mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-26 10:31:47 -03:00
20 lines
1.1 KiB
JavaScript
20 lines
1.1 KiB
JavaScript
const { contextBridge, ipcRenderer } = require('electron');
|
|
|
|
contextBridge.exposeInMainWorld('electronAPI', {
|
|
launchGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath),
|
|
closeWindow: () => ipcRenderer.invoke('window-close'),
|
|
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
|
saveUsername: (username) => ipcRenderer.invoke('save-username', username),
|
|
loadUsername: () => ipcRenderer.invoke('load-username'),
|
|
saveJavaPath: (javaPath) => ipcRenderer.invoke('save-java-path', javaPath),
|
|
loadJavaPath: () => ipcRenderer.invoke('load-java-path'),
|
|
saveInstallPath: (installPath) => ipcRenderer.invoke('save-install-path', installPath),
|
|
loadInstallPath: () => ipcRenderer.invoke('load-install-path'),
|
|
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
|
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
|
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
|
|
onProgressUpdate: (callback) => {
|
|
ipcRenderer.on('progress-update', (event, data) => callback(data));
|
|
}
|
|
});
|