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https://git.sanhost.net/sanasol/hytale-f2p
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* Add electron-updater auto-update support - Install electron-updater package - Configure GitHub releases publish settings - Create AppUpdater class with full update lifecycle - Integrate auto-update into main.js - Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md) - Set up dev-app-update.yml for testing * Add cache clearing documentation for electron-updater - Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux. - Added programmatic method for cache clearing in JavaScript. - Enhanced update handling in main.js and preload.js to support new update events. - Updated GUI styles for download buttons and progress indicators in update.js and style.css. * Update auto-update UI and configuration - Fix version display (newVersion field) - Add download progress bar with real-time updates - Reorder buttons: Install & Restart (primary), Manually Download (secondary) - Update dev-app-update.yml to point to fork - Update package.json version to 2.0.2 * Add installation effects and draggable progress bar Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience. * Adjust news card aspect ratio and add Play tab style Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height. * Add splash screen to launcher startup Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch. * Display launcher version in UI Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css. * Custom Mod loading fix (#92) * feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * Implement custom mod loading, autoimport, auto repair * Fixed Custom Mod loading issues and merge issues * feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv. * feat(mods): add profile-based mod management and auto-repair * feat: add 'Close launcher on game start' option and improve app termination behavior (#93) * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> * Update publish config to point to chasem-dev fork * Fix Linux metadata files in workflow and improve error handling * Bump version to 2.0.5 * Bump version to 2.0.6 * Fix update popup showing for same version - add version comparison checks * Bump version to 2.0.7 * Fix SHA512 checksum mismatch handling - clear cache and retry automatically * Bump version to 2.0.8 * Bump version to 2.0.9 * Fix: Use explicit latest-linux.yml to prevent yml file collision The glob pattern latest*.yml was matching both latest-linux.yml AND latest.yml from the Linux build, causing the Windows latest.yml to be overwritten with incorrect checksums. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Bump version to 2.0.10 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Fix: Remove portable target to fix SHA512 checksum mismatch The portable and nsis targets both produced x64.exe files with the same name, causing one to overwrite the other. The latest.yml contained the checksum from one build while the actual file was from the other build. Removed portable target - nsis installer is sufficient. Bump version to 2.0.11 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. * Add semantic versioning policy documentation - numerical versions only * Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. * fixed imgur restriction for UK * fix: adds EGL env var to detect installed NVIDIA GPU * Update release.yml * patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115) * fix: throw error for Intel Mac user * docs: first draft of issue and PR template * fix: env of curseforge API key and discord client ID * implemented late patch should be in #115 * Final patch for release.yml v2.0.11 --------- Co-authored-by: chasem-dev <myers.a.chase@gmail.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com> Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
230 lines
6.2 KiB
JavaScript
230 lines
6.2 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const os = require('os');
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function getAppDir() {
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const home = os.homedir();
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if (process.platform === 'win32') {
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return path.join(home, 'AppData', 'Local', 'HytaleF2P');
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} else if (process.platform === 'darwin') {
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return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
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} else {
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return path.join(home, '.hytalef2p');
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}
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}
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const DEFAULT_APP_DIR = getAppDir();
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function getResolvedAppDir(customPath) {
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if (customPath && customPath.trim()) {
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return path.join(customPath.trim(), 'HytaleF2P');
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}
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try {
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const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
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if (fs.existsSync(configFile)) {
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const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
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if (config.installPath && config.installPath.trim()) {
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return path.join(config.installPath.trim(), 'HytaleF2P');
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}
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}
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} catch (err) {
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}
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return DEFAULT_APP_DIR;
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}
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function expandHome(inputPath) {
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if (!inputPath) {
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return inputPath;
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}
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if (inputPath === '~') {
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return os.homedir();
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}
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if (inputPath.startsWith('~/') || inputPath.startsWith('~\\')) {
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return path.join(os.homedir(), inputPath.slice(2));
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}
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return inputPath;
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}
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const APP_DIR = DEFAULT_APP_DIR;
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const CACHE_DIR = path.join(APP_DIR, 'cache');
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const TOOLS_DIR = path.join(APP_DIR, 'butler');
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const GAME_DIR = path.join(APP_DIR, 'release', 'package', 'game', 'latest');
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const JRE_DIR = path.join(APP_DIR, 'release', 'package', 'jre', 'latest');
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const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
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function getClientCandidates(gameLatest) {
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const candidates = [];
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if (process.platform === 'win32') {
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient.exe'));
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} else if (process.platform === 'darwin') {
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candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'MacOS', 'HytaleClient'));
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
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} else {
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
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}
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return candidates;
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}
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function findClientPath(gameLatest) {
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const candidates = getClientCandidates(gameLatest);
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for (const candidate of candidates) {
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if (fs.existsSync(candidate)) {
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return candidate;
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}
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}
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return null;
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}
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function findUserDataPath(gameLatest) {
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const candidates = [];
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candidates.push(path.join(gameLatest, 'Client', 'UserData'));
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candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'UserData'));
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candidates.push(path.join(gameLatest, 'Hytale.app', 'Contents', 'UserData'));
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candidates.push(path.join(gameLatest, 'UserData'));
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candidates.push(path.join(gameLatest, 'Client', 'UserData'));
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for (const candidate of candidates) {
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if (fs.existsSync(candidate)) {
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return candidate;
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}
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}
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let defaultPath;
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if (process.platform === 'darwin') {
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defaultPath = path.join(gameLatest, 'Client', 'UserData');
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} else {
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defaultPath = path.join(gameLatest, 'Client', 'UserData');
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}
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if (!fs.existsSync(defaultPath)) {
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fs.mkdirSync(defaultPath, { recursive: true });
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}
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return defaultPath;
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}
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function findUserDataRecursive(gameLatest) {
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function searchDirectory(dir) {
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try {
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const items = fs.readdirSync(dir, { withFileTypes: true });
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for (const item of items) {
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if (item.isDirectory()) {
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const fullPath = path.join(dir, item.name);
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if (item.name === 'UserData') {
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return fullPath;
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}
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const found = searchDirectory(fullPath);
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if (found) {
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return found;
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}
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}
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}
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} catch (error) {
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}
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return null;
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}
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if (!fs.existsSync(gameLatest)) {
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return null;
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}
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const found = searchDirectory(gameLatest);
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return found;
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}
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async function getModsPath(customInstallPath = null) {
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try {
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let installPath = customInstallPath;
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if (!installPath) {
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const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
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if (fs.existsSync(configFile)) {
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const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
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installPath = config.installPath || '';
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}
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}
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if (!installPath) {
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// Use the standard app directory logic which handles platforms correctly
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installPath = getAppDir();
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}
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const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
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const userDataPath = findUserDataPath(gameLatest);
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const modsPath = path.join(userDataPath, 'Mods');
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const disabledModsPath = path.join(userDataPath, 'DisabledMods');
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const profilesPath = path.join(userDataPath, 'Profiles');
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if (!fs.existsSync(modsPath)) {
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// Ensure the Mods directory exists
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fs.mkdirSync(modsPath, { recursive: true });
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}
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if (!fs.existsSync(disabledModsPath)) {
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fs.mkdirSync(disabledModsPath, { recursive: true });
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}
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if (!fs.existsSync(profilesPath)) {
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fs.mkdirSync(profilesPath, { recursive: true });
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}
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return modsPath;
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} catch (error) {
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console.error('Error getting mods path:', error);
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throw error;
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}
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}
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function getProfilesDir(customInstallPath = null) {
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try {
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// get UserData path
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let installPath = customInstallPath;
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if (!installPath) {
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const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
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if (fs.existsSync(configFile)) {
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const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
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installPath = config.installPath || '';
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}
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}
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if (!installPath) installPath = getAppDir();
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const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
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const userDataPath = findUserDataPath(gameLatest);
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const profilesDir = path.join(userDataPath, 'Profiles');
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if (!fs.existsSync(profilesDir)) {
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fs.mkdirSync(profilesDir, { recursive: true });
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}
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return profilesDir;
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} catch (err) {
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console.error('Error getting profiles dir:', err);
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return null;
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}
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}
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module.exports = {
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getAppDir,
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getResolvedAppDir,
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expandHome,
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APP_DIR,
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CACHE_DIR,
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TOOLS_DIR,
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GAME_DIR,
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JRE_DIR,
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PLAYER_ID_FILE,
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getClientCandidates,
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findClientPath,
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findUserDataPath,
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findUserDataRecursive,
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getModsPath,
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getProfilesDir
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};
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