Compare commits

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174 Commits

Author SHA1 Message Date
sanasol
ab6f932245 Add HYTALE_NOOP_TEST to test read/write without patching
Tests if our file read/write process itself causes corruption.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 04:05:08 +01:00
sanasol
6333263ef9 Fix: Don't fallback to legacy mode when using skip list
When HYTALE_PATCH_SKIP is set, the legacy fallback was ignoring
the skip list and patching all occurrences anyway.

Now if skip list is active or HYTALE_NO_LEGACY_FALLBACK=1,
the legacy fallback is disabled.

Also found 4th occurrence at 0x1bc5d67 with metadata byte 0x89
that legacy mode was patching - this may be the crash culprit.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 03:51:32 +01:00
sanasol
654deca933 Add HYTALE_PATCH_SKIP to skip specific occurrences by index
HYTALE_PATCH_SKIP=0 - skip first occurrence only
HYTALE_PATCH_SKIP=0,2 - skip first and third
HYTALE_PATCH_SKIP=0 HYTALE_PATCH_LIMIT=1 - patch only second occurrence

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 03:38:09 +01:00
sanasol
aab67e8e28 Add HYTALE_PATCH_LIMIT to patch only first N occurrences
Use HYTALE_PATCH_LIMIT=1 to patch only first occurrence,
HYTALE_PATCH_LIMIT=2 for first two, etc.

Helps isolate which specific occurrence causes the crash.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 03:34:36 +01:00
sanasol
3953827f4a Add offset logging to debug which locations are being patched
Shows hex offset, bytes before/after each patch location to help
identify if we're patching false positives.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 03:31:51 +01:00
sanasol
81d1e7c113 Add HYTALE_PATCH_MODE env var to test different string formats
HYTALE_PATCH_MODE=utf16le - Use pure UTF-16LE (no length prefix)
HYTALE_PATCH_MODE=length-prefixed - Use length-prefixed format (default)

This helps debug if the length-prefixed format is causing crashes.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 03:00:29 +01:00
sanasol
d8f90bd1ff Disable Discord URL patching entirely
The Discord URL patch was causing buffer overflow crashes and has no
practical effect on F2P functionality anyway.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 02:44:13 +01:00
sanasol
50491abc69 Fix buffer overflow in Discord URL patch - likely cause of crashes
The Discord URL patch was writing 28 bytes (.gg/MHkEjepMQ7, 14 chars)
where only 20 bytes existed (.gg/hytale, 10 chars), corrupting 8 bytes
of adjacent data in the binary.

Changes:
- Use same-length Discord URL: .gg/santop (10 chars)
- Add length check to UTF-16LE fallback path
- Add length check and zero-fill to findAndReplaceDomainSmart

This buffer overflow explains why the crash happened on some systems
(Steam Deck, Ubuntu LTS) but not others - depending on what data
was adjacent to the patched string.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 02:41:38 +01:00
sanasol
c92c5bec3c Add debug options and jemalloc support for Linux memory issues
Debug env vars for clientPatcher:
- HYTALE_SKIP_SENTRY_PATCH=1 - Skip sentry URL patch (60->26 chars)
- HYTALE_SKIP_SUBDOMAIN_PATCH=1 - Skip subdomain prefix patches

Game launcher Linux options:
- HYTALE_USE_JEMALLOC=1 - Use jemalloc allocator instead of glibc

This helps isolate which patch causes "free(): invalid pointer"
on Steam Deck and Ubuntu LTS.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 02:31:38 +01:00
sanasol
73f67f2fec Add MALLOC_CHECK_=0 for Linux to bypass glibc heap validation
Attempts to fix "free(): invalid pointer" crashes on Steam Deck and
Ubuntu LTS. The same patched binary works on macOS, Windows, and Arch
Linux, suggesting the issue is glibc's strict heap validation rather
than actual memory corruption.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 02:27:04 +01:00
sanasol
2582d9b6d1 Fix memory corruption by null-padding shorter replacement patterns
When replacing domain strings with shorter ones, the replaceBytes function
was only copying the new bytes without clearing the leftover bytes from
the old pattern. This caused "free(): invalid pointer" crashes on Steam
Deck and Ubuntu due to corrupted string metadata in the .NET AOT binary.

Fix: Fill the entire old pattern region with 0x00 before writing the
new bytes. This ensures no leftover data remains that could corrupt
the binary structure.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-27 02:10:31 +01:00
AMIAY
e56b12cd72 userdata migration [need review from other OS] 2026-01-27 01:44:58 +01:00
Fazri Gading
3edee4b4eb fix: PKGBUILD pkgname variable fix 2026-01-27 03:55:01 +08:00
Fazri Gading
e5fec7c326 Merge branch 'main' into develop 2026-01-27 03:42:40 +08:00
Fazri Gading
7d2672b684 add hardware spec input in bug_report.yml 2026-01-27 03:41:26 +08:00
Fazri Gading
01823729ec fix screenshot input in feature_request.yml 2026-01-27 03:40:22 +08:00
Fazri Gading
639a2ab1b5 chore: add changelog in README.md 2026-01-27 03:38:20 +08:00
Fazri Gading
6b76eb365e Update bug_report.yml
Add logs textfield to bug report
2026-01-27 03:21:47 +08:00
Fazri Gading
6fa933fece Update support_request.yml
Added hardware specification
2026-01-27 03:19:06 +08:00
walti0
e7023dcf95 Polish language support (#195) 2026-01-27 03:06:16 +08:00
Fazri Gading
faf21b830b Merge pull request #196 from amiayweb/develop
Release v2.1.1: fix EPERM error and add ArchLinux package (.pkg.tar.zst)
2026-01-27 02:29:35 +08:00
Fazri Gading
f4d966ee65 chore: fix ubuntu/debian part in README.md 2026-01-27 02:16:01 +08:00
Fazri Gading
ca835a868b Merge pull request #188 from TalesAmaral/patch-1
Update README.md
2026-01-27 00:19:05 +08:00
Fazri Gading
3a1b6039d0 Merge branch 'develop' into patch-1 2026-01-27 00:18:33 +08:00
Fazri Gading
7828454631 Update PKGBUILD-git 2026-01-27 00:15:25 +08:00
Fazri Gading
cc1c6c334c Update PKGBUILD 2026-01-27 00:14:53 +08:00
TalesAmaral
081ac926e3 Update README.md
BUILD.md location was changed and now this link is poiting to nothing
2026-01-26 11:49:39 -03:00
Fazri Gading
75a450c9ec Update README.md
adds information for Arch build
2026-01-26 18:54:53 +08:00
Fazri Gading
e426690632 ci: add fixed-version PKGBUILD for Arch Linux releases
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
2026-01-26 18:33:07 +08:00
Fazri Gading
78f76afe0a aur: add proper VCS (-git) PKGBUILD
created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
2026-01-26 18:20:37 +08:00
Fazri Gading
131de1dcd7 fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild 2026-01-26 17:56:44 +08:00
Fazri Gading
b39877f561 fix: release workflow for build-arch and build-linux
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
2026-01-26 17:46:40 +08:00
Fazri Gading
6f10b1390d Release v2.1.1: fix EPERM error and add ArchLinux package (.tar.zst) (#185)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release
2026-01-26 14:14:26 +08:00
Fazri Gading
0b1b448cce Merge branch 'main' into develop 2026-01-26 13:56:33 +08:00
Fazri Gading
aed00cd067 add arch package .pkg.tar.zst for release 2026-01-26 13:52:18 +08:00
Fazri Gading
c4a32ce1e0 Release v2.1.1: Fix EPERM cross-platform error (#183)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink
2026-01-26 12:29:14 +08:00
Fazri Gading
eff6fcd520 fix: isbrokenlink should be true to remove the symlink 2026-01-26 12:24:24 +08:00
Fazri Gading
94d4586b97 fix: add pathexists for paths.js to check symlink 2026-01-26 12:09:48 +08:00
Fazri Gading
20faf36b37 fix: remove broken symlink after detected 2026-01-26 12:01:46 +08:00
Fazri Gading
375b422c73 Update README.md Windows Prequisites for ARM64 builds 2026-01-26 11:33:00 +08:00
Fazri Gading
b668bdb45a prepare release 2.1.1 2026-01-26 09:48:26 +08:00
Fazri Gading
653d4429ed prepare release 2.1.1
minor fix EPERM permission error
2026-01-26 09:36:03 +08:00
Fazri Gading
17e15c17f0 prepare release for 2.1.1
minor fix for EPERM error permission
2026-01-26 09:34:16 +08:00
Fazri Gading
b99b22e8bf fix: missing pacman builds 2026-01-26 09:23:15 +08:00
Fazri Gading
9303c17e57 Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-26 08:20:55 +08:00
Fazri Gading
615ee5cadc fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
2026-01-26 08:19:13 +08:00
AMIAY
7a9a67d8e8 Merge pull request #180 from amiayweb/develop
Release version v2.1.0
2026-01-25 23:24:19 +01:00
Fazri Gading
4c854953fe add support link on README 2026-01-26 06:02:35 +08:00
Fazri Gading
4cd0539ce3 Merge pull request #172 from Rahul-Sahani04/develop
feat: Add option to toggle hardware acceleration for launcher. Issue #170
2026-01-26 05:10:24 +08:00
Fazri Gading
fa2d451f90 Merge branch 'develop' into develop 2026-01-26 05:09:36 +08:00
Fazri Gading
a4faa7138c Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-26 05:05:31 +08:00
Fazri Gading
d285dc7517 fix: async-await for toggle and cleanup discordRPC 2026-01-26 05:05:25 +08:00
Fazri Gading
ceadd69eea Update release.yml: changed heads ref 2026-01-26 05:03:31 +08:00
Fazri Gading
6f0dd27c1d Update README.md header 2026-01-26 04:59:41 +08:00
Fazri Gading
ba95187ee6 fix: err_bad_request code 416 due to file size matched remote size, updated timeout to 15mins 2026-01-26 04:58:02 +08:00
AMIAY
9e54e07b22 R2 cdn added 2026-01-25 21:26:46 +01:00
AMIAY
a8e7e57c86 Merge pull request #178 from fazrigading/develop
fix: discordRPC error due to incorrect type value, update dotenv in package-lock
2026-01-25 21:01:53 +01:00
Terromur
d1ab58d51b Merge pull request #177 from amiayweb/fix-icon
Fix icon
2026-01-26 00:30:09 +05:00
Fazri Gading
8781025df9 chore: update readme.md, todo changelog 2026-01-26 03:28:30 +08:00
Terromur
81c52e9507 Fix icon 2026-01-26 00:28:09 +05:00
Fazri Gading
45314620e4 fix: Discord ID int to str, duplicate run of cleanupDiscordRPC function, and dismiss setTimeout on discordRPC destroy 2026-01-26 02:16:33 +08:00
Fazri Gading
43d5d20351 chore: disable patcher log to reduce logging length 2026-01-26 01:52:54 +08:00
Fazri Gading
72b4e0cba8 Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-26 00:27:25 +08:00
AMIAY
25d5131a7b Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-25 17:02:06 +01:00
AMIAY
ad3c73563d temp jar patcher 2026-01-25 17:02:02 +01:00
Rahul-Sahani04
f0f19f690f feat: Add option to toggle hardware acceleration for launcher #170 2026-01-25 21:08:47 +05:30
Fazri Gading
b27860a655 fix: adds back dotenv in package-lock.json 2026-01-25 23:25:33 +08:00
Fazri Gading
9788d0e496 Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-25 22:38:10 +08:00
Terromur
2a5780c2d4 Fix icon 2026-01-25 18:37:57 +05:00
AMIAY
8263b3f99b update pkgbuild 2026-01-25 14:37:00 +01:00
AMIAY
db56ef1624 onUpdateError fix 2026-01-25 14:31:17 +01:00
AMIAY
35f900d6ab Update fileManager.js 2026-01-25 14:15:19 +01:00
AMIAY
e1d1383ab7 Update package.json 2026-01-25 14:02:58 +01:00
AMIAY
8326deddb1 Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-25 13:31:38 +01:00
AMIAY
b11b78f7dc trying 2026-01-25 13:31:08 +01:00
Fazri Gading
62a2d76e4a Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-25 20:22:49 +08:00
Terromur
0ca8b4e02f Deleting garbage envs 2026-01-25 17:17:36 +05:00
Fazri Gading
c6a9d0ae07 merge last two commits to develop (#165)
* Add correct auto-detect version and commit

If a person uses PKGBUILD, it will automatically determine the latest version and commit.

* Remove maintainer and change to npm ci

---------

Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
2026-01-25 20:03:54 +08:00
Terromur
f438d6c8e0 Update PKGBUILD
Set png file from GUI/icon.png to 256x256 resolution for compatibility support.
2026-01-25 16:41:48 +05:00
Fazri Gading
f07e4a2004 Merge pull request #166 from amiayweb/main
merge last two commits from main
2026-01-25 18:37:47 +08:00
Fazri Gading
131580d3ba merge last two commits to develop (#165)
* Add correct auto-detect version and commit

If a person uses PKGBUILD, it will automatically determine the latest version and commit.

* Remove maintainer and change to npm ci

---------

Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
2026-01-25 18:36:40 +08:00
Fazri Gading
084347db03 prepare release for v2.1.0 (#164)
* fix: update tar to 7.5.6

* test: release on main branch using tag

* chore: remove previous release branch part

* fix: add deps for bsdtar

* fix: fix build tar.zst for arch

* fix: missing npm ci on release yml

* fix: remove pacman package json

* fix: revert tar version

* fix: revert tar in package-lock.json

* Update release.yml
2026-01-25 18:35:45 +08:00
Fazri Gading
589c5b457f Update release.yml 2026-01-25 18:34:01 +08:00
Fazri Gading
790d4d3f29 fix: revert tar in package-lock.json 2026-01-25 18:07:34 +08:00
Fazri Gading
52313910dc fix: revert tar version 2026-01-25 18:05:43 +08:00
Fazri Gading
a3f4d8e9d8 fix: remove pacman package json 2026-01-25 18:01:45 +08:00
Fazri Gading
86d617a4d3 fix: missing npm ci on release yml 2026-01-25 17:40:26 +08:00
Fazri Gading
0a97ac95fc fix: fix build tar.zst for arch 2026-01-25 17:27:55 +08:00
Fazri Gading
b94b45681b fix: add deps for bsdtar 2026-01-25 17:14:34 +08:00
Terromur
4086612e9d Remove maintainer and change to npm ci 2026-01-25 14:12:20 +05:00
Terromur
e7fca5a4c7 Add correct auto-detect version and commit
If a person uses PKGBUILD, it will automatically determine the latest version and commit.
2026-01-25 13:52:00 +05:00
Fazri Gading
e7bd20a1ec chore: remove previous release branch part 2026-01-25 16:50:28 +08:00
Fazri Gading
151b017653 test: release on main branch using tag 2026-01-25 16:46:26 +08:00
Fazri Gading
da3e14c434 fix: update tar to 7.5.6 2026-01-25 16:45:39 +08:00
Fazri Gading
6302734eeb fix: add missing icons for all platforms 2026-01-25 16:14:21 +08:00
Fazri Gading
07191860be chore: more detailed gitignore 2026-01-25 16:13:27 +08:00
Fazri Gading
2f767f191e chore: delete unused get-env-var functions 2026-01-25 15:31:29 +08:00
Fazri Gading
de9c7d81f5 fix: replace pacman build with pkg.tar.zst and remove its deps, changed CF and Discord key mode 2026-01-25 14:45:45 +08:00
Fazri Gading
4c3277392e merge branch 'main' (lost 4 commits) into develop 2026-01-25 13:54:15 +08:00
sanasol
f287cb55b9 Merge remote-tracking branch 'origin/develop' into develop 2026-01-25 01:27:29 +01:00
sanasol
d87db04653 feat(patcher): Implement DualAuth patcher with enhanced server patching
- Introduce DualAuthPatcher with support for hybrid authentication
- Update default auth domain to `auth.sanasol.ws`
- Integrate Java detection and bundled JRE handling for patcher execution
- Add server patch flag for avoiding redundant patching
- Automate DualAuthPatcher setup: download, compile, and execute with dependencies
- Enhance patching logic for extended logging and modularity
2026-01-25 01:27:19 +01:00
AMIAY
67aa41aefe fix 2026-01-25 01:03:49 +01:00
AMIAY
bd1dd146a9 Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-25 00:19:14 +01:00
AMIAY
c8d7707b70 need test - electron updater 2026-01-25 00:19:11 +01:00
xSamiVS
127c38f98b Update Spanish locale, add missing CurseForge API Key translation, implement Turkish translation, and fix contributor links comma. (#135)
* Update Spanish locale and add missing CurseForge API Key translation

- Updated the Spanish locale name to distinguish between multiple locale types.
- Added missing translation for the page indicating the missing CurseForge API Key.

* Implemented Turkish locale support

* Add Turkish locale to available languages

* Add missing comma in contributor links

* Correct Portuguese language name in available languages

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
2026-01-25 06:01:42 +08:00
AMIAY
f974d9c767 Update package-lock.json 2026-01-24 22:33:18 +01:00
Fazri Gading
7e4a45e466 Merge branch 'release' into develop 2026-01-25 05:24:08 +08:00
Fazri Gading
ea21fb15d6 fix: JRE retry button 2026-01-25 05:18:22 +08:00
sanasol
3d54cea9e7 feat(patcher): Support variable-length domains (4-16 chars)
- Add support for domains from 4 to 16 characters
- Domains <= 10 chars: direct replacement, subdomains stripped
- Domains 11-16 chars: split mode (first 6 chars -> subdomain prefix)
- Add length-prefixed byte format encoding for client binary
- Verify binary contents when checking if already patched
- Detect file updates and archive old backups with timestamps
- Fallback to legacy UTF-16LE format for older binaries
- Update patcher version to 2.0.0

Based on patching approach from Mollomm1/Hytale-EMULATOR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 21:11:20 +01:00
AMIAY
9f43a32779 fix hardcoded branch + pre-release/release issue 2026-01-24 19:01:34 +01:00
Fazri Gading
9c8a12f25c fix: lastProgressTime variable init 2026-01-25 01:58:54 +08:00
Fazri Gading
a7d0523186 feat: auto-resume download process & auto-retry if disconnected (#143) 2026-01-25 01:36:20 +08:00
AMIAY
a6f716c61b removed getInstalledClientVersion 2026-01-24 13:44:56 +01:00
AMIAY
ca8ed171d1 removed overlay installation 2026-01-24 13:32:36 +01:00
AMIAY
679799c074 fix installation branch 2026-01-24 12:33:42 +01:00
AMIAY
87b168dd4c fix 2026-01-24 12:22:15 +01:00
AMIAY
679f065e24 delete updateManager 2026-01-24 12:09:54 +01:00
AMIAY
ecae7d2ee5 update 2026-01-24 12:06:45 +01:00
AMIAY
fa50fec34d Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-24 12:05:24 +01:00
AMIAY
c900129c1f fix patch 2026-01-24 12:05:10 +01:00
AMIAY
6b75858515 Delete .env.example 2026-01-24 12:03:07 +01:00
AMIAY
61bcdf9413 curseforge api 2026-01-24 12:01:37 +01:00
AMIAY
411d7d8aaf fix 2026-01-24 12:00:01 +01:00
Fazri Gading
8a87c7c4d9 docs: add and adjust more info on readme 2026-01-24 16:35:42 +08:00
Fazri Gading
34f93e962b docs: adjusted github template & add new contributors name (#133)
* docs: add new contributors to the list

* docs: fix template and new adjustments

* docs: fix github template & add new contributors

* removed config.yml
2026-01-24 15:57:20 +08:00
AMIAY
d8393543df fixing 2026-01-24 02:49:21 +01:00
Terromur
b62ffc126e Update PKGBUILD 2026-01-24 05:44:51 +05:00
AMIAY
3579d82776 fix (to try) 2026-01-24 01:41:09 +01:00
Terromur
b5c6c38d92 Update Hytale-F2P.desktop 2026-01-24 05:05:02 +05:00
Terromur
f932462578 Update PKGBUILD 2026-01-24 05:04:43 +05:00
Fazri Gading
e005b4293b docs: add footnotes and fixes 2026-01-24 04:10:54 +08:00
Fazri Gading
e43897f816 Draft Enhancement & Documentation for README.md
Needs some work on few TODO. Contributors PR are welcome.
2026-01-24 03:21:25 +08:00
AMIAY
3983fdb1bc pre-release & release game version [to check] 2026-01-23 17:54:57 +01:00
Fazri Gading
b46ce93af7 Release Stable Build v2.0.11 (#119)
* Add electron-updater auto-update support

- Install electron-updater package
- Configure GitHub releases publish settings
- Create AppUpdater class with full update lifecycle
- Integrate auto-update into main.js
- Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md)
- Set up dev-app-update.yml for testing

* Add cache clearing documentation for electron-updater

- Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux.
- Added programmatic method for cache clearing in JavaScript.
- Enhanced update handling in main.js and preload.js to support new update events.
- Updated GUI styles for download buttons and progress indicators in update.js and style.css.

* Update auto-update UI and configuration

- Fix version display (newVersion field)
- Add download progress bar with real-time updates
- Reorder buttons: Install & Restart (primary), Manually Download (secondary)
- Update dev-app-update.yml to point to fork
- Update package.json version to 2.0.2

* Add installation effects and draggable progress bar

Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines  various UI details for a more polished user experience.

* Adjust news card aspect ratio and add Play tab style

Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height.

* Add splash screen to launcher startup

Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch.

* Display launcher version in UI

Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css.

* Custom Mod loading fix (#92)

* feat: Add Repair Game functionality including UserData backup and cache clearing

* feat: Add In-App Logs Viewer and Logs Folder shortcut

* feat: Add Open Logs feature

* disable dev tools

* Fix Settings UI

* Implement custom mod loading, autoimport, auto repair

* Fixed Custom Mod loading issues and merge issues

* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.

* feat(mods): add profile-based mod management and auto-repair

* feat: add 'Close launcher on game start' option and improve app termination behavior (#93)

* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* feat: add 'Close launcher on game start' option and improve app termination behavior

- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>

* Update publish config to point to chasem-dev fork

* Fix Linux metadata files in workflow and improve error handling

* Bump version to 2.0.5

* Bump version to 2.0.6

* Fix update popup showing for same version - add version comparison checks

* Bump version to 2.0.7

* Fix SHA512 checksum mismatch handling - clear cache and retry automatically

* Bump version to 2.0.8

* Bump version to 2.0.9

* Fix: Use explicit latest-linux.yml to prevent yml file collision

The glob pattern latest*.yml was matching both latest-linux.yml AND
latest.yml from the Linux build, causing the Windows latest.yml to be
overwritten with incorrect checksums.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>

* Bump version to 2.0.10

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>

* Fix: Remove portable target to fix SHA512 checksum mismatch

The portable and nsis targets both produced x64.exe files with the same
name, causing one to overwrite the other. The latest.yml contained the
checksum from one build while the actual file was from the other build.

Removed portable target - nsis installer is sufficient.
Bump version to 2.0.11

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>

* Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates.

* Add semantic versioning policy documentation - numerical versions only

* Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility.

* fixed imgur restriction for UK

* fix: adds EGL env var to detect installed NVIDIA GPU

* Update release.yml

* patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115)

* fix: throw error for Intel Mac user
* docs: first draft of issue and PR template
* fix: env of curseforge API key and discord client ID

* implemented late patch should be in #115

* Final patch for release.yml v2.0.11

---------

Co-authored-by: chasem-dev <myers.a.chase@gmail.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com>
Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-24 00:07:59 +08:00
Fazri Gading
2a87acfe46 Final patch for release.yml v2.0.11 2026-01-23 22:46:31 +08:00
Fazri Gading
a2e2d5e5fd implemented late patch should be in #115 2026-01-23 22:10:35 +08:00
Fazri Gading
34143d9872 patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115)
* fix: throw error for Intel Mac user
* docs: first draft of issue and PR template
* fix: env of curseforge API key and discord client ID
2026-01-23 21:30:27 +08:00
Fazri Gading
08c2218cf8 Merge branch 'feature/community-templates' into develop 2026-01-23 21:14:20 +08:00
Fazri Gading
032418b7f7 Merge branch 'fix/x86-mac-pwr-warning' into develop 2026-01-23 21:11:46 +08:00
Fazri Gading
fc05725a43 Merge pull request #114 from amiayweb/env-test
Merge v2.0.11-beta Build 2: env test & readme and server guide fix
2026-01-23 16:32:42 +08:00
Fazri Gading
203a56879f Update release.yml 2026-01-23 16:20:40 +08:00
Fazri Gading
7a0065ea2b Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-23 14:48:23 +08:00
Fazri Gading
ac08eb50ff Merge #112: update README.md and merge PR #105
Update README.md and merge PR #105 to develop branch
2026-01-23 14:37:06 +08:00
Fazri Gading
70fe4203ef Merge branch 'develop' of https://github.com/amiayweb/Hytale-F2P into develop 2026-01-23 13:11:43 +08:00
Fazri Gading
f433120084 fix: adds EGL env var to detect installed NVIDIA GPU 2026-01-23 13:11:19 +08:00
AMIAY
f4099acbed Merge pull request #104 from chasem-dev/v2.0.11
V2.0.11 - Auto Updater
2026-01-23 02:04:15 +01:00
Fazri Gading
da843257c1 docs: first draft of issue and PR template 2026-01-23 06:00:36 +08:00
Fazri Gading
e4576042be fix: throw error for Intel Mac user 2026-01-23 05:57:21 +08:00
AMIAY
1ba6b22b74 fixed imgur restriction for UK 2026-01-22 20:40:28 +01:00
chasem-dev
a1bc88b754 Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. 2026-01-22 14:07:04 -05:00
chasem-dev
24c2371b50 Add semantic versioning policy documentation - numerical versions only 2026-01-22 13:10:01 -05:00
chasem-dev
4c6e1a616e Merge upstream/develop into v2.0.11 - sync with main repository 2026-01-22 13:07:34 -05:00
chasem-dev
b54eb4e834 Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update dev-app-update.yml and package.json to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. 2026-01-22 13:05:34 -05:00
chasem-dev
a1c74e4175 Fix: Remove portable target to fix SHA512 checksum mismatch
The portable and nsis targets both produced x64.exe files with the same
name, causing one to overwrite the other. The latest.yml contained the
checksum from one build while the actual file was from the other build.

Removed portable target - nsis installer is sufficient.
Bump version to 2.0.11

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 12:50:10 -05:00
chasem-dev
260e6c1126 Bump version to 2.0.10
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 11:53:34 -05:00
chasem-dev
6eb628559b Fix: Use explicit latest-linux.yml to prevent yml file collision
The glob pattern latest*.yml was matching both latest-linux.yml AND
latest.yml from the Linux build, causing the Windows latest.yml to be
overwritten with incorrect checksums.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-01-22 11:53:15 -05:00
chasem-dev
052b5dc7dc Bump version to 2.0.9 2026-01-22 11:30:59 -05:00
chasem-dev
7e9b5046df Bump version to 2.0.8 2026-01-22 11:13:01 -05:00
chasem-dev
204d6b21f6 Fix SHA512 checksum mismatch handling - clear cache and retry automatically 2026-01-22 11:12:59 -05:00
chasem-dev
740d516cfe Bump version to 2.0.7 2026-01-22 10:36:19 -05:00
chasem-dev
ce052add0d Fix update popup showing for same version - add version comparison checks 2026-01-22 10:36:18 -05:00
chasem-dev
d7a904c641 Bump version to 2.0.6 2026-01-22 10:18:33 -05:00
chasem-dev
d5d2f60c97 Bump version to 2.0.5 2026-01-22 10:18:30 -05:00
chasem-dev
61433bfeea Fix Linux metadata files in workflow and improve error handling 2026-01-22 10:18:28 -05:00
chasem-dev
9eb5d1759c Update publish config to point to chasem-dev fork 2026-01-22 09:11:10 -05:00
Arnav Singh
68d697576a feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* feat: add 'Close launcher on game start' option and improve app termination behavior

- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
2026-01-22 18:11:16 +08:00
Rahul Sahani
a8da559e93 Custom Mod loading fix (#92)
* feat: Add Repair Game functionality including UserData backup and cache clearing

* feat: Add In-App Logs Viewer and Logs Folder shortcut

* feat: Add Open Logs feature

* disable dev tools

* Fix Settings UI

* Implement custom mod loading, autoimport, auto repair

* Fixed Custom Mod loading issues and merge issues

* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.

* feat(mods): add profile-based mod management and auto-repair
2026-01-22 18:01:57 +08:00
AMIAY
75f9403888 Display launcher version in UI
Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css.
2026-01-22 08:07:32 +01:00
AMIAY
b61c94d348 Add splash screen to launcher startup
Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch.
2026-01-22 07:59:27 +01:00
AMIAY
c0109575d6 Adjust news card aspect ratio and add Play tab style
Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height.
2026-01-22 07:43:39 +01:00
AMIAY
2a024b61dd Add installation effects and draggable progress bar
Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines  various UI details for a more polished user experience.
2026-01-22 07:41:35 +01:00
chasem-dev
1c39e8e4c6 Update auto-update UI and configuration
- Fix version display (newVersion field)
- Add download progress bar with real-time updates
- Reorder buttons: Install & Restart (primary), Manually Download (secondary)
- Update dev-app-update.yml to point to fork
- Update package.json version to 2.0.2
2026-01-22 00:26:46 -05:00
chasem-dev
753bd4fd61 Add cache clearing documentation for electron-updater
- Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux.
- Added programmatic method for cache clearing in JavaScript.
- Enhanced update handling in main.js and preload.js to support new update events.
- Updated GUI styles for download buttons and progress indicators in update.js and style.css.
2026-01-22 00:26:01 -05:00
chasem-dev
cefb4c5575 Add electron-updater auto-update support
- Install electron-updater package
- Configure GitHub releases publish settings
- Create AppUpdater class with full update lifecycle
- Integrate auto-update into main.js
- Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md)
- Set up dev-app-update.yml for testing
2026-01-22 00:03:02 -05:00
70 changed files with 13352 additions and 6133 deletions

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.github/CODE_OF_CONDUCT.md vendored Normal file
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# Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, caste, color, religion, or sexual identity and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
* Focusing on what is best not just for us as individuals, but for the overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [INSERT CONTACT METHOD]. All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series of actions.
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.1, available at [https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder][Mozilla CoC].
For answers to common questions about this code of conduct, see the FAQ at [https://www.contributor-covenant.org/faq][FAQ]. Translations are available at [https://www.contributor-covenant.org/translations][translations].
[homepage]: https://www.contributor-covenant.org
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
[Mozilla CoC]: https://github.com/mozilla/diversity
[FAQ]: https://www.contributor-covenant.org/faq
[translations]: https://www.contributor-covenant.org/translations

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# Contributing to Hytale F2P
Thank you for your interest in contributing to Hytale F2P! We welcome contributions from everyone. By participating in this project, you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
## How to Contribute
### Reporting Bugs
- Use the [Bug Report](.github/ISSUE_TEMPLATE/bug_report.yml) template
- Include as much detail as possible
- Include screenshots if applicable
- Check if the issue has already been reported
### Suggesting Features
- Use the [Feature Request](.github/ISSUE_TEMPLATE/feature_request.yml) template
- Clearly describe the feature and its benefits
- Consider if the feature aligns with the project's goals
### Contributing Code
1. Fork the repository
2. Create a feature branch: `git checkout -b feature/your-feature-name`
3. Make your changes
4. Write tests if applicable
5. Ensure all tests pass
6. Update documentation if needed
7. Commit your changes: `git commit -m 'Add some feature'`
8. Push to the branch: `git push origin feature/your-feature-name`
9. Submit a pull request
### Pull Request Process
- Use the appropriate [Pull Request template](.github/PULL_REQUEST_TEMPLATE/)
- Ensure your PR description clearly describes the changes
- Link to any related issues
- Wait for review and address any feedback
## Development Setup
1. Clone the repository: `git clone https://github.com/your-username/hytale-f2p.git`
2. Install dependencies: `npm install` (or appropriate command)
3. Set up your development environment
4. Run tests: `npm test`
5. Start development server: `npm run dev`
## Code Style
- Follow the existing code style in the project
- Use meaningful variable and function names
- Write clear, concise comments
- Keep functions small and focused
## Testing
- Write unit tests for new features
- Ensure all existing tests pass
- Test on multiple platforms/browsers if applicable
## Documentation
- Update README.md if needed
- Document new features or changes
- Keep documentation up to date
## Questions?
If you have questions about contributing, feel free to ask in our [Discussions](https://github.com/your-username/hytale-f2p/discussions) or create a [Support Request](.github/ISSUE_TEMPLATE/support_request.yml).
Thank you for contributing to Hytale F2P!

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name: Asset Contribution
description: Contribute assets (images, sounds, models, etc.)
title: "[ASSETS] "
labels: ["assets"]
body:
- type: textarea
id: description
attributes:
label: Asset Description
description: Describe the asset(s) you're contributing.
placeholder: "What type of asset is this? What does it represent?"
validations:
required: true
- type: input
id: format
attributes:
label: File Format
description: What format are the asset files in?
placeholder: "e.g. PNG, JPG, MP3, OBJ"
- type: input
id: license
attributes:
label: License
description: What license applies to this asset?
placeholder: "e.g. CC0, MIT, Public Domain"
- type: textarea
id: usage
attributes:
label: Intended Usage
description: Where and how should this asset be used in the project?
placeholder: "This asset should be used for..., in the following context..."
- type: textarea
id: source
attributes:
label: Source/Attribution
description: If this asset is derived from another source, provide attribution.
placeholder: "Created by me, or derived from [source]"
- type: input
id: link
attributes:
label: Download Link
description: Provide a link to download or view the asset.
placeholder: "GitHub release, Google Drive, etc."
- type: textarea
id: additional
attributes:
label: Additional Information
description: Any other information about the asset.

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name: Bug Report
description: Create a report to help us improve
title: "[BUG] "
labels: ["bug"]
body:
- type: markdown
attributes:
value: |
Bug is a problem which impairs or prevents the functions of the launcher from working as intended.
Thanks for taking the time to fill out a bug report!
Please provide as much information as you can to help us understand and reproduce the issue.
- type: textarea
id: description
attributes:
label: Describe the bug
description: A clear and concise description of what the bug is.
placeholder: "Tell us what you see! The more detail the better."
validations:
required: true
- type: textarea
id: reproduce
attributes:
label: To Reproduce
description: Steps to reproduce the behavior
placeholder: |
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected behavior
description: A clear and concise description of what you expected to happen.
validations:
required: true
- type: textarea
id: screenshots
attributes:
label: Screenshots
description: If applicable, add screenshots to help explain your problem.
- type: input
id: version
attributes:
label: Version
description: What version of the launcher are you running?
placeholder: "e.g. \"v2.0.11 stable/pre-release\""
validations:
required: true
- type: textarea
id: hardwarespec
attributes:
label: Hardware Specification
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
validations:
required: true
- type: dropdown
id: os
attributes:
label: Operating System
description: What operating system are you using?
options:
- Windows 10
- Windows 11
- macOS (Apple Silicon)
- macOS (Intel)
- Linux Ubuntu/Debian-based
- Linux Fedora/RHEL-based
- Linux Arch-based
validations:
required: true
- type: textarea
id: logs
attributes:
label: Logs or Error Messages
description: If applicable, paste any error messages or logs here.
render: shell
validations:
required: true
- type: textarea
id: additional
attributes:
label: Additional context
description: Add any other context about the problem here.

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name: Feature Request
description: Suggest an idea for this project
title: "[FEATURE] "
labels: ["enhancement"]
body:
- type: textarea
id: summary
attributes:
label: Summary
description: Brief explanation of the feature.
placeholder: "Describe in a few sentences what this feature would do."
validations:
required: true
- type: textarea
id: problem
attributes:
label: Is your feature request related to a problem? Please describe.
description: A clear and concise description of what the problem is.
placeholder: "Ex. I'm always frustrated when [...]"
validations:
required: true
- type: textarea
id: solution
attributes:
label: Describe the solution you'd like
description: A clear and concise description of what you want to happen.
placeholder: "Describe what you want to happen."
validations:
required: true
- type: textarea
id: alternatives
attributes:
label: Describe alternatives you've considered
description: A clear and concise description of any alternative solutions or features you've considered.
placeholder: "Describe any alternative solutions or features you've considered."
validations:
required: true
- type: textarea
id: screenshots
attributes:
label: Screenshots (Optional)
description: If applicable, add screenshots to help explain your request.
- type: textarea
id: additional
attributes:
label: Additional context
description: Add any other context or screenshots about the feature request here.

View File

@@ -0,0 +1,24 @@
name: New Translation Request
description: Request new language translation for text or content on the launcher
title: "[TRANSLATION REQUEST] "
labels: ["translation request"]
body:
- type: input
id: language
attributes:
label: Request New Language
description: What language do you want our launcher to support?
placeholder: "e.g. German (de-DE), Russian (ru-RU), etc."
validations:
required: true
- type: dropdown
id: contriution_willingness
attributes:
label: Willingness to Contribute
description: Are you willing to help with the translation effort?
options:
- Yes, I can help translate from English to the requested language!
- No, I just want to request the language.
validations:
required: true

View File

@@ -0,0 +1,61 @@
name: Security Vulnerability
description: Report a security vulnerability
title: "[SECURITY] "
labels: ["security"]
body:
- type: markdown
attributes:
value: |
Thank you for reporting a security vulnerability. Please review our [Security Policy](SECURITY.md) for more information on how we handle security issues.
If you are reporting a security vulnerability, please provide as much detail as possible so we can assess and address it promptly.
- type: textarea
id: summary
attributes:
label: Summary
description: Brief description of the security issue.
placeholder: "Describe the security vulnerability in a few sentences."
validations:
required: true
- type: textarea
id: details
attributes:
label: Vulnerability Details
description: Detailed description of the vulnerability, including how it can be exploited.
placeholder: "Provide detailed steps, code snippets, or other information that demonstrates the vulnerability."
validations:
required: true
- type: textarea
id: impact
attributes:
label: Impact
description: What is the potential impact of this vulnerability?
placeholder: "Describe the potential consequences if this vulnerability is exploited."
validations:
required: true
- type: textarea
id: mitigation
attributes:
label: Suggested Mitigation
description: Any suggestions for fixing or mitigating the issue.
placeholder: "Provide any suggestions for how to fix or mitigate this vulnerability."
- type: input
id: contact
attributes:
label: Contact Information (Optional)
description: How can we contact you for more information?
placeholder: "Email address or other contact method"
- type: checkboxes
id: terms
attributes:
label: Terms
description: By submitting this issue, you agree to our responsible disclosure terms.
options:
- label: I understand that this is a private security report and will not publicly disclose details until the issue is resolved.
required: true

View File

@@ -0,0 +1,78 @@
name: Support Request
description: Request help or support
title: "[SUPPORT] "
labels: ["support"]
body:
- type: markdown
attributes:
value: |
If you need help or support with using the launcher, please fill out this support request.
Provide as much detail as possible so we can assist you effectively.
**Need a quick assistance?** Please Open-A-Ticket in our [Discord Server](https://discord.gg/gME8rUy3MB)!
- type: textarea
id: question
attributes:
label: What do you need help with?
description: Describe your question or issue clearly.
placeholder: "I'm having trouble with..."
validations:
required: true
- type: textarea
id: context
attributes:
label: Context
description: Provide any relevant context or background information.
placeholder: "I've tried..., but got..."
validations:
required: true
- type: textarea
id: hardwarespec
attributes:
label: Hardware Specification
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
validations:
required: true
- type: input
id: version
attributes:
label: Version
description: What version are you using?
placeholder: "e.g. v2.0.11 stable/pre-release"
validations:
required: true
- type: dropdown
id: platform
attributes:
label: Platform
description: What platform are you using?
options:
- Windows 10
- Windows 11
- macOS (Apple Silicon)
- macOS (Intel)
- Linux Ubuntu/Debian-based
- Linux Fedora/RHEL-based
- Linux Arch-based
validations:
required: true
- type: textarea
id: logs
attributes:
label: Logs or Error Messages
description: If applicable, paste any error messages or logs here.
render: shell
validations:
required: true
- type: textarea
id: additional
attributes:
label: Additional Information
description: Any other information that might help us assist you.

View File

@@ -0,0 +1,41 @@
name: Translation Fix Request
description: Request a fix of translation for text or content in the launcher
title: "[TRANSLATION FIX] "
labels: ["translation fix"]
body:
- type: input
id: language
attributes:
label: Target Language
description: What language do you want to translate to?
placeholder: "e.g. Spanish (es-ES), Portuguese (pt-BR), etc."
validations:
required: true
- type: textarea
id: source_text
attributes:
label: Source Text
description: The original text that needs to be translated.
placeholder: "Paste the text here..."
validations:
required: true
- type: textarea
id: context
attributes:
label: Context
description: Provide context about where this text appears or how it's used.
placeholder: "This text appears in..., It's used for..."
- type: textarea
id: screenshots
attributes:
label: Screenshots
description: If applicable, add screenshots to help explain your problem.
- type: textarea
id: notes
attributes:
label: Additional Notes
description: Any specific instructions or notes for the translator.

View File

@@ -0,0 +1,42 @@
name: Translation Request
description: Request translation for text or content
title: "[TRANSLATION] "
labels: ["translation"]
body:
- type: input
id: language
attributes:
label: Target Language
description: What language do you want to translate to?
placeholder: "e.g. Spanish (es-ES), French (fr-FR)"
validations:
required: true
- type: textarea
id: source_text
attributes:
label: Source Text
description: The original text that needs to be translated.
placeholder: "Paste the text here..."
validations:
required: true
- type: textarea
id: context
attributes:
label: Context
description: Provide context about where this text appears or how it's used.
placeholder: "This text appears in..., It's used for..."
- type: input
id: file_location
attributes:
label: File Location
description: Where is this text located in the codebase?
placeholder: "e.g. src/components/Button.js:15"
- type: textarea
id: notes
attributes:
label: Additional Notes
description: Any specific instructions or notes for the translator.

View File

@@ -0,0 +1,24 @@
## Description
Brief description of the bug fix.
## Related Issue
Fixes # (issue number)
## Changes Made
- List the changes made to fix the bug
- Be specific about what was changed and why
## Testing
- How did you test the fix?
- What scenarios were covered?
## Screenshots (if applicable)
Add screenshots to demonstrate the fix.
## Checklist
- [ ] My code follows the project's style guidelines
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my feature works
- [ ] New and existing unit tests pass locally with my changes

View File

@@ -0,0 +1,16 @@
## Description
Brief description of the documentation changes.
## Related Issue
Addresses # (issue number)
## Changes Made
- List the documentation files that were added, updated, or removed
- Describe what information was added or corrected
## Checklist
- [ ] Documentation is clear and easy to understand
- [ ] Links and references are correct
- [ ] Code examples (if any) are accurate and functional
- [ ] Spelling and grammar are correct
- [ ] Documentation follows the project's style guidelines

26
.github/PULL_REQUEST_TEMPLATE/hotfix.md vendored Normal file
View File

@@ -0,0 +1,26 @@
## Description
Brief description of the hotfix.
## Related Issue
Fixes # (issue number) - URGENT
## Changes Made
- List the minimal changes made to fix the critical issue
- Be specific about what was changed
## Urgency
Why is this a hotfix? (Critical bug, security issue, production down, etc.)
## Testing
- How was the hotfix tested?
- What was the minimal testing performed?
## Deployment Notes
- Any special deployment considerations?
- Rollback plan if needed?
## Checklist
- [ ] This is a minimal change addressing only the critical issue
- [ ] No new features or unrelated changes included
- [ ] Basic functionality verified
- [ ] Ready for immediate deployment

View File

@@ -0,0 +1,20 @@
## Description
Brief description of the localization changes.
## Related Issue
Addresses # (issue number)
## Changes Made
- List the languages and files that were updated
- Describe what text was translated or updated
## Languages Updated
- Language 1 (locale code)
- Language 2 (locale code)
## Checklist
- [ ] Translations are accurate and culturally appropriate
- [ ] Placeholder variables (%s, %d, etc.) are preserved
- [ ] Text length is appropriate for UI elements
- [ ] No hardcoded strings remain
- [ ] Localization files are properly formatted

View File

@@ -0,0 +1,25 @@
## Description
Brief description of the new feature.
## Related Issue
Addresses # (issue number)
## Changes Made
- List the changes made to implement the feature
- Be specific about new files, modified files, and functionality added
## Testing
- How did you test the new feature?
- What scenarios were covered?
## Screenshots (if applicable)
Add screenshots to demonstrate the new feature.
## Checklist
- [ ] My code follows the project's style guidelines
- [ ] I have performed a self-review of my own code
- [ ] I have commented my code, particularly in hard-to-understand areas
- [ ] My changes generate no new warnings
- [ ] I have added tests that prove my feature works
- [ ] New and existing unit tests pass locally with my changes
- [ ] I have updated the documentation accordingly

View File

@@ -0,0 +1,27 @@
## Description
Brief description of the refactoring changes.
## Related Issue
Addresses # (issue number)
## Changes Made
- List the refactored code sections
- Describe what was improved (readability, performance, maintainability, etc.)
## Motivation
Why was this refactoring necessary?
## Impact
- Does this change affect any APIs or interfaces?
- Are there any breaking changes?
## Testing
- How was the refactored code tested?
- Did existing tests pass?
## Checklist
- [ ] Code is more readable and maintainable
- [ ] No functionality was broken
- [ ] Performance was not negatively impacted
- [ ] All existing tests pass
- [ ] New tests were added if necessary

18
.github/README1.md vendored
View File

@@ -22,13 +22,25 @@ All builds run in parallel:
### Creating a Release ### Creating a Release
1. Update version in `package.json` **⚠️ IMPORTANT: Semantic Versioning Required**
This project uses **strict semantic versioning with numerical versions only**:
-**Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
-**Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
The auto-update system requires semantic versioning for proper version comparison. Letter suffixes are not supported.
**Steps:**
1. Update version in `package.json` (use numerical format only, e.g., `2.0.11`)
2. Commit and push to `main` 2. Commit and push to `main`
3. Create and push a version tag: 3. Create and push a version tag:
```bash ```bash
git tag v2.0.1 git tag v2.0.11
git push origin v2.0.1 git push origin v2.0.11
``` ```
The workflow will: The workflow will:

55
.github/SECURITY.md vendored Normal file
View File

@@ -0,0 +1,55 @@
# Security Policy
## Supported Versions
We take security seriously. The following versions of our project are currently being supported with security updates:
| Version | Supported |
| ------- | ------------------ |
| 1.x.x | :white_check_mark: |
| < 1.0 | :x: |
## Reporting a Vulnerability
If you discover a security vulnerability, please report it to us as follows:
**Do not report security vulnerabilities through public GitHub issues.**
Instead, please report security vulnerabilities by:
1. Using the [Security Vulnerability Report](.github/ISSUE_TEMPLATE/security_vulnerability.yml) template (this creates a private issue)
2. Emailing [security@yourdomain.com](mailto:security@yourdomain.com) (if available)
3. Contacting the maintainers directly through secure channels
## What to Include in Your Report
Please include the following information in your report:
- A clear description of the vulnerability
- Steps to reproduce the issue
- Potential impact of the vulnerability
- Any suggested fixes or mitigations
- Your contact information for follow-up
## Our Response Process
1. **Acknowledgment**: We will acknowledge receipt of your report within 48 hours
2. **Investigation**: We will investigate the issue and work on a fix
3. **Updates**: We will provide regular updates on our progress
4. **Resolution**: Once fixed, we will notify you and publicly disclose the issue (with your permission)
## Responsible Disclosure
We kindly ask that you:
- Give us reasonable time to fix the issue before public disclosure
- Avoid accessing or modifying user data
- Avoid denial-of-service attacks or other disruptive actions
## Recognition
We appreciate security researchers who help keep our project safe. With your permission, we will acknowledge your contribution in our security advisories.
## Questions?
If you have questions about our security policy, please contact us through the methods listed above.

View File

@@ -3,17 +3,56 @@ name: Build and Release
on: on:
push: push:
branches: branches:
- release - main
tags: tags:
- 'v*' - 'v*'
workflow_dispatch: workflow_dispatch:
jobs: jobs:
build-windows:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '22'
cache: 'npm'
- run: npm ci
- name: Build Windows Packages
run: npx electron-builder --win --publish never
- uses: actions/upload-artifact@v4
with:
name: windows-builds
path: |
dist/*.exe
dist/*.exe.blockmap
dist/latest.yml
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: '22'
cache: 'npm'
- run: npm ci
- name: Build macOS Packages
run: npx electron-builder --mac --publish never
- uses: actions/upload-artifact@v4
with:
name: macos-builds
path: |
dist/*.dmg
dist/*.zip
dist/latest-mac.yml
build-linux: build-linux:
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
- uses: actions/checkout@v4 - uses: actions/checkout@v4
# FIX Install bsdtar for Pacman builds
- name: Install build dependencies - name: Install build dependencies
run: | run: |
sudo apt-get update sudo apt-get update
@@ -27,58 +66,69 @@ jobs:
- name: Build Linux Packages - name: Build Linux Packages
run: | run: |
npx electron-builder --linux --x64 --arm64 --publish never npx electron-builder --linux AppImage deb rpm --x64 --arm64 --publish never
- uses: actions/upload-artifact@v4 - uses: actions/upload-artifact@v4
with: with:
name: linux-builds name: linux-builds
path: | path: |
dist/*.AppImage dist/*.AppImage
dist/*.AppImage.blockmap
dist/*.deb dist/*.deb
dist/*.rpm dist/*.rpm
dist/*.pacman dist/latest-linux.yml
dist/latest.yml
build-windows: build-arch:
runs-on: windows-latest runs-on: ubuntu-latest
container:
image: archlinux:latest
steps: steps:
- uses: actions/checkout@v4 - name: Checkout repository
- uses: actions/setup-node@v4 uses: actions/checkout@v4
with: with:
node-version: '22' fetch-depth: 0
cache: 'npm'
- run: npm ci - name: Install base packages
- run: npx electron-builder --win --publish never run: |
- uses: actions/upload-artifact@v4 pacman -Syu --noconfirm
with: pacman -S --noconfirm \
name: windows-builds base-devel \
path: | git \
dist/*.exe nodejs \
dist/latest.yml npm \
rpm-tools \
libxcrypt-compat
build-macos: - name: Create build user
runs-on: macos-latest run: |
steps: useradd -m builder
- uses: actions/checkout@v4 echo "builder ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
- uses: actions/setup-node@v4
- name: Fix Permissions
run: chown -R builder:builder .
- name: Build Arch Package
run: |
sudo -u builder bash << 'EOF'
set -e
makepkg --printsrcinfo > .SRCINFO
makepkg -s --noconfirm
EOF
- name: Upload Arch Package
uses: actions/upload-artifact@v4
with: with:
node-version: '22' name: arch-package
cache: 'npm'
- run: npm ci
- run: npx electron-builder --mac --publish never
- uses: actions/upload-artifact@v4
with:
name: macos-builds
path: | path: |
dist/*.dmg *.pkg.tar.zst
dist/*.zip *.src.tar.zst
dist/latest-mac.yml .SRCINFO
release: release:
needs: [build-linux, build-windows, build-macos] needs: [build-windows, build-macos, build-linux, build-arch]
runs-on: ubuntu-latest runs-on: ubuntu-latest
if: | if: |
startsWith(github.ref, 'refs/tags/v') || startsWith(github.ref, 'refs/tags/v') ||
github.ref == 'refs/heads/release' || github.ref == 'refs/heads/main' ||
github.event_name == 'workflow_dispatch' github.event_name == 'workflow_dispatch'
permissions: permissions:
@@ -104,15 +154,19 @@ jobs:
- name: Create Release - name: Create Release
uses: softprops/action-gh-release@v2 uses: softprops/action-gh-release@v2
with: with:
tag_name: ${{ github.ref_name }}
# If it's a tag, use the tag. # If it's a tag, use the tag.
tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }} # tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
# If it's the 'release' branch, use 'v2.0.2-beta.r42' # If it's the 'release' branch, use 'v2.0.2-beta.r42'
name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }} # name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
files: | files: |
artifacts/arch-package/*.pkg.tar.zst
artifacts/arch-package/*.src.tar.zst
artifacts/arch-package/.SRCINFO
artifacts/linux-builds/**/* artifacts/linux-builds/**/*
artifacts/windows-builds/**/* artifacts/windows-builds/**/*
artifacts/macos-builds/**/* artifacts/macos-builds/**/*
generate_release_notes: true generate_release_notes: true
draft: true draft: true
# DYNAMIC FLAGS: Mark as pre-release ONLY IF it's NOT a tag (meaning it's a branch push) prerelease: false
prerelease: ${{ github.ref_type != 'tag' }}

32
.gitignore vendored
View File

@@ -1,11 +1,23 @@
dist/* # General / Node
node_modules/* node_modules/
dist/
.env
# Arch Linux / makepkg: Ignore folders created when running 'makepkg' locally
/src/
/pkg/
# Built packages: {revents committing large binaries
*.pkg.tar.zst
*.pkg.tar.xz
# Source downloads used by PKGBUILD
*.src.tar.gz
# Project Specific: Downloaded patcher (from hytale-auth-server)
backend/patcher/
# macOS Specific
.DS_Store
*.zst.DS_Store
bun.lock bun.lock
# Build artifacts
src/
pkg/
# Package files
*.tar.zst
*.zst

View File

@@ -15,7 +15,7 @@
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1"> <body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
<div class="absolute inset-0 z-0"> <div class="absolute inset-0 z-0">
<img src="https://i.imgur.com/Visrk66.png" alt="Background" class="w-full h-full object-cover" /> <img src="https://assets.authbp.xyz/bg.png" alt="Background" class="w-full h-full object-cover" />
<div class="absolute inset-0 bg-black/60"></div> <div class="absolute inset-0 bg-black/60"></div>
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256" <div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256"
xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise" xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise"
@@ -51,11 +51,7 @@
<i class="fas fa-cog"></i> <i class="fas fa-cog"></i>
<span class="nav-tooltip" data-i18n="nav.settings">Settings</span> <span class="nav-tooltip" data-i18n="nav.settings">Settings</span>
</div> </div>
<div class="nav-item" data-page="skins"> <div class="nav-item logs-nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
<i class="fas fa-user"></i>
<span class="nav-tooltip" data-i18n="nav.skins">Skins</span>
</div>
<div class="nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
<i class="fas fa-terminal"></i> <i class="fas fa-terminal"></i>
<span class="nav-tooltip">Logs</span> <span class="nav-tooltip">Logs</span>
</div> </div>
@@ -94,6 +90,9 @@
<button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()"> <button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()">
<i class="fas fa-minus"></i> <i class="fas fa-minus"></i>
</button> </button>
<button class="control-btn maximize" onclick="toggleMaximize()">
<i class="fas fa-square"></i>
</button>
<button class="control-btn close" onclick="window.electronAPI?.closeWindow()"> <button class="control-btn close" onclick="window.electronAPI?.closeWindow()">
<i class="fas fa-times"></i> <i class="fas fa-times"></i>
</button> </button>
@@ -104,9 +103,6 @@
<h1 class="game-title"> <h1 class="game-title">
HY<span class="title-accent">TALE</span> HY<span class="title-accent">TALE</span>
</h1> </h1>
<div class="game-tags">
<span class="tag" data-i18n="header.f2p">FREE TO PLAY</span>
</div>
</div> </div>
<div class="content-pages"> <div class="content-pages">
@@ -114,7 +110,7 @@
<div class="install-content"> <div class="install-content">
<div class="install-header"> <div class="install-header">
<h1 class="install-title"> <h1 class="install-title">
HYTA<span class="title-accent">LE</span> HY<span class="title-accent">TALE</span>
</h1> </h1>
<p class="install-subtitle" data-i18n="install.title">FREE TO PLAY LAUNCHER</p> <p class="install-subtitle" data-i18n="install.title">FREE TO PLAY LAUNCHER</p>
</div> </div>
@@ -122,22 +118,49 @@
<div class="install-form"> <div class="install-form">
<div class="form-group"> <div class="form-group">
<label class="form-label" data-i18n="install.playerName">Player Name</label> <label class="form-label" data-i18n="install.playerName">Player Name</label>
<input type="text" id="installPlayerName" data-i18n-placeholder="install.playerNamePlaceholder" <input type="text" id="installPlayerName"
class="form-input" value="Player" /> data-i18n-placeholder="install.playerNamePlaceholder" class="form-input"
value="Player" />
</div>
<div class="form-group">
<label class="form-label" data-i18n="install.gameBranch">Game Version</label>
<div class="radio-group">
<label class="radio-label">
<input type="radio" name="installBranch" value="release" class="custom-radio"
checked>
<span class="radio-text">
<i class="fas fa-check-circle mr-2"></i>
<span data-i18n="install.releaseVersion">Release (Stable)</span>
</span>
</label>
<label class="radio-label">
<input type="radio" name="installBranch" value="pre-release"
class="custom-radio">
<span class="radio-text">
<i class="fas fa-flask mr-2"></i>
<span data-i18n="install.preReleaseVersion">Pre-Release
(Experimental)</span>
</span>
</label>
</div>
</div> </div>
<div class="form-group"> <div class="form-group">
<label class="checkbox-group"> <label class="checkbox-group">
<input type="checkbox" id="installCustomCheck" class="custom-checkbox"> <input type="checkbox" id="installCustomCheck" class="custom-checkbox">
<span class="checkbox-label" data-i18n="install.customInstallation">Custom Installation</span> <span class="checkbox-label" data-i18n="install.customInstallation">Custom
Installation</span>
</label> </label>
<div id="installCustomOptions" class="custom-options"> <div id="installCustomOptions" class="custom-options">
<div class="form-subgroup"> <div class="form-subgroup">
<label class="form-label" data-i18n="install.installationFolder">Installation Folder</label> <label class="form-label" data-i18n="install.installationFolder">Installation
Folder</label>
<div class="input-with-button"> <div class="input-with-button">
<input type="text" id="installPath" data-i18n-placeholder="install.pathPlaceholder" <input type="text" id="installPath"
class="form-input" readonly /> data-i18n-placeholder="install.pathPlaceholder" class="form-input"
readonly />
<button onclick="browseInstallPath()" class="browse-btn"> <button onclick="browseInstallPath()" class="browse-btn">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
</button> </button>
@@ -163,7 +186,8 @@
<i class="fas fa-play-circle mr-2"></i> <i class="fas fa-play-circle mr-2"></i>
<span data-i18n="play.ready">READY TO PLAY</span> <span data-i18n="play.ready">READY TO PLAY</span>
</h2> </h2>
<p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the adventure</p> <p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the
adventure</p>
</div> </div>
<button id="homePlayBtn" class="home-play-button" onclick="launch()"> <button id="homePlayBtn" class="home-play-button" onclick="launch()">
@@ -180,7 +204,8 @@
<span data-i18n="play.latestNews">LATEST NEWS</span> <span data-i18n="play.latestNews">LATEST NEWS</span>
</h2> </h2>
<button class="view-all-btn" onclick="navigateToPage('news')"> <button class="view-all-btn" onclick="navigateToPage('news')">
<span data-i18n="play.viewAll">VIEW ALL</span> <i class="fas fa-arrow-right ml-1"></i> <span data-i18n="play.viewAll">VIEW ALL</span> <i
class="fas fa-arrow-right ml-1"></i>
</button> </button>
</div> </div>
<div id="newsGrid" class="news-grid-horizontal"></div> <div id="newsGrid" class="news-grid-horizontal"></div>
@@ -191,7 +216,8 @@
<div class="mods-header"> <div class="mods-header">
<div class="mods-search-container"> <div class="mods-search-container">
<i class="fas fa-search"></i> <i class="fas fa-search"></i>
<input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder" class="mods-search" /> <input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder"
class="mods-search" />
</div> </div>
<div class="mods-actions"> <div class="mods-actions">
<button id="myModsBtn" class="mods-btn-primary"> <button id="myModsBtn" class="mods-btn-primary">
@@ -210,7 +236,8 @@
<span data-i18n="mods.previous">PREVIOUS</span> <span data-i18n="mods.previous">PREVIOUS</span>
</button> </button>
<span class="pagination-info"> <span class="pagination-info">
<span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span data-i18n="mods.of">of</span> <span id="totalPages">1</span> <span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span
data-i18n="mods.of">of</span> <span id="totalPages">1</span>
</span> </span>
<button id="nextPage" class="pagination-btn"> <button id="nextPage" class="pagination-btn">
<span data-i18n="mods.next">NEXT</span> <span data-i18n="mods.next">NEXT</span>
@@ -291,12 +318,14 @@
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.playerName">Player Name</label> <label class="settings-input-label" data-i18n="settings.playerName">Player
Name</label>
<input type="text" id="settingsPlayerName" class="settings-input" <input type="text" id="settingsPlayerName" class="settings-input"
data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" /> data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" />
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-user"></i> <i class="fas fa-user"></i>
<span data-i18n="settings.playerNameHint">This name will be used in-game (1-16 characters)</span> <span data-i18n="settings.playerNameHint">This name will be used in-game
(1-16 characters)</span>
</p> </p>
</div> </div>
</div> </div>
@@ -307,8 +336,11 @@
onclick="openGameLocation()"> onclick="openGameLocation()">
<i class="fas fa-folder-open"></i> <i class="fas fa-folder-open"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title" data-i18n="settings.openGameLocation">Open Game Location</div> <div class="btn-title" data-i18n="settings.openGameLocation">Open
<div class="btn-description" data-i18n="settings.openGameLocationDesc">Open the game installation folder</div> Game Location</div>
<div class="btn-description"
data-i18n="settings.openGameLocationDesc">Open the game
installation folder</div>
</div> </div>
</button> </button>
</div> </div>
@@ -320,181 +352,259 @@
onclick="repairGame()"> onclick="repairGame()">
<i class="fas fa-tools"></i> <i class="fas fa-tools"></i>
<div class="btn-content"> <div class="btn-content">
<div class="btn-title" data-i18n="settings.repairGame">Repair Game</div> <div class="btn-title" data-i18n="settings.repairGame">Repair Game
<div class="btn-description" data-i18n="settings.reinstallGame">Reinstall game files (preserves data) </div>
<div class="btn-description" data-i18n="settings.reinstallGame">
Reinstall game files (preserves data)
</div> </div>
</div> </div>
</button> </button>
</div> </div>
</div>
<div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU Preference</label> <label class="settings-input-label" data-i18n="settings.gameBranch">Game
Branch</label>
<div class="segmented-control"> <div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked> <input type="radio" id="branch-release" name="gameBranch"
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label> value="release" checked>
<input type="radio" id="gpu-integrated" name="gpuPreference" value="integrated"> <label for="branch-release"
<label for="gpu-integrated" data-i18n="settings.gpuIntegrated">Integrated</label> data-i18n="settings.branchRelease">Release</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference" value="dedicated"> <input type="radio" id="branch-pre-release" name="gameBranch"
<label for="gpu-dedicated" data-i18n="settings.gpuDedicated">Dedicated</label> value="pre-release">
<label for="branch-pre-release"
data-i18n="settings.branchPreRelease">Pre-Release</label>
</div> </div>
<p class="settings-hint"> <p class="settings-hint">
<i class="fas fa-info-circle"></i> <i class="fas fa-info-circle"></i>
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux: affects DRI_PRIME)</span> <span data-i18n="settings.branchHint">Switch between stable release and
experimental pre-release versions</span>
</p>
<p class="settings-hint" style="color: #f39c12;">
<i class="fas fa-exclamation-triangle"></i>
<span data-i18n="settings.branchWarning">Changing branch will download
and install a different game version</span>
</p> </p>
<div id="gpu-detection-info" class="gpu-detection-info"></div>
</div> </div>
</div> </div>
<div class="settings-option">
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
Preference</label>
<div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
<input type="radio" id="gpu-integrated" name="gpuPreference"
value="integrated">
<label for="gpu-integrated"
data-i18n="settings.gpuIntegrated">Integrated</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference"
value="dedicated">
<label for="gpu-dedicated"
data-i18n="settings.gpuDedicated">Dedicated</label>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
affects DRI_PRIME)</span>
</p>
<div id="gpu-detection-info" class="gpu-detection-info"></div>
</div>
</div> </div>
</div>
<div class="settings-section"> <div class="settings-section">
<h3 class="settings-section-title"> <h3 class="settings-section-title">
<i class="fas fa-fingerprint"></i> <i class="fas fa-fingerprint"></i>
<span data-i18n="settings.account">Player UUID Management</span> <span data-i18n="settings.account">Player UUID Management</span>
</h3> </h3>
<div class="settings-option"> <div class="settings-option">
<div class="settings-input-group"> <div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.currentUUID">Current UUID</label> <label class="settings-input-label" data-i18n="settings.currentUUID">Current
<div class="uuid-display-container"> UUID</label>
<input type="text" id="currentUuid" class="settings-input uuid-input" <div class="uuid-display-container">
readonly data-i18n-placeholder="settings.uuidPlaceholder" /> <input type="text" id="currentUuid" class="settings-input uuid-input"
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID"> readonly data-i18n-placeholder="settings.uuidPlaceholder" />
<i class="fas fa-copy"></i> <button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
</button> <i class="fas fa-copy"></i>
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn" </button>
title="Generate New UUID"> <button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
<i class="fas fa-sync-alt"></i> title="Generate New UUID">
</button> <i class="fas fa-sync-alt"></i>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.uuidHint">Your unique player identifier for this username</span>
</p>
</div>
</div>
<div class="settings-option">
<div class="settings-button-group">
<button id="manageUuidsBtn" class="settings-action-btn">
<i class="fas fa-list"></i>
<div class="btn-content">
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All UUIDs</div>
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">View and manage all player UUIDs</div>
</div>
</button> </button>
</div> </div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.uuidHint">Your unique player identifier for
this username</span>
</p>
</div> </div>
</div> </div>
<div class="settings-section"> <div class="settings-option">
<h3 class="settings-section-title"> <div class="settings-button-group">
<i class="fab fa-discord"></i> <button id="manageUuidsBtn" class="settings-action-btn">
<span data-i18n="settings.discord">Discord Integration</span> <i class="fas fa-list"></i>
</h3> <div class="btn-content">
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
<div class="settings-option"> UUIDs</div>
<label class="settings-checkbox"> <div class="btn-description" data-i18n="settings.manageUUIDsDesc">
<input type="checkbox" id="discordRPCCheck" checked /> View and manage all player UUIDs</div>
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable Discord Rich Presence</div>
<div class="checkbox-description" data-i18n="settings.discordDescription">Show your launcher activity on Discord
</div>
</div> </div>
</label> </button>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-coffee"></i>
<span data-i18n="settings.java">Java Runtime</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">Override the bundled Java runtime with
your own installation</div>
</div>
</label>
</div>
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.javaPath">Java Executable Path</label>
<div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input"
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
<button id="browseJavaBtn" class="settings-browse-btn">
<i class="fas fa-folder-open"></i>
<span data-i18n="settings.javaBrowse">Browse</span>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.javaHint">Select the Java installation folder (supports Windows, Mac, Linux)</span>
</p>
</div>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-language"></i>
<span data-i18n="settings.language">Language</span>
</h3>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select Language</label>
<select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js -->
</select>
</div>
</div> </div>
</div> </div>
</div> </div>
</div>
</div>
<div id="skins-page" class="page"> <div class="settings-section">
<div class="placeholder-content"> <h3 class="settings-section-title">
<i class="fas fa-user text-6xl mb-4 text-purple-500"></i> <i class="fab fa-discord"></i>
<h2 data-i18n="skins.title">Skins</h2> <span data-i18n="settings.discord">Discord Integration</span>
<p data-i18n="skins.comingSoon">Skin customization coming soon...</p> </h3>
</div>
</div>
<div id="logs-page" class="page"> <div class="settings-option">
<div class="logs-container"> <label class="settings-checkbox">
<div class="logs-header"> <input type="checkbox" id="discordRPCCheck" checked />
<h2 class="logs-title"> <span class="checkmark"></span>
<i class="fas fa-terminal"></i> <div class="checkbox-content">
<span data-i18n="settings.logs">SYSTEM LOGS</span> <div class="checkbox-title" data-i18n="settings.enableRPC">Enable
</h2> Discord Rich Presence</div>
<div class="logs-actions"> <div class="checkbox-description" data-i18n="settings.discordDescription">
<button class="logs-action-btn" onclick="copyLogs()"> Show your launcher activity
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span> on Discord
</button> </div>
<button class="logs-action-btn" onclick="refreshLogs()"> </div>
<i class="fas fa-sync-alt"></i> <span data-i18n="settings.logsRefresh">Refresh</span> </label>
</button>
<button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open Folder</span>
</button>
</div> </div>
</div> </div>
<div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading logs...</div> <div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-window-close"></i>
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="closeLauncherCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher
on game start</div>
<div class="checkbox-description"
data-i18n="settings.closeOnStartDescription">
Automatically close the launcher after Hytale has launched
</div>
</div>
</label>
</div>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="launcherHwAccelCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.hwAccel">Launcher Hardware
Acceleration</div>
<div class="checkbox-description" data-i18n="settings.hwAccelDescription">
Enable hardware acceleration for the launcher UI (Requires restart)
</div>
</div>
</label>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-coffee"></i>
<span data-i18n="settings.java">Java Runtime</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">
Override the bundled Java runtime with
your own installation</div>
</div>
</label>
</div>
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.javaPath">Java
Executable Path</label>
<div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input"
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
<button id="browseJavaBtn" class="settings-browse-btn">
<i class="fas fa-folder-open"></i>
<span data-i18n="settings.javaBrowse">Browse</span>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.javaHint">Select the Java installation folder
(supports Windows, Mac, Linux)</span>
</p>
</div>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-language"></i>
<span data-i18n="settings.language">Language</span>
</h3>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select
Language</label>
<select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js -->
</select>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
<div id="logs-page" class="page">
<div class="logs-container">
<div class="logs-header">
<h2 class="logs-title">
<i class="fas fa-terminal"></i>
<span data-i18n="settings.logs">SYSTEM LOGS</span>
</h2>
<div class="logs-actions">
<button class="logs-action-btn" onclick="copyLogs()">
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
</button>
<button class="logs-action-btn" onclick="refreshLogs()">
<i class="fas fa-sync-alt"></i> <span
data-i18n="settings.logsRefresh">Refresh</span>
</button>
<button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
Folder</span>
</button>
</div>
</div>
<div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
logs...</div>
</div>
</div>
</div>
</div>
</main> </main>
</div> </div>
@@ -529,6 +639,23 @@
<span id="progressSpeed"></span> <span id="progressSpeed"></span>
<span id="progressSize"></span> <span id="progressSize"></span>
</div> </div>
<div id="progressErrorContainer" class="progress-error-container" style="display: none;">
<div id="progressErrorMessage" class="progress-error-message"></div>
<div class="progress-retry-section">
<span id="progressRetryInfo" class="progress-retry-info"></span>
<div class="progress-retry-buttons">
<button id="progressJRRetryBtn" class="progress-retry-btn" style="display: none;">
Retry Java Download
</button>
<button id="progressPWRRetryBtn" class="progress-retry-btn" style="display: none;">
Retry Game Download
</button>
<button id="progressRetryBtn" class="progress-retry-btn" style="display: none;">
Retry Download
</button>
</div>
</div>
</div>
</div> </div>
</div> </div>
@@ -545,10 +672,12 @@
Choose a username to join the Players Chat Choose a username to join the Players Chat
</p> </p>
<div class="chat-username-input-group"> <div class="chat-username-input-group">
<label for="chatUsernameInput" class="chat-username-label" data-i18n="chat.username">Username</label> <label for="chatUsernameInput" class="chat-username-label"
data-i18n="chat.username">Username</label>
<input type="text" id="chatUsernameInput" class="chat-username-input" <input type="text" id="chatUsernameInput" class="chat-username-input"
data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" /> data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" />
<span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, - and _ only</span> <span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, -
and _ only</span>
<span id="chatUsernameError" class="chat-username-error"></span> <span id="chatUsernameError" class="chat-username-error"></span>
</div> </div>
</div> </div>
@@ -613,8 +742,7 @@
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3> <h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
<div class="uuid-custom-form"> <div class="uuid-custom-form">
<input type="text" id="customUuidInput" class="uuid-input" <input type="text" id="customUuidInput" class="uuid-input"
data-i18n-placeholder="uuid.customPlaceholder" data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
maxlength="36" />
<button id="setCustomUuidBtn" class="uuid-set-btn"> <button id="setCustomUuidBtn" class="uuid-set-btn">
<i class="fas fa-check"></i> <i class="fas fa-check"></i>
<span data-i18n="uuid.setUUID">Set UUID</span> <span data-i18n="uuid.setUUID">Set UUID</span>
@@ -622,7 +750,8 @@
</div> </div>
<p class="uuid-custom-hint"> <p class="uuid-custom-hint">
<i class="fas fa-exclamation-triangle"></i> <i class="fas fa-exclamation-triangle"></i>
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player identity</span> <span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
identity</span>
</p> </p>
</div> </div>
</div> </div>
@@ -646,8 +775,8 @@
<!-- Populated by JS --> <!-- Populated by JS -->
</div> </div>
<div class="profile-create-section"> <div class="profile-create-section">
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder" class="profile-input" <input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
maxlength="20"> class="profile-input" maxlength="20">
<button class="profile-create-btn" onclick="createNewProfile()"> <button class="profile-create-btn" onclick="createNewProfile()">
<i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span> <i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
</button> </button>
@@ -656,6 +785,11 @@
</div> </div>
</div> </div>
<div class="version-display-bottom">
<i class="fas fa-code-branch"></i>
<span id="launcherVersion">Loading...</span>
</div>
<footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2"> <footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2">
<div class="flex items-center justify-center text-xs text-gray-400"> <div class="flex items-center justify-center text-xs text-gray-400">
<span>Made by <a href="https://github.com/amiayweb" target="_blank" <span>Made by <a href="https://github.com/amiayweb" target="_blank"
@@ -675,7 +809,11 @@
<a href="https://github.com/ericiskoolbeans" target="_blank" <a href="https://github.com/ericiskoolbeans" target="_blank"
class="text-blue-400 hover:text-blue-300 transition-colors">@ericiskoolbeans</a>, class="text-blue-400 hover:text-blue-300 transition-colors">@ericiskoolbeans</a>,
<a href="https://github.com/fazrigading" target="_blank" <a href="https://github.com/fazrigading" target="_blank"
class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a> class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a>,
<a href="https://github.com/Rahul-Sahani04" target="_blank"
class="text-blue-400 hover:text-blue-300 transition-colors">@Rahul-Sahani04</a>,
<a href="https://github.com/xSamiVS" target="_blank"
class="text-blue-400 hover:text-blue-300 transition-colors">@xSamiVS</a>
</span> </span>
</div> </div>
</footer> </footer>
@@ -728,18 +866,23 @@
<div class="color-preview"> <div class="color-preview">
<h4 data-i18n="chat.colorModal.preview">Preview:</h4> <h4 data-i18n="chat.colorModal.preview">Preview:</h4>
<div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">YourUsername</div> <div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">
YourUsername</div>
</div> </div>
</div> </div>
<div class="chat-color-modal-footer"> <div class="chat-color-modal-footer">
<button class="btn-secondary" onclick="closeChatColorModal()"><span data-i18n="common.cancel">Cancel</span></button> <button class="btn-secondary" onclick="closeChatColorModal()"><span
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply Color</span></button> data-i18n="common.cancel">Cancel</span></button>
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply
Color</span></button>
</div> </div>
</div> </div>
</div> </div>
<script src="js/i18n.js"></script> <script src="js/i18n.js"></script>
<script type="module" src="js/settings.js"></script>
<script type="module" src="js/update.js"></script> <script type="module" src="js/update.js"></script>
<script src="js/updater.js"></script>
</body> </body>

View File

@@ -4,8 +4,10 @@ const i18n = (() => {
let translations = {}; let translations = {};
const availableLanguages = [ const availableLanguages = [
{ code: 'en', name: 'English' }, { code: 'en', name: 'English' },
{ code: 'es', name: 'Español' }, { code: 'es-ES', name: 'Español (España)' },
{ code: 'pt-BR', name: 'Português (Brasil)' } { code: 'pt-BR', name: 'Portuguese (Brazil)' },
{ code: 'tr-TR', name: 'Turkish (Turkey)' },
{ code: 'pl-PL', name: 'Polish (Poland)' }
]; ];
// Load single language file // Load single language file

View File

@@ -39,6 +39,7 @@ export function setupInstallation() {
} }
}); });
} }
} }
export async function installGame() { export async function installGame() {
@@ -47,8 +48,14 @@ export async function installGame() {
const playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player'; const playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
const installPath = installPathInput ? installPathInput.value.trim() : ''; const installPath = installPathInput ? installPathInput.value.trim() : '';
const selectedBranchRadio = document.querySelector('input[name="installBranch"]:checked');
const selectedBranch = selectedBranchRadio ? selectedBranchRadio.value : 'release';
console.log(`[Install] Installing game with branch: ${selectedBranch}`);
if (window.LauncherUI) window.LauncherUI.showProgress(); if (window.LauncherUI) window.LauncherUI.showProgress();
isDownloading = true; isDownloading = true;
lockInstallForm();
if (installBtn) { if (installBtn) {
installBtn.disabled = true; installBtn.disabled = true;
installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...'; installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
@@ -56,7 +63,7 @@ export async function installGame() {
try { try {
if (window.electronAPI && window.electronAPI.installGame) { if (window.electronAPI && window.electronAPI.installGame) {
const result = await window.electronAPI.installGame(playerName, '', installPath); const result = await window.electronAPI.installGame(playerName, '', installPath, selectedBranch);
if (result.success) { if (result.success) {
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!'; const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
@@ -78,12 +85,14 @@ export async function installGame() {
} }
} catch (error) { } catch (error) {
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`; const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
// Reset button state and unlock form on error
resetInstallButton();
if (window.LauncherUI) { if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: errorMsg }); window.LauncherUI.updateProgress({ message: errorMsg });
setTimeout(() => { // Don't hide progress bar, just update the message
window.LauncherUI.hideProgress(); // User can see the error and close it manually
resetInstallButton();
}, 3000);
} }
} }
} }
@@ -132,6 +141,35 @@ function resetInstallButton() {
installBtn.disabled = false; installBtn.disabled = false;
installText.textContent = 'INSTALL HYTALE'; installText.textContent = 'INSTALL HYTALE';
} }
unlockInstallForm();
}
function lockInstallForm() {
const playerNameInput = document.getElementById('installPlayerName');
const installPathInput = document.getElementById('installPath');
const customCheckbox = document.getElementById('installCustomCheck');
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
const browseBtn = document.querySelector('.browse-btn');
if (playerNameInput) playerNameInput.disabled = true;
if (installPathInput) installPathInput.disabled = true;
if (customCheckbox) customCheckbox.disabled = true;
if (browseBtn) browseBtn.disabled = true;
branchRadios.forEach(radio => radio.disabled = true);
}
function unlockInstallForm() {
const playerNameInput = document.getElementById('installPlayerName');
const installPathInput = document.getElementById('installPath');
const customCheckbox = document.getElementById('installCustomCheck');
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
const browseBtn = document.querySelector('.browse-btn');
if (playerNameInput) playerNameInput.disabled = false;
if (installPathInput) installPathInput.disabled = false;
if (customCheckbox) customCheckbox.disabled = false;
if (browseBtn) browseBtn.disabled = false;
branchRadios.forEach(radio => radio.disabled = false);
} }
export async function browseInstallPath() { export async function browseInstallPath() {

View File

@@ -1,5 +1,5 @@
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32'; let API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
const CURSEFORGE_API = 'https://api.curseforge.com/v1'; const CURSEFORGE_API = 'https://api.curseforge.com/v1';
const HYTALE_GAME_ID = 70216; const HYTALE_GAME_ID = 70216;
@@ -11,6 +11,14 @@ let modsPageSize = 20;
let modsTotalPages = 1; let modsTotalPages = 1;
export async function initModsManager() { export async function initModsManager() {
try {
if (window.electronAPI && window.electronAPI.getEnvVar) {
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
}
} catch (err) {
console.error('Failed to load API Key:', err);
}
setupModsEventListeners(); setupModsEventListeners();
await loadInstalledMods(); await loadInstalledMods();
await loadBrowseMods(); await loadBrowseMods();
@@ -192,10 +200,15 @@ async function loadBrowseMods() {
browseContainer.innerHTML = ` browseContainer.innerHTML = `
<div class=\"empty-browse-mods\"> <div class=\"empty-browse-mods\">
<i class=\"fas fa-key\"></i> <i class=\"fas fa-key\"></i>
<h4>API Key Required</h4> <h4 data-i18n="mods.apiKeyRequired">API Key Required</h4>
<p>CurseForge API key is needed to browse mods</p> <p data-i18n="mods.apiKeyRequiredDesc">CurseForge API key is needed to browse mods</p>
</div> </div>
`; `;
if (window.i18n) {
const container = modsContainer.querySelector('.empty-browse-mods');
container.querySelector('h4').textContent = window.i18n.t('mods.apiKeyRequired');
container.querySelector('p').textContent = window.i18n.t('mods.apiKeyRequiredDesc');
}
return; return;
} }
@@ -417,10 +430,10 @@ async function deleteMod(modId) {
const mod = installedMods.find(m => m.id === modId); const mod = installedMods.find(m => m.id === modId);
if (!mod) return; if (!mod) return;
const confirmMsg = window.i18n ? const confirmMsg = window.i18n ?
window.i18n.t('mods.confirmDelete').replace('{name}', mod.name) + ' ' + window.i18n.t('mods.confirmDeleteDesc') : window.i18n.t('mods.confirmDelete').replace('{name}', mod.name) + ' ' + window.i18n.t('mods.confirmDeleteDesc') :
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`; `Are you sure you want to delete "${mod.name}"? This action cannot be undone.`;
showConfirmModal( showConfirmModal(
confirmMsg, confirmMsg,
async () => { async () => {

View File

@@ -5,7 +5,11 @@ let customJavaPath;
let browseJavaBtn; let browseJavaBtn;
let settingsPlayerName; let settingsPlayerName;
let discordRPCCheck; let discordRPCCheck;
let closeLauncherCheck;
let launcherHwAccelCheck;
let gpuPreferenceRadios; let gpuPreferenceRadios;
let gameBranchRadios;
// UUID Management elements // UUID Management elements
let currentUuidDisplay; let currentUuidDisplay;
@@ -27,7 +31,7 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action'); title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm'); confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel'); cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
const existingModal = document.querySelector('.custom-confirm-modal'); const existingModal = document.querySelector('.custom-confirm-modal');
if (existingModal) { if (existingModal) {
existingModal.remove(); existingModal.remove();
@@ -149,9 +153,9 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
} }
export function initSettings() { export async function initSettings() {
setupSettingsElements(); setupSettingsElements();
loadAllSettings(); await loadAllSettings();
} }
function setupSettingsElements() { function setupSettingsElements() {
@@ -161,7 +165,13 @@ function setupSettingsElements() {
browseJavaBtn = document.getElementById('browseJavaBtn'); browseJavaBtn = document.getElementById('browseJavaBtn');
settingsPlayerName = document.getElementById('settingsPlayerName'); settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck'); discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck');
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]'); gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
// UUID Management elements // UUID Management elements
currentUuidDisplay = document.getElementById('currentUuid'); currentUuidDisplay = document.getElementById('currentUuid');
@@ -194,6 +204,15 @@ function setupSettingsElements() {
discordRPCCheck.addEventListener('change', saveDiscordRPC); discordRPCCheck.addEventListener('change', saveDiscordRPC);
} }
if (closeLauncherCheck) {
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
}
if (launcherHwAccelCheck) {
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
}
// UUID event listeners // UUID event listeners
if (copyUuidBtn) { if (copyUuidBtn) {
copyUuidBtn.addEventListener('click', copyCurrentUuid); copyUuidBtn.addEventListener('click', copyCurrentUuid);
@@ -243,11 +262,17 @@ function setupSettingsElements() {
}); });
}); });
} }
if (gameBranchRadios) {
gameBranchRadios.forEach(radio => {
radio.addEventListener('change', handleBranchChange);
});
}
} }
function toggleCustomJava() { function toggleCustomJava() {
if (!customJavaOptions) return; if (!customJavaOptions) return;
if (customJavaCheck && customJavaCheck.checked) { if (customJavaCheck && customJavaCheck.checked) {
customJavaOptions.style.display = 'block'; customJavaOptions.style.display = 'block';
} else { } else {
@@ -310,12 +335,12 @@ async function saveDiscordRPC() {
if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) { if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) {
const enabled = discordRPCCheck.checked; const enabled = discordRPCCheck.checked;
console.log('Saving Discord RPC setting:', enabled); console.log('Saving Discord RPC setting:', enabled);
const result = await window.electronAPI.saveDiscordRPC(enabled); const result = await window.electronAPI.saveDiscordRPC(enabled);
if (result && result.success) { if (result && result.success) {
console.log('Discord RPC setting saved successfully:', enabled); console.log('Discord RPC setting saved successfully:', enabled);
// Feedback visuel pour l'utilisateur // Feedback visuel pour l'utilisateur
if (enabled) { if (enabled) {
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled'; const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
@@ -348,12 +373,66 @@ async function loadDiscordRPC() {
} }
} }
async function saveCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
const enabled = closeLauncherCheck.checked;
await window.electronAPI.saveCloseLauncher(enabled);
}
} catch (error) {
console.error('Error saving close launcher setting:', error);
}
}
async function loadCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
const enabled = await window.electronAPI.loadCloseLauncher();
if (closeLauncherCheck) {
closeLauncherCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading close launcher setting:', error);
}
}
async function saveLauncherHwAccel() {
try {
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
const enabled = launcherHwAccelCheck.checked;
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
showNotification(msg, 'success');
}
} catch (error) {
console.error('Error saving hardware acceleration setting:', error);
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
showNotification(msg, 'error');
}
}
async function loadLauncherHwAccel() {
try {
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
if (launcherHwAccelCheck) {
launcherHwAccelCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading hardware acceleration setting:', error);
}
}
async function savePlayerName() { async function savePlayerName() {
try { try {
if (!window.electronAPI || !settingsPlayerName) return; if (!window.electronAPI || !settingsPlayerName) return;
const playerName = settingsPlayerName.value.trim(); const playerName = settingsPlayerName.value.trim();
if (!playerName) { if (!playerName) {
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name'; const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
showNotification(msg, 'error'); showNotification(msg, 'error');
@@ -363,7 +442,7 @@ async function savePlayerName() {
await window.electronAPI.saveUsername(playerName); await window.electronAPI.saveUsername(playerName);
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully'; const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
showNotification(successMsg, 'success'); showNotification(successMsg, 'success');
} catch (error) { } catch (error) {
console.error('Error saving player name:', error); console.error('Error saving player name:', error);
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name'; const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
@@ -374,7 +453,7 @@ async function savePlayerName() {
async function loadPlayerName() { async function loadPlayerName() {
try { try {
if (!window.electronAPI || !settingsPlayerName) return; if (!window.electronAPI || !settingsPlayerName) return;
const savedName = await window.electronAPI.loadUsername(); const savedName = await window.electronAPI.loadUsername();
if (savedName) { if (savedName) {
settingsPlayerName.value = savedName; settingsPlayerName.value = savedName;
@@ -462,9 +541,13 @@ async function loadAllSettings() {
await loadPlayerName(); await loadPlayerName();
await loadCurrentUuid(); await loadCurrentUuid();
await loadDiscordRPC(); await loadDiscordRPC();
await loadCloseLauncher();
await loadLauncherHwAccel();
await loadGpuPreference(); await loadGpuPreference();
await loadVersionBranch();
} }
async function openGameLocation() { async function openGameLocation() {
try { try {
if (window.electronAPI && window.electronAPI.openGameLocation) { if (window.electronAPI && window.electronAPI.openGameLocation) {
@@ -496,7 +579,8 @@ document.addEventListener('DOMContentLoaded', initSettings);
window.SettingsAPI = { window.SettingsAPI = {
getCurrentJavaPath, getCurrentJavaPath,
getCurrentPlayerName getCurrentPlayerName,
reloadBranch: loadVersionBranch
}; };
async function loadCurrentUuid() { async function loadCurrentUuid() {
@@ -535,7 +619,7 @@ async function regenerateCurrentUuid() {
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID'; const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate'; const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel'; const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
message, message,
title, title,
@@ -566,7 +650,7 @@ async function performRegenerateUuid() {
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid; if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!'; const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
showNotification(msg, 'success'); showNotification(msg, 'success');
if (uuidModal && uuidModal.style.display !== 'none') { if (uuidModal && uuidModal.style.display !== 'none') {
await loadAllUuids(); await loadAllUuids();
} }
@@ -604,7 +688,7 @@ function closeUuidModal() {
async function loadAllUuids() { async function loadAllUuids() {
try { try {
if (!uuidList) return; if (!uuidList) return;
uuidList.innerHTML = ` uuidList.innerHTML = `
<div class="uuid-loading"> <div class="uuid-loading">
<i class="fas fa-spinner fa-spin"></i> <i class="fas fa-spinner fa-spin"></i>
@@ -614,7 +698,7 @@ async function loadAllUuids() {
if (window.electronAPI && window.electronAPI.getAllUuidMappings) { if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
const mappings = await window.electronAPI.getAllUuidMappings(); const mappings = await window.electronAPI.getAllUuidMappings();
if (mappings.length === 0) { if (mappings.length === 0) {
uuidList.innerHTML = ` uuidList.innerHTML = `
<div class="uuid-loading"> <div class="uuid-loading">
@@ -626,11 +710,11 @@ async function loadAllUuids() {
} }
uuidList.innerHTML = ''; uuidList.innerHTML = '';
for (const mapping of mappings) { for (const mapping of mappings) {
const item = document.createElement('div'); const item = document.createElement('div');
item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`; item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`;
item.innerHTML = ` item.innerHTML = `
<div class="uuid-item-info"> <div class="uuid-item-info">
<div class="uuid-item-username">${escapeHtml(mapping.username)}</div> <div class="uuid-item-username">${escapeHtml(mapping.username)}</div>
@@ -646,7 +730,7 @@ async function loadAllUuids() {
</button>` : ''} </button>` : ''}
</div> </div>
`; `;
uuidList.appendChild(item); uuidList.appendChild(item);
} }
} }
@@ -689,7 +773,7 @@ async function setCustomUuid() {
} }
const uuid = customUuidInput.value.trim(); const uuid = customUuidInput.value.trim();
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i; const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
if (!uuidRegex.test(uuid)) { if (!uuidRegex.test(uuid)) {
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format'; const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
@@ -719,33 +803,33 @@ async function setCustomUuid() {
} }
} }
async function performSetCustomUuid(uuid) { async function performSetCustomUuid(uuid) {
try { try {
if (window.electronAPI && window.electronAPI.setUuidForUser) { if (window.electronAPI && window.electronAPI.setUuidForUser) {
const username = getCurrentPlayerName(); const username = getCurrentPlayerName();
const result = await window.electronAPI.setUuidForUser(username, uuid); const result = await window.electronAPI.setUuidForUser(username, uuid);
if (result.success) {
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
if (customUuidInput) customUuidInput.value = '';
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to set custom UUID');
}
}
} catch (error) {
console.error('Error setting custom UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
showNotification(msg, 'error');
}
}
window.copyUuid = async function(uuid) { if (result.success) {
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
if (customUuidInput) customUuidInput.value = '';
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to set custom UUID');
}
}
} catch (error) {
console.error('Error setting custom UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
showNotification(msg, 'error');
}
}
window.copyUuid = async function (uuid) {
try { try {
if (navigator.clipboard) { if (navigator.clipboard) {
await navigator.clipboard.writeText(uuid); await navigator.clipboard.writeText(uuid);
@@ -759,13 +843,13 @@ window.copyUuid = async function(uuid) {
} }
}; };
window.deleteUuid = async function(username) { window.deleteUuid = async function (username) {
try { try {
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`; const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID'; const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete'; const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel'; const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm( showCustomConfirm(
message, message,
title, title,
@@ -786,21 +870,21 @@ window.deleteUuid = async function(username) {
async function performDeleteUuid(username) { async function performDeleteUuid(username) {
try { try {
if (window.electronAPI && window.electronAPI.deleteUuidForUser) { if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
const result = await window.electronAPI.deleteUuidForUser(username); const result = await window.electronAPI.deleteUuidForUser(username);
if (result.success) { if (result.success) {
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!'; const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
showNotification(msg, 'success'); showNotification(msg, 'success');
await loadAllUuids(); await loadAllUuids();
} else { } else {
throw new Error(result.error || 'Failed to delete UUID'); throw new Error(result.error || 'Failed to delete UUID');
}
} }
} catch (error) {
console.error('Error deleting UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
showNotification(msg, 'error');
} }
} catch (error) {
console.error('Error deleting UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
showNotification(msg, 'error');
}
} }
function escapeHtml(text) { function escapeHtml(text) {
@@ -855,4 +939,198 @@ function showNotification(message, type = 'info') {
} }
}, 300); }, 300);
}, 3000); }, 3000);
} }// Append this to settings.js for branch management
// === Game Branch Management ===
async function handleBranchChange(event) {
const newBranch = event.target.value;
const currentBranch = await loadVersionBranch();
if (newBranch === currentBranch) {
return; // No change
}
// Confirm branch change
const branchName = window.i18n ?
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
newBranch;
const message = window.i18n ?
window.i18n.t('settings.branchWarning') :
'Changing branch will download and install a different game version';
showCustomConfirm(
message,
window.i18n ? window.i18n.t('settings.gameBranch') : 'Game Branch',
async () => {
await switchBranch(newBranch);
},
() => {
// Cancel: revert radio selection
loadVersionBranch().then(branch => {
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
if (radioToCheck) {
radioToCheck.checked = true;
}
});
}
);
}
async function switchBranch(newBranch) {
try {
const switchingMsg = window.i18n ?
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
`Switching to ${newBranch}...`;
showNotification(switchingMsg, 'info');
// Lock play button
const playButton = document.getElementById('playButton');
if (playButton) {
playButton.disabled = true;
playButton.classList.add('disabled');
}
// DON'T save branch yet - wait for installation confirmation
// Suggest reinstalling
setTimeout(() => {
const branchLabel = newBranch === 'release' ?
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
const confirmMsg = window.i18n ?
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
`The game will be installed for the ${branchLabel} branch. Continue?`;
showCustomConfirm(
confirmMsg,
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
async () => {
// Show progress and trigger game installation
if (window.LauncherUI) {
window.LauncherUI.showProgress();
}
try {
const playerName = await window.electronAPI.loadUsername();
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
if (result.success) {
// Save branch ONLY after successful installation
await window.electronAPI.saveVersionBranch(newBranch);
const switchedMsg = window.i18n ?
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
`Switched to ${newBranch} successfully!`;
const successMsg = window.i18n ?
window.i18n.t('progress.installationComplete') :
'Installation completed successfully!';
showNotification(switchedMsg, 'success');
showNotification(successMsg, 'success');
// Refresh radio buttons to reflect the new branch
await loadVersionBranch();
console.log('[Settings] Radio buttons updated after branch switch');
setTimeout(() => {
if (window.LauncherUI) {
window.LauncherUI.hideProgress();
}
// Unlock play button
const playButton = document.getElementById('playButton');
if (playButton) {
playButton.disabled = false;
playButton.classList.remove('disabled');
}
}, 2000);
} else {
throw new Error(result.error || 'Installation failed');
}
} catch (error) {
console.error('Installation error:', error);
const errorMsg = window.i18n ?
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
`Installation failed: ${error.message}`;
showNotification(errorMsg, 'error');
if (window.LauncherUI) {
window.LauncherUI.hideProgress();
}
// Revert radio selection to old branch
loadVersionBranch().then(oldBranch => {
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
if (radioToCheck) {
radioToCheck.checked = true;
}
});
// Unlock play button
const playButton = document.getElementById('playButton');
if (playButton) {
playButton.disabled = false;
playButton.classList.remove('disabled');
}
}
},
() => {
// Cancel - unlock play button
const playButton = document.getElementById('playButton');
if (playButton) {
playButton.disabled = false;
playButton.classList.remove('disabled');
}
},
window.i18n ? window.i18n.t('common.install') : 'Install',
window.i18n ? window.i18n.t('common.cancel') : 'Cancel'
);
}, 500);
} catch (error) {
console.error('Error switching branch:', error);
showNotification(`Failed to switch branch: ${error.message}`, 'error');
// Revert radio selection
loadVersionBranch().then(branch => {
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
if (radioToCheck) {
radioToCheck.checked = true;
}
});
}
}
async function loadVersionBranch() {
try {
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
const branch = await window.electronAPI.loadVersionBranch();
console.log('[Settings] Loaded version_branch from config:', branch);
// Use default if branch is null/undefined
const selectedBranch = branch || 'release';
console.log('[Settings] Selected branch:', selectedBranch);
// Update radio buttons
if (gameBranchRadios && gameBranchRadios.length > 0) {
gameBranchRadios.forEach(radio => {
radio.checked = radio.value === selectedBranch;
console.log(`[Settings] Radio ${radio.value}: ${radio.checked ? 'checked' : 'unchecked'}`);
});
} else {
console.warn('[Settings] gameBranchRadios not found or empty');
}
return selectedBranch;
}
return 'release'; // Default
} catch (error) {
console.error('Error loading version branch:', error);
return 'release';
}
}

View File

@@ -6,6 +6,24 @@ let progressText;
let progressPercent; let progressPercent;
let progressSpeed; let progressSpeed;
let progressSize; let progressSize;
let progressErrorContainer;
let progressErrorMessage;
let progressRetryInfo;
let progressRetryBtn;
let progressJRRetryBtn;
let progressPWRRetryBtn;
// Download retry state
let currentDownloadState = {
isDownloading: false,
canRetry: false,
retryData: null,
lastError: null,
errorType: null,
branch: null,
fileName: null,
cacheDir: null
};
function showPage(pageId) { function showPage(pageId) {
const pages = document.querySelectorAll('.page'); const pages = document.querySelectorAll('.page');
@@ -13,6 +31,15 @@ function showPage(pageId) {
if (page.id === pageId) { if (page.id === pageId) {
page.classList.add('active'); page.classList.add('active');
page.style.display = ''; page.style.display = '';
// Reload settings when settings page becomes visible
if (pageId === 'settings-page') {
console.log('[UI] Settings page activated, reloading branch...');
// Dynamically import and call loadVersionBranch from settings
if (window.SettingsAPI && window.SettingsAPI.reloadBranch) {
window.SettingsAPI.reloadBranch();
}
}
} else { } else {
page.classList.remove('active'); page.classList.remove('active');
page.style.display = 'none'; page.style.display = 'none';
@@ -144,6 +171,12 @@ function hideProgress() {
} }
function updateProgress(data) { function updateProgress(data) {
// Handle retry state
if (data.retryState) {
currentDownloadState.retryData = data.retryState;
updateRetryState(data.retryState);
}
if (data.message && progressText) { if (data.message && progressText) {
progressText.textContent = data.message; progressText.textContent = data.message;
} }
@@ -162,6 +195,120 @@ function updateProgress(data) {
if (progressSpeed) progressSpeed.textContent = `${speedMB} MB/s`; if (progressSpeed) progressSpeed.textContent = `${speedMB} MB/s`;
if (progressSize) progressSize.textContent = `${downloadedMB} / ${totalMB} MB`; if (progressSize) progressSize.textContent = `${downloadedMB} / ${totalMB} MB`;
} }
// Handle error states with enhanced categorization
// Don't show error during automatic retries - let the retry message display instead
if ((data.error || (data.message && data.message.includes('failed'))) &&
!(data.retryState && data.retryState.isAutomaticRetry)) {
const errorType = categorizeError(data.message);
console.log('[UI] Showing download error:', { message: data.message, canRetry: data.canRetry, errorType });
showDownloadError(data.message, data.canRetry, errorType, data);
} else if (data.percent === 100) {
hideDownloadError();
} else if (data.retryState && data.retryState.isAutomaticRetry) {
// Hide any existing error during automatic retries
hideDownloadError();
}
}
function updateRetryState(retryState) {
if (!progressRetryInfo) return;
if (retryState.isAutomaticRetry && retryState.automaticStallRetries > 0) {
// Show automatic stall retry count
progressRetryInfo.textContent = `Auto-retry ${retryState.automaticStallRetries}/3`;
progressRetryInfo.style.display = 'block';
progressRetryInfo.style.background = 'rgba(255, 193, 7, 0.2)'; // Light orange background for auto-retries
progressRetryInfo.style.color = '#ff9800'; // Orange text for auto-retries
} else if (retryState.attempts > 1) {
// Show manual retry count
progressRetryInfo.textContent = `Attempt ${retryState.attempts}/${retryState.maxRetries}`;
progressRetryInfo.style.display = 'block';
progressRetryInfo.style.background = ''; // Reset background
progressRetryInfo.style.color = ''; // Reset color
} else {
progressRetryInfo.style.display = 'none';
progressRetryInfo.style.background = ''; // Reset background
progressRetryInfo.style.color = ''; // Reset color
}
}
function showDownloadError(errorMessage, canRetry = true, errorType = 'general', data = null) {
if (!progressErrorContainer || !progressErrorMessage) return;
console.log('[UI] showDownloadError called with:', { errorMessage, canRetry, errorType, data });
console.log('[UI] Data properties:', {
hasData: !!data,
hasRetryData: !!(data && data.retryData),
dataErrorType: data && data.errorType,
dataIsJREError: data && data.retryData && data.retryData.isJREError
});
currentDownloadState.lastError = errorMessage;
currentDownloadState.canRetry = canRetry;
currentDownloadState.errorType = errorType;
// Update retry context if available
if (data && data.retryData) {
currentDownloadState.branch = data.retryData.branch;
currentDownloadState.fileName = data.retryData.fileName;
currentDownloadState.cacheDir = data.retryData.cacheDir;
// Override errorType if specified in data
if (data.errorType) {
currentDownloadState.errorType = data.errorType;
}
}
// Hide all retry buttons first
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
// User-friendly error messages
const userMessage = getErrorMessage(errorMessage, errorType);
progressErrorMessage.textContent = userMessage;
progressErrorContainer.style.display = 'block';
// Show appropriate retry button based on error type
if (canRetry) {
if (errorType === 'jre') {
if (progressJRRetryBtn) {
console.log('[UI] Showing JRE retry button');
progressJRRetryBtn.style.display = 'block';
}
} else {
// All other errors use PWR retry button (game download, butler, etc.)
if (progressPWRRetryBtn) {
console.log('[UI] Showing PWR retry button');
progressPWRRetryBtn.style.display = 'block';
}
}
}
// Add visual indicators based on error type
progressErrorContainer.className = `progress-error-container error-${errorType}`;
if (progressOverlay) {
progressOverlay.classList.add('error-state');
}
}
function hideDownloadError() {
if (!progressErrorContainer) return;
// Hide all retry buttons
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
progressErrorContainer.style.display = 'none';
currentDownloadState.canRetry = false;
currentDownloadState.lastError = null;
currentDownloadState.errorType = null;
if (progressOverlay) {
progressOverlay.classList.remove('error-state');
}
} }
function setupAnimations() { function setupAnimations() {
@@ -478,6 +625,18 @@ function setupUI() {
progressPercent = document.getElementById('progressPercent'); progressPercent = document.getElementById('progressPercent');
progressSpeed = document.getElementById('progressSpeed'); progressSpeed = document.getElementById('progressSpeed');
progressSize = document.getElementById('progressSize'); progressSize = document.getElementById('progressSize');
progressErrorContainer = document.getElementById('progressErrorContainer');
progressErrorMessage = document.getElementById('progressErrorMessage');
progressRetryInfo = document.getElementById('progressRetryInfo');
progressRetryBtn = document.getElementById('progressRetryBtn');
progressJRRetryBtn = document.getElementById('progressJRRetryBtn');
progressPWRRetryBtn = document.getElementById('progressPWRRetryBtn');
// Setup draggable progress bar
setupProgressDrag();
// Setup retry button
setupRetryButton();
lockPlayButton(true); lockPlayButton(true);
@@ -497,10 +656,77 @@ function setupUI() {
setupSidebarLogo(); setupSidebarLogo();
setupAnimations(); setupAnimations();
setupFirstLaunchHandlers(); setupFirstLaunchHandlers();
loadLauncherVersion();
checkGameInstallation().catch(err => {
console.error('Critical error in checkGameInstallation:', err);
lockPlayButton(false);
});
document.body.focus(); document.body.focus();
} }
// Load launcher version from package.json
async function loadLauncherVersion() {
try {
if (window.electronAPI && window.electronAPI.getVersion) {
const version = await window.electronAPI.getVersion();
const versionElement = document.getElementById('launcherVersion');
if (versionElement) {
versionElement.textContent = `v${version}`;
}
}
} catch (error) {
console.error('Failed to load launcher version:', error);
}
}
// Check game installation status on startup
async function checkGameInstallation() {
try {
console.log('Checking game installation status...');
// Verify electronAPI is available
if (!window.electronAPI || !window.electronAPI.isGameInstalled) {
console.error('electronAPI not available, unlocking play button as fallback');
lockPlayButton(false);
return;
}
// Check if game is installed
const isInstalled = await window.electronAPI.isGameInstalled();
// Load version_client from config
let versionClient = null;
if (window.electronAPI.loadVersionClient) {
versionClient = await window.electronAPI.loadVersionClient();
}
console.log(`Game installed: ${isInstalled}, version_client: ${versionClient}`);
lockPlayButton(false);
// If version_client is null and game is not installed, show install page
if (versionClient === null && !isInstalled) {
console.log('Game not installed and version_client is null, showing install page...');
// Show installation page
const installPage = document.getElementById('install-page');
const launcher = document.getElementById('launcher-container');
const sidebar = document.querySelector('.sidebar');
if (installPage) {
installPage.style.display = 'block';
if (launcher) launcher.style.display = 'none';
if (sidebar) sidebar.style.pointerEvents = 'none';
}
}
} catch (error) {
console.error('Error checking game installation:', error);
// Unlock on error to prevent permanent lock
lockPlayButton(false);
}
}
window.LauncherUI = { window.LauncherUI = {
showPage, showPage,
setActiveNav, setActiveNav,
@@ -510,4 +736,371 @@ window.LauncherUI = {
updateProgress updateProgress
}; };
// Make installation effects globally available
// Draggable progress bar functionality
function setupProgressDrag() {
if (!progressOverlay) return;
let isDragging = false;
let offsetX;
let offsetY;
progressOverlay.addEventListener('mousedown', dragStart);
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', dragEnd);
function dragStart(e) {
// Only drag if clicking on the overlay itself, not on buttons or inputs
if (e.target.closest('.progress-bar-fill')) return;
if (e.target === progressOverlay || e.target.closest('.progress-content')) {
isDragging = true;
progressOverlay.classList.add('dragging');
// Get the current position of the progress overlay
const rect = progressOverlay.getBoundingClientRect();
offsetX = e.clientX - rect.left - progressOverlay.offsetWidth / 2;
offsetY = e.clientY - rect.top;
}
}
function drag(e) {
if (isDragging) {
e.preventDefault();
// Calculate new position
const newX = e.clientX - offsetX - progressOverlay.offsetWidth / 2;
const newY = e.clientY - offsetY;
// Get window bounds
const maxX = window.innerWidth - progressOverlay.offsetWidth;
const maxY = window.innerHeight - progressOverlay.offsetHeight;
const minX = 0;
const minY = 0;
// Constrain to window bounds
const constrainedX = Math.max(minX, Math.min(newX, maxX));
const constrainedY = Math.max(minY, Math.min(newY, maxY));
progressOverlay.style.left = constrainedX + 'px';
progressOverlay.style.bottom = 'auto';
progressOverlay.style.top = constrainedY + 'px';
progressOverlay.style.transform = 'none';
}
}
function dragEnd() {
isDragging = false;
progressOverlay.classList.remove('dragging');
}
}
// Toggle maximize/restore window function
function toggleMaximize() {
if (window.electronAPI && window.electronAPI.maximizeWindow) {
window.electronAPI.maximizeWindow();
}
}
// Error categorization and user-friendly messages
function categorizeError(message) {
const msg = message.toLowerCase();
if (msg.includes('network') || msg.includes('connection') || msg.includes('offline')) {
return 'network';
} else if (msg.includes('stalled') || msg.includes('timeout')) {
return 'stall';
} else if (msg.includes('file') || msg.includes('disk')) {
return 'file';
} else if (msg.includes('permission') || msg.includes('access')) {
return 'permission';
} else if (msg.includes('server') || msg.includes('5')) {
return 'server';
} else if (msg.includes('corrupted') || msg.includes('pwr file') || msg.includes('unexpected eof')) {
return 'corruption';
} else if (msg.includes('butler') || msg.includes('patch installation')) {
return 'butler';
} else if (msg.includes('space') || msg.includes('full') || msg.includes('device full')) {
return 'space';
} else if (msg.includes('conflict') || msg.includes('already exists')) {
return 'conflict';
} else if (msg.includes('jre') || msg.includes('java runtime')) {
return 'jre';
} else {
return 'general';
}
}
function getErrorMessage(technicalMessage, errorType) {
// Technical errors go to console, user gets friendly messages
console.error(`Download error [${errorType}]:`, technicalMessage);
switch (errorType) {
case 'network':
return 'Network connection lost. Please check your internet connection and retry.';
case 'stall':
return 'Download stalled due to slow connection. Please retry.';
case 'file':
return 'Unable to save file. Check disk space and permissions. Please retry.';
case 'permission':
return 'Permission denied. Check if launcher has write access. Please retry.';
case 'server':
return 'Server error. Please wait a moment and retry.';
case 'corruption':
return 'Corrupted PWR file detected. File deleted and will retry.';
case 'butler':
return 'Patch installation failed. Please retry.';
case 'space':
return 'Insufficient disk space. Free up space and retry.';
case 'conflict':
return 'Installation directory conflict. Please retry.';
case 'jre':
return 'Java runtime download failed. Please retry.';
default:
return 'Download failed. Please retry.';
}
}
// Connection quality indicator (simplified)
function updateConnectionQuality(quality) {
if (!progressSize) return;
const qualityColors = {
'Good': '#10b981',
'Fair': '#fbbf24',
'Poor': '#f87171'
};
const color = qualityColors[quality] || '#6b7280';
progressSize.style.color = color;
// Add subtle quality indicator
if (progressSize.dataset.quality !== quality) {
progressSize.dataset.quality = quality;
progressSize.style.transition = 'color 0.5s ease';
}
}
// Enhanced retry button setup
function setupRetryButton() {
// Setup JRE retry button
if (progressJRRetryBtn) {
progressJRRetryBtn.addEventListener('click', async () => {
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
return;
}
progressJRRetryBtn.disabled = true;
progressJRRetryBtn.textContent = 'Retrying...';
progressJRRetryBtn.classList.add('retrying');
currentDownloadState.isDownloading = true;
try {
hideDownloadError();
if (progressRetryInfo) {
progressRetryInfo.style.background = '';
progressRetryInfo.style.color = '';
}
if (progressText) {
progressText.textContent = 'Re-downloading Java runtime...';
}
if (!currentDownloadState.retryData || currentDownloadState.errorType !== 'jre') {
currentDownloadState.retryData = {
isJREError: true,
jreUrl: '',
fileName: 'jre.tar.gz',
cacheDir: '',
osName: 'linux',
arch: 'amd64'
};
console.log('[UI] Created default JRE retry data:', currentDownloadState.retryData);
}
if (window.electronAPI && window.electronAPI.retryDownload) {
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
if (!result.success) {
throw new Error(result.error || 'JRE retry failed');
}
} else {
console.warn('electronAPI.retryDownload not available, simulating JRE retry...');
await new Promise(resolve => setTimeout(resolve, 2000));
throw new Error('JRE retry API not available');
}
} catch (error) {
console.error('JRE retry failed:', error);
showDownloadError(`JRE retry failed: ${error.message}`, true, 'jre');
} finally {
if (progressJRRetryBtn) {
progressJRRetryBtn.disabled = false;
progressJRRetryBtn.textContent = 'Retry Java Download';
progressJRRetryBtn.classList.remove('retrying');
}
currentDownloadState.isDownloading = false;
}
});
}
// Setup PWR retry button
if (progressPWRRetryBtn) {
progressPWRRetryBtn.addEventListener('click', async () => {
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
return;
}
progressPWRRetryBtn.disabled = true;
progressPWRRetryBtn.textContent = 'Retrying...';
progressPWRRetryBtn.classList.add('retrying');
currentDownloadState.isDownloading = true;
try {
hideDownloadError();
if (progressRetryInfo) {
progressRetryInfo.style.background = '';
progressRetryInfo.style.color = '';
}
if (progressText) {
const contextMessage = getRetryContextMessage();
progressText.textContent = contextMessage;
}
if (!currentDownloadState.retryData || currentDownloadState.errorType === 'jre') {
currentDownloadState.retryData = {
branch: 'release',
fileName: '4.pwr'
};
console.log('[UI] Created default PWR retry data:', currentDownloadState.retryData);
}
if (window.electronAPI && window.electronAPI.retryDownload) {
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
if (!result.success) {
throw new Error(result.error || 'Game retry failed');
}
} else {
console.warn('electronAPI.retryDownload not available, simulating PWR retry...');
await new Promise(resolve => setTimeout(resolve, 2000));
throw new Error('Game retry API not available');
}
} catch (error) {
console.error('PWR retry failed:', error);
const errorType = categorizeError(error.message);
showDownloadError(`Game retry failed: ${error.message}`, true, errorType, error);
} finally {
if (progressPWRRetryBtn) {
progressPWRRetryBtn.disabled = false;
progressPWRRetryBtn.textContent = error && error.isJREError ? 'Retry Java Download' : 'Retry Game Download';
progressPWRRetryBtn.classList.remove('retrying');
}
currentDownloadState.isDownloading = false;
}
});
}
// Setup generic retry button (fallback)
if (progressRetryBtn) {
progressRetryBtn.addEventListener('click', async () => {
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
return;
}
progressRetryBtn.disabled = true;
progressRetryBtn.textContent = 'Retrying...';
progressRetryBtn.classList.add('retrying');
currentDownloadState.isDownloading = true;
try {
hideDownloadError();
if (progressRetryInfo) {
progressRetryInfo.style.background = '';
progressRetryInfo.style.color = '';
}
if (progressText) {
const contextMessage = getRetryContextMessage();
progressText.textContent = contextMessage;
}
if (!currentDownloadState.retryData) {
if (currentDownloadState.errorType === 'jre') {
currentDownloadState.retryData = {
isJREError: true,
jreUrl: '',
fileName: 'jre.tar.gz',
cacheDir: '',
osName: 'linux',
arch: 'amd64'
};
} else {
currentDownloadState.retryData = {
branch: 'release',
fileName: '4.pwr'
};
}
console.log('[UI] Created default retry data:', currentDownloadState.retryData);
}
if (window.electronAPI && window.electronAPI.retryDownload) {
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
if (!result.success) {
throw new Error(result.error || 'Retry failed');
}
} else {
console.warn('electronAPI.retryDownload not available, simulating retry...');
await new Promise(resolve => setTimeout(resolve, 2000));
throw new Error('Retry API not available');
}
} catch (error) {
console.error('Retry failed:', error);
const errorType = categorizeError(error.message);
showDownloadError(`Retry failed: ${error.message}`, true, errorType);
} finally {
if (progressRetryBtn) {
progressRetryBtn.disabled = false;
progressRetryBtn.textContent = 'Retry Download';
progressRetryBtn.classList.remove('retrying');
}
currentDownloadState.isDownloading = false;
}
});
}
}
function getRetryContextMessage() {
const errorType = currentDownloadState.errorType;
switch (errorType) {
case 'network':
return 'Reconnecting and retrying download...';
case 'stall':
return 'Resuming stalled download...';
case 'server':
return 'Waiting for server and retrying...';
case 'corruption':
return 'Re-downloading corrupted PWR file...';
case 'butler':
return 'Re-attempting patch installation...';
case 'space':
return 'Retrying after clearing disk space...';
case 'permission':
return 'Retrying with corrected permissions...';
case 'conflict':
return 'Retrying after resolving conflicts...';
case 'jre':
return 'Re-downloading Java runtime...';
default:
return 'Initiating retry download...';
}
}
// Make toggleMaximize globally available
window.toggleMaximize = toggleMaximize;
document.addEventListener('DOMContentLoaded', setupUI); document.addEventListener('DOMContentLoaded', setupUI);

View File

@@ -10,6 +10,23 @@ class ClientUpdateManager {
this.showUpdatePopup(updateInfo); this.showUpdatePopup(updateInfo);
}); });
// Listen for electron-updater events
window.electronAPI.onUpdateAvailable((updateInfo) => {
this.showUpdatePopup(updateInfo);
});
window.electronAPI.onUpdateDownloadProgress((progress) => {
this.updateDownloadProgress(progress);
});
window.electronAPI.onUpdateDownloaded((updateInfo) => {
this.showUpdateDownloaded(updateInfo);
});
window.electronAPI.onUpdateError((errorInfo) => {
this.handleUpdateError(errorInfo);
});
this.checkForUpdatesOnDemand(); this.checkForUpdatesOnDemand();
} }
@@ -33,23 +50,46 @@ class ClientUpdateManager {
<div class="update-popup-versions"> <div class="update-popup-versions">
<div class="version-row"> <div class="version-row">
<span class="version-label">Current Version:</span> <span class="version-label">Current Version:</span>
<span class="version-current">${updateInfo.currentVersion}</span> <span class="version-current">${updateInfo.currentVersion || updateInfo.version || 'Unknown'}</span>
</div> </div>
<div class="version-row"> <div class="version-row">
<span class="version-label">New Version:</span> <span class="version-label">New Version:</span>
<span class="version-new">${updateInfo.newVersion}</span> <span class="version-new">${updateInfo.newVersion || updateInfo.version || 'Unknown'}</span>
</div> </div>
</div> </div>
<div class="update-popup-message"> <div class="update-popup-message">
A new version of Hytale F2P Launcher is available.<br> A new version of Hytale F2P Launcher is available.<br>
Please download the latest version to continue using the launcher. <span id="update-status-text">Downloading update automatically...</span>
<div id="update-error-message" style="display: none; margin-top: 0.75rem; padding: 0.75rem; background: rgba(239, 68, 68, 0.1); border: 1px solid rgba(239, 68, 68, 0.3); border-radius: 0.5rem; color: #fca5a5; font-size: 0.875rem;">
<i class="fas fa-exclamation-triangle" style="margin-right: 0.5rem;"></i>
<span id="update-error-text"></span>
</div>
</div> </div>
<button id="update-download-btn" class="update-download-btn"> <div id="update-progress-container" style="display: none; margin-bottom: 1rem;">
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i> <div style="display: flex; justify-content: space-between; margin-bottom: 0.5rem; font-size: 0.75rem; color: #9ca3af;">
Download Update <span id="update-progress-percent">0%</span>
</button> <span id="update-progress-speed">0 KB/s</span>
</div>
<div style="width: 100%; height: 8px; background: rgba(255, 255, 255, 0.1); border-radius: 4px; overflow: hidden;">
<div id="update-progress-bar" style="width: 0%; height: 100%; background: linear-gradient(90deg, #3b82f6, #9333ea); transition: width 0.3s ease;"></div>
</div>
<div style="margin-top: 0.5rem; font-size: 0.75rem; color: #9ca3af; text-align: center;">
<span id="update-progress-size">0 MB / 0 MB</span>
</div>
</div>
<div id="update-buttons-container" style="display: none;">
<button id="update-install-btn" class="update-download-btn">
<i class="fas fa-check" style="margin-right: 0.5rem;"></i>
Install & Restart
</button>
<button id="update-download-btn" class="update-download-btn update-download-btn-secondary" style="margin-top: 0.75rem;">
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>
Manually Download
</button>
</div>
<div class="update-popup-footer"> <div class="update-popup-footer">
This popup cannot be closed until you update the launcher This popup cannot be closed until you update the launcher
@@ -62,6 +102,31 @@ class ClientUpdateManager {
this.blockInterface(); this.blockInterface();
// Show progress container immediately (auto-download is enabled)
const progressContainer = document.getElementById('update-progress-container');
if (progressContainer) {
progressContainer.style.display = 'block';
}
const installBtn = document.getElementById('update-install-btn');
if (installBtn) {
installBtn.addEventListener('click', async (e) => {
e.preventDefault();
e.stopPropagation();
installBtn.disabled = true;
installBtn.innerHTML = '<i class="fas fa-spinner fa-spin" style="margin-right: 0.5rem;"></i>Installing...';
try {
await window.electronAPI.quitAndInstallUpdate();
} catch (error) {
console.error('❌ Error installing update:', error);
installBtn.disabled = false;
installBtn.innerHTML = '<i class="fas fa-check" style="margin-right: 0.5rem;"></i>Install & Restart';
}
});
}
const downloadBtn = document.getElementById('update-download-btn'); const downloadBtn = document.getElementById('update-download-btn');
if (downloadBtn) { if (downloadBtn) {
downloadBtn.addEventListener('click', async (e) => { downloadBtn.addEventListener('click', async (e) => {
@@ -80,7 +145,7 @@ class ClientUpdateManager {
} catch (error) { } catch (error) {
console.error('❌ Error opening download page:', error); console.error('❌ Error opening download page:', error);
downloadBtn.disabled = false; downloadBtn.disabled = false;
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update'; downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Manually Download';
} }
}); });
} }
@@ -99,6 +164,134 @@ class ClientUpdateManager {
console.log('🔔 Update popup displayed with new style'); console.log('🔔 Update popup displayed with new style');
} }
updateDownloadProgress(progress) {
const progressBar = document.getElementById('update-progress-bar');
const progressPercent = document.getElementById('update-progress-percent');
const progressSpeed = document.getElementById('update-progress-speed');
const progressSize = document.getElementById('update-progress-size');
if (progressBar && progress) {
const percent = Math.round(progress.percent || 0);
progressBar.style.width = `${percent}%`;
if (progressPercent) {
progressPercent.textContent = `${percent}%`;
}
if (progressSpeed && progress.bytesPerSecond) {
const speedMBps = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
progressSpeed.textContent = `${speedMBps} MB/s`;
}
if (progressSize && progress.transferred && progress.total) {
const transferredMB = (progress.transferred / 1024 / 1024).toFixed(2);
const totalMB = (progress.total / 1024 / 1024).toFixed(2);
progressSize.textContent = `${transferredMB} MB / ${totalMB} MB`;
}
// Don't update status text here - it's already set and the progress bar shows the percentage
}
}
showUpdateDownloaded(updateInfo) {
const statusText = document.getElementById('update-status-text');
const progressContainer = document.getElementById('update-progress-container');
const buttonsContainer = document.getElementById('update-buttons-container');
if (statusText) {
statusText.textContent = 'Update downloaded! Ready to install.';
}
if (progressContainer) {
progressContainer.style.display = 'none';
}
if (buttonsContainer) {
buttonsContainer.style.display = 'block';
}
console.log('✅ Update downloaded, ready to install');
}
handleUpdateError(errorInfo) {
console.error('Update error:', errorInfo);
// If manual download is required, update the UI (this will handle status text)
if (errorInfo.requiresManualDownload) {
this.showManualDownloadRequired(errorInfo);
return; // Don't do anything else, showManualDownloadRequired handles everything
}
// For non-critical errors, just show error message without changing status
const errorMessage = document.getElementById('update-error-message');
const errorText = document.getElementById('update-error-text');
if (errorMessage && errorText) {
let message = errorInfo.message || 'An error occurred during the update process.';
if (errorInfo.isMacSigningError) {
message = 'Auto-update requires code signing. Please download manually.';
}
errorText.textContent = message;
errorMessage.style.display = 'block';
}
}
showManualDownloadRequired(errorInfo) {
const statusText = document.getElementById('update-status-text');
const progressContainer = document.getElementById('update-progress-container');
const buttonsContainer = document.getElementById('update-buttons-container');
const installBtn = document.getElementById('update-install-btn');
const downloadBtn = document.getElementById('update-download-btn');
const errorMessage = document.getElementById('update-error-message');
const errorText = document.getElementById('update-error-text');
// Hide progress and install button
if (progressContainer) {
progressContainer.style.display = 'none';
}
if (installBtn) {
installBtn.style.display = 'none';
}
// Update status message (only once, don't change it again)
if (statusText && !statusText.dataset.manualMode) {
statusText.textContent = 'Please download and install the update manually.';
statusText.dataset.manualMode = 'true'; // Mark that we've set manual mode
}
// Show error message with details
if (errorMessage && errorText) {
let message = 'Auto-update is not available. ';
if (errorInfo.isMacSigningError) {
message = 'This app requires code signing for automatic updates.';
} else if (errorInfo.isLinuxInstallError) {
message = 'Auto-installation requires root privileges. Please download and install the update manually using your package manager.';
} else if (errorInfo.message) {
message = errorInfo.message;
} else {
message = 'An error occurred during the update process.';
}
errorText.textContent = message;
errorMessage.style.display = 'block';
}
// Show and enable the manual download button (make it primary since it's the only option)
if (downloadBtn) {
downloadBtn.style.display = 'block';
downloadBtn.disabled = false;
downloadBtn.classList.remove('update-download-btn-secondary');
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update Manually';
}
// Show buttons container if not already visible
if (buttonsContainer) {
buttonsContainer.style.display = 'block';
}
console.log('⚠️ Manual download required due to update error');
}
blockInterface() { blockInterface() {
const mainContent = document.querySelector('.flex.w-full.h-screen'); const mainContent = document.querySelector('.flex.w-full.h-screen');
if (mainContent) { if (mainContent) {
@@ -144,7 +337,12 @@ class ClientUpdateManager {
async checkForUpdatesOnDemand() { async checkForUpdatesOnDemand() {
try { try {
const updateInfo = await window.electronAPI.checkForUpdates(); const updateInfo = await window.electronAPI.checkForUpdates();
if (updateInfo.updateAvailable) {
// Double-check that versions are actually different before showing popup
if (updateInfo.updateAvailable &&
updateInfo.newVersion &&
updateInfo.currentVersion &&
updateInfo.newVersion !== updateInfo.currentVersion) {
this.showUpdatePopup(updateInfo); this.showUpdatePopup(updateInfo);
} }
return updateInfo; return updateInfo;

149
GUI/js/updater.js Normal file
View File

@@ -0,0 +1,149 @@
// Launcher Update Manager UI
let updateModal = null;
let downloadProgressBar = null;
function initUpdater() {
// Listen for update events from main process
if (window.electronAPI && window.electronAPI.onUpdateAvailable) {
window.electronAPI.onUpdateAvailable((updateInfo) => {
showUpdateModal(updateInfo);
});
}
if (window.electronAPI && window.electronAPI.onUpdateDownloadProgress) {
window.electronAPI.onUpdateDownloadProgress((progress) => {
updateDownloadProgress(progress);
});
}
if (window.electronAPI && window.electronAPI.onUpdateDownloaded) {
window.electronAPI.onUpdateDownloaded((info) => {
showInstallUpdatePrompt(info);
});
}
}
function showUpdateModal(updateInfo) {
if (updateModal) {
updateModal.remove();
}
updateModal = document.createElement('div');
updateModal.className = 'update-modal-overlay';
updateModal.innerHTML = `
<div class="update-modal">
<div class="update-header">
<i class="fas fa-download"></i>
<h2>Launcher Update Available</h2>
</div>
<div class="update-content">
<p class="update-version">Version ${updateInfo.newVersion} is available!</p>
<p class="current-version">Current version: ${updateInfo.currentVersion}</p>
${updateInfo.releaseNotes ? `<div class="release-notes">${updateInfo.releaseNotes}</div>` : ''}
</div>
<div class="update-progress" style="display: none;">
<div class="progress-bar-container">
<div class="progress-bar" id="updateProgressBar"></div>
</div>
<p class="progress-text" id="updateProgressText">Downloading...</p>
</div>
<div class="update-actions">
<button class="btn-primary" onclick="downloadUpdate()">
<i class="fas fa-download"></i> Download Update
</button>
</div>
</div>
`;
document.body.appendChild(updateModal);
}
async function downloadUpdate() {
const downloadBtn = updateModal.querySelector('.btn-primary');
const progressDiv = updateModal.querySelector('.update-progress');
// Disable button and show progress
downloadBtn.disabled = true;
progressDiv.style.display = 'block';
try {
await window.electronAPI.downloadUpdate();
} catch (error) {
console.error('Failed to download update:', error);
alert('Failed to download update. Please try again later.');
dismissUpdateModal();
}
}
function updateDownloadProgress(progress) {
if (!updateModal) return;
const progressBar = document.getElementById('updateProgressBar');
const progressText = document.getElementById('updateProgressText');
if (progressBar) {
progressBar.style.width = `${progress.percent}%`;
}
if (progressText) {
const mbTransferred = (progress.transferred / 1024 / 1024).toFixed(2);
const mbTotal = (progress.total / 1024 / 1024).toFixed(2);
const speed = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
progressText.textContent = `Downloading... ${mbTransferred}MB / ${mbTotal}MB (${speed} MB/s)`;
}
}
function showInstallUpdatePrompt(info) {
if (updateModal) {
updateModal.remove();
}
updateModal = document.createElement('div');
updateModal.className = 'update-modal-overlay';
updateModal.innerHTML = `
<div class="update-modal">
<div class="update-header">
<i class="fas fa-check-circle"></i>
<h2>Update Downloaded</h2>
</div>
<div class="update-content">
<p>Version ${info.version} has been downloaded and is ready to install.</p>
<p class="update-note">The launcher will restart to complete the installation.</p>
</div>
<div class="update-actions">
<button class="btn-primary" onclick="installUpdate()">
<i class="fas fa-sync-alt"></i> Restart & Install
</button>
</div>
</div>
`;
document.body.appendChild(updateModal);
}
async function installUpdate() {
try {
await window.electronAPI.installUpdate();
} catch (error) {
console.error('Failed to install update:', error);
}
}
function dismissUpdateModal() {
if (updateModal) {
updateModal.remove();
updateModal = null;
}
}
// Initialize when DOM is ready
document.addEventListener('DOMContentLoaded', initUpdater);
// Export functions
window.UpdaterUI = {
showUpdateModal,
dismissUpdateModal,
downloadUpdate,
installUpdate
};

View File

@@ -4,19 +4,20 @@
"mods": "Mods", "mods": "Mods",
"news": "News", "news": "News",
"chat": "Players Chat", "chat": "Players Chat",
"settings": "Settings", "settings": "Settings"
"skins": "Skins"
}, },
"header": { "header": {
"playersLabel": "Players:", "playersLabel": "Players:",
"manageProfiles": "Manage Profiles", "manageProfiles": "Manage Profiles",
"defaultProfile": "Default", "defaultProfile": "Default"
"f2p": "FREE TO PLAY"
}, },
"install": { "install": {
"title": "FREE TO PLAY LAUNCHER", "title": "FREE TO PLAY LAUNCHER",
"playerName": "Player Name", "playerName": "Player Name",
"playerNamePlaceholder": "Enter your name", "playerNamePlaceholder": "Enter your name",
"gameBranch": "Game Version",
"releaseVersion": "Release (Stable)",
"preReleaseVersion": "Pre-Release (Experimental)",
"customInstallation": "Custom Installation", "customInstallation": "Custom Installation",
"installationFolder": "Installation Folder", "installationFolder": "Installation Folder",
"pathPlaceholder": "Default location", "pathPlaceholder": "Default location",
@@ -56,7 +57,9 @@
"noDescription": "No description available", "noDescription": "No description available",
"confirmDelete": "Are you sure you want to delete \"{name}\"?", "confirmDelete": "Are you sure you want to delete \"{name}\"?",
"confirmDeleteDesc": "This action cannot be undone.", "confirmDeleteDesc": "This action cannot be undone.",
"confirmDeletion": "Confirm Deletion" "confirmDeletion": "Confirm Deletion",
"apiKeyRequired": "API Key Required",
"apiKeyRequiredDesc": "CurseForge API key is needed to browse mods"
}, },
"news": { "news": {
"title": "ALL NEWS", "title": "ALL NEWS",
@@ -124,7 +127,21 @@
"logsCopy": "Copy", "logsCopy": "Copy",
"logsRefresh": "Refresh", "logsRefresh": "Refresh",
"logsFolder": "Open Folder", "logsFolder": "Open Folder",
"logsLoading": "Loading logs..." "logsLoading": "Loading logs...",
"closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
"hwAccel": "Hardware Acceleration",
"hwAccelDescription": "Enable hardware acceleration for the launcher",
"gameBranch": "Game Branch",
"branchRelease": "Release",
"branchPreRelease": "Pre-Release",
"branchHint": "Switch between stable release and experimental pre-release versions",
"branchWarning": "Changing branch will download and install a different game version",
"branchSwitching": "Switching to {branch}...",
"branchSwitched": "Switched to {branch} successfully!",
"installRequired": "Installation Required",
"branchInstallConfirm": "The game will be installed for the {branch} branch. Continue?"
}, },
"uuid": { "uuid": {
"modalTitle": "UUID Management", "modalTitle": "UUID Management",
@@ -148,10 +165,6 @@
"notificationText": "Join our Discord community!", "notificationText": "Join our Discord community!",
"joinButton": "Join Discord" "joinButton": "Join Discord"
}, },
"skins": {
"title": "Skins",
"comingSoon": "Skin customization coming soon..."
},
"common": { "common": {
"confirm": "Confirm", "confirm": "Confirm",
"cancel": "Cancel", "cancel": "Cancel",
@@ -160,7 +173,8 @@
"delete": "Delete", "delete": "Delete",
"edit": "Edit", "edit": "Edit",
"loading": "Loading...", "loading": "Loading...",
"apply": "Apply" "apply": "Apply",
"install": "Install"
}, },
"notifications": { "notifications": {
"gameDataNotFound": "Error: Game data not found", "gameDataNotFound": "Error: Game data not found",
@@ -195,7 +209,9 @@
"modsDownloadFailed": "Failed to download mod: {error}", "modsDownloadFailed": "Failed to download mod: {error}",
"modsToggleFailed": "Failed to toggle mod: {error}", "modsToggleFailed": "Failed to toggle mod: {error}",
"modsDeleteFailed": "Failed to delete mod: {error}", "modsDeleteFailed": "Failed to delete mod: {error}",
"modsModNotFound": "Mod information not found" "modsModNotFound": "Mod information not found",
"hwAccelSaved": "Hardware acceleration setting saved",
"hwAccelSaveFailed": "Failed to save hardware acceleration setting"
}, },
"confirm": { "confirm": {
"defaultTitle": "Confirm action", "defaultTitle": "Confirm action",
@@ -231,4 +247,4 @@
"installingGameFiles": "Installing game files...", "installingGameFiles": "Installing game files...",
"installComplete": "Installation complete!" "installComplete": "Installation complete!"
} }
} }

View File

@@ -4,19 +4,20 @@
"mods": "Mods", "mods": "Mods",
"news": "Noticias", "news": "Noticias",
"chat": "Chat de Jugadores", "chat": "Chat de Jugadores",
"settings": "Configuración", "settings": "Configuración"
"skins": "Aspectos"
}, },
"header": { "header": {
"playersLabel": "Jugadores:", "playersLabel": "Jugadores:",
"manageProfiles": "Gestionar Perfiles", "manageProfiles": "Gestionar Perfiles",
"defaultProfile": "Predeterminado", "defaultProfile": "Predeterminado"
"f2p": "FREE TO PLAY"
}, },
"install": { "install": {
"title": "LAUNCHER GRATUITO", "title": "LAUNCHER GRATUITO",
"playerName": "Nombre del Jugador", "playerName": "Nombre del Jugador",
"playerNamePlaceholder": "Ingresa tu nombre", "playerNamePlaceholder": "Ingresa tu nombre",
"gameBranch": "Versión del Juego",
"releaseVersion": "Lanzamiento (Estable)",
"preReleaseVersion": "Pre-Lanzamiento (Experimental)",
"customInstallation": "Instalación Personalizada", "customInstallation": "Instalación Personalizada",
"installationFolder": "Carpeta de Instalación", "installationFolder": "Carpeta de Instalación",
"pathPlaceholder": "Ubicación predeterminada", "pathPlaceholder": "Ubicación predeterminada",
@@ -56,7 +57,9 @@
"noDescription": "Sin descripción disponible", "noDescription": "Sin descripción disponible",
"confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?", "confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?",
"confirmDeleteDesc": "Esta acción no se puede deshacer.", "confirmDeleteDesc": "Esta acción no se puede deshacer.",
"confirmDeletion": "Confirmar eliminación" "confirmDeletion": "Confirmar eliminación",
"apiKeyRequired": "Clave API Requerida",
"apiKeyRequiredDesc": "Se necesita una clave API de CurseForge para explorar mods"
}, },
"news": { "news": {
"title": "TODAS LAS NOTICIAS", "title": "TODAS LAS NOTICIAS",
@@ -124,7 +127,19 @@
"logsCopy": "Copiar", "logsCopy": "Copiar",
"logsRefresh": "Actualizar", "logsRefresh": "Actualizar",
"logsFolder": "Abrir Carpeta", "logsFolder": "Abrir Carpeta",
"logsLoading": "Cargando registros..." "logsLoading": "Cargando registros...",
"closeLauncher": "Comportamiento del Launcher",
"closeOnStart": "Cerrar Launcher al iniciar el juego",
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado",
"gameBranch": "Rama del Juego",
"branchRelease": "Lanzamiento",
"branchPreRelease": "Pre-Lanzamiento",
"branchHint": "Cambia entre la versión estable y la versión experimental de pre-lanzamiento",
"branchWarning": "Cambiar de rama descargará e instalará una versión diferente del juego",
"branchSwitching": "Cambiando a {branch}...",
"branchSwitched": "¡Cambiado a {branch} con éxito!",
"installRequired": "Instalación Requerida",
"branchInstallConfirm": "El juego se instalará para la rama {branch}. ¿Continuar?"
}, },
"uuid": { "uuid": {
"modalTitle": "Gestión de UUID", "modalTitle": "Gestión de UUID",
@@ -148,10 +163,6 @@
"notificationText": "¡Únete a nuestra comunidad de Discord!", "notificationText": "¡Únete a nuestra comunidad de Discord!",
"joinButton": "Unirse a Discord" "joinButton": "Unirse a Discord"
}, },
"skins": {
"title": "Aspectos",
"comingSoon": "Personalización de aspectos próximamente..."
},
"common": { "common": {
"confirm": "Confirmar", "confirm": "Confirmar",
"cancel": "Cancelar", "cancel": "Cancelar",
@@ -160,7 +171,8 @@
"delete": "Eliminar", "delete": "Eliminar",
"edit": "Editar", "edit": "Editar",
"loading": "Cargando...", "loading": "Cargando...",
"apply": "Aplicar" "apply": "Aplicar",
"install": "Instalar"
}, },
"notifications": { "notifications": {
"gameDataNotFound": "Error: No se encontraron datos del juego", "gameDataNotFound": "Error: No se encontraron datos del juego",

234
GUI/locales/pl-PL.json Normal file
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@@ -0,0 +1,234 @@
{
"nav": {
"play": "Graj",
"mods": "Mody",
"news": "Wiadomości",
"chat": "Chat z graczami",
"settings": "Ustawienia",
"skins": "Skiny"
},
"header": {
"playersLabel": "Graczy:",
"manageProfiles": "Zarządzaj Profilami",
"defaultProfile": "Domyślny",
"f2p": "FREE TO PLAY"
},
"install": {
"title": "FREE TO PLAY LAUNCHER",
"playerName": "Nazwa Gracza",
"playerNamePlaceholder": "Wprowadź Nazwę",
"customInstallation": "Dostosuj Instalacje",
"installationFolder": "Folder docelowy",
"pathPlaceholder": "Domyślna lokalizacja",
"browse": "Przeglądaj",
"installButton": "ZAINSTALUJ HYTALE",
"installing": "INSTALOWANIE..."
},
"play": {
"ready": "GOTOWE",
"subtitle": "Uruchom Hytale i rozpocznij przygodę",
"playButton": "GRAJ W HYTALE",
"latestNews": "NAJNOWSZE WIADOMOŚCI",
"viewAll": "ZOBACZ CAŁOŚĆ",
"checking": "SPRAWDZANIE...",
"play": "GRAJ"
},
"mods": {
"searchPlaceholder": "Wyszukaj mody...",
"myMods": "MOJE MODY",
"previous": "POPRZEDNIA",
"next": "NASTĘPNA",
"page": "Strona",
"of": "z",
"modalTitle": "MOJE MODY",
"noModsFound": "Nie Znaleziono Modów",
"noModsFoundDesc": "Spróbuj dostosować wyszukiwanie",
"noModsInstalled": "Brak Zainstalowanych Modów",
"noModsInstalledDesc": "Dodaj mody z CurseForge lub zaimportuj lokalne pliki",
"view": "WIDOK",
"install": "ZAINSTALUJ",
"installed": "ZAINSTALOWANE",
"enable": "WŁĄCZ",
"disable": "WYŁĄCZ",
"active": "AKTYWNE",
"disabled": "WYŁĄCZONE",
"delete": "Usuń mod",
"noDescription": "Brak opisu",
"confirmDelete": "Czy na pewno chcesz usunąć \"{name}\"?",
"confirmDeleteDesc": "Tej czynności nie można cofnąć.",
"confirmDeletion": "Potwierdź"
},
"news": {
"title": "WSZYSTKIE WIADOMOŚCI",
"readMore": "Zobacz Więcej"
},
"chat": {
"title": "Chat z graczami",
"pickColor": "Kolor",
"inputPlaceholder": "Wprowadź swoją wiadomość...",
"send": "Wyślij",
"online": "online",
"charCounter": "{current}/{max}",
"secureChat": "Bezpieczny czat Linki są ocenzurowane",
"joinChat": "Dołącz do Czatu",
"chooseUsername": "Wybierz nazwę użytkownika, aby dołączyć do Czatu z graczami",
"username": "Nazwa Gracza",
"usernamePlaceholder": "Wprowadź swoją nazwę...",
"usernameHint": "Między 3-20 znaków, tylko litery, cyfry i znaki - i _",
"joinButton": "Dołącz do Czatu",
"colorModal": {
"title": "Dostosuj Kolor Użytkownika",
"chooseSolid": "Wybierz jednolity kolor:",
"customColor": "Kolor niestandardowy:",
"preview": "Podgląd:",
"previewUsername": "Nazwa",
"apply": "Zastosuj Kolor"
}
},
"settings": {
"title": "USTAWIENIA",
"java": "Środowisko Java",
"useCustomJava": "Użyj niestandardowej ścieżki Java",
"javaDescription": "Zastąp dołączone środowisko wykonawcze Java własnym",
"javaPath": "Ścieżka Wykonywalna Java",
"javaPathPlaceholder": "Wybierz ścieżkę Java...",
"javaBrowse": "Przeglądaj",
"javaHint": "Wybierz folder instalacyjny Java (obsługiwane Windows, Mac, Linux)",
"discord": "Integracja z Discordem",
"enableRPC": "Włącz Discord Rich Presence",
"discordDescription": "Pokaż swoją aktywność na Discordzie",
"game": "Opcje gry",
"playerName": "Nazwa Gracza",
"playerNamePlaceholder": "Wprowadź swoją nazwę",
"playerNameHint": "Ta nazwa będzie używana w grze (1-16 znaków)",
"openGameLocation": "Otwórz Lokalizację Gry",
"openGameLocationDesc": "Otwórz folder instalacyjny gry",
"account": "Zarządzanie identyfikatorami UUID gracza",
"currentUUID": "Obecny UUID",
"uuidPlaceholder": "Ładowanie UUID...",
"copyUUID": "Skopiuj UUID",
"regenerateUUID": "Generuj UUID",
"uuidHint": "Twój unikalny identyfikator gracza dla tej nazwy użytkownika",
"manageUUIDs": "Zarządzaj wszystkimi UUID",
"manageUUIDsDesc": "Wyświetl i zarządzaj wszystkimi identyfikatorami UUID graczy",
"language": "Język",
"selectLanguage": "Wybierz Język",
"repairGame": "Napraw Grę",
"reinstallGame": "Zainstaluj ponownie pliki gry (zachowuje dane)",
"gpuPreference": "Preferencje GPU",
"gpuHint": "Wybierz preferowany procesor graficzny (Linux: wpływa na DRI_PRIME)",
"gpuAuto": "Auto",
"gpuIntegrated": "Zintegrowana",
"gpuDedicated": "Dedykowana",
"logs": "SYSTEM LOGS",
"logsCopy": "Kopiuj",
"logsRefresh": "Odśwież",
"logsFolder": "Otwórz Folder",
"logsLoading": "Ładowanie logów..."
},
"uuid": {
"modalTitle": "Zarządzanie UUID",
"currentUserUUID": "Aktualny UUID użytkownika",
"allPlayerUUIDs": "Wszystkie identyfikatory UUID graczy",
"generateNew": "Wygeneruj nowy UUID",
"loadingUUIDs": "Ładowanie UUID...",
"setCustomUUID": "Ustaw niestandardowy UUID",
"customPlaceholder": "Wprowadź niestandardowy UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "Ustaw UUID",
"warning": "Ostrzeżenie: Ustawienie niestandardowego identyfikatora UUID spowoduje zmianę Twojego obecnego identyfikatora gracza",
"copyTooltip": "Kopiuj UUID",
"regenerateTooltip": "Wygeneruj nowy UUID"
},
"profiles": {
"modalTitle": "Zarządzaj Profilami",
"newProfilePlaceholder": "Nowa Nazwa Profilu",
"createProfile": "Utwórz Profil"
},
"discord": {
"notificationText": "Dołącz do naszej społeczności Discord!",
"joinButton": "Dołącz Discord"
},
"skins": {
"title": "Skiny",
"comingSoon": "Personalizacja skórek już wkrótce..."
},
"common": {
"confirm": "Potwierdź",
"cancel": "Anuluj",
"save": "Zapisz",
"close": "Zamknij",
"delete": "Usuń",
"edit": "Edytuj",
"loading": "Ładowanie...",
"apply": "Zastosuj"
},
"notifications": {
"gameDataNotFound": "Błąd: Nie znaleziono danych gry",
"gameUpdatedSuccess": "Gra została zaktualizowana pomyślnie! 🎉",
"updateFailed": "Aktualizacja nie powiodła się: {error}",
"updateError": "Błąd aktualizacji: {error}",
"discordEnabled": "Discord Rich Presence włączony",
"discordDisabled": "Discord Rich Presence wyłączony",
"discordSaveFailed": "Nie udało się zapisać ustawień Discorda",
"playerNameRequired": "Proszę podać prawidłową nazwę gracza",
"playerNameSaved": "Nazwa gracza została zapisana pomyślnie",
"playerNameSaveFailed": "Nie udało się zapisać nazwy gracza",
"uuidCopied": "Identyfikator UUID skopiowany do schowka!",
"uuidCopyFailed": "Nie udało się skopiować UUID",
"uuidRegenNotAvailable": "Ponowna gerowanie UUID niedostępne",
"uuidRegenFailed": "Nie udało się ponownie wygenerować UUID",
"uuidGenerated": "Nowy UUID został pomyślnie wygenerowany!",
"uuidGeneratedShort": "Wygenerowano nowy UUID!",
"uuidGenerateFailed": "Nie udało się wygenerować nowego UUID",
"uuidRequired": "Wprowadzić UUID",
"uuidInvalidFormat": "Nieprawidłowy format UUID",
"uuidSetFailed": "Nie udało się ustawić niestandardowego UUID",
"uuidSetSuccess": "Niestandardowy UUID został ustawiony pomyślnie!",
"uuidDeleteFailed": "Nie udało się usunąć UUID",
"uuidDeleteSuccess": "UUID został pomyślnie usunięty!",
"modsDownloading": "Pobieranie {name}...",
"modsTogglingMod": "Przełączanie moda...",
"modsDeletingMod": "Usuwanie moda...",
"modsLoadingMods": "Ładowanie modów z CurseForge...",
"modsInstalledSuccess": "{name} zainstalowany pomyślnie! 🎉",
"modsDeletedSuccess": "{name} usunięto pomyślnie",
"modsDownloadFailed": "Nie udało się pobrać moda: {error}",
"modsToggleFailed": "Nie udało się przełączyć moda: {error}",
"modsDeleteFailed": "Nie udało się usunąć moda: {error}",
"modsModNotFound": "Nie znaleziono informacji o modzie"
},
"confirm": {
"defaultTitle": "Potwierdź działanie",
"regenerateUuidTitle": "Wygeneruj nowy UUID",
"regenerateUuidMessage": "Czy na pewno chcesz wygenerować nowy UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
"regenerateUuidButton": "Generuj",
"setCustomUuidTitle": "Ustaw niestandardowy UUID",
"setCustomUuidMessage": "Czy na pewno chcesz ustawić ten UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
"setCustomUuidButton": "Ustaw UUID",
"deleteUuidTitle": "Usuń UUID",
"deleteUuidMessage": "Czy na pewno chcesz usunąć UUID dla \"{username}\"? Tej czynności nie można cofnąć.",
"deleteUuidButton": "Usuń",
"uninstallGameTitle": "Odinstaluj grę",
"uninstallGameMessage": "Czy na pewno chcesz odinstalować Hytale? Wszystkie pliki gry zostaną usunięte.",
"uninstallGameButton": "Odinstaluj"
},
"progress": {
"initializing": "Inicjalizacja...",
"downloading": "Pobieranie...",
"installing": "Instalowanie...",
"extracting": "Ekstraktowanie...",
"verifying": "Weryfikowanie...",
"switchingProfile": "Przełączanie profilu...",
"profileSwitched": "Profil zmieniony!",
"startingGame": "Uruchamianie gry...",
"launching": "URUCHAMIANIE...",
"uninstallingGame": "Odinstalowywanie gry...",
"gameUninstalled": "Gra została pomyślnie odinstalowana!",
"uninstallFailed": "Odinstalowanie nie powiodło się: {error}",
"startingUpdate": "Rozpoczynanie obowiązkowej aktualizacji gry...",
"installationComplete": "Instalacja zakończona pomyślnie!",
"installationFailed": "Instalacja nie powiodła się: {error}",
"installingGameFiles": "Instalowanie plików gry...",
"installComplete": "Instalacja zakończona!"
}
}

View File

@@ -4,20 +4,19 @@
"mods": "Mods", "mods": "Mods",
"news": "Notícias", "news": "Notícias",
"chat": "Chat de Jogadores", "chat": "Chat de Jogadores",
"settings": "Configurações", "settings": "Configurações"
"skins": "Aparências"
}, },
"header": { "header": {
"playersLabel": "Jogadores:", "playersLabel": "Jogadores:",
"manageProfiles": "Gerenciar Perfis", "manageProfiles": "Gerenciar Perfis",
"defaultProfile": "Padrão", "defaultProfile": "Padrão"
"f2p": "FREE TO PLAY"
}, },
"install": { "install": {
"title": "LANÇADOR JOGO GRATUITO", "title": "LANÇADOR JOGO GRATUITO",
"playerName": "Nome do Jogador", "playerName": "Nome do Jogador",
"playerNamePlaceholder": "Digite seu nome", "playerNamePlaceholder": "Digite seu nome", "gameBranch": "Versão do Jogo",
"customInstallation": "Instalação Personalizada", "releaseVersion": "Lançamento (Estável)",
"preReleaseVersion": "Pré-Lançamento (Experimental)", "customInstallation": "Instalação Personalizada",
"installationFolder": "Pasta de Instalação", "installationFolder": "Pasta de Instalação",
"pathPlaceholder": "Local padrão", "pathPlaceholder": "Local padrão",
"browse": "Procurar", "browse": "Procurar",
@@ -56,7 +55,9 @@
"noDescription": "Nenhuma descrição disponível", "noDescription": "Nenhuma descrição disponível",
"confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?", "confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?",
"confirmDeleteDesc": "Esta ação não pode ser desfeita.", "confirmDeleteDesc": "Esta ação não pode ser desfeita.",
"confirmDeletion": "Confirmar exclusão" "confirmDeletion": "Confirmar exclusão",
"apiKeyRequired": "Chave de API Necessária",
"apiKeyRequiredDesc": "Chave de API do CurseForge é necessária para procurar mods"
}, },
"news": { "news": {
"title": "TODAS AS NOTÍCIAS", "title": "TODAS AS NOTÍCIAS",
@@ -124,7 +125,19 @@
"logsCopy": "Copiar", "logsCopy": "Copiar",
"logsRefresh": "Atualizar", "logsRefresh": "Atualizar",
"logsFolder": "Abrir Pasta", "logsFolder": "Abrir Pasta",
"logsLoading": "Carregando registros..." "logsLoading": "Carregando registros...",
"closeLauncher": "Comportamento do Lançador",
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado",
"gameBranch": "Versão do Jogo",
"branchRelease": "Lançamento",
"branchPreRelease": "Pré-Lançamento",
"branchHint": "Alterne entre a versão estável e a versão experimental de pré-lançamento",
"branchWarning": "Mudar de versão irá baixar e instalar uma versão diferente do jogo",
"branchSwitching": "Mudando para {branch}...",
"branchSwitched": "Mudado para {branch} com sucesso!",
"installRequired": "Instalação Necessária",
"branchInstallConfirm": "O jogo será instalado para o ramo {branch}. Continuar?"
}, },
"uuid": { "uuid": {
"modalTitle": "Gerenciamento de UUID", "modalTitle": "Gerenciamento de UUID",
@@ -148,10 +161,7 @@
"notificationText": "Junte-se à nossa comunidade do Discord!", "notificationText": "Junte-se à nossa comunidade do Discord!",
"joinButton": "Entrar no Discord" "joinButton": "Entrar no Discord"
}, },
"skins": {
"title": "Aparências",
"comingSoon": "Personalização de aparências em breve..."
},
"common": { "common": {
"confirm": "Confirmar", "confirm": "Confirmar",
"cancel": "Cancelar", "cancel": "Cancelar",
@@ -160,7 +170,8 @@
"delete": "Excluir", "delete": "Excluir",
"edit": "Editar", "edit": "Editar",
"loading": "Carregando...", "loading": "Carregando...",
"apply": "Aplicar" "apply": "Aplicar",
"install": "Instalar"
}, },
"notifications": { "notifications": {
"gameDataNotFound": "Erro: Dados do jogo não encontrados", "gameDataNotFound": "Erro: Dados do jogo não encontrados",

246
GUI/locales/tr-TR.json Normal file
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@@ -0,0 +1,246 @@
{
"nav": {
"play": "Oyna",
"mods": "Modlar",
"news": "Haberler",
"chat": "Oyuncu Sohbeti",
"settings": "Ayarlar"
},
"header": {
"playersLabel": "Oyuncular:",
"manageProfiles": "Profilleri Yönet",
"defaultProfile": "Varsayılan"
},
"install": {
"title": "ÜCRETSİZ OYNA BAŞLATICI",
"playerName": "Oyuncu Adı",
"playerNamePlaceholder": "Adınızı girin",
"gameBranch": "Oyun Sürümü",
"releaseVersion": "Yayın (Stabil)",
"preReleaseVersion": "Ön-Yayın (Deneysel)",
"customInstallation": "Özel Kurulum",
"installationFolder": "Kurulum Klasörü",
"pathPlaceholder": "Varsayılan konum",
"browse": "Gözat",
"installButton": "HYTALE KURU",
"installing": "KURULUYOR..."
},
"play": {
"ready": "OYNAMAYA HAZIR",
"subtitle": "Hytale'i başlat ve maceraya başla",
"playButton": "HYTALE'YI OYNA",
"latestNews": "SON HABERLER",
"viewAll": "HEPSINI GÖR",
"checking": "KONTROL EDİLİYOR...",
"play": "OYNA"
},
"mods": {
"searchPlaceholder": "Modları ara...",
"myMods": "BENİM MODLARIM",
"previous": "ÖNCEKİ",
"next": "SONRAKİ",
"page": "Sayfa",
"of": "nın",
"modalTitle": "BENİM MODLARIM",
"noModsFound": "Mod Bulunamadı",
"noModsFoundDesc": "Aramanızı ayarlamayı deneyin",
"noModsInstalled": "Hiçbir Mod Kurulu Değil",
"noModsInstalledDesc": "CurseForge'dan modlar ekleyin veya yerel dosyalar içe aktarın",
"view": "GÖR",
"install": "KURU",
"installed": "KURULU",
"enable": "ETKİNLEŞTİR",
"disable": "DEĞİ",
"active": "AKTİF",
"disabled": "DEĞİ",
"delete": "Modı sil",
"noDescription": "Açıklama yok",
"confirmDelete": "\"{name}\" öğesini silmek istediğinizden emin misiniz?",
"confirmDeleteDesc": "Bu işlem geri alınamaz.",
"confirmDeletion": "Silmeyi Onayla",
"apiKeyRequired": "API Anahtarı Gerekli",
"apiKeyRequiredDesc": "Modlara göz atmak için CurseForge API anahtarı gereklidir"
},
"news": {
"title": "TÜM HABERLER",
"readMore": "Daha Fazla Oku"
},
"chat": {
"title": "OYUNCU SOHBETI",
"pickColor": "Renk",
"inputPlaceholder": "Mesajınızı yazın...",
"send": "Gönder",
"online": "çevrimiçi",
"charCounter": "{current}/{max}",
"secureChat": "Güvenli sohbet - Bağlantılar sansürlenir",
"joinChat": "Sohbete Katıl",
"chooseUsername": "Oyuncu Sohbetine katılmak için bir kullanıcı adı seçin",
"username": "Kullanıcı Adı",
"usernamePlaceholder": "Kullanıcı adınızı girin...",
"usernameHint": "3-20 karakter, yalnızca harfler, sayılar, - ve _",
"joinButton": "Sohbete Katıl",
"colorModal": {
"title": "Kullanıcı Adı Rengini Özelleştir",
"chooseSolid": "Düz bir renk seçin:",
"customColor": "Özel renk:",
"preview": "Ön izleme:",
"previewUsername": "Kullanıcı Adı",
"apply": "Rengi Uygula"
}
},
"settings": {
"title": "AYARLAR",
"java": "Java Çalışma Zamanı",
"useCustomJava": "Özel Java Yolunu Kullan",
"javaDescription": "Yüklü Java çalışma zamanını kendi kurulumunuzla geçersiz kılın",
"javaPath": "Java Çalıştırılabilir Yolu",
"javaPathPlaceholder": "Java yolunu seçin...",
"javaBrowse": "Gözat",
"javaHint": "Java kurulum klasörünü seçin (Windows, Mac, Linux destekler)",
"discord": "Discord Entegrasyonu",
"enableRPC": "Discord Rich Presence'ı Etkinleştir",
"discordDescription": "Başlatıcı etkinliğinizi Discord'da gösterin",
"game": "Oyun Seçenekleri",
"playerName": "Oyuncu Adı",
"playerNamePlaceholder": "Oyuncu adınızı girin",
"playerNameHint": "Bu ad oyun içinde kullanılacak (1-16 karakter)",
"openGameLocation": "Oyun Konumunu Aç",
"openGameLocationDesc": "Oyun kurulum klasörünü açın",
"account": "Oyuncu UUID Yönetimi",
"currentUUID": "Geçerli UUID",
"uuidPlaceholder": "UUID yükleniyor...",
"copyUUID": "UUID'yi Kopyala",
"regenerateUUID": "UUID'yi Yeniden Oluştur",
"uuidHint": "Bu kullanıcı adı için benzersiz oyuncu tanımlayıcınız",
"manageUUIDs": "Tüm UUID'leri Yönet",
"manageUUIDsDesc": "Tüm oyuncu UUID'lerini görüntüleyin ve yönetin",
"language": "Dil",
"selectLanguage": "Dil Seçin",
"repairGame": "Oyunu Onarı",
"reinstallGame": "Oyun dosyalarını yeniden kur (veri korur)",
"gpuPreference": "GPU Tercihi",
"gpuHint": "Tercih ettiğiniz GPU'yu seçin (Linux: DRI_PRIME'ı etkiler)",
"gpuAuto": "Otomatik",
"gpuIntegrated": "Entegre",
"gpuDedicated": "Ayrılmış",
"logs": "SİSTEM KAYITLARI",
"logsCopy": "Kopyala",
"logsRefresh": "Yenile",
"logsFolder": "Klasörü Aç",
"logsLoading": "Loglar yükleniyor...",
"closeLauncher": "Başlatıcı Davranışı",
"closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat",
"closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın",
"gameBranch": "Oyun Dalı",
"branchRelease": "Yayın",
"branchPreRelease": "Ön-Yayın",
"branchHint": "Stabil yayın ve deneysel ön-yayın sürümleri arasında geçiş yapın",
"branchWarning": "Dalı değiştirmek farklı bir oyun sürümünü indirecek ve kuracaktır",
"branchSwitching": "{branch} sürümüne geçiliyor...",
"branchSwitched": "{branch} sürümüne başarıyla geçildi!",
"installRequired": "Kurulum Gerekli",
"branchInstallConfirm": "Oyun {branch} dalı için kurulacak. Devam et?"
},
"uuid": {
"modalTitle": "UUID Yönetimi",
"currentUserUUID": "Geçerli Kullanıcı UUID",
"allPlayerUUIDs": "Tüm Oyuncu UUID'leri",
"generateNew": "Yeni UUID Oluştur",
"loadingUUIDs": "UUID'ler yükleniyor...",
"setCustomUUID": "Özel UUID Ayarla",
"customPlaceholder": "Özel UUID girin (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "UUID Ayarla",
"warning": "Uyarı: Özel bir UUID ayarlamak geçerli oyuncu kimliğinizi değiştirecektir",
"copyTooltip": "UUID'yi Kopyala",
"regenerateTooltip": "Yeni UUID Oluştur"
},
"profiles": {
"modalTitle": "Profilleri Yönet",
"newProfilePlaceholder": "Yeni Profil Adı",
"createProfile": "Profil Oluştur"
},
"discord": {
"notificationText": "Discord topluluğumuza katılın!",
"joinButton": "Discord'a Katıl"
},
"common": {
"confirm": "Onayla",
"cancel": "İptal",
"save": "Kaydet",
"close": "Kapat",
"delete": "Sil",
"edit": "Düzenle",
"loading": "Yükleniyor...",
"apply": "Uygula",
"install": "Kur"
},
"notifications": {
"gameDataNotFound": "Hata: Oyun verileri bulunamadı",
"gameUpdatedSuccess": "Oyun başarıyla güncellendi! 🎉",
"updateFailed": "Güncelleme başarısız: {error}",
"updateError": "Güncelleme hatası: {error}",
"discordEnabled": "Discord Rich Presence etkinleştirildi",
"discordDisabled": "Discord Rich Presence devre dışı bırakıldı",
"discordSaveFailed": "Discord ayarı kaydedilemedi",
"playerNameRequired": "Lütfen geçerli bir oyuncu adı girin",
"playerNameSaved": "Oyuncu adı başarıyla kaydedildi",
"playerNameSaveFailed": "Oyuncu adı kaydedilemedi",
"uuidCopied": "UUID panoya kopyalandı!",
"uuidCopyFailed": "UUID kopyalanamadı",
"uuidRegenNotAvailable": "UUID yeniden oluşturma kullanılamıyor",
"uuidRegenFailed": "UUID yeniden oluşturulamadı",
"uuidGenerated": "Yeni UUID başarıyla oluşturuldu!",
"uuidGeneratedShort": "Yeni UUID oluşturuldu!",
"uuidGenerateFailed": "Yeni UUID oluşturulamadı",
"uuidRequired": "Lütfen bir UUID girin",
"uuidInvalidFormat": "Geçersiz UUID formatı",
"uuidSetFailed": "Özel UUID ayarlanamadı",
"uuidSetSuccess": "Özel UUID başarıyla ayarlandı!",
"uuidDeleteFailed": "UUID silinemedi",
"uuidDeleteSuccess": "UUID başarıyla silindi!",
"modsDownloading": "{name} indiriliyor...",
"modsTogglingMod": "Mod değiştiriliyor...",
"modsDeletingMod": "Mod siliniyor...",
"modsLoadingMods": "CurseForge'dan modlar yükleniyor...",
"modsInstalledSuccess": "{name} başarıyla kuruldu! 🎉",
"modsDeletedSuccess": "{name} başarıyla silindi",
"modsDownloadFailed": "Mod indirilemedi: {error}",
"modsToggleFailed": "Mod değiştirilemedi: {error}",
"modsDeleteFailed": "Mod silinemedi: {error}",
"modsModNotFound": "Mod bilgileri bulunamadı"
},
"confirm": {
"defaultTitle": "Eylemi onayla",
"regenerateUuidTitle": "Yeni UUID oluştur",
"regenerateUuidMessage": "Yeni bir UUID oluşturmak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
"regenerateUuidButton": "Oluştur",
"setCustomUuidTitle": "Özel UUID ayarla",
"setCustomUuidMessage": "Bu özel UUID'yi ayarlamak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
"setCustomUuidButton": "UUID Ayarla",
"deleteUuidTitle": "UUID'yi sil",
"deleteUuidMessage": "\"{username}\" için UUID'yi silmek istediğinizden emin misiniz? Bu işlem geri alınamaz.",
"deleteUuidButton": "Sil",
"uninstallGameTitle": "Oyunu kaldır",
"uninstallGameMessage": "Hytale'yi kaldırmak istediğinizden emin misiniz? Tüm oyun dosyaları silinecektir.",
"uninstallGameButton": "Kaldır"
},
"progress": {
"initializing": "Başlatılıyor...",
"downloading": "İndiriliyor...",
"installing": "Kuruluyur...",
"extracting": "Ayıklanıyor...",
"verifying": "Doğrulanıyor...",
"switchingProfile": "Profil değiştiriliyor...",
"profileSwitched": "Profil değiştirildi!",
"startingGame": "Oyun başlatılıyor...",
"launching": "BAŞLATILIYOR...",
"uninstallingGame": "Oyun kaldırılıyor...",
"gameUninstalled": "Oyun başarıyla kaldırıldı!",
"uninstallFailed": "Kaldırma başarısız: {error}",
"startingUpdate": "Zorunlu oyun güncellemesi başlatılıyor...",
"installationComplete": "Kurulum başarıyla tamamlandı!",
"installationFailed": "Kurulum başarısız: {error}",
"installingGameFiles": "Oyun dosyaları kuruluyor...",
"installComplete": "Kurulum tamamlandı!"
}
}

178
GUI/splash.html Normal file
View File

@@ -0,0 +1,178 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Hytale F2P</title>
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&display=swap" rel="stylesheet">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
width: 100%;
height: 100vh;
background: transparent;
display: flex;
align-items: center;
justify-content: center;
font-family: 'Space Grotesk', sans-serif;
overflow: hidden;
position: relative;
border-radius: 16px;
}
.background {
position: absolute;
inset: 0;
z-index: 0;
border-radius: 16px;
overflow: hidden;
}
.background img {
width: 100%;
height: 100%;
object-fit: cover;
}
.background::after {
content: '';
position: absolute;
inset: 0;
background: rgba(0, 0, 0, 0.7);
}
.splash-container {
position: relative;
z-index: 10;
text-align: center;
animation: fadeIn 0.5s ease-out;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.logo {
width: 120px;
height: 120px;
margin: 0 auto 2rem;
animation: pulse 2s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% {
transform: scale(1);
}
50% {
transform: scale(1.05);
}
}
.logo img {
width: 100%;
height: 100%;
object-fit: contain;
filter: drop-shadow(0 0 30px rgba(147, 51, 234, 0.5));
}
.title {
font-size: 3rem;
font-weight: 700;
color: white;
margin-bottom: 1rem;
letter-spacing: 0.1em;
}
.title-accent {
background: linear-gradient(135deg, #9333ea, #a855f7, #c084fc);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
background-clip: text;
}
.subtitle {
font-size: 0.875rem;
color: #9ca3af;
margin-bottom: 2rem;
text-transform: uppercase;
letter-spacing: 0.2em;
}
.loader {
width: 200px;
height: 4px;
background: rgba(147, 51, 234, 0.2);
border-radius: 2px;
margin: 0 auto;
overflow: hidden;
position: relative;
}
.loader::after {
content: '';
position: absolute;
top: 0;
left: -100%;
width: 100%;
height: 100%;
background: linear-gradient(90deg, #9333ea, #a855f7, #c084fc);
animation: loading 1.5s ease-in-out infinite;
box-shadow: 0 0 20px rgba(147, 51, 234, 0.6);
}
@keyframes loading {
0% {
left: -100%;
}
100% {
left: 100%;
}
}
.loading-text {
margin-top: 1rem;
font-size: 0.75rem;
color: #6b7280;
animation: blink 1.5s ease-in-out infinite;
}
@keyframes blink {
0%, 100% {
opacity: 0.5;
}
50% {
opacity: 1;
}
}
</style>
</head>
<body>
<div class="background">
<img src="https://assets.authbp.xyz/bg.png" alt="Background">
</div>
<div class="splash-container">
<div class="logo">
<img src="./icon.png" alt="Hytale Logo">
</div>
<h1 class="title">
HY<span class="title-accent">TALE</span>
</h1>
<p class="subtitle">FREE TO PLAY LAUNCHER</p>
<div class="loader"></div>
<p class="loading-text">Loading...</p>
</div>
</body>
</html>

View File

@@ -26,7 +26,7 @@ body {
backdrop-filter: blur(20px); backdrop-filter: blur(20px);
border-right: 1px solid rgba(255, 255, 255, 0.1); border-right: 1px solid rgba(255, 255, 255, 0.1);
position: relative; position: relative;
z-index: 20; z-index: 45;
} }
.sidebar-logo { .sidebar-logo {
@@ -109,6 +109,12 @@ body {
transform: scale(1.1); transform: scale(1.1);
} }
/* Allow logs navigation during installation */
.logs-nav-item {
z-index: 100;
position: relative;
}
.nav-tooltip { .nav-tooltip {
position: absolute; position: absolute;
left: 100%; left: 100%;
@@ -210,6 +216,63 @@ body {
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
} }
.version-display {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
color: #9ca3af;
pointer-events: auto;
transition: all 0.3s ease;
}
.version-display i {
color: #9333ea;
font-size: 0.875rem;
}
.version-display:hover {
background: rgba(0, 0, 0, 0.6);
border-color: rgba(147, 51, 234, 0.3);
color: #ffffff;
}
.version-display-bottom {
position: fixed;
bottom: 3rem;
right: 1rem;
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem 1rem;
background: rgba(0, 0, 0, 0.6);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
color: #9ca3af;
z-index: 45;
transition: all 0.3s ease;
}
.version-display-bottom i {
color: #9333ea;
font-size: 0.875rem;
}
.version-display-bottom:hover {
background: rgba(0, 0, 0, 0.8);
border-color: rgba(147, 51, 234, 0.3);
color: #ffffff;
}
.user-info { .user-info {
display: flex; display: flex;
@@ -374,10 +437,10 @@ body {
} }
.control-btn { .control-btn {
width: 20px; width: 28px;
height: 20px; height: 28px;
border-radius: 50%; border-radius: 6px;
border: none; border: 1px solid rgba(255, 255, 255, 0.1);
cursor: pointer !important; cursor: pointer !important;
transition: all 0.3s ease; transition: all 0.3s ease;
display: flex !important; display: flex !important;
@@ -386,24 +449,36 @@ body {
position: relative; position: relative;
z-index: 100000 !important; z-index: 100000 !important;
pointer-events: auto !important; pointer-events: auto !important;
backdrop-filter: blur(10px);
} }
.control-btn i { .control-btn i {
font-size: 0.5rem; font-size: 0.75rem;
opacity: 0; opacity: 0.7;
transition: opacity 0.3s ease; transition: opacity 0.3s ease;
color: white;
} }
.control-btn:hover i { .control-btn:hover i {
opacity: 1; opacity: 1;
} }
.maximize {
background: rgba(34, 197, 94, 0.2);
}
.maximize:hover {
background: rgba(34, 197, 94, 0.4);
border-color: rgba(34, 197, 94, 0.5);
}
.minimize { .minimize {
background: rgba(251, 191, 36, 0.2); background: rgba(251, 191, 36, 0.2);
} }
.minimize:hover { .minimize:hover {
background: #fbbf24; background: rgba(251, 191, 36, 0.4);
border-color: rgba(251, 191, 36, 0.5);
} }
.close { .close {
@@ -411,7 +486,8 @@ body {
} }
.close:hover { .close:hover {
background: #ef4444; background: rgba(239, 68, 68, 0.4);
border-color: rgba(239, 68, 68, 0.5);
} }
@@ -429,7 +505,7 @@ body {
} }
.title-accent { .title-accent {
color: #9333ea; color: #bf84f7;
text-shadow: 0 0 20px rgba(147, 51, 234, 0.5); text-shadow: 0 0 20px rgba(147, 51, 234, 0.5);
} }
@@ -586,6 +662,57 @@ body {
box-shadow: none; box-shadow: none;
} }
/* Radio buttons for install page */
.radio-group {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.radio-label {
display: flex;
align-items: center;
padding: 1rem;
background: rgba(255, 255, 255, 0.05);
border: 2px solid rgba(255, 255, 255, 0.1);
border-radius: 8px;
cursor: pointer;
transition: all 0.3s ease;
}
.radio-label:hover {
background: rgba(255, 255, 255, 0.08);
border-color: rgba(147, 51, 234, 0.5);
}
.radio-label .custom-radio {
position: absolute;
opacity: 0;
cursor: pointer;
}
.radio-label .custom-radio:checked ~ .radio-text {
color: #9333ea;
}
.radio-label:has(.custom-radio:checked) {
background: rgba(147, 51, 234, 0.15);
border-color: #9333ea;
box-shadow: 0 0 20px rgba(147, 51, 234, 0.2);
}
.radio-text {
display: flex;
align-items: center;
color: #d1d5db;
font-weight: 500;
transition: color 0.3s ease;
}
.radio-text i {
margin-right: 0.5rem;
}
.launcher-container { .launcher-container {
flex: 1; flex: 1;
display: flex; display: flex;
@@ -928,15 +1055,22 @@ body {
.news-grid-horizontal { .news-grid-horizontal {
display: flex; display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
grid-auto-rows: minmax(200px, 1fr);
gap: 1rem; gap: 1rem;
overflow-x: auto; overflow-y: auto;
overflow-x: hidden;
padding-bottom: 1rem; padding-bottom: 1rem;
scrollbar-width: thin; scrollbar-width: thin;
scrollbar-color: rgba(147, 51, 234, 0.3) transparent; scrollbar-color: rgba(147, 51, 234, 0.3) transparent;
flex: 1;
min-height: 0;
align-content: start;
} }
.news-grid-horizontal::-webkit-scrollbar { .news-grid-horizontal::-webkit-scrollbar {
width: 6px;
height: 6px; height: 6px;
} }
@@ -954,9 +1088,11 @@ body {
} }
.news-grid-horizontal .news-item { .news-grid-horizontal .news-item {
min-width: 300px; width: 100%;
max-width: 300px; min-width: 0;
height: 200px; max-width: none;
height: auto;
aspect-ratio: 16 / 9;
flex-shrink: 0; flex-shrink: 0;
} }
@@ -997,6 +1133,12 @@ body {
border: 1px solid rgba(255, 255, 255, 0.1); border: 1px solid rgba(255, 255, 255, 0.1);
} }
/* Style spécifique pour LATEST NEWS (Play tab) */
.news-grid-horizontal .news-card {
aspect-ratio: unset;
height: 100%;
}
.news-card:hover { .news-card:hover {
box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2); box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2);
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
@@ -1500,44 +1642,55 @@ body {
.progress-overlay { .progress-overlay {
position: fixed; position: fixed;
bottom: 1rem; bottom: 1.5rem;
left: 1rem; left: 50%;
right: 1rem; transform: translateX(-50%);
background: rgba(0, 0, 0, 0.85); width: 400px;
backdrop-filter: blur(30px); background: rgba(15, 23, 42, 0.95);
border: 2px solid rgba(147, 51, 234, 0.3); backdrop-filter: blur(20px);
border-radius: 16px; border: 1px solid rgba(147, 51, 234, 0.3);
padding: 2rem; border-radius: 12px;
z-index: 50; padding: 1.25rem;
z-index: 60;
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 40px rgba(147, 51, 234, 0.1), 0 0 30px rgba(147, 51, 234, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
animation: progressGlow 3s ease-in-out infinite alternate; animation: progressGlow 3s ease-in-out infinite alternate;
cursor: move;
user-select: none;
}
.progress-overlay.dragging {
cursor: grabbing;
box-shadow:
0 8px 24px rgba(0, 0, 0, 0.7),
0 0 50px rgba(147, 51, 234, 0.3),
inset 0 1px 0 rgba(255, 255, 255, 0.05);
} }
@keyframes progressGlow { @keyframes progressGlow {
0% { 0% {
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 40px rgba(147, 51, 234, 0.1), 0 0 30px rgba(147, 51, 234, 0.15),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
border-color: rgba(147, 51, 234, 0.3); border-color: rgba(147, 51, 234, 0.3);
} }
100% { 100% {
box-shadow: box-shadow:
0 8px 32px rgba(0, 0, 0, 0.6), 0 4px 16px rgba(0, 0, 0, 0.5),
0 0 60px rgba(147, 51, 234, 0.3), 0 0 40px rgba(147, 51, 234, 0.25),
inset 0 1px 0 rgba(255, 255, 255, 0.1); inset 0 1px 0 rgba(255, 255, 255, 0.05);
border-color: rgba(147, 51, 234, 0.5); border-color: rgba(147, 51, 234, 0.4);
} }
} }
.progress-content { .progress-content {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
gap: 1.5rem; gap: 0.75rem;
} }
.progress-info { .progress-info {
@@ -1548,7 +1701,7 @@ body {
.progress-info span { .progress-info span {
font-family: 'JetBrains Mono', monospace; font-family: 'JetBrains Mono', monospace;
font-size: 0.875rem; font-size: 0.8rem;
} }
#progressText { #progressText {
@@ -1572,8 +1725,8 @@ body {
#progressPercent { #progressPercent {
color: #9333ea; color: #9333ea;
font-weight: 700; font-weight: 700;
font-size: 2rem; font-size: 1.25rem;
text-shadow: 0 0 20px rgba(147, 51, 234, 0.8); text-shadow: 0 0 15px rgba(147, 51, 234, 0.6);
animation: percentGlow 1.5s ease-in-out infinite; animation: percentGlow 1.5s ease-in-out infinite;
} }
@@ -1592,15 +1745,15 @@ body {
} }
.progress-bar-container { .progress-bar-container {
height: 16px; height: 10px;
background: linear-gradient(90deg, #1f2937, #374151); background: linear-gradient(90deg, #1f2937, #374151);
border: 2px solid rgba(147, 51, 234, 0.2); border: 1px solid rgba(147, 51, 234, 0.2);
border-radius: 12px; border-radius: 8px;
overflow: hidden; overflow: hidden;
position: relative; position: relative;
box-shadow: box-shadow:
inset 0 2px 4px rgba(0, 0, 0, 0.5), inset 0 2px 4px rgba(0, 0, 0, 0.5),
0 0 20px rgba(147, 51, 234, 0.1); 0 0 15px rgba(147, 51, 234, 0.1);
} }
.progress-bar-container::before { .progress-bar-container::before {
@@ -1617,15 +1770,252 @@ body {
animation: shimmer 2s infinite; animation: shimmer 2s infinite;
} }
@keyframes shimmer { @keyframes shimmer {
0% { 0% {
left: -100%; left: -100%;
} }
100% { 100% {
left: 100%; left: 100%;
} }
} }
/* Progress Error and Retry Styles */
.progress-error-container {
margin-top: 0.75rem;
padding-top: 0.75rem;
border-top: 1px solid rgba(239, 68, 68, 0.3);
animation: errorSlideIn 0.3s ease-out;
}
@keyframes errorSlideIn {
from {
opacity: 0;
transform: translateY(-10px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.progress-error-message {
color: #f87171;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
margin-bottom: 0.5rem;
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
line-height: 1.4;
}
.progress-retry-section {
display: flex;
justify-content: space-between;
align-items: center;
gap: 0.75rem;
}
.progress-retry-buttons {
display: flex;
gap: 0.5rem;
flex-wrap: wrap;
}
.progress-retry-info {
color: #fbbf24;
font-family: 'JetBrains Mono', monospace;
font-size: 0.7rem;
flex: 1;
}
.progress-retry-btn {
background: linear-gradient(135deg, #dc2626, #ef4444);
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 6px;
font-family: 'JetBrains Mono', monospace;
font-size: 0.75rem;
font-weight: 600;
cursor: pointer;
transition: all 0.2s ease;
box-shadow: 0 2px 8px rgba(220, 38, 38, 0.3);
white-space: nowrap;
min-width: 120px;
}
.progress-retry-btn:hover {
background: linear-gradient(135deg, #b91c1c, #dc2626);
transform: translateY(-1px);
box-shadow: 0 4px 12px rgba(220, 38, 38, 0.4);
}
.progress-retry-btn:active {
transform: translateY(0);
box-shadow: 0 2px 6px rgba(220, 38, 38, 0.3);
}
.progress-retry-btn:disabled {
background: linear-gradient(135deg, #4b5563, #6b7280);
cursor: not-allowed;
transform: none;
box-shadow: none;
opacity: 0.6;
}
/* Progress overlay error state */
.progress-overlay.error-state {
border-color: rgba(239, 68, 68, 0.5);
box-shadow:
0 4px 16px rgba(0, 0, 0, 0.5),
0 0 30px rgba(239, 68, 68, 0.2),
inset 0 1px 0 rgba(255, 255, 255, 0.05);
}
.progress-overlay.error-state #progressBarFill {
background: linear-gradient(90deg, #dc2626, #ef4444);
animation: errorPulse 1.5s ease-in-out infinite;
}
@keyframes errorPulse {
0%, 100% {
opacity: 0.8;
}
50% {
opacity: 1;
}
}
/* Error type specific styling */
.progress-error-container.error-network {
border-top-color: rgba(59, 130, 246, 0.5);
}
.progress-error-container.error-network .progress-error-message {
color: #60a5fa;
text-shadow: 0 0 8px rgba(96, 165, 250, 0.4);
}
.progress-error-container.error-stall {
border-top-color: rgba(245, 158, 11, 0.5);
}
.progress-error-container.error-stall .progress-error-message {
color: #fbbf24;
text-shadow: 0 0 8px rgba(251, 191, 36, 0.4);
}
.progress-error-container.error-file {
border-top-color: rgba(239, 68, 68, 0.5);
}
.progress-error-container.error-file .progress-error-message {
color: #f87171;
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
}
.progress-error-container.error-permission {
border-top-color: rgba(168, 85, 247, 0.5);
}
.progress-error-container.error-permission .progress-error-message {
color: #a855f7;
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
}
.progress-error-container.error-server {
border-top-color: rgba(236, 72, 153, 0.5);
}
.progress-error-container.error-server .progress-error-message {
color: #ec4899;
text-shadow: 0 0 8px rgba(236, 72, 153, 0.4);
}
.progress-error-container.error-corruption {
border-top-color: rgba(220, 38, 38, 0.8);
}
.progress-error-container.error-corruption .progress-error-message {
color: #dc2626;
text-shadow: 0 0 8px rgba(220, 38, 38, 0.6);
font-weight: 600;
}
.progress-error-container.error-butler {
border-top-color: rgba(245, 158, 11, 0.5);
}
.progress-error-container.error-butler .progress-error-message {
color: #f59e0b;
text-shadow: 0 0 8px rgba(245, 158, 11, 0.4);
}
.progress-error-container.error-space {
border-top-color: rgba(168, 85, 247, 0.5);
}
.progress-error-container.error-space .progress-error-message {
color: #a855f7;
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
}
.progress-error-container.error-conflict {
border-top-color: rgba(6, 182, 212, 0.5);
}
.progress-error-container.error-conflict .progress-error-message {
color: #06b6d4;
text-shadow: 0 0 8px rgba(6, 182, 212, 0.4);
}
/* Connection quality indicators */
.progress-details {
transition: all 0.3s ease;
}
.progress-details #progressSize {
transition: color 0.5s ease;
}
/* Enhanced retry button states */
.progress-retry-btn.retrying {
background: linear-gradient(135deg, #059669, #10b981);
animation: retryingPulse 1s ease-in-out infinite;
}
@keyframes retryingPulse {
0%, 100% {
transform: scale(1);
box-shadow: 0 2px 8px rgba(5, 150, 105, 0.3);
}
50% {
transform: scale(1.05);
box-shadow: 0 4px 12px rgba(5, 150, 105, 0.4);
}
}
/* Network status indicator (optional future enhancement) */
.network-status {
position: absolute;
top: 5px;
right: 5px;
width: 8px;
height: 8px;
border-radius: 50%;
background: #10b981;
box-shadow: 0 0 6px rgba(16, 185, 129, 0.6);
}
.network-status.poor {
background: #f87171;
box-shadow: 0 0 6px rgba(248, 113, 113, 0.6);
}
.network-status.fair {
background: #fbbf24;
box-shadow: 0 0 6px rgba(251, 191, 36, 0.6);
}
.progress-bar-fill { .progress-bar-fill {
height: 100%; height: 100%;
@@ -1636,15 +2026,15 @@ body {
#06b6d4 75%, #06b6d4 75%,
#10b981 100%); #10b981 100%);
background-size: 200% 100%; background-size: 200% 100%;
border-radius: 10px; border-radius: 6px;
width: 0%; width: 0%;
transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1); transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1);
position: relative; position: relative;
overflow: hidden; overflow: hidden;
animation: progressFlow 3s linear infinite; animation: progressFlow 3s linear infinite;
box-shadow: box-shadow:
0 0 30px rgba(147, 51, 234, 0.6), 0 0 20px rgba(147, 51, 234, 0.5),
inset 0 1px 0 rgba(255, 255, 255, 0.3); inset 0 1px 0 rgba(255, 255, 255, 0.2);
} }
@keyframes progressFlow { @keyframes progressFlow {
@@ -1692,6 +2082,7 @@ body {
text-shadow: 0 0 5px rgba(156, 163, 175, 0.3); text-shadow: 0 0 5px rgba(156, 163, 175, 0.3);
} }
/* Installation effects */
.mods-manager { .mods-manager {
display: flex; display: flex;
@@ -4404,6 +4795,27 @@ select.settings-input option {
0 0 0 1px rgba(255, 255, 255, 0.05) !important; 0 0 0 1px rgba(255, 255, 255, 0.05) !important;
} }
.update-download-btn-secondary {
background: rgba(255, 255, 255, 0.1) !important;
border: 1px solid rgba(255, 255, 255, 0.2) !important;
box-shadow:
0 2px 8px rgba(0, 0, 0, 0.2),
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
}
.update-download-btn-secondary:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.15) !important;
border-color: rgba(255, 255, 255, 0.3) !important;
transform: translateY(-1px) !important;
box-shadow:
0 4px 12px rgba(0, 0, 0, 0.3),
0 0 0 1px rgba(255, 255, 255, 0.1) !important;
}
.update-download-btn-secondary:active:not(:disabled) {
transform: translateY(0) !important;
}
.update-popup-footer { .update-popup-footer {
text-align: center !important; text-align: center !important;
@@ -5578,4 +5990,167 @@ select.settings-input option {
to { to {
opacity: 1; opacity: 1;
} }
} }
/* Launcher Update Modal Styles */
.update-modal-overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: rgba(0, 0, 0, 0.85);
backdrop-filter: blur(10px);
display: flex;
align-items: center;
justify-content: center;
z-index: 100000;
animation: fadeIn 0.3s ease;
}
.update-modal {
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
border: 2px solid rgba(147, 51, 234, 0.3);
border-radius: 16px;
padding: 2rem;
max-width: 500px;
width: 90%;
box-shadow: 0 20px 60px rgba(147, 51, 234, 0.3);
animation: slideUp 0.3s ease;
}
@keyframes slideUp {
from {
transform: translateY(30px);
opacity: 0;
}
to {
transform: translateY(0);
opacity: 1;
}
}
.update-header {
display: flex;
align-items: center;
gap: 1rem;
margin-bottom: 1.5rem;
color: #9333ea;
}
.update-header i {
font-size: 2rem;
}
.update-header h2 {
margin: 0;
font-size: 1.5rem;
color: #fff;
}
.update-content {
color: #e0e0e0;
margin-bottom: 1.5rem;
}
.update-version {
font-size: 1.2rem;
font-weight: 600;
color: #9333ea;
margin-bottom: 0.5rem;
}
.current-version {
color: #888;
font-size: 0.9rem;
margin-bottom: 1rem;
}
.release-notes {
background: rgba(0, 0, 0, 0.3);
border-left: 3px solid #9333ea;
padding: 1rem;
border-radius: 8px;
max-height: 200px;
overflow-y: auto;
font-size: 0.9rem;
line-height: 1.6;
}
.update-progress {
margin-bottom: 1.5rem;
}
.progress-bar-container {
background: rgba(0, 0, 0, 0.3);
border-radius: 10px;
height: 20px;
overflow: hidden;
margin-bottom: 0.5rem;
}
.progress-bar {
height: 100%;
background: linear-gradient(90deg, #9333ea 0%, #7c3aed 100%);
width: 0%;
transition: width 0.3s ease;
border-radius: 10px;
}
.progress-text {
color: #aaa;
font-size: 0.9rem;
text-align: center;
margin: 0;
}
.update-note {
background: rgba(147, 51, 234, 0.1);
border: 1px solid rgba(147, 51, 234, 0.3);
padding: 0.75rem;
border-radius: 8px;
font-size: 0.9rem;
margin-top: 1rem;
}
.update-actions {
display: flex;
gap: 1rem;
justify-content: flex-end;
}
.update-actions button {
padding: 0.75rem 1.5rem;
border: none;
border-radius: 8px;
font-weight: 600;
cursor: pointer;
transition: all 0.2s;
display: flex;
align-items: center;
gap: 0.5rem;
}
.update-actions .btn-primary {
background: linear-gradient(135deg, #9333ea 0%, #7c3aed 100%);
color: white;
}
.update-actions .btn-primary:hover:not(:disabled) {
transform: translateY(-2px);
box-shadow: 0 5px 15px rgba(147, 51, 234, 0.4);
}
.update-actions .btn-secondary {
background: rgba(255, 255, 255, 0.1);
color: #e0e0e0;
border: 1px solid rgba(255, 255, 255, 0.2);
}
.update-actions .btn-secondary:hover:not(:disabled) {
background: rgba(255, 255, 255, 0.15);
}
.update-actions button:disabled {
opacity: 0.5;
cursor: not-allowed;
}

View File

@@ -2,7 +2,7 @@
Type=Application Type=Application
Name=Hytale-F2P Name=Hytale-F2P
Comment=A modern, cross-platform launcher for Hytale with automatic updates and multi-client support Comment=A modern, cross-platform launcher for Hytale with automatic updates and multi-client support
Exec=/opt/Hytale-F2P/hytale-f2p-launcherv2 Exec=/opt/Hytale-F2P/hytale-f2p-launcher
Categories=Game; Categories=Game;
Icon=Hytale-F2P Icon=Hytale-F2P
Terminal=false Terminal=false

View File

@@ -1,31 +1,28 @@
# Maintainer: Terromur <terromuroz@proton.me> # Maintainer: Terromur <terromuroz@proton.me>
# Maintainer: Fazri Gading <fazrigading@gmail.com> # Maintainer: Fazri Gading <fazrigading@gmail.com>
pkgname=Hytale-F2P-git # This PKGBUILD is for Github Releases
_pkgname=Hytale-F2P pkgname=Hytale-F2P
pkgver=2.0.2b.r120.gb05aeef pkgver=2.1.1
pkgrel=1 pkgrel=1
pkgdesc="Hytale-F2P - unofficial Hytale Launcher for free to play with multiplayer support" pkgdesc="Hytale-F2P - unofficial Hytale Launcher for free to play with multiplayer support"
arch=('x86_64') arch=('x86_64')
url="https://github.com/amiayweb/Hytale-F2P" url="https://github.com/amiayweb/Hytale-F2P"
license=('custom') license=('custom')
makedepends=('npm' 'git' 'rpm-tools' 'libxcrypt-compat') depends=('gtk3' 'nss' 'libxcrypt-compat')
source=("git+$url.git" "Hytale-F2P.desktop") makedepends=('npm')
sha256sums=('SKIP' '8c78a6931fade2b0501122980dc238e042b9f6f0292b5ca74c391d7b3c1543c0') source=("$url/archive/v$pkgver.tar.gz" "Hytale-F2P.desktop")
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
pkgver() {
cd "$_pkgname"
printf "2.0.2b.r%s.g%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
}
build() { build() {
cd "$_pkgname" cd "$pkgname-$pkgver"
npm install npm ci
npm run build:linux npm run build:arch
} }
package() { package() {
mkdir -p "$pkgdir/opt/$_pkgname" cd "$pkgname-$pkgver"
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname" install -d "$pkgdir/opt/$pkgname"
install -Dm644 "$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop" cp -r dist/linux-unpacked/* "$pkgdir/opt/$pkgname"
install -Dm644 "$_pkgname/icon.png" "$pkgdir/usr/share/icons/hicolor/512x512/apps/$_pkgname.png" install -Dm644 "$srcdir/$pkgname.desktop" "$pkgdir/usr/share/applications/$pkgname.desktop"
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$pkgname.png"
} }

34
PKGBUILD-git Normal file
View File

@@ -0,0 +1,34 @@
# Maintainer: Terromur <terromuroz@proton.me>
# Maintainer: Fazri Gading <fazrigading@gmail.com>
pkgname=Hytale-F2P-git
_pkgname=Hytale-F2P
pkgver=0
pkgrel=1
pkgdesc="Hytale-F2P - Unofficial Hytale Launcher for free to play with multiplayer support (rolling git build)"
arch=('x86_64')
url="https://github.com/amiayweb/Hytale-F2P"
license=('custom')
depends=('gtk3' 'nss' 'libxcrypt-compat')
makedepends=('git' 'npm')
source=("git+$url.git" "$_pkgname.desktop")
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
pkgver() {
cd "$srcdir/$_pkgname"
git describe --tags --long | sed 's/^v//;s/-/.r/;s/-/./'
}
build() {
cd "$srcdir/$_pkgname"
npm ci
npm run build:arch
}
package() {
cd "$srcdir/$_pkgname"
install -d "$pkgdir/opt/$_pkgname"
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname"
install -Dm644 "$srcdir/$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$_pkgname.png"
}

320
README.md
View File

@@ -1,19 +1,33 @@
# 🎮 Hytale F2P Launcher | Multiplayer Support [Windows, MacOS, Linux]
<div align="center"> <div align="center">
![Version](https://img.shields.io/badge/Version-2.0.2-green?style=for-the-badge) <header>
![Platform](https://img.shields.io/badge/Platform-Windows%20%7C%20Linux%20%7C%20macOS-lightgrey?style=for-the-badge) <h1>🎮 Hytale F2P Launcher 🚀</h1>
![License](https://img.shields.io/badge/License-Educational-blue?style=for-the-badge) <h2>💻 Cross-Platform Multiplayer 🖥️</h2>
<h3>Available for Windows 🪟, macOS 🍎, and Linux 🐧</h3>
<p><small>An unofficial cross-platform launcher for Hytale with automatic updates and multiplayer support (all OS supported)</small></p>
</header>
**A modern, cross-platform launcher for Hytale with automatic updates and multiplayer support (all OS supported)** ![Version](https://img.shields.io/badge/Version-2.1.1-green?style=for-the-badge)
![Platform](https://img.shields.io/badge/Platform-Windows%20%7C%20macOS%20%7C%20Linux-orange?style=for-the-badge)
![License](https://img.shields.io/badge/License-Educational-blue?style=for-the-badge)
[![GitHub stars](https://img.shields.io/github/stars/amiayweb/Hytale-F2P?style=social)](https://github.com/amiayweb/Hytale-F2P/stargazers) [![GitHub stars](https://img.shields.io/github/stars/amiayweb/Hytale-F2P?style=social)](https://github.com/amiayweb/Hytale-F2P/stargazers)
[![GitHub forks](https://img.shields.io/github/forks/amiayweb/Hytale-F2P?style=social)](https://github.com/amiayweb/Hytale-F2P/network/members) [![GitHub forks](https://img.shields.io/github/forks/amiayweb/Hytale-F2P?style=social)](https://github.com/amiayweb/Hytale-F2P/network/members)
**If you find this project useful, please give it a star!** **If you find this project useful, please give it a STAR!**
🛑 **Found a problem? Join the Discord: https://discord.gg/gME8rUy3MB** 🛑 ### ⚠️ **READ [QUICK START](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-quick-start) before Downloading & Installing the Launcher!** ⚠️
#### 🛑 **Found a problem? Join the Discord and Select #Open-A-Ticket!: https://discord.gg/gME8rUy3MB** 🛑
<p>
👍 If you like the project, <b>feel free to support us via Buy Me a Coffee!</b> ☕<br>
Any support is appreciated and helps keep the project going.
</p>
<a href="https://buymeacoffee.com/hf2p">
<img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExem14OW1tanN3eHlyYmR4NW1sYmJkOTZmbmJxejdjZXB6MXY5cW12MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9cw/TDQOtnWgsBx99cNoyH/giphy.gif" width="120">
</a>
</div> </div>
@@ -21,12 +35,42 @@
## 📸 Screenshots ## 📸 Screenshots
<div align="center"> <div align="center">
<img src="https://i.imgur.com/xW9do3d.png" alt="Hytale F2P Launcher" width="1000">
![Hytale F2P Launcher](https://i.imgur.com/9iDuzST.png) <details>
![Hytale F2P Mods](https://i.imgur.com/NaareIS.png) <summary><b>View Gallery</b></summary>
![Hytale F2P News](https://i.imgur.com/n1nEqRS.png) <table style="width: 100%; border-spacing: 15px; border-collapse: separate;">
![Hytale F2P Chat](https://i.imgur.com/Y4hL3sx.png) <tr>
<td align="center" style="vertical-align: top; width: 50%;">
<b>Mods Preview</b><br>
<img src="https://i.imgur.com/f8qyIJy.png" alt="Hytale F2P Mods" width="100%">
</td>
<td align="center" style="vertical-align: top; width: 50%;">
<b>Latest News</b><br>
<img src="https://i.imgur.com/qu0HltD.png" alt="Hytale F2P News" width="100%">
</td>
</tr>
<tr>
<td align="center" style="vertical-align: top; width: 50%;">
<b>Social & Chat</b><br>
<img src="https://i.imgur.com/t3GmbfF.png" alt="Hytale F2P Chat" width="100%">
</td>
<td align="center" style="vertical-align: top; width: 50%;">
<b>Settings</b><br>
<img src="https://i.imgur.com/uUD7lDB.png" alt="Hytale F2P Settings" width="100%">
</td>
</tr>
<tr>
<td align="center" style="vertical-align: top; width: 50%;">
<b>In-Game Screenshot - Spawn Point</b><br>
<img src="https://i.imgur.com/X8lNFQ7.png" alt="Hytale F2P In-Game Screenshot-1" width="100%">
</td>
<td align="center" style="vertical-align: top; width: 50%;">
<b>In-Game Screenshot - Gameplay Terrain</b><br>
<img src="https://i.imgur.com/3iRScPa.png" alt="Hytale F2P In-Game Screenshot-2" width="100%">
</td>
</tr>
</table>
</details>
</div> </div>
--- ---
@@ -49,50 +93,251 @@
--- ---
## 🚀 Quick Start # 🚀 Quick Start
### 📥 Installation ## 🖥️ System Requirements
#### Windows ### 🎮 Hytale Hardware Requirements
1. Download the latest `Hytale-F2P.exe` from [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases)
2. Run the installer
3. Launch from desktop or start menu
#### Linux > [!IMPORTANT]
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section. > Hytale is designed to be accessible while scaling for high-end performance.
> Below are the [official system requirements for the Early Access](https://hytale.com/news/2025/12/hytale-hardware-requirements) release.
#### macOS <div align="center">
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section.
#### 🖥️ How to play online on F2P? <table>
See [SERVER.md](SERVER.md) <thead>
<tr>
<th>Component</th>
<th>🥉 Minimum (1080p @ 30 FPS)</th>
<th>🥈 Recommended (1080p @ 60 FPS)</th>
<th>🥇 Best (1440p @ 60 FPS)</th>
</tr>
</thead>
<tbody>
<tr>
<td><b>🖥️ OS</b></td>
<td colspan="3" align="center">
Windows 10/11 (64-bit; X64/ARM64) | Linux (x64/ARM64) | macOS (Apple Silicon only)
<br />
<small><i>⚠️ Note: macOS Intel (x86) is not yet supported <sup><a href="#fn1" id="ref1">1</a></sup></i></small>
</td>
</tr>
<tr>
<td><b>⚙️ CPU</b></td>
<td>Intel i5-7500 / Ryzen 3 1200 / Apple M1</td>
<td>Intel i5-10400 / Ryzen 5 3600 / Apple M2</td>
<td>Intel i7-10700K / Ryzen 9 3800X / Apple M3</td>
</tr>
<tr>
<td><b>🧠 RAM</b></td>
<td>8GB (dGPU)<sup><a href="#fn1" id="ref2">2</a></sup> /<br>12GB (iGPU)<sup><a href="#fn1" id="ref3">3</a></sup></td>
<td>16 GB</td>
<td>32 GB</td>
</tr>
<tr>
<td><b>🎮 GPU</b></td>
<td>GTX 900 / RX 400 / UHD 620</td>
<td>GTX 1060 / RX 580 / Iris Xe</td>
<td>RTX 30 Series / RX 7000 Series</td>
</tr>
<tr>
<td><b>💾 Storage</b></td>
<td>20 GB (SATA SSD)</td>
<td>20 GB (NVMe SSD)</td>
<td>50 GB+ (NVMe SSD)</td>
</tr>
<tr>
<td><b>🌐 Network</b></td>
<td>2 Mbit/s</td>
<td>8 Mbit/s</td>
<td>10+ Mbit/s</td>
</tr>
</tbody>
</table>
</div>
<p id="fn1"><sup>Note 1</sup> Hytale did not provide game files for macOS Intel, yet.</p>
<p id="fn2"><sup>Note 2</sup> Using Discrete/Dedicated GPU (dGPU) must have 8 GB RAM minimum.</p>
<p id="fn3"><sup>Note 3</sup> Using Integrated GPU (dGPU) must have 12 GB RAM minimum.</p>
### 🪟 Windows Prequisites
* **
* **Java JDK 25:**
* [Oracle](https://www.oracle.com/java/technologies/downloads/#jdk25-windows), **no** support for Windows ARM64 in both version 25 and 21.
* [Adoptium](https://adoptium.net/temurin/releases/?version=25), has Windows ARM64 support in version 21 only.
* [Microsoft](https://learn.microsoft.com/en-us/java/openjdk/download), has Windows ARM64 support in version 25.
* Download from any vendor if your OS is not Windows with ARM64 architecture.
* **Latest Visual Studio Redist:**
* Download via [Microsoft Visual C++ Redistributable](https://aka.ms/vc14/vc_redist.x64.exe)
* Or [All-in-One by Techpowerup](https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/)
### 🐧 Linux Prequisites
> [!WARNING]
> Ubuntu-based Distro like ZorinOS or Pop!_OS or Linux Mint would encounter issues due to UbuntuLTS environment, [check this Discord post](https://discord.com/channels/1462260103951421493/1463662398501027973).
* Make sure you have already installed newest **GPU driver**, consult your distro docs or wiki.
* Install `libpng` package to avoid SDL3_Image error:
* `libpng16-16 libpng-dev` for Ubuntu/Debian-based Distro
* `libpng libpng-devel` for Fedora/RHEL-based Distro
* `libpng` for Arch-based Distro
---
## 📥 Installation
### 🪟 Windows Installation
1. **Prerequisites:** Ensure you have installed all [**Windows Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-windows-prequisites) listed above.
2. **Download:** Get the latest `Hytale-F2P-Launcher.exe` from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
3. **SmartScreen Note:** Since the executable is currently unsigned, Windows may show a "Windows protected your PC" popup.
* Click **More info**.
* Click **Run anyway**.
4. **Launch:** Once installed, you can launch the app directly from your Desktop or the Start menu.
---
### 🐧 Linux Installation
1. **Prerequisites:** Ensure you have installed all [**Linux Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-linux-prequisites) above.
2. **Download:** Choose the package that fits your distribution from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page:
* **Universal:** `.AppImage`
* **Arch Linux:** `.pkg.tar.zst`
* **Fedora/RHEL/openSUSE:** `.rpm`
* **Debian/Ubuntu:** `.deb`
3. **Permissions & Execution:**
* **AppImage:** Make the file executable and run it:
```bash
chmod +x hytale-f2p-launcher.AppImage
./hytale-f2p-launcher.AppImage
```
* **Ubuntu/Debian-based or Fedora/RHEL-based:** Install the DEB/RPM:
```bash
# Fedora/RHEL-based
sudo dnf install hytale-f2p-launcher.rpm
# Debian/Ubuntu
sudo apt install -y libasound2 libpng16-16 libpng-dev libicu76
sudo dpkg -i hytale-f2p-launcher.deb
```
* **Arch Linux (pacman):** Install the package using:
```bash
# Stable Build
sudo pacman -U hytale-f2p-launcher.pkg.tar.zst
# Development Build
yay -S hytale-f2p-git # or
paru -S hytale-f2p-git
# Manual Build
git clone https://aur.archlinux.org/hytale-f2p-git.git
cd hytale-f2p-git
makepkg -si
```
> [!NOTE]
> Make sure to adjust the filename correctly with the version and the architecture type. TIP: Use `cd` command to the package location.
4. **Troubleshooting:**
* **FUSE:** If the AppImage fails to launch on newer distributions, ensure `libfuse2` (or `fuse2` on Arch/Fedora) is installed.
* **Desktop Entry:** After installing via `.rpm`, `.deb`, or `.pkg.tar.zst`, the launcher should automatically appear in your App Library/Grid.
* Missing libxcrypt.so.1: Install `libxcrypt-compat` using your package manager
---
### 🍎 macOS Installation
> [!NOTE]
> Apple Silicon Users: If you are on an M1, M2, or M3 Mac, you may be prompted to install Rosetta 2 the first time you run the launcher. This is normal and required for compatibility.
1. **Download:** Get the latest `.dmg` file from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
2. **Mount:** Double-click the `.dmg` file to open it.
3. **Install:** Drag the **Hytale F2P Launcher** icon into your **Applications** folder.
4. **First Run:** If macOS prevents the app from opening because it is from an "unidentified developer":
* Open **System Settings** > **Privacy & Security**.
* Scroll down to the **Security** section.
* Look for the message regarding "Hytale F2P Launcher" and click **Open Anyway**.
* Authenticate with your password and click **Open**.
#### **Advanced: Manual Installation (.zip)**
The `.zip` version is useful for users who prefer a portable installation or need to bypass specific permission issues.
1. **Extract:** Download and unzip the file to your desired location (e.g., `~/Applications`).
2. **Remove Quarantine:** macOS often "quarantines" apps downloaded via browser. If the app won't open, open **Terminal** and run:
```bash
xattr -rd com.apple.quarantine /path/to/Hytale-F2P-Launcher.app
```
> [!TIP]
> Type the first part of the command, then drag the app icon into the Terminal window to auto-fill the path.
---
# How to Host a Server
## Host your Singleplayer Server (Online-Play Feature)
> [!NOTE]
> You have to play the game to host the server. See Dedicated Server section below if you want to host it without you playing as the host.
1. Open your Singleplayer World
2. Pause the game (Esc) > select Online Play > Turn on `Allow Other Players to Join` > Set password if needed > Press `Save`.
3. Check the status `Connected via STUN` or `Connected via UPnP`.
## Dedicated Server
> [!NOTE]
> If you have already `HytaleServer.jar` in `HytaleF2P/{release/pre-release}/package/game/latest/Server`, you can use it to host local dedicated server.
> [!TIP]
> Use services like Playit.gg, Tailscale, Radmin VPN to share UDP connection if setting up router as an admin is not possible.
> [!WARNING]
> `Hytale-F2P-Server.rar` file is needed to set up a server on non-playing hardware (such as VPS/server hosting).
> [!IMPORTANT]
> See detailed information of setting up a server here: [SERVER.md](SERVER.md)
--- ---
## 🛠️ Building from Source ## 🛠️ Building from Source
See [BUILD.md](BUILD.md) for comprehensive build instructions. See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
--- ---
## 📋 Changelog ## 📋 Changelog
### 🆕 v2.0.2b *(Minor Update: Performance & Utilities)* ### 🆕 v2.1.1
- 🛠️ **Fix Bug EPERM**: EPERM or Error Permission in creating/removing process in reinstalling is now fixed.
- 🅰️ **Adds .pkg.tar.zst Build for Arch Users**: This Arch-package has been needed since the first release.
- ❎ **Removes .pacman Build for Arch**: Based on the established conventions within the Arch Linux community, the file extension .pacman should not be used for package files.
- 🌎 **New Translation**: New Polish 🇵🇱 Translation added to the Launcher.
<details>
<summary>Click here to see older Changelogs</summary>
### 🔄 v2.1.0
- 🚨 **Auto-Retry Downloads and Auto-Patch Files** —
- ⚡ **Hardware Acceleration** —
- 🔎 **Browse CurseForge Mods** — Browsing mods now easier with our dedicated CurseForge API Key.
- 🌎 **Fixes and Release New Translation** — Fixed 🇪🇸 🇧🇷 and added more translation for current build. Turkish 🇹🇷 language now added.
### 🔄 v2.0.2b *(Minor Update: Performance & Utilities)*
- 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.** - 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.**
- 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*. - 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*.
- 👨‍💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually. - 👨‍💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually.
- 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately! - 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately!
- 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a). - 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a).
### 🆕 v2.0.2a *(Minor Update)*
### 🔄 v2.0.2a *(Minor Update)*
- 🧑‍🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**. - 🧑‍🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**.
- 🔒 **Mod Isolation** — Fixed ModManager so mods are **strictly scoped to the active profile**. Browsing and installing now only affects the selected profile. - 🔒 **Mod Isolation** — Fixed ModManager so mods are **strictly scoped to the active profile**. Browsing and installing now only affects the selected profile.
- 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`. Mods now save to the **correct location** and load properly in-game. - 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`.
- 🛡️ **Stability Improvements** — Added an **auto-sync step before every launch** to ensure the physical mods folder always matches the active profile. - 🛡️ **Stability Improvements** — Added an **auto-sync step before every launch** to ensure the physical mods folder always matches the active profile.
- 🎨 **UI Enhancements** — Added a **profile selector dropdown** and a **profile management modal**. - 🎨 **UI Enhancements** — Added a **profile selector dropdown** and a **profile management modal**.
### 🆕 v2.0.2 ### 🔄 v2.0.2
- 🎮 **Discord RPC Integration** - Added Discord Rich Presence with toggle in settings (enabled by default) - 🎮 **Discord RPC Integration** - Added Discord Rich Presence with toggle in settings (enabled by default)
- 🌐 **Cross-Platform Multiplayer** - Added multiplayer patch support for Windows, Linux, and macOS - 🌐 **Cross-Platform Multiplayer** - Added multiplayer patch support for Windows, Linux, and macOS
- 🎨 **Chat Improvements** - Simplified chat color system - 🎨 **Chat Improvements** - Simplified chat color system
@@ -137,7 +382,7 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
-**Java Management** - Automatic Java runtime handling -**Java Management** - Automatic Java runtime handling
- 🎨 **Modern Interface** - Clean, intuitive design - 🎨 **Modern Interface** - Clean, intuitive design
- 🌟 **First Release** - Core launcher functionality - 🌟 **First Release** - Core launcher functionality
</details>
--- ---
## 👥 Contributors ## 👥 Contributors
@@ -151,7 +396,7 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
</div> </div>
### 🏆 Project Creator ### 🏆 Project Creator
- [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator* - [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator | Windows*
- [**@Relyz1993**](https://github.com/Relyz1993) - *Server Helper & Second Developer & Project Creator* - [**@Relyz1993**](https://github.com/Relyz1993) - *Server Helper & Second Developer & Project Creator*
### 🌟 Contributors ### 🌟 Contributors
@@ -162,6 +407,8 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
- [**@chasem-dev**](https://github.com/chasem-dev) - *Issues fixer* - [**@chasem-dev**](https://github.com/chasem-dev) - *Issues fixer*
- [**@crimera**](https://github.com/crimera) - *Issues fixer* - [**@crimera**](https://github.com/crimera) - *Issues fixer*
- [**@Citeli-py**](https://github.com/Citeli-py) - *Issues fixer* - [**@Citeli-py**](https://github.com/Citeli-py) - *Issues fixer*
- [**@Rahul-Sahani04**](https://github.com/Rahul-Sahani04) - *Issues fixer*
- [**@xSamiVS**](https://github.com/xSamiVS) - *Language Translator*
--- ---
@@ -205,7 +452,7 @@ This launcher is created for **educational purposes only**.
🛑 **Takedown Policy** - If Hypixel Studios or Hytale requests removal, this project will be taken down immediately. 🛑 **Takedown Policy** - If Hypixel Studios or Hytale requests removal, this project will be taken down immediately.
❤️ **Support Official** - Please support the official game by purchasing it when available. ❤️ **Support Official** - Please support the official game by **purchasing** it legally when available.
--- ---
@@ -213,7 +460,8 @@ This launcher is created for **educational purposes only**.
**⭐ Star this project if you found it helpful! ⭐** **⭐ Star this project if you found it helpful! ⭐**
*Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the amazing community* *Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the legendary contributors with amazing community*
[![Star History Chart](https://api.star-history.com/svg?repos=amiayweb/Hytale-F2P&type=date&legend=top-left)](https://www.star-history.com/#amiayweb/Hytale-F2P&type=date&legend=top-left) [![Star History Chart](https://api.star-history.com/svg?repos=amiayweb/Hytale-F2P&type=date&legend=top-left)](https://www.star-history.com/#amiayweb/Hytale-F2P&type=date&legend=top-left)
</div> </div>

View File

@@ -188,7 +188,7 @@ Set these before running to customize your server:
| Variable | Default | Description | | Variable | Default | Description |
|----------|---------|-------------| |----------|---------|-------------|
| `HYTALE_SERVER_URL` | (placeholder) | URL to download pre-patched server JAR | | `HYTALE_SERVER_URL` | (placeholder) | URL to download pre-patched server JAR |
| `HYTALE_AUTH_DOMAIN` | `sanasol.ws` | Auth server domain | | `HYTALE_AUTH_DOMAIN` | `auth.sanasol.ws` | Auth server domain (4-16 chars) |
| `HYTALE_BIND` | `0.0.0.0:5520` | Server IP and port | | `HYTALE_BIND` | `0.0.0.0:5520` | Server IP and port |
| `HYTALE_AUTH_MODE` | `authenticated` | Auth mode (see below) | | `HYTALE_AUTH_MODE` | `authenticated` | Auth mode (see below) |
| `HYTALE_SERVER_NAME` | `My Hytale Server` | Server display name | | `HYTALE_SERVER_NAME` | `My Hytale Server` | Server display name |
@@ -400,7 +400,7 @@ docker run -d \
--name hytale-server \ --name hytale-server \
-p 5520:5520/udp \ -p 5520:5520/udp \
-v ./data:/data \ -v ./data:/data \
-e HYTALE_AUTH_DOMAIN=sanasol.ws \ -e HYTALE_AUTH_DOMAIN=auth.sanasol.ws \
-e HYTALE_SERVER_NAME="My Server" \ -e HYTALE_SERVER_NAME="My Server" \
-e JVM_XMX=8G \ -e JVM_XMX=8G \
ghcr.io/hybrowse/hytale-server-docker:latest ghcr.io/hybrowse/hytale-server-docker:latest

373
backend/appUpdater.js Normal file
View File

@@ -0,0 +1,373 @@
const { autoUpdater } = require('electron-updater');
const { app } = require('electron');
const logger = require('./logger');
const fs = require('fs');
const path = require('path');
const os = require('os');
class AppUpdater {
constructor(mainWindow) {
this.mainWindow = mainWindow;
this.autoUpdateAvailable = true; // Track if auto-update is possible
this.updateAvailable = false; // Track if an update was detected
this.updateVersion = null; // Store the available update version
this.setupAutoUpdater();
}
setupAutoUpdater() {
// Configure logger for electron-updater
// Create a compatible logger interface
autoUpdater.logger = {
info: (...args) => logger.info(...args),
warn: (...args) => logger.warn(...args),
error: (...args) => logger.error(...args),
debug: (...args) => logger.log(...args)
};
// Auto download updates
autoUpdater.autoDownload = true;
// Auto install on quit (after download)
autoUpdater.autoInstallOnAppQuit = true;
// Event handlers
autoUpdater.on('checking-for-update', () => {
console.log('Checking for updates...');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-checking');
}
});
autoUpdater.on('update-available', (info) => {
console.log('Update available:', info.version);
const currentVersion = app.getVersion();
const newVersion = info.version;
// Only proceed if the new version is actually different from current
if (newVersion === currentVersion) {
console.log('Update version matches current version, ignoring update-available event');
return;
}
this.updateAvailable = true;
this.updateVersion = newVersion;
this.autoUpdateAvailable = true; // Reset flag when new update is available
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-available', {
version: newVersion,
newVersion: newVersion,
currentVersion: currentVersion,
releaseName: info.releaseName,
releaseNotes: info.releaseNotes
});
// Also send to the old popup handler for compatibility
this.mainWindow.webContents.send('show-update-popup', {
currentVersion: currentVersion,
newVersion: newVersion,
version: newVersion
});
}
});
autoUpdater.on('update-not-available', (info) => {
console.log('Update not available. Current version is latest.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-not-available', {
version: info.version
});
}
});
autoUpdater.on('error', (err) => {
console.error('Error in auto-updater:', err);
// Check if this is a network error (not critical, don't show UI)
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error in auto-updater - will retry later. Not showing error UI.');
return; // Don't show error UI for network issues
}
// Handle SHA512 checksum mismatch - this can happen during updates, just retry
const isChecksumError = err.code === 'ERR_CHECKSUM_MISMATCH' ||
errorMessage.includes('sha512') ||
errorMessage.includes('checksum') ||
errorMessage.includes('mismatch');
if (isChecksumError) {
console.warn('SHA512 checksum mismatch detected - clearing cache and will retry automatically. This is normal during updates.');
// Clear the update cache and let it re-download
this.clearUpdateCache();
// Don't show error UI - just log and let it retry automatically on next check
return;
}
// Determine if this is a critical error that prevents auto-update
const isCriticalError = this.isCriticalUpdateError(err);
if (isCriticalError) {
this.autoUpdateAvailable = false;
console.warn('Auto-update failed. Manual download required.');
}
// Handle missing metadata files (platform-specific builds)
if (err.code === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND') {
const platform = process.platform === 'darwin' ? 'macOS' :
process.platform === 'win32' ? 'Windows' : 'Linux';
const missingFile = process.platform === 'darwin' ? 'latest-mac.yml' :
process.platform === 'win32' ? 'latest.yml' : 'latest-linux.yml';
console.warn(`${platform} update metadata file (${missingFile}) not found in release.`);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: `Update metadata file for ${platform} not found in release. Please download manually.`,
code: err.code,
requiresManualDownload: true,
updateVersion: this.updateVersion,
isMissingMetadata: true
});
}
return;
}
// Linux-specific: Handle installation permission errors
if (process.platform === 'linux') {
const errorMessage = err.message?.toLowerCase() || '';
const errorStack = err.stack?.toLowerCase() || '';
const isInstallError = errorMessage.includes('pkexec') ||
errorMessage.includes('gksudo') ||
errorMessage.includes('kdesudo') ||
errorMessage.includes('setuid root') ||
errorMessage.includes('exited with code 127') ||
errorStack.includes('pacmanupdater') ||
errorStack.includes('doinstall') ||
errorMessage.includes('installation failed');
if (isInstallError) {
console.warn('Linux installation error: Package installation requires root privileges. Manual installation required.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: 'Auto-installation requires root privileges. Please download and install the update manually.',
code: err.code || 'ERR_LINUX_INSTALL_PERMISSION',
isLinuxInstallError: true,
requiresManualDownload: true,
updateVersion: this.updateVersion
});
}
return;
}
}
// macOS-specific: Handle unsigned app errors gracefully
if (process.platform === 'darwin' && err.code === 2) {
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: 'Please download manually from GitHub.',
code: err.code,
isMacSigningError: true,
requiresManualDownload: true,
updateVersion: this.updateVersion
});
}
return;
}
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-error', {
message: err.message,
code: err.code,
requiresManualDownload: isCriticalError,
updateVersion: this.updateVersion
});
}
});
autoUpdater.on('download-progress', (progressObj) => {
const message = `Download speed: ${progressObj.bytesPerSecond} - Downloaded ${progressObj.percent}% (${progressObj.transferred}/${progressObj.total})`;
console.log(message);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-download-progress', {
percent: progressObj.percent,
bytesPerSecond: progressObj.bytesPerSecond,
transferred: progressObj.transferred,
total: progressObj.total
});
}
});
autoUpdater.on('update-downloaded', (info) => {
console.log('Update downloaded:', info.version);
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
this.mainWindow.webContents.send('update-downloaded', {
version: info.version,
releaseName: info.releaseName,
releaseNotes: info.releaseNotes
});
}
});
}
checkForUpdatesAndNotify() {
// Check for updates and notify if available
autoUpdater.checkForUpdatesAndNotify().catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just log and continue
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error checking for updates - will retry later. This is not critical.');
return; // Don't show error UI for network issues
}
const isCritical = this.isCriticalUpdateError(err);
if (this.mainWindow && !this.mainWindow.isDestroyed() && isCritical) {
this.mainWindow.webContents.send('update-error', {
message: err.message || 'Failed to check for updates',
code: err.code,
requiresManualDownload: true
});
}
});
}
checkForUpdates() {
// Manual check for updates (returns promise)
return autoUpdater.checkForUpdates().catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just return no update available
const errorMessage = err.message?.toLowerCase() || '';
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
errorMessage.includes('network') ||
errorMessage.includes('connection') ||
errorMessage.includes('timeout') ||
errorMessage.includes('enotfound');
if (isNetworkError) {
console.warn('Network error - update check unavailable');
return { updateInfo: null }; // Return empty result for network errors
}
const isCritical = this.isCriticalUpdateError(err);
if (isCritical) {
this.autoUpdateAvailable = false;
}
throw err;
});
}
quitAndInstall() {
// Quit and install the update
autoUpdater.quitAndInstall(false, true);
}
getUpdateInfo() {
return {
currentVersion: app.getVersion(),
updateAvailable: false
};
}
clearUpdateCache() {
try {
// Get the cache directory based on platform
const cacheDir = process.platform === 'darwin'
? path.join(os.homedir(), 'Library', 'Caches', `${app.getName()}-updater`)
: process.platform === 'win32'
? path.join(os.homedir(), 'AppData', 'Local', `${app.getName()}-updater`)
: path.join(os.homedir(), '.cache', `${app.getName()}-updater`);
if (fs.existsSync(cacheDir)) {
fs.rmSync(cacheDir, { recursive: true, force: true });
console.log('Update cache cleared successfully');
} else {
console.log('Update cache directory does not exist');
}
} catch (cacheError) {
console.warn('Could not clear update cache:', cacheError.message);
}
}
isCriticalUpdateError(err) {
// Check for errors that prevent auto-update
const errorMessage = err.message?.toLowerCase() || '';
const errorCode = err.code;
// Missing update metadata files (platform-specific)
if (errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND' ||
errorMessage.includes('cannot find latest') ||
errorMessage.includes('latest-linux.yml') ||
errorMessage.includes('latest-mac.yml') ||
errorMessage.includes('latest.yml')) {
return true;
}
// macOS code signing errors
if (process.platform === 'darwin' && (errorCode === 2 || errorMessage.includes('shipit'))) {
return true;
}
// Download failures
if (errorMessage.includes('download') && errorMessage.includes('fail')) {
return true;
}
// Network errors that prevent download (but we handle these separately as non-critical)
// Installation errors
if (errorMessage.includes('install') && errorMessage.includes('fail')) {
return true;
}
// Permission errors
if (errorMessage.includes('permission') || errorMessage.includes('access denied')) {
return true;
}
// Linux installation errors (pkexec, sudo issues)
if (process.platform === 'linux' && (
errorMessage.includes('pkexec') ||
errorMessage.includes('setuid root') ||
errorMessage.includes('exited with code 127') ||
errorMessage.includes('gksudo') ||
errorMessage.includes('kdesudo'))) {
return true;
}
// File system errors (but not "not found" for metadata files - handled above)
if (errorMessage.includes('enoent') || errorMessage.includes('cannot find')) {
// Only if it's not about metadata files
if (!errorMessage.includes('latest') && !errorMessage.includes('.yml')) {
return true;
}
}
// Generic critical error codes (but not checksum errors - those are handled separately)
if (errorCode && (errorCode >= 100 ||
errorCode === 'ERR_UPDATER_INVALID_RELEASE_FEED' ||
errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND')) {
// Don't treat checksum errors as critical - they're handled separately
if (errorCode === 'ERR_CHECKSUM_MISMATCH') {
return false;
}
return true;
}
return false;
}
}
module.exports = AppUpdater;

View File

@@ -4,7 +4,7 @@ const os = require('os');
// Default auth domain - can be overridden by env var or config // Default auth domain - can be overridden by env var or config
const DEFAULT_AUTH_DOMAIN = 'sanasol.ws'; const DEFAULT_AUTH_DOMAIN = 'auth.sanasol.ws';
// Get auth domain from env, config, or default // Get auth domain from env, config, or default
function getAuthDomain() { function getAuthDomain() {
@@ -26,9 +26,10 @@ function getAuthDomain() {
} }
// Get full auth server URL // Get full auth server URL
// Domain already includes subdomain (auth.sanasol.ws), so use directly
function getAuthServerUrl() { function getAuthServerUrl() {
const domain = getAuthDomain(); const domain = getAuthDomain();
return `https://sessions.${domain}`; return `https://${domain}`;
} }
// Save auth domain to config // Save auth domain to config
@@ -156,13 +157,31 @@ function loadLanguage() {
return config.language || 'en'; return config.language || 'en';
} }
function saveCloseLauncherOnStart(enabled) {
saveConfig({ closeLauncherOnStart: !!enabled });
}
function loadCloseLauncherOnStart() {
const config = loadConfig();
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
}
function saveLauncherHardwareAcceleration(enabled) {
saveConfig({ launcherHardwareAcceleration: !!enabled });
}
function loadLauncherHardwareAcceleration() {
const config = loadConfig();
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
}
function saveModsToConfig(mods) { function saveModsToConfig(mods) {
try { try {
const config = loadConfig(); const config = loadConfig();
// Config migration handles structure, but mod saves must go to the ACTIVE profile. // Config migration handles structure, but mod saves must go to the ACTIVE profile.
// Global installedMods is kept mainly for reference/migration. // Global installedMods is kept mainly for reference/migration.
// The profile is the source of truth for enabled mods. // The profile is the source of truth for enabled mods.
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) { if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
@@ -295,6 +314,30 @@ function loadGpuPreference() {
return config.gpuPreference || 'auto'; return config.gpuPreference || 'auto';
} }
function saveVersionClient(versionClient) {
saveConfig({ version_client: versionClient });
}
function loadVersionClient() {
const config = loadConfig();
return config.version_client !== undefined ? config.version_client : null;
}
function saveVersionBranch(versionBranch) {
const branch = versionBranch || 'release';
if (branch !== 'release' && branch !== 'pre-release') {
console.warn(`Invalid branch "${branch}", defaulting to "release"`);
saveConfig({ version_branch: 'release' });
} else {
saveConfig({ version_branch: branch });
}
}
function loadVersionBranch() {
const config = loadConfig();
return config.version_branch || 'release';
}
module.exports = { module.exports = {
loadConfig, loadConfig,
saveConfig, saveConfig,
@@ -331,5 +374,18 @@ module.exports = {
resetCurrentUserUuid, resetCurrentUserUuid,
// GPU Preference exports // GPU Preference exports
saveGpuPreference, saveGpuPreference,
loadGpuPreference loadGpuPreference,
// Close Launcher export
saveCloseLauncherOnStart,
loadCloseLauncherOnStart,
// Hardware Acceleration functions
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
// Version Management exports
saveVersionClient,
loadVersionClient,
saveVersionBranch,
loadVersionBranch
}; };

View File

@@ -1,6 +1,7 @@
const fs = require('fs'); const fs = require('fs');
const path = require('path'); const path = require('path');
const os = require('os'); const os = require('os');
const { loadVersionBranch } = require('./config');
function getAppDir() { function getAppDir() {
const home = os.homedir(); const home = os.homedir();
@@ -13,6 +14,21 @@ function getAppDir() {
} }
} }
/**
* Get centralized UserData saves directory (NEW in 2.1.2)
* UserData is now stored separately from game installation
*/
function getHytaleSavesDir() {
const home = os.homedir();
if (process.platform === 'win32') {
return path.join(home, 'AppData', 'Local', 'HytaleSaves');
} else if (process.platform === 'darwin') {
return path.join(home, 'Library', 'Application Support', 'HytaleSaves');
} else {
return path.join(home, '.hytalesaves');
}
}
const DEFAULT_APP_DIR = getAppDir(); const DEFAULT_APP_DIR = getAppDir();
function getResolvedAppDir(customPath) { function getResolvedAppDir(customPath) {
@@ -48,8 +64,20 @@ function expandHome(inputPath) {
const APP_DIR = DEFAULT_APP_DIR; const APP_DIR = DEFAULT_APP_DIR;
const CACHE_DIR = path.join(APP_DIR, 'cache'); const CACHE_DIR = path.join(APP_DIR, 'cache');
const TOOLS_DIR = path.join(APP_DIR, 'butler'); const TOOLS_DIR = path.join(APP_DIR, 'butler');
const GAME_DIR = path.join(APP_DIR, 'release', 'package', 'game', 'latest');
const JRE_DIR = path.join(APP_DIR, 'release', 'package', 'jre', 'latest'); // Dynamic GAME_DIR and JRE_DIR based on version_branch from config
function getGameDir() {
const branch = loadVersionBranch();
return path.join(APP_DIR, branch, 'package', 'game', 'latest');
}
function getJreDir() {
const branch = loadVersionBranch();
return path.join(APP_DIR, branch, 'package', 'jre', 'latest');
}
const GAME_DIR = getGameDir();
const JRE_DIR = getJreDir();
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json'); const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
function getClientCandidates(gameLatest) { function getClientCandidates(gameLatest) {
@@ -156,19 +184,45 @@ async function getModsPath(customInstallPath = null) {
installPath = getAppDir(); installPath = getAppDir();
} }
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest'); const branch = loadVersionBranch();
const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest); const userDataPath = findUserDataPath(gameLatest);
const modsPath = path.join(userDataPath, 'Mods'); const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods'); const disabledModsPath = path.join(userDataPath, 'DisabledMods');
const profilesPath = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(modsPath)) { if (!fs.existsSync(modsPath)) {
fs.mkdirSync(modsPath, { recursive: true }); // Check for broken symlink to avoid EEXIST/EPERM on mkdir
let isBrokenLink = false;
let pathExists = false;
try {
const stats = fs.lstatSync(modsPath);
pathExists = true;
if (stats.isSymbolicLink()) {
// Check if target exists
try {
fs.statSync(modsPath);
} catch {
isBrokenLink = true;
}
}
} catch (e) { /* path doesn't exist at all */ }
if (isBrokenLink) {
fs.unlinkSync(modsPath); // Remove broken symlink
}
if (!pathExists || isBrokenLink) {
fs.mkdirSync(modsPath, { recursive: true });
}
} }
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(disabledModsPath, { recursive: true });
} }
if (!fs.existsSync(profilesPath)) {
fs.mkdirSync(profilesPath, { recursive: true });
}
return modsPath; return modsPath;
} catch (error) { } catch (error) {
@@ -177,8 +231,26 @@ async function getModsPath(customInstallPath = null) {
} }
} }
function getProfilesDir(customInstallPath = null) {
try {
// NEW 2.1.2: Use centralized UserData location
const userDataPath = getHytaleSavesDir();
const profilesDir = path.join(userDataPath, 'Profiles');
if (!fs.existsSync(profilesDir)) {
fs.mkdirSync(profilesDir, { recursive: true });
}
return profilesDir;
} catch (err) {
console.error('Error getting profiles dir:', err);
return null;
}
}
module.exports = { module.exports = {
getAppDir, getAppDir,
getHytaleSavesDir,
getResolvedAppDir, getResolvedAppDir,
expandHome, expandHome,
APP_DIR, APP_DIR,
@@ -186,10 +258,13 @@ module.exports = {
TOOLS_DIR, TOOLS_DIR,
GAME_DIR, GAME_DIR,
JRE_DIR, JRE_DIR,
getGameDir,
getJreDir,
PLAYER_ID_FILE, PLAYER_ID_FILE,
getClientCandidates, getClientCandidates,
findClientPath, findClientPath,
findUserDataPath, findUserDataPath,
findUserDataRecursive, findUserDataRecursive,
getModsPath getModsPath,
getProfilesDir
}; };

View File

@@ -17,6 +17,14 @@ const {
loadDiscordRPC, loadDiscordRPC,
saveLanguage, saveLanguage,
loadLanguage, loadLanguage,
saveCloseLauncherOnStart,
loadCloseLauncherOnStart,
// Hardware Acceleration
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
saveModsToConfig, saveModsToConfig,
loadModsFromConfig, loadModsFromConfig,
getUuidForUser, getUuidForUser,
@@ -31,7 +39,12 @@ const {
resetCurrentUserUuid, resetCurrentUserUuid,
// GPU Preference // GPU Preference
saveGpuPreference, saveGpuPreference,
loadGpuPreference loadGpuPreference,
// Version Management
saveVersionClient,
loadVersionClient,
saveVersionBranch,
loadVersionBranch
} = require('./core/config'); } = require('./core/config');
const { getResolvedAppDir, getModsPath } = require('./core/paths'); const { getResolvedAppDir, getModsPath } = require('./core/paths');
@@ -69,7 +82,6 @@ const {
// Services // Services
const { const {
getInstalledClientVersion,
getLatestClientVersion getLatestClientVersion
} = require('./services/versionManager'); } = require('./services/versionManager');
@@ -119,19 +131,30 @@ module.exports = {
// Discord RPC functions // Discord RPC functions
saveDiscordRPC, saveDiscordRPC,
loadDiscordRPC, loadDiscordRPC,
// Language functions // Language functions
saveLanguage, saveLanguage,
loadLanguage, loadLanguage,
// Close Launcher functions
saveCloseLauncherOnStart,
loadCloseLauncherOnStart,
// Hardware Acceleration functions
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
// GPU Preference functions // GPU Preference functions
saveGpuPreference, saveGpuPreference,
loadGpuPreference, loadGpuPreference,
detectGpu, detectGpu,
// Version functions // Version functions
getInstalledClientVersion,
getLatestClientVersion, getLatestClientVersion,
saveVersionClient,
loadVersionClient,
saveVersionBranch,
loadVersionBranch,
// News functions // News functions
getHytaleNews, getHytaleNews,

View File

@@ -85,7 +85,7 @@ class Logger {
fs.appendFileSync(this.logFile, message, 'utf8'); fs.appendFileSync(this.logFile, message, 'utf8');
} catch (error) { } catch (error) {
this.originalConsole.error('Impossible d\'écrire dans le fichier de log:', error.message); this.originalConsole.error('Unable to write to log file:', error.message);
} }
} }

View File

@@ -7,11 +7,12 @@ const { spawn } = require('child_process');
const { v4: uuidv4 } = require('uuid'); const { v4: uuidv4 } = require('uuid');
const { getResolvedAppDir, findClientPath } = require('../core/paths'); const { getResolvedAppDir, findClientPath } = require('../core/paths');
const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils'); const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config'); const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain, loadVersionBranch, loadVersionClient, saveVersionClient } = require('../core/config');
const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager'); const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager'); const { getLatestClientVersion } = require('../services/versionManager');
const { updateGameFiles } = require('./gameManager'); const { updateGameFiles } = require('./gameManager');
const { syncModsForCurrentProfile } = require('./modManager'); const { syncModsForCurrentProfile } = require('./modManager');
const { getUserDataPath } = require('../utils/userDataMigration');
// Client patcher for custom auth server (sanasol.ws) // Client patcher for custom auth server (sanasol.ws)
let clientPatcher = null; let clientPatcher = null;
@@ -101,11 +102,14 @@ function generateLocalTokens(uuid, name) {
}; };
} }
async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') { async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
const branch = branchOverride || loadVersionBranch();
const customAppDir = getResolvedAppDir(installPathOverride); const customAppDir = getResolvedAppDir(installPathOverride);
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest'); const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest'); const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
// NEW 2.1.2: Use centralized UserData location
const userDataDir = getUserDataPath();
const gameLatest = customGameDir; const gameLatest = customGameDir;
let clientPath = findClientPath(gameLatest); let clientPath = findClientPath(gameLatest);
@@ -151,32 +155,29 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName); const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS) // Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
// FORCE patch on every launch to ensure consistency
const authDomain = getAuthDomain(); const authDomain = getAuthDomain();
if (clientPatcher) { if (clientPatcher) {
try { try {
if (progressCallback) { if (progressCallback) {
progressCallback('Patching game for custom server...', null, null, null, null); progressCallback('Patching game for custom server...', null, null, null, null);
} }
console.log(`Patching game binaries for ${authDomain}...`); console.log(`Force patching game binaries for ${authDomain}...`);
const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => { const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
console.log(`[Patcher] ${msg}`); // console.log(`[Patcher] ${msg}`);
if (progressCallback && msg) { if (progressCallback && msg) {
progressCallback(msg, percent, null, null, null); progressCallback(msg, percent, null, null, null);
} }
}); });
if (patchResult.success) { if (patchResult.success) {
if (patchResult.alreadyPatched) { console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
console.log(`Game already patched for ${authDomain}`); if (patchResult.client) {
} else { console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`); }
if (patchResult.client) { if (patchResult.server) {
console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`); console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
}
if (patchResult.server) {
console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
}
} }
} else { } else {
console.warn('Game patching failed:', patchResult.error); console.warn('Game patching failed:', patchResult.error);
@@ -284,6 +285,32 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
const gpuEnv = setupGpuEnvironment(gpuPreference); const gpuEnv = setupGpuEnvironment(gpuPreference);
Object.assign(env, gpuEnv); Object.assign(env, gpuEnv);
// Linux memory allocator fixes for "free(): invalid pointer" crashes
// on Steam Deck (glibc 2.41) and Ubuntu LTS
if (process.platform === 'linux') {
// Option 1: Disable glibc heap validation
env.MALLOC_CHECK_ = '0';
// Option 2: Try to use jemalloc if available (more robust allocator)
// User can set HYTALE_USE_JEMALLOC=1 to enable
if (process.env.HYTALE_USE_JEMALLOC === '1') {
const jemalloc = require('fs').existsSync('/usr/lib/libjemalloc.so.2')
? '/usr/lib/libjemalloc.so.2'
: require('fs').existsSync('/usr/lib/x86_64-linux-gnu/libjemalloc.so.2')
? '/usr/lib/x86_64-linux-gnu/libjemalloc.so.2'
: null;
if (jemalloc) {
env.LD_PRELOAD = jemalloc + (env.LD_PRELOAD ? ':' + env.LD_PRELOAD : '');
console.log(`Linux: Using jemalloc allocator (${jemalloc})`);
} else {
console.log('Linux: jemalloc not found, using glibc with MALLOC_CHECK_=0');
}
} else {
console.log('Linux: Using glibc with MALLOC_CHECK_=0 (set HYTALE_USE_JEMALLOC=1 to try jemalloc)');
}
}
try { try {
let spawnOptions = { let spawnOptions = {
stdio: ['ignore', 'pipe', 'pipe'], stdio: ['ignore', 'pipe', 'pipe'],
@@ -333,6 +360,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
} }
}); });
// Monitor game process status in background
setTimeout(() => { setTimeout(() => {
if (!hasExited) { if (!hasExited) {
console.log('Game appears to be running successfully'); console.log('Game appears to be running successfully');
@@ -345,6 +373,7 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
} }
}, 3000); }, 3000);
// Return immediately, don't wait for setTimeout
return { success: true, installed: true, launched: true, pid: child.pid }; return { success: true, installed: true, launched: true, pid: child.pid };
} catch (spawnError) { } catch (spawnError) {
console.error(`Error spawning game process: ${spawnError.message}`); console.error(`Error spawning game process: ${spawnError.message}`);
@@ -355,23 +384,23 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
} }
} }
async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') { async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
try { try {
const branch = branchOverride || loadVersionBranch();
if (progressCallback) { if (progressCallback) {
progressCallback('Checking for updates...', 0, null, null, null); progressCallback('Checking for updates...', 0, null, null, null);
} }
const [installedVersion, latestVersion] = await Promise.all([ const installedVersion = loadVersionClient();
getInstalledClientVersion(), const latestVersion = await getLatestClientVersion(branch);
getLatestClientVersion()
]);
console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion}`); console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion} (branch: ${branch})`);
let needsUpdate = false; let needsUpdate = false;
if (installedVersion && latestVersion && installedVersion !== latestVersion) { if (!installedVersion || installedVersion !== latestVersion) {
needsUpdate = true; needsUpdate = true;
console.log('Version mismatch detected, update required'); console.log('Version mismatch or not installed, update required');
} }
if (needsUpdate) { if (needsUpdate) {
@@ -380,13 +409,13 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
} }
const customAppDir = getResolvedAppDir(installPathOverride); const customAppDir = getResolvedAppDir(installPathOverride);
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest'); const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
const customToolsDir = path.join(customAppDir, 'butler'); const customToolsDir = path.join(customAppDir, 'butler');
const customCacheDir = path.join(customAppDir, 'cache'); const customCacheDir = path.join(customAppDir, 'cache');
try { try {
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir); await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir, branch);
console.log('Game updated successfully, waiting before launch...'); console.log('Game updated successfully, patching will be forced on launch...');
if (progressCallback) { if (progressCallback) {
progressCallback('Preparing game launch...', 90, null, null, null); progressCallback('Preparing game launch...', 90, null, null, null);
@@ -406,13 +435,22 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
progressCallback('Launching game...', 80, null, null, null); progressCallback('Launching game...', 80, null, null, null);
} }
return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference); const launchResult = await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
// Ensure we always return a result
if (!launchResult) {
console.error('launchGame returned null/undefined, creating fallback response');
return { success: false, error: 'Game launch failed - no response from launcher' };
}
return launchResult;
} catch (error) { } catch (error) {
console.error('Error in version check and launch:', error); console.error('Error in version check and launch:', error);
if (progressCallback) { if (progressCallback) {
progressCallback(`Error: ${error.message}`, -1, null, null, null); progressCallback(`Error: ${error.message}`, -1, null, null, null);
} }
throw error; // Always return an error response instead of throwing
return { success: false, error: error.message || 'Unknown launch error' };
} }
} }

View File

@@ -3,34 +3,159 @@ const path = require('path');
const { execFile } = require('child_process'); const { execFile } = require('child_process');
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths'); const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
const { getOS, getArch } = require('../utils/platformUtils'); const { getOS, getArch } = require('../utils/platformUtils');
const { downloadFile } = require('../utils/fileManager'); const { downloadFile, retryDownload, retryStalledDownload, MAX_AUTOMATIC_STALL_RETRIES } = require('../utils/fileManager');
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager'); const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
const { installButler } = require('./butlerManager'); const { installButler } = require('./butlerManager');
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager'); const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig } = require('../core/config'); const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager'); const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
const { getUserDataPath, migrateUserDataToCentralized } = require('../utils/userDataMigration');
async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) { async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
const osName = getOS(); const osName = getOS();
const arch = getArch(); const arch = getArch();
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
const dest = path.join(cacheDir, fileName); if (osName === 'darwin' && arch === 'amd64') {
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
}
if (fs.existsSync(dest)) { const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
const dest = path.join(cacheDir, `${branch}_${fileName}`);
// Check if file exists and validate it
if (fs.existsSync(dest) && !manualRetry) {
console.log('PWR file found in cache:', dest); console.log('PWR file found in cache:', dest);
return dest;
// Validate file size (PWR files should be > 1MB and >= 1.5GB for complete downloads)
const stats = fs.statSync(dest);
if (stats.size < 1024 * 1024) {
return false;
}
// Check if file is under 1.5 GB (incomplete download)
const sizeInMB = stats.size / 1024 / 1024;
if (sizeInMB < 1500) {
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
return false;
}
} }
console.log('Fetching PWR patch file:', url); console.log('Fetching PWR patch file:', url);
await downloadFile(url, dest, progressCallback);
try {
if (manualRetry) {
await retryDownload(url, dest, progressCallback);
} else {
await downloadFile(url, dest, progressCallback);
}
} catch (error) {
// Check for automatic stall retry conditions (only for stall errors, not manual retries)
if (!manualRetry &&
error.message &&
error.message.includes('stalled') &&
error.canRetry !== false && // Explicitly check it's not false
(!error.retryState || error.retryState.automaticStallRetries < MAX_AUTOMATIC_STALL_RETRIES)) {
console.log(`[PWR] Automatic stall retry triggered (${(error.retryState && error.retryState.automaticStallRetries || 0) + 1}/${MAX_AUTOMATIC_STALL_RETRIES})`);
try {
await retryStalledDownload(url, dest, progressCallback, error);
console.log('[PWR] Automatic stall retry successful');
// After successful automatic retry, continue with normal flow - the file should be valid now
const retryStats = fs.statSync(dest);
console.log(`PWR file downloaded (auto-retry), size: ${(retryStats.size / 1024 / 1024).toFixed(2)} MB`);
if (!validatePWRFile(dest)) {
console.log(`[PWR Validation] PWR file validation failed after auto-retry, deleting corrupted file: ${dest}`);
fs.unlinkSync(dest);
throw new Error('Downloaded PWR file is corrupted or invalid after automatic retry. Please retry manually');
}
} catch (retryError) {
console.error('[PWR] Automatic stall retry failed:', retryError.message);
// Create enhanced error with updated retry state
const enhancedError = new Error(`PWR download failed after automatic retries: ${retryError.message}`);
enhancedError.originalError = retryError;
enhancedError.retryState = retryError.retryState || error.retryState || null;
enhancedError.canRetry = true; // Still allow manual retry
enhancedError.pwrUrl = url;
enhancedError.pwrDest = dest;
enhancedError.branch = branch;
enhancedError.fileName = fileName;
enhancedError.cacheDir = cacheDir;
enhancedError.automaticRetriesExhausted = true;
throw enhancedError;
}
}
// Enhanced error handling for retry UI (non-stall errors or exhausted automatic retries)
const enhancedError = new Error(`PWR download failed: ${error.message}`);
enhancedError.originalError = error;
enhancedError.retryState = error.retryState || null;
enhancedError.canRetry = error.isConnectionLost ? false : (error.canRetry !== false); // Don't allow retry for connection lost
enhancedError.pwrUrl = url;
enhancedError.pwrDest = dest;
enhancedError.branch = branch;
enhancedError.fileName = fileName;
enhancedError.cacheDir = cacheDir;
enhancedError.isConnectionLost = error.isConnectionLost || false;
console.log(`[PWR] Error handling:`, {
message: enhancedError.message,
isConnectionLost: enhancedError.isConnectionLost,
canRetry: enhancedError.canRetry,
retryState: enhancedError.retryState
});
throw enhancedError;
}
// Enhanced PWR file validation
const stats = fs.statSync(dest);
console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
if (!validatePWRFile(dest)) {
console.log(`[PWR Validation] PWR file validation failed, deleting corrupted file: ${dest}`);
fs.unlinkSync(dest);
throw new Error('Downloaded PWR file is corrupted or invalid. Please retry');
}
console.log('PWR saved to:', dest); console.log('PWR saved to:', dest);
console.log(`[PWR Validation] PWR file validation passed: ${dest}`);
return dest; return dest;
} }
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR) { // Manual retry function for PWR downloads
async function retryPWRDownload(branch, fileName, progressCallback, cacheDir = CACHE_DIR) {
console.log('Initiating manual PWR retry...');
return await downloadPWR(branch, fileName, progressCallback, cacheDir, true);
}
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR) {
console.log(`[Butler] Starting PWR application with:`);
console.log(`[Butler] - PWR file: ${pwrFile}`);
console.log(`[Butler] - Staging dir: ${path.join(gameDir, 'staging-temp')}`);
console.log(`[Butler] - Game dir: ${gameDir}`);
console.log(`[Butler] - Branch: ${branch}`);
console.log(`[Butler] - Cache dir: ${cacheDir}`);
// Validate PWR file exists and get diagnostic info
if (!pwrFile || typeof pwrFile !== 'string' || !fs.existsSync(pwrFile)) {
throw new Error(`PWR file not found: ${pwrFile || 'undefined'}. Please retry download.`);
}
const pwrStats = fs.statSync(pwrFile);
console.log(`[Butler] PWR file size: ${(pwrStats.size / 1024 / 1024).toFixed(2)} MB`);
console.log(`[Butler] PWR file exists: ${fs.existsSync(pwrFile)}`);
const butlerPath = await installButler(toolsDir); const butlerPath = await installButler(toolsDir);
console.log(`[Butler] Butler path: ${butlerPath}`);
console.log(`[Butler] Butler executable: ${fs.existsSync(butlerPath)}`);
const gameLatest = gameDir; const gameLatest = gameDir;
const stagingDir = path.join(gameLatest, 'staging-temp'); const stagingDir = path.join(gameLatest, 'staging-temp');
@@ -41,12 +166,11 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
return; return;
} }
if (!fs.existsSync(gameLatest)) { // Validate and prepare directories
fs.mkdirSync(gameLatest, { recursive: true }); validateGameDirectory(gameLatest, stagingDir);
}
if (!fs.existsSync(stagingDir)) { console.log(`[Butler] Game directory validated: ${gameLatest}`);
fs.mkdirSync(stagingDir, { recursive: true }); console.log(`[Butler] Staging directory validated: ${stagingDir}`);
}
if (progressCallback) { if (progressCallback) {
progressCallback('Installing game patch...', null, null, null, null); progressCallback('Installing game patch...', null, null, null, null);
@@ -70,6 +194,8 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
gameLatest gameLatest
]; ];
console.log(`[Butler] Executing command: ${butlerPath} ${args.join(' ')}`);
try { try {
await new Promise((resolve, reject) => { await new Promise((resolve, reject) => {
const child = execFile(butlerPath, args, { const child = execFile(butlerPath, args, {
@@ -77,16 +203,97 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
timeout: 600000 timeout: 600000
}, (error, stdout, stderr) => { }, (error, stdout, stderr) => {
if (error) { if (error) {
console.error('Butler stderr:', stderr); console.error('[Butler] stderr:', stderr);
console.error('Butler stdout:', stdout); console.error('[Butler] stdout:', stdout);
reject(new Error(`Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`)); console.error('[Butler] error code:', error.code);
console.error('[Butler] error signal:', error.signal);
// Enhanced error pattern detection
const errorPatterns = {
'unexpected EOF': {
message: 'Corrupted PWR file detected and deleted. Please try launching the game again.',
shouldDeletePWR: true
},
'permission denied': {
message: 'Permission denied. Check file permissions and try again.',
shouldDeletePWR: false
},
'no space left': {
message: 'Insufficient disk space. Free up space and try again.',
shouldDeletePWR: false
},
'device full': {
message: 'Insufficient disk space. Free up space and try again.',
shouldDeletePWR: false
},
'already exists': {
message: 'Installation directory conflict. Clean directories and retry.',
shouldDeletePWR: false
},
'network error': {
message: 'Network error during patch installation. Please retry.',
shouldDeletePWR: false
},
'connection refused': {
message: 'Connection refused. Check network and retry.',
shouldDeletePWR: false
}
};
let enhancedMessage = `Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`;
let shouldDeletePWR = false;
// Check error patterns
const errorText = (stderr + ' ' + error.message).toLowerCase();
for (const [pattern, config] of Object.entries(errorPatterns)) {
if (errorText.includes(pattern)) {
enhancedMessage = config.message;
shouldDeletePWR = config.shouldDeletePWR;
console.log(`[Butler] Pattern matched: ${pattern}`);
break;
}
}
// Delete corrupted PWR file if needed
if (shouldDeletePWR) {
try {
if (fs.existsSync(pwrFile)) {
fs.unlinkSync(pwrFile);
console.log('[Butler] Corrupted PWR file deleted:', pwrFile);
}
} catch (delErr) {
console.error('[Butler] Failed to delete corrupted PWR file:', delErr);
}
}
// Enhanced error with retry context
const enhancedError = new Error(enhancedMessage);
enhancedError.canRetry = true;
enhancedError.branch = branch;
enhancedError.fileName = path.basename(pwrFile);
enhancedError.cacheDir = cacheDir;
enhancedError.butlerError = true;
enhancedError.errorCode = error.code;
enhancedError.stderr = stderr;
enhancedError.stdout = stdout;
console.log('[Butler] Enhanced error created with retry context');
reject(enhancedError);
} else { } else {
console.log('[Butler] Patch installation completed successfully');
resolve(); resolve();
} }
}); });
}); });
} catch (error) { } catch (error) {
throw error; console.error('[Butler] Exception during Butler execution:', error);
const enhancedError = new Error(`Butler execution failed: ${error.message}`);
enhancedError.canRetry = true;
enhancedError.branch = branch;
enhancedError.fileName = path.basename(pwrFile);
enhancedError.cacheDir = cacheDir;
enhancedError.butlerError = true;
throw enhancedError;
} }
if (fs.existsSync(stagingDir)) { if (fs.existsSync(stagingDir)) {
@@ -99,13 +306,33 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
console.log('Installation complete'); console.log('Installation complete');
} }
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR) { async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
let tempUpdateDir; let tempUpdateDir;
const branch = branchOverride || loadVersionBranch();
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
const config = loadConfig();
const oldBranch = config.version_branch || 'release';
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
try { try {
if (progressCallback) { // NEW 2.1.2: Ensure UserData migration to centralized location
progressCallback('Updating game files...', 0, null, null, null); try {
console.log('[UpdateGameFiles] Ensuring UserData migration...');
const migrationResult = await migrateUserDataToCentralized();
if (migrationResult.migrated) {
console.log('[UpdateGameFiles] ✓ UserData migrated to centralized location');
} else if (migrationResult.alreadyMigrated) {
console.log('[UpdateGameFiles] ✓ UserData already in centralized location');
}
} catch (migrationError) {
console.warn('[UpdateGameFiles] UserData migration warning:', migrationError.message);
} }
console.log(`Updating game files to version: ${newVersion}`);
if (progressCallback) {
progressCallback('Updating game files...', 10, null, null, null);
}
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
tempUpdateDir = path.join(gameDir, '..', 'temp_update'); tempUpdateDir = path.join(gameDir, '..', 'temp_update');
@@ -115,51 +342,38 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
fs.mkdirSync(tempUpdateDir, { recursive: true }); fs.mkdirSync(tempUpdateDir, { recursive: true });
if (progressCallback) { if (progressCallback) {
progressCallback('Downloading new game version...', 10, null, null, null); progressCallback('Downloading new game version...', 20, null, null, null);
} }
const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir); const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
if (progressCallback) { if (progressCallback) {
progressCallback('Extracting new files...', 50, null, null, null); progressCallback('Extracting new files...', 60, null, null, null);
} }
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir); await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir, branch, cacheDir);
if (progressCallback) { if (progressCallback) {
progressCallback('Replacing game files...', 80, null, null, null); progressCallback('Replacing game files...', 80, null, null, null);
} }
let userDataBackup = null;
const userDataPath = findUserDataRecursive(gameDir);
if (userDataPath && fs.existsSync(userDataPath)) {
userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
function copyRecursive(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
if (!fs.existsSync(dest)) {
fs.mkdirSync(dest, { recursive: true });
}
const files = fs.readdirSync(src);
for (const file of files) {
copyRecursive(path.join(src, file), path.join(dest, file));
}
} else {
fs.copyFileSync(src, dest);
}
}
copyRecursive(userDataPath, userDataBackup);
} else {
console.log('No UserData folder found in game directory');
}
if (fs.existsSync(gameDir)) { if (fs.existsSync(gameDir)) {
console.log('Removing old game files...'); console.log('Removing old game files...');
fs.rmSync(gameDir, { recursive: true, force: true }); let retries = 3;
while (retries > 0) {
try {
fs.rmSync(gameDir, { recursive: true, force: true });
break;
} catch (err) {
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
retries--;
console.log(`[UpdateGameFiles] Removal failed with ${err.code}, retrying in 1s... (${retries} retries left)`);
await new Promise(resolve => setTimeout(resolve, 1000));
} else {
throw err;
}
}
}
} }
fs.renameSync(tempUpdateDir, gameDir); fs.renameSync(tempUpdateDir, gameDir);
@@ -170,44 +384,16 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback); const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
console.log('Logo@2x.png update result after update:', logoResult); console.log('Logo@2x.png update result after update:', logoResult);
if (userDataBackup && fs.existsSync(userDataBackup)) { // NEW 2.1.2: No longer create UserData in game installation
const newUserDataPath = findUserDataPath(gameDir); // UserData is now in centralized location (getUserDataPath())
const userDataParent = path.dirname(newUserDataPath); console.log('[UpdateGameFiles] UserData is managed in centralized location');
if (!fs.existsSync(userDataParent)) {
fs.mkdirSync(userDataParent, { recursive: true });
}
console.log(`Restoring UserData to: ${newUserDataPath}`);
function copyRecursive(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
if (!fs.existsSync(dest)) {
fs.mkdirSync(dest, { recursive: true });
}
const files = fs.readdirSync(src);
for (const file of files) {
copyRecursive(path.join(src, file), path.join(dest, file));
}
} else {
fs.copyFileSync(src, dest);
}
}
copyRecursive(userDataBackup, newUserDataPath);
}
console.log(`Game files updated successfully to version: ${newVersion}`); console.log(`Game files updated successfully to version: ${newVersion}`);
if (userDataBackup && fs.existsSync(userDataBackup)) { // Save the updated version and branch to config
try { saveVersionClient(newVersion);
fs.rmSync(userDataBackup, { recursive: true, force: true }); const { saveVersionBranch } = require('../core/config');
console.log('UserData backup cleaned up'); saveVersionBranch(branch);
} catch (cleanupError) {
console.warn('Could not clean up UserData backup:', cleanupError.message);
}
}
console.log('Waiting for file system sync...'); console.log('Waiting for file system sync...');
await new Promise(resolve => setTimeout(resolve, 2000)); await new Promise(resolve => setTimeout(resolve, 2000));
@@ -220,15 +406,6 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
} catch (error) { } catch (error) {
console.error('Error updating game files:', error); console.error('Error updating game files:', error);
if (userDataBackup && fs.existsSync(userDataBackup)) {
try {
fs.rmSync(userDataBackup, { recursive: true, force: true });
console.log('UserData backup cleaned up after error');
} catch (cleanupError) {
console.warn('Could not clean up UserData backup:', cleanupError.message);
}
}
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) { if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
fs.rmSync(tempUpdateDir, { recursive: true, force: true }); fs.rmSync(tempUpdateDir, { recursive: true, force: true });
} }
@@ -237,20 +414,38 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
} }
} }
function isGameInstalled() { function isGameInstalled(branchOverride = null) {
const branch = branchOverride || loadVersionBranch();
const appDir = getResolvedAppDir(); const appDir = getResolvedAppDir();
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest'); const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
const clientPath = findClientPath(gameDir); const clientPath = findClientPath(gameDir);
return clientPath !== null; return clientPath !== null;
} }
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) { async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
console.log(`[InstallGame] branchOverride parameter received: ${branchOverride}`);
const loadedBranch = loadVersionBranch();
console.log(`[InstallGame] loadVersionBranch() returned: ${loadedBranch}`);
const branch = branchOverride || loadedBranch;
console.log(`[InstallGame] Final branch selected: ${branch}`);
const customAppDir = getResolvedAppDir(installPathOverride); const customAppDir = getResolvedAppDir(installPathOverride);
const customCacheDir = path.join(customAppDir, 'cache'); const customCacheDir = path.join(customAppDir, 'cache');
const customToolsDir = path.join(customAppDir, 'butler'); const customToolsDir = path.join(customAppDir, 'butler');
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest'); const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest'); const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
// NEW 2.1.2: Ensure UserData migration to centralized location
try {
console.log('[InstallGame] Ensuring UserData migration...');
const migrationResult = await migrateUserDataToCentralized();
if (migrationResult.migrated) {
console.log('[InstallGame] ✓ UserData migrated to centralized location');
} else if (migrationResult.alreadyMigrated) {
console.log('[InstallGame] ✓ UserData already in centralized location');
}
} catch (migrationError) {
console.warn('[InstallGame] UserData migration warning:', migrationError.message);
}
[customAppDir, customCacheDir, customToolsDir].forEach(dir => { [customAppDir, customCacheDir, customToolsDir].forEach(dir => {
if (!fs.existsSync(dir)) { if (!fs.existsSync(dir)) {
@@ -258,10 +453,6 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
} }
}); });
if (!fs.existsSync(userDataDir)) {
fs.mkdirSync(userDataDir, { recursive: true });
}
saveUsername(playerName); saveUsername(playerName);
if (installPathOverride) { if (installPathOverride) {
saveInstallPath(installPathOverride); saveInstallPath(installPathOverride);
@@ -292,9 +483,17 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
try { try {
await downloadJRE(progressCallback, customCacheDir, customJreDir); await downloadJRE(progressCallback, customCacheDir, customJreDir);
} catch (error) { } catch (error) {
// Don't immediately fall back to system Java for JRE download errors - let user retry
if (error.isJREError) {
console.error('[Install] JRE download failed, allowing user retry:', error.message);
throw error; // Re-throw JRE errors to trigger retry UI
}
// For non-download JRE errors, fall back to system Java
const fallback = await detectSystemJava(); const fallback = await detectSystemJava();
if (fallback) { if (fallback) {
javaBin = fallback; javaBin = fallback;
console.log('[Install] Using system Java as fallback');
} else { } else {
throw error; throw error;
} }
@@ -308,11 +507,36 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
if (progressCallback) { if (progressCallback) {
progressCallback('Fetching game files...', null, null, null, null); progressCallback('Fetching game files...', null, null, null, null);
} }
console.log('Installing game files...'); console.log(`Installing game files for branch: ${branch}...`);
const latestVersion = await getLatestClientVersion(); const latestVersion = await getLatestClientVersion(branch);
const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir); let pwrFile;
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir); try {
pwrFile = await downloadPWR(branch, latestVersion, progressCallback, customCacheDir);
// If downloadPWR returns false, it means the file doesn't exist or is invalid
// We should retry the download with a manual retry flag
if (!pwrFile) {
console.log('[Install] PWR file not found or invalid, attempting retry...');
pwrFile = await retryPWRDownload(branch, latestVersion, progressCallback, customCacheDir);
}
// Double-check we have a valid file path
if (!pwrFile || typeof pwrFile !== 'string') {
throw new Error(`PWR file download failed: received invalid path ${pwrFile}. Please retry download.`);
}
} catch (downloadError) {
console.error('[Install] PWR download failed:', downloadError.message);
throw downloadError; // Re-throw to be handled by the main installGame error handler
}
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir, branch, customCacheDir);
// Save the installed version and branch to config
saveVersionClient(latestVersion);
const { saveVersionBranch } = require('../core/config');
saveVersionBranch(branch);
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback); const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
console.log('HomePage.ui update result after installation:', homeUIResult); console.log('HomePage.ui update result after installation:', homeUIResult);
@@ -320,6 +544,10 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback); const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
console.log('Logo@2x.png update result after installation:', logoResult); console.log('Logo@2x.png update result after installation:', logoResult);
// NEW 2.1.2: No longer create UserData in game installation
// UserData is managed in centralized location (getUserDataPath())
console.log('[InstallGame] UserData is managed in centralized location');
if (progressCallback) { if (progressCallback) {
progressCallback('Installation complete', 100, null, null, null); progressCallback('Installation complete', 100, null, null, null);
} }
@@ -352,8 +580,9 @@ async function uninstallGame() {
} }
} }
function checkExistingGameInstallation() { function checkExistingGameInstallation(branchOverride = null) {
try { try {
const branch = branchOverride || loadVersionBranch();
const config = loadConfig(); const config = loadConfig();
if (!config.installPath || !config.installPath.trim()) { if (!config.installPath || !config.installPath.trim()) {
@@ -361,7 +590,7 @@ function checkExistingGameInstallation() {
} }
const installPath = config.installPath.trim(); const installPath = config.installPath.trim();
const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest'); const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
if (!fs.existsSync(gameDir)) { if (!fs.existsSync(gameDir)) {
return null; return null;
@@ -379,7 +608,8 @@ function checkExistingGameInstallation() {
clientPath: clientPath, clientPath: clientPath,
userDataPath: userDataPath, userDataPath: userDataPath,
installPath: installPath, installPath: installPath,
hasUserData: userDataPath && fs.existsSync(userDataPath) hasUserData: userDataPath && fs.existsSync(userDataPath),
branch: branch
}; };
} catch (error) { } catch (error) {
console.error('Error checking existing game installation:', error); console.error('Error checking existing game installation:', error);
@@ -387,40 +617,32 @@ function checkExistingGameInstallation() {
} }
} }
async function repairGame(progressCallback) { async function repairGame(progressCallback, branchOverride = null) {
const branch = branchOverride || loadVersionBranch();
const appDir = getResolvedAppDir(); const appDir = getResolvedAppDir();
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest'); const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
const installPath = appDir;
let backupPath = null;
// Vérifier si on a version_client et version_branch dans config.json
const config = loadConfig();
const hasVersionConfig = !!(config.version_client && config.version_branch);
console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
// Check if game exists // Check if game exists
if (!fs.existsSync(gameDir)) { if (!fs.existsSync(gameDir)) {
throw new Error('Game directory not found. Cannot repair.'); throw new Error('Game directory not found. Cannot repair.');
} }
// Locate UserData
const userDataPath = findUserDataRecursive(gameDir);
let userDataBackup = null;
if (progressCallback) { if (progressCallback) {
progressCallback('Backing up user data...', 10, null, null, null); progressCallback('Backing up user data...', 10, null, null, null);
} }
// Backup UserData // Backup UserData using new system
if (userDataPath && fs.existsSync(userDataPath)) { try {
userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now()); backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`); } catch (backupError) {
console.warn('UserData backup failed during repair:', backupError.message);
// Copy function
function copyRecursive(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
} else {
fs.copyFileSync(src, dest);
}
}
copyRecursive(userDataPath, userDataBackup);
} }
if (progressCallback) { if (progressCallback) {
@@ -441,39 +663,21 @@ async function repairGame(progressCallback) {
// Passing null/undefined for overrides to use defaults/saved configs // Passing null/undefined for overrides to use defaults/saved configs
// installGame calls progressCallback internally // installGame calls progressCallback internally
await installGame('Player', progressCallback); await installGame('Player', progressCallback, null, null, branch);
// Restore UserData // Restore UserData using new system
if (userDataBackup && fs.existsSync(userDataBackup)) { if (backupPath) {
if (progressCallback) { if (progressCallback) {
progressCallback('Restoring user data...', 90, null, null, null); progressCallback('Restoring user data...', 90, null, null, null);
} }
// installGame creates: path.join(customGameDir, 'Client', 'UserData') try {
const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest'); await userDataBackup.restoreUserData(backupPath, installPath, branch);
const newUserDataPath = path.join(newGameDir, 'Client', 'UserData'); await userDataBackup.cleanupBackup(backupPath);
console.log('UserData restored successfully after repair');
if (!fs.existsSync(newUserDataPath)) { } catch (restoreError) {
fs.mkdirSync(newUserDataPath, { recursive: true }); console.warn('UserData restore failed after repair:', restoreError.message);
} }
console.log(`Restoring UserData to ${newUserDataPath}`);
function copyRecursive(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
} else {
fs.copyFileSync(src, dest);
}
}
copyRecursive(userDataBackup, newUserDataPath);
// Cleanup Backup
console.log('Cleaning up repair backup...');
fs.rmSync(userDataBackup, { recursive: true, force: true });
} }
if (progressCallback) { if (progressCallback) {
@@ -483,8 +687,79 @@ async function repairGame(progressCallback) {
return { success: true, repaired: true }; return { success: true, repaired: true };
} }
// Directory validation and cleanup function
function validateGameDirectory(gameDir, stagingDir) {
try {
// Ensure game directory exists and is writable
if (!fs.existsSync(gameDir)) {
fs.mkdirSync(gameDir, { recursive: true });
console.log(`[Butler] Created game directory: ${gameDir}`);
}
// Test write permissions
const testFile = path.join(gameDir, '.permission_test');
fs.writeFileSync(testFile, 'test');
fs.unlinkSync(testFile);
console.log(`[Butler] Game directory is writable: ${gameDir}`);
// Clean and ensure staging directory
if (fs.existsSync(stagingDir)) {
console.log(`[Butler] Cleaning existing staging directory: ${stagingDir}`);
fs.rmSync(stagingDir, { recursive: true, force: true });
}
fs.mkdirSync(stagingDir, { recursive: true });
console.log(`[Butler] Created clean staging directory: ${stagingDir}`);
// Check disk space (basic check)
const freeSpace = fs.statSync(gameDir);
console.log(`[Butler] Directory validation completed successfully`);
} catch (error) {
throw new Error(`Directory validation failed: ${error.message}. Please check permissions and disk space.`);
}
}
// Enhanced PWR file validation
function validatePWRFile(filePath) {
try {
if (!fs.existsSync(filePath)) {
return false;
}
const stats = fs.statSync(filePath);
const sizeInMB = stats.size / 1024 / 1024;
if (stats.size < 1024 * 1024) {
return false;
}
// Check if file is under 1.5 GB (incomplete download)
if (sizeInMB < 1500) {
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
return false;
}
// Basic file header validation (PWR files should have specific headers)
const buffer = fs.readFileSync(filePath, { start: 0, end: 20 });
if (buffer.length < 10) {
return false;
}
// Check for common PWR magic bytes or patterns
// This is a basic check - could be enhanced with actual PWR format specification
const header = buffer.toString('hex', 0, 10);
console.log(`[PWR Validation] File header: ${header}`);
return true;
} catch (error) {
console.error(`[PWR Validation] Error:`, error.message);
return false;
}
}
module.exports = { module.exports = {
downloadPWR, downloadPWR,
retryPWRDownload,
applyPWR, applyPWR,
updateGameFiles, updateGameFiles,
isGameInstalled, isGameInstalled,

View File

@@ -9,7 +9,7 @@ const tar = require('tar');
const { expandHome, JRE_DIR } = require('../core/paths'); const { expandHome, JRE_DIR } = require('../core/paths');
const { getOS, getArch } = require('../utils/platformUtils'); const { getOS, getArch } = require('../utils/platformUtils');
const { loadConfig } = require('../core/config'); const { loadConfig } = require('../core/config');
const { downloadFile } = require('../utils/fileManager'); const { downloadFile, retryDownload } = require('../utils/fileManager');
const execFileAsync = promisify(execFile); const execFileAsync = promisify(execFile);
const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : ''); const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
@@ -188,6 +188,20 @@ async function getJavaDetection() {
}; };
} }
// Manual retry function for JRE downloads
async function retryJREDownload(url, cacheFile, progressCallback) {
console.log('Initiating manual JRE retry...');
// Ensure cache directory exists before retrying
const cacheDir = path.dirname(cacheFile);
if (!fs.existsSync(cacheDir)) {
console.log('Creating JRE cache directory:', cacheDir);
fs.mkdirSync(cacheDir, { recursive: true });
}
return await retryDownload(url, cacheFile, progressCallback);
}
async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) { async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
if (!fs.existsSync(cacheDir)) { if (!fs.existsSync(cacheDir)) {
fs.mkdirSync(cacheDir, { recursive: true }); fs.mkdirSync(cacheDir, { recursive: true });
@@ -230,7 +244,40 @@ async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
progressCallback('Fetching Java runtime...', null, null, null, null); progressCallback('Fetching Java runtime...', null, null, null, null);
} }
console.log('Fetching Java runtime...'); console.log('Fetching Java runtime...');
await downloadFile(platform.url, cacheFile, progressCallback); let jreFile;
try {
jreFile = await downloadFile(platform.url, cacheFile, progressCallback);
// If downloadFile returns false or undefined, it means the download failed
// We should retry the download with a manual retry
if (!jreFile || typeof jreFile !== 'string') {
console.log('[JRE Download] JRE file download failed or incomplete, attempting retry...');
jreFile = await retryJREDownload(platform.url, cacheFile, progressCallback);
}
// Double-check we have a valid file
if (!jreFile || typeof jreFile !== 'string') {
throw new Error(`JRE download failed: received invalid path ${jreFile}. Please retry download.`);
}
} catch (downloadError) {
console.error('[JRE Download] JRE download failed:', downloadError.message);
// Enhance error with retry information for the UI
const enhancedError = new Error(`JRE download failed: ${downloadError.message}`);
enhancedError.originalError = downloadError;
enhancedError.canRetry = downloadError.isConnectionLost ? false : (downloadError.canRetry !== false);
enhancedError.jreUrl = platform.url;
enhancedError.jreDest = cacheFile;
enhancedError.osName = osName;
enhancedError.arch = arch;
enhancedError.fileName = fileName;
enhancedError.cacheDir = cacheDir;
enhancedError.isJREError = true; // Flag to identify JRE errors
enhancedError.isConnectionLost = downloadError.isConnectionLost || false;
throw enhancedError;
}
console.log('Download finished'); console.log('Download finished');
} }
@@ -359,5 +406,6 @@ module.exports = {
getJavaDetection, getJavaDetection,
downloadJRE, downloadJRE,
extractJRE, extractJRE,
retryJREDownload,
JAVA_EXECUTABLE JAVA_EXECUTABLE
}; };

View File

@@ -2,10 +2,31 @@ const fs = require('fs');
const path = require('path'); const path = require('path');
const crypto = require('crypto'); const crypto = require('crypto');
const axios = require('axios'); const axios = require('axios');
const { getModsPath } = require('../core/paths'); const { getOS } = require('../utils/platformUtils');
const { getModsPath, getProfilesDir } = require('../core/paths');
const { saveModsToConfig, loadModsFromConfig } = require('../core/config'); const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
const profileManager = require('./profileManager'); const profileManager = require('./profileManager');
const API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
/**
* Get the physical mods path for a specific profile.
* Each profile now has its own 'mods' folder.
*/
function getProfileModsPath(profileId) {
const profilesDir = getProfilesDir();
if (!profilesDir) return null;
const profileDir = path.join(profilesDir, profileId);
const modsDir = path.join(profileDir, 'mods');
if (!fs.existsSync(modsDir)) {
fs.mkdirSync(modsDir, { recursive: true });
}
return modsDir;
}
function generateModId(filename) { function generateModId(filename) {
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8); return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
} }
@@ -35,30 +56,33 @@ function getProfileMods() {
async function loadInstalledMods(modsPath) { async function loadInstalledMods(modsPath) {
try { try {
// Sync first to ensure we detect any manually added mods and paths are correct
await syncModsForCurrentProfile();
const activeProfile = profileManager.getActiveProfile(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) return []; if (!activeProfile) return [];
const profileMods = activeProfile.mods || []; const profileMods = activeProfile.mods || [];
const profileModFiles = new Set(profileMods.map(m => m.fileName));
// Use profile-specific paths
// We only return mods that are explicitly in the profile const profileModsPath = getProfileModsPath(activeProfile.id);
// Check which ones are physically present (either in mods/ or DisabledMods/) const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const physicalModsPath = modsPath; // .../mods if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
const validMods = []; const validMods = [];
for (const modConfig of profileMods) { for (const modConfig of profileMods) {
// Check if file exists in either location // Check if file exists in either location
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName)); const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName)); const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
if (inEnabled || inDisabled) { if (inEnabled || inDisabled) {
validMods.push({ validMods.push({
...modConfig, ...modConfig,
// Set filePath based on physical location // Set filePath based on physical location
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName), filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
enabled: modConfig.enabled !== false // Default true enabled: modConfig.enabled !== false // Default true
}); });
} else { } else {
@@ -82,7 +106,11 @@ async function loadInstalledMods(modsPath) {
async function downloadMod(modInfo) { async function downloadMod(modInfo) {
try { try {
const modsPath = await getModsPath(); const activeProfile = profileManager.getActiveProfile();
if (!activeProfile) throw new Error('No active profile to save mod to');
const modsPath = getProfileModsPath(activeProfile.id);
if (!modsPath) throw new Error('Could not determine profile mods path');
if (!modInfo.downloadUrl && !modInfo.fileId) { if (!modInfo.downloadUrl && !modInfo.fileId) {
throw new Error('No download URL or file ID provided'); throw new Error('No download URL or file ID provided');
@@ -91,9 +119,9 @@ async function downloadMod(modInfo) {
let downloadUrl = modInfo.downloadUrl; let downloadUrl = modInfo.downloadUrl;
if (!downloadUrl && modInfo.fileId && modInfo.modId) { if (!downloadUrl && modInfo.fileId && modInfo.modId) {
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, { const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
headers: { headers: {
'x-api-key': modInfo.apiKey, 'x-api-key': modInfo.apiKey || API_KEY,
'Accept': 'application/json' 'Accept': 'application/json'
} }
}); });
@@ -119,35 +147,30 @@ async function downloadMod(modInfo) {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
writer.on('finish', () => { writer.on('finish', () => {
// NEW: Update Active Profile instead of global config // Update Active Profile
const activeProfile = profileManager.getActiveProfile(); const newMod = {
if (activeProfile) { id: modInfo.id || generateModId(fileName),
const newMod = { name: modInfo.name || extractModName(fileName),
id: modInfo.id || generateModId(fileName), version: modInfo.version || '1.0.0',
name: modInfo.name || extractModName(fileName), description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
version: modInfo.version || '1.0.0', author: modInfo.author || 'Unknown',
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge', enabled: true,
author: modInfo.author || 'Unknown', fileName: fileName,
enabled: true, fileSize: fs.statSync(filePath).size,
fileName: fileName, dateInstalled: new Date().toISOString(),
fileSize: fs.statSync(filePath).size, curseForgeId: modInfo.modId,
dateInstalled: new Date().toISOString(), curseForgeFileId: modInfo.fileId
curseForgeId: modInfo.modId, };
curseForgeFileId: modInfo.fileId
};
const updatedMods = [...(activeProfile.mods || []), newMod]; const updatedMods = [...(activeProfile.mods || []), newMod];
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
resolve({ resolve({
success: true, success: true,
filePath: filePath, filePath: filePath,
fileName: fileName, fileName: fileName,
modInfo: newMod modInfo: newMod
}); });
} else {
reject(new Error('No active profile to save mod to'));
}
}); });
writer.on('error', reject); writer.on('error', reject);
}); });
@@ -173,8 +196,11 @@ async function uninstallMod(modId, modsPath) {
throw new Error('Mod not found in profile'); throw new Error('Mod not found in profile');
} }
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // Use profile paths
const enabledPath = path.join(modsPath, mod.fileName); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
const enabledPath = path.join(profileModsPath, mod.fileName);
const disabledPath = path.join(disabledModsPath, mod.fileName); const disabledPath = path.join(disabledModsPath, mod.fileName);
let fileRemoved = false; let fileRemoved = false;
@@ -226,31 +252,25 @@ async function toggleMod(modId, modsPath) {
updatedMods[modIndex] = { ...mod, enabled: newEnabled }; updatedMods[modIndex] = { ...mod, enabled: newEnabled };
profileManager.updateProfile(activeProfile.id, { mods: updatedMods }); profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
// Manually move the file to reflect the new state // Move file between Profile/Mods and Profile/DisabledMods
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); const profileModsPath = getProfileModsPath(activeProfile.id);
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true }); if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName); const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
const targetDir = newEnabled ? profileModsPath : disabledModsPath;
// Determine target paths
const targetDir = newEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, mod.fileName); const targetPath = path.join(targetDir, mod.fileName);
if (fs.existsSync(currentPath)) { if (fs.existsSync(currentPath)) {
fs.renameSync(currentPath, targetPath); fs.renameSync(currentPath, targetPath);
} else { } else {
// Fallback: check if it's already in target? // Fallback: check if it's already in target?
if (fs.existsSync(targetPath)) { if (fs.existsSync(targetPath)) {
// It's already there, maybe just state was wrong.
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`); console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
} else { } else {
// Try finding it // Try finding it
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName); const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath); if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
} }
} }
@@ -273,35 +293,184 @@ async function syncModsForCurrentProfile() {
return; return;
} }
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`); console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
const modsPath = await getModsPath(); // 1. Resolve Paths
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods'); // globalModsPath is the one the game uses (symlink target)
const globalModsPath = await getModsPath();
// profileModsPath is the real storage for this profile
const profileModsPath = getProfileModsPath(activeProfile.id);
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
if (!fs.existsSync(disabledModsPath)) { if (!fs.existsSync(profileDisabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true }); fs.mkdirSync(profileDisabledModsPath, { recursive: true });
} }
// Get all physical files from both folders // 2. Symlink / Migration Logic
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : []; let needsLink = false;
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : []; let globalStats = null;
try {
globalStats = fs.lstatSync(globalModsPath);
} catch (e) {
// Path doesn't exist
}
if (globalStats) {
if (globalStats.isSymbolicLink()) {
const linkTarget = fs.readlinkSync(globalModsPath);
// Normalize paths for comparison
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
fs.unlinkSync(globalModsPath);
needsLink = true;
}
} else if (globalStats.isDirectory()) {
// MIGRATION: It's a real directory. Move contents to profile.
console.log('[ModManager] Migrating global mods folder to profile folder...');
const files = fs.readdirSync(globalModsPath);
for (const file of files) {
const src = path.join(globalModsPath, file);
const dest = path.join(profileModsPath, file);
// Only move if dest doesn't exist to avoid overwriting
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// Also migrate DisabledMods if it exists globally
const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
const dFiles = fs.readdirSync(globalDisabledPath);
for (const file of dFiles) {
const src = path.join(globalDisabledPath, file);
const dest = path.join(profileDisabledModsPath, file);
if (!fs.existsSync(dest)) {
fs.renameSync(src, dest);
}
}
// We can remove global DisabledMods now, as it's not used by game
try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
}
// Remove the directory so we can link it
try {
let retries = 3;
while (retries > 0) {
try {
fs.rmSync(globalModsPath, { recursive: true, force: true });
break;
} catch (err) {
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
retries--;
await new Promise(resolve => setTimeout(resolve, 500));
} else {
throw err;
}
}
}
needsLink = true;
} catch (e) {
console.error('Failed to remove global mods dir:', e);
// Throw error to stop.
throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
}
}
} else {
needsLink = true;
}
if (needsLink) {
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
try {
const symlinkType = getOS() === 'windows' ? 'junction' : 'dir';
fs.symlinkSync(profileModsPath, globalModsPath, symlinkType);
} catch (err) {
// If we can't create the symlink, try creating the directory first
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
console.error(err.message);
// Fallback: create a real directory so the game still works
if (!fs.existsSync(globalModsPath)) {
fs.mkdirSync(globalModsPath, { recursive: true });
}
}
}
// 3. Auto-Repair (Download missing mods)
const profileModsSnapshot = activeProfile.mods || [];
for (const mod of profileModsSnapshot) {
if (mod.enabled && !mod.manual) {
const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
if (!inEnabled && !inDisabled) {
if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
try {
await downloadMod({
...mod,
modId: mod.curseForgeId,
fileId: mod.curseForgeFileId || mod.fileId,
apiKey: API_KEY
});
} catch (err) {
console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
}
}
}
}
}
// 4. Auto-Import (Detect manual drops in the profile folder)
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
let profileMods = activeProfile.mods || [];
let profileUpdated = false;
// Anything in this folder belongs to this profile.
for (const file of enabledFiles) {
const isKnown = profileMods.some(m => m.fileName === file);
if (!isKnown) {
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
const newMod = {
id: generateModId(file),
name: extractModName(file),
version: 'Unknown',
description: 'Manually installed',
author: 'Local',
enabled: true,
fileName: file,
fileSize: 0,
dateInstalled: new Date().toISOString(),
manual: true
};
profileMods.push(newMod);
profileUpdated = true;
}
}
if (profileUpdated) {
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
const updatedProfile = profileManager.getActiveProfile();
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
}
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
const allFiles = new Set([...enabledFiles, ...disabledFiles]); const allFiles = new Set([...enabledFiles, ...disabledFiles]);
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
const profileMods = activeProfile.mods || [];
for (const fileName of allFiles) { for (const fileName of allFiles) {
const modConfig = profileMods.find(m => m.fileName === fileName); const modConfig = profileMods.find(m => m.fileName === fileName);
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false const shouldBeEnabled = modConfig && modConfig.enabled !== false;
// Logic: const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
// If it should be enabled -> Move to mods/ const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
// If it should be disabled -> Move to DisabledMods/
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
const targetPath = path.join(targetDir, fileName); const targetPath = path.join(targetDir, fileName);
if (path.dirname(currentPath) !== targetDir) { if (path.dirname(currentPath) !== targetDir) {

View File

@@ -1,6 +1,6 @@
const path = require('path'); const path = require('path');
const fs = require('fs'); const fs = require('fs');
const { markAsLaunched, loadConfig } = require('../core/config'); const { markAsLaunched, loadConfig, saveVersionBranch, saveVersionClient, loadVersionBranch, loadVersionClient } = require('../core/config');
const { checkExistingGameInstallation, updateGameFiles } = require('../managers/gameManager'); const { checkExistingGameInstallation, updateGameFiles } = require('../managers/gameManager');
const { getInstalledClientVersion, getLatestClientVersion } = require('./versionManager'); const { getInstalledClientVersion, getLatestClientVersion } = require('./versionManager');
@@ -56,6 +56,14 @@ async function handleFirstLaunchCheck(progressCallback) {
try { try {
const config = loadConfig(); const config = loadConfig();
// Initialize version_client if not set (but don't force version_branch)
const currentVersion = loadVersionClient();
if (currentVersion === undefined || currentVersion === null) {
console.log('Initializing version_client to null (will trigger installation)');
saveVersionClient(null);
}
if (config.hasLaunchedBefore === true) { if (config.hasLaunchedBefore === true) {
return { isFirstLaunch: false, needsUpdate: false }; return { isFirstLaunch: false, needsUpdate: false };
} }

View File

@@ -1,9 +1,10 @@
const axios = require('axios'); const axios = require('axios');
async function getLatestClientVersion() { async function getLatestClientVersion(branch = 'release') {
try { try {
console.log('Fetching latest client version from API...'); console.log(`Fetching latest client version from API (branch: ${branch})...`);
const response = await axios.get('https://files.hytalef2p.com/api/version_client', { const response = await axios.get('https://files.hytalef2p.com/api/version_client', {
params: { branch },
timeout: 5000, timeout: 5000,
headers: { headers: {
'User-Agent': 'Hytale-F2P-Launcher' 'User-Agent': 'Hytale-F2P-Launcher'
@@ -12,7 +13,7 @@ async function getLatestClientVersion() {
if (response.data && response.data.client_version) { if (response.data && response.data.client_version) {
const version = response.data.client_version; const version = response.data.client_version;
console.log(`Latest client version: ${version}`); console.log(`Latest client version for ${branch}: ${version}`);
return version; return version;
} else { } else {
console.log('Warning: Invalid API response, falling back to default version'); console.log('Warning: Invalid API response, falling back to default version');
@@ -25,32 +26,6 @@ async function getLatestClientVersion() {
} }
} }
async function getInstalledClientVersion() {
try {
console.log('Fetching installed client version from API...');
const response = await axios.get('https://files.hytalef2p.com/api/clientCheck', {
timeout: 5000,
headers: {
'User-Agent': 'Hytale-F2P-Launcher'
}
});
if (response.data && response.data.client_version) {
const version = response.data.client_version;
console.log(`Installed client version: ${version}`);
return version;
} else {
console.log('Warning: Invalid clientCheck API response');
return null;
}
} catch (error) {
console.error('Error fetching installed client version:', error.message);
console.log('Warning: clientCheck API unavailable');
return null;
}
}
module.exports = { module.exports = {
getLatestClientVersion, getLatestClientVersion
getInstalledClientVersion
}; };

View File

@@ -1,73 +0,0 @@
const axios = require('axios');
const UPDATE_CHECK_URL = 'https://files.hytalef2p.com/api/version_launcher';
const CURRENT_VERSION = '2.0.2';
const GITHUB_DOWNLOAD_URL = 'https://github.com/amiayweb/Hytale-F2P/';
class UpdateManager {
constructor() {
this.updateAvailable = false;
this.remoteVersion = null;
}
async checkForUpdates() {
try {
console.log('Checking for updates...');
console.log(`Local version: ${CURRENT_VERSION}`);
const response = await axios.get(UPDATE_CHECK_URL, {
timeout: 5000,
headers: {
'User-Agent': 'Hytale-F2P-Launcher'
}
});
if (response.data && response.data.launcher_version) {
this.remoteVersion = response.data.launcher_version;
console.log(`Remote version: ${this.remoteVersion}`);
if (this.remoteVersion !== CURRENT_VERSION) {
this.updateAvailable = true;
console.log('Update available!');
return {
updateAvailable: true,
currentVersion: CURRENT_VERSION,
newVersion: this.remoteVersion,
downloadUrl: GITHUB_DOWNLOAD_URL
};
} else {
console.log('Launcher is up to date');
return {
updateAvailable: false,
currentVersion: CURRENT_VERSION,
newVersion: this.remoteVersion
};
}
} else {
throw new Error('Invalid API response');
}
} catch (error) {
console.error('Error checking for updates:', error.message);
return {
updateAvailable: false,
error: error.message,
currentVersion: CURRENT_VERSION
};
}
}
getDownloadUrl() {
return GITHUB_DOWNLOAD_URL;
}
getUpdateInfo() {
return {
updateAvailable: this.updateAvailable,
currentVersion: CURRENT_VERSION,
remoteVersion: this.remoteVersion,
downloadUrl: this.getDownloadUrl()
};
}
}
module.exports = UpdateManager;

View File

@@ -2,9 +2,14 @@ const fs = require('fs');
const path = require('path'); const path = require('path');
const crypto = require('crypto'); const crypto = require('crypto');
const AdmZip = require('adm-zip'); const AdmZip = require('adm-zip');
const { execSync, spawn } = require('child_process');
const { getJavaExec, getBundledJavaPath } = require('../managers/javaManager');
const { JRE_DIR } = require('../core/paths');
// Domain configuration // Domain configuration
const ORIGINAL_DOMAIN = 'hytale.com'; const ORIGINAL_DOMAIN = 'hytale.com';
const MIN_DOMAIN_LENGTH = 4;
const MAX_DOMAIN_LENGTH = 16;
function getTargetDomain() { function getTargetDomain() {
if (process.env.HYTALE_AUTH_DOMAIN) { if (process.env.HYTALE_AUTH_DOMAIN) {
@@ -14,15 +19,22 @@ function getTargetDomain() {
const { getAuthDomain } = require('../core/config'); const { getAuthDomain } = require('../core/config');
return getAuthDomain(); return getAuthDomain();
} catch (e) { } catch (e) {
return 'sanasol.ws'; return 'auth.sanasol.ws';
} }
} }
const DEFAULT_NEW_DOMAIN = 'sanasol.ws'; const DEFAULT_NEW_DOMAIN = 'auth.sanasol.ws';
/** /**
* Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain * Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain
* This allows the game to connect to a custom authentication server * This allows the game to connect to a custom authentication server
*
* Supports domains from 4 to 16 characters:
* - All F2P traffic routes to single endpoint: https://{domain} (no subdomains)
* - Domains <= 10 chars: Direct replacement, subdomains stripped
* - Domains 11-16 chars: Split mode - first 6 chars replace subdomain prefix, rest replaces domain
*
* Official hytale.com keeps original subdomain behavior (sessions., account-data., etc.)
*/ */
class ClientPatcher { class ClientPatcher {
constructor() { constructor() {
@@ -34,14 +46,73 @@ class ClientPatcher {
*/ */
getNewDomain() { getNewDomain() {
const domain = getTargetDomain(); const domain = getTargetDomain();
if (domain.length !== ORIGINAL_DOMAIN.length) { if (domain.length < MIN_DOMAIN_LENGTH) {
console.warn(`Warning: Domain "${domain}" length (${domain.length}) doesn't match original "${ORIGINAL_DOMAIN}" (${ORIGINAL_DOMAIN.length})`); console.warn(`Warning: Domain "${domain}" is too short (min ${MIN_DOMAIN_LENGTH} chars)`);
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
return DEFAULT_NEW_DOMAIN;
}
if (domain.length > MAX_DOMAIN_LENGTH) {
console.warn(`Warning: Domain "${domain}" is too long (max ${MAX_DOMAIN_LENGTH} chars)`);
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`); console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
return DEFAULT_NEW_DOMAIN; return DEFAULT_NEW_DOMAIN;
} }
return domain; return domain;
} }
/**
* Calculate the domain patching strategy based on length
* @returns {object} Strategy with mainDomain and subdomainPrefix
*/
getDomainStrategy(domain) {
if (domain.length <= 10) {
// Direct replacement - subdomains will be stripped
return {
mode: 'direct',
mainDomain: domain,
subdomainPrefix: '', // Empty = subdomains stripped
description: `Direct replacement: hytale.com -> ${domain}`
};
} else {
// Split mode: first 6 chars become subdomain prefix, rest replaces hytale.com
const prefix = domain.slice(0, 6);
const suffix = domain.slice(6);
return {
mode: 'split',
mainDomain: suffix,
subdomainPrefix: prefix,
description: `Split mode: subdomain prefix="${prefix}", main domain="${suffix}"`
};
}
}
/**
* Convert a string to the length-prefixed byte format used by the client
* Format: [length byte] [00 00 00 padding] [char1] [00] [char2] [00] ... [lastChar]
* Note: No null byte after the last character
*/
stringToLengthPrefixed(str) {
const length = str.length;
const result = Buffer.alloc(4 + length + (length - 1)); // length byte + padding + chars + separators
// Length byte
result[0] = length;
// Padding: 00 00 00
result[1] = 0x00;
result[2] = 0x00;
result[3] = 0x00;
// Characters with null separators (no separator after last char)
let pos = 4;
for (let i = 0; i < length; i++) {
result[pos++] = str.charCodeAt(i);
if (i < length - 1) {
result[pos++] = 0x00;
}
}
return result;
}
/** /**
* Convert a string to UTF-16LE bytes (how .NET stores strings) * Convert a string to UTF-16LE bytes (how .NET stores strings)
*/ */
@@ -75,6 +146,103 @@ class ClientPatcher {
return positions; return positions;
} }
/**
* Replace bytes in buffer with null-padding for shorter replacements
* When new pattern is shorter than old, pads with 0x00 to prevent leftover bytes
* that can cause memory corruption (free(): invalid pointer) on some systems
*/
replaceBytes(buffer, oldBytes, newBytes) {
let count = 0;
const result = Buffer.from(buffer);
if (newBytes.length > oldBytes.length) {
console.warn(` Warning: New pattern (${newBytes.length}) longer than old (${oldBytes.length}), skipping`);
return { buffer: result, count: 0 };
}
const positions = this.findAllOccurrences(result, oldBytes);
for (const pos of positions) {
// Log offset and surrounding bytes for debugging
const before = result.slice(Math.max(0, pos - 8), pos);
const after = result.slice(pos + oldBytes.length, Math.min(result.length, pos + oldBytes.length + 8));
console.log(` Patching at offset 0x${pos.toString(16)} (${pos})`);
console.log(` Before: ${before.toString('hex')}`);
console.log(` Old pattern: ${oldBytes.slice(0, 20).toString('hex')}${oldBytes.length > 20 ? '...' : ''}`);
console.log(` After: ${after.toString('hex')}`);
// First fill the entire old pattern region with zeros
// This prevents leftover bytes from causing memory corruption
if (newBytes.length < oldBytes.length) {
result.fill(0x00, pos, pos + oldBytes.length);
}
// Then write the new bytes
newBytes.copy(result, pos);
count++;
}
return { buffer: result, count };
}
/**
* Replace bytes with skip/limit control (for debugging)
* HYTALE_PATCH_SKIP: comma-separated indices to skip (e.g., "0,2" skips 1st and 3rd)
* HYTALE_PATCH_LIMIT: max number of patches to apply
*/
replaceBytesLimited(buffer, oldBytes, newBytes, limit) {
let count = 0;
const result = Buffer.from(buffer);
if (newBytes.length > oldBytes.length) {
console.warn(` Warning: New pattern (${newBytes.length}) longer than old (${oldBytes.length}), skipping`);
return { buffer: result, count: 0 };
}
// Parse skip list from env
const skipIndices = (process.env.HYTALE_PATCH_SKIP || '')
.split(',')
.filter(s => s.trim())
.map(s => parseInt(s.trim(), 10));
if (skipIndices.length > 0) {
console.log(` Skip indices: ${skipIndices.join(', ')}`);
}
const positions = this.findAllOccurrences(result, oldBytes);
let patchedCount = 0;
for (let i = 0; i < positions.length; i++) {
const pos = positions[i];
// Log offset and surrounding bytes for debugging
const before = result.slice(Math.max(0, pos - 8), pos);
const after = result.slice(pos + oldBytes.length, Math.min(result.length, pos + oldBytes.length + 8));
if (skipIndices.includes(i)) {
console.log(` [${i}] Skipping offset 0x${pos.toString(16)} (in skip list)`);
continue;
}
if (patchedCount >= limit) {
console.log(` [${i}] Skipping offset 0x${pos.toString(16)} (limit reached)`);
continue;
}
console.log(` [${i}] Patching at offset 0x${pos.toString(16)} (${pos})`);
console.log(` Before: ${before.toString('hex')}`);
console.log(` Old pattern: ${oldBytes.slice(0, 20).toString('hex')}${oldBytes.length > 20 ? '...' : ''}`);
console.log(` After: ${after.toString('hex')}`);
if (newBytes.length < oldBytes.length) {
result.fill(0x00, pos, pos + oldBytes.length);
}
newBytes.copy(result, pos);
patchedCount++;
count++;
}
return { buffer: result, count };
}
/** /**
* UTF-8 domain replacement for Java JAR files. * UTF-8 domain replacement for Java JAR files.
* Java stores strings in UTF-8 format in the constant pool. * Java stores strings in UTF-8 format in the constant pool.
@@ -102,15 +270,21 @@ class ClientPatcher {
* .NET AOT stores some strings in various formats: * .NET AOT stores some strings in various formats:
* - Standard UTF-16LE (each char is 2 bytes with \x00 high byte) * - Standard UTF-16LE (each char is 2 bytes with \x00 high byte)
* - Length-prefixed where last char may have metadata byte instead of \x00 * - Length-prefixed where last char may have metadata byte instead of \x00
*
* IMPORTANT: newDomain must be same length or shorter than oldDomain to avoid buffer overflow
*/ */
findAndReplaceDomainSmart(data, oldDomain, newDomain) { findAndReplaceDomainSmart(data, oldDomain, newDomain) {
let count = 0; let count = 0;
const result = Buffer.from(data); const result = Buffer.from(data);
// Safety check: new domain must not be longer than old
if (newDomain.length > oldDomain.length) {
console.warn(` Warning: New domain (${newDomain.length} chars) longer than old (${oldDomain.length} chars), skipping smart replacement`);
return { buffer: result, count: 0 };
}
const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1)); const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1));
const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1)); const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1));
const oldLastChar = this.stringToUtf16LE(oldDomain.slice(-1));
const newLastChar = this.stringToUtf16LE(newDomain.slice(-1));
const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1); const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1);
const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1); const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1);
@@ -124,6 +298,11 @@ class ClientPatcher {
const lastCharFirstByte = result[lastCharPos]; const lastCharFirstByte = result[lastCharPos];
if (lastCharFirstByte === oldLastCharByte) { if (lastCharFirstByte === oldLastCharByte) {
// Zero-fill the old region first if new is shorter
if (newUtf16NoLast.length < oldUtf16NoLast.length) {
result.fill(0x00, pos, pos + oldUtf16NoLast.length);
}
newUtf16NoLast.copy(result, pos); newUtf16NoLast.copy(result, pos);
result[lastCharPos] = newLastCharByte; result[lastCharPos] = newLastCharByte;
@@ -144,41 +323,136 @@ class ClientPatcher {
} }
/** /**
* Patch Discord invite URLs from .gg/hytale to .gg/MHkEjepMQ7 * Apply all domain patches using length-prefixed format
* This is the main patching method for variable-length domains
*
* Debug env vars:
* HYTALE_SKIP_SENTRY_PATCH=1 - Skip sentry URL patch (biggest size change)
* HYTALE_SKIP_SUBDOMAIN_PATCH=1 - Skip subdomain prefix patches
*/ */
patchDiscordUrl(data) { applyDomainPatches(data, domain, protocol = 'https://') {
let count = 0; let result = Buffer.from(data);
const result = Buffer.from(data); let totalCount = 0;
const strategy = this.getDomainStrategy(domain);
const oldUrl = '.gg/hytale'; console.log(` Patching strategy: ${strategy.description}`);
const newUrl = '.gg/MHkEjepMQ7';
const oldUtf16 = this.stringToUtf16LE(oldUrl); // 1. Patch telemetry/sentry URL (skip if debugging)
const newUtf16 = this.stringToUtf16LE(newUrl); if (process.env.HYTALE_SKIP_SENTRY_PATCH === '1') {
console.log(` Skipping sentry patch (HYTALE_SKIP_SENTRY_PATCH=1)`);
} else {
const oldSentry = 'https://ca900df42fcf57d4dd8401a86ddd7da2@sentry.hytale.com/2';
const newSentry = `${protocol}t@${domain}/2`;
const positions = this.findAllOccurrences(result, oldUtf16); console.log(` Patching sentry: ${oldSentry.slice(0, 30)}... -> ${newSentry}`);
const sentryResult = this.replaceBytes(
for (const pos of positions) { result,
newUtf16.copy(result, pos); this.stringToLengthPrefixed(oldSentry),
count++; this.stringToLengthPrefixed(newSentry)
);
result = sentryResult.buffer;
if (sentryResult.count > 0) {
console.log(` Replaced ${sentryResult.count} sentry occurrence(s)`);
totalCount += sentryResult.count;
}
} }
return { buffer: result, count }; // 2. Patch main domain (hytale.com -> mainDomain)
// Try length-prefixed format first, then fall back to pure UTF-16LE
console.log(` Patching domain: ${ORIGINAL_DOMAIN} -> ${strategy.mainDomain}`);
// Check for HYTALE_PATCH_MODE env var to test different formats
const patchMode = process.env.HYTALE_PATCH_MODE || 'length-prefixed';
console.log(` Patch mode: ${patchMode}`);
let domainResult;
if (patchMode === 'utf16le') {
// Pure UTF-16LE replacement (no length prefix)
const oldUtf16 = this.stringToUtf16LE(ORIGINAL_DOMAIN);
const newUtf16 = this.stringToUtf16LE(strategy.mainDomain);
console.log(` UTF-16LE: old=${oldUtf16.length} bytes, new=${newUtf16.length} bytes`);
// HYTALE_PATCH_LIMIT: only patch first N occurrences (for debugging)
const patchLimit = parseInt(process.env.HYTALE_PATCH_LIMIT || '999', 10);
console.log(` Patch limit: ${patchLimit}`);
domainResult = this.replaceBytesLimited(result, oldUtf16, newUtf16, patchLimit);
} else {
// Length-prefixed format (default)
domainResult = this.replaceBytes(
result,
this.stringToLengthPrefixed(ORIGINAL_DOMAIN),
this.stringToLengthPrefixed(strategy.mainDomain)
);
}
result = domainResult.buffer;
if (domainResult.count > 0) {
console.log(` Replaced ${domainResult.count} domain occurrence(s)`);
totalCount += domainResult.count;
}
// 3. Patch subdomain prefixes (skip if debugging)
if (process.env.HYTALE_SKIP_SUBDOMAIN_PATCH === '1') {
console.log(` Skipping subdomain patches (HYTALE_SKIP_SUBDOMAIN_PATCH=1)`);
} else {
const subdomains = ['https://tools.', 'https://sessions.', 'https://account-data.', 'https://telemetry.'];
const newSubdomainPrefix = protocol + strategy.subdomainPrefix;
for (const sub of subdomains) {
console.log(` Patching subdomain: ${sub} -> ${newSubdomainPrefix}`);
const subResult = this.replaceBytes(
result,
this.stringToLengthPrefixed(sub),
this.stringToLengthPrefixed(newSubdomainPrefix)
);
result = subResult.buffer;
if (subResult.count > 0) {
console.log(` Replaced ${subResult.count} occurrence(s)`);
totalCount += subResult.count;
}
}
}
return { buffer: result, count: totalCount };
}
/**
* Patch Discord invite URLs - DISABLED
* Was causing buffer overflow crashes on Steam Deck/Ubuntu LTS
* The Discord URL in the game doesn't affect F2P functionality anyway
*/
patchDiscordUrl(data) {
// Disabled - no practical effect and was causing memory corruption
return { buffer: Buffer.from(data), count: 0 };
} }
/** /**
* Check if the client binary has already been patched * Check if the client binary has already been patched
* Also verifies the binary actually contains the patched domain
*/ */
isPatchedAlready(clientPath) { isPatchedAlready(clientPath) {
const newDomain = this.getNewDomain(); const newDomain = this.getNewDomain();
const patchFlagFile = clientPath + this.patchedFlag; const patchFlagFile = clientPath + this.patchedFlag;
// First check flag file
if (fs.existsSync(patchFlagFile)) { if (fs.existsSync(patchFlagFile)) {
try { try {
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8')); const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
if (flagData.targetDomain === newDomain) { if (flagData.targetDomain === newDomain) {
return true; // Verify the binary actually contains the patched domain
const data = fs.readFileSync(clientPath);
const strategy = this.getDomainStrategy(newDomain);
const domainPattern = this.stringToLengthPrefixed(strategy.mainDomain);
if (data.includes(domainPattern)) {
return true;
} else {
console.log(' Flag exists but binary not patched (was updated?), re-patching...');
return false;
}
} }
} catch (e) { } catch (e) {
// Flag file corrupt or unreadable
} }
} }
return false; return false;
@@ -189,12 +463,17 @@ class ClientPatcher {
*/ */
markAsPatched(clientPath) { markAsPatched(clientPath) {
const newDomain = this.getNewDomain(); const newDomain = this.getNewDomain();
const strategy = this.getDomainStrategy(newDomain);
const patchFlagFile = clientPath + this.patchedFlag; const patchFlagFile = clientPath + this.patchedFlag;
const flagData = { const flagData = {
patchedAt: new Date().toISOString(), patchedAt: new Date().toISOString(),
originalDomain: ORIGINAL_DOMAIN, originalDomain: ORIGINAL_DOMAIN,
targetDomain: newDomain, targetDomain: newDomain,
patcherVersion: '1.0.0' patchMode: strategy.mode,
mainDomain: strategy.mainDomain,
subdomainPrefix: strategy.subdomainPrefix,
patcherVersion: '2.0.0',
verified: 'binary_contents'
}; };
fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2)); fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2));
} }
@@ -209,6 +488,21 @@ class ClientPatcher {
fs.copyFileSync(clientPath, backupPath); fs.copyFileSync(clientPath, backupPath);
return backupPath; return backupPath;
} }
// Check if current file differs from backup (might have been updated)
const currentSize = fs.statSync(clientPath).size;
const backupSize = fs.statSync(backupPath).size;
if (currentSize !== backupSize) {
// File was updated, create timestamped backup of old backup
const timestamp = new Date().toISOString().replace(/[:.]/g, '-').slice(0, 19);
const oldBackupPath = `${clientPath}.original.${timestamp}`;
console.log(` File updated, archiving old backup to ${path.basename(oldBackupPath)}`);
fs.renameSync(backupPath, oldBackupPath);
fs.copyFileSync(clientPath, backupPath);
return backupPath;
}
console.log(' Backup already exists'); console.log(' Backup already exists');
return backupPath; return backupPath;
} }
@@ -239,9 +533,16 @@ class ClientPatcher {
*/ */
async patchClient(clientPath, progressCallback) { async patchClient(clientPath, progressCallback) {
const newDomain = this.getNewDomain(); const newDomain = this.getNewDomain();
console.log('=== Client Patcher ==='); const strategy = this.getDomainStrategy(newDomain);
console.log('=== Client Patcher v2.0 ===');
console.log(`Target: ${clientPath}`); console.log(`Target: ${clientPath}`);
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`); console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
console.log(`Mode: ${strategy.mode}`);
if (strategy.mode === 'split') {
console.log(` Subdomain prefix: ${strategy.subdomainPrefix}`);
console.log(` Main domain: ${strategy.mainDomain}`);
}
if (!fs.existsSync(clientPath)) { if (!fs.existsSync(clientPath)) {
const error = `Client binary not found: ${clientPath}`; const error = `Client binary not found: ${clientPath}`;
@@ -276,13 +577,43 @@ class ClientPatcher {
progressCallback('Patching domain references...', 50); progressCallback('Patching domain references...', 50);
} }
console.log('Patching domain references...'); // HYTALE_NOOP_TEST: Just read and write binary without any changes
const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain); if (process.env.HYTALE_NOOP_TEST === '1') {
console.log('NOOP TEST: Writing binary without modifications...');
fs.writeFileSync(clientPath, data);
this.markAsPatched(clientPath);
return { success: true, patchCount: 0, noop: true };
}
console.log('Applying domain patches (length-prefixed format)...');
const { buffer: patchedData, count } = this.applyDomainPatches(data, newDomain);
console.log('Patching Discord URLs...'); console.log('Patching Discord URLs...');
const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData); const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData);
if (count === 0 && discordCount === 0) { if (count === 0 && discordCount === 0) {
// Check if we're in debug mode with skip - don't fallback if intentionally skipping
const hasSkipList = (process.env.HYTALE_PATCH_SKIP || '').trim().length > 0;
const noLegacyFallback = process.env.HYTALE_NO_LEGACY_FALLBACK === '1';
if (hasSkipList || noLegacyFallback) {
console.log('No occurrences patched (skip list active or legacy fallback disabled)');
fs.writeFileSync(clientPath, patchedData);
this.markAsPatched(clientPath);
return { success: true, patchCount: 0, skipped: true };
}
console.log('No occurrences found - trying legacy UTF-16LE format...');
// Fallback to legacy patching for older binary formats
const legacyResult = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, strategy.mainDomain);
if (legacyResult.count > 0) {
console.log(`Found ${legacyResult.count} occurrences with legacy format`);
fs.writeFileSync(clientPath, legacyResult.buffer);
this.markAsPatched(clientPath);
return { success: true, patchCount: legacyResult.count, format: 'legacy' };
}
console.log('No occurrences found - binary may already be modified or has different format'); console.log('No occurrences found - binary may already be modified or has different format');
return { success: true, patchCount: 0, warning: 'No occurrences found' }; return { success: true, patchCount: 0, warning: 'No occurrences found' };
} }
@@ -307,17 +638,18 @@ class ClientPatcher {
} }
/** /**
* Patch the server JAR to use the custom domain * Patch the server JAR by downloading pre-patched version
* JAR files are ZIP archives, so we need to extract, patch class files, and repackage
* @param {string} serverPath - Path to the HytaleServer.jar * @param {string} serverPath - Path to the HytaleServer.jar
* @param {function} progressCallback - Optional callback for progress updates * @param {function} progressCallback - Optional callback for progress updates
* @param {string} javaPath - Path to Java executable (unused, kept for compatibility)
* @returns {object} Result object with success status and details * @returns {object} Result object with success status and details
*/ */
async patchServer(serverPath, progressCallback) { async patchServer(serverPath, progressCallback, javaPath = null) {
const newDomain = this.getNewDomain(); const newDomain = this.getNewDomain();
console.log('=== Server Patcher ===');
console.log('=== Server Patcher TEMP SYSTEM NEED TO BE FIXED ===');
console.log(`Target: ${serverPath}`); console.log(`Target: ${serverPath}`);
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`); console.log(`Domain: ${newDomain}`);
if (!fs.existsSync(serverPath)) { if (!fs.existsSync(serverPath)) {
const error = `Server JAR not found: ${serverPath}`; const error = `Server JAR not found: ${serverPath}`;
@@ -325,77 +657,397 @@ class ClientPatcher {
return { success: false, error }; return { success: false, error };
} }
if (this.isPatchedAlready(serverPath)) { // Check if already patched
console.log(`Server already patched for ${newDomain}, skipping`); const patchFlagFile = serverPath + '.dualauth_patched';
if (progressCallback) { if (fs.existsSync(patchFlagFile)) {
progressCallback('Server already patched', 100); try {
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
if (flagData.domain === newDomain) {
console.log(`Server already patched for ${newDomain}, skipping`);
if (progressCallback) progressCallback('Server already patched', 100);
return { success: true, alreadyPatched: true };
}
} catch (e) {
// Flag file corrupt, re-patch
} }
return { success: true, alreadyPatched: true, patchCount: 0 };
}
if (progressCallback) {
progressCallback('Preparing to patch server...', 10);
} }
// Create backup
if (progressCallback) progressCallback('Creating backup...', 10);
console.log('Creating backup...'); console.log('Creating backup...');
this.backupClient(serverPath); this.backupClient(serverPath);
if (progressCallback) { // Download pre-patched JAR
progressCallback('Extracting server JAR...', 20); if (progressCallback) progressCallback('Downloading patched server JAR...', 30);
console.log('Downloading pre-patched HytaleServer.jar');
try {
const https = require('https');
const url = 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar';
await new Promise((resolve, reject) => {
https.get(url, (response) => {
if (response.statusCode === 302 || response.statusCode === 301) {
// Follow redirect
https.get(response.headers.location, (redirectResponse) => {
if (redirectResponse.statusCode !== 200) {
reject(new Error(`Failed to download: HTTP ${redirectResponse.statusCode}`));
return;
}
const file = fs.createWriteStream(serverPath);
const totalSize = parseInt(redirectResponse.headers['content-length'], 10);
let downloaded = 0;
redirectResponse.on('data', (chunk) => {
downloaded += chunk.length;
if (progressCallback && totalSize) {
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
}
});
redirectResponse.pipe(file);
file.on('finish', () => {
file.close();
resolve();
});
}).on('error', reject);
} else if (response.statusCode === 200) {
const file = fs.createWriteStream(serverPath);
const totalSize = parseInt(response.headers['content-length'], 10);
let downloaded = 0;
response.on('data', (chunk) => {
downloaded += chunk.length;
if (progressCallback && totalSize) {
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
}
});
response.pipe(file);
file.on('finish', () => {
file.close();
resolve();
});
} else {
reject(new Error(`Failed to download: HTTP ${response.statusCode}`));
}
}).on('error', (err) => {
fs.unlink(serverPath, () => {});
reject(err);
});
});
console.log(' Download successful');
// Mark as patched
fs.writeFileSync(patchFlagFile, JSON.stringify({
domain: newDomain,
patchedAt: new Date().toISOString(),
patcher: 'PrePatchedDownload',
source: 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar'
}));
if (progressCallback) progressCallback('Server patching complete', 100);
console.log('=== Server Patching Complete ===');
return { success: true, patchCount: 1 };
} catch (downloadError) {
console.error(`Failed to download patched JAR: ${downloadError.message}`);
// Restore backup on failure
const backupPath = serverPath + '.original';
if (fs.existsSync(backupPath)) {
fs.copyFileSync(backupPath, serverPath);
console.log('Restored backup after download failure');
}
return { success: false, error: `Failed to download patched server: ${downloadError.message}` };
} }
}
/**
* Find Java executable - uses bundled JRE first (same as game uses)
* Falls back to system Java if bundled not available
*/
findJava() {
// 1. Try bundled JRE first (comes with the game)
try {
const bundled = getBundledJavaPath(JRE_DIR);
if (bundled && fs.existsSync(bundled)) {
console.log(`Using bundled Java: ${bundled}`);
return bundled;
}
} catch (e) {
// Bundled not available
}
// 2. Try javaManager's getJavaExec (handles all fallbacks)
try {
const javaExec = getJavaExec(JRE_DIR);
if (javaExec && fs.existsSync(javaExec)) {
console.log(`Using Java from javaManager: ${javaExec}`);
return javaExec;
}
} catch (e) {
// Not available
}
// 3. Check JAVA_HOME
if (process.env.JAVA_HOME) {
const javaHome = process.env.JAVA_HOME;
const javaBin = path.join(javaHome, 'bin', process.platform === 'win32' ? 'java.exe' : 'java');
if (fs.existsSync(javaBin)) {
console.log(`Using Java from JAVA_HOME: ${javaBin}`);
return javaBin;
}
}
// 4. Try 'java' from PATH
try {
execSync('java -version 2>&1', { encoding: 'utf8' });
console.log('Using Java from PATH');
return 'java';
} catch (e) {
// Not in PATH
}
return null;
}
/**
* Download DualAuthPatcher from hytale-auth-server if not present
*/
async ensurePatcherDownloaded(patcherDir) {
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
const patcherUrl = 'https://raw.githubusercontent.com/sanasol/hytale-auth-server/master/patcher/DualAuthPatcher.java';
if (!fs.existsSync(patcherDir)) {
fs.mkdirSync(patcherDir, { recursive: true });
}
if (!fs.existsSync(patcherJava)) {
console.log('Downloading DualAuthPatcher from hytale-auth-server...');
try {
const https = require('https');
await new Promise((resolve, reject) => {
const file = fs.createWriteStream(patcherJava);
https.get(patcherUrl, (response) => {
if (response.statusCode === 302 || response.statusCode === 301) {
// Follow redirect
https.get(response.headers.location, (redirectResponse) => {
redirectResponse.pipe(file);
file.on('finish', () => {
file.close();
resolve();
});
}).on('error', reject);
} else {
response.pipe(file);
file.on('finish', () => {
file.close();
resolve();
});
}
}).on('error', (err) => {
fs.unlink(patcherJava, () => {});
reject(err);
});
});
console.log(' Downloaded DualAuthPatcher.java');
} catch (e) {
console.error(` Failed to download DualAuthPatcher: ${e.message}`);
throw e;
}
}
}
/**
* Download ASM libraries if not present
*/
async ensureAsmLibraries(libDir) {
if (!fs.existsSync(libDir)) {
fs.mkdirSync(libDir, { recursive: true });
}
const libs = [
{ name: 'asm-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm/9.6/asm-9.6.jar' },
{ name: 'asm-tree-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-tree/9.6/asm-tree-9.6.jar' },
{ name: 'asm-util-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-util/9.6/asm-util-9.6.jar' }
];
for (const lib of libs) {
const libPath = path.join(libDir, lib.name);
if (!fs.existsSync(libPath)) {
console.log(`Downloading ${lib.name}...`);
try {
const https = require('https');
await new Promise((resolve, reject) => {
const file = fs.createWriteStream(libPath);
https.get(lib.url, (response) => {
response.pipe(file);
file.on('finish', () => {
file.close();
resolve();
});
}).on('error', (err) => {
fs.unlink(libPath, () => {});
reject(err);
});
});
console.log(` Downloaded ${lib.name}`);
} catch (e) {
console.error(` Failed to download ${lib.name}: ${e.message}`);
throw e;
}
}
}
}
/**
* Compile DualAuthPatcher if needed
*/
async compileDualAuthPatcher(java, patcherDir, libDir) {
const patcherClass = path.join(patcherDir, 'DualAuthPatcher.class');
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
// Check if already compiled and up to date
if (fs.existsSync(patcherClass)) {
const classTime = fs.statSync(patcherClass).mtime;
const javaTime = fs.statSync(patcherJava).mtime;
if (classTime > javaTime) {
console.log('DualAuthPatcher already compiled');
return { success: true };
}
}
console.log('Compiling DualAuthPatcher...');
const javac = java.replace(/java(\.exe)?$/, 'javac$1');
const classpath = [
path.join(libDir, 'asm-9.6.jar'),
path.join(libDir, 'asm-tree-9.6.jar'),
path.join(libDir, 'asm-util-9.6.jar')
].join(process.platform === 'win32' ? ';' : ':');
try {
// Fix PATH for packaged Electron apps on Windows
const execOptions = {
stdio: 'pipe',
cwd: patcherDir,
env: { ...process.env }
};
// Add system32 to PATH for Windows to find cmd.exe
if (process.platform === 'win32') {
const systemRoot = process.env.SystemRoot || 'C:\\WINDOWS';
const systemPath = `${systemRoot}\\system32;${systemRoot};${systemRoot}\\System32\\Wbem`;
execOptions.env.PATH = execOptions.env.PATH
? `${systemPath};${execOptions.env.PATH}`
: systemPath;
execOptions.shell = true;
}
execSync(`"${javac}" -cp "${classpath}" -d "${patcherDir}" "${patcherJava}"`, execOptions);
console.log(' Compilation successful');
return { success: true };
} catch (e) {
const error = `Failed to compile DualAuthPatcher: ${e.message}`;
console.error(error);
if (e.stderr) console.error(e.stderr.toString());
return { success: false, error };
}
}
/**
* Run DualAuthPatcher on the server JAR
*/
async runDualAuthPatcher(java, classpath, serverPath, domain) {
return new Promise((resolve) => {
const args = ['-cp', classpath, 'DualAuthPatcher', serverPath];
const env = { ...process.env, HYTALE_AUTH_DOMAIN: domain };
console.log(`Running: java ${args.join(' ')}`);
console.log(` HYTALE_AUTH_DOMAIN=${domain}`);
const proc = spawn(java, args, { env, stdio: ['pipe', 'pipe', 'pipe'] });
let stdout = '';
let stderr = '';
proc.stdout.on('data', (data) => {
const str = data.toString();
stdout += str;
console.log(str.trim());
});
proc.stderr.on('data', (data) => {
const str = data.toString();
stderr += str;
console.error(str.trim());
});
proc.on('close', (code) => {
if (code === 0) {
resolve({ success: true, stdout });
} else {
resolve({ success: false, error: `Patcher exited with code ${code}: ${stderr}` });
}
});
proc.on('error', (err) => {
resolve({ success: false, error: `Failed to run patcher: ${err.message}` });
});
});
}
/**
* Legacy server patcher (simple domain replacement, no dual auth)
* Use patchServer() for full dual auth support
*/
async patchServerLegacy(serverPath, progressCallback) {
const newDomain = this.getNewDomain();
const strategy = this.getDomainStrategy(newDomain);
console.log('=== Legacy Server Patcher ===');
console.log(`Target: ${serverPath}`);
console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
if (!fs.existsSync(serverPath)) {
return { success: false, error: `Server JAR not found: ${serverPath}` };
}
if (progressCallback) progressCallback('Patching server...', 20);
console.log('Opening server JAR...'); console.log('Opening server JAR...');
const zip = new AdmZip(serverPath); const zip = new AdmZip(serverPath);
const entries = zip.getEntries(); const entries = zip.getEntries();
console.log(`JAR contains ${entries.length} entries`);
if (progressCallback) {
progressCallback('Patching class files...', 40);
}
let totalCount = 0; let totalCount = 0;
const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN); const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN);
const newUtf8 = this.stringToUtf8(newDomain);
for (const entry of entries) { for (const entry of entries) {
const name = entry.entryName; const name = entry.entryName;
if (name.endsWith('.class') || name.endsWith('.properties') || if (name.endsWith('.class') || name.endsWith('.properties') ||
name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) { name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) {
const data = entry.getData(); const data = entry.getData();
if (data.includes(oldUtf8)) { if (data.includes(oldUtf8)) {
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, newDomain); const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, strategy.mainDomain);
if (count > 0) { if (count > 0) {
zip.updateFile(entry.entryName, patchedData); zip.updateFile(entry.entryName, patchedData);
console.log(` Patched ${count} occurrences in ${name}`);
totalCount += count; totalCount += count;
} }
} }
} }
} }
if (totalCount === 0) { if (totalCount > 0) {
console.log('No occurrences of hytale.com found in server JAR entries'); zip.writeZip(serverPath);
return { success: true, patchCount: 0, warning: 'No domain occurrences found in JAR' };
} }
if (progressCallback) { if (progressCallback) progressCallback('Complete', 100);
progressCallback('Writing patched JAR...', 80);
}
console.log('Writing patched JAR...');
zip.writeZip(serverPath);
this.markAsPatched(serverPath);
if (progressCallback) {
progressCallback('Server patching complete', 100);
}
console.log(`Successfully patched ${totalCount} occurrences in server`);
console.log('=== Server Patching Complete ===');
return { success: true, patchCount: totalCount }; return { success: true, patchCount: totalCount };
} }
@@ -441,8 +1093,9 @@ class ClientPatcher {
* Ensure both client and server are patched before launching * Ensure both client and server are patched before launching
* @param {string} gameDir - Path to the game directory * @param {string} gameDir - Path to the game directory
* @param {function} progressCallback - Optional callback for progress updates * @param {function} progressCallback - Optional callback for progress updates
* @param {string} javaPath - Optional path to Java executable for server patching
*/ */
async ensureClientPatched(gameDir, progressCallback) { async ensureClientPatched(gameDir, progressCallback, javaPath = null) {
const results = { const results = {
client: null, client: null,
server: null, server: null,
@@ -473,7 +1126,7 @@ class ClientPatcher {
if (progressCallback) { if (progressCallback) {
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null); progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
} }
}); }, javaPath);
} else { } else {
console.warn('Could not find HytaleServer.jar'); console.warn('Could not find HytaleServer.jar');
results.server = { success: false, error: 'Server JAR not found' }; results.server = { success: false, error: 'Server JAR not found' };
@@ -491,4 +1144,4 @@ class ClientPatcher {
} }
} }
module.exports = new ClientPatcher(); module.exports = new ClientPatcher();

View File

@@ -2,151 +2,454 @@ const fs = require('fs');
const path = require('path'); const path = require('path');
const axios = require('axios'); const axios = require('axios');
async function downloadFile(url, dest, progressCallback, maxRetries = 3) { // Automatic stall retry constants
const MAX_AUTOMATIC_STALL_RETRIES = 3;
const AUTOMATIC_STALL_RETRY_DELAY = 3000; // 3 seconds in milliseconds
// Network monitoring utilities using Node.js built-in methods
function checkNetworkConnection() {
return new Promise((resolve) => {
const { lookup } = require('dns');
const http = require('http');
// Try DNS lookup first (faster) - using callback version
lookup('8.8.8.8', (err) => {
if (err) {
resolve(false);
return;
}
// Try HTTP request to confirm internet connectivity
const req = http.get('http://www.google.com', { timeout: 3000 }, (res) => {
resolve(true);
res.destroy();
});
req.on('error', () => {
resolve(false);
});
req.on('timeout', () => {
req.destroy();
resolve(false);
});
});
});
}
async function downloadFile(url, dest, progressCallback, maxRetries = 5) {
let lastError = null; let lastError = null;
let retryState = {
attempts: 0,
maxRetries: maxRetries,
canRetry: true,
lastError: null,
automaticStallRetries: 0,
isAutomaticRetry: false
};
let downloadStalled = false;
let streamCompleted = false;
for (let attempt = 0; attempt < maxRetries; attempt++) { for (let attempt = 0; attempt < maxRetries; attempt++) {
try { try {
retryState.attempts = attempt + 1;
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`); console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
if (attempt > 0 && progressCallback) { if (attempt > 0 && progressCallback) {
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null); // Exponential backoff with jitter - longer delays for unstable connections
await new Promise(resolve => setTimeout(resolve, 2000 * attempt)); // Délai progressif const baseDelay = 3000;
const exponentialDelay = baseDelay * Math.pow(2, attempt - 1);
const jitter = Math.random() * 2000;
const delay = Math.min(exponentialDelay + jitter, 60000);
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null, retryState);
await new Promise(resolve => setTimeout(resolve, delay));
}
// Create AbortController for proper stream control
const controller = new AbortController();
let hasReceivedData = false;
let lastProgressTime = Date.now(); // Initialize before timeout
// Smart overall timeout - only trigger if no progress for extended period
const overallTimeout = setInterval(() => {
const now = Date.now();
const timeSinceLastProgress = now - lastProgressTime;
// Only timeout if no data received for 15 minutes (900 seconds) - for very slow connections
if (timeSinceLastProgress > 900000 && hasReceivedData) {
console.log('Download stalled for 15 minutes, aborting...');
console.log(`Download had progress before stall: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
controller.abort();
}
}, 60000); // Check every minute
// Check if we can resume existing download
let startByte = 0;
if (fs.existsSync(dest)) {
const existingStats = fs.statSync(dest);
// If file size matches remote size, skip download
if (existingStats.size == fs.statSync(dest).size) {
console.log('File already exists and is complete. Skipping download.');
return { success: true, downloaded: existingStats.size };
}
// Only resume if file exists and is substantial (> 1MB)
if (existingStats.size > 1024 * 1024) {
startByte = existingStats.size;
console.log(`Resuming download from byte ${startByte} (${(existingStats.size / 1024 / 1024).toFixed(2)} MB already downloaded)`);
} else {
// File too small, start fresh
fs.unlinkSync(dest);
console.log('Existing file too small, starting fresh download');
}
}
const headers = {
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36',
'Accept': '*/*'
};
// Add Range header ONLY if resuming (startByte > 0)
if (startByte > 0) {
headers['Range'] = `bytes=${startByte}-`;
console.log(`Adding Range header: bytes=${startByte}-`);
} else {
console.log('Fresh download, no Range header');
} }
const response = await axios({ const response = await axios({
method: 'GET', method: 'GET',
url: url, url: url,
responseType: 'stream', responseType: 'stream',
timeout: 60000, // 60 secondes timeout timeout: 120000, // 120 seconds for slow connections
headers: { signal: controller.signal,
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36', headers: headers,
'Accept': '*/*',
'Accept-Language': 'en-US,en;q=0.9',
'Referer': 'https://launcher.hytale.com/',
'Connection': 'keep-alive'
},
// Configuration Axios pour la robustesse réseau
validateStatus: function (status) { validateStatus: function (status) {
return status >= 200 && status < 300; return (status >= 200 && status < 300) || status === 206;
}, },
// Retry configuration
maxRedirects: 5, maxRedirects: 5,
// Network resilience family: 4
family: 4 // Force IPv4
}); });
const totalSize = parseInt(response.headers['content-length'], 10); const contentLength = response.headers['content-length'];
let downloaded = 0; const totalSize = contentLength ? parseInt(contentLength, 10) + startByte : 0;
let lastProgressTime = Date.now(); let downloaded = startByte;
lastProgressTime = Date.now();
const startTime = Date.now(); const startTime = Date.now();
// Nettoyer le fichier de destination s'il existe // Check network status before attempting download, in case of known offline state
if (fs.existsSync(dest)) { try {
fs.unlinkSync(dest); const isNetworkOnline = await checkNetworkConnection();
if (!isNetworkOnline) {
throw new Error('Network connection unavailable. Please check your connection and retry.');
}
} catch (networkError) {
console.error('[Network] Network check failed, proceeding anyway:', networkError.message);
// Continue with download attempt - network check failure shouldn't block
} }
const writer = fs.createWriteStream(dest); const writer = fs.createWriteStream(dest, {
let downloadStalled = false; flags: startByte > 0 ? 'a' : 'w', // 'a' for append (resume), 'w' for write (fresh)
start: startByte > 0 ? startByte : 0
});
let streamError = null;
let stalledTimeout = null; let stalledTimeout = null;
// Reset state for this attempt
downloadStalled = false;
streamCompleted = false;
// Enhanced stream event handling
response.data.on('data', (chunk) => { response.data.on('data', (chunk) => {
downloaded += chunk.length; downloaded += chunk.length;
const now = Date.now(); const now = Date.now();
hasReceivedData = true; // Mark that we've received data
// Reset stalled timer on data received // Reset simple stall timer on data received
if (stalledTimeout) { if (stalledTimeout) {
clearTimeout(stalledTimeout); clearTimeout(stalledTimeout);
} }
// Set new stalled timer (30 seconds without data = stalled) // Set new stall timer (30 seconds without data = stalled)
stalledTimeout = setTimeout(() => { stalledTimeout = setTimeout(async () => {
console.log('Download stalled - checking network connectivity...');
// Check if network is actually available before retrying
try {
const isNetworkOnline = await checkNetworkConnection();
if (!isNetworkOnline) {
console.log('Network connection lost - stopping download and showing error');
downloadStalled = true;
streamError = new Error('Network connection lost. Please check your internet connection and retry.');
streamError.isConnectionLost = true;
streamError.canRetry = false;
controller.abort();
writer.destroy();
response.data.destroy();
// Immediately reject the promise to prevent hanging
setTimeout(() => promiseReject(streamError), 100);
return;
}
} catch (networkError) {
console.error('Network check failed during stall detection:', networkError.message);
}
console.log('Network available - download stalled due to slow connection, aborting for retry...');
downloadStalled = true; downloadStalled = true;
streamError = new Error('Download stalled due to slow network connection. Please retry.');
controller.abort();
writer.destroy(); writer.destroy();
response.data.destroy(); response.data.destroy();
// Immediately reject the promise to prevent hanging
setTimeout(() => promiseReject(streamError), 100);
}, 30000); }, 30000);
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100)); const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
const elapsed = (now - startTime) / 1000; const elapsed = (now - startTime) / 1000;
const speed = elapsed > 0 ? downloaded / elapsed : 0; const speed = elapsed > 0 ? downloaded / elapsed : 0;
progressCallback(null, percent, speed, downloaded, totalSize);
progressCallback(null, percent, speed, downloaded, totalSize, retryState);
lastProgressTime = now; lastProgressTime = now;
} }
}); });
// Enhanced stream error handling
response.data.on('error', (error) => { response.data.on('error', (error) => {
// Ignore errors if it was intentionally cancelled or already handled
if (downloadStalled || streamCompleted || controller.signal.aborted) {
console.log(`Ignoring stream error after cancellation: ${error.code || error.message}`);
return;
}
if (!streamError) {
streamError = new Error(`Stream error: ${error.code || error.message}. Please retry.`);
// Check for connection lost indicators
if (error.code === 'ERR_NETWORK_CHANGED' ||
error.code === 'ERR_INTERNET_DISCONNECTED' ||
error.code === 'ERR_CONNECTION_LOST') {
streamError.isConnectionLost = true;
streamError.canRetry = false;
}
console.error(`Stream error on attempt ${attempt + 1}:`, error.code || error.message);
}
if (stalledTimeout) { if (stalledTimeout) {
clearTimeout(stalledTimeout); clearTimeout(stalledTimeout);
} }
console.error(`Stream error on attempt ${attempt + 1}:`, error.code || error.message); if (overallTimeout) {
clearInterval(overallTimeout);
}
writer.destroy(); writer.destroy();
}); });
response.data.on('close', () => {
// Only treat as error if not already handled by cancellation and writer didn't complete
if (!streamError && !streamCompleted && !downloadStalled && !controller.signal.aborted) {
// Check if writer actually completed but stream close came first
setTimeout(() => {
if (!streamCompleted) {
streamError = new Error('Stream closed unexpectedly. Please retry.');
console.log('Stream closed unexpectedly on attempt', attempt + 1);
}
}, 500); // Small delay to check if writer completes
}
if (stalledTimeout) {
clearTimeout(stalledTimeout);
}
if (overallTimeout) {
clearInterval(overallTimeout);
}
});
response.data.on('abort', () => {
// Only treat as error if not already handled by stall detection
if (!streamError && !streamCompleted && !downloadStalled) {
streamError = new Error('Download aborted due to network issue. Please retry.');
console.log('Stream aborted on attempt', attempt + 1);
}
if (stalledTimeout) {
clearTimeout(stalledTimeout);
}
});
response.data.pipe(writer); response.data.pipe(writer);
let promiseReject = null;
await new Promise((resolve, reject) => { await new Promise((resolve, reject) => {
// Store promise reject function for immediate use by stall timeout
promiseReject = reject;
writer.on('finish', () => { writer.on('finish', () => {
streamCompleted = true;
console.log(`Writer finished on attempt ${attempt + 1}, downloaded: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
// Clear ALL timeouts to prevent them from firing after completion
if (stalledTimeout) { if (stalledTimeout) {
clearTimeout(stalledTimeout); clearTimeout(stalledTimeout);
console.log('Cleared stall timeout after writer finished');
} }
if (overallTimeout) {
clearInterval(overallTimeout);
console.log('Cleared overall timeout after writer finished');
}
// Download is successful if writer finished - regardless of stream state
if (!downloadStalled) { if (!downloadStalled) {
console.log(`Download completed successfully on attempt ${attempt + 1}`); console.log(`Download completed successfully on attempt ${attempt + 1}`);
resolve(); resolve();
} else { } else {
reject(new Error('Download stalled')); // Don't reject here if we already rejected due to network loss - prevents duplicate rejection
console.log('Writer finished after stall detection, ignoring...');
} }
}); });
writer.on('error', (error) => { writer.on('error', (error) => {
// Ignore write errors if stream was intentionally cancelled
if (downloadStalled || controller.signal.aborted) {
console.log(`Ignoring writer error after cancellation: ${error.code || error.message}`);
return;
}
if (!streamError) {
streamError = new Error(`File write error: ${error.code || error.message}. Please retry.`);
console.error(`Writer error on attempt ${attempt + 1}:`, error.code || error.message);
}
if (stalledTimeout) { if (stalledTimeout) {
clearTimeout(stalledTimeout); clearTimeout(stalledTimeout);
} }
reject(error); if (overallTimeout) {
clearInterval(overallTimeout);
}
reject(streamError);
}); });
response.data.on('error', (error) => { // Handle case where stream ends without finishing writer
if (stalledTimeout) { response.data.on('end', () => {
clearTimeout(stalledTimeout); if (!streamCompleted && !downloadStalled && !streamError) {
// Give a small delay for writer to finish - this is normal behavior
setTimeout(() => {
if (!streamCompleted) {
console.log('Stream ended but writer not finished - waiting longer...');
// Give more time for writer to finish - this might be slow disk I/O
setTimeout(() => {
if (!streamCompleted) {
streamError = new Error('Download incomplete. Please retry.');
reject(streamError);
}
}, 2000);
}
}, 1000);
} }
reject(error);
}); });
}); });
// Si on arrive ici, le téléchargement a réussi return dest;
return;
} catch (error) { } catch (error) {
lastError = error; lastError = error;
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message); retryState.lastError = error;
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
console.error(`Error details:`, {
isConnectionLost: error.isConnectionLost,
canRetry: error.canRetry,
message: error.message,
downloadStalled: downloadStalled,
streamCompleted: streamCompleted
});
// Check if download actually completed successfully despite the error
if (fs.existsSync(dest)) {
const stats = fs.statSync(dest);
const sizeInMB = stats.size / 1024 / 1024;
console.log(`File size after error: ${sizeInMB.toFixed(2)} MB`);
// If file is substantial size (> 1.5GB), treat as success and break
if (sizeInMB >= 1500) {
console.log('File appears to be complete despite error, treating as success');
return dest; // Exit the retry loop successfully
}
}
// Nettoyer le fichier partiel en cas d'erreur // Enhanced file cleanup with validation
if (fs.existsSync(dest)) { if (fs.existsSync(dest)) {
try { try {
// HTTP 416 = Range Not Satisfiable, delete corrupted partial file
const isRangeError = error.message && error.message.includes('416');
// Check if file is corrupted (small or invalid) or if error is non-resumable
const partialStats = fs.statSync(dest);
const isResumableError = error.message && (
error.message.includes('stalled') ||
error.message.includes('timeout') ||
error.message.includes('network') ||
error.message.includes('aborted')
);
// Check if download appears to be complete (close to expected PWR size)
const isPossiblyComplete = partialStats.size >= 1500 * 1024 * 1024; // >= 1.5GB
if (isRangeError || partialStats.size < 1024 * 1024 || (!isResumableError && !isPossiblyComplete)) {
// Delete if HTTP 416 OR file is too small OR error is non-resumable AND not possibly complete
const reason = isRangeError ? 'HTTP 416 range error' : (!isResumableError && !isPossiblyComplete ? 'non-resumable error' : 'too small');
console.log(`[Cleanup] Removing file (${reason}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
fs.unlinkSync(dest); fs.unlinkSync(dest);
} catch (cleanupError) { } else {
console.warn('Could not cleanup partial file:', cleanupError.message); // Keep the file for resume on resumable errors or if possibly complete
console.log(`[Resume] Keeping file (${isPossiblyComplete ? 'possibly complete' : 'for resume'}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
} }
} catch (cleanupError) {
console.warn('Could not handle partial file:', cleanupError.message);
} }
}
// Vérifier si c'est une erreur réseau que l'on peut retry // Expanded retryable error codes for better network detection
const retryableErrors = ['ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT', 'ESOCKETTIMEDOUT', 'EPROTO']; const retryableErrors = [
const isRetryable = retryableErrors.includes(error.code) || 'ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT',
error.message.includes('timeout') || 'ESOCKETTIMEDOUT', 'EPROTO', 'ENETDOWN', 'EHOSTUNREACH',
error.message.includes('stalled') || 'ECONNABORTED', 'EPIPE', 'ENETRESET', 'EADDRNOTAVAIL',
(error.response && error.response.status >= 500); 'ERR_NETWORK', 'ERR_INTERNET_DISCONNECTED', 'ERR_CONNECTION_RESET',
'ERR_CONNECTION_TIMED_OUT', 'ERR_NAME_NOT_RESOLVED', 'ERR_CONNECTION_CLOSED'
];
const isRetryable = retryableErrors.includes(error.code) ||
error.message.includes('timeout') ||
error.message.includes('stalled') ||
error.message.includes('aborted') ||
error.message.includes('network') ||
error.message.includes('connection') ||
error.message.includes('Please retry') ||
error.message.includes('corrupted') ||
error.message.includes('invalid') ||
(error.response && error.response.status >= 500);
if (!isRetryable || attempt === maxRetries - 1) { // Respect error's canRetry property if set
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`); const canRetry = (error.canRetry === false) ? false : isRetryable;
break; if (!canRetry || attempt === maxRetries - 1) {
} // Don't set retryState.canRetry to false for max retries - user should still be able to retry manually
retryState.canRetry = error.canRetry === false ? false : true;
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
break;
}
console.log(`Retryable error detected, will retry in ${2000 * (attempt + 1)}ms...`); console.log(`Retryable error detected, will retry...`);
} }
} }
throw new Error(`Download failed after ${maxRetries} attempts. Last error: ${lastError?.code || lastError?.message || 'Unknown error'}`); // Enhanced error with retry state and user-friendly message
const detailedError = lastError?.code || lastError?.message || 'Unknown error';
const errorMessage = `Download failed after ${maxRetries} attempts. Last error: ${detailedError}. Please retry`;
const enhancedError = new Error(errorMessage);
enhancedError.retryState = retryState;
enhancedError.lastError = lastError;
enhancedError.detailedError = detailedError;
// Allow manual retry unless it's a connection lost error
enhancedError.canRetry = !lastError?.isConnectionLost && lastError?.canRetry !== false;
throw enhancedError;
} }
function findHomePageUIPath(gameLatest) { function findHomePageUIPath(gameLatest) {
@@ -205,8 +508,82 @@ function findLogoPath(gameLatest) {
return searchDirectory(gameLatest); return searchDirectory(gameLatest);
} }
// Automatic stall retry function for network stalls
async function retryStalledDownload(url, dest, progressCallback, previousError = null) {
console.log('Automatic stall retry initiated for:', url);
// Wait before retry to allow network recovery
console.log(`Waiting ${AUTOMATIC_STALL_RETRY_DELAY/1000} seconds before automatic retry...`);
await new Promise(resolve => setTimeout(resolve, AUTOMATIC_STALL_RETRY_DELAY));
try {
// Create new retryState for automatic retry
const automaticRetryState = {
attempts: 1,
maxRetries: 1,
canRetry: true,
lastError: null,
automaticStallRetries: (previousError && previousError.retryState) ? previousError.retryState.automaticStallRetries + 1 : 1,
isAutomaticRetry: true
};
// Update progress callback with automatic retry info
if (progressCallback) {
progressCallback(
`Automatic stall retry ${automaticRetryState.automaticStallRetries}/${MAX_AUTOMATIC_STALL_RETRIES}...`,
null, null, null, null, automaticRetryState
);
}
await downloadFile(url, dest, progressCallback, 1);
console.log('Automatic stall retry successful');
} catch (error) {
console.error('Automatic stall retry failed:', error.message);
throw error;
}
}
// Manual retry function for user-initiated retries
async function retryDownload(url, dest, progressCallback, previousError = null) {
console.log('Manual retry initiated for:', url);
// If we have a previous error with retry state, continue from there
let additionalRetries = 3; // Allow 3 additional manual retries
if (previousError && previousError.retryState) {
additionalRetries = Math.max(2, 5 - previousError.retryState.attempts);
}
// Ensure cache directory exists before retrying
const destDir = path.dirname(dest);
if (!fs.existsSync(destDir)) {
console.log('Creating cache directory:', destDir);
fs.mkdirSync(destDir, { recursive: true });
}
// CRITICAL: Delete partial file before manual retry to avoid HTTP 416
if (fs.existsSync(dest)) {
try {
const stats = fs.statSync(dest);
console.log(`[Retry] Deleting partial file before retry: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
fs.unlinkSync(dest);
} catch (err) {
console.warn('Could not delete partial file:', err.message);
}
}
try {
await downloadFile(url, dest, progressCallback, additionalRetries);
console.log('Manual retry successful');
} catch (error) {
console.error('Manual retry failed:', error.message);
throw error;
}
}
module.exports = { module.exports = {
downloadFile, downloadFile,
retryDownload,
retryStalledDownload,
findHomePageUIPath, findHomePageUIPath,
findLogoPath findLogoPath
}; };

View File

@@ -1,4 +1,5 @@
const { execSync } = require('child_process'); const { execSync } = require('child_process');
const fs = require('fs');
function getOS() { function getOS() {
if (process.platform === 'win32') return 'windows'; if (process.platform === 'win32') return 'windows';
@@ -52,11 +53,7 @@ function setupWaylandEnvironment() {
console.log('Detected Wayland session, configuring environment...'); console.log('Detected Wayland session, configuring environment...');
const envVars = { const envVars = {
SDL_VIDEODRIVER: 'wayland', SDL_VIDEODRIVER: 'wayland'
GDK_BACKEND: 'wayland',
QT_QPA_PLATFORM: 'wayland',
MOZ_ENABLE_WAYLAND: '1',
_JAVA_AWT_WM_NONREPARENTING: '1'
}; };
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland'; envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
@@ -217,12 +214,17 @@ function setupGpuEnvironment(gpuPreference) {
const envVars = {}; const envVars = {};
if (finalPreference === 'dedicated') { if (finalPreference === 'dedicated') {
envVars.DRI_PRIME = '1';
if (detected.vendor === 'nvidia') { if (detected.vendor === 'nvidia') {
envVars.__NV_PRIME_RENDER_OFFLOAD = '1'; envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia'; envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
envVars.__GL_SHADER_DISK_CACHE = '1'; const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
envVars.__GL_SHADER_DISK_CACHE_PATH = '/tmp'; if (fs.existsSync(nvidiaEglFile)) {
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
} else {
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
}
} else {
envVars.DRI_PRIME = '1';
} }
console.log('GPU environment variables:', envVars); console.log('GPU environment variables:', envVars);
} else { } else {

View File

@@ -0,0 +1,131 @@
const fs = require('fs-extra');
const path = require('path');
/**
* Backup and restore UserData folder during game updates
*/
class UserDataBackup {
/**
* Backup UserData folder to a temporary location
* @param {string} installPath - Base installation path (e.g., C:\Users\...\HytaleF2P)
* @param {string} branch - Branch name (release or pre-release)
* @param {boolean} hasVersionConfig - True if config.json has version_client and version_branch
* @returns {Promise<string|null>} - Path to backup or null if no UserData found
*/
async backupUserData(installPath, branch, hasVersionConfig = true) {
let userDataPath;
// Si on n'a pas de version_client/version_branch dans config.json,
// c'est une ancienne installation, on cherche dans installPath/HytaleF2P/release
if (!hasVersionConfig) {
const oldPath = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest', 'Client', 'UserData');
console.log(`[UserDataBackup] No version_client/version_branch detected, searching old installation in: ${oldPath}`);
if (fs.existsSync(oldPath)) {
userDataPath = oldPath;
console.log(`[UserDataBackup] ✓ Old installation found! UserData exists in old location`);
} else {
console.log(`[UserDataBackup] ✗ No old installation found in ${oldPath}`);
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
}
} else {
// Si on a version_client/version_branch, on cherche dans installPath/HytaleF2P/<branch>
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
console.log(`[UserDataBackup] Version configured, searching in: ${userDataPath}`);
}
if (!fs.existsSync(userDataPath)) {
console.log(`[UserDataBackup] ✗ No UserData found at ${userDataPath}, backup skipped`);
return null;
}
console.log(`[UserDataBackup] ✓ UserData found at ${userDataPath}`);
const backupPath = path.join(installPath, `UserData_backup_${branch}_${Date.now()}`);
try {
console.log(`[UserDataBackup] Copying from ${userDataPath} to ${backupPath}...`);
await fs.copy(userDataPath, backupPath, {
overwrite: true,
errorOnExist: false,
dereference: true // Follow symlinks to avoid EPERM errors on Windows
});
console.log('[UserDataBackup] ✓ Backup completed successfully');
return backupPath;
} catch (error) {
console.error('[UserDataBackup] ✗ Erreur lors du backup:', error);
throw new Error(`Failed to backup UserData: ${error.message}`);
}
}
/**
* Restore UserData folder from backup
* @param {string} backupPath - Path to the backup folder
* @param {string} installPath - Base installation path
* @param {string} branch - Branch name (release or pre-release)
* @returns {Promise<boolean>} - True if restored, false otherwise
*/
async restoreUserData(backupPath, installPath, branch) {
if (!backupPath || !fs.existsSync(backupPath)) {
console.log('No backup to restore or backup path does not exist');
return false;
}
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
try {
console.log(`Restoring UserData from ${backupPath} to ${userDataPath}`);
// Ensure parent directory exists
const parentDir = path.dirname(userDataPath);
if (!fs.existsSync(parentDir)) {
await fs.ensureDir(parentDir);
}
await fs.copy(backupPath, userDataPath, {
overwrite: true,
errorOnExist: false,
dereference: true // Follow symlinks to avoid EPERM errors on Windows
});
console.log('UserData restore completed successfully');
return true;
} catch (error) {
console.error('Error restoring UserData:', error);
throw new Error(`Failed to restore UserData: ${error.message}`);
}
}
/**
* Clean up backup folder
* @param {string} backupPath - Path to the backup folder to delete
* @returns {Promise<boolean>} - True if deleted, false otherwise
*/
async cleanupBackup(backupPath) {
if (!backupPath || !fs.existsSync(backupPath)) {
return false;
}
try {
console.log(`Cleaning up backup at ${backupPath}`);
await fs.remove(backupPath);
console.log('Backup cleanup completed');
return true;
} catch (error) {
console.error('Error cleaning up backup:', error);
return false;
}
}
/**
* Check if UserData exists for a specific branch
* @param {string} installPath - Base installation path
* @param {string} branch - Branch name (release or pre-release)
* @returns {boolean} - True if UserData exists
*/
hasUserData(installPath, branch) {
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
return fs.existsSync(userDataPath);
}
}
module.exports = new UserDataBackup();

View File

@@ -0,0 +1,172 @@
const fs = require('fs-extra');
const path = require('path');
const { getHytaleSavesDir, getResolvedAppDir } = require('../core/paths');
const { loadConfig, saveConfig } = require('../core/config');
/**
* NEW SYSTEM (2.1.2+): UserData Migration to Centralized Location
*
* UserData is now stored in a centralized location instead of inside game installation:
* - Windows: %LOCALAPPDATA%\HytaleSaves\
* - macOS: ~/Library/Application Support/HytaleSaves/
* - Linux: ~/.hytalesaves/
*
* This eliminates the need for backup/restore during updates.
*/
/**
* Check if migration to centralized UserData has been completed
*/
function isMigrationCompleted() {
const config = loadConfig();
return config.userDataMigrated === true;
}
/**
* Mark migration as completed
*/
function markMigrationCompleted() {
saveConfig({ userDataMigrated: true });
console.log('[UserDataMigration] Migration marked as completed in config');
}
/**
* Find old UserData location (pre-2.1.2)
* Searches in: installPath/branch/package/game/latest/Client/UserData
*/
function findOldUserDataPath() {
try {
const config = loadConfig();
const installPath = getResolvedAppDir();
const branch = config.version_branch || 'release';
console.log(`[UserDataMigration] Looking for old UserData...`);
console.log(`[UserDataMigration] Install path: ${installPath}`);
console.log(`[UserDataMigration] Branch: ${branch}`);
// Old location
const oldPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
console.log(`[UserDataMigration] Checking: ${oldPath}`);
console.log(`[UserDataMigration] Checking: ${oldPath}`);
if (fs.existsSync(oldPath)) {
console.log(`[UserDataMigration] ✓ Found old UserData at: ${oldPath}`);
return oldPath;
}
console.log(`[UserDataMigration] ✗ Not found at current branch location`);
// Try other branch if current doesn't exist
const otherBranch = branch === 'release' ? 'pre-release' : 'release';
const otherPath = path.join(installPath, otherBranch, 'package', 'game', 'latest', 'Client', 'UserData');
console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
console.log(`[UserDataMigration] Checking other branch: ${otherPath}`);
if (fs.existsSync(otherPath)) {
console.log(`[UserDataMigration] ✓ Found old UserData in other branch at: ${otherPath}`);
return otherPath;
}
console.log('[UserDataMigration] ✗ No old UserData found in any branch');
return null;
} catch (error) {
console.error('[UserDataMigration] Error finding old UserData:', error);
return null;
}
}
/**
* Migrate UserData from old location to new centralized location
* One-time operation when upgrading to 2.1.2
*/
async function migrateUserDataToCentralized() {
// Check if already migrated
if (isMigrationCompleted()) {
console.log('[UserDataMigration] Migration already completed, skipping');
return { success: true, alreadyMigrated: true };
}
console.log('[UserDataMigration] === Starting UserData Migration to Centralized Location ===');
const newUserDataPath = getHytaleSavesDir();
console.log(`[UserDataMigration] Target location: ${newUserDataPath}`);
// Ensure new directory exists
if (!fs.existsSync(newUserDataPath)) {
fs.mkdirSync(newUserDataPath, { recursive: true });
console.log('[UserDataMigration] Created new HytaleSaves directory');
}
// Find old UserData
const oldUserDataPath = findOldUserDataPath();
if (!oldUserDataPath) {
console.log('[UserDataMigration] No old UserData found - fresh install or already migrated');
// Don't mark as migrated - let it check again next time in case game gets installed later
return { success: true, freshInstall: true };
}
// Check if new location already has data (shouldn't happen, but safety check)
const existingFiles = fs.readdirSync(newUserDataPath);
if (existingFiles.length > 0) {
console.warn('[UserDataMigration] New location already contains files, marking as migrated to avoid re-attempts');
markMigrationCompleted();
return { success: true, skipped: true, reason: 'target_not_empty' };
}
try {
console.log(`[UserDataMigration] Copying from ${oldUserDataPath} to ${newUserDataPath}...`);
// Copy all UserData to new location
await fs.copy(oldUserDataPath, newUserDataPath, {
overwrite: false,
errorOnExist: false,
dereference: true // Follow symlinks to avoid EPERM errors on Windows
});
console.log('[UserDataMigration] ✓ UserData copied successfully');
// Mark migration as completed
markMigrationCompleted();
console.log('[UserDataMigration] === Migration Completed Successfully ===');
return {
success: true,
migrated: true,
from: oldUserDataPath,
to: newUserDataPath
};
} catch (error) {
console.error('[UserDataMigration] ✗ Migration failed:', error);
return {
success: false,
error: error.message,
from: oldUserDataPath,
to: newUserDataPath
};
}
}
/**
* Get the centralized UserData path (always use this in 2.1.2+)
* Ensures directory exists
*/
function getUserDataPath() {
const userDataPath = getHytaleSavesDir();
// Ensure directory exists
if (!fs.existsSync(userDataPath)) {
fs.mkdirSync(userDataPath, { recursive: true });
console.log(`[UserDataMigration] Created UserData directory: ${userDataPath}`);
}
return userDataPath;
}
module.exports = {
migrateUserDataToCentralized,
getUserDataPath,
isMigrationCompleted,
findOldUserDataPath
};

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dev-app-update.yml Normal file
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@@ -0,0 +1,3 @@
provider: github
owner: amiayweb # Change to your own GitHub username
repo: Hytale-F2P

284
docs/AUTO-UPDATES.md Normal file
View File

@@ -0,0 +1,284 @@
# Auto-Updates System
This document explains how the automatic update system works in the Hytale F2P Launcher.
## Overview
The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
## How It Works
### 1. Update Checking
- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
- **Manual Check**: Users can manually check for updates through the UI
- **Update Source**: Updates are fetched from GitHub Releases
### 2. Update Process
1. **Check for Updates**: The app queries GitHub Releases for a newer version
2. **Notify User**: If an update is available, the user is notified via the UI
3. **Download**: The update is automatically downloaded in the background
4. **Progress Tracking**: Download progress is shown to the user
5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
### 3. Installation
- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
- Users can also manually trigger installation through the UI
- The app will restart automatically after installation
## Version Detection & Comparison
### Current Version Source
The app's current version is read from `package.json`:
```json
{
"version": "2.0.2b"
}
```
This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
### How Version Detection Works
1. **Current Version**: The app knows its own version from `package.json`, which is:
- Read at build time
- Embedded in the application binary
- Stored in the app's metadata
2. **Fetching Latest Version**: When checking for updates, electron-updater:
- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
- The metadata file contains:
```yaml
version: 2.0.3
releaseDate: '2024-01-15T10:30:00.000Z'
path: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: ...
```
3. **Version Comparison**: electron-updater uses semantic versioning comparison:
- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
- An update is available if the remote version is **greater than** the current version
- Examples:
- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
4. **Version Format Handling**:
- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
### Update Metadata Files
When you build and publish a release, electron-builder generates platform-specific metadata files:
**Windows/Linux** (`latest.yml`):
```yaml
version: 2.0.3
files:
- url: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: abc123...
size: 12345678
path: Hytale-F2P-Launcher-2.0.3-x64.exe
sha512: abc123...
releaseDate: '2024-01-15T10:30:00.000Z'
```
**macOS** (`latest-mac.yml`):
```yaml
version: 2.0.3
files:
- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
sha512: def456...
size: 23456789
path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
sha512: def456...
releaseDate: '2024-01-15T10:30:00.000Z'
```
These files are:
- Automatically generated during build
- Uploaded to GitHub Releases
- Fetched by electron-updater to check for updates
- Used to determine if an update is available and what to download
### The Check Process in Detail
When `appUpdater.checkForUpdatesAndNotify()` is called:
1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
2. **Fetch Update Info**:
- Makes HTTP request to GitHub Releases API or reads `latest.yml`
- Gets the version number from the metadata
3. **Compare Versions**:
- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
- If remote > current: update available
- If remote <= current: no update
4. **Emit Events**:
- `update-available` if newer version found
- `update-not-available` if already up to date
5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
### Example Flow
```
App Version: 2.0.2 (from package.json)
Check GitHub Releases API
Latest Release: 2.0.3
Compare: 2.0.3 > 2.0.2? YES
Emit: 'update-available' event
Download update automatically
Emit: 'update-downloaded' event
User can install on next restart
```
## Components
### AppUpdater Class (`backend/appUpdater.js`)
The main class that handles all update operations:
- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
- **`quitAndInstall()`**: Quits the app and installs the downloaded update
### Events
The AppUpdater emits the following events that the UI can listen to:
- `update-checking`: Update check has started
- `update-available`: A new update is available
- `update-not-available`: App is up to date
- `update-download-progress`: Download progress updates
- `update-downloaded`: Update has finished downloading
- `update-error`: An error occurred during the update process
## Configuration
### Package.json
The publish configuration in `package.json` tells electron-builder where to publish updates:
```json
"publish": {
"provider": "github",
"owner": "amiayweb",
"repo": "Hytale-F2P"
}
```
This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
## Publishing Updates
### For Developers
1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
2. **Build the App**: Run the build command for your platform:
```bash
npm run build:win # Windows
npm run build:mac # macOS
npm run build:linux # Linux
```
3. **Publish to GitHub**: When building with electron-builder, it will:
- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
- Make them available for auto-update
4. **Release on GitHub**: Create a GitHub Release with the new version tag
### Important Notes
- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
## Testing Updates
### Development Mode
To test updates during development, create a `dev-app-update.yml` file in the project root:
```yaml
owner: amiayweb
repo: Hytale-F2P
provider: github
```
Then enable dev mode in the code:
```javascript
autoUpdater.forceDevUpdateConfig = true;
```
### Local Testing
For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
## User Experience
### What Users See
1. **On Startup**: The app silently checks for updates in the background
2. **Update Available**: A notification appears if an update is found
3. **Downloading**: Progress bar shows download status
4. **Ready to Install**: User is notified when the update is ready
5. **Installation**: Update installs on app restart or when user clicks "Install Now"
### User Actions
- Users can manually check for updates through the settings/update menu
- Users can choose to install immediately or wait until next app launch
- Users can continue using the app while updates download in the background
## Troubleshooting
### Updates Not Working
1. **Check GitHub Releases**: Ensure releases are published on GitHub
2. **Check Version**: Make sure the version in `package.json` is higher than the current release
3. **Check Logs**: Check the app logs for update-related errors
4. **Code Signing (macOS)**: Verify the app is properly code-signed
### Common Issues
- **"Update not available"**: Version in `package.json` may not be higher than the current release
- **"Download failed"**: Network issues or GitHub API rate limits
- **"Installation failed"**: Permissions issue or app is running from an unsupported location
## Technical Details
### Supported Platforms
- **Windows**: NSIS installer (auto-update supported)
- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
### Update Files Generated
When building, electron-builder generates:
- `latest.yml` (Windows/Linux)
- `latest-mac.yml` (macOS)
- `latest-linux.yml` (Linux)
These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
## References
- [electron-updater Documentation](https://www.electron.build/auto-update)
- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)

View File

@@ -0,0 +1,78 @@
# Clearing Electron-Updater Cache
To force electron-updater to re-download an update file, you need to clear the cached download.
## Quick Method (Terminal)
### macOS
```bash
# Remove the entire cache directory
rm -rf ~/Library/Caches/hytale-f2p-launcher
# Or just remove pending downloads
rm -rf ~/Library/Caches/hytale-f2p-launcher/pending
```
### Windows
```bash
# Remove the entire cache directory
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater"
# Or just remove pending downloads
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater\pending"
```
### Linux
```bash
# Remove the entire cache directory
rm -rf ~/.cache/hytale-f2p-launcher-updater
# Or just remove pending downloads
rm -rf ~/.cache/hytale-f2p-launcher-updater/pending
```
## Cache Locations
electron-updater stores downloaded updates in:
- **macOS**: `~/Library/Caches/hytale-f2p-launcher/`
- **Windows**: `%LOCALAPPDATA%\hytale-f2p-launcher-updater\`
- **Linux**: `~/.cache/hytale-f2p-launcher-updater/`
The cache typically contains:
- `pending/` - Downloaded update files waiting to be installed
- Metadata files about available updates
## After Clearing
After clearing the cache:
1. Restart the launcher
2. It will check for updates again
3. The update will be re-downloaded from scratch
## Programmatic Method
You can also clear the cache programmatically by adding this to your code:
```javascript
const { autoUpdater } = require('electron-updater');
const path = require('path');
const fs = require('fs');
const os = require('os');
function clearUpdateCache() {
const cacheDir = path.join(
os.homedir(),
process.platform === 'win32'
? 'AppData/Local/hytale-f2p-launcher-updater'
: process.platform === 'darwin'
? 'Library/Caches/hytale-f2p-launcher'
: '.cache/hytale-f2p-launcher-updater'
);
if (fs.existsSync(cacheDir)) {
fs.rmSync(cacheDir, { recursive: true, force: true });
console.log('Update cache cleared');
}
}
```

196
docs/TESTING-UPDATES.md Normal file
View File

@@ -0,0 +1,196 @@
# Testing Auto-Updates
This guide explains how to test the auto-update system during development.
## Quick Start
### Option 1: Test with GitHub Releases (Easiest)
1. **Set up dev-app-update.yml** (already done):
```yaml
provider: github
owner: amiayweb
repo: Hytale-F2P
```
2. **Lower your current version** in `package.json`:
- Change version to something lower than what's on GitHub (e.g., `2.0.1` if GitHub has `2.0.3`)
3. **Run the app in dev mode**:
```bash
npm run dev
# or
npm start
```
4. **The app will check for updates** 3 seconds after startup
- If a newer version exists on GitHub, it will detect it
- Check the console logs for update messages
### Option 2: Test with Local HTTP Server
For more control, you can set up a local server:
1. **Create a test update server**:
```bash
# Create a test directory
mkdir -p test-updates
cd test-updates
```
2. **Build a test version** with a higher version number:
```bash
# In package.json, set version to 2.0.4
npm run build
```
3. **Copy the generated files** to your test server:
- Copy `dist/latest.yml` (or `latest-mac.yml` for macOS)
- Copy the built installer/package
4. **Start a simple HTTP server**:
```bash
# Using Python
python3 -m http.server 8080
# Or using Node.js http-server
npx http-server -p 8080
```
5. **Update dev-app-update.yml** to point to local server:
```yaml
provider: generic
url: http://localhost:8080
```
6. **Run the app** and it will check your local server
## Testing Steps
### 1. Prepare Test Environment
**Current version**: `2.0.3` (in package.json)
**Test version**: `2.0.4` (on GitHub or local server)
### 2. Run the App
```bash
npm run dev
```
### 3. Watch for Update Events
The app will automatically check for updates 3 seconds after startup. Watch the console for:
```
Checking for updates...
Update available: 2.0.4
```
### 4. Check Console Logs
Look for these messages:
- `Checking for updates...` - Update check started
- `Update available: 2.0.4` - New version found
- `Download speed: ...` - Download progress
- `Update downloaded: 2.0.4` - Download complete
### 5. Test UI Integration
The app sends these events to the renderer:
- `update-checking`
- `update-available` (with version info)
- `update-download-progress` (with progress data)
- `update-downloaded` (ready to install)
You can listen to these in your frontend code to show update notifications.
## Manual Testing
### Trigger Manual Update Check
You can also trigger a manual check via IPC:
```javascript
// In renderer process
const result = await window.electronAPI.invoke('check-for-updates');
console.log(result);
```
### Install Update
After an update is downloaded:
```javascript
// In renderer process
await window.electronAPI.invoke('quit-and-install-update');
```
## Testing Scenarios
### Scenario 1: Update Available
1. Set `package.json` version to `2.0.1`
2. Ensure GitHub has version `2.0.3` or higher
3. Run app → Should detect update
### Scenario 2: Already Up to Date
1. Set `package.json` version to `2.0.3`
2. Ensure GitHub has version `2.0.3` or lower
3. Run app → Should show "no update available"
### Scenario 3: Prerelease Version
1. Set `package.json` version to `2.0.2b`
2. Ensure GitHub has version `2.0.3`
3. Run app → Should detect update (prerelease < release)
## Troubleshooting
### Update Not Detected
1. **Check dev-app-update.yml exists** in project root
2. **Verify dev mode is enabled** - Check console for "Dev update mode enabled"
3. **Check version numbers** - Remote version must be higher than current
4. **Check network** - App needs internet to reach GitHub/local server
5. **Check logs** - Look for error messages in console
### Common Errors
- **"Cannot find module 'electron-updater'"**: Run `npm install`
- **"Update check failed"**: Check network connection or GitHub API access
- **"No update available"**: Version comparison issue - check versions
### Debug Mode
Enable more verbose logging by checking the console output. The logger will show:
- Update check requests
- Version comparisons
- Download progress
- Any errors
## Testing with Real GitHub Releases
For the most realistic test:
1. **Create a test release on GitHub**:
- Build the app with version `2.0.4`
- Create a GitHub release with tag `v2.0.4`
- Upload the built files
2. **Lower your local version**:
- Set `package.json` to `2.0.3`
3. **Run the app**:
- It will check GitHub and find `2.0.4`
- Download and install the update
## Notes
- **Dev mode only works when app is NOT packaged** (`!app.isPackaged`)
- **Production builds** ignore `dev-app-update.yml` and use the built-in `app-update.yml`
- **macOS**: Code signing is required for updates to work in production
- **Windows**: NSIS installer is required for auto-updates
## Next Steps
Once testing is complete:
1. Remove or comment out `forceDevUpdateConfig` for production
2. Ensure proper code signing for macOS
3. Set up CI/CD to automatically publish releases

520
main.js
View File

@@ -1,19 +1,48 @@
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const path = require('path'); const path = require('path');
require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const { autoUpdater } = require('electron-updater');
const fs = require('fs'); const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher'); const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
const UpdateManager = require('./backend/updateManager'); const { retryPWRDownload } = require('./backend/managers/gameManager');
const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
// Handle Hardware Acceleration
try {
const hwEnabled = loadLauncherHardwareAcceleration();
if (!hwEnabled) {
console.log('Hardware acceleration disabled by user setting');
app.disableHardwareAcceleration();
}
} catch (error) {
console.error('Failed to load hardware acceleration setting:', error);
}
const logger = require('./backend/logger'); const logger = require('./backend/logger');
const profileManager = require('./backend/managers/profileManager'); const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole(); logger.interceptConsole();
// Single instance lock
const gotTheLock = app.requestSingleInstanceLock();
if (!gotTheLock) {
console.log('Another instance is already running. Quitting...');
app.quit();
} else {
app.on('second-instance', (event, commandLine, workingDirectory) => {
if (mainWindow) {
if (mainWindow.isMinimized()) mainWindow.restore();
mainWindow.focus();
}
});
}
let mainWindow; let mainWindow;
let updateManager;
let discordRPC = null; let discordRPC = null;
// Discord Rich Presence setup // Discord Rich Presence setup
const DISCORD_CLIENT_ID = '1462244937868513373'; const DISCORD_CLIENT_ID = "1462244937868513373";
function initDiscordRPC() { function initDiscordRPC() {
try { try {
@@ -65,7 +94,7 @@ function setDiscordActivity() {
} }
} }
function toggleDiscordRPC(enabled) { async function toggleDiscordRPC(enabled) {
console.log('Toggling Discord RPC:', enabled); console.log('Toggling Discord RPC:', enabled);
if (enabled && !discordRPC) { if (enabled && !discordRPC) {
@@ -75,24 +104,53 @@ function toggleDiscordRPC(enabled) {
try { try {
console.log('Disconnecting Discord RPC...'); console.log('Disconnecting Discord RPC...');
discordRPC.clearActivity(); discordRPC.clearActivity();
await new Promise(r => setTimeout(r, 100));
discordRPC.destroy(); discordRPC.destroy();
discordRPC = null;
console.log('Discord RPC disconnected successfully'); console.log('Discord RPC disconnected successfully');
} catch (error) { } catch (error) {
console.error('Error disconnecting Discord RPC:', error.message); console.error('Error disconnecting Discord RPC:', error.message);
discordRPC = null; // Force null même en cas d'erreur } finally {
discordRPC = null;
} }
} }
} }
function createSplashScreen() {
const splashWindow = new BrowserWindow({
width: 500,
height: 350,
frame: false,
transparent: true,
alwaysOnTop: true,
resizable: false,
skipTaskbar: true,
webPreferences: {
nodeIntegration: false,
contextIsolation: true
}
});
splashWindow.loadFile('GUI/splash.html');
splashWindow.center();
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
setTimeout(() => {
splashWindow.close();
createWindow();
}, 2500);
}
function createWindow() { function createWindow() {
mainWindow = new BrowserWindow({ mainWindow = new BrowserWindow({
width: 1280, width: 1280,
height: 720, height: 720,
minWidth: 900,
minHeight: 600,
frame: false, frame: false,
resizable: false, resizable: true,
alwaysOnTop: false, alwaysOnTop: false,
backgroundColor: '#090909', backgroundColor: '#090909',
show: false,
webPreferences: { webPreferences: {
preload: path.join(__dirname, 'preload.js'), preload: path.join(__dirname, 'preload.js'),
nodeIntegration: false, nodeIntegration: false,
@@ -104,6 +162,10 @@ function createWindow() {
mainWindow.loadFile('GUI/index.html'); mainWindow.loadFile('GUI/index.html');
mainWindow.once('ready-to-show', () => {
mainWindow.show();
});
// Cleanup Discord RPC when window is closed // Cleanup Discord RPC when window is closed
mainWindow.on('closed', () => { mainWindow.on('closed', () => {
console.log('Main window closed, cleaning up Discord RPC...'); console.log('Main window closed, cleaning up Discord RPC...');
@@ -113,12 +175,59 @@ function createWindow() {
// Initialize Discord Rich Presence // Initialize Discord Rich Presence
initDiscordRPC(); initDiscordRPC();
updateManager = new UpdateManager(); // Configure and initialize electron-updater
setTimeout(async () => { autoUpdater.autoDownload = false;
const updateInfo = await updateManager.checkForUpdates(); autoUpdater.autoInstallOnAppQuit = true;
if (updateInfo.updateAvailable) {
mainWindow.webContents.send('show-update-popup', updateInfo); autoUpdater.on('checking-for-update', () => {
console.log('Checking for launcher updates...');
});
autoUpdater.on('update-available', (info) => {
console.log('Update available:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-available', {
currentVersion: app.getVersion(),
newVersion: info.version,
releaseNotes: info.releaseNotes,
releaseDate: info.releaseDate
});
} }
});
autoUpdater.on('update-not-available', (info) => {
console.log('Launcher is up to date:', info.version);
});
autoUpdater.on('error', (err) => {
console.error('Error in auto-updater:', err);
});
autoUpdater.on('download-progress', (progressObj) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-download-progress', {
percent: progressObj.percent,
transferred: progressObj.transferred,
total: progressObj.total,
bytesPerSecond: progressObj.bytesPerSecond
});
}
});
autoUpdater.on('update-downloaded', (info) => {
console.log('Update downloaded:', info.version);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('update-downloaded', {
version: info.version
});
}
});
// Check for updates after 3 seconds
setTimeout(() => {
autoUpdater.checkForUpdates().catch(err => {
console.log('Failed to check for updates:', err.message);
});
}, 3000); }, 3000);
mainWindow.webContents.on('devtools-opened', () => { mainWindow.webContents.on('devtools-opened', () => {
@@ -141,9 +250,20 @@ function createWindow() {
if (input.key === 'F5') { if (input.key === 'F5') {
event.preventDefault(); event.preventDefault();
} }
// Close application shortcuts
const isMac = process.platform === 'darwin';
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
(!isMac && input.alt && input.key === 'F4');
if (quitShortcut) {
app.quit();
}
}); });
mainWindow.webContents.on('context-menu', (e) => { mainWindow.webContents.on('context-menu', (e) => {
e.preventDefault(); e.preventDefault();
}); });
@@ -152,7 +272,9 @@ function createWindow() {
} }
app.whenReady().then(async () => { app.whenReady().then(async () => {
const packageJson = require('./package.json');
console.log('=== HYTALE F2P LAUNCHER STARTED ==='); console.log('=== HYTALE F2P LAUNCHER STARTED ===');
console.log('Launcher version:', packageJson.version);
console.log('Platform:', process.platform); console.log('Platform:', process.platform);
console.log('Architecture:', process.arch); console.log('Architecture:', process.arch);
console.log('Electron version:', process.versions.electron); console.log('Electron version:', process.versions.electron);
@@ -177,7 +299,15 @@ app.whenReady().then(async () => {
// Initialize Profile Manager (runs migration if needed) // Initialize Profile Manager (runs migration if needed)
profileManager.init(); profileManager.init();
createWindow(); // Migrate UserData to centralized location (v2.1.2+)
console.log('[Startup] Checking UserData migration...');
try {
await migrateUserDataToCentralized();
} catch (error) {
console.error('[Startup] UserData migration failed:', error);
}
createSplashScreen();
setTimeout(async () => { setTimeout(async () => {
let timeoutReached = false; let timeoutReached = false;
@@ -201,9 +331,9 @@ app.whenReady().then(async () => {
mainWindow.webContents.send('lock-play-button', true); mainWindow.webContents.send('lock-play-button', true);
} }
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total }); mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
} }
}; };
@@ -258,23 +388,18 @@ app.whenReady().then(async () => {
}, 3000); }, 3000);
}); });
function cleanupDiscordRPC() { async function cleanupDiscordRPC() {
if (discordRPC) { if (!discordRPC) return;
try { try {
console.log('Cleaning up Discord RPC...'); console.log('Cleaning up Discord RPC...');
discordRPC.clearActivity(); discordRPC.clearActivity();
setTimeout(() => { await new Promise(r => setTimeout(r, 100));
try { discordRPC.destroy();
discordRPC.destroy(); console.log('Discord RPC cleaned up successfully');
} catch (error) { } catch (error) {
console.log('Error during final Discord RPC cleanup:', error.message); console.log('Error cleaning up Discord RPC:', error.message);
} } finally {
}, 100); discordRPC = null;
discordRPC = null;
} catch (error) {
console.log('Error cleaning up Discord RPC:', error.message);
discordRPC = null;
}
} }
} }
@@ -285,24 +410,21 @@ app.on('before-quit', () => {
app.on('window-all-closed', () => { app.on('window-all-closed', () => {
console.log('=== LAUNCHER CLOSING ==='); console.log('=== LAUNCHER CLOSING ===');
app.quit();
cleanupDiscordRPC();
if (process.platform !== 'darwin') {
app.quit();
}
}); });
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => { ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
try { try {
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
const data = { const data = {
message: message || null, message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null, percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null, speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null, downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
}; };
mainWindow.webContents.send('progress-update', data); mainWindow.webContents.send('progress-update', data);
} }
@@ -310,7 +432,18 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference); const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
if (closeOnStart) {
console.log('Close Launcher on start enabled, quitting application...');
setTimeout(() => {
app.quit();
}, 1000);
}
}
return result; return result;
} catch (error) { } catch (error) {
console.error('Launch error:', error); console.error('Launch error:', error);
const errorMessage = error.message || error.toString(); const errorMessage = error.message || error.toString();
@@ -325,29 +458,118 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
} }
}); });
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => { ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
try { try {
const progressCallback = (message, percent, speed, downloaded, total) => { console.log(`[IPC] install-game called with parameters:`);
console.log(` - playerName: ${playerName}`);
console.log(` - javaPath: ${javaPath}`);
console.log(` - installPath: ${installPath}`);
console.log(` - branch: ${branch}`);
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
// Signal installation start
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-start');
}
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
const data = { const data = {
message: message || null, message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null, percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null, speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null, downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
}; };
mainWindow.webContents.send('progress-update', data); mainWindow.webContents.send('progress-update', data);
} }
}; };
const result = await installGame(playerName, progressCallback, javaPath, installPath); const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
return result; // Signal installation end
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Ensure we always return a result for the IPC handler
const successResponse = result || { success: true };
console.log('[Main] Returning success response for install-game:', successResponse);
return successResponse;
} catch (error) { } catch (error) {
console.error('Install error:', error); // console.error('Install error:', error);
const errorMessage = error.message || error.toString(); const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage }; // Enhanced error data extraction for both download and Butler errors
let errorData = {
message: errorMessage,
error: true,
canRetry: true, // Default to true, will be overridden by specific error props
retryData: null
};
// Prioritize JRE errors first
if (error.isJREError) {
console.log('[Main] Processing JRE download error with retry context');
errorData.retryData = {
isJREError: true,
jreUrl: error.jreUrl,
fileName: error.fileName,
cacheDir: error.cacheDir,
osName: error.osName,
arch: error.arch
};
// For JRE errors, allow manual retry unless explicitly disabled
errorData.canRetry = error.canRetry !== false;
errorData.errorType = 'jre';
}
// Handle Butler-specific errors
else if (error.butlerError) {
console.log('[Main] Processing Butler error with retry context');
errorData.retryData = {
branch: error.branch || 'release',
fileName: error.fileName || '4.pwr',
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Handle PWR download errors
else if (error.branch && error.fileName) {
console.log('[Main] Processing PWR download error with retry context');
errorData.retryData = {
branch: error.branch,
fileName: error.fileName,
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
}
// Default fallback for other errors
else {
console.log('[Main] Processing generic error, creating default retry data');
errorData.retryData = {
branch: 'release',
fileName: '4.pwr'
};
// For generic errors, assume it's retryable unless specified
errorData.canRetry = error.canRetry !== false;
}
// Send enhanced error info for retry UI
if (mainWindow && !mainWindow.isDestroyed()) {
console.log('[Main] Sending error data to renderer:', errorData);
mainWindow.webContents.send('progress-update', errorData);
}
// Signal installation end on error too
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('installation-end');
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for install-game:', errorResponse);
return errorResponse;
} }
}); });
@@ -414,7 +636,26 @@ ipcMain.handle('load-language', () => {
return loadLanguage(); return loadLanguage();
}); });
ipcMain.handle('save-close-launcher', (event, enabled) => {
saveCloseLauncherOnStart(enabled);
return { success: true };
});
ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart();
});
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
saveLauncherHardwareAcceleration(enabled);
return { success: true };
});
ipcMain.handle('load-launcher-hw-accel', () => {
return loadLauncherHardwareAcceleration();
});
ipcMain.handle('select-install-path', async () => { ipcMain.handle('select-install-path', async () => {
const result = await dialog.showOpenDialog(mainWindow, { const result = await dialog.showOpenDialog(mainWindow, {
properties: ['openDirectory'], properties: ['openDirectory'],
title: 'Select Installation Folder' title: 'Select Installation Folder'
@@ -428,14 +669,15 @@ ipcMain.handle('select-install-path', async () => {
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => { ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
try { try {
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
const data = { const data = {
message: message || null, message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null, percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null, speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null, downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
}; };
mainWindow.webContents.send('first-launch-progress', data); mainWindow.webContents.send('first-launch-progress', data);
} }
@@ -477,21 +719,22 @@ ipcMain.handle('uninstall-game', async () => {
try { try {
await uninstallGame(); await uninstallGame();
} catch (error) { } catch (error) {
console.error('Uninstall error:', error); // console.error('Uninstall error:', error);
return { success: false, error: error.message }; return { success: false, error: error.message };
} }
}); });
ipcMain.handle('repair-game', async () => { ipcMain.handle('repair-game', async () => {
try { try {
const progressCallback = (message, percent, speed, downloaded, total) => { const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
const data = { const data = {
message: message || null, message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null, percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null, speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null, downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
}; };
mainWindow.webContents.send('progress-update', data); mainWindow.webContents.send('progress-update', data);
} }
@@ -501,7 +744,98 @@ ipcMain.handle('repair-game', async () => {
return result; return result;
} catch (error) { } catch (error) {
console.error('Repair error:', error); console.error('Repair error:', error);
return { success: false, error: error.message }; const errorMessage = error.message || error.toString();
return { success: false, error: errorMessage };
}
});
ipcMain.handle('retry-download', async (event, retryData) => {
try {
console.log('[IPC] retry-download called with data:', retryData);
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
const data = {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
};
mainWindow.webContents.send('progress-update', data);
}
};
// Handle JRE download retries
if (retryData && retryData.isJREError) {
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
const { retryJREDownload } = require('./backend/managers/javaManager');
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
return { success: true };
}
// Handle PWR download retries (default)
if (!retryData || !retryData.branch || !retryData.fileName) {
console.log('[IPC] Invalid retry data, using PWR defaults');
retryData = {
branch: 'release',
fileName: '4.pwr'
};
}
// Extract PWR download info from retryData
const branch = retryData.branch;
const fileName = retryData.fileName;
const cacheDir = retryData.cacheDir;
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
// Perform retry with enhanced context
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
return { success: true };
} catch (error) {
console.error('Retry download error:', error);
const errorMessage = error.message || error.toString();
// Send error update to frontend with context
if (mainWindow && !mainWindow.isDestroyed()) {
const isJreError = retryData?.isJREError;
const errorRetryData = isJreError ?
{
isJREError: true,
jreUrl: retryData?.jreUrl,
fileName: retryData?.fileName,
cacheDir: retryData?.cacheDir,
osName: retryData?.osName,
arch: retryData?.arch
} :
{
branch: retryData?.branch || 'release',
fileName: retryData?.fileName || '4.pwr',
cacheDir: retryData?.cacheDir
};
const data = {
message: errorMessage,
error: true,
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
retryData: errorRetryData,
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
};
mainWindow.webContents.send('progress-update', data);
}
// Always return a proper response to prevent timeout
const errorResponse = { success: false, error: errorMessage };
console.log('[Main] Returning error response for retry-download:', errorResponse);
return errorResponse;
} }
}); });
@@ -527,8 +861,9 @@ ipcMain.handle('open-external', async (event, url) => {
ipcMain.handle('open-game-location', async () => { ipcMain.handle('open-game-location', async () => {
try { try {
const { getResolvedAppDir } = require('./backend/launcher'); const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
const gameDir = path.join(getResolvedAppDir(), 'release', 'package', 'game'); const branch = loadVersionBranch();
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
if (fs.existsSync(gameDir)) { if (fs.existsSync(gameDir)) {
await shell.openPath(gameDir); await shell.openPath(gameDir);
@@ -626,6 +961,10 @@ ipcMain.handle('get-local-app-data', async () => {
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local'); return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
}); });
ipcMain.handle('get-env-var', async (event, key) => {
return process.env[key];
});
ipcMain.handle('get-user-id', async () => { ipcMain.handle('get-user-id', async () => {
try { try {
const { getOrCreatePlayerId } = require('./backend/launcher'); const { getOrCreatePlayerId } = require('./backend/launcher');
@@ -722,34 +1061,37 @@ ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
} }
}); });
// Electron-updater IPC handlers
ipcMain.handle('check-for-updates', async () => { ipcMain.handle('check-for-updates', async () => {
try { try {
return await updateManager.checkForUpdates(); const result = await autoUpdater.checkForUpdates();
return {
updateAvailable: result && result.updateInfo,
currentVersion: app.getVersion(),
updateInfo: result ? result.updateInfo : null
};
} catch (error) { } catch (error) {
console.error('Error checking for updates:', error); console.error('Error checking for updates:', error);
return { updateAvailable: false, error: error.message }; return { updateAvailable: false, error: error.message };
} }
}); });
ipcMain.handle('open-download-page', async () => { ipcMain.handle('download-update', async () => {
try { try {
await shell.openExternal(updateManager.getDownloadUrl()); await autoUpdater.downloadUpdate();
setTimeout(() => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.close();
}
}, 1000);
return { success: true }; return { success: true };
} catch (error) { } catch (error) {
console.error('Error opening download page:', error); console.error('Error downloading update:', error);
return { success: false, error: error.message }; return { success: false, error: error.message };
} }
}); });
ipcMain.handle('get-update-info', async () => { ipcMain.handle('install-update', () => {
return updateManager.getUpdateInfo(); autoUpdater.quitAndInstall(false, true);
});
ipcMain.handle('get-launcher-version', () => {
return app.getVersion();
}); });
ipcMain.handle('get-gpu-info', () => { ipcMain.handle('get-gpu-info', () => {
@@ -781,18 +1123,48 @@ ipcMain.handle('get-detected-gpu', () => {
return global.detectedGpu; return global.detectedGpu;
}); });
ipcMain.handle('window-close', () => { ipcMain.handle('save-version-branch', (event, branch) => {
if (mainWindow && !mainWindow.isDestroyed()) { const { saveVersionBranch } = require('./backend/launcher');
mainWindow.close(); saveVersionBranch(branch);
} return { success: true };
}); });
ipcMain.handle('load-version-branch', () => {
const { loadVersionBranch } = require('./backend/launcher');
return loadVersionBranch();
});
ipcMain.handle('load-version-client', () => {
const { loadVersionClient } = require('./backend/launcher');
return loadVersionClient();
});
ipcMain.handle('window-close', () => {
app.quit();
});
ipcMain.handle('window-minimize', () => { ipcMain.handle('window-minimize', () => {
if (mainWindow && !mainWindow.isDestroyed()) { if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.minimize(); mainWindow.minimize();
} }
}); });
ipcMain.handle('window-maximize', () => {
if (mainWindow && !mainWindow.isDestroyed()) {
if (mainWindow.isMaximized()) {
mainWindow.unmaximize();
} else {
mainWindow.maximize();
}
}
});
ipcMain.handle('get-version', () => {
const packageJson = require('./package.json');
return packageJson.version;
});
ipcMain.handle('get-log-directory', () => { ipcMain.handle('get-log-directory', () => {
return logger.getLogDirectory(); return logger.getLogDirectory();
}); });

9966
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,103 +1,148 @@
{ {
"name": "hytale-f2p-launcher", "name": "hytale-f2p-launcher",
"version": "2.0.2b", "version": "2.1.2",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support", "description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://github.com/amiayweb/Hytale-F2P", "homepage": "https://github.com/amiayweb/Hytale-F2P",
"main": "main.js", "main": "main.js",
"scripts": { "scripts": {
"start": "electron .", "start": "electron .",
"dev": "electron . --dev", "dev": "electron . --dev",
"build": "electron-builder", "build": "electron-builder",
"build:win": "electron-builder --win", "build:win": "electron-builder --win",
"build:linux": "electron-builder --linux", "build:linux": "electron-builder --linux",
"build:mac": "electron-builder --mac", "build:mac": "electron-builder --mac",
"build:all": "electron-builder --win --linux --mac" "build:all": "electron-builder --win --linux --mac",
}, "build:arch": "electron-builder --linux dir",
"keywords": [ "build:appimage": "electron-builder --linux AppImage --publish never",
"hytale", "build:deb": "electron-builder --linux deb --publish never",
"launcher", "build:rpm": "electron-builder --linux rpm --publish never"
"game", },
"client", "keywords": [
"cross-platform", "hytale",
"electron", "launcher",
"auto-update", "game",
"mod-manager", "client",
"chat" "cross-platform",
], "electron",
"maintainers": [ "auto-update",
{ "mod-manager",
"name": "Terromur", "chat"
"url": "https://github.com/Terromur" ],
}, "maintainers": [
{ {
"name": "Fari Gading", "name": "Terromur",
"email": "fazrigading@gmail.com", "url": "https://github.com/Terromur"
"url": "https://github.com/fazrigading" },
} {
], "name": "Fari Gading",
"author": { "email": "fazrigading@gmail.com",
"name": "AMIAY", "url": "https://github.com/fazrigading"
"email": "support@amiay.dev" }
}, ],
"license": "MIT", "author": {
"devDependencies": { "name": "AMIAY",
"electron": "^40.0.0", "email": "support@amiay.dev"
"electron-builder": "^26.4.0" },
}, "license": "MIT",
"dependencies": { "devDependencies": {
"adm-zip": "^0.5.10", "electron": "^40.0.0",
"axios": "^1.6.0", "electron-builder": "^26.4.0"
"discord-rpc": "^4.0.1", },
"tar": "^6.2.1", "dependencies": {
"uuid": "^9.0.1" "adm-zip": "^0.5.10",
}, "axios": "^1.6.0",
"overrides": { "discord-rpc": "^4.0.1",
"tar": "$tar" "dotenv": "^17.2.3",
}, "electron-updater": "^6.7.3",
"build": { "fs-extra": "^11.3.3",
"appId": "com.hytalef2p.launcher", "tar": "^6.2.1",
"productName": "Hytale F2P Launcher", "uuid": "^9.0.1"
"artifactName": "${name}_${version}_${arch}.${ext}", },
"directories": { "overrides": {
"output": "dist" "tar": "$tar"
}, },
"files": [ "build": {
"main.js", "appId": "com.hytalef2p.launcher",
"preload.js", "productName": "Hytale F2P Launcher",
"backend/**/*", "artifactName": "${name}_${version}_${arch}.${ext}",
"GUI/**/*", "directories": {
"package.json" "output": "dist"
], },
"win": { "files": [
"target": [ "main.js",
{ "target": "nsis", "arch": ["x64", "arm64"] }, "preload.js",
{ "target": "portable", "arch": ["x64"] } "backend/**/*",
], "GUI/**/*",
"icon": "icon.ico" "package.json",
}, ".env"
"linux": { ],
"target": [ "win": {
{ "target": "AppImage", "arch": ["x64", "arm64"] }, "target": [
{ "target": "deb", "arch": ["x64", "arm64"] }, {
{ "target": "rpm", "arch": ["x64", "arm64"] }, "target": "nsis",
{ "target": "pacman", "arch": ["x64", "arm64"] } "arch": [
], "x64",
"icon": "build/icon.png", "arm64"
"category": "Game" ]
}, }
"mac": { ],
"target": [ "icon": "build/icon.ico"
{ "target": "dmg", "arch": ["universal"] }, },
{ "target": "zip", "arch": ["universal"] } "linux": {
], "target": [
"icon": "build/icon.icns", {
"category": "public.app-category.games" "target": "AppImage",
}, "arch": [
"nsis": { "x64",
"oneClick": false, "arm64"
"allowToChangeInstallationDirectory": true, ]
"createDesktopShortcut": true, },
"createStartMenuShortcut": true {
} "target": "deb",
} "arch": [
} "x64",
"arm64"
]
},
{
"target": "rpm",
"arch": [
"x64",
"arm64"
]
}
],
"icon": "build/icon.png",
"category": "Game"
},
"mac": {
"target": [
{
"target": "dmg",
"arch": [
"universal"
]
},
{
"target": "zip",
"arch": [
"universal"
]
}
],
"icon": "build/icon.icns",
"category": "public.app-category.games"
},
"nsis": {
"oneClick": false,
"allowToChangeInstallationDirectory": true,
"createDesktopShortcut": true,
"createStartMenuShortcut": true
},
"publish": {
"provider": "github",
"owner": "amiayweb",
"repo": "Hytale-F2P"
}
}
}

View File

@@ -2,9 +2,11 @@ const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', { contextBridge.exposeInMainWorld('electronAPI', {
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference), launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath), installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
closeWindow: () => ipcRenderer.invoke('window-close'), closeWindow: () => ipcRenderer.invoke('window-close'),
minimizeWindow: () => ipcRenderer.invoke('window-minimize'), minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
getVersion: () => ipcRenderer.invoke('get-version'),
saveUsername: (username) => ipcRenderer.invoke('save-username', username), saveUsername: (username) => ipcRenderer.invoke('save-username', username),
loadUsername: () => ipcRenderer.invoke('load-username'), loadUsername: () => ipcRenderer.invoke('load-username'),
saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername), saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername),
@@ -19,17 +21,26 @@ contextBridge.exposeInMainWorld('electronAPI', {
loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'), loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
saveLanguage: (language) => ipcRenderer.invoke('save-language', language), saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
loadLanguage: () => ipcRenderer.invoke('load-language'), loadLanguage: () => ipcRenderer.invoke('load-language'),
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
// Harwadre Acceleration
saveLauncherHardwareAcceleration: (enabled) => ipcRenderer.invoke('save-launcher-hw-accel', enabled),
loadLauncherHardwareAcceleration: () => ipcRenderer.invoke('load-launcher-hw-accel'),
selectInstallPath: () => ipcRenderer.invoke('select-install-path'), selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'), browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'), isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
uninstallGame: () => ipcRenderer.invoke('uninstall-game'), uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
repairGame: () => ipcRenderer.invoke('repair-game'), repairGame: () => ipcRenderer.invoke('repair-game'),
retryDownload: (retryData) => ipcRenderer.invoke('retry-download', retryData),
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'), getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
openExternal: (url) => ipcRenderer.invoke('open-external', url), openExternal: (url) => ipcRenderer.invoke('open-external', url),
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url), openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
openGameLocation: () => ipcRenderer.invoke('open-game-location'), openGameLocation: () => ipcRenderer.invoke('open-game-location'),
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings), saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
loadSettings: () => ipcRenderer.invoke('load-settings'), loadSettings: () => ipcRenderer.invoke('load-settings'),
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'), getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
getModsPath: () => ipcRenderer.invoke('get-mods-path'), getModsPath: () => ipcRenderer.invoke('get-mods-path'),
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath), loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),
@@ -39,11 +50,24 @@ contextBridge.exposeInMainWorld('electronAPI', {
selectModFiles: () => ipcRenderer.invoke('select-mod-files'), selectModFiles: () => ipcRenderer.invoke('select-mod-files'),
copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath), copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath),
onProgressUpdate: (callback) => { onProgressUpdate: (callback) => {
ipcRenderer.on('progress-update', (event, data) => callback(data)); ipcRenderer.on('progress-update', (event, data) => {
// Ensure data includes retry state if available
if (data && typeof data === 'object') {
callback(data);
} else {
callback(data);
}
});
}, },
onProgressComplete: (callback) => { onProgressComplete: (callback) => {
ipcRenderer.on('progress-complete', () => callback()); ipcRenderer.on('progress-complete', () => callback());
}, },
onInstallationStart: (callback) => {
ipcRenderer.on('installation-start', () => callback());
},
onInstallationEnd: (callback) => {
ipcRenderer.on('installation-end', () => callback());
},
getUserId: () => ipcRenderer.invoke('get-user-id'), getUserId: () => ipcRenderer.invoke('get-user-id'),
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'), checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
openDownloadPage: () => ipcRenderer.invoke('open-download-page'), openDownloadPage: () => ipcRenderer.invoke('open-download-page'),
@@ -51,12 +75,16 @@ contextBridge.exposeInMainWorld('electronAPI', {
onUpdatePopup: (callback) => { onUpdatePopup: (callback) => {
ipcRenderer.on('show-update-popup', (event, data) => callback(data)); ipcRenderer.on('show-update-popup', (event, data) => callback(data));
}, },
getGpuInfo: () => ipcRenderer.invoke('get-gpu-info'), getGpuInfo: () => ipcRenderer.invoke('get-gpu-info'),
saveGpuPreference: (gpuPreference) => ipcRenderer.invoke('save-gpu-preference', gpuPreference), saveGpuPreference: (gpuPreference) => ipcRenderer.invoke('save-gpu-preference', gpuPreference),
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'), loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'), getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
saveVersionBranch: (branch) => ipcRenderer.invoke('save-version-branch', branch),
loadVersionBranch: () => ipcRenderer.invoke('load-version-branch'),
loadVersionClient: () => ipcRenderer.invoke('load-version-client'),
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame), acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'), markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),
onFirstLaunchUpdate: (callback) => { onFirstLaunchUpdate: (callback) => {
@@ -92,5 +120,23 @@ contextBridge.exposeInMainWorld('electronAPI', {
activate: (id) => ipcRenderer.invoke('profile-activate', id), activate: (id) => ipcRenderer.invoke('profile-activate', id),
delete: (id) => ipcRenderer.invoke('profile-delete', id), delete: (id) => ipcRenderer.invoke('profile-delete', id),
update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates) update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates)
},
// Launcher Update API
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
downloadUpdate: () => ipcRenderer.invoke('download-update'),
installUpdate: () => ipcRenderer.invoke('install-update'),
getLauncherVersion: () => ipcRenderer.invoke('get-launcher-version'),
onUpdateAvailable: (callback) => {
ipcRenderer.on('update-available', (event, data) => callback(data));
},
onUpdateDownloadProgress: (callback) => {
ipcRenderer.on('update-download-progress', (event, data) => callback(data));
},
onUpdateDownloaded: (callback) => {
ipcRenderer.on('update-downloaded', (event, data) => callback(data));
},
onUpdateError: (callback) => {
ipcRenderer.on('update-error', (event, data) => callback(data));
} }
}); });