Files
hytale-f2p/docs/UUID_BUGS_FIX_PLAN.md
Fazri Gading 1cb08f029a Release Stable Build v2.2.1 (#258)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

* fix: preserves arch x64 on linux target for #242

* fix: removed arm64 flags

* fix: redo package.json arch

* update package-lock.json

* Update release.yml

* chore: sync package-lock with package.json

* fix: reorder fedora libzstd paths to first iteration

* feat: enhance gpu detection, drafting

* fix: comprehensive UUID/username persistence bug fixes (#252)

* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* chore: rearrange, fix, and improve README.md

* chore: link downloads, platform, and version to release page in README.md

* chore: update discord link

* chore: insert contact link in CODE_OF_CONDUCT.md

* fix: missing version text on launcher

* chore: update quickstart button link to header

* chore: update discord link and give warning quickstart

* chore revise online play hosting instructions in README

Updated instructions for hosting an online game and clarified troubleshooting steps.

* Fix Turkish translations in tr-TR.json

* fix: EPERM error in Repair Game Button [windows testing needed]

* fix: invalid generated token that caused hangs on exit [windows testing needed]

* fix: major bug - hytale won't launch with laptop machine and ghost processes

* fix: discord RPC destroy error if not connected

* fix: major bug - detach game process to avoid launcher-held handles causing zombie process

* docs: add analysis on ghost process and launcher cleanup

* revert generateLocalTokens, wrong analysis on game launching issue

* revert add deps for generateLocalTokens

* Add proxy client and route downloads through it

* fix: Prevent JAR file corruption during proxy downloads

Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress.

* Improve featured servers layout with Discord integration

- Add Discord button to server cards when discord link is present in API data
- Remove HF2P Servers section to use full width for featured servers
- Increase server card size (300x180px banner, larger fonts and spacing)
- Simplify layout from 2-column grid to single full-width container
- Discord button opens external browser with server invite link

* package version to 2.2.1

Update package.json version from 2.2.0 to 2.2.1 to publish a patch release.

* fix: add game_running_marker to prevent duplicate launches

* Add smart proxy with direct-fallback and logging

* fix: remove duplicate check

* fix: cache invalidation from .env prevents multiple launch attempts

for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run

* fix: redact proxy_url and remove timed out emoji

* Prepare Release v2.2.1

* docs: enhance bug report template with placeholders and options

Updated the bug report template to include placeholders and additional Linux distributions.

* chore revise windows prerequisites and changelog

Updated prerequisites and changelog for version 2.2.1.

* chore: improvise badges, relocate star history, fix discord links

* chore: fix release notes for v2.2.1

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
2026-02-02 05:58:56 +01:00

16 KiB

UUID/Skin Reset Bug Fix Plan

Problem Summary

Players experience random skin/cosmetic resets without intentionally changing anything. The root cause is that the UUID system has multiple failure points that can silently generate new UUIDs or use the wrong UUID during gameplay.

Impact: Players lose their customized cosmetics/skins randomly, causing frustration and confusion.

Status: FIXED - All critical and high priority bugs have been addressed.


Implementation Summary

What Was Fixed

Bug Severity Status Description
BUG-001 Critical Fixed Username not loaded before play click
BUG-002 High Fixed isFirstLaunch() always returns true
BUG-003 Critical Fixed Silent config corruption returns empty object
BUG-004 Critical Fixed Non-atomic config writes
BUG-005 High Fixed Username fallback to 'Player'
BUG-006 Medium Fixed Launch overwrites username every time
BUG-007 Medium Fixed Dual UUID systems (playerManager vs config)
BUG-008 High Fixed Error returns random UUID
BUG-009 Medium Fixed Username case sensitivity
BUG-010 Medium Pending Migration marks complete on partial failure
BUG-011 Medium Pending Race condition on concurrent config access
BUG-012 High Fixed UUID modal isCurrent flag broken
BUG-013 High Fixed UUID setting uses unsaved DOM username
BUG-014 Medium Fixed No way to switch between saved identities
BUG-015 High Fixed installGame saves username (overwrites good value)
BUG-016 High Fixed Username rename creates new UUID instead of preserving
BUG-017 Medium Fixed UUID list not refreshing when player name changes
BUG-018 Low Fixed Custom UUID input doesn't allow copy/paste

User Scenario Analysis

All user scenarios have been analyzed for UUID/username persistence:

Scenario Risk Status Details
Fresh Install Low Safe firstLaunch.js reads but doesn't modify username/UUID
Username Change Low Safe Rename preserves UUID, user-initiated saves work correctly
Auto-Update Low Safe Config is on disk before update, backup recovery available
Manual Update Low Safe Config file persists across manual updates
Different Install Location Low Safe Config uses central app directory, not install-relative
Repair Game Low Safe repairGame() doesn't touch config
UUID Modal Low Fixed Fixed isCurrent badge, unsaved username bug, added switch button
Profile Switch Low Safe Profiles only control mods/java, not username/UUID
Branch Change Low Safe Only changes game version, not identity

Files Modified

File Changes
backend/core/config.js Atomic writes, backup/recovery, validation, case-insensitive UUID lookup, checkLaunchReady(), username rename preserves UUID
backend/managers/gameLauncher.js Pre-launch validation, removed saveUsername call
backend/managers/gameManager.js Removed saveUsername call from installGame
backend/services/playerManager.js Marked DEPRECATED, throws on error, retry logic
backend/launcher.js Export new functions (checkLaunchReady, hasUsername, etc.)
GUI/js/launcher.js Uses checkLaunchReady API, blocks launch if no username
GUI/js/settings.js UUID modal fixes, switchToUsername function, proper error handling, refreshes UUID list on name change
GUI/style.css Switch button styling, user-select: text for UUID input
GUI/locales/*.json Added translation keys for switch username functionality (all 10 locales)
main.js Fixed UUID IPC handlers, added checkLaunchReady handler, enabled Ctrl+V/C/X/A shortcuts
preload.js Exposed checkLaunchReady to renderer

Bug Categories

Category A: Race Conditions & Initialization

Category B: Silent Failures & Fallbacks

Category C: Data Integrity & Persistence

Category D: Design Issues

Category E: UI/UX Issues


Detailed Bug List & Fixes


BUG-001: Username Not Loaded Before Play Click (CRITICAL) FIXED

Category: A - Race Condition

Location:

  • GUI/js/launcher.js
  • GUI/js/settings.js

Problem: If user clicks Play before settings DOM initializes, returns 'Player' silently.

Fix Applied:

  • launcher.js now uses checkLaunchReady() API to validate before launch
  • Loads username from backend config (single source of truth)
  • Blocks launch and shows error if no username configured
  • Navigates user to settings page to set username

BUG-002: isFirstLaunch() Always Returns True (HIGH) FIXED

Category: B - Silent Failure

Location: backend/core/config.js

Problem: Function always returns true even when user has data (typo: return true instead of return false).

Fix Applied:

  • Fixed return statement: return truereturn false

BUG-003: Silent Config Corruption Returns Empty Object (CRITICAL) FIXED

Category: B - Silent Failure

Location: backend/core/config.js

Problem: Corrupted config silently returns {}, causing UUID regeneration.

Fix Applied:

  • Added config validation after load
  • Implemented backup config system (config.json.bak)
  • Tries loading backup if primary fails
  • Logs detailed errors for debugging

BUG-004: Non-Atomic Config Writes (CRITICAL) FIXED

Category: C - Data Integrity

Location: backend/core/config.js

Problem: Direct write can corrupt file if interrupted. Silent error logging.

Fix Applied:

  • Atomic write: write to temp file → verify JSON → backup current → rename
  • Throws error on save failure (no silent continuation)
  • Cleans up temp file on failure

BUG-005: Username Fallback to 'Player' (HIGH) FIXED

Category: B - Silent Failure

Location: backend/core/config.js

Problem: Missing username silently falls back to 'Player', causing wrong UUID.

Fix Applied:

  • loadUsername() returns null instead of 'Player'
  • Added loadUsernameWithDefault() for display purposes
  • Added hasUsername() helper function
  • All callers updated to handle null case explicitly

BUG-006: Launch Overwrites Username Every Time (MEDIUM) FIXED

Category: D - Design Issue

Location: backend/managers/gameLauncher.js

Problem: If playerName parameter is wrong, it overwrites the saved username.

Fix Applied:

  • Removed saveUsername() call from launch process
  • Username only saved when user explicitly changes it in Settings
  • Launch loads username from config (single source of truth)

BUG-007: Dual UUID Systems (playerManager vs config) (MEDIUM) FIXED

Category: D - Design Issue

Location:

  • backend/services/playerManager.jsplayer_id.json
  • backend/core/config.jsconfig.jsonuserUuids

Problem: Two independent UUID systems can desync.

Fix Applied:

  • playerManager.js marked as DEPRECATED
  • All code uses config.js getUuidForUser()
  • Migration function added for legacy player_id.json

BUG-008: Error Returns Random UUID (HIGH) FIXED

Category: B - Silent Failure

Location: backend/services/playerManager.js

Problem: Any error generates random UUID, losing player identity.

Fix Applied:

  • Now throws error instead of returning random UUID
  • Retry logic added (3 attempts before failure)
  • Caller must handle the error appropriately

BUG-009: Username Case Sensitivity (MEDIUM) FIXED

Category: D - Design Issue

Location: backend/core/config.js

Problem: "PlayerOne" and "playerone" are different UUIDs.

Fix Applied:

  • getUuidForUser() uses case-insensitive lookup
  • Username stored with ORIGINAL case (preserves "Sanasol", "SaAnAsOl", etc.)
  • Lookup normalized to lowercase for matching
  • Case changes update the stored key while preserving UUID

BUG-010: Migration Marks Complete Even on Partial Failure (MEDIUM) PENDING

Category: C - Data Integrity

Location: backend/utils/userDataMigration.js

Problem: Partial copy is marked as complete, preventing retry.

Status: Not yet implemented - low priority since migration runs once.


BUG-011: Race Condition on Concurrent Config Access (MEDIUM) PENDING

Category: A - Race Condition

Location: backend/core/config.js

Problem: No file locking - concurrent processes can overwrite each other.

Status: Not yet implemented - would require proper-lockfile package. Low risk since launcher is single-instance.


BUG-012: UUID Modal isCurrent Flag Broken (HIGH) FIXED

Category: D - Design Issue

Location: main.js - get-all-uuid-mappings IPC handler

Problem: Case-sensitive comparison between normalized key (lowercase) and current username.

// BROKEN:
isCurrent: username === loadUsername()  // "player1" === "Player1" → FALSE

Fix Applied:

  • IPC handler now uses getAllUuidMappingsArray() from config.js
  • This function correctly compares against normalized username

BUG-013: UUID Setting Uses Unsaved DOM Username (HIGH) FIXED

Category: B - Silent Failure

Location: GUI/js/settings.js - performSetCustomUuid()

Problem: Gets username from DOM input field instead of saved config.

// BROKEN:
const username = getCurrentPlayerName();  // From UI input, not saved!

Risk Scenario: User types new name but doesn't save → opens UUID modal → sets custom UUID → UUID gets set for unsaved name while config has old name.

Fix Applied:

  • Now loads username from backend config via window.electronAPI.loadUsername()
  • Shows error if no username is saved

BUG-014: No Way to Switch Between Saved Identities (MEDIUM) FIXED

Category: D - Design Issue

Location: GUI/js/settings.js - UUID modal

Problem: UUID modal showed list of usernames/UUIDs but no way to switch to a different identity.

Fix Applied:

  • Added switchToUsername() function
  • New switch button (user-check icon) on non-current entries
  • Confirmation dialog before switching
  • Updates username input and refreshes UUID display

BUG-015: installGame Saves Username (HIGH) FIXED

Category: D - Design Issue

Location: backend/managers/gameManager.js - installGame()

Problem: saveUsername(playerName) call could overwrite good username with 'Player' default.

Fix Applied:

  • Removed saveUsername() call from installGame()
  • Username only saved when user explicitly changes it in Settings

BUG-016: Username Rename Creates New UUID (HIGH) FIXED

Category: D - Design Issue

Location: backend/core/config.js - saveUsername()

Problem: When user changes their player name, a new UUID was generated instead of preserving the existing one. User's identity (cosmetics/skins) was lost on every name change.

Symptom: Change "Player1" to "NewPlayer" → gets completely new UUID → loses all cosmetics.

Fix Applied:

  • saveUsername() now handles UUID mapping renames atomically
  • When renaming: old username's UUID is moved to new username
  • When switching to existing identity: uses that identity's existing UUID
  • Case changes only: updates key casing, preserves UUID
  • Both username and userUuids saved in single atomic operation

Behavior After Fix:

// Rename: "Player1" → "NewPlayer"
// Before: Player1=uuid-123, NewPlayer=uuid-NEW (wrong!)
// After:  NewPlayer=uuid-123 (same UUID, just renamed)

// Switch to existing: "Player1" → "ExistingPlayer"
// Uses ExistingPlayer's existing UUID (switching identity)

// Case change: "Player1" → "PLAYER1"
// UUID preserved, key updated to new case

BUG-017: UUID List Not Refreshing on Name Change (MEDIUM) FIXED

Category: E - UI/UX Issue

Location: GUI/js/settings.js - savePlayerName()

Problem: After changing player name in settings, the UUID modal list didn't refresh. The "Current" badge showed on the old username instead of the new one.

Fix Applied:

  • Added await loadAllUuids() call after loadCurrentUuid() in savePlayerName()
  • UUID modal now shows correct "Current" badge after name changes

BUG-018: Custom UUID Input Doesn't Allow Copy/Paste (LOW) FIXED

Category: E - UI/UX Issue

Location: GUI/style.css, main.js

Problem: Two issues prevented copy/paste:

  1. The body element has select-none class (Tailwind) which applies user-select: none globally
  2. Electron's setIgnoreMenuShortcuts(true) was blocking Ctrl+V/C/X/A shortcuts

Fix Applied:

  • Added user-select: text with all vendor prefixes to .uuid-input class
  • Removed setIgnoreMenuShortcuts(true) from main.js
  • Added early return in before-input-event handler to allow Ctrl/Cmd + V/C/X/A shortcuts
  • DevTools shortcuts (Ctrl+Shift+I/J/C, F12) remain blocked

Translation Keys Added

The following translation keys were added to GUI/locales/en.json:

{
  "notifications": {
    "noUsername": "No username configured. Please save your username first.",
    "switchUsernameSuccess": "Switched to \"{username}\" successfully!",
    "switchUsernameFailed": "Failed to switch username",
    "playerNameTooLong": "Player name must be 16 characters or less"
  },
  "confirm": {
    "switchUsernameTitle": "Switch Identity",
    "switchUsernameMessage": "Switch to username \"{username}\"? This will change your current player identity.",
    "switchUsernameButton": "Switch"
  }
}

Testing Checklist

After implementing fixes, verify:

  • Launch with freshly installed launcher - UUID persists
  • Change username in settings - UUID preserved (renamed, not new)
  • Config corruption - recovers from backup
  • Click Play immediately after opening - correct UUID used
  • Manual update from GitHub - UUID persists
  • Username with different casing - same UUID used, case preserved
  • UUID modal shows correct "Current" badge
  • UUID modal refreshes after username change
  • Switch identity from UUID modal works
  • Profile switching doesn't affect username/UUID
  • Custom UUID input allows copy/paste

Architecture: How UUID/Username Persistence Works

Config Structure (config.json):

{
  "username": "CurrentPlayer",
  "userUuids": {
    "Sanasol": "uuid-123-abc",
    "SaAnAsOl": "uuid-456-def",
    "Player1": "uuid-789-ghi"
  },
  "hasLaunchedBefore": true
}

Key Design Decisions:

  • Username stored with ORIGINAL case (e.g., "Sanasol", "SaAnAsOl")
  • UUID lookup is case-insensitive (normalized to lowercase for matching)
  • Username rename preserves UUID (atomic rename operation)
  • Profile switching does NOT affect username/UUID (shared globally)
  • All config writes use atomic pattern: temp file → verify → backup → rename
  • Automatic backup recovery if config corruption detected

Data Flow:

  1. User sets username in Settings → saveUsername() handles rename logic → saves to config.json
  2. If renaming: UUID moved from old name to new name (same UUID preserved)
  3. Launch game → checkLaunchReady() validates username exists
  4. Launch game → getUuidForUser(username) gets UUID (case-insensitive lookup)
  5. UUID modal → shows all username→UUID mappings from config
  6. Switch identity → saves new username → gets that username's UUID

Success Criteria

  • Zero silent UUID regeneration
  • Config corruption recovery working
  • No UUID change without explicit user action
  • Username rename preserves UUID
  • Username case is preserved in display
  • UUID modal correctly identifies current user
  • UUID modal refreshes on changes
  • Users can switch between saved identities
  • Copy/paste works in UUID input

Remaining Work

  1. BUG-010: Verify migration completeness before marking done (low priority)
  2. BUG-011: Add file locking with proper-lockfile (low priority - single instance)
  3. Add telemetry for config load failures and UUID regeneration events

Completed Additional Tasks

  • Added translation keys to all 10 locale files (de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR, en)