mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 09:21:48 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 * feat(macos): add code signing and notarization support Add macOS code signing and notarization for Gatekeeper compatibility: - Add hardened runtime configuration in package.json - Add entitlements.mac.plist for required app permissions - Enable built-in electron-builder notarization - Add code signing and notarization secrets to workflow Required GitHub Secrets: - CSC_LINK: Base64-encoded .p12 certificate file - CSC_KEY_PASSWORD: Password for the .p12 certificate - APPLE_ID: Apple Developer account email - APPLE_APP_SPECIFIC_PASSWORD: App-specific password from appleid.apple.com - APPLE_TEAM_ID: 10-character Apple Developer Team ID Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Revise and enhance Hytale F2P Server Guide Updated the Hytale F2P Server Guide with new sections and improved formatting. * Update SERVER.md official accounts info Added CloudNord hosting information and new section for playing online with official accounts. * Update SERVER.md * refactor: replace pre-patched JAR download with ByteBuddy agent Migrate from downloading pre-patched server JARs from CDN to downloading the DualAuth ByteBuddy Agent from GitHub releases. The server JAR stays pristine - auth patching happens at runtime via -javaagent: flag. clientPatcher.js: - Replace patchServer() with ensureAgentAvailable() - Download dualauth-agent.jar to Server/ directory - Remove serverJarContainsDualAuth() and validateServerJarSize() gameLauncher.js: - Set JAVA_TOOL_OPTIONS env var with -javaagent: for runtime patching - Update logging to show agent status instead of server patch count Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Bump package version to 2.2.2 Update package.json version from 2.2.1 to 2.2.2 to mark a patch release. * Use new version API and default to v8 PWR --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: Fazri Gading <super.fai700@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
323 lines
9.4 KiB
JavaScript
323 lines
9.4 KiB
JavaScript
const axios = require('axios');
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const crypto = require('crypto');
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const fs = require('fs');
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const { getOS, getArch } = require('../utils/platformUtils');
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const { smartRequest } = require('../utils/proxyClient');
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const BASE_PATCH_URL = 'https://game-patches.hytale.com/patches';
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const MANIFEST_API = 'https://files.hytalef2p.com/api/patch_manifest';
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const NEW_API_URL = 'https://thecute.cloud/ShipOfYarn/api.php';
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let apiCache = null;
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let apiCacheTime = 0;
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const API_CACHE_DURATION = 60000; // 1 minute
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async function fetchNewAPI() {
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const now = Date.now();
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if (apiCache && (now - apiCacheTime) < API_CACHE_DURATION) {
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console.log('[NewAPI] Using cached API data');
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return apiCache;
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}
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try {
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console.log('[NewAPI] Fetching from:', NEW_API_URL);
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const response = await axios.get(NEW_API_URL, {
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timeout: 15000,
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headers: {
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'User-Agent': 'Hytale-F2P-Launcher'
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}
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});
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if (response.data && response.data.hytale) {
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apiCache = response.data;
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apiCacheTime = now;
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console.log('[NewAPI] API data fetched and cached successfully');
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return response.data;
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} else {
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throw new Error('Invalid API response structure');
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}
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} catch (error) {
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console.error('[NewAPI] Error fetching API:', error.message);
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if (apiCache) {
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console.log('[NewAPI] Using expired cache due to error');
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return apiCache;
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}
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throw error;
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}
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}
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async function getLatestVersionFromNewAPI(branch = 'release') {
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try {
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const apiData = await fetchNewAPI();
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const osName = getOS();
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const arch = getArch();
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let osKey = osName;
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if (osName === 'darwin') {
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osKey = 'mac';
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}
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const branchData = apiData.hytale[branch];
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if (!branchData || !branchData[osKey]) {
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throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
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}
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const osData = branchData[osKey];
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const versions = Object.keys(osData).filter(key => key.endsWith('.pwr'));
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if (versions.length === 0) {
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throw new Error(`No .pwr files found for ${osKey}`);
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}
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const versionNumbers = versions.map(v => {
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const match = v.match(/v(\d+)/);
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return match ? parseInt(match[1]) : 0;
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});
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const latestVersionNumber = Math.max(...versionNumbers);
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console.log(`[NewAPI] Latest version number: ${latestVersionNumber} for branch ${branch}`);
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return `v${latestVersionNumber}`;
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} catch (error) {
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console.error('[NewAPI] Error getting latest version:', error.message);
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throw error;
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}
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}
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async function getPWRUrlFromNewAPI(branch = 'release', version = 'v8') {
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try {
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const apiData = await fetchNewAPI();
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const osName = getOS();
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const arch = getArch();
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let osKey = osName;
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if (osName === 'darwin') {
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osKey = 'mac';
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}
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let fileName;
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if (osName === 'windows') {
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fileName = `${version}-windows-amd64.pwr`;
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} else if (osName === 'linux') {
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fileName = `${version}-linux-amd64.pwr`;
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} else if (osName === 'darwin') {
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fileName = `${version}-darwin-arm64.pwr`;
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}
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const branchData = apiData.hytale[branch];
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if (!branchData || !branchData[osKey]) {
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throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
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}
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const osData = branchData[osKey];
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const url = osData[fileName];
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if (!url) {
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throw new Error(`No URL found for ${fileName}`);
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}
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console.log(`[NewAPI] URL for ${fileName}: ${url}`);
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return url;
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} catch (error) {
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console.error('[NewAPI] Error getting PWR URL:', error.message);
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throw error;
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}
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}
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async function getLatestClientVersion(branch = 'release') {
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try {
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console.log(`[NewAPI] Fetching latest client version from new API (branch: ${branch})...`);
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// Utiliser la nouvelle API
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const latestVersion = await getLatestVersionFromNewAPI(branch);
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console.log(`[NewAPI] Latest client version for ${branch}: ${latestVersion}`);
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return latestVersion;
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} catch (error) {
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console.error('[NewAPI] Error fetching client version from new API:', error.message);
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console.log('[NewAPI] Falling back to old API...');
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// Fallback vers l'ancienne API si la nouvelle échoue
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try {
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const response = await smartRequest(`https://files.hytalef2p.com/api/version_client?branch=${branch}`, {
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timeout: 40000,
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headers: {
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'User-Agent': 'Hytale-F2P-Launcher'
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}
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});
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if (response.data && response.data.client_version) {
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const version = response.data.client_version;
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console.log(`Latest client version for ${branch} (old API): ${version}`);
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return version;
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} else {
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console.log('Warning: Invalid API response, falling back to latest known version (v8)');
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return 'v8';
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}
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} catch (fallbackError) {
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console.error('Error fetching client version from old API:', fallbackError.message);
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console.log('Warning: Both APIs unavailable, falling back to latest known version (v8)');
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return 'v8';
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}
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}
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}
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// Fonction utilitaire pour extraire le numéro de version
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// Supporte les formats: "7.pwr", "v8", "v8-windows-amd64.pwr", etc.
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function extractVersionNumber(version) {
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if (!version) return 0;
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// Nouveau format: "v8" ou "v8-xxx.pwr"
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const vMatch = version.match(/v(\d+)/);
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if (vMatch) {
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return parseInt(vMatch[1]);
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}
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// Ancien format: "7.pwr"
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const pwrMatch = version.match(/(\d+)\.pwr/);
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if (pwrMatch) {
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return parseInt(pwrMatch[1]);
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}
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// Fallback: essayer de parser directement
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const num = parseInt(version);
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return isNaN(num) ? 0 : num;
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}
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function buildArchiveUrl(buildNumber, branch = 'release') {
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const os = getOS();
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const arch = getArch();
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return `${BASE_PATCH_URL}/${os}/${arch}/${branch}/0/${buildNumber}.pwr`;
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}
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async function checkArchiveExists(buildNumber, branch = 'release') {
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const url = buildArchiveUrl(buildNumber, branch);
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try {
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const response = await axios.head(url, { timeout: 10000 });
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return response.status === 200;
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} catch (error) {
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return false;
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}
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}
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async function discoverAvailableVersions(latestKnown, branch = 'release', maxProbe = 50) {
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const available = [];
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const latest = extractVersionNumber(latestKnown);
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for (let i = latest; i >= Math.max(1, latest - maxProbe); i--) {
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const exists = await checkArchiveExists(i, branch);
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if (exists) {
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available.push(`${i}.pwr`);
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}
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}
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return available;
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}
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async function fetchPatchManifest(branch = 'release') {
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try {
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const os = getOS();
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const arch = getArch();
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const response = await smartRequest(`${MANIFEST_API}?branch=${branch}&os=${os}&arch=${arch}`, {
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timeout: 10000
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});
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return response.data.patches || {};
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} catch (error) {
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console.error('Failed to fetch patch manifest:', error.message);
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return {};
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}
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}
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async function extractVersionDetails(targetVersion, branch = 'release') {
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const buildNumber = extractVersionNumber(targetVersion);
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const previousBuild = buildNumber - 1;
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const manifest = await fetchPatchManifest(branch);
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const patchInfo = manifest[buildNumber];
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return {
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version: targetVersion,
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buildNumber: buildNumber,
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buildName: `HYTALE-Build-${buildNumber}`,
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fullUrl: patchInfo?.original_url || buildArchiveUrl(buildNumber, branch),
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differentialUrl: patchInfo?.patch_url || null,
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checksum: patchInfo?.patch_hash || null,
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sourceVersion: patchInfo?.from ? `${patchInfo.from}.pwr` : (previousBuild > 0 ? `${previousBuild}.pwr` : null),
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isDifferential: !!patchInfo?.proper_patch,
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releaseNotes: patchInfo?.patch_note || null
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};
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}
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function canUseDifferentialUpdate(currentVersion, targetDetails) {
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if (!targetDetails) return false;
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if (!targetDetails.differentialUrl) return false;
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if (!targetDetails.isDifferential) return false;
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if (!currentVersion) return false;
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const currentBuild = extractVersionNumber(currentVersion);
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const expectedSource = extractVersionNumber(targetDetails.sourceVersion);
|
|
|
|
return currentBuild === expectedSource;
|
|
}
|
|
|
|
function needsIntermediatePatches(currentVersion, targetVersion) {
|
|
if (!currentVersion) return [];
|
|
|
|
const current = extractVersionNumber(currentVersion);
|
|
const target = extractVersionNumber(targetVersion);
|
|
|
|
const intermediates = [];
|
|
for (let i = current + 1; i <= target; i++) {
|
|
intermediates.push(`${i}.pwr`);
|
|
}
|
|
|
|
return intermediates;
|
|
}
|
|
|
|
async function computeFileChecksum(filePath) {
|
|
return new Promise((resolve, reject) => {
|
|
const hash = crypto.createHash('sha256');
|
|
const stream = fs.createReadStream(filePath);
|
|
|
|
stream.on('data', data => hash.update(data));
|
|
stream.on('end', () => resolve(hash.digest('hex')));
|
|
stream.on('error', reject);
|
|
});
|
|
}
|
|
|
|
async function validateChecksum(filePath, expectedChecksum) {
|
|
if (!expectedChecksum) return true;
|
|
|
|
const actualChecksum = await computeFileChecksum(filePath);
|
|
return actualChecksum === expectedChecksum;
|
|
}
|
|
|
|
function getInstalledClientVersion() {
|
|
try {
|
|
const { loadVersionClient } = require('../core/config');
|
|
return loadVersionClient();
|
|
} catch (err) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
getLatestClientVersion,
|
|
buildArchiveUrl,
|
|
checkArchiveExists,
|
|
discoverAvailableVersions,
|
|
extractVersionDetails,
|
|
canUseDifferentialUpdate,
|
|
needsIntermediatePatches,
|
|
computeFileChecksum,
|
|
validateChecksum,
|
|
getInstalledClientVersion,
|
|
fetchNewAPI,
|
|
getLatestVersionFromNewAPI,
|
|
getPWRUrlFromNewAPI,
|
|
extractVersionNumber
|
|
};
|