroyed()) {
const isJreError = retryData?.isJREError;
const errorRetryData = isJreError ?
{
isJREError: true,
jreUrl: retryData?.jreUrl,
fileName: retryData?.fileName,
cacheDir: retryData?.cacheDir,
osName: retryData?.osName,
arch: retryData?.arch
} :
{
branch: retryData?.branch || 'release',
fileName: retryData?.fileName || 'v8',
cacheDir: retryData?.cacheDir
};
const data = {
message: errorMessage,
error: true,
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
retryData: errorRetryData,
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
};
mainWindow.webContents.send('progress-update', data);
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for retry-download:', errorResponse);
return errorResponse;
}
});
ipcMain.handle('get-hytale-news', async () => {
try {
const news = await getHytaleNews();
return news;
} catch (error) {
console.error('News fetch error:', error);
return [];
}
});
ipcMain.handle('open-external', async (event, url) => {
try {
await shell.openExternal(url);
return { success: true };
} catch (error) {
console.error('Failed to open external URL:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('open-download-page', async () => {
try {
// Open GitHub releases page for manual download
await shell.openExternal('https://github.com/amiayweb/Hytale-F2P/releases/latest');
return { success: true };
} catch (error) {
console.error('Failed to open download page:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('open-game-location', async () => {
try {
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
const branch = loadVersionBranch();
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
if (fs.existsSync(gameDir)) {
await shell.openPath(gameDir);
return { success: true };
} else {
throw new Error('Game directory not found');
}
} catch (error) {
console.error('Failed to open game location:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('browse-java-path', async () => {
const isWindows = process.platform === 'win32';
const isMac = process.platform === 'darwin';
let dialogOptions;
if (isWindows) {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
filters: [
{ name: 'Java Executable', extensions: ['exe'] },
{ name: 'All Files', extensions: ['*'] }
]
};
} else if (isMac) {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
message: 'Select java executable (usually in /Library/Java/JavaVirtualMachines/*/Contents/Home/bin/java)',
filters: [
{ name: 'All Files', extensions: ['*'] }
]
};
} else {
dialogOptions = {
properties: ['openFile'],
title: 'Select Java Executable',
message: 'Select java executable (usually /usr/bin/java or similar)',
filters: [
{ name: 'All Files', extensions: ['*'] }
]
};
}
const result = await dialog.showOpenDialog(mainWindow, dialogOptions);
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths[0];
}
return null;
});
ipcMain.handle('save-settings', async (event, settings) => {
try {
if (settings.playerName) saveUsername(settings.playerName);
if (settings.javaPath !== undefined) saveJavaPath(settings.javaPath);
if (settings.installPath !== undefined) {
saveInstallPath(settings.installPath);
logger.updateInstallPath();
}
return { success: true };
} catch (error) {
console.error('Save settings error:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('load-settings', async () => {
try {
return {
playerName: loadUsername() || 'Player',
javaPath: loadJavaPath() || '',
installPath: loadInstallPath() || '',
customInstall: false
};
} catch (error) {
console.error('Load settings error:', error);
return {
playerName: 'Player',
javaPath: '',
installPath: '',
customInstall: false
};
}
});
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
const os = require('os');
ipcMain.handle('get-local-app-data', async () => {
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
});
ipcMain.handle('get-env-var', async (event, key) => {
return process.env[key];
});
ipcMain.handle('get-user-id', async () => {
try {
const { getOrCreatePlayerId } = require('./backend/launcher');
return await getOrCreatePlayerId();
} catch (error) {
console.error('Error getting user ID:', error);
return null;
}
});
ipcMain.handle('load-installed-mods', async (event, modsPath) => {
try {
return await loadInstalledMods(modsPath);
} catch (error) {
console.error('Error loading installed mods:', error);
return [];
}
});
ipcMain.handle('openExternalLink', async (event, url) => {
try {
console.log('Opening external URL:', url);
await shell.openExternal(url);
return { success: true };
} catch (error) {
console.error('Error opening external link:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('download-mod', async (event, modInfo) => {
try {
return await downloadMod(modInfo);
} catch (error) {
console.error('Error downloading mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('uninstall-mod', async (event, modId, modsPath) => {
try {
return await uninstallMod(modId, modsPath);
} catch (error) {
console.error('Error uninstalling mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('toggle-mod', async (event, modId, modsPath) => {
try {
return await toggleMod(modId, modsPath);
} catch (error) {
console.error('Error toggling mod:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('get-mods-path', async () => {
try {
return await getModsPath();
} catch (error) {
console.error('Error getting mods path:', error);
return null;
}
});
ipcMain.handle('select-mod-files', async () => {
const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openFile', 'multiSelections'],
title: 'Select Mod Files',
filters: [
{ name: 'Mod Files', extensions: ['jar', 'zip'] },
{ name: 'All Files', extensions: ['*'] }
]
});
if (!result.canceled && result.filePaths.length > 0) {
return result.filePaths;
}
return null;
});
ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
try {
const fileName = path.basename(sourcePath);
const destPath = path.join(modsPath, fileName);
fs.copyFileSync(sourcePath, destPath);
return { success: true, fileName };
} catch (error) {
console.error('Error copying mod file:', error);
return { success: false, error: error.message };
}
});
// Electron-updater IPC handlers
ipcMain.handle('check-for-updates', async () => {
try {
const result = await autoUpdater.checkForUpdates();
return {
updateAvailable: result && result.updateInfo,
currentVersion: app.getVersion(),
updateInfo: result ? result.updateInfo : null
};
} catch (error) {
console.error('Error checking for updates:', error);
return { updateAvailable: false, error: error.message };
}
});
ipcMain.handle('download-update', async () => {
try {
await autoUpdater.downloadUpdate();
return { success: true };
} catch (error) {
console.error('Error downloading update:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('install-update', async () => {
console.log('[AutoUpdater] Installing update...');
// On macOS, quitAndInstall often fails silently
// Use a more aggressive approach
if (process.platform === 'darwin') {
console.log('[AutoUpdater] macOS detected, using force quit approach');
// Give user feedback that something is happening
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-installing');
}
// Small delay to show the "Installing..." state
await new Promise(resolve => setTimeout(resolve, 500));
try {
autoUpdater.quitAndInstall(false, true);
} catch (err) {
console.error('[AutoUpdater] quitAndInstall failed:', err);
// Force quit the app - the update should install on next launch
app.exit(0);
}
// If quitAndInstall didn't work, force exit after a delay
setTimeout(() => {
console.log('[AutoUpdater] Force exiting app...');
app.exit(0);
}, 2000);
} else {
autoUpdater.quitAndInstall(false, true);
}
});
ipcMain.handle('get-launcher-version', () => {
return app.getVersion();
});
ipcMain.handle('get-gpu-info', () => {
try {
return app.getGPUInfo('complete');
} catch (error) {
console.error('Error getting GPU info:', error);
return {};
}
});
ipcMain.handle('save-gpu-preference', (event, gpuPreference) => {
const { saveGpuPreference } = require('./backend/launcher');
saveGpuPreference(gpuPreference);
return { success: true };
});
ipcMain.handle('load-gpu-preference', () => {
const { loadGpuPreference } = require('./backend/launcher');
return loadGpuPreference();
});
ipcMain.handle('get-detected-gpu', () => {
if (global.detectedGpu) {
return global.detectedGpu;
}
const { detectGpu } = require('./backend/launcher');
global.detectedGpu = detectGpu();
return global.detectedGpu;
});
ipcMain.handle('save-version-branch', (event, branch) => {
const { saveVersionBranch } = require('./backend/launcher');
saveVersionBranch(branch);
return { success: true };
});
ipcMain.handle('load-version-branch', () => {
const { loadVersionBranch } = require('./backend/launcher');
return loadVersionBranch();
});
ipcMain.handle('load-version-client', () => {
const { loadVersionClient } = require('./backend/launcher');
return loadVersionClient();
});
ipcMain.handle('window-close', () => {
app.quit();
});
ipcMain.handle('window-minimize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.minimize();
}
});
ipcMain.handle('window-maximize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
if (mainWindow.isMaximized()) {
mainWindow.unmaximize();
} else {
mainWindow.maximize();
}
}
});
ipcMain.handle('get-version', () => {
const packageJson = require('./package.json');
return packageJson.version;
});
ipcMain.handle('get-log-directory', () => {
return logger.getLogDirectory();
});
ipcMain.handle('get-current-uuid', async () => {
try {
return getCurrentUuid();
} catch (error) {
console.error('Error getting current UUID:', error);
return null;
}
});
ipcMain.handle('get-all-uuid-mappings', async () => {
try {
// Use getAllUuidMappingsArray which correctly normalizes username for comparison
const { getAllUuidMappingsArray } = require('./backend/launcher');
return getAllUuidMappingsArray();
} catch (error) {
console.error('Error getting UUID mappings:', error);
return [];
}
});
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
try {
await setUuidForUser(username, uuid);
return { success: true };
} catch (error) {
console.error('Error setting UUID for user:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('generate-new-uuid', async () => {
try {
return generateNewUuid();
} catch (error) {
console.error('Error generating new UUID:', error);
return null;
}
});
ipcMain.handle('delete-uuid-for-user', async (event, username) => {
try {
const result = deleteUuidForUser(username);
return { success: result };
} catch (error) {
console.error('Error deleting UUID for user:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('reset-current-user-uuid', async () => {
try {
const newUuid = resetCurrentUserUuid();
return { success: true, uuid: newUuid };
} catch (error) {
console.error('Error resetting current user UUID:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
try {
const logDir = logger.getLogDirectory();
if (!logDir) return null;
const files = fs.readdirSync(logDir)
.filter(file => file.startsWith('launcher-') && file.endsWith('.log'))
.map(file => ({
name: file,
path: path.join(logDir, file),
mtime: fs.statSync(path.join(logDir, file)).mtime
}))
.sort((a, b) => b.mtime - a.mtime);
if (files.length === 0) return null;
const latestLogFile = files[0].path;
const content = fs.readFileSync(latestLogFile, 'utf8');
const lines = content.split('\n');
let result = lines.slice(-maxLines).join('\n');
if (lines.length > maxLines) {
const truncatedMsg = `\n--- ⚠️ LOG TRUNCATED: Showing last ${maxLines} lines of ${lines.length}. Open Logs Folder for full history ---\n\n`;
return result + truncatedMsg;
}
return result;
} catch (error) {
console.error('Error reading logs:', error);
return null;
}
});
ipcMain.handle('open-logs-folder', async () => {
try {
const logDir = logger.getLogDirectory();
if (logDir && fs.existsSync(logDir)) {
await shell.openPath(logDir);
return { success: true };
}
return { success: false, error: 'Logs directory not found' };
} catch (error) {
console.error('Error opening logs folder:', error);
return { success: false, error: error.message };
}
});
// Profile Management IPC
ipcMain.handle('profile-create', async (event, name) => {
try {
return profileManager.createProfile(name);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-list', async () => {
return profileManager.getProfiles();
});
ipcMain.handle('profile-get-active', async () => {
return profileManager.getActiveProfile();
});
ipcMain.handle('profile-activate', async (event, id) => {
try {
return await profileManager.activateProfile(id);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-delete', async (event, id) => {
try {
return profileManager.deleteProfile(id);
} catch (error) {
return { error: error.message };
}
});
ipcMain.handle('profile-update', async (event, id, updates) => {
try {
return profileManager.updateProfile(id, updates);
} catch (error) {
return { error: error.message };
}
});