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44 Commits

Author SHA1 Message Date
Fazri Gading
70fe4203ef Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-23 13:11:43 +08:00
Fazri Gading
f433120084 fix: adds EGL env var to detect installed NVIDIA GPU 2026-01-23 13:11:19 +08:00
AMIAY
f4099acbed Merge pull request #104 from chasem-dev/v2.0.11
V2.0.11 - Auto Updater
2026-01-23 02:04:15 +01:00
AMIAY
1ba6b22b74 fixed imgur restriction for UK 2026-01-22 20:40:28 +01:00
chasem-dev
a1bc88b754 Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. 2026-01-22 14:07:04 -05:00
chasem-dev
24c2371b50 Add semantic versioning policy documentation - numerical versions only 2026-01-22 13:10:01 -05:00
chasem-dev
4c6e1a616e Merge upstream/develop into v2.0.11 - sync with main repository 2026-01-22 13:07:34 -05:00
chasem-dev
b54eb4e834 Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update dev-app-update.yml and package.json to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. 2026-01-22 13:05:34 -05:00
chasem-dev
a1c74e4175 Fix: Remove portable target to fix SHA512 checksum mismatch
The portable and nsis targets both produced x64.exe files with the same
name, causing one to overwrite the other. The latest.yml contained the
checksum from one build while the actual file was from the other build.

Removed portable target - nsis installer is sufficient.
Bump version to 2.0.11

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 12:50:10 -05:00
chasem-dev
260e6c1126 Bump version to 2.0.10
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 11:53:34 -05:00
chasem-dev
6eb628559b Fix: Use explicit latest-linux.yml to prevent yml file collision
The glob pattern latest*.yml was matching both latest-linux.yml AND
latest.yml from the Linux build, causing the Windows latest.yml to be
overwritten with incorrect checksums.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 11:53:15 -05:00
chasem-dev
052b5dc7dc Bump version to 2.0.9 2026-01-22 11:30:59 -05:00
chasem-dev
7e9b5046df Bump version to 2.0.8 2026-01-22 11:13:01 -05:00
chasem-dev
204d6b21f6 Fix SHA512 checksum mismatch handling - clear cache and retry automatically 2026-01-22 11:12:59 -05:00
chasem-dev
740d516cfe Bump version to 2.0.7 2026-01-22 10:36:19 -05:00
chasem-dev
ce052add0d Fix update popup showing for same version - add version comparison checks 2026-01-22 10:36:18 -05:00
chasem-dev
d7a904c641 Bump version to 2.0.6 2026-01-22 10:18:33 -05:00
chasem-dev
d5d2f60c97 Bump version to 2.0.5 2026-01-22 10:18:30 -05:00
chasem-dev
61433bfeea Fix Linux metadata files in workflow and improve error handling 2026-01-22 10:18:28 -05:00
chasem-dev
9eb5d1759c Update publish config to point to chasem-dev fork 2026-01-22 09:11:10 -05:00
Arnav Singh
68d697576a feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* feat: add 'Close launcher on game start' option and improve app termination behavior

- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
2026-01-22 18:11:16 +08:00
Rahul Sahani
a8da559e93 Custom Mod loading fix (#92)
* feat: Add Repair Game functionality including UserData backup and cache clearing

* feat: Add In-App Logs Viewer and Logs Folder shortcut

* feat: Add Open Logs feature

* disable dev tools

* Fix Settings UI

* Implement custom mod loading, autoimport, auto repair

* Fixed Custom Mod loading issues and merge issues

* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.

* feat(mods): add profile-based mod management and auto-repair
2026-01-22 18:01:57 +08:00
AMIAY
75f9403888 Display launcher version in UI
Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css.
2026-01-22 08:07:32 +01:00
AMIAY
b61c94d348 Add splash screen to launcher startup
Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch.
2026-01-22 07:59:27 +01:00
AMIAY
c0109575d6 Adjust news card aspect ratio and add Play tab style
Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height.
2026-01-22 07:43:39 +01:00
AMIAY
2a024b61dd Add installation effects and draggable progress bar
Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines  various UI details for a more polished user experience.
2026-01-22 07:41:35 +01:00
chasem-dev
1c39e8e4c6 Update auto-update UI and configuration
- Fix version display (newVersion field)
- Add download progress bar with real-time updates
- Reorder buttons: Install & Restart (primary), Manually Download (secondary)
- Update dev-app-update.yml to point to fork
- Update package.json version to 2.0.2
2026-01-22 00:26:46 -05:00
chasem-dev
753bd4fd61 Add cache clearing documentation for electron-updater
- Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux.
- Added programmatic method for cache clearing in JavaScript.
- Enhanced update handling in main.js and preload.js to support new update events.
- Updated GUI styles for download buttons and progress indicators in update.js and style.css.
2026-01-22 00:26:01 -05:00
chasem-dev
cefb4c5575 Add electron-updater auto-update support
- Install electron-updater package
- Configure GitHub releases publish settings
- Create AppUpdater class with full update lifecycle
- Integrate auto-update into main.js
- Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md)
- Set up dev-app-update.yml for testing
2026-01-22 00:03:02 -05:00
Fazri Gading
1c779e0e41 fix v2.0.2b changelog in README.md file 2026-01-22 02:18:17 +08:00
Fazri Gading
bb474fe233 Update README.md v2.0.2b changelog 2026-01-22 02:17:41 +08:00
Fazri Gading
917f5f455b Merge branch 'develop' 2026-01-22 02:15:36 +08:00
Fazri Gading
1dd42bdc79 Merge pull request #88 from amiayweb/release
merge v2.0.2b release files to main branch
2026-01-22 02:01:01 +08:00
Fazri Gading
7cfe3edd32 Merge branch 'main' into release 2026-01-22 01:44:53 +08:00
Fazri Gading
eb22758ab9 adds v2.0.2b changelog 2026-01-22 00:53:10 +08:00
Fazri Gading
42fd51486a feat: auto-detect GPU for Windows and MacOS (#87) 2026-01-21 22:13:47 +08:00
xSamiVS
9ef05e8322 Added internationalization support (i18n) (#74)
* - Implemented i18n.
- Updated UI elements to use localized strings for various messages and confirmations.
- Added language selection functionality in settings with appropriate event handling.
- Created English localization file with translations for all new strings.
- Updated backend to save and load user-selected language preferences.

* Add Spanish localization for the GUI

* Add Portuguese (Brazil) localization for the GUI

* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* Update localization for game repair and GPU settings

Added new localization entries for game repair and GPU preferences.

* Update spanish localization for game repair and GPU settings

* Update portuguese (brazil) for game repair and GPU settings

* Update localization for system logs in English, Spanish, and Portuguese

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
2026-01-21 21:41:12 +08:00
Fazri Gading
4ac12e0e24 fix release version name 2026-01-21 21:01:32 +08:00
AMIAY
72a151930e Patch Discord invite URLs in client binary 2026-01-21 13:30:49 +01:00
Fazri Gading
a9644b8c64 remove v2 suffix from name and set consistent artifact name 2026-01-21 20:12:14 +08:00
Fazri Gading
9fc238e103 update executable name to be consistent with product name 2026-01-21 19:53:23 +08:00
Fazri Gading
b62e94a415 fix: package.json Module Not Found in 'Get version' step 2026-01-21 19:53:00 +08:00
Fazri Gading
3e82e8fadb add libarchive-tools for bsdtar in release workflow 2026-01-21 18:38:49 +08:00
Fazri Gading
a355133ccf update main branch to release/v2.0.2b (#86)
* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b
2026-01-21 16:39:18 +08:00
35 changed files with 8898 additions and 5546 deletions

2
.env.example Normal file
View File

@@ -0,0 +1,2 @@
CURSEFORGE_API_KEY=$1234asdxXXXXXXkQCXXXXXXXXXXASDb32
DISCORD_CLIENT_ID=561263XXXXXX

18
.github/README1.md vendored
View File

@@ -22,13 +22,25 @@ All builds run in parallel:
### Creating a Release ### Creating a Release
1. Update version in `package.json` **⚠️ IMPORTANT: Semantic Versioning Required**
This project uses **strict semantic versioning with numerical versions only**:
-**Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
-**Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
The auto-update system requires semantic versioning for proper version comparison. Letter suffixes are not supported.
**Steps:**
1. Update version in `package.json` (use numerical format only, e.g., `2.0.11`)
2. Commit and push to `main` 2. Commit and push to `main`
3. Create and push a version tag: 3. Create and push a version tag:
```bash ```bash
git tag v2.0.1 git tag v2.0.11
git push origin v2.0.1 git push origin v2.0.11
``` ```
The workflow will: The workflow will:

View File

@@ -13,6 +13,12 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
# FIX Install bsdtar for Pacman builds
- name: Install build dependencies
run: |
sudo apt-get update
sudo apt-get install -y libarchive-tools
- uses: actions/setup-node@v4 - uses: actions/setup-node@v4
with: with:
node-version: '22' node-version: '22'
@@ -27,10 +33,11 @@ jobs:
name: linux-builds name: linux-builds
path: | path: |
dist/*.AppImage dist/*.AppImage
dist/*.AppImage.blockmap
dist/*.deb dist/*.deb
dist/*.rpm dist/*.rpm
dist/*.pacman dist/*.pacman
dist/latest.yml dist/latest-linux.yml
build-windows: build-windows:
runs-on: windows-latest runs-on: windows-latest
@@ -47,6 +54,7 @@ jobs:
name: windows-builds name: windows-builds
path: | path: |
dist/*.exe dist/*.exe
dist/*.exe.blockmap
dist/latest.yml dist/latest.yml
build-macos: build-macos:
@@ -79,6 +87,10 @@ jobs:
contents: write contents: write
steps: steps:
# FIX: './package.json' Module Not Found in `Get version` step
- name: Checkout code
uses: actions/checkout@v4
- name: Download all artifacts - name: Download all artifacts
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
@@ -97,7 +109,7 @@ jobs:
# If it's a tag, use the tag. # If it's a tag, use the tag.
tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }} tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
# If it's the 'release' branch, use 'v2.0.2-beta.r42' # If it's the 'release' branch, use 'v2.0.2-beta.r42'
name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1})', steps.pkg_version.outputs.VERSION, github.run_number) }} name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
files: | files: |
artifacts/linux-builds/**/* artifacts/linux-builds/**/*
artifacts/windows-builds/**/* artifacts/windows-builds/**/*

3
.gitignore vendored
View File

@@ -8,4 +8,7 @@ pkg/
# Package files # Package files
*.tar.zst *.tar.zst
*.zst.DS_Store
*.zst *.zst
bun.lockb
.env

View File

@@ -15,7 +15,7 @@
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1"> <body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
<div class="absolute inset-0 z-0"> <div class="absolute inset-0 z-0">
<img src="https://i.imgur.com/Visrk66.png" alt="Background" class="w-full h-full object-cover" /> <img src="https://assets.authbp.xyz/bg.png" alt="Background" class="w-full h-full object-cover" />
<div class="absolute inset-0 bg-black/60"></div> <div class="absolute inset-0 bg-black/60"></div>
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256" <div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256"
xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise" xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise"
@@ -33,29 +33,25 @@
<div class="sidebar-nav"> <div class="sidebar-nav">
<div class="nav-item active" data-page="play"> <div class="nav-item active" data-page="play">
<i class="fas fa-play"></i> <i class="fas fa-play"></i>
<span class="nav-tooltip">Play</span> <span class="nav-tooltip" data-i18n="nav.play">Play</span>
</div> </div>
<div class="nav-item" data-page="mods"> <div class="nav-item" data-page="mods">
<i class="fas fa-box"></i> <i class="fas fa-box"></i>
<span class="nav-tooltip">Mods</span> <span class="nav-tooltip" data-i18n="nav.mods">Mods</span>
</div> </div>
<div class="nav-item" data-page="news"> <div class="nav-item" data-page="news">
<i class="fas fa-newspaper"></i> <i class="fas fa-newspaper"></i>
<span class="nav-tooltip">News</span> <span class="nav-tooltip" data-i18n="nav.news">News</span>
</div> </div>
<div class="nav-item" data-page="chat"> <div class="nav-item" data-page="chat">
<i class="fas fa-comments"></i> <i class="fas fa-comments"></i>
<span class="nav-tooltip">Players Chat</span> <span class="nav-tooltip" data-i18n="nav.chat">Players Chat</span>
</div> </div>
<div class="nav-item" data-page="settings"> <div class="nav-item" data-page="settings">
<i class="fas fa-cog"></i> <i class="fas fa-cog"></i>
<span class="nav-tooltip">Settings</span> <span class="nav-tooltip" data-i18n="nav.settings">Settings</span>
</div> </div>
<div class="nav-item" data-page="skins"> <div class="nav-item logs-nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
<i class="fas fa-user"></i>
<span class="nav-tooltip">Skins</span>
</div>
<div class="nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
<i class="fas fa-terminal"></i> <i class="fas fa-terminal"></i>
<span class="nav-tooltip">Logs</span> <span class="nav-tooltip">Logs</span>
</div> </div>
@@ -68,7 +64,7 @@
<header class="header"> <header class="header">
<div id="playersOnlineCounter" class="players-counter"> <div id="playersOnlineCounter" class="players-counter">
<i class="fas fa-users"></i> <i class="fas fa-users"></i>
<span class="counter-label">Players:</span> <span class="counter-label" data-i18n="header.playersLabel">Players:</span>
<span id="onlineCount" class="counter-value">0</span> <span id="onlineCount" class="counter-value">0</span>
</div> </div>
@@ -85,7 +81,7 @@
<div class="profile-divider"></div> <div class="profile-divider"></div>
<div class="profile-action" onclick="openProfileManager()"> <div class="profile-action" onclick="openProfileManager()">
<i class="fas fa-cog"></i> <i class="fas fa-cog"></i>
<span>Manage Profiles</span> <span data-i18n="header.manageProfiles">Manage Profiles</span>
</div> </div>
</div> </div>
</div> </div>
@@ -94,6 +90,9 @@
<button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()"> <button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()">
<i class="fas fa-minus"></i> <i class="fas fa-minus"></i>
</button> </button>
<button class="control-btn maximize" onclick="toggleMaximize()">
<i class="fas fa-square"></i>
</button>
<button class="control-btn close" onclick="window.electronAPI?.closeWindow()"> <button class="control-btn close" onclick="window.electronAPI?.closeWindow()">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
</button> </button>
@@ -104,9 +103,6 @@
<h1 class="game-title"> <h1 class="game-title">
HY<span class="title-accent">TALE</span> HY<span class="title-accent">TALE</span>
</h1> </h1>
<div class="game-tags">
<span class="tag">FREE TO PLAY</span>
</div>
</div> </div>
<div class="content-pages"> <div class="content-pages">
@@ -114,30 +110,34 @@
<div class="install-content"> <div class="install-content">
<div class="install-header"> <div class="install-header">
<h1 class="install-title"> <h1 class="install-title">
HYTA<span class="title-accent">LE</span> HY<span class="title-accent">TALE</span>
</h1> </h1>
<p class="install-subtitle">FREE TO PLAY LAUNCHER</p> <p class="install-subtitle" data-i18n="install.title">FREE TO PLAY LAUNCHER</p>
</div> </div>
<div class="install-form"> <div class="install-form">
<div class="form-group"> <div class="form-group">
<label class="form-label">Player Name</label> <label class="form-label" data-i18n="install.playerName">Player Name</label>
<input type="text" id="installPlayerName" placeholder="Enter your name" <input type="text" id="installPlayerName"
class="form-input" value="Player" /> data-i18n-placeholder="install.playerNamePlaceholder" class="form-input"
value="Player" />
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="checkbox-group"> <label class="checkbox-group">
<input type="checkbox" id="installCustomCheck" class="custom-checkbox"> <input type="checkbox" id="installCustomCheck" class="custom-checkbox">
<span class="checkbox-label">Custom Installation</span> <span class="checkbox-label" data-i18n="install.customInstallation">Custom
Installation</span>
</label> </label>
<div id="installCustomOptions" class="custom-options"> <div id="installCustomOptions" class="custom-options">
<div class="form-subgroup"> <div class="form-subgroup">
<label class="form-label">Installation Folder</label> <label class="form-label" data-i18n="install.installationFolder">Installation
Folder</label>
<div class="input-with-button"> <div class="input-with-button">
<input type="text" id="installPath" placeholder="Default location" <input type="text" id="installPath"
class="form-input" readonly /> data-i18n-placeholder="install.pathPlaceholder" class="form-input"
readonly />
<button onclick="browseInstallPath()" class="browse-btn"> <button onclick="browseInstallPath()" class="browse-btn">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
</button> </button>
@@ -148,7 +148,7 @@
<button id="installBtn" class="install-button" onclick="installGame()"> <button id="installBtn" class="install-button" onclick="installGame()">
<i class="fas fa-download mr-2"></i> <i class="fas fa-download mr-2"></i>
<span id="installText">INSTALL HYTALE</span> <span id="installText" data-i18n="install.installButton">INSTALL HYTALE</span>
</button> </button>
</div> </div>
</div> </div>
@@ -161,14 +161,15 @@
<div class="play-header"> <div class="play-header">
<h2 class="play-title"> <h2 class="play-title">
<i class="fas fa-play-circle mr-2"></i> <i class="fas fa-play-circle mr-2"></i>
READY TO PLAY <span data-i18n="play.ready">READY TO PLAY</span>
</h2> </h2>
<p class="play-subtitle">Launch Hytale and enter the adventure</p> <p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the
adventure</p>
</div> </div>
<button id="homePlayBtn" class="home-play-button" onclick="launch()"> <button id="homePlayBtn" class="home-play-button" onclick="launch()">
<i class="fas fa-play"></i> <i class="fas fa-play"></i>
<span>PLAY HYTALE</span> <span data-i18n="play.playButton">PLAY HYTALE</span>
</button> </button>
</div> </div>
</div> </div>
@@ -177,10 +178,11 @@
<div class="news-header"> <div class="news-header">
<h2 class="news-title"> <h2 class="news-title">
<i class="fas fa-star mr-2"></i> <i class="fas fa-star mr-2"></i>
LATEST NEWS <span data-i18n="play.latestNews">LATEST NEWS</span>
</h2> </h2>
<button class="view-all-btn" onclick="navigateToPage('news')"> <button class="view-all-btn" onclick="navigateToPage('news')">
VIEW ALL <i class="fas fa-arrow-right ml-1"></i> <span data-i18n="play.viewAll">VIEW ALL</span> <i
class="fas fa-arrow-right ml-1"></i>
</button> </button>
</div> </div>
<div id="newsGrid" class="news-grid-horizontal"></div> <div id="newsGrid" class="news-grid-horizontal"></div>
@@ -191,12 +193,13 @@
<div class="mods-header"> <div class="mods-header">
<div class="mods-search-container"> <div class="mods-search-container">
<i class="fas fa-search"></i> <i class="fas fa-search"></i>
<input type="text" id="modsSearch" placeholder="Search mods..." class="mods-search" /> <input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder"
class="mods-search" />
</div> </div>
<div class="mods-actions"> <div class="mods-actions">
<button id="myModsBtn" class="mods-btn-primary"> <button id="myModsBtn" class="mods-btn-primary">
<i class="fas fa-box"></i> <i class="fas fa-box"></i>
MY MODS <span data-i18n="mods.myMods">MY MODS</span>
</button> </button>
</div> </div>
</div> </div>
@@ -207,13 +210,14 @@
<div class="mods-pagination"> <div class="mods-pagination">
<button id="prevPage" class="pagination-btn"> <button id="prevPage" class="pagination-btn">
<i class="fas fa-chevron-left"></i> <i class="fas fa-chevron-left"></i>
PREVIOUS <span data-i18n="mods.previous">PREVIOUS</span>
</button> </button>
<span class="pagination-info"> <span class="pagination-info">
Page <span id="currentPage">1</span> of <span id="totalPages">1</span> <span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span
data-i18n="mods.of">of</span> <span id="totalPages">1</span>
</span> </span>
<button id="nextPage" class="pagination-btn"> <button id="nextPage" class="pagination-btn">
NEXT <span data-i18n="mods.next">NEXT</span>
<i class="fas fa-chevron-right"></i> <i class="fas fa-chevron-right"></i>
</button> </button>
</div> </div>
@@ -223,7 +227,7 @@
<div class="news-header"> <div class="news-header">
<h2 class="news-title"> <h2 class="news-title">
<i class="fas fa-newspaper mr-2"></i> <i class="fas fa-newspaper mr-2"></i>
ALL NEWS <span data-i18n="news.title">ALL NEWS</span>
</h2> </h2>
</div> </div>
<div id="allNewsGrid" class="news-grid-full"></div> <div id="allNewsGrid" class="news-grid-full"></div>
@@ -234,16 +238,16 @@
<div class="chat-header"> <div class="chat-header">
<h2 class="chat-title"> <h2 class="chat-title">
<i class="fas fa-comments mr-2"></i> <i class="fas fa-comments mr-2"></i>
PLAYERS CHAT <span data-i18n="chat.title">PLAYERS CHAT</span>
</h2> </h2>
<div class="chat-header-actions"> <div class="chat-header-actions">
<button id="chatColorBtn" class="chat-color-btn"> <button id="chatColorBtn" class="chat-color-btn">
<i class="fas fa-palette"></i> <i class="fas fa-palette"></i>
<span>Color</span> <span data-i18n="chat.pickColor">Color</span>
</button> </button>
<div class="chat-online-badge"> <div class="chat-online-badge">
<i class="fas fa-circle"></i> <i class="fas fa-circle"></i>
<span id="chatOnlineCount">0</span> online <span id="chatOnlineCount">0</span> <span data-i18n="chat.online">online</span>
</div> </div>
</div> </div>
</div> </div>
@@ -256,7 +260,7 @@
<div class="chat-footer"> <div class="chat-footer">
<div class="chat-input-container"> <div class="chat-input-container">
<textarea id="chatInput" class="chat-input" <textarea id="chatInput" class="chat-input"
placeholder="Type your message... (Links are automatically censored)" rows="1" data-i18n-placeholder="chat.inputPlaceholder" rows="1"
maxlength="500"></textarea> maxlength="500"></textarea>
<button id="chatSendBtn" class="chat-send-btn"> <button id="chatSendBtn" class="chat-send-btn">
<i class="fas fa-paper-plane"></i> <i class="fas fa-paper-plane"></i>
@@ -266,7 +270,7 @@
<span class="chat-char-counter" id="chatCharCounter">0/500</span> <span class="chat-char-counter" id="chatCharCounter">0/500</span>
<span class="chat-warning-text"> <span class="chat-warning-text">
<i class="fas fa-shield-alt"></i> <i class="fas fa-shield-alt"></i>
Secure chat - Links are censored <span data-i18n="chat.secureChat">Secure chat - Links are censored</span>
</span> </span>
</div> </div>
</div> </div>
@@ -278,26 +282,27 @@
<div class="settings-header"> <div class="settings-header">
<h2 class="settings-title"> <h2 class="settings-title">
<i class="fas fa-cog mr-2"></i> <i class="fas fa-cog mr-2"></i>
SETTINGS <span data-i18n="settings.title">SETTINGS</span>
</h2> </h2>
</div> </div>
<div class="settings-content"> <div class="settings-content">
<div class="settings-section"> <div class="settings-section">
<h3 class="settings-section-title"> <h3 class="settings-section-title">
<i class="fas fa-gamepad"></i> <i class="fas fa-gamepad"></i>
Game Options <span data-i18n="settings.game">Game Options</span>
</h3> </h3>
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label">Player Name</label> <label class="settings-input-label" data-i18n="settings.playerName">Player
Name</label>
<input type="text" id="settingsPlayerName" class="settings-input" <input type="text" id="settingsPlayerName" class="settings-input"
placeholder="Enter your player name" maxlength="16" /> data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" />
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-user"></i> <i class="fas fa-user"></i>
This name will be used in-game (1-16 characters) <span data-i18n="settings.playerNameHint">This name will be used in-game
(1-16 characters)</span>
</p> </p>
</div> </div>
</div> </div>
@@ -308,8 +313,11 @@
onclick="openGameLocation()"> onclick="openGameLocation()">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title">Open Game Location</div> <div class="btn-title" data-i18n="settings.openGameLocation">Open
<div class="btn-description">Open the game installation folder</div> Game Location</div>
<div class="btn-description"
data-i18n="settings.openGameLocationDesc">Open the game
installation folder</div>
</div> </div>
</button> </button>
</div> </div>
@@ -321,8 +329,10 @@
onclick="repairGame()"> onclick="repairGame()">
<i class="fas fa-tools"></i> <i class="fas fa-tools"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title">Repair Game</div> <div class="btn-title" data-i18n="settings.repairGame">Repair Game
<div class="btn-description">Reinstall game files (preserves data) </div>
<div class="btn-description" data-i18n="settings.reinstallGame">
Reinstall game files (preserves data)
</div> </div>
</div> </div>
</button> </button>
@@ -330,21 +340,25 @@
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label">GPU Preference</label> <label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
Preference</label>
<div class="segmented-control"> <div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" <input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
checked> checked>
<label for="gpu-auto">Auto</label> <label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
<input type="radio" id="gpu-integrated" name="gpuPreference" <input type="radio" id="gpu-integrated" name="gpuPreference"
value="integrated"> value="integrated">
<label for="gpu-integrated">Integrated</label> <label for="gpu-integrated"
data-i18n="settings.gpuIntegrated">Integrated</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference" <input type="radio" id="gpu-dedicated" name="gpuPreference"
value="dedicated"> value="dedicated">
<label for="gpu-dedicated">Dedicated</label> <label for="gpu-dedicated"
data-i18n="settings.gpuDedicated">Dedicated</label>
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
Select your preferred GPU (Linux: affects DRI_PRIME) <span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
affects DRI_PRIME)</span>
</p> </p>
<div id="gpu-detection-info" class="gpu-detection-info"></div> <div id="gpu-detection-info" class="gpu-detection-info"></div>
</div> </div>
@@ -354,15 +368,16 @@
<div class="settings-section"> <div class="settings-section">
<h3 class="settings-section-title"> <h3 class="settings-section-title">
<i class="fas fa-fingerprint"></i> <i class="fas fa-fingerprint"></i>
Player UUID Management <span data-i18n="settings.account">Player UUID Management</span>
</h3> </h3>
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label">Current UUID</label> <label class="settings-input-label" data-i18n="settings.currentUUID">Current
UUID</label>
<div class="uuid-display-container"> <div class="uuid-display-container">
<input type="text" id="currentUuid" class="settings-input uuid-input" <input type="text" id="currentUuid" class="settings-input uuid-input"
readonly placeholder="Loading UUID..." /> readonly data-i18n-placeholder="settings.uuidPlaceholder" />
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID"> <button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
<i class="fas fa-copy"></i> <i class="fas fa-copy"></i>
</button> </button>
@@ -373,7 +388,8 @@
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
Your unique player identifier for this username <span data-i18n="settings.uuidHint">Your unique player identifier for
this username</span>
</p> </p>
</div> </div>
</div> </div>
@@ -383,9 +399,10 @@
<button id="manageUuidsBtn" class="settings-action-btn"> <button id="manageUuidsBtn" class="settings-action-btn">
<i class="fas fa-list"></i> <i class="fas fa-list"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title">Manage All UUIDs</div> <div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
<div class="btn-description">View and manage all player UUIDs UUIDs</div>
</div> <div class="btn-description" data-i18n="settings.manageUUIDsDesc">
View and manage all player UUIDs</div>
</div> </div>
</button> </button>
</div> </div>
@@ -395,7 +412,7 @@
<div class="settings-section"> <div class="settings-section">
<h3 class="settings-section-title"> <h3 class="settings-section-title">
<i class="fab fa-discord"></i> <i class="fab fa-discord"></i>
Discord Integration <span data-i18n="settings.discord">Discord Integration</span>
</h3> </h3>
<div class="settings-option"> <div class="settings-option">
@@ -403,18 +420,42 @@
<input type="checkbox" id="discordRPCCheck" checked /> <input type="checkbox" id="discordRPCCheck" checked />
<span class="checkmark"></span> <span class="checkmark"></span>
<div class="checkbox-content"> <div class="checkbox-content">
<div class="checkbox-title">Enable Discord Rich Presence</div> <div class="checkbox-title" data-i18n="settings.enableRPC">Enable
<div class="checkbox-description">Show your launcher activity on Discord Discord Rich Presence</div>
<div class="checkbox-description"
data-i18n="settings.discordDescription">Show your launcher activity
on Discord
</div> </div>
</div> </div>
</label> </label>
</div> </div>
</div> </div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-window-close"></i>
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="closeLauncherCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
Automatically close the launcher after Hytale has launched
</div>
</div>
</label>
</div>
</div>
<div class="settings-section"> <div class="settings-section">
<h3 class="settings-section-title"> <h3 class="settings-section-title">
<i class="fas fa-coffee"></i> <i class="fas fa-coffee"></i>
Java Runtime <span data-i18n="settings.java">Java Runtime</span>
</h3> </h3>
<div class="settings-option"> <div class="settings-option">
@@ -422,8 +463,10 @@
<input type="checkbox" id="customJavaCheck" /> <input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span> <span class="checkmark"></span>
<div class="checkbox-content"> <div class="checkbox-content">
<div class="checkbox-title">Use Custom Java Path</div> <div class="checkbox-title" data-i18n="settings.useCustomJava">Use
<div class="checkbox-description">Override the bundled Java runtime with Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">
Override the bundled Java runtime with
your own installation</div> your own installation</div>
</div> </div>
</label> </label>
@@ -431,32 +474,42 @@
<div id="customJavaOptions" class="custom-java-options" style="display: none;"> <div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label">Java Executable Path</label> <label class="settings-input-label" data-i18n="settings.javaPath">Java
Executable Path</label>
<div class="settings-input-with-button"> <div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input" <input type="text" id="customJavaPath" class="settings-input"
placeholder="Select Java path..." readonly /> data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
<button id="browseJavaBtn" class="settings-browse-btn"> <button id="browseJavaBtn" class="settings-browse-btn">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
Browse <span data-i18n="settings.javaBrowse">Browse</span>
</button> </button>
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
Select the Java installation folder (supports Windows, Mac, Linux) <span data-i18n="settings.javaHint">Select the Java installation folder
(supports Windows, Mac, Linux)</span>
</p> </p>
</div> </div>
</div> </div>
</div> </div>
</div> <div class="settings-section">
</div> <h3 class="settings-section-title">
</div> <i class="fas fa-language"></i>
<span data-i18n="settings.language">Language</span>
</h3>
<div id="skins-page" class="page"> <div class="settings-option">
<div class="placeholder-content"> <div class="settings-input-group">
<i class="fas fa-user text-6xl mb-4 text-purple-500"></i> <label class="settings-input-label"
<h2>Skins</h2> data-i18n="settings.selectLanguage">Select Language</label>
<p>Skin customization coming soon...</p> <select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js -->
</select>
</div>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -465,22 +518,25 @@
<div class="logs-header"> <div class="logs-header">
<h2 class="logs-title"> <h2 class="logs-title">
<i class="fas fa-terminal"></i> <i class="fas fa-terminal"></i>
SYSTEM LOGS <span data-i18n="settings.logs">SYSTEM LOGS</span>
</h2> </h2>
<div class="logs-actions"> <div class="logs-actions">
<button class="logs-action-btn" onclick="copyLogs()"> <button class="logs-action-btn" onclick="copyLogs()">
<i class="fas fa-copy"></i> Copy <i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
</button> </button>
<button class="logs-action-btn" onclick="refreshLogs()"> <button class="logs-action-btn" onclick="refreshLogs()">
<i class="fas fa-sync-alt"></i> Refresh <i class="fas fa-sync-alt"></i> <span
data-i18n="settings.logsRefresh">Refresh</span>
</button> </button>
<button class="logs-action-btn" onclick="openLogsFolder()"> <button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> Open Folder <i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
Folder</span>
</button> </button>
</div> </div>
</div> </div>
<div id="logsTerminal" class="logs-terminal"> <div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10">Loading logs...</div> <div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
logs...</div>
</div> </div>
</div> </div>
</div> </div>
@@ -493,7 +549,7 @@
<div class="mods-modal-header"> <div class="mods-modal-header">
<h2 class="mods-modal-title"> <h2 class="mods-modal-title">
<i class="fas fa-box mr-2"></i> <i class="fas fa-box mr-2"></i>
MY MODS <span data-i18n="mods.modalTitle">MY MODS</span>
</h2> </h2>
<button id="closeMyModsModal" class="mods-modal-close"> <button id="closeMyModsModal" class="mods-modal-close">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
@@ -509,7 +565,7 @@
<div id="progressOverlay" class="progress-overlay" style="display: none;"> <div id="progressOverlay" class="progress-overlay" style="display: none;">
<div class="progress-content"> <div class="progress-content">
<div class="progress-info"> <div class="progress-info">
<span id="progressText">Initializing...</span> <span id="progressText" data-i18n="progress.initializing">Initializing...</span>
<span id="progressPercent">0%</span> <span id="progressPercent">0%</span>
</div> </div>
<div class="progress-bar-container"> <div class="progress-bar-container">
@@ -522,34 +578,50 @@
</div> </div>
</div> </div>
<!-- Installation effects overlay -->
<div id="installationEffects" class="installation-effects" style="display: none;">
<div class="space-effects">
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
<div class="warp-line"></div>
</div>
</div>
<div id="chatUsernameModal" class="chat-username-modal" style="display: none;"> <div id="chatUsernameModal" class="chat-username-modal" style="display: none;">
<div class="chat-username-modal-content"> <div class="chat-username-modal-content">
<div class="chat-username-modal-header"> <div class="chat-username-modal-header">
<h2 class="chat-username-modal-title"> <h2 class="chat-username-modal-title">
<i class="fas fa-comments mr-2"></i> <i class="fas fa-comments mr-2"></i>
Join Chat <span data-i18n="chat.joinChat">Join Chat</span>
</h2> </h2>
</div> </div>
<div class="chat-username-modal-body"> <div class="chat-username-modal-body">
<p class="chat-username-modal-description"> <p class="chat-username-modal-description" data-i18n="chat.chooseUsername">
Choose a username to join the Players Chat Choose a username to join the Players Chat
</p> </p>
<div class="chat-username-input-group"> <div class="chat-username-input-group">
<label for="chatUsernameInput" class="chat-username-label">Username</label> <label for="chatUsernameInput" class="chat-username-label"
data-i18n="chat.username">Username</label>
<input type="text" id="chatUsernameInput" class="chat-username-input" <input type="text" id="chatUsernameInput" class="chat-username-input"
placeholder="Enter your username..." maxlength="20" autocomplete="off" /> data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" />
<span class="chat-username-hint">3-20 characters, letters, numbers, - and _ only</span> <span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, -
and _ only</span>
<span id="chatUsernameError" class="chat-username-error"></span> <span id="chatUsernameError" class="chat-username-error"></span>
</div> </div>
</div> </div>
<div class="chat-username-modal-footer"> <div class="chat-username-modal-footer">
<button id="chatUsernameCancel" class="chat-username-btn-cancel"> <button id="chatUsernameCancel" class="chat-username-btn-cancel">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
Cancel <span data-i18n="common.cancel">Cancel</span>
</button> </button>
<button id="chatUsernameSubmit" class="chat-username-btn-submit"> <button id="chatUsernameSubmit" class="chat-username-btn-submit">
<i class="fas fa-check"></i> <i class="fas fa-check"></i>
Join Chat <span data-i18n="chat.joinButton">Join Chat</span>
</button> </button>
</div> </div>
</div> </div>
@@ -561,7 +633,7 @@
<div class="uuid-modal-header"> <div class="uuid-modal-header">
<h2 class="uuid-modal-title"> <h2 class="uuid-modal-title">
<i class="fas fa-fingerprint mr-2"></i> <i class="fas fa-fingerprint mr-2"></i>
UUID Management <span data-i18n="uuid.modalTitle">UUID Management</span>
</h2> </h2>
<button id="uuidModalClose" class="modal-close-btn"> <button id="uuidModalClose" class="modal-close-btn">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
@@ -570,7 +642,7 @@
<div class="uuid-modal-body"> <div class="uuid-modal-body">
<div class="uuid-current-section"> <div class="uuid-current-section">
<h3 class="uuid-section-title">Current User UUID</h3> <h3 class="uuid-section-title" data-i18n="uuid.currentUserUUID">Current User UUID</h3>
<div class="uuid-current-display"> <div class="uuid-current-display">
<input type="text" id="modalCurrentUuid" class="uuid-display-input" readonly /> <input type="text" id="modalCurrentUuid" class="uuid-display-input" readonly />
<button id="modalCopyUuidBtn" class="uuid-action-btn copy-btn" title="Copy UUID"> <button id="modalCopyUuidBtn" class="uuid-action-btn copy-btn" title="Copy UUID">
@@ -585,34 +657,34 @@
<div class="uuid-list-section"> <div class="uuid-list-section">
<div class="uuid-list-header"> <div class="uuid-list-header">
<h3 class="uuid-section-title">All Player UUIDs</h3> <h3 class="uuid-section-title" data-i18n="uuid.allPlayerUUIDs">All Player UUIDs</h3>
<button id="generateNewUuidBtn" class="uuid-generate-btn"> <button id="generateNewUuidBtn" class="uuid-generate-btn">
<i class="fas fa-plus"></i> <i class="fas fa-plus"></i>
Generate New UUID <span data-i18n="uuid.generateNew">Generate New UUID</span>
</button> </button>
</div> </div>
<div id="uuidList" class="uuid-list"> <div id="uuidList" class="uuid-list">
<div class="uuid-loading"> <div class="uuid-loading">
<i class="fas fa-spinner fa-spin"></i> <i class="fas fa-spinner fa-spin"></i>
Loading UUIDs... <span data-i18n="uuid.loadingUUIDs">Loading UUIDs...</span>
</div> </div>
</div> </div>
</div> </div>
<div class="uuid-custom-section"> <div class="uuid-custom-section">
<h3 class="uuid-section-title">Set Custom UUID</h3> <h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
<div class="uuid-custom-form"> <div class="uuid-custom-form">
<input type="text" id="customUuidInput" class="uuid-input" <input type="text" id="customUuidInput" class="uuid-input"
placeholder="Enter custom UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)" data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
maxlength="36" />
<button id="setCustomUuidBtn" class="uuid-set-btn"> <button id="setCustomUuidBtn" class="uuid-set-btn">
<i class="fas fa-check"></i> <i class="fas fa-check"></i>
Set UUID <span data-i18n="uuid.setUUID">Set UUID</span>
</button> </button>
</div> </div>
<p class="uuid-custom-hint"> <p class="uuid-custom-hint">
<i class="fas fa-exclamation-triangle"></i> <i class="fas fa-exclamation-triangle"></i>
Warning: Setting a custom UUID will change your current player identity <span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
identity</span>
</p> </p>
</div> </div>
</div> </div>
@@ -625,7 +697,7 @@
<div class="profile-modal-header"> <div class="profile-modal-header">
<h2 class="profile-modal-title"> <h2 class="profile-modal-title">
<i class="fas fa-users-cog mr-2"></i> <i class="fas fa-users-cog mr-2"></i>
Manage Profiles <span data-i18n="profiles.modalTitle">Manage Profiles</span>
</h2> </h2>
<button class="modal-close-btn" onclick="closeProfileManager()"> <button class="modal-close-btn" onclick="closeProfileManager()">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
@@ -636,16 +708,21 @@
<!-- Populated by JS --> <!-- Populated by JS -->
</div> </div>
<div class="profile-create-section"> <div class="profile-create-section">
<input type="text" id="newProfileName" placeholder="New Profile Name" class="profile-input" <input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
maxlength="20"> class="profile-input" maxlength="20">
<button class="profile-create-btn" onclick="createNewProfile()"> <button class="profile-create-btn" onclick="createNewProfile()">
<i class="fas fa-plus"></i> Create Profile <i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
</button> </button>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div class="version-display-bottom">
<i class="fas fa-code-branch"></i>
<span id="launcherVersion">Loading...</span>
</div>
<footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2"> <footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2">
<div class="flex items-center justify-center text-xs text-gray-400"> <div class="flex items-center justify-center text-xs text-gray-400">
<span>Made by <a href="https://github.com/amiayweb" target="_blank" <span>Made by <a href="https://github.com/amiayweb" target="_blank"
@@ -674,10 +751,10 @@
<div id="discordNotification" class="discord-notification"> <div id="discordNotification" class="discord-notification">
<div class="notification-content"> <div class="notification-content">
<i class="fab fa-discord"></i> <i class="fab fa-discord"></i>
<span class="notification-text">Join our Discord community!</span> <span class="notification-text" data-i18n="discord.notificationText">Join our Discord community!</span>
<button class="notification-action" <button class="notification-action"
onclick="window.electronAPI?.openExternal('https://discord.gg/n6HZ7NwSQd')"> onclick="window.electronAPI?.openExternal('https://discord.gg/n6HZ7NwSQd')">
Join Discord <span data-i18n="discord.joinButton">Join Discord</span>
</button> </button>
</div> </div>
<button class="notification-close" onclick="closeDiscordNotification()"> <button class="notification-close" onclick="closeDiscordNotification()">
@@ -691,7 +768,7 @@
<div class="chat-color-modal-header"> <div class="chat-color-modal-header">
<h3 class="chat-color-modal-title"> <h3 class="chat-color-modal-title">
<i class="fas fa-palette"></i> <i class="fas fa-palette"></i>
Customize Username Color <span data-i18n="chat.colorModal.title">Customize Username Color</span>
</h3> </h3>
<button class="modal-close-btn" onclick="closeChatColorModal()"> <button class="modal-close-btn" onclick="closeChatColorModal()">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
@@ -699,7 +776,7 @@
</div> </div>
<div class="chat-color-modal-body"> <div class="chat-color-modal-body">
<div id="solidColorSection" class="color-section"> <div id="solidColorSection" class="color-section">
<h4>Choose a solid color:</h4> <h4 data-i18n="chat.colorModal.chooseSolid">Choose a solid color:</h4>
<div class="predefined-colors"> <div class="predefined-colors">
<div class="color-option" data-color="#3498db" style="background: #3498db;"></div> <div class="color-option" data-color="#3498db" style="background: #3498db;"></div>
<div class="color-option" data-color="#e74c3c" style="background: #e74c3c;"></div> <div class="color-option" data-color="#e74c3c" style="background: #e74c3c;"></div>
@@ -711,23 +788,27 @@
<div class="color-option" data-color="#ff5722" style="background: #ff5722;"></div> <div class="color-option" data-color="#ff5722" style="background: #ff5722;"></div>
</div> </div>
<div class="custom-color-input"> <div class="custom-color-input">
<label for="customColor">Custom color:</label> <label for="customColor" data-i18n="chat.colorModal.customColor">Custom color:</label>
<input type="color" id="customColor" value="#3498db"> <input type="color" id="customColor" value="#3498db">
</div> </div>
</div> </div>
<div class="color-preview"> <div class="color-preview">
<h4>Preview:</h4> <h4 data-i18n="chat.colorModal.preview">Preview:</h4>
<div id="colorPreview" class="preview-username">YourUsername</div> <div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">
YourUsername</div>
</div> </div>
</div> </div>
<div class="chat-color-modal-footer"> <div class="chat-color-modal-footer">
<button class="btn-secondary" onclick="closeChatColorModal()">Cancel</button> <button class="btn-secondary" onclick="closeChatColorModal()"><span
<button class="btn-primary" onclick="applyChatColor()">Apply Color</button> data-i18n="common.cancel">Cancel</span></button>
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply
Color</span></button>
</div> </div>
</div> </div>
</div> </div>
<script src="js/i18n.js"></script>
<script type="module" src="js/update.js"></script> <script type="module" src="js/update.js"></script>
</body> </body>

89
GUI/js/i18n.js Normal file
View File

@@ -0,0 +1,89 @@
// Minimal i18n system - optimized async loading
const i18n = (() => {
let currentLang = 'en';
let translations = {};
const availableLanguages = [
{ code: 'en', name: 'English' },
{ code: 'es', name: 'Español' },
{ code: 'pt-BR', name: 'Português (Brasil)' }
];
// Load single language file
async function loadLanguage(lang) {
if (translations[lang]) return true;
try {
const response = await fetch(`locales/${lang}.json`);
if (response.ok) {
translations[lang] = await response.json();
return true;
}
} catch (e) {
console.warn(`Failed to load language: ${lang}`);
}
return false;
}
// Get translation by key
function t(key) {
const keys = key.split('.');
let value = translations[currentLang];
for (const k of keys) {
if (value && value[k] !== undefined) {
value = value[k];
} else {
return key;
}
}
return value;
}
// Set language
async function setLanguage(lang) {
await loadLanguage(lang);
if (translations[lang]) {
currentLang = lang;
updateDOM();
window.electronAPI?.saveLanguage(lang);
}
}
// Update all elements with data-i18n attribute
function updateDOM() {
document.querySelectorAll('[data-i18n]').forEach(el => {
const key = el.getAttribute('data-i18n');
el.textContent = t(key);
});
document.querySelectorAll('[data-i18n-placeholder]').forEach(el => {
const key = el.getAttribute('data-i18n-placeholder');
el.placeholder = t(key);
});
document.querySelectorAll('[data-i18n-title]').forEach(el => {
const key = el.getAttribute('data-i18n-title');
el.title = t(key);
});
}
// Initialize - load saved language only
async function init(savedLang) {
const lang = savedLang || 'en';
await loadLanguage(lang);
currentLang = lang;
updateDOM();
}
return {
init,
t,
setLanguage,
getAvailableLanguages: () => availableLanguages,
getCurrentLanguage: () => currentLang
};
})();
// Make i18n globally available
window.i18n = i18n;

View File

@@ -39,6 +39,19 @@ export function setupInstallation() {
} }
}); });
} }
// Setup installation effects listeners
if (window.electronAPI && window.electronAPI.onInstallationStart) {
window.electronAPI.onInstallationStart(() => {
showInstallationEffects();
});
}
if (window.electronAPI && window.electronAPI.onInstallationEnd) {
window.electronAPI.onInstallationEnd(() => {
hideInstallationEffects();
});
}
} }
export async function installGame() { export async function installGame() {
@@ -51,7 +64,7 @@ export async function installGame() {
isDownloading = true; isDownloading = true;
if (installBtn) { if (installBtn) {
installBtn.disabled = true; installBtn.disabled = true;
installText.textContent = 'INSTALLING...'; installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
} }
try { try {
@@ -59,8 +72,9 @@ export async function installGame() {
const result = await window.electronAPI.installGame(playerName, '', installPath); const result = await window.electronAPI.installGame(playerName, '', installPath);
if (result.success) { if (result.success) {
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' }); window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => { setTimeout(() => {
window.LauncherUI.hideProgress(); window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(true); window.LauncherUI.showLauncherOrInstall(true);
@@ -76,12 +90,20 @@ export async function installGame() {
simulateInstallation(playerName); simulateInstallation(playerName);
} }
} catch (error) { } catch (error) {
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
// Hide installation effects on error
if (window.hideInstallationEffects) {
window.hideInstallationEffects();
}
// Reset button state on error
resetInstallButton();
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: `Installation failed: ${error.message}` }); window.LauncherUI.updateProgress({ message: errorMsg });
setTimeout(() => { // Don't hide progress bar, just update the message
window.LauncherUI.hideProgress(); // User can see the error and close it manually
resetInstallButton();
}, 3000);
} }
} }
} }
@@ -92,10 +114,13 @@ function simulateInstallation(playerName) {
progress += Math.random() * 3; progress += Math.random() * 3;
if (progress > 100) progress = 100; if (progress > 100) progress = 100;
const installingMsg = window.i18n ? window.i18n.t('progress.installingGameFiles') : 'Installing game files...';
const completeMsg = window.i18n ? window.i18n.t('progress.installComplete') : 'Installation complete!';
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ window.LauncherUI.updateProgress({
percent: progress, percent: progress,
message: progress < 100 ? 'Installing game files...' : 'Installation complete!', message: progress < 100 ? installingMsg : completeMsg,
speed: 1024 * 1024 * (5 + Math.random() * 10), speed: 1024 * 1024 * (5 + Math.random() * 10),
downloaded: progress * 1024 * 1024 * 20, downloaded: progress * 1024 * 1024 * 20,
total: 1024 * 1024 * 2000 total: 1024 * 1024 * 2000
@@ -104,9 +129,10 @@ function simulateInstallation(playerName) {
if (progress >= 100) { if (progress >= 100) {
clearInterval(interval); clearInterval(interval);
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
setTimeout(() => { setTimeout(() => {
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' }); window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => { setTimeout(() => {
window.LauncherUI.hideProgress(); window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(true); window.LauncherUI.showLauncherOrInstall(true);

View File

@@ -160,7 +160,8 @@ window.deleteProfile = async (id) => {
window.switchProfile = async (id) => { window.switchProfile = async (id) => {
try { try {
if (window.LauncherUI) window.LauncherUI.showProgress(); if (window.LauncherUI) window.LauncherUI.showProgress();
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Switching Profile...' }); const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching Profile...';
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: switchingMsg });
await window.electronAPI.profile.activate(id); await window.electronAPI.profile.activate(id);
@@ -178,7 +179,8 @@ window.switchProfile = async (id) => {
if (dropdown) dropdown.classList.remove('show'); if (dropdown) dropdown.classList.remove('show');
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: 'Profile Switched!' }); const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Profile Switched!';
window.LauncherUI.updateProgress({ message: switchedMsg });
setTimeout(() => window.LauncherUI.hideProgress(), 1000); setTimeout(() => window.LauncherUI.hideProgress(), 1000);
} }
@@ -221,7 +223,8 @@ export async function launch() {
} }
try { try {
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Starting game...' }); const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: startingMsg });
if (window.electronAPI && window.electronAPI.launchGame) { if (window.electronAPI && window.electronAPI.launchGame) {
const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference); const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
@@ -261,7 +264,12 @@ export async function launch() {
} }
} }
function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCancel = null, confirmText = 'Confirm', cancelText = 'Cancel') { function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
// Apply defaults with i18n support
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
const existingModal = document.querySelector('.custom-confirm-modal'); const existingModal = document.querySelector('.custom-confirm-modal');
if (existingModal) { if (existingModal) {
existingModal.remove(); existingModal.remove();
@@ -383,22 +391,28 @@ function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCance
} }
export async function uninstallGame() { export async function uninstallGame() {
const message = window.i18n ? window.i18n.t('confirm.uninstallGameMessage') : 'Are you sure you want to uninstall Hytale? All game files will be deleted.';
const title = window.i18n ? window.i18n.t('confirm.uninstallGameTitle') : 'Uninstall Game';
const confirmBtn = window.i18n ? window.i18n.t('confirm.uninstallGameButton') : 'Uninstall';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
'Are you sure you want to uninstall Hytale? All game files will be deleted.', message,
'Uninstall Game', title,
async () => { async () => {
await performUninstall(); await performUninstall();
}, },
null, null,
'Uninstall', confirmBtn,
'Cancel' cancelBtn
); );
} }
async function performUninstall() { async function performUninstall() {
if (window.LauncherUI) window.LauncherUI.showProgress(); if (window.LauncherUI) window.LauncherUI.showProgress();
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Uninstalling game...' }); const uninstallingMsg = window.i18n ? window.i18n.t('progress.uninstallingGame') : 'Uninstalling game...';
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: uninstallingMsg });
if (uninstallBtn) uninstallBtn.disabled = true; if (uninstallBtn) uninstallBtn.disabled = true;
try { try {
@@ -406,8 +420,9 @@ async function performUninstall() {
const result = await window.electronAPI.uninstallGame(); const result = await window.electronAPI.uninstallGame();
if (result.success) { if (result.success) {
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' }); window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => { setTimeout(() => {
window.LauncherUI.hideProgress(); window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(false); window.LauncherUI.showLauncherOrInstall(false);
@@ -417,9 +432,10 @@ async function performUninstall() {
throw new Error(result.error || 'Uninstall failed'); throw new Error(result.error || 'Uninstall failed');
} }
} else { } else {
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
setTimeout(() => { setTimeout(() => {
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' }); window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => { setTimeout(() => {
window.LauncherUI.hideProgress(); window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(false); window.LauncherUI.showLauncherOrInstall(false);
@@ -428,8 +444,9 @@ async function performUninstall() {
}, 2000); }, 2000);
} }
} catch (error) { } catch (error) {
const errorMsg = window.i18n ? window.i18n.t('progress.uninstallFailed').replace('{error}', error.message) : `Uninstall failed: ${error.message}`;
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: `Uninstall failed: ${error.message}` }); window.LauncherUI.updateProgress({ message: errorMsg });
setTimeout(() => window.LauncherUI.hideProgress(), 3000); setTimeout(() => window.LauncherUI.hideProgress(), 3000);
} }
} finally { } finally {
@@ -484,7 +501,7 @@ function resetPlayButton() {
isDownloading = false; isDownloading = false;
if (playBtn) { if (playBtn) {
playBtn.disabled = false; playBtn.disabled = false;
playText.textContent = 'PLAY'; playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
} }
} }

View File

@@ -1,5 +1,5 @@
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32'; let API_KEY = null;
const CURSEFORGE_API = 'https://api.curseforge.com/v1'; const CURSEFORGE_API = 'https://api.curseforge.com/v1';
const HYTALE_GAME_ID = 70216; const HYTALE_GAME_ID = 70216;
@@ -11,6 +11,15 @@ let modsPageSize = 20;
let modsTotalPages = 1; let modsTotalPages = 1;
export async function initModsManager() { export async function initModsManager() {
try {
if (window.electronAPI && window.electronAPI.getEnvVar) {
API_KEY = await window.electronAPI.getEnvVar('CURSEFORGE_API_KEY');
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
}
} catch (err) {
console.error('Failed to load API Key:', err);
}
setupModsEventListeners(); setupModsEventListeners();
await loadInstalledMods(); await loadInstalledMods();
await loadBrowseMods(); await loadBrowseMods();
@@ -113,10 +122,15 @@ function displayInstalledMods(mods) {
modsContainer.innerHTML = ` modsContainer.innerHTML = `
<div class=\"empty-installed-mods\"> <div class=\"empty-installed-mods\">
<i class=\"fas fa-box-open\"></i> <i class=\"fas fa-box-open\"></i>
<h4>No Mods Installed</h4> <h4 data-i18n="mods.noModsInstalled">No Mods Installed</h4>
<p>Add mods from CurseForge or import local files</p> <p data-i18n="mods.noModsInstalledDesc">Add mods from CurseForge or import local files</p>
</div> </div>
`; `;
if (window.i18n) {
const container = modsContainer.querySelector('.empty-installed-mods');
container.querySelector('h4').textContent = window.i18n.t('mods.noModsInstalled');
container.querySelector('p').textContent = window.i18n.t('mods.noModsInstalledDesc');
}
return; return;
} }
@@ -138,9 +152,9 @@ function displayInstalledMods(mods) {
function createInstalledModCard(mod) { function createInstalledModCard(mod) {
const statusClass = mod.enabled ? 'text-primary' : 'text-zinc-500'; const statusClass = mod.enabled ? 'text-primary' : 'text-zinc-500';
const statusText = mod.enabled ? 'ACTIVE' : 'DISABLED'; const statusText = mod.enabled ? (window.i18n ? window.i18n.t('mods.active') : 'ACTIVE') : (window.i18n ? window.i18n.t('mods.disabled') : 'DISABLED');
const toggleBtnClass = mod.enabled ? 'btn-disable' : 'btn-enable'; const toggleBtnClass = mod.enabled ? 'btn-disable' : 'btn-enable';
const toggleBtnText = mod.enabled ? 'DISABLE' : 'ENABLE'; const toggleBtnText = mod.enabled ? (window.i18n ? window.i18n.t('mods.disable') : 'DISABLE') : (window.i18n ? window.i18n.t('mods.enable') : 'ENABLE');
const toggleIcon = mod.enabled ? 'fa-pause' : 'fa-play'; const toggleIcon = mod.enabled ? 'fa-pause' : 'fa-play';
return ` return `
@@ -154,7 +168,7 @@ function createInstalledModCard(mod) {
<h4 class="installed-mod-name">${mod.name}</h4> <h4 class="installed-mod-name">${mod.name}</h4>
<span class="installed-mod-version">v${mod.version}</span> <span class="installed-mod-version">v${mod.version}</span>
</div> </div>
<p class="installed-mod-description">${mod.description || 'No description available'}</p> <p class="installed-mod-description">${mod.description || (window.i18n ? window.i18n.t('mods.noDescription') : 'No description available')}</p>
</div> </div>
<div class="installed-mod-actions"> <div class="installed-mod-actions">
@@ -163,7 +177,7 @@ function createInstalledModCard(mod) {
${statusText} ${statusText}
</div> </div>
<div class="installed-mod-buttons"> <div class="installed-mod-buttons">
<button id="delete-installed-${mod.id}" class="installed-mod-btn-icon" title="Delete mod"> <button id="delete-installed-${mod.id}" class="installed-mod-btn-icon" title="${window.i18n ? window.i18n.t('mods.delete') : 'Delete mod'}">
<i class="fas fa-trash"></i> <i class="fas fa-trash"></i>
</button> </button>
<button id="toggle-installed-${mod.id}" class="installed-mod-btn-toggle ${toggleBtnClass}"> <button id="toggle-installed-${mod.id}" class="installed-mod-btn-toggle ${toggleBtnClass}">
@@ -180,7 +194,7 @@ async function loadBrowseMods() {
const browseContainer = document.getElementById('browseModsList'); const browseContainer = document.getElementById('browseModsList');
if (!browseContainer) return; if (!browseContainer) return;
browseContainer.innerHTML = '<div class=\"loading-mods\"><div class=\"loading-spinner\"></div><span>Loading mods from CurseForge...</span></div>'; browseContainer.innerHTML = `<div class="loading-mods"><div class="loading-spinner"></div><span>${window.i18n ? window.i18n.t('mods.loadingMods') : 'Loading mods from CurseForge...'}</span></div>`;
try { try {
if (!API_KEY || API_KEY.length < 10) { if (!API_KEY || API_KEY.length < 10) {
@@ -264,10 +278,15 @@ function displayBrowseMods(mods) {
browseContainer.innerHTML = ` browseContainer.innerHTML = `
<div class=\"empty-browse-mods\"> <div class=\"empty-browse-mods\">
<i class=\"fas fa-search\"></i> <i class=\"fas fa-search\"></i>
<h4>No Mods Found</h4> <h4 data-i18n="mods.noModsFound">No Mods Found</h4>
<p>Try adjusting your search</p> <p data-i18n="mods.noModsFoundDesc">Try adjusting your search</p>
</div> </div>
`; `;
if (window.i18n) {
const container = browseContainer.querySelector('.empty-browse-mods');
container.querySelector('h4').textContent = window.i18n.t('mods.noModsFound');
container.querySelector('p').textContent = window.i18n.t('mods.noModsFoundDesc');
}
return; return;
} }
@@ -324,16 +343,16 @@ function createBrowseModCard(mod) {
<div class=\"mod-actions\"> <div class=\"mod-actions\">
<button id=\"view-${mod.id}\" class=\"mod-btn-toggle bg-blue-600 text-white hover:bg-blue-700\" onclick=\"window.modsManager.viewModPage(${mod.id})\"> <button id=\"view-${mod.id}\" class=\"mod-btn-toggle bg-blue-600 text-white hover:bg-blue-700\" onclick=\"window.modsManager.viewModPage(${mod.id})\">
<i class=\"fas fa-external-link-alt\"></i> <i class=\"fas fa-external-link-alt\"></i>
VIEW ${window.i18n ? window.i18n.t('mods.view') : 'VIEW'}
</button> </button>
${!isInstalled ? ${!isInstalled ?
`<button id=\"install-${mod.id}\" class=\"mod-btn-toggle bg-primary text-black hover:bg-primary/80\"> `<button id="install-${mod.id}" class="mod-btn-toggle bg-primary text-black hover:bg-primary/80">
<i class=\"fas fa-download\"></i> <i class="fas fa-download"></i>
INSTALL ${window.i18n ? window.i18n.t('mods.install') : 'INSTALL'}
</button>` : </button>` :
`<button class=\"mod-btn-toggle bg-white/10 text-white\" disabled> `<button class="mod-btn-toggle bg-white/10 text-white" disabled>
<i class=\"fas fa-check\"></i> <i class="fas fa-check"></i>
INSTALLED ${window.i18n ? window.i18n.t('mods.installed') : 'INSTALLED'}
</button>` </button>`
} }
</div> </div>
@@ -343,7 +362,8 @@ function createBrowseModCard(mod) {
async function downloadAndInstallMod(modInfo) { async function downloadAndInstallMod(modInfo) {
try { try {
window.LauncherUI?.showProgress(`Downloading ${modInfo.name}...`); const downloadMsg = window.i18n ? window.i18n.t('notifications.modsDownloading').replace('{name}', modInfo.name) : `Downloading ${modInfo.name}...`;
window.LauncherUI?.showProgress(downloadMsg);
const result = await window.electronAPI?.downloadMod(modInfo); const result = await window.electronAPI?.downloadMod(modInfo);
@@ -367,20 +387,23 @@ async function downloadAndInstallMod(modInfo) {
await loadInstalledMods(); await loadInstalledMods();
await loadBrowseMods(); await loadBrowseMods();
window.LauncherUI?.hideProgress(); window.LauncherUI?.hideProgress();
showNotification(`${modInfo.name} installed successfully! 🎉`, 'success'); const successMsg = window.i18n ? window.i18n.t('notifications.modsInstalledSuccess').replace('{name}', modInfo.name) : `${modInfo.name} installed successfully! 🎉`;
showNotification(successMsg, 'success');
} else { } else {
throw new Error(result?.error || 'Failed to download mod'); throw new Error(result?.error || 'Failed to download mod');
} }
} catch (error) { } catch (error) {
console.error('Error downloading mod:', error); console.error('Error downloading mod:', error);
window.LauncherUI?.hideProgress(); window.LauncherUI?.hideProgress();
showNotification('Failed to download mod: ' + error.message, 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.modsDownloadFailed').replace('{error}', error.message) : 'Failed to download mod: ' + error.message;
showNotification(errorMsg, 'error');
} }
} }
async function toggleMod(modId) { async function toggleMod(modId) {
try { try {
window.LauncherUI?.showProgress('Toggling mod...'); const toggleMsg = window.i18n ? window.i18n.t('notifications.modsTogglingMod') : 'Toggling mod...';
window.LauncherUI?.showProgress(toggleMsg);
const modsPath = await window.electronAPI?.getModsPath(); const modsPath = await window.electronAPI?.getModsPath();
const result = await window.electronAPI?.toggleMod(modId, modsPath); const result = await window.electronAPI?.toggleMod(modId, modsPath);
@@ -394,7 +417,8 @@ async function toggleMod(modId) {
} catch (error) { } catch (error) {
console.error('Error toggling mod:', error); console.error('Error toggling mod:', error);
window.LauncherUI?.hideProgress(); window.LauncherUI?.hideProgress();
showNotification('Failed to toggle mod: ' + error.message, 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.modsToggleFailed').replace('{error}', error.message) : 'Failed to toggle mod: ' + error.message;
showNotification(errorMsg, 'error');
} }
} }
@@ -402,11 +426,16 @@ async function deleteMod(modId) {
const mod = installedMods.find(m => m.id === modId); const mod = installedMods.find(m => m.id === modId);
if (!mod) return; if (!mod) return;
const confirmMsg = window.i18n ?
window.i18n.t('mods.confirmDelete').replace('{name}', mod.name) + ' ' + window.i18n.t('mods.confirmDeleteDesc') :
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`;
showConfirmModal( showConfirmModal(
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`, confirmMsg,
async () => { async () => {
try { try {
window.LauncherUI?.showProgress('Deleting mod...'); const deleteMsg = window.i18n ? window.i18n.t('notifications.modsDeletingMod') : 'Deleting mod...';
window.LauncherUI?.showProgress(deleteMsg);
const modsPath = await window.electronAPI?.getModsPath(); const modsPath = await window.electronAPI?.getModsPath();
const result = await window.electronAPI?.uninstallMod(modId, modsPath); const result = await window.electronAPI?.uninstallMod(modId, modsPath);
@@ -415,14 +444,16 @@ async function deleteMod(modId) {
await loadInstalledMods(); await loadInstalledMods();
await loadBrowseMods(); await loadBrowseMods();
window.LauncherUI?.hideProgress(); window.LauncherUI?.hideProgress();
showNotification(`"${mod.name}" deleted successfully`, 'success'); const successMsg = window.i18n ? window.i18n.t('notifications.modsDeletedSuccess').replace('{name}', mod.name) : `"${mod.name}" deleted successfully`;
showNotification(successMsg, 'success');
} else { } else {
throw new Error(result?.error || 'Failed to delete mod'); throw new Error(result?.error || 'Failed to delete mod');
} }
} catch (error) { } catch (error) {
console.error('Error deleting mod:', error); console.error('Error deleting mod:', error);
window.LauncherUI?.hideProgress(); window.LauncherUI?.hideProgress();
showNotification('Failed to delete mod: ' + error.message, 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.modsDeleteFailed').replace('{error}', error.message) : 'Failed to delete mod: ' + error.message;
showNotification(errorMsg, 'error');
} }
} }
); );
@@ -571,7 +602,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);"> <div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
<div style="display: flex; align-items: center; gap: 12px; color: #ef4444;"> <div style="display: flex; align-items: center; gap: 12px; color: #ef4444;">
<i class="fas fa-exclamation-triangle" style="font-size: 24px;"></i> <i class="fas fa-exclamation-triangle" style="font-size: 24px;"></i>
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">Confirm Deletion</h3> <h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">${window.i18n ? window.i18n.t('mods.confirmDeletion') : 'Confirm Deletion'}</h3>
</div> </div>
</div> </div>
<div style="padding: 24px; color: #e5e7eb;"> <div style="padding: 24px; color: #e5e7eb;">
@@ -587,7 +618,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
cursor: pointer; cursor: pointer;
font-weight: 500; font-weight: 500;
transition: all 0.2s; transition: all 0.2s;
">Cancel</button> ">${window.i18n ? window.i18n.t('common.cancel') : 'Cancel'}</button>
<button class="mod-confirm-delete" style=" <button class="mod-confirm-delete" style="
background: #ef4444; background: #ef4444;
color: white; color: white;
@@ -597,7 +628,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
cursor: pointer; cursor: pointer;
font-weight: 500; font-weight: 500;
transition: all 0.2s; transition: all 0.2s;
">Delete</button> ">${window.i18n ? window.i18n.t('common.delete') : 'Delete'}</button>
</div> </div>
`; `;
@@ -715,7 +746,8 @@ function viewModPage(modId) {
} }
} else { } else {
console.error('Mod not found with ID:', modId); console.error('Mod not found with ID:', modId);
showNotification('Mod information not found', 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.modsModNotFound') : 'Mod information not found';
showNotification(errorMsg, 'error');
} }
} }

View File

@@ -8,17 +8,55 @@ import './chat.js';
import './settings.js'; import './settings.js';
import './logs.js'; import './logs.js';
window.closeDiscordNotification = function () { // Initialize i18n immediately (before DOMContentLoaded)
const notification = document.getElementById('discordNotification'); let i18nInitialized = false;
if (notification) { (async () => {
notification.classList.add('hidden'); const savedLang = await window.electronAPI?.loadLanguage();
setTimeout(() => { await i18n.init(savedLang);
notification.style.display = 'none'; i18nInitialized = true;
}, 300);
// Update language selector if DOM is already loaded
if (document.readyState === 'complete' || document.readyState === 'interactive') {
updateLanguageSelector();
} }
}; })();
function updateLanguageSelector() {
const langSelect = document.getElementById('languageSelect');
if (langSelect) {
// Clear existing options
langSelect.innerHTML = '';
const languages = i18n.getAvailableLanguages();
const currentLang = i18n.getCurrentLanguage();
languages.forEach(lang => {
const option = document.createElement('option');
option.value = lang.code;
option.textContent = lang.name;
if (lang.code === currentLang) {
option.selected = true;
}
langSelect.appendChild(option);
});
// Handle language change (add listener only once)
if (!langSelect.hasAttribute('data-listener-added')) {
langSelect.addEventListener('change', async (e) => {
await i18n.setLanguage(e.target.value);
});
langSelect.setAttribute('data-listener-added', 'true');
}
}
}
document.addEventListener('DOMContentLoaded', () => { document.addEventListener('DOMContentLoaded', () => {
// Populate language selector (wait for i18n if needed)
if (i18nInitialized) {
updateLanguageSelector();
}
// Discord notification
const notification = document.getElementById('discordNotification'); const notification = document.getElementById('discordNotification');
if (notification) { if (notification) {
const dismissed = localStorage.getItem('discordNotificationDismissed'); const dismissed = localStorage.getItem('discordNotificationDismissed');
@@ -32,8 +70,13 @@ document.addEventListener('DOMContentLoaded', () => {
} }
}); });
const originalClose = window.closeDiscordNotification; window.closeDiscordNotification = function() {
window.closeDiscordNotification = function () { const notification = document.getElementById('discordNotification');
if (notification) {
notification.classList.add('hidden');
setTimeout(() => {
notification.style.display = 'none';
}, 300);
}
localStorage.setItem('discordNotificationDismissed', 'true'); localStorage.setItem('discordNotificationDismissed', 'true');
originalClose();
}; };

View File

@@ -5,8 +5,10 @@ let customJavaPath;
let browseJavaBtn; let browseJavaBtn;
let settingsPlayerName; let settingsPlayerName;
let discordRPCCheck; let discordRPCCheck;
let closeLauncherCheck;
let gpuPreferenceRadios; let gpuPreferenceRadios;
// UUID Management elements // UUID Management elements
let currentUuidDisplay; let currentUuidDisplay;
let copyUuidBtn; let copyUuidBtn;
@@ -22,7 +24,12 @@ let uuidList;
let customUuidInput; let customUuidInput;
let setCustomUuidBtn; let setCustomUuidBtn;
function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCancel = null, confirmText = 'Confirm', cancelText = 'Cancel') { function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
// Apply defaults with i18n support
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
const existingModal = document.querySelector('.custom-confirm-modal'); const existingModal = document.querySelector('.custom-confirm-modal');
if (existingModal) { if (existingModal) {
existingModal.remove(); existingModal.remove();
@@ -156,8 +163,10 @@ function setupSettingsElements() {
browseJavaBtn = document.getElementById('browseJavaBtn'); browseJavaBtn = document.getElementById('browseJavaBtn');
settingsPlayerName = document.getElementById('settingsPlayerName'); settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck'); discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]'); gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
// UUID Management elements // UUID Management elements
currentUuidDisplay = document.getElementById('currentUuid'); currentUuidDisplay = document.getElementById('currentUuid');
copyUuidBtn = document.getElementById('copyUuidBtn'); copyUuidBtn = document.getElementById('copyUuidBtn');
@@ -189,6 +198,11 @@ function setupSettingsElements() {
discordRPCCheck.addEventListener('change', saveDiscordRPC); discordRPCCheck.addEventListener('change', saveDiscordRPC);
} }
if (closeLauncherCheck) {
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
}
// UUID event listeners // UUID event listeners
if (copyUuidBtn) { if (copyUuidBtn) {
copyUuidBtn.addEventListener('click', copyCurrentUuid); copyUuidBtn.addEventListener('click', copyCurrentUuid);
@@ -313,9 +327,11 @@ async function saveDiscordRPC() {
// Feedback visuel pour l'utilisateur // Feedback visuel pour l'utilisateur
if (enabled) { if (enabled) {
showNotification('Discord Rich Presence enabled', 'success'); const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
showNotification(msg, 'success');
} else { } else {
showNotification('Discord Rich Presence disabled', 'success'); const msg = window.i18n ? window.i18n.t('notifications.discordDisabled') : 'Discord Rich Presence disabled';
showNotification(msg, 'success');
} }
} else { } else {
throw new Error('Failed to save Discord RPC setting'); throw new Error('Failed to save Discord RPC setting');
@@ -323,7 +339,8 @@ async function saveDiscordRPC() {
} }
} catch (error) { } catch (error) {
console.error('Error saving Discord RPC setting:', error); console.error('Error saving Discord RPC setting:', error);
showNotification('Failed to save Discord setting', 'error'); const msg = window.i18n ? window.i18n.t('notifications.discordSaveFailed') : 'Failed to save Discord setting';
showNotification(msg, 'error');
} }
} }
@@ -340,6 +357,31 @@ async function loadDiscordRPC() {
} }
} }
async function saveCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
const enabled = closeLauncherCheck.checked;
await window.electronAPI.saveCloseLauncher(enabled);
}
} catch (error) {
console.error('Error saving close launcher setting:', error);
}
}
async function loadCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
const enabled = await window.electronAPI.loadCloseLauncher();
if (closeLauncherCheck) {
closeLauncherCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading close launcher setting:', error);
}
}
async function savePlayerName() { async function savePlayerName() {
try { try {
if (!window.electronAPI || !settingsPlayerName) return; if (!window.electronAPI || !settingsPlayerName) return;
@@ -347,16 +389,19 @@ async function savePlayerName() {
const playerName = settingsPlayerName.value.trim(); const playerName = settingsPlayerName.value.trim();
if (!playerName) { if (!playerName) {
showNotification('Please enter a valid player name', 'error'); const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
showNotification(msg, 'error');
return; return;
} }
await window.electronAPI.saveUsername(playerName); await window.electronAPI.saveUsername(playerName);
showNotification('Player name saved successfully', 'success'); const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
showNotification(successMsg, 'success');
} catch (error) { } catch (error) {
console.error('Error saving player name:', error); console.error('Error saving player name:', error);
showNotification('Failed to save player name', 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
showNotification(errorMsg, 'error');
} }
} }
@@ -451,9 +496,11 @@ async function loadAllSettings() {
await loadPlayerName(); await loadPlayerName();
await loadCurrentUuid(); await loadCurrentUuid();
await loadDiscordRPC(); await loadDiscordRPC();
await loadCloseLauncher();
await loadGpuPreference(); await loadGpuPreference();
} }
async function openGameLocation() { async function openGameLocation() {
try { try {
if (window.electronAPI && window.electronAPI.openGameLocation) { if (window.electronAPI && window.electronAPI.openGameLocation) {
@@ -507,34 +554,43 @@ async function copyCurrentUuid() {
const uuid = currentUuidDisplay ? currentUuidDisplay.value : modalCurrentUuid?.value; const uuid = currentUuidDisplay ? currentUuidDisplay.value : modalCurrentUuid?.value;
if (uuid && navigator.clipboard) { if (uuid && navigator.clipboard) {
await navigator.clipboard.writeText(uuid); await navigator.clipboard.writeText(uuid);
showNotification('UUID copied to clipboard!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
showNotification(msg, 'success');
} }
} catch (error) { } catch (error) {
console.error('Error copying UUID:', error); console.error('Error copying UUID:', error);
showNotification('Failed to copy UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
showNotification(msg, 'error');
} }
} }
async function regenerateCurrentUuid() { async function regenerateCurrentUuid() {
try { try {
if (window.electronAPI && window.electronAPI.resetCurrentUserUuid) { if (window.electronAPI && window.electronAPI.resetCurrentUserUuid) {
const message = window.i18n ? window.i18n.t('confirm.regenerateUuidMessage') : 'Are you sure you want to generate a new UUID? This will change your player identity.';
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
'Are you sure you want to generate a new UUID? This will change your player identity.', message,
'Generate New UUID', title,
async () => { async () => {
await performRegenerateUuid(); await performRegenerateUuid();
}, },
null, null,
'Generate', confirmBtn,
'Cancel' cancelBtn
); );
} else { } else {
console.error('electronAPI.resetCurrentUserUuid not available'); console.error('electronAPI.resetCurrentUserUuid not available');
showNotification('UUID regeneration not available', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidRegenNotAvailable') : 'UUID regeneration not available';
showNotification(msg, 'error');
} }
} catch (error) { } catch (error) {
console.error('Error in regenerateCurrentUuid:', error); console.error('Error in regenerateCurrentUuid:', error);
showNotification('Failed to regenerate UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed') : 'Failed to regenerate UUID';
showNotification(msg, 'error');
} }
} }
@@ -544,7 +600,8 @@ async function performRegenerateUuid() {
if (result.success && result.uuid) { if (result.success && result.uuid) {
if (currentUuidDisplay) currentUuidDisplay.value = result.uuid; if (currentUuidDisplay) currentUuidDisplay.value = result.uuid;
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid; if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
showNotification('New UUID generated successfully!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
showNotification(msg, 'success');
if (uuidModal && uuidModal.style.display !== 'none') { if (uuidModal && uuidModal.style.display !== 'none') {
await loadAllUuids(); await loadAllUuids();
@@ -554,7 +611,8 @@ async function performRegenerateUuid() {
} }
} catch (error) { } catch (error) {
console.error('Error regenerating UUID:', error); console.error('Error regenerating UUID:', error);
showNotification(`Failed to regenerate UUID: ${error.message}`, 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed').replace('{error}', error.message) : `Failed to regenerate UUID: ${error.message}`;
showNotification(msg, 'error');
} }
} }
@@ -647,19 +705,22 @@ async function generateNewUuid() {
const newUuid = await window.electronAPI.generateNewUuid(); const newUuid = await window.electronAPI.generateNewUuid();
if (newUuid) { if (newUuid) {
if (customUuidInput) customUuidInput.value = newUuid; if (customUuidInput) customUuidInput.value = newUuid;
showNotification('New UUID generated!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidGeneratedShort') : 'New UUID generated!';
showNotification(msg, 'success');
} }
} }
} catch (error) { } catch (error) {
console.error('Error generating new UUID:', error); console.error('Error generating new UUID:', error);
showNotification('Failed to generate new UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidGenerateFailed') : 'Failed to generate new UUID';
showNotification(msg, 'error');
} }
} }
async function setCustomUuid() { async function setCustomUuid() {
try { try {
if (!customUuidInput || !customUuidInput.value.trim()) { if (!customUuidInput || !customUuidInput.value.trim()) {
showNotification('Please enter a UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidRequired') : 'Please enter a UUID';
showNotification(msg, 'error');
return; return;
} }
@@ -667,23 +728,30 @@ async function setCustomUuid() {
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i; const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
if (!uuidRegex.test(uuid)) { if (!uuidRegex.test(uuid)) {
showNotification('Invalid UUID format', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
showNotification(msg, 'error');
return; return;
} }
const message = window.i18n ? window.i18n.t('confirm.setCustomUuidMessage') : 'Are you sure you want to set this custom UUID? This will change your player identity.';
const title = window.i18n ? window.i18n.t('confirm.setCustomUuidTitle') : 'Set Custom UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.setCustomUuidButton') : 'Set UUID';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
'Are you sure you want to set this custom UUID? This will change your player identity.', message,
'Set Custom UUID', title,
async () => { async () => {
await performSetCustomUuid(uuid); await performSetCustomUuid(uuid);
}, },
null, null,
'Set UUID', confirmBtn,
'Cancel' cancelBtn
); );
} catch (error) { } catch (error) {
console.error('Error in setCustomUuid:', error); console.error('Error in setCustomUuid:', error);
showNotification('Failed to set custom UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed') : 'Failed to set custom UUID';
showNotification(msg, 'error');
} }
} }
@@ -698,7 +766,8 @@ async function setCustomUuid() {
if (modalCurrentUuid) modalCurrentUuid.value = uuid; if (modalCurrentUuid) modalCurrentUuid.value = uuid;
if (customUuidInput) customUuidInput.value = ''; if (customUuidInput) customUuidInput.value = '';
showNotification('Custom UUID set successfully!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
showNotification(msg, 'success');
await loadAllUuids(); await loadAllUuids();
} else { } else {
@@ -707,7 +776,8 @@ async function setCustomUuid() {
} }
} catch (error) { } catch (error) {
console.error('Error setting custom UUID:', error); console.error('Error setting custom UUID:', error);
showNotification(`Failed to set custom UUID: ${error.message}`, 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
showNotification(msg, 'error');
} }
} }
@@ -715,29 +785,37 @@ window.copyUuid = async function(uuid) {
try { try {
if (navigator.clipboard) { if (navigator.clipboard) {
await navigator.clipboard.writeText(uuid); await navigator.clipboard.writeText(uuid);
showNotification('UUID copied to clipboard!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
showNotification(msg, 'success');
} }
} catch (error) { } catch (error) {
console.error('Error copying UUID:', error); console.error('Error copying UUID:', error);
showNotification('Failed to copy UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
showNotification(msg, 'error');
} }
}; };
window.deleteUuid = async function(username) { window.deleteUuid = async function(username) {
try { try {
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
`Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`, message,
'Delete UUID', title,
async () => { async () => {
await performDeleteUuid(username); await performDeleteUuid(username);
}, },
null, null,
'Delete', confirmBtn,
'Cancel' cancelBtn
); );
} catch (error) { } catch (error) {
console.error('Error in deleteUuid:', error); console.error('Error in deleteUuid:', error);
showNotification('Failed to delete UUID', 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed') : 'Failed to delete UUID';
showNotification(msg, 'error');
} }
}; };
@@ -747,7 +825,8 @@ async function performDeleteUuid(username) {
const result = await window.electronAPI.deleteUuidForUser(username); const result = await window.electronAPI.deleteUuidForUser(username);
if (result.success) { if (result.success) {
showNotification('UUID deleted successfully!', 'success'); const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
showNotification(msg, 'success');
await loadAllUuids(); await loadAllUuids();
} else { } else {
throw new Error(result.error || 'Failed to delete UUID'); throw new Error(result.error || 'Failed to delete UUID');
@@ -755,7 +834,8 @@ async function performDeleteUuid(username) {
} }
} catch (error) { } catch (error) {
console.error('Error deleting UUID:', error); console.error('Error deleting UUID:', error);
showNotification(`Failed to delete UUID: ${error.message}`, 'error'); const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
showNotification(msg, 'error');
} }
} }

View File

@@ -366,7 +366,7 @@ function lockPlayButton(locked) {
if (!playButton.getAttribute('data-original-text')) { if (!playButton.getAttribute('data-original-text')) {
playButton.setAttribute('data-original-text', spanElement.textContent); playButton.setAttribute('data-original-text', spanElement.textContent);
} }
spanElement.textContent = 'CHECKING...'; spanElement.textContent = window.i18n ? window.i18n.t('play.checking') : 'CHECKING...';
} }
console.log('Play button locked'); console.log('Play button locked');
@@ -377,9 +377,9 @@ function lockPlayButton(locked) {
playButton.removeAttribute('data-locked'); playButton.removeAttribute('data-locked');
const spanElement = playButton.querySelector('span'); const spanElement = playButton.querySelector('span');
const originalText = playButton.getAttribute('data-original-text'); if (spanElement) {
if (spanElement && originalText) { // Use i18n to get the current translation instead of restoring saved text
spanElement.textContent = originalText; spanElement.textContent = window.i18n ? window.i18n.t('play.playButton') : 'PLAY HYTALE';
playButton.removeAttribute('data-original-text'); playButton.removeAttribute('data-original-text');
} }
@@ -393,7 +393,8 @@ async function acceptFirstLaunchUpdate() {
const existingGame = window.firstLaunchExistingGame; const existingGame = window.firstLaunchExistingGame;
if (!existingGame) { if (!existingGame) {
showNotification('Error: Game data not found', 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.gameDataNotFound') : 'Error: Game data not found';
showNotification(errorMsg, 'error');
return; return;
} }
@@ -410,7 +411,8 @@ async function acceptFirstLaunchUpdate() {
try { try {
showProgress(); showProgress();
updateProgress({ message: 'Starting mandatory game update...', percent: 0 }); const updateMsg = window.i18n ? window.i18n.t('progress.startingUpdate') : 'Starting mandatory game update...';
updateProgress({ message: updateMsg, percent: 0 });
const result = await window.electronAPI.acceptFirstLaunchUpdate(existingGame); const result = await window.electronAPI.acceptFirstLaunchUpdate(existingGame);
@@ -424,10 +426,12 @@ async function acceptFirstLaunchUpdate() {
if (result.success) { if (result.success) {
hideProgress(); hideProgress();
showNotification('Game updated successfully! 🎉', 'success'); const successMsg = window.i18n ? window.i18n.t('notifications.gameUpdatedSuccess') : 'Game updated successfully! 🎉';
showNotification(successMsg, 'success');
} else { } else {
hideProgress(); hideProgress();
showNotification(`Update failed: ${result.error}`, 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.updateFailed').replace('{error}', result.error) : `Update failed: ${result.error}`;
showNotification(errorMsg, 'error');
} }
} catch (error) { } catch (error) {
if (modal) { if (modal) {
@@ -435,7 +439,8 @@ async function acceptFirstLaunchUpdate() {
} }
lockPlayButton(false); lockPlayButton(false);
hideProgress(); hideProgress();
showNotification(`Update error: ${error.message}`, 'error'); const errorMsg = window.i18n ? window.i18n.t('notifications.updateError').replace('{error}', error.message) : `Update error: ${error.message}`;
showNotification(errorMsg, 'error');
} }
} }
@@ -474,6 +479,9 @@ function setupUI() {
progressSpeed = document.getElementById('progressSpeed'); progressSpeed = document.getElementById('progressSpeed');
progressSize = document.getElementById('progressSize'); progressSize = document.getElementById('progressSize');
// Setup draggable progress bar
setupProgressDrag();
lockPlayButton(true); lockPlayButton(true);
setTimeout(() => { setTimeout(() => {
@@ -492,10 +500,26 @@ function setupUI() {
setupSidebarLogo(); setupSidebarLogo();
setupAnimations(); setupAnimations();
setupFirstLaunchHandlers(); setupFirstLaunchHandlers();
loadLauncherVersion();
document.body.focus(); document.body.focus();
} }
// Load launcher version from package.json
async function loadLauncherVersion() {
try {
if (window.electronAPI && window.electronAPI.getVersion) {
const version = await window.electronAPI.getVersion();
const versionElement = document.getElementById('launcherVersion');
if (versionElement) {
versionElement.textContent = `v${version}`;
}
}
} catch (error) {
console.error('Failed to load launcher version:', error);
}
}
window.LauncherUI = { window.LauncherUI = {
showPage, showPage,
setActiveNav, setActiveNav,
@@ -505,4 +529,91 @@ window.LauncherUI = {
updateProgress updateProgress
}; };
// Make installation effects globally available
window.showInstallationEffects = showInstallationEffects;
window.hideInstallationEffects = hideInstallationEffects;
// Draggable progress bar functionality
function setupProgressDrag() {
if (!progressOverlay) return;
let isDragging = false;
let offsetX;
let offsetY;
progressOverlay.addEventListener('mousedown', dragStart);
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', dragEnd);
function dragStart(e) {
// Only drag if clicking on the overlay itself, not on buttons or inputs
if (e.target.closest('.progress-bar-fill')) return;
if (e.target === progressOverlay || e.target.closest('.progress-content')) {
isDragging = true;
progressOverlay.classList.add('dragging');
// Get the current position of the progress overlay
const rect = progressOverlay.getBoundingClientRect();
offsetX = e.clientX - rect.left - progressOverlay.offsetWidth / 2;
offsetY = e.clientY - rect.top;
}
}
function drag(e) {
if (isDragging) {
e.preventDefault();
// Calculate new position
const newX = e.clientX - offsetX - progressOverlay.offsetWidth / 2;
const newY = e.clientY - offsetY;
// Get window bounds
const maxX = window.innerWidth - progressOverlay.offsetWidth;
const maxY = window.innerHeight - progressOverlay.offsetHeight;
const minX = 0;
const minY = 0;
// Constrain to window bounds
const constrainedX = Math.max(minX, Math.min(newX, maxX));
const constrainedY = Math.max(minY, Math.min(newY, maxY));
progressOverlay.style.left = constrainedX + 'px';
progressOverlay.style.bottom = 'auto';
progressOverlay.style.top = constrainedY + 'px';
progressOverlay.style.transform = 'none';
}
}
function dragEnd() {
isDragging = false;
progressOverlay.classList.remove('dragging');
}
}
// Show/hide installation effects
function showInstallationEffects() {
const installationEffects = document.getElementById('installationEffects');
if (installationEffects) {
installationEffects.style.display = 'block';
}
}
function hideInstallationEffects() {
const installationEffects = document.getElementById('installationEffects');
if (installationEffects) {
installationEffects.style.display = 'none';
}
}
// Toggle maximize/restore window function
function toggleMaximize() {
if (window.electronAPI && window.electronAPI.maximizeWindow) {
window.electronAPI.maximizeWindow();
}
}
// Make toggleMaximize globally available
window.toggleMaximize = toggleMaximize;
document.addEventListener('DOMContentLoaded', setupUI); document.addEventListener('DOMContentLoaded', setupUI);

View File

@@ -10,6 +10,23 @@ class ClientUpdateManager {
this.showUpdatePopup(updateInfo); this.showUpdatePopup(updateInfo);
}); });
// Listen for electron-updater events
window.electronAPI.onUpdateAvailable((updateInfo) => {
this.showUpdatePopup(updateInfo);
});
window.electronAPI.onUpdateDownloadProgress((progress) => {
this.updateDownloadProgress(progress);
});
window.electronAPI.onUpdateDownloaded((updateInfo) => {
this.showUpdateDownloaded(updateInfo);
});
window.electronAPI.onUpdateError((errorInfo) => {
this.handleUpdateError(errorInfo);
});
this.checkForUpdatesOnDemand(); this.checkForUpdatesOnDemand();
} }
@@ -33,23 +50,46 @@ class ClientUpdateManager {
<div class="update-popup-versions"> <div class="update-popup-versions">
<div class="version-row"> <div class="version-row">
<span class="version-label">Current Version:</span> <span class="version-label">Current Version:</span>
<span class="version-current">${updateInfo.currentVersion}</span> <span class="version-current">${updateInfo.currentVersion || updateInfo.version || 'Unknown'}</span>
</div> </div>
<div class="version-row"> <div class="version-row">
<span class="version-label">New Version:</span> <span class="version-label">New Version:</span>
<span class="version-new">${updateInfo.newVersion}</span> <span class="version-new">${updateInfo.newVersion || updateInfo.version || 'Unknown'}</span>
</div> </div>
</div> </div>
<div class="update-popup-message"> <div class="update-popup-message">
A new version of Hytale F2P Launcher is available.<br> A new version of Hytale F2P Launcher is available.<br>
Please download the latest version to continue using the launcher. <span id="update-status-text">Downloading update automatically...</span>
<div id="update-error-message" style="display: none; margin-top: 0.75rem; padding: 0.75rem; background: rgba(239, 68, 68, 0.1); border: 1px solid rgba(239, 68, 68, 0.3); border-radius: 0.5rem; color: #fca5a5; font-size: 0.875rem;">
<i class="fas fa-exclamation-triangle" style="margin-right: 0.5rem;"></i>
<span id="update-error-text"></span>
</div>
</div> </div>
<button id="update-download-btn" class="update-download-btn"> <div id="update-progress-container" style="display: none; margin-bottom: 1rem;">
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i> <div style="display: flex; justify-content: space-between; margin-bottom: 0.5rem; font-size: 0.75rem; color: #9ca3af;">
Download Update <span id="update-progress-percent">0%</span>
</button> <span id="update-progress-speed">0 KB/s</span>
</div>
<div style="width: 100%; height: 8px; background: rgba(255, 255, 255, 0.1); border-radius: 4px; overflow: hidden;">
<div id="update-progress-bar" style="width: 0%; height: 100%; background: linear-gradient(90deg, #3b82f6, #9333ea); transition: width 0.3s ease;"></div>
</div>
<div style="margin-top: 0.5rem; font-size: 0.75rem; color: #9ca3af; text-align: center;">
<span id="update-progress-size">0 MB / 0 MB</span>
</div>
</div>
<div id="update-buttons-container" style="display: none;">
<button id="update-install-btn" class="update-download-btn">
<i class="fas fa-check" style="margin-right: 0.5rem;"></i>
Install & Restart
</button>
<button id="update-download-btn" class="update-download-btn update-download-btn-secondary" style="margin-top: 0.75rem;">
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>
Manually Download
</button>
</div>
<div class="update-popup-footer"> <div class="update-popup-footer">
This popup cannot be closed until you update the launcher This popup cannot be closed until you update the launcher
@@ -62,6 +102,31 @@ class ClientUpdateManager {
this.blockInterface(); this.blockInterface();
// Show progress container immediately (auto-download is enabled)
const progressContainer = document.getElementById('update-progress-container');
if (progressContainer) {
progressContainer.style.display = 'block';
}
const installBtn = document.getElementById('update-install-btn');
if (installBtn) {
installBtn.addEventListener('click', async (e) => {
e.preventDefault();
e.stopPropagation();
installBtn.disabled = true;
installBtn.innerHTML = '<i class="fas fa-spinner fa-spin" style="margin-right: 0.5rem;"></i>Installing...';
try {
await window.electronAPI.quitAndInstallUpdate();
} catch (error) {
console.error('❌ Error installing update:', error);
installBtn.disabled = false;
installBtn.innerHTML = '<i class="fas fa-check" style="margin-right: 0.5rem;"></i>Install & Restart';
}
});
}
const downloadBtn = document.getElementById('update-download-btn'); const downloadBtn = document.getElementById('update-download-btn');
if (downloadBtn) { if (downloadBtn) {
downloadBtn.addEventListener('click', async (e) => { downloadBtn.addEventListener('click', async (e) => {
@@ -80,7 +145,7 @@ class ClientUpdateManager {
} catch (error) { } catch (error) {
console.error('❌ Error opening download page:', error); console.error('❌ Error opening download page:', error);
downloadBtn.disabled = false; downloadBtn.disabled = false;
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update'; downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Manually Download';
} }
}); });
} }
@@ -99,6 +164,134 @@ class ClientUpdateManager {
console.log('🔔 Update popup displayed with new style'); console.log('🔔 Update popup displayed with new style');
} }
updateDownloadProgress(progress) {
const progressBar = document.getElementById('update-progress-bar');
const progressPercent = document.getElementById('update-progress-percent');
const progressSpeed = document.getElementById('update-progress-speed');
const progressSize = document.getElementById('update-progress-size');
if (progressBar && progress) {
const percent = Math.round(progress.percent || 0);
progressBar.style.width = `${percent}%`;
if (progressPercent) {
progressPercent.textContent = `${percent}%`;
}
if (progressSpeed && progress.bytesPerSecond) {
const speedMBps = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
progressSpeed.textContent = `${speedMBps} MB/s`;
}
if (progressSize && progress.transferred && progress.total) {
const transferredMB = (progress.transferred / 1024 / 1024).toFixed(2);
const totalMB = (progress.total / 1024 / 1024).toFixed(2);
progressSize.textContent = `${transferredMB} MB / ${totalMB} MB`;
}
// Don't update status text here - it's already set and the progress bar shows the percentage
}
}
showUpdateDownloaded(updateInfo) {
const statusText = document.getElementById('update-status-text');
const progressContainer = document.getElementById('update-progress-container');
const buttonsContainer = document.getElementById('update-buttons-container');
if (statusText) {
statusText.textContent = 'Update downloaded! Ready to install.';
}
if (progressContainer) {
progressContainer.style.display = 'none';
}
if (buttonsContainer) {
buttonsContainer.style.display = 'block';
}
console.log('✅ Update downloaded, ready to install');
}
handleUpdateError(errorInfo) {
console.error('Update error:', errorInfo);
// If manual download is required, update the UI (this will handle status text)
if (errorInfo.requiresManualDownload) {
this.showManualDownloadRequired(errorInfo);
return; // Don't do anything else, showManualDownloadRequired handles everything
}
// For non-critical errors, just show error message without changing status
const errorMessage = document.getElementById('update-error-message');
const errorText = document.getElementById('update-error-text');
if (errorMessage && errorText) {
let message = errorInfo.message || 'An error occurred during the update process.';
if (errorInfo.isMacSigningError) {
message = 'Auto-update requires code signing. Please download manually.';
}
errorText.textContent = message;
errorMessage.style.display = 'block';
}
}
showManualDownloadRequired(errorInfo) {
const statusText = document.getElementById('update-status-text');
const progressContainer = document.getElementById('update-progress-container');
const buttonsContainer = document.getElementById('update-buttons-container');
const installBtn = document.getElementById('update-install-btn');
const downloadBtn = document.getElementById('update-download-btn');
const errorMessage = document.getElementById('update-error-message');
const errorText = document.getElementById('update-error-text');
// Hide progress and install button
if (progressContainer) {
progressContainer.style.display = 'none';
}
if (installBtn) {
installBtn.style.display = 'none';
}
// Update status message (only once, don't change it again)
if (statusText && !statusText.dataset.manualMode) {
statusText.textContent = 'Please download and install the update manually.';
statusText.dataset.manualMode = 'true'; // Mark that we've set manual mode
}
// Show error message with details
if (errorMessage && errorText) {
let message = 'Auto-update is not available. ';
if (errorInfo.isMacSigningError) {
message = 'This app requires code signing for automatic updates.';
} else if (errorInfo.isLinuxInstallError) {
message = 'Auto-installation requires root privileges. Please download and install the update manually using your package manager.';
} else if (errorInfo.message) {
message = errorInfo.message;
} else {
message = 'An error occurred during the update process.';
}
errorText.textContent = message;
errorMessage.style.display = 'block';
}
// Show and enable the manual download button (make it primary since it's the only option)
if (downloadBtn) {
downloadBtn.style.display = 'block';
downloadBtn.disabled = false;
downloadBtn.classList.remove('update-download-btn-secondary');
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update Manually';
}
// Show buttons container if not already visible
if (buttonsContainer) {
buttonsContainer.style.display = 'block';
}
console.log('⚠️ Manual download required due to update error');
}
blockInterface() { blockInterface() {
const mainContent = document.querySelector('.flex.w-full.h-screen'); const mainContent = document.querySelector('.flex.w-full.h-screen');
if (mainContent) { if (mainContent) {
@@ -144,7 +337,12 @@ class ClientUpdateManager {
async checkForUpdatesOnDemand() { async checkForUpdatesOnDemand() {
try { try {
const updateInfo = await window.electronAPI.checkForUpdates(); const updateInfo = await window.electronAPI.checkForUpdates();
if (updateInfo.updateAvailable) {
// Double-check that versions are actually different before showing popup
if (updateInfo.updateAvailable &&
updateInfo.newVersion &&
updateInfo.currentVersion &&
updateInfo.newVersion !== updateInfo.currentVersion) {
this.showUpdatePopup(updateInfo); this.showUpdatePopup(updateInfo);
} }
return updateInfo; return updateInfo;

231
GUI/locales/en.json Normal file
View File

@@ -0,0 +1,231 @@
{
"nav": {
"play": "Play",
"mods": "Mods",
"news": "News",
"chat": "Players Chat",
"settings": "Settings"
},
"header": {
"playersLabel": "Players:",
"manageProfiles": "Manage Profiles",
"defaultProfile": "Default"
},
"install": {
"title": "FREE TO PLAY LAUNCHER",
"playerName": "Player Name",
"playerNamePlaceholder": "Enter your name",
"customInstallation": "Custom Installation",
"installationFolder": "Installation Folder",
"pathPlaceholder": "Default location",
"browse": "Browse",
"installButton": "INSTALL HYTALE",
"installing": "INSTALLING..."
},
"play": {
"ready": "READY TO PLAY",
"subtitle": "Launch Hytale and enter the adventure",
"playButton": "PLAY HYTALE",
"latestNews": "LATEST NEWS",
"viewAll": "VIEW ALL",
"checking": "CHECKING...",
"play": "PLAY"
},
"mods": {
"searchPlaceholder": "Search mods...",
"myMods": "MY MODS",
"previous": "PREVIOUS",
"next": "NEXT",
"page": "Page",
"of": "of",
"modalTitle": "MY MODS",
"noModsFound": "No Mods Found",
"noModsFoundDesc": "Try adjusting your search",
"noModsInstalled": "No Mods Installed",
"noModsInstalledDesc": "Add mods from CurseForge or import local files",
"view": "VIEW",
"install": "INSTALL",
"installed": "INSTALLED",
"enable": "ENABLE",
"disable": "DISABLE",
"active": "ACTIVE",
"disabled": "DISABLED",
"delete": "Delete mod",
"noDescription": "No description available",
"confirmDelete": "Are you sure you want to delete \"{name}\"?",
"confirmDeleteDesc": "This action cannot be undone.",
"confirmDeletion": "Confirm Deletion"
},
"news": {
"title": "ALL NEWS",
"readMore": "Read More"
},
"chat": {
"title": "PLAYERS CHAT",
"pickColor": "Color",
"inputPlaceholder": "Type your message...",
"send": "Send",
"online": "online",
"charCounter": "{current}/{max}",
"secureChat": "Secure chat - Links are censored",
"joinChat": "Join Chat",
"chooseUsername": "Choose a username to join the Players Chat",
"username": "Username",
"usernamePlaceholder": "Enter your username...",
"usernameHint": "3-20 characters, letters, numbers, - and _ only",
"joinButton": "Join Chat",
"colorModal": {
"title": "Customize Username Color",
"chooseSolid": "Choose a solid color:",
"customColor": "Custom color:",
"preview": "Preview:",
"previewUsername": "Username",
"apply": "Apply Color"
}
},
"settings": {
"title": "SETTINGS",
"java": "Java Runtime",
"useCustomJava": "Use Custom Java Path",
"javaDescription": "Override the bundled Java runtime with your own installation",
"javaPath": "Java Executable Path",
"javaPathPlaceholder": "Select Java path...",
"javaBrowse": "Browse",
"javaHint": "Select the Java installation folder (supports Windows, Mac, Linux)",
"discord": "Discord Integration",
"enableRPC": "Enable Discord Rich Presence",
"discordDescription": "Show your launcher activity on Discord",
"game": "Game Options",
"playerName": "Player Name",
"playerNamePlaceholder": "Enter your player name",
"playerNameHint": "This name will be used in-game (1-16 characters)",
"openGameLocation": "Open Game Location",
"openGameLocationDesc": "Open the game installation folder",
"account": "Player UUID Management",
"currentUUID": "Current UUID",
"uuidPlaceholder": "Loading UUID...",
"copyUUID": "Copy UUID",
"regenerateUUID": "Regenerate UUID",
"uuidHint": "Your unique player identifier for this username",
"manageUUIDs": "Manage All UUIDs",
"manageUUIDsDesc": "View and manage all player UUIDs",
"language": "Language",
"selectLanguage": "Select Language",
"repairGame": "Repair Game",
"reinstallGame": "Reinstall game files (preserves data)",
"gpuPreference": "GPU Preference",
"gpuHint": "Select your preferred GPU (Linux: affects DRI_PRIME)",
"gpuAuto": "Auto",
"gpuIntegrated": "Integrated",
"gpuDedicated": "Dedicated",
"logs": "SYSTEM LOGS",
"logsCopy": "Copy",
"logsRefresh": "Refresh",
"logsFolder": "Open Folder",
"logsLoading": "Loading logs...",
"closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
},
"uuid": {
"modalTitle": "UUID Management",
"currentUserUUID": "Current User UUID",
"allPlayerUUIDs": "All Player UUIDs",
"generateNew": "Generate New UUID",
"loadingUUIDs": "Loading UUIDs...",
"setCustomUUID": "Set Custom UUID",
"customPlaceholder": "Enter custom UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "Set UUID",
"warning": "Warning: Setting a custom UUID will change your current player identity",
"copyTooltip": "Copy UUID",
"regenerateTooltip": "Generate New UUID"
},
"profiles": {
"modalTitle": "Manage Profiles",
"newProfilePlaceholder": "New Profile Name",
"createProfile": "Create Profile"
},
"discord": {
"notificationText": "Join our Discord community!",
"joinButton": "Join Discord"
},
"common": {
"confirm": "Confirm",
"cancel": "Cancel",
"save": "Save",
"close": "Close",
"delete": "Delete",
"edit": "Edit",
"loading": "Loading...",
"apply": "Apply"
},
"notifications": {
"gameDataNotFound": "Error: Game data not found",
"gameUpdatedSuccess": "Game updated successfully! 🎉",
"updateFailed": "Update failed: {error}",
"updateError": "Update error: {error}",
"discordEnabled": "Discord Rich Presence enabled",
"discordDisabled": "Discord Rich Presence disabled",
"discordSaveFailed": "Failed to save Discord setting",
"playerNameRequired": "Please enter a valid player name",
"playerNameSaved": "Player name saved successfully",
"playerNameSaveFailed": "Failed to save player name",
"uuidCopied": "UUID copied to clipboard!",
"uuidCopyFailed": "Failed to copy UUID",
"uuidRegenNotAvailable": "UUID regeneration not available",
"uuidRegenFailed": "Failed to regenerate UUID",
"uuidGenerated": "New UUID generated successfully!",
"uuidGeneratedShort": "New UUID generated!",
"uuidGenerateFailed": "Failed to generate new UUID",
"uuidRequired": "Please enter a UUID",
"uuidInvalidFormat": "Invalid UUID format",
"uuidSetFailed": "Failed to set custom UUID",
"uuidSetSuccess": "Custom UUID set successfully!",
"uuidDeleteFailed": "Failed to delete UUID",
"uuidDeleteSuccess": "UUID deleted successfully!",
"modsDownloading": "Downloading {name}...",
"modsTogglingMod": "Toggling mod...",
"modsDeletingMod": "Deleting mod...",
"modsLoadingMods": "Loading mods from CurseForge...",
"modsInstalledSuccess": "{name} installed successfully! 🎉",
"modsDeletedSuccess": "{name} deleted successfully",
"modsDownloadFailed": "Failed to download mod: {error}",
"modsToggleFailed": "Failed to toggle mod: {error}",
"modsDeleteFailed": "Failed to delete mod: {error}",
"modsModNotFound": "Mod information not found"
},
"confirm": {
"defaultTitle": "Confirm action",
"regenerateUuidTitle": "Generate new UUID",
"regenerateUuidMessage": "Are you sure you want to generate a new UUID? This will change your player identity.",
"regenerateUuidButton": "Generate",
"setCustomUuidTitle": "Set custom UUID",
"setCustomUuidMessage": "Are you sure you want to set this custom UUID? This will change your player identity.",
"setCustomUuidButton": "Set UUID",
"deleteUuidTitle": "Delete UUID",
"deleteUuidMessage": "Are you sure you want to delete the UUID for \"{username}\"? This action cannot be undone.",
"deleteUuidButton": "Delete",
"uninstallGameTitle": "Uninstall game",
"uninstallGameMessage": "Are you sure you want to uninstall Hytale? All game files will be deleted.",
"uninstallGameButton": "Uninstall"
},
"progress": {
"initializing": "Initializing...",
"downloading": "Downloading...",
"installing": "Installing...",
"extracting": "Extracting...",
"verifying": "Verifying...",
"switchingProfile": "Switching profile...",
"profileSwitched": "Profile switched!",
"startingGame": "Starting game...",
"launching": "LAUNCHING...",
"uninstallingGame": "Uninstalling game...",
"gameUninstalled": "Game uninstalled successfully!",
"uninstallFailed": "Uninstall failed: {error}",
"startingUpdate": "Starting mandatory game update...",
"installationComplete": "Installation completed successfully!",
"installationFailed": "Installation failed: {error}",
"installingGameFiles": "Installing game files...",
"installComplete": "Installation complete!"
}
}

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{
"nav": {
"play": "Jugar",
"mods": "Mods",
"news": "Noticias",
"chat": "Chat de Jugadores",
"settings": "Configuración"
},
"header": {
"playersLabel": "Jugadores:",
"manageProfiles": "Gestionar Perfiles",
"defaultProfile": "Predeterminado"
},
"install": {
"title": "LAUNCHER GRATUITO",
"playerName": "Nombre del Jugador",
"playerNamePlaceholder": "Ingresa tu nombre",
"customInstallation": "Instalación Personalizada",
"installationFolder": "Carpeta de Instalación",
"pathPlaceholder": "Ubicación predeterminada",
"browse": "Examinar",
"installButton": "INSTALAR HYTALE",
"installing": "INSTALANDO..."
},
"play": {
"ready": "LISTO PARA JUGAR",
"subtitle": "Inicia Hytale y entra en la aventura",
"playButton": "JUGAR HYTALE",
"latestNews": "ÚLTIMAS NOTICIAS",
"viewAll": "VER TODO",
"checking": "VERIFICANDO...",
"play": "JUGAR"
},
"mods": {
"searchPlaceholder": "Buscar mods...",
"myMods": "MIS MODS",
"previous": "ANTERIOR",
"next": "SIGUIENTE",
"page": "Página",
"of": "de",
"modalTitle": "MIS MODS",
"noModsFound": "No se encontraron mods",
"noModsFoundDesc": "Intenta ajustar tu búsqueda",
"noModsInstalled": "No hay mods instalados",
"noModsInstalledDesc": "Añade mods desde CurseForge o importa archivos locales",
"view": "VER",
"install": "INSTALAR",
"installed": "INSTALADO",
"enable": "ACTIVAR",
"disable": "DESACTIVAR",
"active": "ACTIVO",
"disabled": "DESACTIVADO",
"delete": "Eliminar mod",
"noDescription": "Sin descripción disponible",
"confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?",
"confirmDeleteDesc": "Esta acción no se puede deshacer.",
"confirmDeletion": "Confirmar eliminación"
},
"news": {
"title": "TODAS LAS NOTICIAS",
"readMore": "Leer más"
},
"chat": {
"title": "CHAT DE JUGADORES",
"pickColor": "Color",
"inputPlaceholder": "Escribe tu mensaje...",
"send": "Enviar",
"online": "en línea",
"charCounter": "{current}/{max}",
"secureChat": "Chat seguro - Los enlaces están censurados",
"joinChat": "Unirse al chat",
"chooseUsername": "Elige un nombre de usuario para unirte al chat de jugadores",
"username": "Nombre de usuario",
"usernamePlaceholder": "Ingresa tu nombre de usuario...",
"usernameHint": "3-20 caracteres, letras, números, - y _ solamente",
"joinButton": "Unirse al Chat",
"colorModal": {
"title": "Personalizar color del nombre",
"chooseSolid": "Elige un color sólido:",
"customColor": "Color personalizado:",
"preview": "Vista previa:",
"previewUsername": "Nombre de usuario",
"apply": "Aplicar color"
}
},
"settings": {
"title": "CONFIGURACIÓN",
"java": "Entorno Java",
"useCustomJava": "Usar ruta de Java personalizada",
"javaDescription": "Reemplaza el entorno Java incluido con tu propia instalación",
"javaPath": "Ruta del ejecutable Java",
"javaPathPlaceholder": "Selecciona la ruta de Java...",
"javaBrowse": "Examinar",
"javaHint": "Selecciona la carpeta de instalación de Java (compatible con Windows, Mac, Linux)",
"discord": "Integración con Discord",
"enableRPC": "Habilitar Discord Rich Presence",
"discordDescription": "Muestra tu actividad del launcher en Discord",
"game": "Opciones del juego",
"playerName": "Nombre del jugador",
"playerNamePlaceholder": "Ingresa tu nombre de jugador",
"playerNameHint": "Este nombre se usará en el juego (1-16 caracteres)",
"openGameLocation": "Abrir ubicación del juego",
"openGameLocationDesc": "Abre la carpeta de instalación del juego",
"account": "Gestión de UUID del jugador",
"currentUUID": "UUID actual",
"uuidPlaceholder": "Cargando UUID...",
"copyUUID": "Copiar UUID",
"regenerateUUID": "Regenerar UUID",
"uuidHint": "Tu identificador único de jugador para este nombre de usuario",
"manageUUIDs": "Gestionar todos los UUIDs",
"manageUUIDsDesc": "Ver y gestionar todos los UUIDs de jugadores",
"language": "Idioma",
"selectLanguage": "Seleccionar idioma",
"repairGame": "Reparar juego",
"reinstallGame": "Reinstalar archivos del juego (conserva los datos)",
"gpuPreference": "Preferencia de GPU",
"gpuHint": "Selecciona tu GPU preferida (Linux: afecta DRI_PRIME)",
"gpuAuto": "Automático",
"gpuIntegrated": "Integrada",
"gpuDedicated": "Dedicada",
"logs": "REGISTROS DEL SISTEMA",
"logsCopy": "Copiar",
"logsRefresh": "Actualizar",
"logsFolder": "Abrir Carpeta",
"logsLoading": "Cargando registros...",
"closeLauncher": "Comportamiento del Launcher",
"closeOnStart": "Cerrar Launcher al iniciar el juego",
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
},
"uuid": {
"modalTitle": "Gestión de UUID",
"currentUserUUID": "UUID del usuario actual",
"allPlayerUUIDs": "Todos los UUIDs de jugadores",
"generateNew": "Generar nuevo UUID",
"loadingUUIDs": "Cargando UUIDs...",
"setCustomUUID": "Establecer UUID personalizado",
"customPlaceholder": "Ingresa un UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "Establecer UUID",
"warning": "Advertencia: Establecer un UUID personalizado cambiará tu identidad de jugador actual",
"copyTooltip": "Copiar UUID",
"regenerateTooltip": "Generar nuevo UUID"
},
"profiles": {
"modalTitle": "Gestionar perfiles",
"newProfilePlaceholder": "Nombre del nuevo perfil",
"createProfile": "Crear perfil"
},
"discord": {
"notificationText": "¡Únete a nuestra comunidad de Discord!",
"joinButton": "Unirse a Discord"
},
"common": {
"confirm": "Confirmar",
"cancel": "Cancelar",
"save": "Guardar",
"close": "Cerrar",
"delete": "Eliminar",
"edit": "Editar",
"loading": "Cargando...",
"apply": "Aplicar"
},
"notifications": {
"gameDataNotFound": "Error: No se encontraron datos del juego",
"gameUpdatedSuccess": "¡Juego actualizado con éxito! 🎉",
"updateFailed": "Actualización fallida: {error}",
"updateError": "Error de actualización: {error}",
"discordEnabled": "Discord Rich Presence habilitado",
"discordDisabled": "Discord Rich Presence deshabilitado",
"discordSaveFailed": "Error al guardar la configuración de Discord",
"playerNameRequired": "Por favor ingresa un nombre de jugador válido",
"playerNameSaved": "Nombre de jugador guardado con éxito",
"playerNameSaveFailed": "Error al guardar el nombre de jugador",
"uuidCopied": "¡UUID copiado al portapapeles!",
"uuidCopyFailed": "Error al copiar UUID",
"uuidRegenNotAvailable": "Regeneración de UUID no disponible",
"uuidRegenFailed": "Error al regenerar UUID",
"uuidGenerated": "¡Nuevo UUID generado con éxito!",
"uuidGeneratedShort": "¡Nuevo UUID generado!",
"uuidGenerateFailed": "Error al generar nuevo UUID",
"uuidRequired": "Por favor ingresa un UUID",
"uuidInvalidFormat": "Formato de UUID inválido",
"uuidSetFailed": "Error al establecer UUID personalizado",
"uuidSetSuccess": "¡UUID personalizado establecido con éxito!",
"uuidDeleteFailed": "Error al eliminar UUID",
"uuidDeleteSuccess": "¡UUID eliminado con éxito!",
"modsDownloading": "Descargando {name}...",
"modsTogglingMod": "Alternando mod...",
"modsDeletingMod": "Eliminando mod...",
"modsLoadingMods": "Cargando mods desde CurseForge...",
"modsInstalledSuccess": "¡{name} instalado con éxito! 🎉",
"modsDeletedSuccess": "{name} eliminado con éxito",
"modsDownloadFailed": "Error al descargar mod: {error}",
"modsToggleFailed": "Error al alternar mod: {error}",
"modsDeleteFailed": "Error al eliminar mod: {error}",
"modsModNotFound": "Información del mod no encontrada"
},
"confirm": {
"defaultTitle": "Confirmar acción",
"regenerateUuidTitle": "Generar nuevo UUID",
"regenerateUuidMessage": "¿Estás seguro de que quieres generar un nuevo UUID? Esto cambiará tu identidad de jugador.",
"regenerateUuidButton": "Generar",
"setCustomUuidTitle": "Establecer UUID personalizado",
"setCustomUuidMessage": "¿Estás seguro de que quieres establecer este UUID personalizado? Esto cambiará tu identidad de jugador.",
"setCustomUuidButton": "Establecer UUID",
"deleteUuidTitle": "Eliminar UUID",
"deleteUuidMessage": "¿Estás seguro de que quieres eliminar el UUID de \"{username}\"? Esta acción no se puede deshacer.",
"deleteUuidButton": "Eliminar",
"uninstallGameTitle": "Desinstalar juego",
"uninstallGameMessage": "¿Estás seguro de que quieres desinstalar Hytale? Se eliminarán todos los archivos del juego.",
"uninstallGameButton": "Desinstalar"
},
"progress": {
"initializing": "Inicializando...",
"downloading": "Descargando...",
"installing": "Instalando...",
"extracting": "Extrayendo...",
"verifying": "Verificando...",
"switchingProfile": "Cambiando perfil...",
"profileSwitched": "¡Perfil cambiado!",
"startingGame": "Iniciando juego...",
"launching": "INICIANDO...",
"uninstallingGame": "Desinstalando juego...",
"gameUninstalled": "¡Juego desinstalado con éxito!",
"uninstallFailed": "Desinstalación fallida: {error}",
"startingUpdate": "Iniciando actualización obligatoria del juego...",
"installationComplete": "¡Instalación completada con éxito!",
"installationFailed": "Instalación fallida: {error}",
"installingGameFiles": "Instalando archivos del juego...",
"installComplete": "¡Instalación completa!"
}
}

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{
"nav": {
"play": "Jogar",
"mods": "Mods",
"news": "Notícias",
"chat": "Chat de Jogadores",
"settings": "Configurações"
},
"header": {
"playersLabel": "Jogadores:",
"manageProfiles": "Gerenciar Perfis",
"defaultProfile": "Padrão"
},
"install": {
"title": "LANÇADOR JOGO GRATUITO",
"playerName": "Nome do Jogador",
"playerNamePlaceholder": "Digite seu nome",
"customInstallation": "Instalação Personalizada",
"installationFolder": "Pasta de Instalação",
"pathPlaceholder": "Local padrão",
"browse": "Procurar",
"installButton": "INSTALAR HYTALE",
"installing": "INSTALANDO..."
},
"play": {
"ready": "PRONTO PARA JOGAR",
"subtitle": "Inicie Hytale e entre na aventura",
"playButton": "JOGAR HYTALE",
"latestNews": "ÚLTIMAS NOTÍCIAS",
"viewAll": "VER TUDO",
"checking": "VERIFICANDO...",
"play": "JOGAR"
},
"mods": {
"searchPlaceholder": "Pesquisar mods...",
"myMods": "MEUS MODS",
"previous": "ANTERIOR",
"next": "PRÓXIMO",
"page": "Página",
"of": "de",
"modalTitle": "MEUS MODS",
"noModsFound": "Nenhum mod encontrado",
"noModsFoundDesc": "Tente ajustar sua pesquisa",
"noModsInstalled": "Nenhum mod instalado",
"noModsInstalledDesc": "Adicione mods do CurseForge ou importe arquivos locais",
"view": "VER",
"install": "INSTALAR",
"installed": "INSTALADO",
"enable": "ATIVAR",
"disable": "DESATIVAR",
"active": "ATIVO",
"disabled": "DESATIVADO",
"delete": "Excluir mod",
"noDescription": "Nenhuma descrição disponível",
"confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?",
"confirmDeleteDesc": "Esta ação não pode ser desfeita.",
"confirmDeletion": "Confirmar exclusão"
},
"news": {
"title": "TODAS AS NOTÍCIAS",
"readMore": "Leia mais"
},
"chat": {
"title": "CHAT DE JOGADORES",
"pickColor": "Cor",
"inputPlaceholder": "Digite sua mensagem...",
"send": "Enviar",
"online": "online",
"charCounter": "{current}/{max}",
"secureChat": "Chat seguro - Links são censurados",
"joinChat": "Entrar no chat",
"chooseUsername": "Escolha um nome de usuário para entrar no chat de jogadores",
"username": "Nome de usuário",
"usernamePlaceholder": "Digite seu nome de usuário...",
"usernameHint": "3-20 caracteres, letras, números, - e _ apenas",
"joinButton": "Entrar no Chat",
"colorModal": {
"title": "Personalizar cor do nome de usuário",
"chooseSolid": "Escolha uma cor sólida:",
"customColor": "Cor personalizada:",
"preview": "Visualização:",
"previewUsername": "Nome de usuário",
"apply": "Aplicar cor"
}
},
"settings": {
"title": "CONFIGURAÇÕES",
"java": "Tempo de execução Java",
"useCustomJava": "Usar caminho personalizado do Java",
"javaDescription": "Substitua o tempo de execução Java incluído pela sua própria instalação",
"javaPath": "Caminho do executável Java",
"javaPathPlaceholder": "Selecione o caminho do Java...",
"javaBrowse": "Procurar",
"javaHint": "Selecione a pasta de instalação do Java (suporta Windows, Mac, Linux)",
"discord": "Integração do Discord",
"enableRPC": "Ativar Discord Rich Presence",
"discordDescription": "Mostre sua atividade do lançador no Discord",
"game": "Opções do jogo",
"playerName": "Nome do jogador",
"playerNamePlaceholder": "Digite seu nome de jogador",
"playerNameHint": "Este nome será usado no jogo (1-16 caracteres)",
"openGameLocation": "Abrir local do jogo",
"openGameLocationDesc": "Abra a pasta de instalação do jogo",
"account": "Gerenciamento de UUID do jogador",
"currentUUID": "UUID atual",
"uuidPlaceholder": "Carregando UUID...",
"copyUUID": "Copiar UUID",
"regenerateUUID": "Regenerar UUID",
"uuidHint": "Seu identificador único de jogador para este nome de usuário",
"manageUUIDs": "Gerenciar todos os UUIDs",
"manageUUIDsDesc": "Ver e gerenciar todos os UUIDs de jogadores",
"language": "Idioma",
"selectLanguage": "Selecionar idioma",
"repairGame": "Reparar jogo",
"reinstallGame": "Reinstalar arquivos do jogo (mantém os dados)",
"gpuPreference": "Preferência de GPU",
"gpuHint": "Selecione sua GPU preferida (Linux: afeta o DRI_PRIME)",
"gpuAuto": "Automático",
"gpuIntegrated": "Integrada",
"gpuDedicated": "Dedicada",
"logs": "REGISTROS DO SISTEMA",
"logsCopy": "Copiar",
"logsRefresh": "Atualizar",
"logsFolder": "Abrir Pasta",
"logsLoading": "Carregando registros...",
"closeLauncher": "Comportamento do Lançador",
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
},
"uuid": {
"modalTitle": "Gerenciamento de UUID",
"currentUserUUID": "UUID do usuário atual",
"allPlayerUUIDs": "Todos os UUIDs de jogadores",
"generateNew": "Gerar novo UUID",
"loadingUUIDs": "Carregando UUIDs...",
"setCustomUUID": "Definir UUID personalizado",
"customPlaceholder": "Digite um UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "Definir UUID",
"warning": "Aviso: Definir um UUID personalizado alterará sua identidade de jogador atual",
"copyTooltip": "Copiar UUID",
"regenerateTooltip": "Gerar novo UUID"
},
"profiles": {
"modalTitle": "Gerenciar perfis",
"newProfilePlaceholder": "Nome do novo perfil",
"createProfile": "Criar perfil"
},
"discord": {
"notificationText": "Junte-se à nossa comunidade do Discord!",
"joinButton": "Entrar no Discord"
},
"common": {
"confirm": "Confirmar",
"cancel": "Cancelar",
"save": "Salvar",
"close": "Fechar",
"delete": "Excluir",
"edit": "Editar",
"loading": "Carregando...",
"apply": "Aplicar"
},
"notifications": {
"gameDataNotFound": "Erro: Dados do jogo não encontrados",
"gameUpdatedSuccess": "Jogo atualizado com sucesso! 🎉",
"updateFailed": "Falha na atualização: {error}",
"updateError": "Erro de atualização: {error}",
"discordEnabled": "Discord Rich Presence ativado",
"discordDisabled": "Discord Rich Presence desativado",
"discordSaveFailed": "Falha ao salvar configuração do Discord",
"playerNameRequired": "Por favor, digite um nome de jogador válido",
"playerNameSaved": "Nome do jogador salvo com sucesso",
"playerNameSaveFailed": "Falha ao salvar o nome do jogador",
"uuidCopied": "UUID copiado para a área de transferência!",
"uuidCopyFailed": "Falha ao copiar UUID",
"uuidRegenNotAvailable": "Regeneração de UUID não disponível",
"uuidRegenFailed": "Falha ao regenerar UUID",
"uuidGenerated": "Novo UUID gerado com sucesso!",
"uuidGeneratedShort": "Novo UUID gerado!",
"uuidGenerateFailed": "Falha ao gerar novo UUID",
"uuidRequired": "Por favor, digite um UUID",
"uuidInvalidFormat": "Formato de UUID inválido",
"uuidSetFailed": "Falha ao definir UUID personalizado",
"uuidSetSuccess": "UUID personalizado definido com sucesso!",
"uuidDeleteFailed": "Falha ao excluir UUID",
"uuidDeleteSuccess": "UUID excluído com sucesso!",
"modsDownloading": "Baixando {name}...",
"modsTogglingMod": "Alternando mod...",
"modsDeletingMod": "Excluindo mod...",
"modsLoadingMods": "Carregando mods do CurseForge...",
"modsInstalledSuccess": "{name} instalado com sucesso! 🎉",
"modsDeletedSuccess": "{name} excluído com sucesso",
"modsDownloadFailed": "Falha ao baixar mod: {error}",
"modsToggleFailed": "Falha ao alternar mod: {error}",
"modsDeleteFailed": "Falha ao excluir mod: {error}",
"modsModNotFound": "Informações do mod não encontradas"
},
"confirm": {
"defaultTitle": "Confirmar ação",
"regenerateUuidTitle": "Gerar novo UUID",
"regenerateUuidMessage": "Tem certeza de que deseja gerar um novo UUID? Isso alterará sua identidade de jogador.",
"regenerateUuidButton": "Gerar",
"setCustomUuidTitle": "Definir UUID personalizado",
"setCustomUuidMessage": "Tem certeza de que deseja definir este UUID personalizado? Isso alterará sua identidade de jogador.",
"setCustomUuidButton": "Definir UUID",
"deleteUuidTitle": "Excluir UUID",
"deleteUuidMessage": "Tem certeza de que deseja excluir o UUID de \"{username}\"? Esta ação não pode ser desfeita.",
"deleteUuidButton": "Excluir",
"uninstallGameTitle": "Desinstalar jogo",
"uninstallGameMessage": "Tem certeza de que deseja desinstalar Hytale? Todos os arquivos do jogo serão excluídos.",
"uninstallGameButton": "Desinstalar"
},
"progress": {
"initializing": "Inicializando...",
"downloading": "Baixando...",
"installing": "Instalando...",
"extracting": "Extraindo...",
"verifying": "Verificando...",
"switchingProfile": "Alternando perfil...",
"profileSwitched": "Perfil alternado!",
"startingGame": "Iniciando jogo...",
"launching": "INICIANDO...",
"uninstallingGame": "Desinstalando jogo...",
"gameUninstalled": "Jogo desinstalado com sucesso!",
"uninstallFailed": "Falha na desinstalação: {error}",
"startingUpdate": "Iniciando atualização obrigatória do jogo...",
"installationComplete": "Instalação concluída com sucesso!",
"installationFailed": "Falha na instalação: {error}",
"installingGameFiles": "Instalando arquivos do jogo...",
"installComplete": "Instalação concluída!"
}
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Hytale F2P</title>
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&display=swap" rel="stylesheet">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
width: 100%;
height: 100vh;
background: transparent;
display: flex;
align-items: center;
justify-content: center;
font-family: 'Space Grotesk', sans-serif;
overflow: hidden;
position: relative;
border-radius: 16px;
}
.background {
position: absolute;
inset: 0;
z-index: 0;
border-radius: 16px;
overflow: hidden;
}
.background img {
width: 100%;
height: 100%;
object-fit: cover;
}
.background::after {
content: '';
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.7);
}
.splash-container {
position: relative;
z-index: 10;
text-align: center;
animation: fadeIn 0.5s ease-out;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.logo {
width: 120px;
height: 120px;
margin: 0 auto 2rem;
animation: pulse 2s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.05);
}
}
.logo img {
width: 100%;
height: 100%;
object-fit: contain;
filter: drop-shadow(0 0 30px rgba(147, 51, 234, 0.5));
}
.title {
font-size: 3rem;
font-weight: 700;
color: white;
margin-bottom: 1rem;
letter-spacing: 0.1em;
}
.title-accent {
background: linear-gradient(135deg, #9333ea, #a855f7, #c084fc);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
font-size: 0.875rem;
color: #9ca3af;
margin-bottom: 2rem;
text-transform: uppercase;
letter-spacing: 0.2em;
}
.loader {
width: 200px;
height: 4px;
background: rgba(147, 51, 234, 0.2);
border-radius: 2px;
margin: 0 auto;
overflow: hidden;
position: relative;
}
.loader::after {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, #9333ea, #a855f7, #c084fc);
animation: loading 1.5s ease-in-out infinite;
box-shadow: 0 0 20px rgba(147, 51, 234, 0.6);
}
@keyframes loading {
0% {
left: -100%;
}
100% {
left: 100%;
}
}
.loading-text {
margin-top: 1rem;
font-size: 0.75rem;
color: #6b7280;
animation: blink 1.5s ease-in-out infinite;
}
@keyframes blink {
0%, 100% {
opacity: 0.5;
}
50% {
opacity: 1;
}
}
</style>
</head>
<body>
<div class="background">
<img src="https://assets.authbp.xyz/bg.png" alt="Background">
</div>
<div class="splash-container">
<div class="logo">
<img src="./icon.png" alt="Hytale Logo">
</div>
<h1 class="title">
HY<span class="title-accent">TALE</span>
</h1>
<p class="subtitle">FREE TO PLAY LAUNCHER</p>
<div class="loader"></div>
<p class="loading-text">Loading...</p>
</div>
</body>
</html>

View File

@@ -26,7 +26,7 @@ body {
backdrop-filter: blur(20px); backdrop-filter: blur(20px);
border-right: 1px solid rgba(255, 255, 255, 0.1); border-right: 1px solid rgba(255, 255, 255, 0.1);
position: relative; position: relative;
z-index: 20; z-index: 45;
} }
.sidebar-logo { .sidebar-logo {
@@ -109,6 +109,12 @@ body {
transform: scale(1.1); transform: scale(1.1);
} }
/* Allow logs navigation during installation */
.logs-nav-item {
z-index: 100;
position: relative;
}
.nav-tooltip { .nav-tooltip {
position: absolute; position: absolute;
left: 100%; left: 100%;
@@ -210,6 +216,63 @@ body {
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
} }
.version-display {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
color: #9ca3af;
pointer-events: auto;
transition: all 0.3s ease;
}
.version-display i {
color: #9333ea;
font-size: 0.875rem;
}
.version-display:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(147, 51, 234, 0.3);
color: #ffffff;
}
.version-display-bottom {
position: fixed;
bottom: 3rem;
right: 1rem;
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
color: #9ca3af;
z-index: 45;
transition: all 0.3s ease;
}
.version-display-bottom i {
color: #9333ea;
font-size: 0.875rem;
}
.version-display-bottom:hover {
background: rgba(0, 0, 0, 0.8);
border-color: rgba(147, 51, 234, 0.3);
color: #ffffff;
}
.user-info { .user-info {
display: flex; display: flex;
@@ -374,10 +437,10 @@ body {
} }
.control-btn { .control-btn {
width: 20px; width: 28px;
height: 20px; height: 28px;
border-radius: 50%; border-radius: 6px;
border: none; border: 1px solid rgba(255, 255, 255, 0.1);
cursor: pointer !important; cursor: pointer !important;
transition: all 0.3s ease; transition: all 0.3s ease;
display: flex !important; display: flex !important;
@@ -386,24 +449,36 @@ body {
position: relative; position: relative;
z-index: 100000 !important; z-index: 100000 !important;
pointer-events: auto !important; pointer-events: auto !important;
backdrop-filter: blur(10px);
} }
.control-btn i { .control-btn i {
font-size: 0.5rem; font-size: 0.75rem;
opacity: 0; opacity: 0.7;
transition: opacity 0.3s ease; transition: opacity 0.3s ease;
color: white;
} }
.control-btn:hover i { .control-btn:hover i {
opacity: 1; opacity: 1;
} }
.maximize {
background: rgba(34, 197, 94, 0.2);
}
.maximize:hover {
background: rgba(34, 197, 94, 0.4);
border-color: rgba(34, 197, 94, 0.5);
}
.minimize { .minimize {
background: rgba(251, 191, 36, 0.2); background: rgba(251, 191, 36, 0.2);
} }
.minimize:hover { .minimize:hover {
background: #fbbf24; background: rgba(251, 191, 36, 0.4);
border-color: rgba(251, 191, 36, 0.5);
} }
.close { .close {
@@ -411,7 +486,8 @@ body {
} }
.close:hover { .close:hover {
background: #ef4444; background: rgba(239, 68, 68, 0.4);
border-color: rgba(239, 68, 68, 0.5);
} }
@@ -429,7 +505,7 @@ body {
} }
.title-accent { .title-accent {
color: #9333ea; color: #bf84f7;
text-shadow: 0 0 20px rgba(147, 51, 234, 0.5); text-shadow: 0 0 20px rgba(147, 51, 234, 0.5);
} }
@@ -928,15 +1004,22 @@ body {
.news-grid-horizontal { .news-grid-horizontal {
display: flex; display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
grid-auto-rows: minmax(200px, 1fr);
gap: 1rem; gap: 1rem;
overflow-x: auto; overflow-y: auto;
overflow-x: hidden;
padding-bottom: 1rem; padding-bottom: 1rem;
scrollbar-width: thin; scrollbar-width: thin;
scrollbar-color: rgba(147, 51, 234, 0.3) transparent; scrollbar-color: rgba(147, 51, 234, 0.3) transparent;
flex: 1;
min-height: 0;
align-content: start;
} }
.news-grid-horizontal::-webkit-scrollbar { .news-grid-horizontal::-webkit-scrollbar {
width: 6px;
height: 6px; height: 6px;
} }
@@ -954,9 +1037,11 @@ body {
} }
.news-grid-horizontal .news-item { .news-grid-horizontal .news-item {
min-width: 300px; width: 100%;
max-width: 300px; min-width: 0;
height: 200px; max-width: none;
height: auto;
aspect-ratio: 16 / 9;
flex-shrink: 0; flex-shrink: 0;
} }
@@ -997,6 +1082,12 @@ body {
border: 1px solid rgba(255, 255, 255, 0.1); border: 1px solid rgba(255, 255, 255, 0.1);
} }
/* Style spécifique pour LATEST NEWS (Play tab) */
.news-grid-horizontal .news-card {
aspect-ratio: unset;
height: 100%;
}
.news-card:hover { .news-card:hover {
box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2); box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2);
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
@@ -1500,44 +1591,55 @@ body {
.progress-overlay { .progress-overlay {
position: fixed; position: fixed;
bottom: 1rem; bottom: 1.5rem;
left: 1rem; left: 50%;
right: 1rem; transform: translateX(-50%);
background: rgba(0, 0, 0, 0.85); width: 400px;
backdrop-filter: blur(30px); background: rgba(15, 23, 42, 0.95);
border: 2px solid rgba(147, 51, 234, 0.3); backdrop-filter: blur(20px);
border-radius: 16px; border: 1px solid rgba(147, 51, 234, 0.3);
padding: 2rem; border-radius: 12px;
z-index: 50; padding: 1.25rem;
z-index: 60;
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 40px rgba(147, 51, 234, 0.1), 0 0 30px rgba(147, 51, 234, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
animation: progressGlow 3s ease-in-out infinite alternate; animation: progressGlow 3s ease-in-out infinite alternate;
cursor: move;
user-select: none;
}
.progress-overlay.dragging {
cursor: grabbing;
box-shadow:
0 8px 24px rgba(0, 0, 0, 0.7),
0 0 50px rgba(147, 51, 234, 0.3),
inset 0 1px 0 rgba(255, 255, 255, 0.05);
} }
@keyframes progressGlow { @keyframes progressGlow {
0% { 0% {
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 40px rgba(147, 51, 234, 0.1), 0 0 30px rgba(147, 51, 234, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
} }
100% { 100% {
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 60px rgba(147, 51, 234, 0.3), 0 0 40px rgba(147, 51, 234, 0.25),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
border-color: rgba(147, 51, 234, 0.5); border-color: rgba(147, 51, 234, 0.4);
} }
} }
.progress-content { .progress-content {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 1.5rem; gap: 0.75rem;
} }
.progress-info { .progress-info {
@@ -1548,7 +1650,7 @@ body {
.progress-info span { .progress-info span {
font-family: 'JetBrains Mono', monospace; font-family: 'JetBrains Mono', monospace;
font-size: 0.875rem; font-size: 0.8rem;
} }
#progressText { #progressText {
@@ -1572,8 +1674,8 @@ body {
#progressPercent { #progressPercent {
color: #9333ea; color: #9333ea;
font-weight: 700; font-weight: 700;
font-size: 2rem; font-size: 1.25rem;
text-shadow: 0 0 20px rgba(147, 51, 234, 0.8); text-shadow: 0 0 15px rgba(147, 51, 234, 0.6);
animation: percentGlow 1.5s ease-in-out infinite; animation: percentGlow 1.5s ease-in-out infinite;
} }
@@ -1592,15 +1694,15 @@ body {
} }
.progress-bar-container { .progress-bar-container {
height: 16px; height: 10px;
background: linear-gradient(90deg, #1f2937, #374151); background: linear-gradient(90deg, #1f2937, #374151);
border: 2px solid rgba(147, 51, 234, 0.2); border: 1px solid rgba(147, 51, 234, 0.2);
border-radius: 12px; border-radius: 8px;
overflow: hidden; overflow: hidden;
position: relative; position: relative;
box-shadow: box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 2px 4px rgba(0, 0, 0, 0.5),
0 0 20px rgba(147, 51, 234, 0.1); 0 0 15px rgba(147, 51, 234, 0.1);
} }
.progress-bar-container::before { .progress-bar-container::before {
@@ -1636,15 +1738,15 @@ body {
#06b6d4 75%, #06b6d4 75%,
#10b981 100%); #10b981 100%);
background-size: 200% 100%; background-size: 200% 100%;
border-radius: 10px; border-radius: 6px;
width: 0%; width: 0%;
transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1); transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1);
position: relative; position: relative;
overflow: hidden; overflow: hidden;
animation: progressFlow 3s linear infinite; animation: progressFlow 3s linear infinite;
box-shadow: box-shadow:
0 0 30px rgba(147, 51, 234, 0.6), 0 0 20px rgba(147, 51, 234, 0.5),
inset 0 1px 0 rgba(255, 255, 255, 0.3); inset 0 1px 0 rgba(255, 255, 255, 0.2);
} }
@keyframes progressFlow { @keyframes progressFlow {
@@ -1692,6 +1794,71 @@ body {
text-shadow: 0 0 5px rgba(156, 163, 175, 0.3); text-shadow: 0 0 5px rgba(156, 163, 175, 0.3);
} }
/* Installation effects */
.installation-effects {
position: fixed;
top: 0;
left: 80px;
width: calc(100% - 80px);
height: 100%;
background: rgba(0, 0, 0, 0.5);
backdrop-filter: blur(10px);
z-index: 40;
pointer-events: auto;
overflow: hidden;
}
.space-effects {
position: absolute;
width: 100%;
height: 100%;
perspective: 1000px;
}
.warp-line {
position: absolute;
width: 2px;
height: 100%;
background: linear-gradient(180deg,
transparent 0%,
rgba(147, 51, 234, 0.8) 50%,
transparent 100%);
box-shadow: 0 0 10px rgba(147, 51, 234, 0.8),
0 0 20px rgba(147, 51, 234, 0.4);
animation: warpSpeed 1.5s linear infinite;
opacity: 0;
}
.warp-line:nth-child(1) { left: 10%; animation-delay: 0s; }
.warp-line:nth-child(2) { left: 25%; animation-delay: 0.2s; }
.warp-line:nth-child(3) { left: 40%; animation-delay: 0.4s; }
.warp-line:nth-child(4) { left: 55%; animation-delay: 0.6s; }
.warp-line:nth-child(5) { left: 70%; animation-delay: 0.8s; }
.warp-line:nth-child(6) { left: 85%; animation-delay: 1s; }
.warp-line:nth-child(7) { left: 15%; animation-delay: 0.3s; }
.warp-line:nth-child(8) { left: 60%; animation-delay: 0.7s; }
@keyframes warpSpeed {
0% {
transform: translateY(-100%) scaleY(0);
opacity: 0;
}
10% {
opacity: 1;
}
50% {
opacity: 1;
transform: translateY(0%) scaleY(1);
}
90% {
opacity: 1;
}
100% {
transform: translateY(100%) scaleY(2);
opacity: 0;
}
}
.mods-manager { .mods-manager {
display: flex; display: flex;
@@ -4033,6 +4200,17 @@ body {
cursor: not-allowed; cursor: not-allowed;
} }
/* Language selector styling */
select.settings-input {
cursor: pointer;
}
select.settings-input option {
background: #1a1a1a;
color: white;
padding: 0.5rem;
}
.settings-button-group { .settings-button-group {
margin-bottom: 1rem; margin-bottom: 1rem;
} }
@@ -4393,6 +4571,27 @@ body {
0 0 0 1px rgba(255, 255, 255, 0.05) !important; 0 0 0 1px rgba(255, 255, 255, 0.05) !important;
} }
.update-download-btn-secondary {
background: rgba(255, 255, 255, 0.1) !important;
border: 1px solid rgba(255, 255, 255, 0.2) !important;
box-shadow:
0 2px 8px rgba(0, 0, 0, 0.2),
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
}
.update-download-btn-secondary:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.15) !important;
border-color: rgba(255, 255, 255, 0.3) !important;
transform: translateY(-1px) !important;
box-shadow:
0 4px 12px rgba(0, 0, 0, 0.3),
0 0 0 1px rgba(255, 255, 255, 0.1) !important;
}
.update-download-btn-secondary:active:not(:disabled) {
transform: translateY(0) !important;
}
.update-popup-footer { .update-popup-footer {
text-align: center !important; text-align: center !important;

View File

@@ -76,10 +76,33 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
--- ---
## 📌 Versioning Policy
**⚠️ Important: Semantic Versioning Required**
This project follows **strict semantic versioning** with **numerical versions only**:
-**Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
-**Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`, `v2.0.2b`
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
- **MAJOR**: Breaking changes
- **MINOR**: New features (backward compatible)
- **PATCH**: Bug fixes (backward compatible)
**Why?** The auto-update system requires semantic versioning for proper version comparison. Letter suffixes (like `2.0.2b`) are not supported and will cause update detection issues.
---
## 📋 Changelog ## 📋 Changelog
### 🆕 v2.0.ba *(Minor Update: Performance & Utilities)* ### 🆕 v2.0.2b *(Minor Update: Performance & Utilities)*
[TODO] add features list here - 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.**
- 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*.
- 👨‍💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually.
- 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately!
- 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a).
### 🆕 v2.0.2a *(Minor Update)* ### 🆕 v2.0.2a *(Minor Update)*
- 🧑‍🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**. - 🧑‍🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**.

379
backend/appUpdater.js Normal file
View File

@@ -0,0 +1,379 @@
const { autoUpdater } = require('electron-updater');
const { app } = require('electron');
const logger = require('./logger');
const fs = require('fs');
const path = require('path');
const os = require('os');
class AppUpdater {
constructor(mainWindow) {
this.mainWindow = mainWindow;
this.autoUpdateAvailable = true; // Track if auto-update is possible
this.updateAvailable = false; // Track if an update was detected
this.updateVersion = null; // Store the available update version
this.setupAutoUpdater();
}
setupAutoUpdater() {
// Enable dev mode for testing (reads dev-app-update.yml)
// Only enable in development, not in production builds
if (process.env.NODE_ENV === 'development' || !app.isPackaged) {
autoUpdater.forceDevUpdateConfig = true;
console.log('Dev update mode enabled - using dev-app-update.yml');
}
// Configure logger for electron-updater
// Create a compatible logger interface
autoUpdater.logger = {
info: (...args) => logger.info(...args),
warn: (...args) => logger.warn(...args),
error: (...args) => logger.error(...args),
debug: (...args) => logger.log(...args)
};
// Auto download updates
autoUpdater.autoDownload = true;
// Auto install on quit (after download)
autoUpdater.autoInstallOnAppQuit = true;
// Event handlers
autoUpdater.on('checking-for-update', () => {
console.log('Checking for updates...');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-checking');
}
});
autoUpdater.on('update-available', (info) => {
console.log('Update available:', info.version);
const currentVersion = app.getVersion();
const newVersion = info.version;
// Only proceed if the new version is actually different from current
if (newVersion === currentVersion) {
console.log('Update version matches current version, ignoring update-available event');
return;
}
this.updateAvailable = true;
this.updateVersion = newVersion;
this.autoUpdateAvailable = true; // Reset flag when new update is available
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-available', {
version: newVersion,
newVersion: newVersion,
currentVersion: currentVersion,
releaseName: info.releaseName,
releaseNotes: info.releaseNotes
});
// Also send to the old popup handler for compatibility
this.mainWindow.webContents.send('show-update-popup', {
currentVersion: currentVersion,
newVersion: newVersion,
version: newVersion
});
}
});
autoUpdater.on('update-not-available', (info) => {
console.log('Update not available. Current version is latest.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-not-available', {
version: info.version
});
}
});
autoUpdater.on('error', (err) => {
console.error('Error in auto-updater:', err);
// Check if this is a network error (not critical, don't show UI)
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error in auto-updater - will retry later. Not showing error UI.');
return; // Don't show error UI for network issues
}
// Handle SHA512 checksum mismatch - this can happen during updates, just retry
const isChecksumError = err.code === 'ERR_CHECKSUM_MISMATCH' ||
errorMessage.includes('sha512') ||
errorMessage.includes('checksum') ||
errorMessage.includes('mismatch');
if (isChecksumError) {
console.warn('SHA512 checksum mismatch detected - clearing cache and will retry automatically. This is normal during updates.');
// Clear the update cache and let it re-download
this.clearUpdateCache();
// Don't show error UI - just log and let it retry automatically on next check
return;
}
// Determine if this is a critical error that prevents auto-update
const isCriticalError = this.isCriticalUpdateError(err);
if (isCriticalError) {
this.autoUpdateAvailable = false;
console.warn('Auto-update failed. Manual download required.');
}
// Handle missing metadata files (platform-specific builds)
if (err.code === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND') {
const platform = process.platform === 'darwin' ? 'macOS' :
process.platform === 'win32' ? 'Windows' : 'Linux';
const missingFile = process.platform === 'darwin' ? 'latest-mac.yml' :
process.platform === 'win32' ? 'latest.yml' : 'latest-linux.yml';
console.warn(`${platform} update metadata file (${missingFile}) not found in release.`);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: `Update metadata file for ${platform} not found in release. Please download manually.`,
code: err.code,
requiresManualDownload: true,
updateVersion: this.updateVersion,
isMissingMetadata: true
});
}
return;
}
// Linux-specific: Handle installation permission errors
if (process.platform === 'linux') {
const errorMessage = err.message?.toLowerCase() || '';
const errorStack = err.stack?.toLowerCase() || '';
const isInstallError = errorMessage.includes('pkexec') ||
errorMessage.includes('gksudo') ||
errorMessage.includes('kdesudo') ||
errorMessage.includes('setuid root') ||
errorMessage.includes('exited with code 127') ||
errorStack.includes('pacmanupdater') ||
errorStack.includes('doinstall') ||
errorMessage.includes('installation failed');
if (isInstallError) {
console.warn('Linux installation error: Package installation requires root privileges. Manual installation required.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: 'Auto-installation requires root privileges. Please download and install the update manually.',
code: err.code || 'ERR_LINUX_INSTALL_PERMISSION',
isLinuxInstallError: true,
requiresManualDownload: true,
updateVersion: this.updateVersion
});
}
return;
}
}
// macOS-specific: Handle unsigned app errors gracefully
if (process.platform === 'darwin' && err.code === 2) {
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: 'Auto-update requires code signing. Please download manually from GitHub.',
code: err.code,
isMacSigningError: true,
requiresManualDownload: true,
updateVersion: this.updateVersion
});
}
return;
}
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: err.message,
code: err.code,
requiresManualDownload: isCriticalError,
updateVersion: this.updateVersion
});
}
});
autoUpdater.on('download-progress', (progressObj) => {
const message = `Download speed: ${progressObj.bytesPerSecond} - Downloaded ${progressObj.percent}% (${progressObj.transferred}/${progressObj.total})`;
console.log(message);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-download-progress', {
percent: progressObj.percent,
bytesPerSecond: progressObj.bytesPerSecond,
transferred: progressObj.transferred,
total: progressObj.total
});
}
});
autoUpdater.on('update-downloaded', (info) => {
console.log('Update downloaded:', info.version);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-downloaded', {
version: info.version,
releaseName: info.releaseName,
releaseNotes: info.releaseNotes
});
}
});
}
checkForUpdatesAndNotify() {
// Check for updates and notify if available
autoUpdater.checkForUpdatesAndNotify().catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just log and continue
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error checking for updates - will retry later. This is not critical.');
return; // Don't show error UI for network issues
}
const isCritical = this.isCriticalUpdateError(err);
if (this.mainWindow && !this.mainWindow.isDestroyed() && isCritical) {
this.mainWindow.webContents.send('update-error', {
message: err.message || 'Failed to check for updates',
code: err.code,
requiresManualDownload: true
});
}
});
}
checkForUpdates() {
// Manual check for updates (returns promise)
return autoUpdater.checkForUpdates().catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just return no update available
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error - update check unavailable');
return { updateInfo: null }; // Return empty result for network errors
}
const isCritical = this.isCriticalUpdateError(err);
if (isCritical) {
this.autoUpdateAvailable = false;
}
throw err;
});
}
quitAndInstall() {
// Quit and install the update
autoUpdater.quitAndInstall(false, true);
}
getUpdateInfo() {
return {
currentVersion: app.getVersion(),
updateAvailable: false
};
}
clearUpdateCache() {
try {
// Get the cache directory based on platform
const cacheDir = process.platform === 'darwin'
? path.join(os.homedir(), 'Library', 'Caches', `${app.getName()}-updater`)
: process.platform === 'win32'
? path.join(os.homedir(), 'AppData', 'Local', `${app.getName()}-updater`)
: path.join(os.homedir(), '.cache', `${app.getName()}-updater`);
if (fs.existsSync(cacheDir)) {
fs.rmSync(cacheDir, { recursive: true, force: true });
console.log('Update cache cleared successfully');
} else {
console.log('Update cache directory does not exist');
}
} catch (cacheError) {
console.warn('Could not clear update cache:', cacheError.message);
}
}
isCriticalUpdateError(err) {
// Check for errors that prevent auto-update
const errorMessage = err.message?.toLowerCase() || '';
const errorCode = err.code;
// Missing update metadata files (platform-specific)
if (errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND' ||
errorMessage.includes('cannot find latest') ||
errorMessage.includes('latest-linux.yml') ||
errorMessage.includes('latest-mac.yml') ||
errorMessage.includes('latest.yml')) {
return true;
}
// macOS code signing errors
if (process.platform === 'darwin' && (errorCode === 2 || errorMessage.includes('shipit'))) {
return true;
}
// Download failures
if (errorMessage.includes('download') && errorMessage.includes('fail')) {
return true;
}
// Network errors that prevent download (but we handle these separately as non-critical)
// Installation errors
if (errorMessage.includes('install') && errorMessage.includes('fail')) {
return true;
}
// Permission errors
if (errorMessage.includes('permission') || errorMessage.includes('access denied')) {
return true;
}
// Linux installation errors (pkexec, sudo issues)
if (process.platform === 'linux' && (
errorMessage.includes('pkexec') ||
errorMessage.includes('setuid root') ||
errorMessage.includes('exited with code 127') ||
errorMessage.includes('gksudo') ||
errorMessage.includes('kdesudo'))) {
return true;
}
// File system errors (but not "not found" for metadata files - handled above)
if (errorMessage.includes('enoent') || errorMessage.includes('cannot find')) {
// Only if it's not about metadata files
if (!errorMessage.includes('latest') && !errorMessage.includes('.yml')) {
return true;
}
}
// Generic critical error codes (but not checksum errors - those are handled separately)
if (errorCode && (errorCode >= 100 ||
errorCode === 'ERR_UPDATER_INVALID_RELEASE_FEED' ||
errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND')) {
// Don't treat checksum errors as critical - they're handled separately
if (errorCode === 'ERR_CHECKSUM_MISMATCH') {
return false;
}
return true;
}
return false;
}
}
module.exports = AppUpdater;

View File

@@ -147,6 +147,24 @@ function loadDiscordRPC() {
return config.discordRPC !== undefined ? config.discordRPC : true; return config.discordRPC !== undefined ? config.discordRPC : true;
} }
function saveLanguage(language) {
saveConfig({ language: language || 'en' });
}
function loadLanguage() {
const config = loadConfig();
return config.language || 'en';
}
function saveCloseLauncherOnStart(enabled) {
saveConfig({ closeLauncherOnStart: !!enabled });
}
function loadCloseLauncherOnStart() {
const config = loadConfig();
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
}
function saveModsToConfig(mods) { function saveModsToConfig(mods) {
try { try {
const config = loadConfig(); const config = loadConfig();
@@ -302,6 +320,8 @@ module.exports = {
loadInstallPath, loadInstallPath,
saveDiscordRPC, saveDiscordRPC,
loadDiscordRPC, loadDiscordRPC,
saveLanguage,
loadLanguage,
saveModsToConfig, saveModsToConfig,
loadModsFromConfig, loadModsFromConfig,
isFirstLaunch, isFirstLaunch,
@@ -320,5 +340,8 @@ module.exports = {
resetCurrentUserUuid, resetCurrentUserUuid,
// GPU Preference exports // GPU Preference exports
saveGpuPreference, saveGpuPreference,
loadGpuPreference loadGpuPreference,
// Close Launcher export
saveCloseLauncherOnStart,
loadCloseLauncherOnStart
}; };

View File

@@ -162,13 +162,18 @@ async function getModsPath(customInstallPath = null) {
const modsPath = path.join(userDataPath, 'Mods'); const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods'); const disabledModsPath = path.join(userDataPath, 'DisabledMods');
const profilesPath = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(modsPath)) { if (!fs.existsSync(modsPath)) {
// Ensure the Mods directory exists
fs.mkdirSync(modsPath, { recursive: true }); fs.mkdirSync(modsPath, { recursive: true });
} }
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(disabledModsPath, { recursive: true });
} }
if (!fs.existsSync(profilesPath)) {
fs.mkdirSync(profilesPath, { recursive: true });
}
return modsPath; return modsPath;
} catch (error) { } catch (error) {
@@ -177,6 +182,34 @@ async function getModsPath(customInstallPath = null) {
} }
} }
function getProfilesDir(customInstallPath = null) {
try {
// get UserData path
let installPath = customInstallPath;
if (!installPath) {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
installPath = config.installPath || '';
}
}
if (!installPath) installPath = getAppDir();
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest);
const profilesDir = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(profilesDir)) {
fs.mkdirSync(profilesDir, { recursive: true });
}
return profilesDir;
} catch (err) {
console.error('Error getting profiles dir:', err);
return null;
}
}
module.exports = { module.exports = {
getAppDir, getAppDir,
getResolvedAppDir, getResolvedAppDir,
@@ -191,5 +224,6 @@ module.exports = {
findClientPath, findClientPath,
findUserDataPath, findUserDataPath,
findUserDataRecursive, findUserDataRecursive,
getModsPath getModsPath,
getProfilesDir
}; };

View File

@@ -15,6 +15,10 @@ const {
loadInstallPath, loadInstallPath,
saveDiscordRPC, saveDiscordRPC,
loadDiscordRPC, loadDiscordRPC,
saveLanguage,
loadLanguage,
saveCloseLauncherOnStart,
loadCloseLauncherOnStart,
saveModsToConfig, saveModsToConfig,
loadModsFromConfig, loadModsFromConfig,
getUuidForUser, getUuidForUser,
@@ -118,6 +122,14 @@ module.exports = {
saveDiscordRPC, saveDiscordRPC,
loadDiscordRPC, loadDiscordRPC,
// Language functions
saveLanguage,
loadLanguage,
// Close Launcher functions
saveCloseLauncherOnStart,
loadCloseLauncherOnStart,
// GPU Preference functions // GPU Preference functions
saveGpuPreference, saveGpuPreference,
loadGpuPreference, loadGpuPreference,

View File

@@ -2,10 +2,30 @@ const fs = require('fs');
const path = require('path'); const path = require('path');
const crypto = require('crypto'); const crypto = require('crypto');
const axios = require('axios'); const axios = require('axios');
const { getModsPath } = require('../core/paths'); const { getModsPath, getProfilesDir } = require('../core/paths');
const { saveModsToConfig, loadModsFromConfig } = require('../core/config'); const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
const profileManager = require('./profileManager'); const profileManager = require('./profileManager');
const API_KEY = process.env.CURSEFORGE_API_KEY;
/**
* Get the physical mods path for a specific profile.
* Each profile now has its own 'mods' folder.
*/
function getProfileModsPath(profileId) {
const profilesDir = getProfilesDir();
if (!profilesDir) return null;
const profileDir = path.join(profilesDir, profileId);
const modsDir = path.join(profileDir, 'mods');
if (!fs.existsSync(modsDir)) {
fs.mkdirSync(modsDir, { recursive: true });
}
return modsDir;
}
function generateModId(filename) { function generateModId(filename) {
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8); return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
} }
@@ -35,30 +55,33 @@ function getProfileMods() {
async function loadInstalledMods(modsPath) { async function loadInstalledMods(modsPath) {
try { try {
// Sync first to ensure we detect any manually added mods and paths are correct
await syncModsForCurrentProfile();
const activeProfile = profileManager.getActiveProfile(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) return []; if (!activeProfile) return [];
const profileMods = activeProfile.mods || []; const profileMods = activeProfile.mods || [];
const profileModFiles = new Set(profileMods.map(m => m.fileName));
// We only return mods that are explicitly in the profile // Use profile-specific paths
// Check which ones are physically present (either in mods/ or DisabledMods/) const profileModsPath = getProfileModsPath(activeProfile.id);
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const physicalModsPath = modsPath; // .../mods if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
const validMods = []; const validMods = [];
for (const modConfig of profileMods) { for (const modConfig of profileMods) {
// Check if file exists in either location // Check if file exists in either location
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName)); const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName)); const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
if (inEnabled || inDisabled) { if (inEnabled || inDisabled) {
validMods.push({ validMods.push({
...modConfig, ...modConfig,
// Set filePath based on physical location // Set filePath based on physical location
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName), filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
enabled: modConfig.enabled !== false // Default true enabled: modConfig.enabled !== false // Default true
}); });
} else { } else {
@@ -82,7 +105,11 @@ async function loadInstalledMods(modsPath) {
async function downloadMod(modInfo) { async function downloadMod(modInfo) {
try { try {
const modsPath = await getModsPath(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) throw new Error('No active profile to save mod to');
const modsPath = getProfileModsPath(activeProfile.id);
if (!modsPath) throw new Error('Could not determine profile mods path');
if (!modInfo.downloadUrl && !modInfo.fileId) { if (!modInfo.downloadUrl && !modInfo.fileId) {
throw new Error('No download URL or file ID provided'); throw new Error('No download URL or file ID provided');
@@ -91,9 +118,9 @@ async function downloadMod(modInfo) {
let downloadUrl = modInfo.downloadUrl; let downloadUrl = modInfo.downloadUrl;
if (!downloadUrl && modInfo.fileId && modInfo.modId) { if (!downloadUrl && modInfo.fileId && modInfo.modId) {
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, { const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
headers: { headers: {
'x-api-key': modInfo.apiKey, 'x-api-key': modInfo.apiKey || API_KEY,
'Accept': 'application/json' 'Accept': 'application/json'
} }
}); });
@@ -119,35 +146,30 @@ async function downloadMod(modInfo) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
writer.on('finish', () => { writer.on('finish', () => {
// NEW: Update Active Profile instead of global config // Update Active Profile
const activeProfile = profileManager.getActiveProfile(); const newMod = {
if (activeProfile) { id: modInfo.id || generateModId(fileName),
const newMod = { name: modInfo.name || extractModName(fileName),
id: modInfo.id || generateModId(fileName), version: modInfo.version || '1.0.0',
name: modInfo.name || extractModName(fileName), description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
version: modInfo.version || '1.0.0', author: modInfo.author || 'Unknown',
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge', enabled: true,
author: modInfo.author || 'Unknown', fileName: fileName,
enabled: true, fileSize: fs.statSync(filePath).size,
fileName: fileName, dateInstalled: new Date().toISOString(),
fileSize: fs.statSync(filePath).size, curseForgeId: modInfo.modId,
dateInstalled: new Date().toISOString(), curseForgeFileId: modInfo.fileId
curseForgeId: modInfo.modId, };
curseForgeFileId: modInfo.fileId
};
const updatedMods = [...(activeProfile.mods || []), newMod]; const updatedMods = [...(activeProfile.mods || []), newMod];
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
resolve({ resolve({
success: true, success: true,
filePath: filePath, filePath: filePath,
fileName: fileName, fileName: fileName,
modInfo: newMod modInfo: newMod
}); });
} else {
reject(new Error('No active profile to save mod to'));
}
}); });
writer.on('error', reject); writer.on('error', reject);
}); });
@@ -173,8 +195,11 @@ async function uninstallMod(modId, modsPath) {
throw new Error('Mod not found in profile'); throw new Error('Mod not found in profile');
} }
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // Use profile paths
const enabledPath = path.join(modsPath, mod.fileName); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const enabledPath = path.join(profileModsPath, mod.fileName);
const disabledPath = path.join(disabledModsPath, mod.fileName); const disabledPath = path.join(disabledModsPath, mod.fileName);
let fileRemoved = false; let fileRemoved = false;
@@ -226,31 +251,25 @@ async function toggleMod(modId, modsPath) {
updatedMods[modIndex] = { ...mod, enabled: newEnabled }; updatedMods[modIndex] = { ...mod, enabled: newEnabled };
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
// Manually move the file to reflect the new state // Move file between Profile/Mods and Profile/DisabledMods
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true }); if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName); const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
const targetDir = newEnabled ? profileModsPath : disabledModsPath;
// Determine target paths
const targetDir = newEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, mod.fileName); const targetPath = path.join(targetDir, mod.fileName);
if (fs.existsSync(currentPath)) { if (fs.existsSync(currentPath)) {
fs.renameSync(currentPath, targetPath); fs.renameSync(currentPath, targetPath);
} else { } else {
// Fallback: check if it's already in target? // Fallback: check if it's already in target?
if (fs.existsSync(targetPath)) { if (fs.existsSync(targetPath)) {
// It's already there, maybe just state was wrong.
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`); console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
} else { } else {
// Try finding it // Try finding it
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName); const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath); if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
} }
} }
@@ -273,35 +292,166 @@ async function syncModsForCurrentProfile() {
return; return;
} }
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`); console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
const modsPath = await getModsPath(); // 1. Resolve Paths
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // globalModsPath is the one the game uses (symlink target)
const globalModsPath = await getModsPath();
// profileModsPath is the real storage for this profile
const profileModsPath = getProfileModsPath(activeProfile.id);
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(profileDisabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(profileDisabledModsPath, { recursive: true });
} }
// Get all physical files from both folders // 2. Symlink / Migration Logic
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : []; let needsLink = false;
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
if (fs.existsSync(globalModsPath)) {
const stats = fs.lstatSync(globalModsPath);
if (stats.isSymbolicLink()) {
const linkTarget = fs.readlinkSync(globalModsPath);
// Normalize paths for comparison
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
fs.unlinkSync(globalModsPath);
needsLink = true;
}
} else if (stats.isDirectory()) {
// MIGRATION: It's a real directory. Move contents to profile.
console.log('[ModManager] Migrating global mods folder to profile folder...');
const files = fs.readdirSync(globalModsPath);
for (const file of files) {
const src = path.join(globalModsPath, file);
const dest = path.join(profileModsPath, file);
// Only move if dest doesn't exist to avoid overwriting
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// Also migrate DisabledMods if it exists globally
const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
const dFiles = fs.readdirSync(globalDisabledPath);
for (const file of dFiles) {
const src = path.join(globalDisabledPath, file);
const dest = path.join(profileDisabledModsPath, file);
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// We can remove global DisabledMods now, as it's not used by game
try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
}
// Remove the directory so we can link it
try {
fs.rmSync(globalModsPath, { recursive: true, force: true });
needsLink = true;
} catch (e) {
console.error('Failed to remove global mods dir:', e);
// Throw error to stop.
throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
}
}
} else {
needsLink = true;
}
if (needsLink) {
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
try {
// 'junction' is key for Windows without admin
fs.symlinkSync(profileModsPath, globalModsPath, 'junction');
} catch (err) {
// If we can't create the symlink, try creating the directory first
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
console.error(err.message);
// Fallback: create a real directory so the game still works
if (!fs.existsSync(globalModsPath)) {
fs.mkdirSync(globalModsPath, { recursive: true });
}
}
}
// 3. Auto-Repair (Download missing mods)
const profileModsSnapshot = activeProfile.mods || [];
for (const mod of profileModsSnapshot) {
if (mod.enabled && !mod.manual) {
const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
if (!inEnabled && !inDisabled) {
if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
try {
await downloadMod({
...mod,
modId: mod.curseForgeId,
fileId: mod.curseForgeFileId || mod.fileId,
apiKey: API_KEY
});
} catch (err) {
console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
}
}
}
}
}
// 4. Auto-Import (Detect manual drops in the profile folder)
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
let profileMods = activeProfile.mods || [];
let profileUpdated = false;
// Anything in this folder belongs to this profile.
for (const file of enabledFiles) {
const isKnown = profileMods.some(m => m.fileName === file);
if (!isKnown) {
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
const newMod = {
id: generateModId(file),
name: extractModName(file),
version: 'Unknown',
description: 'Manually installed',
author: 'Local',
enabled: true,
fileName: file,
fileSize: 0,
dateInstalled: new Date().toISOString(),
manual: true
};
profileMods.push(newMod);
profileUpdated = true;
}
}
if (profileUpdated) {
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
const updatedProfile = profileManager.getActiveProfile();
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
}
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
const allFiles = new Set([...enabledFiles, ...disabledFiles]); const allFiles = new Set([...enabledFiles, ...disabledFiles]);
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
const profileMods = activeProfile.mods || [];
for (const fileName of allFiles) { for (const fileName of allFiles) {
const modConfig = profileMods.find(m => m.fileName === fileName); const modConfig = profileMods.find(m => m.fileName === fileName);
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false const shouldBeEnabled = modConfig && modConfig.enabled !== false;
// Logic: const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
// If it should be enabled -> Move to mods/ const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
// If it should be disabled -> Move to DisabledMods/
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, fileName); const targetPath = path.join(targetDir, fileName);
if (path.dirname(currentPath) !== targetDir) { if (path.dirname(currentPath) !== targetDir) {

View File

@@ -143,6 +143,29 @@ class ClientPatcher {
return { buffer: result, count }; return { buffer: result, count };
} }
/**
* Patch Discord invite URLs from .gg/hytale to .gg/MHkEjepMQ7
*/
patchDiscordUrl(data) {
let count = 0;
const result = Buffer.from(data);
const oldUrl = '.gg/hytale';
const newUrl = '.gg/MHkEjepMQ7';
const oldUtf16 = this.stringToUtf16LE(oldUrl);
const newUtf16 = this.stringToUtf16LE(newUrl);
const positions = this.findAllOccurrences(result, oldUtf16);
for (const pos of positions) {
newUtf16.copy(result, pos);
count++;
}
return { buffer: result, count };
}
/** /**
* Check if the client binary has already been patched * Check if the client binary has already been patched
*/ */
@@ -256,9 +279,12 @@ class ClientPatcher {
console.log('Patching domain references...'); console.log('Patching domain references...');
const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain); const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain);
if (count === 0) { console.log('Patching Discord URLs...');
console.log('No occurrences of hytale.com found - binary may already be modified or has different format'); const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData);
return { success: true, patchCount: 0, warning: 'No domain occurrences found' };
if (count === 0 && discordCount === 0) {
console.log('No occurrences found - binary may already be modified or has different format');
return { success: true, patchCount: 0, warning: 'No occurrences found' };
} }
if (progressCallback) { if (progressCallback) {
@@ -266,7 +292,7 @@ class ClientPatcher {
} }
console.log('Writing patched binary...'); console.log('Writing patched binary...');
fs.writeFileSync(clientPath, patchedData); fs.writeFileSync(clientPath, finalData);
this.markAsPatched(clientPath); this.markAsPatched(clientPath);
@@ -274,10 +300,10 @@ class ClientPatcher {
progressCallback('Patching complete', 100); progressCallback('Patching complete', 100);
} }
console.log(`Successfully patched ${count} occurrences`); console.log(`Successfully patched ${count} domain occurrences and ${discordCount} Discord URLs`);
console.log('=== Patching Complete ==='); console.log('=== Patching Complete ===');
return { success: true, patchCount: count }; return { success: true, patchCount: count + discordCount };
} }
/** /**

View File

@@ -1,4 +1,5 @@
const { execSync } = require('child_process'); const { execSync } = require('child_process');
const fs = require('fs');
function getOS() { function getOS() {
if (process.platform === 'win32') return 'windows'; if (process.platform === 'win32') return 'windows';
@@ -66,55 +67,17 @@ function setupWaylandEnvironment() {
} }
function detectGpu() { function detectGpu() {
if (process.platform !== 'linux') { const platform = getOS();
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
}
try { try {
const output = execSync('lspci -nn | grep \'VGA\\|3D\'', { encoding: 'utf8' }); if (platform === 'linux') {
// console.log('GPU detection raw output:', output); return detectGpuLinux();
const lines = output.split('\n').filter(line => line.trim()); } else if (platform === 'windows') {
// console.log('GPU detection parsed lines:', lines); return detectGpuWindows();
} else if (platform === 'darwin') {
let integratedName = null; return detectGpuMac();
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
// console.log('Checking line:', line);
if (line.includes('VGA') || line.includes('3D')) {
// console.log('Line contains VGA or 3D');
const match = line.match(/\[([^\]]+)\]/g);
let modelName = null;
if (match && match.length >= 2) {
modelName = match[1].slice(1, -1);
}
if (line.includes('10de:') || line.toLowerCase().includes('nvidia')) {
hasNvidia = true;
dedicatedName = "NVIDIA " + modelName || 'NVIDIA GPU';
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (line.includes('1002:') || line.toLowerCase().includes('amd') || line.toLowerCase().includes('radeon')) {
hasAmd = true;
dedicatedName = "AMD " + modelName || 'AMD GPU';
console.log('Detected AMD GPU:', dedicatedName);
} else if (line.includes('8086:') || line.toLowerCase().includes('intel')) {
integratedName = "Intel " + modelName || 'Intel GPU';
console.log('Detected Intel GPU:', integratedName);
}
}
}
// console.log('hasNvidia:', hasNvidia, 'hasAmd:', hasAmd, 'integratedName:', integratedName, 'dedicatedName:', dedicatedName);
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else { } else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null }; return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
} }
} catch (error) { } catch (error) {
console.warn('GPU detection failed, falling back to integrated:', error.message); console.warn('GPU detection failed, falling back to integrated:', error.message);
@@ -122,6 +85,121 @@ function detectGpu() {
} }
} }
function detectGpuLinux() {
const output = execSync('lspci -nn | grep \'VGA\\|3D\'', { encoding: 'utf8' });
const lines = output.split('\n').filter(line => line.trim());
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
if (line.includes('VGA') || line.includes('3D')) {
const match = line.match(/\[([^\]]+)\]/g);
let modelName = null;
if (match && match.length >= 2) {
modelName = match[1].slice(1, -1);
}
if (line.includes('10de:') || line.toLowerCase().includes('nvidia')) {
hasNvidia = true;
dedicatedName = "NVIDIA " + modelName || 'NVIDIA GPU';
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (line.includes('1002:') || line.toLowerCase().includes('amd') || line.toLowerCase().includes('radeon')) {
hasAmd = true;
dedicatedName = "AMD " + modelName || 'AMD GPU';
console.log('Detected AMD GPU:', dedicatedName);
} else if (line.includes('8086:') || line.toLowerCase().includes('intel')) {
integratedName = "Intel " + modelName || 'Intel GPU';
console.log('Detected Intel GPU:', integratedName);
}
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
}
}
function detectGpuWindows() {
const output = execSync('wmic path win32_VideoController get name', { encoding: 'utf8' });
const lines = output.split('\n').map(line => line.trim()).filter(line => line && line !== 'Name');
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
const lowerLine = line.toLowerCase();
if (lowerLine.includes('nvidia')) {
hasNvidia = true;
dedicatedName = line;
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (lowerLine.includes('amd') || lowerLine.includes('radeon')) {
hasAmd = true;
dedicatedName = line;
console.log('Detected AMD GPU:', dedicatedName);
} else if (lowerLine.includes('intel')) {
integratedName = line;
console.log('Detected Intel GPU:', integratedName);
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
}
}
function detectGpuMac() {
const output = execSync('system_profiler SPDisplaysDataType', { encoding: 'utf8' });
const lines = output.split('\n');
let integratedName = null;
let dedicatedName = null;
let hasNvidia = false;
let hasAmd = false;
for (const line of lines) {
if (line.includes('Chipset Model:')) {
const gpuName = line.split('Chipset Model:')[1].trim();
const lowerGpu = gpuName.toLowerCase();
if (lowerGpu.includes('nvidia')) {
hasNvidia = true;
dedicatedName = gpuName;
console.log('Detected NVIDIA GPU:', dedicatedName);
} else if (lowerGpu.includes('amd') || lowerGpu.includes('radeon')) {
hasAmd = true;
dedicatedName = gpuName;
console.log('Detected AMD GPU:', dedicatedName);
} else if (lowerGpu.includes('intel') || lowerGpu.includes('iris') || lowerGpu.includes('uhd')) {
integratedName = gpuName;
console.log('Detected Intel GPU:', integratedName);
} else if (!dedicatedName && !integratedName) {
// Fallback for Apple Silicon or other
integratedName = gpuName;
}
}
}
if (hasNvidia) {
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Integrated GPU', dedicatedName };
} else if (hasAmd) {
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Integrated GPU', dedicatedName };
} else {
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Integrated GPU', dedicatedName: null };
}
}
function setupGpuEnvironment(gpuPreference) { function setupGpuEnvironment(gpuPreference) {
if (process.platform !== 'linux') { if (process.platform !== 'linux') {
return {}; return {};
@@ -140,12 +218,17 @@ function setupGpuEnvironment(gpuPreference) {
const envVars = {}; const envVars = {};
if (finalPreference === 'dedicated') { if (finalPreference === 'dedicated') {
envVars.DRI_PRIME = '1';
if (detected.vendor === 'nvidia') { if (detected.vendor === 'nvidia') {
envVars.__NV_PRIME_RENDER_OFFLOAD = '1'; envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia'; envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
envVars.__GL_SHADER_DISK_CACHE = '1'; const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
envVars.__GL_SHADER_DISK_CACHE_PATH = '/tmp'; if (fs.existsSync(nvidiaEglFile)) {
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
} else {
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
}
} else {
envVars.DRI_PRIME = '1';
} }
console.log('GPU environment variables:', envVars); console.log('GPU environment variables:', envVars);
} else { } else {

3
dev-app-update.yml Normal file
View File

@@ -0,0 +1,3 @@
provider: github
owner: amiayweb # Change to your own GitHub username
repo: Hytale-F2P

284
docs/AUTO-UPDATES.md Normal file
View File

@@ -0,0 +1,284 @@
# Auto-Updates System
This document explains how the automatic update system works in the Hytale F2P Launcher.
## Overview
The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
## How It Works
### 1. Update Checking
- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
- **Manual Check**: Users can manually check for updates through the UI
- **Update Source**: Updates are fetched from GitHub Releases
### 2. Update Process
1. **Check for Updates**: The app queries GitHub Releases for a newer version
2. **Notify User**: If an update is available, the user is notified via the UI
3. **Download**: The update is automatically downloaded in the background
4. **Progress Tracking**: Download progress is shown to the user
5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
### 3. Installation
- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
- Users can also manually trigger installation through the UI
- The app will restart automatically after installation
## Version Detection & Comparison
### Current Version Source
The app's current version is read from `package.json`:
```json
{
"version": "2.0.2b"
}
```
This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
### How Version Detection Works
1. **Current Version**: The app knows its own version from `package.json`, which is:
- Read at build time
- Embedded in the application binary
- Stored in the app's metadata
2. **Fetching Latest Version**: When checking for updates, electron-updater:
- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
- The metadata file contains:
```yaml
version: 2.0.3
releaseDate: '2024-01-15T10:30:00.000Z'
path: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: ...
```
3. **Version Comparison**: electron-updater uses semantic versioning comparison:
- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
- An update is available if the remote version is **greater than** the current version
- Examples:
- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
4. **Version Format Handling**:
- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
### Update Metadata Files
When you build and publish a release, electron-builder generates platform-specific metadata files:
**Windows/Linux** (`latest.yml`):
```yaml
version: 2.0.3
files:
- url: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: abc123...
size: 12345678
path: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: abc123...
releaseDate: '2024-01-15T10:30:00.000Z'
```
**macOS** (`latest-mac.yml`):
```yaml
version: 2.0.3
files:
- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
sha512: def456...
size: 23456789
path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
sha512: def456...
releaseDate: '2024-01-15T10:30:00.000Z'
```
These files are:
- Automatically generated during build
- Uploaded to GitHub Releases
- Fetched by electron-updater to check for updates
- Used to determine if an update is available and what to download
### The Check Process in Detail
When `appUpdater.checkForUpdatesAndNotify()` is called:
1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
2. **Fetch Update Info**:
- Makes HTTP request to GitHub Releases API or reads `latest.yml`
- Gets the version number from the metadata
3. **Compare Versions**:
- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
- If remote > current: update available
- If remote <= current: no update
4. **Emit Events**:
- `update-available` if newer version found
- `update-not-available` if already up to date
5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
### Example Flow
```
App Version: 2.0.2 (from package.json)
Check GitHub Releases API
Latest Release: 2.0.3
Compare: 2.0.3 > 2.0.2? YES
Emit: 'update-available' event
Download update automatically
Emit: 'update-downloaded' event
User can install on next restart
```
## Components
### AppUpdater Class (`backend/appUpdater.js`)
The main class that handles all update operations:
- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
- **`quitAndInstall()`**: Quits the app and installs the downloaded update
### Events
The AppUpdater emits the following events that the UI can listen to:
- `update-checking`: Update check has started
- `update-available`: A new update is available
- `update-not-available`: App is up to date
- `update-download-progress`: Download progress updates
- `update-downloaded`: Update has finished downloading
- `update-error`: An error occurred during the update process
## Configuration
### Package.json
The publish configuration in `package.json` tells electron-builder where to publish updates:
```json
"publish": {
"provider": "github",
"owner": "amiayweb",
"repo": "Hytale-F2P"
}
```
This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
## Publishing Updates
### For Developers
1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
2. **Build the App**: Run the build command for your platform:
```bash
npm run build:win # Windows
npm run build:mac # macOS
npm run build:linux # Linux
```
3. **Publish to GitHub**: When building with electron-builder, it will:
- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
- Make them available for auto-update
4. **Release on GitHub**: Create a GitHub Release with the new version tag
### Important Notes
- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
## Testing Updates
### Development Mode
To test updates during development, create a `dev-app-update.yml` file in the project root:
```yaml
owner: amiayweb
repo: Hytale-F2P
provider: github
```
Then enable dev mode in the code:
```javascript
autoUpdater.forceDevUpdateConfig = true;
```
### Local Testing
For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
## User Experience
### What Users See
1. **On Startup**: The app silently checks for updates in the background
2. **Update Available**: A notification appears if an update is found
3. **Downloading**: Progress bar shows download status
4. **Ready to Install**: User is notified when the update is ready
5. **Installation**: Update installs on app restart or when user clicks "Install Now"
### User Actions
- Users can manually check for updates through the settings/update menu
- Users can choose to install immediately or wait until next app launch
- Users can continue using the app while updates download in the background
## Troubleshooting
### Updates Not Working
1. **Check GitHub Releases**: Ensure releases are published on GitHub
2. **Check Version**: Make sure the version in `package.json` is higher than the current release
3. **Check Logs**: Check the app logs for update-related errors
4. **Code Signing (macOS)**: Verify the app is properly code-signed
### Common Issues
- **"Update not available"**: Version in `package.json` may not be higher than the current release
- **"Download failed"**: Network issues or GitHub API rate limits
- **"Installation failed"**: Permissions issue or app is running from an unsupported location
## Technical Details
### Supported Platforms
- **Windows**: NSIS installer (auto-update supported)
- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
### Update Files Generated
When building, electron-builder generates:
- `latest.yml` (Windows/Linux)
- `latest-mac.yml` (macOS)
- `latest-linux.yml` (Linux)
These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
## References
- [electron-updater Documentation](https://www.electron.build/auto-update)
- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)

View File

@@ -0,0 +1,78 @@
# Clearing Electron-Updater Cache
To force electron-updater to re-download an update file, you need to clear the cached download.
## Quick Method (Terminal)
### macOS
```bash
# Remove the entire cache directory
rm -rf ~/Library/Caches/hytale-f2p-launcher
# Or just remove pending downloads
rm -rf ~/Library/Caches/hytale-f2p-launcher/pending
```
### Windows
```bash
# Remove the entire cache directory
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater"
# Or just remove pending downloads
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater\pending"
```
### Linux
```bash
# Remove the entire cache directory
rm -rf ~/.cache/hytale-f2p-launcher-updater
# Or just remove pending downloads
rm -rf ~/.cache/hytale-f2p-launcher-updater/pending
```
## Cache Locations
electron-updater stores downloaded updates in:
- **macOS**: `~/Library/Caches/hytale-f2p-launcher/`
- **Windows**: `%LOCALAPPDATA%\hytale-f2p-launcher-updater\`
- **Linux**: `~/.cache/hytale-f2p-launcher-updater/`
The cache typically contains:
- `pending/` - Downloaded update files waiting to be installed
- Metadata files about available updates
## After Clearing
After clearing the cache:
1. Restart the launcher
2. It will check for updates again
3. The update will be re-downloaded from scratch
## Programmatic Method
You can also clear the cache programmatically by adding this to your code:
```javascript
const { autoUpdater } = require('electron-updater');
const path = require('path');
const fs = require('fs');
const os = require('os');
function clearUpdateCache() {
const cacheDir = path.join(
os.homedir(),
process.platform === 'win32'
? 'AppData/Local/hytale-f2p-launcher-updater'
: process.platform === 'darwin'
? 'Library/Caches/hytale-f2p-launcher'
: '.cache/hytale-f2p-launcher-updater'
);
if (fs.existsSync(cacheDir)) {
fs.rmSync(cacheDir, { recursive: true, force: true });
console.log('Update cache cleared');
}
}
```

196
docs/TESTING-UPDATES.md Normal file
View File

@@ -0,0 +1,196 @@
# Testing Auto-Updates
This guide explains how to test the auto-update system during development.
## Quick Start
### Option 1: Test with GitHub Releases (Easiest)
1. **Set up dev-app-update.yml** (already done):
```yaml
provider: github
owner: amiayweb
repo: Hytale-F2P
```
2. **Lower your current version** in `package.json`:
- Change version to something lower than what's on GitHub (e.g., `2.0.1` if GitHub has `2.0.3`)
3. **Run the app in dev mode**:
```bash
npm run dev
# or
npm start
```
4. **The app will check for updates** 3 seconds after startup
- If a newer version exists on GitHub, it will detect it
- Check the console logs for update messages
### Option 2: Test with Local HTTP Server
For more control, you can set up a local server:
1. **Create a test update server**:
```bash
# Create a test directory
mkdir -p test-updates
cd test-updates
```
2. **Build a test version** with a higher version number:
```bash
# In package.json, set version to 2.0.4
npm run build
```
3. **Copy the generated files** to your test server:
- Copy `dist/latest.yml` (or `latest-mac.yml` for macOS)
- Copy the built installer/package
4. **Start a simple HTTP server**:
```bash
# Using Python
python3 -m http.server 8080
# Or using Node.js http-server
npx http-server -p 8080
```
5. **Update dev-app-update.yml** to point to local server:
```yaml
provider: generic
url: http://localhost:8080
```
6. **Run the app** and it will check your local server
## Testing Steps
### 1. Prepare Test Environment
**Current version**: `2.0.3` (in package.json)
**Test version**: `2.0.4` (on GitHub or local server)
### 2. Run the App
```bash
npm run dev
```
### 3. Watch for Update Events
The app will automatically check for updates 3 seconds after startup. Watch the console for:
```
Checking for updates...
Update available: 2.0.4
```
### 4. Check Console Logs
Look for these messages:
- `Checking for updates...` - Update check started
- `Update available: 2.0.4` - New version found
- `Download speed: ...` - Download progress
- `Update downloaded: 2.0.4` - Download complete
### 5. Test UI Integration
The app sends these events to the renderer:
- `update-checking`
- `update-available` (with version info)
- `update-download-progress` (with progress data)
- `update-downloaded` (ready to install)
You can listen to these in your frontend code to show update notifications.
## Manual Testing
### Trigger Manual Update Check
You can also trigger a manual check via IPC:
```javascript
// In renderer process
const result = await window.electronAPI.invoke('check-for-updates');
console.log(result);
```
### Install Update
After an update is downloaded:
```javascript
// In renderer process
await window.electronAPI.invoke('quit-and-install-update');
```
## Testing Scenarios
### Scenario 1: Update Available
1. Set `package.json` version to `2.0.1`
2. Ensure GitHub has version `2.0.3` or higher
3. Run app → Should detect update
### Scenario 2: Already Up to Date
1. Set `package.json` version to `2.0.3`
2. Ensure GitHub has version `2.0.3` or lower
3. Run app → Should show "no update available"
### Scenario 3: Prerelease Version
1. Set `package.json` version to `2.0.2b`
2. Ensure GitHub has version `2.0.3`
3. Run app → Should detect update (prerelease < release)
## Troubleshooting
### Update Not Detected
1. **Check dev-app-update.yml exists** in project root
2. **Verify dev mode is enabled** - Check console for "Dev update mode enabled"
3. **Check version numbers** - Remote version must be higher than current
4. **Check network** - App needs internet to reach GitHub/local server
5. **Check logs** - Look for error messages in console
### Common Errors
- **"Cannot find module 'electron-updater'"**: Run `npm install`
- **"Update check failed"**: Check network connection or GitHub API access
- **"No update available"**: Version comparison issue - check versions
### Debug Mode
Enable more verbose logging by checking the console output. The logger will show:
- Update check requests
- Version comparisons
- Download progress
- Any errors
## Testing with Real GitHub Releases
For the most realistic test:
1. **Create a test release on GitHub**:
- Build the app with version `2.0.4`
- Create a GitHub release with tag `v2.0.4`
- Upload the built files
2. **Lower your local version**:
- Set `package.json` to `2.0.3`
3. **Run the app**:
- It will check GitHub and find `2.0.4`
- Download and install the update
## Notes
- **Dev mode only works when app is NOT packaged** (`!app.isPackaged`)
- **Production builds** ignore `dev-app-update.yml` and use the built-in `app-update.yml`
- **macOS**: Code signing is required for updates to work in production
- **Windows**: NSIS installer is required for auto-updates
## Next Steps
Once testing is complete:
1. Remove or comment out `forceDevUpdateConfig` for production
2. Ensure proper code signing for macOS
3. Set up CI/CD to automatically publish releases

153
main.js
View File

@@ -1,19 +1,36 @@
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const path = require('path'); const path = require('path');
require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const fs = require('fs'); const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher'); const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
const UpdateManager = require('./backend/updateManager'); const UpdateManager = require('./backend/updateManager');
const logger = require('./backend/logger'); const logger = require('./backend/logger');
const profileManager = require('./backend/managers/profileManager'); const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole(); logger.interceptConsole();
// Single instance lock
const gotTheLock = app.requestSingleInstanceLock();
if (!gotTheLock) {
console.log('Another instance is already running. Quitting...');
app.quit();
} else {
app.on('second-instance', (event, commandLine, workingDirectory) => {
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
});
}
let mainWindow; let mainWindow;
let updateManager; let updateManager;
let discordRPC = null; let discordRPC = null;
// Discord Rich Presence setup // Discord Rich Presence setup
const DISCORD_CLIENT_ID = '1462244937868513373'; const DISCORD_CLIENT_ID = process.env.DISCORD_CLIENT_ID;
function initDiscordRPC() { function initDiscordRPC() {
try { try {
@@ -80,19 +97,47 @@ function toggleDiscordRPC(enabled) {
console.log('Discord RPC disconnected successfully'); console.log('Discord RPC disconnected successfully');
} catch (error) { } catch (error) {
console.error('Error disconnecting Discord RPC:', error.message); console.error('Error disconnecting Discord RPC:', error.message);
discordRPC = null; // Force null même en cas d'erreur discordRPC = null;
} }
} }
} }
function createSplashScreen() {
const splashWindow = new BrowserWindow({
width: 500,
height: 350,
frame: false,
transparent: true,
alwaysOnTop: true,
resizable: false,
skipTaskbar: true,
webPreferences: {
nodeIntegration: false,
contextIsolation: true
}
});
splashWindow.loadFile('GUI/splash.html');
splashWindow.center();
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
setTimeout(() => {
splashWindow.close();
createWindow();
}, 2500);
}
function createWindow() { function createWindow() {
mainWindow = new BrowserWindow({ mainWindow = new BrowserWindow({
width: 1280, width: 1280,
height: 720, height: 720,
minWidth: 900,
minHeight: 600,
frame: false, frame: false,
resizable: false, resizable: true,
alwaysOnTop: false, alwaysOnTop: false,
backgroundColor: '#090909', backgroundColor: '#090909',
show: false,
webPreferences: { webPreferences: {
preload: path.join(__dirname, 'preload.js'), preload: path.join(__dirname, 'preload.js'),
nodeIntegration: false, nodeIntegration: false,
@@ -104,6 +149,10 @@ function createWindow() {
mainWindow.loadFile('GUI/index.html'); mainWindow.loadFile('GUI/index.html');
mainWindow.once('ready-to-show', () => {
mainWindow.show();
});
// Cleanup Discord RPC when window is closed // Cleanup Discord RPC when window is closed
mainWindow.on('closed', () => { mainWindow.on('closed', () => {
console.log('Main window closed, cleaning up Discord RPC...'); console.log('Main window closed, cleaning up Discord RPC...');
@@ -141,9 +190,20 @@ function createWindow() {
if (input.key === 'F5') { if (input.key === 'F5') {
event.preventDefault(); event.preventDefault();
} }
// Close application shortcuts
const isMac = process.platform === 'darwin';
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
(!isMac && input.alt && input.key === 'F4');
if (quitShortcut) {
app.quit();
}
}); });
mainWindow.webContents.on('context-menu', (e) => { mainWindow.webContents.on('context-menu', (e) => {
e.preventDefault(); e.preventDefault();
}); });
@@ -152,7 +212,9 @@ function createWindow() {
} }
app.whenReady().then(async () => { app.whenReady().then(async () => {
const packageJson = require('./package.json');
console.log('=== HYTALE F2P LAUNCHER STARTED ==='); console.log('=== HYTALE F2P LAUNCHER STARTED ===');
console.log('Launcher version:', packageJson.version);
console.log('Platform:', process.platform); console.log('Platform:', process.platform);
console.log('Architecture:', process.arch); console.log('Architecture:', process.arch);
console.log('Electron version:', process.versions.electron); console.log('Electron version:', process.versions.electron);
@@ -177,7 +239,7 @@ app.whenReady().then(async () => {
// Initialize Profile Manager (runs migration if needed) // Initialize Profile Manager (runs migration if needed)
profileManager.init(); profileManager.init();
createWindow(); createSplashScreen();
setTimeout(async () => { setTimeout(async () => {
let timeoutReached = false; let timeoutReached = false;
@@ -288,11 +350,10 @@ app.on('window-all-closed', () => {
cleanupDiscordRPC(); cleanupDiscordRPC();
if (process.platform !== 'darwin') { app.quit();
app.quit();
}
}); });
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => { ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
try { try {
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total) => {
@@ -310,7 +371,18 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference); const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
if (closeOnStart) {
console.log('Close Launcher on start enabled, quitting application...');
setTimeout(() => {
app.quit();
}, 1000);
}
}
return result; return result;
} catch (error) { } catch (error) {
console.error('Launch error:', error); console.error('Launch error:', error);
const errorMessage = error.message || error.toString(); const errorMessage = error.message || error.toString();
@@ -327,6 +399,11 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => { ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => {
try { try {
// Signal installation start
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-start');
}
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
const data = { const data = {
@@ -342,11 +419,21 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath)
const result = await installGame(playerName, progressCallback, javaPath, installPath); const result = await installGame(playerName, progressCallback, javaPath, installPath);
// Signal installation end
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
return result; return result;
} catch (error) { } catch (error) {
console.error('Install error:', error); console.error('Install error:', error);
const errorMessage = error.message || error.toString(); const errorMessage = error.message || error.toString();
// Signal installation end on error too
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
return { success: false, error: errorMessage }; return { success: false, error: errorMessage };
} }
}); });
@@ -405,7 +492,26 @@ ipcMain.handle('load-discord-rpc', () => {
return loadDiscordRPC(); return loadDiscordRPC();
}); });
ipcMain.handle('save-language', (event, language) => {
saveLanguage(language);
return { success: true };
});
ipcMain.handle('load-language', () => {
return loadLanguage();
});
ipcMain.handle('save-close-launcher', (event, enabled) => {
saveCloseLauncherOnStart(enabled);
return { success: true };
});
ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart();
});
ipcMain.handle('select-install-path', async () => { ipcMain.handle('select-install-path', async () => {
const result = await dialog.showOpenDialog(mainWindow, { const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openDirectory'], properties: ['openDirectory'],
title: 'Select Installation Folder' title: 'Select Installation Folder'
@@ -617,6 +723,10 @@ ipcMain.handle('get-local-app-data', async () => {
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local'); return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
}); });
ipcMain.handle('get-env-var', async (event, key) => {
return process.env[key];
});
ipcMain.handle('get-user-id', async () => { ipcMain.handle('get-user-id', async () => {
try { try {
const { getOrCreatePlayerId } = require('./backend/launcher'); const { getOrCreatePlayerId } = require('./backend/launcher');
@@ -727,11 +837,10 @@ ipcMain.handle('open-download-page', async () => {
await shell.openExternal(updateManager.getDownloadUrl()); await shell.openExternal(updateManager.getDownloadUrl());
setTimeout(() => { setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) { app.quit();
mainWindow.close();
}
}, 1000); }, 1000);
return { success: true }; return { success: true };
} catch (error) { } catch (error) {
console.error('Error opening download page:', error); console.error('Error opening download page:', error);
@@ -773,17 +882,31 @@ ipcMain.handle('get-detected-gpu', () => {
}); });
ipcMain.handle('window-close', () => { ipcMain.handle('window-close', () => {
if (mainWindow && !mainWindow.isDestroyed()) { app.quit();
mainWindow.close();
}
}); });
ipcMain.handle('window-minimize', () => { ipcMain.handle('window-minimize', () => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.minimize(); mainWindow.minimize();
} }
}); });
ipcMain.handle('window-maximize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
if (mainWindow.isMaximized()) {
mainWindow.unmaximize();
} else {
mainWindow.maximize();
}
}
});
ipcMain.handle('get-version', () => {
const packageJson = require('./package.json');
return packageJson.version;
});
ipcMain.handle('get-log-directory', () => { ipcMain.handle('get-log-directory', () => {
return logger.getLogDirectory(); return logger.getLogDirectory();
}); });

133
package-lock.json generated
View File

@@ -1,17 +1,19 @@
{ {
"name": "hytale-f2p-launcherv2", "name": "hytale-f2p-launcher",
"version": "2.0.2b", "version": "2.0.11",
"lockfileVersion": 3, "lockfileVersion": 3,
"requires": true, "requires": true,
"packages": { "packages": {
"": { "": {
"name": "hytale-f2p-launcherv2", "name": "hytale-f2p-launcher",
"version": "2.0.2b", "version": "2.0.11",
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"adm-zip": "^0.5.10", "adm-zip": "^0.5.10",
"axios": "^1.6.0", "axios": "^1.6.0",
"discord-rpc": "^4.0.1", "discord-rpc": "^4.0.1",
"dotenv": "^17.2.3",
"electron-updater": "^6.7.3",
"tar": "^6.2.1", "tar": "^6.2.1",
"uuid": "^9.0.1" "uuid": "^9.0.1"
}, },
@@ -1018,6 +1020,19 @@
"electron-builder-squirrel-windows": "26.4.0" "electron-builder-squirrel-windows": "26.4.0"
} }
}, },
"node_modules/app-builder-lib/node_modules/dotenv": {
"version": "16.6.1",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
"dev": true,
"license": "BSD-2-Clause",
"engines": {
"node": ">=12"
},
"funding": {
"url": "https://dotenvx.com"
}
},
"node_modules/app-builder-lib/node_modules/fs-extra": { "node_modules/app-builder-lib/node_modules/fs-extra": {
"version": "10.1.0", "version": "10.1.0",
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz", "resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
@@ -1073,7 +1088,6 @@
"version": "2.0.1", "version": "2.0.1",
"resolved": "https://registry.npmjs.org/argparse/-/argparse-2.0.1.tgz", "resolved": "https://registry.npmjs.org/argparse/-/argparse-2.0.1.tgz",
"integrity": "sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==", "integrity": "sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==",
"dev": true,
"license": "Python-2.0" "license": "Python-2.0"
}, },
"node_modules/assert-plus": { "node_modules/assert-plus": {
@@ -1283,7 +1297,6 @@
"version": "9.5.1", "version": "9.5.1",
"resolved": "https://registry.npmjs.org/builder-util-runtime/-/builder-util-runtime-9.5.1.tgz", "resolved": "https://registry.npmjs.org/builder-util-runtime/-/builder-util-runtime-9.5.1.tgz",
"integrity": "sha512-qt41tMfgHTllhResqM5DcnHyDIWNgzHvuY2jDcYP9iaGpkWxTUzV6GQjDeLnlR1/DtdlcsWQbA7sByMpmJFTLQ==", "integrity": "sha512-qt41tMfgHTllhResqM5DcnHyDIWNgzHvuY2jDcYP9iaGpkWxTUzV6GQjDeLnlR1/DtdlcsWQbA7sByMpmJFTLQ==",
"dev": true,
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"debug": "^4.3.4", "debug": "^4.3.4",
@@ -1711,7 +1724,6 @@
"version": "4.4.3", "version": "4.4.3",
"resolved": "https://registry.npmjs.org/debug/-/debug-4.4.3.tgz", "resolved": "https://registry.npmjs.org/debug/-/debug-4.4.3.tgz",
"integrity": "sha512-RGwwWnwQvkVfavKVt22FGLw+xYSdzARwm0ru6DhTVA3umU5hZc28V3kO4stgYryrTlLpuvgI9GiijltAjNbcqA==", "integrity": "sha512-RGwwWnwQvkVfavKVt22FGLw+xYSdzARwm0ru6DhTVA3umU5hZc28V3kO4stgYryrTlLpuvgI9GiijltAjNbcqA==",
"dev": true,
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"ms": "^2.1.3" "ms": "^2.1.3"
@@ -1962,10 +1974,9 @@
} }
}, },
"node_modules/dotenv": { "node_modules/dotenv": {
"version": "16.6.1", "version": "17.2.3",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz", "resolved": "https://registry.npmjs.org/dotenv/-/dotenv-17.2.3.tgz",
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==", "integrity": "sha512-JVUnt+DUIzu87TABbhPmNfVdBDt18BLOWjMUFJMSi/Qqg7NTYtabbvSNJGOJ7afbRuv9D/lngizHtP7QyLQ+9w==",
"dev": true,
"license": "BSD-2-Clause", "license": "BSD-2-Clause",
"engines": { "engines": {
"node": ">=12" "node": ">=12"
@@ -1990,6 +2001,19 @@
"url": "https://dotenvx.com" "url": "https://dotenvx.com"
} }
}, },
"node_modules/dotenv-expand/node_modules/dotenv": {
"version": "16.6.1",
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
"dev": true,
"license": "BSD-2-Clause",
"engines": {
"node": ">=12"
},
"funding": {
"url": "https://dotenvx.com"
}
},
"node_modules/dunder-proto": { "node_modules/dunder-proto": {
"version": "1.0.1", "version": "1.0.1",
"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz", "resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
@@ -2178,6 +2202,69 @@
"node": ">= 10.0.0" "node": ">= 10.0.0"
} }
}, },
"node_modules/electron-updater": {
"version": "6.7.3",
"resolved": "https://registry.npmjs.org/electron-updater/-/electron-updater-6.7.3.tgz",
"integrity": "sha512-EgkT8Z9noqXKbwc3u5FkJA+r48jwZ5DTUiOkJMOTEEH//n5Am6wfQGz7nvSFEA2oIAMv9jRzn5JKTyWeSKOPgg==",
"license": "MIT",
"dependencies": {
"builder-util-runtime": "9.5.1",
"fs-extra": "^10.1.0",
"js-yaml": "^4.1.0",
"lazy-val": "^1.0.5",
"lodash.escaperegexp": "^4.1.2",
"lodash.isequal": "^4.5.0",
"semver": "~7.7.3",
"tiny-typed-emitter": "^2.1.0"
}
},
"node_modules/electron-updater/node_modules/fs-extra": {
"version": "10.1.0",
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
"integrity": "sha512-oRXApq54ETRj4eMiFzGnHWGy+zo5raudjuxN0b8H7s/RU2oW0Wvsx9O0ACRN/kRq9E8Vu/ReskGB5o3ji+FzHQ==",
"license": "MIT",
"dependencies": {
"graceful-fs": "^4.2.0",
"jsonfile": "^6.0.1",
"universalify": "^2.0.0"
},
"engines": {
"node": ">=12"
}
},
"node_modules/electron-updater/node_modules/jsonfile": {
"version": "6.2.0",
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
"license": "MIT",
"dependencies": {
"universalify": "^2.0.0"
},
"optionalDependencies": {
"graceful-fs": "^4.1.6"
}
},
"node_modules/electron-updater/node_modules/semver": {
"version": "7.7.3",
"resolved": "https://registry.npmjs.org/semver/-/semver-7.7.3.tgz",
"integrity": "sha512-SdsKMrI9TdgjdweUSR9MweHA4EJ8YxHn8DFaDisvhVlUOe4BF1tLD7GAj0lIqWVl+dPb/rExr0Btby5loQm20Q==",
"license": "ISC",
"bin": {
"semver": "bin/semver.js"
},
"engines": {
"node": ">=10"
}
},
"node_modules/electron-updater/node_modules/universalify": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
"license": "MIT",
"engines": {
"node": ">= 10.0.0"
}
},
"node_modules/electron-winstaller": { "node_modules/electron-winstaller": {
"version": "5.4.0", "version": "5.4.0",
"resolved": "https://registry.npmjs.org/electron-winstaller/-/electron-winstaller-5.4.0.tgz", "resolved": "https://registry.npmjs.org/electron-winstaller/-/electron-winstaller-5.4.0.tgz",
@@ -2759,7 +2846,6 @@
"version": "4.2.11", "version": "4.2.11",
"resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.2.11.tgz", "resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.2.11.tgz",
"integrity": "sha512-RbJ5/jmFcNNCcDV5o9eTnBLJ/HszWV0P73bc+Ff4nS/rJj+YaS6IGyiOL0VoBYX+l1Wrl3k63h/KrH+nhJ0XvQ==", "integrity": "sha512-RbJ5/jmFcNNCcDV5o9eTnBLJ/HszWV0P73bc+Ff4nS/rJj+YaS6IGyiOL0VoBYX+l1Wrl3k63h/KrH+nhJ0XvQ==",
"dev": true,
"license": "ISC" "license": "ISC"
}, },
"node_modules/has-flag": { "node_modules/has-flag": {
@@ -3082,7 +3168,6 @@
"version": "4.1.1", "version": "4.1.1",
"resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.1.tgz", "resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.1.tgz",
"integrity": "sha512-qQKT4zQxXl8lLwBtHMWwaTcGfFOZviOJet3Oy/xmGk2gZH677CJM9EvtfdSkgWcATZhj/55JZ0rmy3myCT5lsA==", "integrity": "sha512-qQKT4zQxXl8lLwBtHMWwaTcGfFOZviOJet3Oy/xmGk2gZH677CJM9EvtfdSkgWcATZhj/55JZ0rmy3myCT5lsA==",
"dev": true,
"license": "MIT", "license": "MIT",
"dependencies": { "dependencies": {
"argparse": "^2.0.1" "argparse": "^2.0.1"
@@ -3150,7 +3235,6 @@
"version": "1.0.5", "version": "1.0.5",
"resolved": "https://registry.npmjs.org/lazy-val/-/lazy-val-1.0.5.tgz", "resolved": "https://registry.npmjs.org/lazy-val/-/lazy-val-1.0.5.tgz",
"integrity": "sha512-0/BnGCCfyUMkBpeDgWihanIAF9JmZhHBgUhEqzvf+adhNGLoP6TaiI5oF8oyb3I45P+PcnrqihSf01M0l0G5+Q==", "integrity": "sha512-0/BnGCCfyUMkBpeDgWihanIAF9JmZhHBgUhEqzvf+adhNGLoP6TaiI5oF8oyb3I45P+PcnrqihSf01M0l0G5+Q==",
"dev": true,
"license": "MIT" "license": "MIT"
}, },
"node_modules/lodash": { "node_modules/lodash": {
@@ -3160,6 +3244,19 @@
"dev": true, "dev": true,
"license": "MIT" "license": "MIT"
}, },
"node_modules/lodash.escaperegexp": {
"version": "4.1.2",
"resolved": "https://registry.npmjs.org/lodash.escaperegexp/-/lodash.escaperegexp-4.1.2.tgz",
"integrity": "sha512-TM9YBvyC84ZxE3rgfefxUWiQKLilstD6k7PTGt6wfbtXF8ixIJLOL3VYyV/z+ZiPLsVxAsKAFVwWlWeb2Y8Yyw==",
"license": "MIT"
},
"node_modules/lodash.isequal": {
"version": "4.5.0",
"resolved": "https://registry.npmjs.org/lodash.isequal/-/lodash.isequal-4.5.0.tgz",
"integrity": "sha512-pDo3lu8Jhfjqls6GkMgpahsF9kCyayhgykjyLMNFTKWrpVdAQtYyB4muAMWozBB4ig/dtWAmsMxLEI8wuz+DYQ==",
"deprecated": "This package is deprecated. Use require('node:util').isDeepStrictEqual instead.",
"license": "MIT"
},
"node_modules/log-symbols": { "node_modules/log-symbols": {
"version": "4.1.0", "version": "4.1.0",
"resolved": "https://registry.npmjs.org/log-symbols/-/log-symbols-4.1.0.tgz", "resolved": "https://registry.npmjs.org/log-symbols/-/log-symbols-4.1.0.tgz",
@@ -3476,7 +3573,6 @@
"version": "2.1.3", "version": "2.1.3",
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.3.tgz", "resolved": "https://registry.npmjs.org/ms/-/ms-2.1.3.tgz",
"integrity": "sha512-6FlzubTLZG3J2a/NVCAleEhjzq5oxgHyaCU9yYXvcLsvoVaHJq/s5xXI6/XXP6tz7R9xAOtHnSO/tXtF3WRTlA==", "integrity": "sha512-6FlzubTLZG3J2a/NVCAleEhjzq5oxgHyaCU9yYXvcLsvoVaHJq/s5xXI6/XXP6tz7R9xAOtHnSO/tXtF3WRTlA==",
"dev": true,
"license": "MIT" "license": "MIT"
}, },
"node_modules/negotiator": { "node_modules/negotiator": {
@@ -4131,7 +4227,6 @@
"version": "1.4.4", "version": "1.4.4",
"resolved": "https://registry.npmjs.org/sax/-/sax-1.4.4.tgz", "resolved": "https://registry.npmjs.org/sax/-/sax-1.4.4.tgz",
"integrity": "sha512-1n3r/tGXO6b6VXMdFT54SHzT9ytu9yr7TaELowdYpMqY/Ao7EnlQGmAQ1+RatX7Tkkdm6hONI2owqNx2aZj5Sw==", "integrity": "sha512-1n3r/tGXO6b6VXMdFT54SHzT9ytu9yr7TaELowdYpMqY/Ao7EnlQGmAQ1+RatX7Tkkdm6hONI2owqNx2aZj5Sw==",
"dev": true,
"license": "BlueOak-1.0.0", "license": "BlueOak-1.0.0",
"engines": { "engines": {
"node": ">=11.0.0" "node": ">=11.0.0"
@@ -4602,6 +4697,12 @@
"semver": "bin/semver" "semver": "bin/semver"
} }
}, },
"node_modules/tiny-typed-emitter": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/tiny-typed-emitter/-/tiny-typed-emitter-2.1.0.tgz",
"integrity": "sha512-qVtvMxeXbVej0cQWKqVSSAHmKZEHAvxdF8HEUBFWts8h+xEo5m/lEiPakuyZ3BnCBjOD8i24kzNOiOLLgsSxhA==",
"license": "MIT"
},
"node_modules/tinyglobby": { "node_modules/tinyglobby": {
"version": "0.2.15", "version": "0.2.15",
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz", "resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz",

View File

@@ -1,6 +1,6 @@
{ {
"name": "hytale-f2p-launcherv2", "name": "hytale-f2p-launcher",
"version": "2.0.2b", "version": "2.0.11",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support", "description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://github.com/amiayweb/Hytale-F2P", "homepage": "https://github.com/amiayweb/Hytale-F2P",
"main": "main.js", "main": "main.js",
@@ -24,7 +24,7 @@
"mod-manager", "mod-manager",
"chat" "chat"
], ],
"maintainers": [ "maintainers": [
{ {
"name": "Terromur", "name": "Terromur",
"url": "https://github.com/Terromur" "url": "https://github.com/Terromur"
@@ -48,6 +48,8 @@
"adm-zip": "^0.5.10", "adm-zip": "^0.5.10",
"axios": "^1.6.0", "axios": "^1.6.0",
"discord-rpc": "^4.0.1", "discord-rpc": "^4.0.1",
"dotenv": "^17.2.3",
"electron-updater": "^6.7.3",
"tar": "^6.2.1", "tar": "^6.2.1",
"uuid": "^9.0.1" "uuid": "^9.0.1"
}, },
@@ -57,7 +59,7 @@
"build": { "build": {
"appId": "com.hytalef2p.launcher", "appId": "com.hytalef2p.launcher",
"productName": "Hytale F2P Launcher", "productName": "Hytale F2P Launcher",
"executableName": "hytale-f2p-launcherv2", "artifactName": "${name}_${version}_${arch}.${ext}",
"directories": { "directories": {
"output": "dist" "output": "dist"
}, },
@@ -66,29 +68,69 @@
"preload.js", "preload.js",
"backend/**/*", "backend/**/*",
"GUI/**/*", "GUI/**/*",
"package.json" "package.json",
".env"
], ],
"win": { "win": {
"target": [ "target": [
{ "target": "nsis", "arch": ["x64", "arm64"] }, {
{ "target": "portable", "arch": ["x64"] } "target": "nsis",
"arch": [
"x64",
"arm64"
]
}
], ],
"icon": "icon.ico" "icon": "icon.ico"
}, },
"linux": { "linux": {
"target": [ "target": [
{ "target": "AppImage", "arch": ["x64", "arm64"] }, {
{ "target": "deb", "arch": ["x64", "arm64"] }, "target": "AppImage",
{ "target": "rpm", "arch": ["x64", "arm64"] }, "arch": [
{ "target": "pacman", "arch": ["x64", "arm64"] } "x64",
"arm64"
]
},
{
"target": "deb",
"arch": [
"x64",
"arm64"
]
},
{
"target": "rpm",
"arch": [
"x64",
"arm64"
]
},
{
"target": "pacman",
"arch": [
"x64",
"arm64"
]
}
], ],
"icon": "build/icon.png", "icon": "build/icon.png",
"category": "Game" "category": "Game"
}, },
"mac": { "mac": {
"target": [ "target": [
{ "target": "dmg", "arch": ["universal"] }, {
{ "target": "zip", "arch": ["universal"] } "target": "dmg",
"arch": [
"universal"
]
},
{
"target": "zip",
"arch": [
"universal"
]
}
], ],
"icon": "build/icon.icns", "icon": "build/icon.icns",
"category": "public.app-category.games" "category": "public.app-category.games"
@@ -98,6 +140,11 @@
"allowToChangeInstallationDirectory": true, "allowToChangeInstallationDirectory": true,
"createDesktopShortcut": true, "createDesktopShortcut": true,
"createStartMenuShortcut": true "createStartMenuShortcut": true
},
"publish": {
"provider": "github",
"owner": "amiayweb",
"repo": "Hytale-F2P"
} }
} }
} }

View File

@@ -5,6 +5,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath), installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath),
closeWindow: () => ipcRenderer.invoke('window-close'), closeWindow: () => ipcRenderer.invoke('window-close'),
minimizeWindow: () => ipcRenderer.invoke('window-minimize'), minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
getVersion: () => ipcRenderer.invoke('get-version'),
saveUsername: (username) => ipcRenderer.invoke('save-username', username), saveUsername: (username) => ipcRenderer.invoke('save-username', username),
loadUsername: () => ipcRenderer.invoke('load-username'), loadUsername: () => ipcRenderer.invoke('load-username'),
saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername), saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername),
@@ -17,6 +19,10 @@ contextBridge.exposeInMainWorld('electronAPI', {
loadInstallPath: () => ipcRenderer.invoke('load-install-path'), loadInstallPath: () => ipcRenderer.invoke('load-install-path'),
saveDiscordRPC: (enabled) => ipcRenderer.invoke('save-discord-rpc', enabled), saveDiscordRPC: (enabled) => ipcRenderer.invoke('save-discord-rpc', enabled),
loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'), loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
loadLanguage: () => ipcRenderer.invoke('load-language'),
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
selectInstallPath: () => ipcRenderer.invoke('select-install-path'), selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'), browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'), isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
@@ -28,6 +34,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
openGameLocation: () => ipcRenderer.invoke('open-game-location'), openGameLocation: () => ipcRenderer.invoke('open-game-location'),
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings), saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
loadSettings: () => ipcRenderer.invoke('load-settings'), loadSettings: () => ipcRenderer.invoke('load-settings'),
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'), getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
getModsPath: () => ipcRenderer.invoke('get-mods-path'), getModsPath: () => ipcRenderer.invoke('get-mods-path'),
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath), loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),
@@ -42,6 +49,12 @@ contextBridge.exposeInMainWorld('electronAPI', {
onProgressComplete: (callback) => { onProgressComplete: (callback) => {
ipcRenderer.on('progress-complete', () => callback()); ipcRenderer.on('progress-complete', () => callback());
}, },
onInstallationStart: (callback) => {
ipcRenderer.on('installation-start', () => callback());
},
onInstallationEnd: (callback) => {
ipcRenderer.on('installation-end', () => callback());
},
getUserId: () => ipcRenderer.invoke('get-user-id'), getUserId: () => ipcRenderer.invoke('get-user-id'),
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'), checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
openDownloadPage: () => ipcRenderer.invoke('open-download-page'), openDownloadPage: () => ipcRenderer.invoke('open-download-page'),