mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 12:51:47 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
737 lines
23 KiB
JavaScript
737 lines
23 KiB
JavaScript
let isDownloading = false;
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let playBtn;
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let playText;
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let homePlayBtn;
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let uninstallBtn;
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let playerNameInput;
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let javaPathInput;
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export function setupLauncher() {
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playBtn = document.getElementById('playBtn');
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playText = document.getElementById('playText');
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homePlayBtn = document.getElementById('homePlayBtn');
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uninstallBtn = document.getElementById('uninstallBtn');
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playerNameInput = document.getElementById('playerName');
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javaPathInput = document.getElementById('javaPath');
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if (playerNameInput) {
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playerNameInput.addEventListener('change', savePlayerName);
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}
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if (javaPathInput) {
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javaPathInput.addEventListener('change', saveJavaPath);
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress(data);
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}
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});
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}
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// Initial Profile Load
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loadProfiles();
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// Close dropdown on outside click
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document.addEventListener('click', (e) => {
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const selector = document.getElementById('profileSelector');
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if (selector && !selector.contains(e.target)) {
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const dropdown = document.getElementById('profileDropdown');
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if (dropdown) dropdown.classList.remove('show');
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}
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});
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}
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// ==========================================
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// PROFILE MANAGEMENT
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// ==========================================
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async function loadProfiles() {
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try {
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if (!window.electronAPI || !window.electronAPI.profile) return;
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const profiles = await window.electronAPI.profile.list();
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const activeProfile = await window.electronAPI.profile.getActive();
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renderProfileList(profiles, activeProfile);
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updateCurrentProfileUI(activeProfile);
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} catch (error) {
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console.error('Failed to load profiles:', error);
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}
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}
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function renderProfileList(profiles, activeProfile) {
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const list = document.getElementById('profileList');
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const managerList = document.getElementById('managerProfileList');
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if (!list) return;
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// Dropdown List
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list.innerHTML = profiles.map(p => `
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<div class="profile-item ${p.id === activeProfile.id ? 'active' : ''}"
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onclick="switchProfile('${p.id}')">
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<span>${p.name}</span>
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${p.id === activeProfile.id ? '<i class="fas fa-check ml-auto"></i>' : ''}
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</div>
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`).join('');
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// Manager Modal List
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if (managerList) {
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managerList.innerHTML = profiles.map(p => `
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<div class="profile-manager-item ${p.id === activeProfile.id ? 'active' : ''}">
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<div class="flex items-center gap-3">
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<i class="fas fa-user-circle text-xl text-gray-400"></i>
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<div>
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<div class="font-bold">${p.name}</div>
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<div class="text-xs text-gray-500">ID: ${p.id.substring(0, 8)}...</div>
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</div>
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</div>
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${p.id !== activeProfile.id ? `
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<button class="profile-delete-btn" onclick="deleteProfile('${p.id}')" title="Delete Profile">
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<i class="fas fa-trash"></i>
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</button>
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` : '<span class="text-xs text-green-500 font-bold px-2">ACTIVE</span>'}
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</div>
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`).join('');
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}
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}
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function updateCurrentProfileUI(profile) {
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const nameEl = document.getElementById('currentProfileName');
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if (nameEl && profile) {
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nameEl.textContent = profile.name;
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}
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}
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window.toggleProfileDropdown = () => {
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const dropdown = document.getElementById('profileDropdown');
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if (dropdown) {
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dropdown.classList.toggle('show');
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}
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};
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window.openProfileManager = () => {
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const modal = document.getElementById('profileManagerModal');
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if (modal) {
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modal.style.display = 'flex';
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// Refresh list
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loadProfiles();
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}
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// Close dropdown
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const dropdown = document.getElementById('profileDropdown');
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if (dropdown) dropdown.classList.remove('show');
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};
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window.closeProfileManager = () => {
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const modal = document.getElementById('profileManagerModal');
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if (modal) modal.style.display = 'none';
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};
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window.createNewProfile = async () => {
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const input = document.getElementById('newProfileName');
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if (!input || !input.value.trim()) return;
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try {
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const name = input.value.trim();
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await window.electronAPI.profile.create(name);
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input.value = '';
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await loadProfiles();
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} catch (error) {
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console.error('Failed to create profile:', error);
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alert('Failed to create profile: ' + error.message);
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}
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};
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window.deleteProfile = async (id) => {
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if (!confirm('Are you sure you want to delete this profile? parameters and mods configuration will be lost.')) return;
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try {
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await window.electronAPI.profile.delete(id);
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await loadProfiles();
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} catch (error) {
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console.error('Failed to delete profile:', error);
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alert('Failed to delete profile: ' + error.message);
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}
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};
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window.switchProfile = async (id) => {
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try {
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if (window.LauncherUI) window.LauncherUI.showProgress();
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const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching Profile...';
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: switchingMsg });
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await window.electronAPI.profile.activate(id);
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// Refresh UI
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await loadProfiles();
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// Refresh Mods
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if (window.modsManager) {
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if (window.modsManager.loadInstalledMods) await window.modsManager.loadInstalledMods();
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if (window.modsManager.loadBrowseMods) await window.modsManager.loadBrowseMods();
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}
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// Close dropdown
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const dropdown = document.getElementById('profileDropdown');
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if (dropdown) dropdown.classList.remove('show');
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if (window.LauncherUI) {
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const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Profile Switched!';
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window.LauncherUI.updateProgress({ message: switchedMsg });
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setTimeout(() => window.LauncherUI.hideProgress(), 1000);
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}
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} catch (error) {
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console.error('Failed to switch profile:', error);
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alert('Failed to switch profile: ' + error.message);
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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}
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};
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export async function launch() {
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if (isDownloading || (playBtn && playBtn.disabled)) return;
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// ==========================================================================
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// STEP 1: Check launch readiness from backend (single source of truth)
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// ==========================================================================
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let launchState = null;
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let playerName = null;
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try {
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if (window.electronAPI && window.electronAPI.checkLaunchReady) {
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launchState = await window.electronAPI.checkLaunchReady();
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playerName = launchState?.username;
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} else if (window.electronAPI && window.electronAPI.loadUsername) {
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// Fallback to loadUsername if checkLaunchReady not available
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playerName = await window.electronAPI.loadUsername();
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launchState = { ready: !!playerName, hasUsername: !!playerName, username: playerName, issues: [] };
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}
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} catch (error) {
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console.error('[Launcher] Error checking launch readiness:', error);
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}
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// Validate launch readiness
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if (!launchState?.ready || !playerName) {
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const issues = launchState?.issues || ['No username configured'];
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const errorMsg = window.i18n
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? window.i18n.t('errors.noUsername')
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: 'Please set your username in Settings before playing.';
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console.error('[Launcher] Launch blocked:', issues.join(', '));
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// Show error to user
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if (window.LauncherUI && window.LauncherUI.showError) {
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window.LauncherUI.showError(errorMsg);
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} else {
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alert(errorMsg);
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}
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// Navigate to settings if possible
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if (window.LauncherUI && window.LauncherUI.showPage) {
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window.LauncherUI.showPage('settings-page');
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window.LauncherUI.setActiveNav('settings');
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}
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return;
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}
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// Warn if using default 'Player' name (shouldn't happen with new logic, but keep as safety)
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if (playerName === 'Player') {
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console.warn('[Launcher] Warning: Using default username "Player"');
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}
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console.log(`[Launcher] Launching game for: "${playerName}"`);
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// ==========================================================================
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// STEP 2: Load other settings from backend
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// ==========================================================================
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let javaPath = '';
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try {
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if (window.electronAPI && window.electronAPI.loadJavaPath) {
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javaPath = await window.electronAPI.loadJavaPath() || '';
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}
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} catch (error) {
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console.error('[Launcher] Error loading Java path:', error);
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}
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let gpuPreference = 'auto';
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try {
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if (window.electronAPI && window.electronAPI.loadGpuPreference) {
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gpuPreference = await window.electronAPI.loadGpuPreference();
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}
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} catch (error) {
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console.error('[Launcher] Error loading GPU preference:', error);
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}
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// ==========================================================================
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// STEP 3: Start launch process
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// ==========================================================================
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if (window.LauncherUI) window.LauncherUI.showProgress();
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isDownloading = true;
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if (playBtn) {
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playBtn.disabled = true;
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playText.textContent = 'LAUNCHING...';
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}
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try {
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const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: startingMsg });
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if (window.electronAPI && window.electronAPI.launchGame) {
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// Pass playerName from config - backend will validate again
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const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
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isDownloading = false;
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if (window.LauncherUI) {
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window.LauncherUI.hideProgress();
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}
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resetPlayButton();
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if (result.success) {
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if (window.electronAPI.minimizeWindow) {
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setTimeout(() => {
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window.electronAPI.minimizeWindow();
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|
}, 500);
|
|
}
|
|
} else {
|
|
console.error('[Launcher] Launch failed:', result.error);
|
|
|
|
// Handle specific error cases
|
|
if (result.needsUsername) {
|
|
const errorMsg = window.i18n
|
|
? window.i18n.t('errors.noUsername')
|
|
: 'Please set your username in Settings before playing.';
|
|
|
|
if (window.LauncherUI && window.LauncherUI.showError) {
|
|
window.LauncherUI.showError(errorMsg);
|
|
} else {
|
|
alert(errorMsg);
|
|
}
|
|
|
|
// Navigate to settings
|
|
if (window.LauncherUI && window.LauncherUI.showPage) {
|
|
window.LauncherUI.showPage('settings-page');
|
|
window.LauncherUI.setActiveNav('settings');
|
|
}
|
|
} else if (result.error) {
|
|
// Show generic error
|
|
const errorMsg = window.i18n
|
|
? window.i18n.t('errors.launchFailed').replace('{error}', result.error)
|
|
: `Launch failed: ${result.error}`;
|
|
|
|
if (window.LauncherUI && window.LauncherUI.showError) {
|
|
window.LauncherUI.showError(errorMsg);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
isDownloading = false;
|
|
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.hideProgress();
|
|
}
|
|
resetPlayButton();
|
|
}
|
|
} catch (error) {
|
|
isDownloading = false;
|
|
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.hideProgress();
|
|
}
|
|
resetPlayButton();
|
|
console.error('[Launcher] Launch error:', error);
|
|
|
|
// Show error to user
|
|
const errorMsg = error.message || 'Unknown launch error';
|
|
if (window.LauncherUI && window.LauncherUI.showError) {
|
|
window.LauncherUI.showError(errorMsg);
|
|
}
|
|
}
|
|
}
|
|
|
|
function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
|
|
// Apply defaults with i18n support
|
|
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
|
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
|
|
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
|
|
|
|
const existingModal = document.querySelector('.custom-confirm-modal');
|
|
if (existingModal) {
|
|
existingModal.remove();
|
|
}
|
|
|
|
const modal = document.createElement('div');
|
|
modal.className = 'custom-confirm-modal';
|
|
modal.style.cssText = `
|
|
position: fixed;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
bottom: 0;
|
|
background: rgba(0, 0, 0, 0.8);
|
|
backdrop-filter: blur(4px);
|
|
z-index: 20000;
|
|
display: flex;
|
|
align-items: center;
|
|
justify-content: center;
|
|
opacity: 0;
|
|
transition: opacity 0.3s ease;
|
|
`;
|
|
|
|
const dialog = document.createElement('div');
|
|
dialog.className = 'custom-confirm-dialog';
|
|
dialog.style.cssText = `
|
|
background: #1f2937;
|
|
border-radius: 12px;
|
|
padding: 0;
|
|
min-width: 400px;
|
|
max-width: 500px;
|
|
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6);
|
|
border: 1px solid rgba(239, 68, 68, 0.3);
|
|
transform: scale(0.9);
|
|
transition: transform 0.3s ease;
|
|
`;
|
|
|
|
dialog.innerHTML = `
|
|
<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
|
|
<div style="display: flex; align-items: center; gap: 12px; color: #ef4444;">
|
|
<i class="fas fa-exclamation-triangle" style="font-size: 24px;"></i>
|
|
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">${title}</h3>
|
|
</div>
|
|
</div>
|
|
<div style="padding: 24px; color: #e5e7eb;">
|
|
<p style="margin: 0; line-height: 1.5; font-size: 1rem;">${message}</p>
|
|
</div>
|
|
<div style="padding: 20px 24px; display: flex; gap: 12px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
|
|
<button class="custom-confirm-cancel" style="
|
|
background: transparent;
|
|
color: #9ca3af;
|
|
border: 1px solid rgba(156, 163, 175, 0.3);
|
|
padding: 10px 20px;
|
|
border-radius: 6px;
|
|
cursor: pointer;
|
|
font-weight: 500;
|
|
transition: all 0.2s;
|
|
">${cancelText}</button>
|
|
<button class="custom-confirm-action" style="
|
|
background: #ef4444;
|
|
color: white;
|
|
border: none;
|
|
padding: 10px 20px;
|
|
border-radius: 6px;
|
|
cursor: pointer;
|
|
font-weight: 500;
|
|
transition: all 0.2s;
|
|
">${confirmText}</button>
|
|
</div>
|
|
`;
|
|
|
|
modal.appendChild(dialog);
|
|
document.body.appendChild(modal);
|
|
|
|
// Animate in
|
|
setTimeout(() => {
|
|
modal.style.opacity = '1';
|
|
dialog.style.transform = 'scale(1)';
|
|
}, 10);
|
|
|
|
// Event handlers
|
|
const cancelBtn = dialog.querySelector('.custom-confirm-cancel');
|
|
const actionBtn = dialog.querySelector('.custom-confirm-action');
|
|
|
|
const closeModal = () => {
|
|
modal.style.opacity = '0';
|
|
dialog.style.transform = 'scale(0.9)';
|
|
setTimeout(() => {
|
|
modal.remove();
|
|
}, 300);
|
|
};
|
|
|
|
cancelBtn.onclick = () => {
|
|
closeModal();
|
|
if (onCancel) onCancel();
|
|
};
|
|
|
|
actionBtn.onclick = () => {
|
|
closeModal();
|
|
onConfirm();
|
|
};
|
|
|
|
modal.onclick = (e) => {
|
|
if (e.target === modal) {
|
|
closeModal();
|
|
if (onCancel) onCancel();
|
|
}
|
|
};
|
|
|
|
// Escape key
|
|
const handleEscape = (e) => {
|
|
if (e.key === 'Escape') {
|
|
closeModal();
|
|
if (onCancel) onCancel();
|
|
document.removeEventListener('keydown', handleEscape);
|
|
}
|
|
};
|
|
document.addEventListener('keydown', handleEscape);
|
|
}
|
|
|
|
export async function uninstallGame() {
|
|
const message = window.i18n ? window.i18n.t('confirm.uninstallGameMessage') : 'Are you sure you want to uninstall Hytale? All game files will be deleted.';
|
|
const title = window.i18n ? window.i18n.t('confirm.uninstallGameTitle') : 'Uninstall Game';
|
|
const confirmBtn = window.i18n ? window.i18n.t('confirm.uninstallGameButton') : 'Uninstall';
|
|
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
|
|
|
showCustomConfirm(
|
|
message,
|
|
title,
|
|
async () => {
|
|
await performUninstall();
|
|
},
|
|
null,
|
|
confirmBtn,
|
|
cancelBtn
|
|
);
|
|
}
|
|
|
|
async function performUninstall() {
|
|
|
|
if (window.LauncherUI) window.LauncherUI.showProgress();
|
|
const uninstallingMsg = window.i18n ? window.i18n.t('progress.uninstallingGame') : 'Uninstalling game...';
|
|
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: uninstallingMsg });
|
|
if (uninstallBtn) uninstallBtn.disabled = true;
|
|
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.uninstallGame) {
|
|
const result = await window.electronAPI.uninstallGame();
|
|
|
|
if (result.success) {
|
|
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.updateProgress({ message: successMsg });
|
|
setTimeout(() => {
|
|
window.LauncherUI.hideProgress();
|
|
window.LauncherUI.showLauncherOrInstall(false);
|
|
}, 2000);
|
|
}
|
|
} else {
|
|
throw new Error(result.error || 'Uninstall failed');
|
|
}
|
|
} else {
|
|
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
|
|
setTimeout(() => {
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.updateProgress({ message: successMsg });
|
|
setTimeout(() => {
|
|
window.LauncherUI.hideProgress();
|
|
window.LauncherUI.showLauncherOrInstall(false);
|
|
}, 2000);
|
|
}
|
|
}, 2000);
|
|
}
|
|
} catch (error) {
|
|
const errorMsg = window.i18n ? window.i18n.t('progress.uninstallFailed').replace('{error}', error.message) : `Uninstall failed: ${error.message}`;
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.updateProgress({ message: errorMsg });
|
|
setTimeout(() => window.LauncherUI.hideProgress(), 3000);
|
|
}
|
|
} finally {
|
|
if (uninstallBtn) uninstallBtn.disabled = false;
|
|
}
|
|
}
|
|
|
|
export async function repairGame() {
|
|
showCustomConfirm(
|
|
'Are you sure you want to repair Hytale? This will reinstall the game files but keep your data (saves, screenshots, etc.).',
|
|
'Repair Game',
|
|
async () => {
|
|
await performRepair();
|
|
},
|
|
null,
|
|
'Repair',
|
|
'Cancel'
|
|
);
|
|
}
|
|
|
|
async function performRepair() {
|
|
if (window.LauncherUI) window.LauncherUI.showProgress();
|
|
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Repairing game...' });
|
|
isDownloading = true;
|
|
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.repairGame) {
|
|
const result = await window.electronAPI.repairGame();
|
|
|
|
if (result.success) {
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.updateProgress({ message: 'Game repaired successfully!' });
|
|
setTimeout(() => {
|
|
window.LauncherUI.hideProgress();
|
|
}, 2000);
|
|
}
|
|
} else {
|
|
throw new Error(result.error || 'Repair failed');
|
|
}
|
|
}
|
|
} catch (error) {
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.updateProgress({ message: `Repair failed: ${error.message}` });
|
|
setTimeout(() => window.LauncherUI.hideProgress(), 3000);
|
|
}
|
|
} finally {
|
|
isDownloading = false;
|
|
}
|
|
}
|
|
|
|
function resetPlayButton() {
|
|
isDownloading = false;
|
|
if (playBtn) {
|
|
playBtn.disabled = false;
|
|
playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
|
|
}
|
|
}
|
|
|
|
async function savePlayerName() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveSettings) {
|
|
const playerName = (playerNameInput ? playerNameInput.value.trim() : '') || 'Player';
|
|
await window.electronAPI.saveSettings({ playerName });
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving player name:', error);
|
|
}
|
|
}
|
|
|
|
async function saveJavaPath() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveSettings) {
|
|
const javaPath = (javaPathInput ? javaPathInput.value.trim() : '') || '';
|
|
await window.electronAPI.saveSettings({ javaPath });
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving Java path:', error);
|
|
}
|
|
}
|
|
|
|
function toggleCustomJava() {
|
|
if (!customJavaOptions) return;
|
|
|
|
if (customJavaCheck && customJavaCheck.checked) {
|
|
customJavaOptions.style.display = 'block';
|
|
} else {
|
|
customJavaOptions.style.display = 'none';
|
|
if (customJavaPath) customJavaPath.value = '';
|
|
saveCustomJavaPath('');
|
|
}
|
|
}
|
|
|
|
async function browseJavaPath() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.browseJavaPath) {
|
|
const result = await window.electronAPI.browseJavaPath();
|
|
if (result && result.filePaths && result.filePaths.length > 0) {
|
|
const selectedPath = result.filePaths[0];
|
|
if (customJavaPath) {
|
|
customJavaPath.value = selectedPath;
|
|
}
|
|
await saveCustomJavaPath(selectedPath);
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error browsing Java path:', error);
|
|
}
|
|
}
|
|
|
|
async function saveCustomJavaPath(path) {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.saveJavaPath) {
|
|
await window.electronAPI.saveJavaPath(path);
|
|
}
|
|
} catch (error) {
|
|
console.error('Error saving custom Java path:', error);
|
|
}
|
|
}
|
|
|
|
async function loadCustomJavaPath() {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.loadJavaPath) {
|
|
const savedPath = await window.electronAPI.loadJavaPath();
|
|
if (savedPath && savedPath.trim()) {
|
|
if (customJavaPath) {
|
|
customJavaPath.value = savedPath;
|
|
}
|
|
if (customJavaCheck) {
|
|
customJavaCheck.checked = true;
|
|
}
|
|
if (customJavaOptions) {
|
|
customJavaOptions.style.display = 'block';
|
|
}
|
|
}
|
|
}
|
|
} catch (error) {
|
|
console.error('Error loading custom Java path:', error);
|
|
}
|
|
}
|
|
|
|
window.launch = launch;
|
|
window.uninstallGame = uninstallGame;
|
|
window.repairGame = repairGame;
|
|
|
|
window.openLogs = async () => {
|
|
if (window.LauncherUI) {
|
|
window.LauncherUI.showPage('logs-page');
|
|
window.LauncherUI.setActiveNav('logs');
|
|
}
|
|
await refreshLogs();
|
|
};
|
|
|
|
window.openLogsFolder = async () => {
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.openLogsFolder) {
|
|
await window.electronAPI.openLogsFolder();
|
|
}
|
|
} catch (error) {
|
|
console.error('Failed to open logs folder:', error);
|
|
}
|
|
};
|
|
|
|
window.refreshLogs = async () => {
|
|
const terminal = document.getElementById('logsTerminal');
|
|
if (!terminal) return;
|
|
|
|
try {
|
|
if (window.electronAPI && window.electronAPI.getRecentLogs) {
|
|
// Fetch up to MAX_LOG_LINES lines
|
|
const logs = await window.electronAPI.getRecentLogs(MAX_LOG_LINES);
|
|
if (logs) {
|
|
// Formatting for colors could be done here if needed
|
|
terminal.textContent = logs;
|
|
terminal.scrollTop = terminal.scrollHeight;
|
|
} else {
|
|
terminal.textContent = 'No logs available.';
|
|
}
|
|
}
|
|
} catch (error) {
|
|
terminal.textContent = 'Error loading logs: ' + error.message;
|
|
}
|
|
};
|
|
|
|
window.copyLogs = () => {
|
|
const terminal = document.getElementById('logsTerminal');
|
|
if (terminal) {
|
|
navigator.clipboard.writeText(terminal.textContent)
|
|
.then(() => alert('Logs copied to clipboard!'))
|
|
.catch(err => console.error('Failed to copy logs:', err));
|
|
}
|
|
};
|
|
|
|
window.repairGame = repairGame;
|
|
|
|
// Constants
|
|
const MAX_LOG_LINES = 500;
|
|
|
|
document.addEventListener('DOMContentLoaded', setupLauncher);
|