Compare commits

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20 Commits

Author SHA1 Message Date
sanasol
66112f15b2 fix: use placeholder publish URL (runtime resolver overrides it)
The actual update URL is resolved dynamically via Forgejo API
in _resolveUpdateUrl() before each update check.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 12:08:30 +01:00
sanasol
0a71fdac8c v2.3.0: migrate auto-update to Forgejo, add Arch build
- Switch auto-update from GitHub to Forgejo (generic provider)
- Dynamically resolve latest release URL via Forgejo API
- Add pacman target to Linux builds
- Hide direct upload URL in repository secret

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 11:55:35 +01:00
sanasol
4b9eae215b ci: add Arch Linux pacman build and hide upload URL
- Add pacman target to electron-builder Linux build
- Upload .pacman packages to release
- FORGEJO_UPLOAD now uses repository secret

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 11:45:07 +01:00
sanasol
1510eceb0f Hide direct upload IP in repository secret
Move FORGEJO_UPLOAD URL from hardcoded value to ${{ secrets.FORGEJO_UPLOAD_URL }}
to avoid exposing server IP when repo goes public.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 11:35:53 +01:00
sanasol
c4b5368538 fix: use direct Forgejo port 3001 for uploads (bypass Traefik+Cloudflare)
- FORGEJO_UPLOAD now uses http://208.69.78.130:3001 (plain HTTP direct to Forgejo)
- Removed -sk flags and Host headers (not needed for plain HTTP)
- Added --max-time 600 for large file uploads
- Cloudflare 100MB limit and Traefik HTTP/2 stream errors both bypassed

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 02:24:17 +01:00
sanasol
e0ebf137fc fix: add Host header for direct IP uploads to route to Forgejo
Without Host header, Traefik routes direct IP requests to the
default backend (hytale-auth) instead of Forgejo.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 02:03:15 +01:00
sanasol
5241a502e5 fix: disable npmRebuild for Windows cross-compilation
ELECTRON_BUILDER_SKIP_NATIVE_REBUILD env var not recognized by
electron-builder 26.6.0. Use --config.npmRebuild=false CLI flag
to skip register-scheme native module rebuild.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 01:35:59 +01:00
sanasol
3e7c7ccff3 fix: use domain for API calls, direct IP only for file uploads
Cloudflare runners can't reach direct IP. Split into two env vars:
- FORGEJO_API (domain) for release creation and ID lookups
- FORGEJO_UPLOAD (direct IP) for large file uploads >100MB

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 01:33:21 +01:00
sanasol
89d09f032f fix: bypass Cloudflare 100MB upload limit for release assets
Use direct server IP for Forgejo API calls to avoid Cloudflare
proxy rejecting large file uploads (413 Payload Too Large).
macOS DMG/ZIP artifacts are ~350MB each.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 01:16:50 +01:00
sanasol
8bdb78d1e2 ci: fix Windows cross-compilation and add cloudsol runner
- Skip native module rebuild for Windows (register-scheme can't cross-compile)
- ELECTRON_BUILDER_SKIP_NATIVE_REBUILD=true for Windows builds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 01:12:33 +01:00
sanasol
e9e66dbca7 Merge branch 'refactor/bytebuddy-agent' into develop
# Conflicts:
#	.github/workflows/release.yml
2026-02-20 01:01:29 +01:00
AMIAY
82f1dd2739 Merge branch 'main' into develop 2026-02-11 10:48:06 +01:00
AMIAY
4502c11bd0 Use new version API and default to v8 PWR 2026-02-11 10:43:18 +01:00
AMIAY
bcc7476322 Bump package version to 2.2.2
Update package.json version from 2.2.1 to 2.2.2 to mark a patch release.
2026-02-11 09:29:12 +01:00
AMIAY
ae6a7db80a Update Discord link in README.md 2026-02-09 11:41:22 +01:00
AMIAY
48395fbff3 Merge pull request #278 from amiayweb/amiayweb-patch-1
Update Discord link for community help
2026-02-09 11:30:28 +01:00
AMIAY
aae90a72e8 Update Discord link for community help 2026-02-09 11:30:09 +01:00
AMIAY
a6c61aef68 Merge pull request #259 from amiayweb/fix/release-2-2-1-env 2026-02-02 08:05:00 +01:00
Fazri Gading
31653a37a7 fix: release v2.2.1 add virtual .env file creation in release workflow
Added steps to create a virtual .env file for different platforms during the release process.
2026-02-02 14:44:33 +08:00
Fazri Gading
1cb08f029a Release Stable Build v2.2.1 (#258)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

* fix: preserves arch x64 on linux target for #242

* fix: removed arm64 flags

* fix: redo package.json arch

* update package-lock.json

* Update release.yml

* chore: sync package-lock with package.json

* fix: reorder fedora libzstd paths to first iteration

* feat: enhance gpu detection, drafting

* fix: comprehensive UUID/username persistence bug fixes (#252)

* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* chore: rearrange, fix, and improve README.md

* chore: link downloads, platform, and version to release page in README.md

* chore: update discord link

* chore: insert contact link in CODE_OF_CONDUCT.md

* fix: missing version text on launcher

* chore: update quickstart button link to header

* chore: update discord link and give warning quickstart

* chore revise online play hosting instructions in README

Updated instructions for hosting an online game and clarified troubleshooting steps.

* Fix Turkish translations in tr-TR.json

* fix: EPERM error in Repair Game Button [windows testing needed]

* fix: invalid generated token that caused hangs on exit [windows testing needed]

* fix: major bug - hytale won't launch with laptop machine and ghost processes

* fix: discord RPC destroy error if not connected

* fix: major bug - detach game process to avoid launcher-held handles causing zombie process

* docs: add analysis on ghost process and launcher cleanup

* revert generateLocalTokens, wrong analysis on game launching issue

* revert add deps for generateLocalTokens

* Add proxy client and route downloads through it

* fix: Prevent JAR file corruption during proxy downloads

Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress.

* Improve featured servers layout with Discord integration

- Add Discord button to server cards when discord link is present in API data
- Remove HF2P Servers section to use full width for featured servers
- Increase server card size (300x180px banner, larger fonts and spacing)
- Simplify layout from 2-column grid to single full-width container
- Discord button opens external browser with server invite link

* package version to 2.2.1

Update package.json version from 2.2.0 to 2.2.1 to publish a patch release.

* fix: add game_running_marker to prevent duplicate launches

* Add smart proxy with direct-fallback and logging

* fix: remove duplicate check

* fix: cache invalidation from .env prevents multiple launch attempts

for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run

* fix: redact proxy_url and remove timed out emoji

* Prepare Release v2.2.1

* docs: enhance bug report template with placeholders and options

Updated the bug report template to include placeholders and additional Linux distributions.

* chore revise windows prerequisites and changelog

Updated prerequisites and changelog for version 2.2.1.

* chore: improvise badges, relocate star history, fix discord links

* chore: fix release notes for v2.2.1

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
2026-02-02 05:58:56 +01:00
8 changed files with 265 additions and 52 deletions

View File

@@ -6,6 +6,12 @@ on:
- 'v*'
workflow_dispatch:
env:
# Domain for small API calls (goes through Cloudflare - fine for <100MB)
FORGEJO_API: https://git.sanhost.net/api/v1
# Direct upload URL (bypasses Cloudflare for large files) - set in repo secrets
FORGEJO_UPLOAD: ${{ secrets.FORGEJO_UPLOAD_URL }}
jobs:
create-release:
runs-on: ubuntu-latest
@@ -13,7 +19,7 @@ jobs:
- uses: actions/checkout@v4
- name: Create Draft Release
run: |
curl -s -X POST "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases" \
curl -s -X POST "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"${{ github.ref_name }}\",\"name\":\"${{ github.ref_name }}\",\"body\":\"Release ${{ github.ref_name }}\",\"draft\":true,\"prerelease\":false}" \
@@ -40,16 +46,16 @@ jobs:
- run: npm ci
- name: Build Windows Packages
run: npx electron-builder --win --publish never
run: npx electron-builder --win --publish never --config.npmRebuild=false
- name: Upload to Release
run: |
RELEASE_ID=$(curl -s "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
for file in dist/*.exe dist/*.exe.blockmap dist/latest.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s -X POST "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
done
@@ -75,19 +81,19 @@ jobs:
- name: Upload to Release
run: |
RELEASE_ID=$(curl -s "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
for file in dist/*.dmg dist/*.zip dist/*.blockmap dist/latest-mac.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s -X POST "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
done
build-linux:
needs: [create-release]
runs-on: ubuntu-latest
needs: [create-release]
steps:
- uses: actions/checkout@v4
- name: Install build dependencies
@@ -101,16 +107,16 @@ jobs:
- run: npm ci
- name: Build Linux Packages
run: npx electron-builder --linux AppImage deb rpm --publish never
run: npx electron-builder --linux AppImage deb rpm pacman --publish never
- name: Upload to Release
run: |
RELEASE_ID=$(curl -s "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
for file in dist/*.AppImage dist/*.AppImage.blockmap dist/*.deb dist/*.rpm dist/latest-linux.yml; do
for file in dist/*.AppImage dist/*.AppImage.blockmap dist/*.deb dist/*.rpm dist/*.pacman dist/latest-linux.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s -X POST "https://git.sanhost.net/api/v1/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
done

View File

@@ -4,6 +4,10 @@ const logger = require('./logger');
const fs = require('fs');
const path = require('path');
const os = require('os');
const https = require('https');
const FORGEJO_API = 'https://git.sanhost.net/api/v1';
const FORGEJO_REPO = 'sanasol/hytale-f2p';
class AppUpdater {
constructor(mainWindow) {
@@ -14,6 +18,34 @@ class AppUpdater {
this.setupAutoUpdater();
}
/**
* Fetch the latest non-draft release tag from Forgejo and set the feed URL
*/
async _resolveUpdateUrl() {
return new Promise((resolve, reject) => {
https.get(`${FORGEJO_API}/repos/${FORGEJO_REPO}/releases?limit=5`, (res) => {
let data = '';
res.on('data', (chunk) => data += chunk);
res.on('end', () => {
try {
const releases = JSON.parse(data);
const latest = releases.find(r => !r.draft && !r.prerelease);
if (latest) {
const url = `https://git.sanhost.net/${FORGEJO_REPO}/releases/download/${latest.tag_name}`;
console.log(`Auto-update URL resolved to: ${url}`);
autoUpdater.setFeedURL({ provider: 'generic', url });
resolve(url);
} else {
reject(new Error('No published release found'));
}
} catch (e) {
reject(e);
}
});
}).on('error', reject);
});
}
setupAutoUpdater() {
// Configure logger for electron-updater
@@ -216,8 +248,10 @@ class AppUpdater {
}
checkForUpdatesAndNotify() {
// Check for updates and notify if available
autoUpdater.checkForUpdatesAndNotify().catch(err => {
// Resolve latest release URL then check for updates
this._resolveUpdateUrl().catch(err => {
console.warn('Failed to resolve update URL:', err.message);
}).then(() => autoUpdater.checkForUpdatesAndNotify()).catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just log and continue
@@ -245,8 +279,10 @@ class AppUpdater {
}
checkForUpdates() {
// Manual check for updates (returns promise)
return autoUpdater.checkForUpdates().catch(err => {
// Manual check - resolve latest release URL first
return this._resolveUpdateUrl().catch(err => {
console.warn('Failed to resolve update URL:', err.message);
}).then(() => autoUpdater.checkForUpdates()).catch(err => {
console.error('Failed to check for updates:', err);
// Network errors are not critical - just return no update available

View File

@@ -1,5 +1,5 @@
const FORCE_CLEAN_INSTALL_VERSION = false;
const CLEAN_INSTALL_TEST_VERSION = '4.pwr';
const CLEAN_INSTALL_TEST_VERSION = 'v4';
module.exports = {
FORCE_CLEAN_INSTALL_VERSION,

View File

@@ -64,7 +64,7 @@ async function safeRemoveDirectory(dirPath, maxRetries = 3) {
}
}
async function downloadPWR(branch = 'release', fileName = '7.pwr', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
async function downloadPWR(branch = 'release', fileName = 'v8', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
const osName = getOS();
const arch = getArch();
@@ -72,8 +72,23 @@ async function downloadPWR(branch = 'release', fileName = '7.pwr', progressCallb
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
}
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
const dest = path.join(cacheDir, `${branch}_${fileName}`);
const { getPWRUrlFromNewAPI } = require('../services/versionManager');
let url;
let isUsingNewAPI = false;
try {
console.log(`[DownloadPWR] Fetching URL from new API for branch: ${branch}, version: ${fileName}`);
url = await getPWRUrlFromNewAPI(branch, fileName);
isUsingNewAPI = true;
console.log(`[DownloadPWR] Using new API URL: ${url}`);
} catch (error) {
console.error(`[DownloadPWR] Failed to get URL from new API: ${error.message}`);
console.log(`[DownloadPWR] Falling back to old URL format`);
url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}.pwr`;
}
const dest = path.join(cacheDir, `${branch}_${fileName}.pwr`);
// Check if file exists and validate it
if (fs.existsSync(dest) && !manualRetry) {
@@ -93,7 +108,7 @@ async function downloadPWR(branch = 'release', fileName = '7.pwr', progressCallb
}
}
console.log('Fetching PWR patch file:', url);
console.log(`Fetching PWR patch file from ${isUsingNewAPI ? 'NEW API' : 'old API'}:`, url);
try {
if (manualRetry) {

View File

@@ -6,32 +6,186 @@ const { smartRequest } = require('../utils/proxyClient');
const BASE_PATCH_URL = 'https://game-patches.hytale.com/patches';
const MANIFEST_API = 'https://files.hytalef2p.com/api/patch_manifest';
const NEW_API_URL = 'https://thecute.cloud/ShipOfYarn/api.php';
async function getLatestClientVersion(branch = 'release') {
let apiCache = null;
let apiCacheTime = 0;
const API_CACHE_DURATION = 60000; // 1 minute
async function fetchNewAPI() {
const now = Date.now();
if (apiCache && (now - apiCacheTime) < API_CACHE_DURATION) {
console.log('[NewAPI] Using cached API data');
return apiCache;
}
try {
console.log(`Fetching latest client version from API (branch: ${branch})...`);
const response = await smartRequest(`https://files.hytalef2p.com/api/version_client?branch=${branch}`, {
timeout: 40000,
console.log('[NewAPI] Fetching from:', NEW_API_URL);
const response = await axios.get(NEW_API_URL, {
timeout: 15000,
headers: {
'User-Agent': 'Hytale-F2P-Launcher'
}
});
if (response.data && response.data.client_version) {
const version = response.data.client_version;
console.log(`Latest client version for ${branch}: ${version}`);
return version;
if (response.data && response.data.hytale) {
apiCache = response.data;
apiCacheTime = now;
console.log('[NewAPI] API data fetched and cached successfully');
return response.data;
} else {
console.log('Warning: Invalid API response, falling back to latest known version (7.pwr)');
return '7.pwr';
throw new Error('Invalid API response structure');
}
} catch (error) {
console.error('Error fetching client version:', error.message);
console.log('Warning: API unavailable, falling back to latest known version (7.pwr)');
return '7.pwr';
console.error('[NewAPI] Error fetching API:', error.message);
if (apiCache) {
console.log('[NewAPI] Using expired cache due to error');
return apiCache;
}
throw error;
}
}
async function getLatestVersionFromNewAPI(branch = 'release') {
try {
const apiData = await fetchNewAPI();
const osName = getOS();
const arch = getArch();
let osKey = osName;
if (osName === 'darwin') {
osKey = 'mac';
}
const branchData = apiData.hytale[branch];
if (!branchData || !branchData[osKey]) {
throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
}
const osData = branchData[osKey];
const versions = Object.keys(osData).filter(key => key.endsWith('.pwr'));
if (versions.length === 0) {
throw new Error(`No .pwr files found for ${osKey}`);
}
const versionNumbers = versions.map(v => {
const match = v.match(/v(\d+)/);
return match ? parseInt(match[1]) : 0;
});
const latestVersionNumber = Math.max(...versionNumbers);
console.log(`[NewAPI] Latest version number: ${latestVersionNumber} for branch ${branch}`);
return `v${latestVersionNumber}`;
} catch (error) {
console.error('[NewAPI] Error getting latest version:', error.message);
throw error;
}
}
async function getPWRUrlFromNewAPI(branch = 'release', version = 'v8') {
try {
const apiData = await fetchNewAPI();
const osName = getOS();
const arch = getArch();
let osKey = osName;
if (osName === 'darwin') {
osKey = 'mac';
}
let fileName;
if (osName === 'windows') {
fileName = `${version}-windows-amd64.pwr`;
} else if (osName === 'linux') {
fileName = `${version}-linux-amd64.pwr`;
} else if (osName === 'darwin') {
fileName = `${version}-darwin-arm64.pwr`;
}
const branchData = apiData.hytale[branch];
if (!branchData || !branchData[osKey]) {
throw new Error(`No data found for branch: ${branch}, OS: ${osKey}`);
}
const osData = branchData[osKey];
const url = osData[fileName];
if (!url) {
throw new Error(`No URL found for ${fileName}`);
}
console.log(`[NewAPI] URL for ${fileName}: ${url}`);
return url;
} catch (error) {
console.error('[NewAPI] Error getting PWR URL:', error.message);
throw error;
}
}
async function getLatestClientVersion(branch = 'release') {
try {
console.log(`[NewAPI] Fetching latest client version from new API (branch: ${branch})...`);
// Utiliser la nouvelle API
const latestVersion = await getLatestVersionFromNewAPI(branch);
console.log(`[NewAPI] Latest client version for ${branch}: ${latestVersion}`);
return latestVersion;
} catch (error) {
console.error('[NewAPI] Error fetching client version from new API:', error.message);
console.log('[NewAPI] Falling back to old API...');
// Fallback vers l'ancienne API si la nouvelle échoue
try {
const response = await smartRequest(`https://files.hytalef2p.com/api/version_client?branch=${branch}`, {
timeout: 40000,
headers: {
'User-Agent': 'Hytale-F2P-Launcher'
}
});
if (response.data && response.data.client_version) {
const version = response.data.client_version;
console.log(`Latest client version for ${branch} (old API): ${version}`);
return version;
} else {
console.log('Warning: Invalid API response, falling back to latest known version (v8)');
return 'v8';
}
} catch (fallbackError) {
console.error('Error fetching client version from old API:', fallbackError.message);
console.log('Warning: Both APIs unavailable, falling back to latest known version (v8)');
return 'v8';
}
}
}
// Fonction utilitaire pour extraire le numéro de version
// Supporte les formats: "7.pwr", "v8", "v8-windows-amd64.pwr", etc.
function extractVersionNumber(version) {
if (!version) return 0;
// Nouveau format: "v8" ou "v8-xxx.pwr"
const vMatch = version.match(/v(\d+)/);
if (vMatch) {
return parseInt(vMatch[1]);
}
// Ancien format: "7.pwr"
const pwrMatch = version.match(/(\d+)\.pwr/);
if (pwrMatch) {
return parseInt(pwrMatch[1]);
}
// Fallback: essayer de parser directement
const num = parseInt(version);
return isNaN(num) ? 0 : num;
}
function buildArchiveUrl(buildNumber, branch = 'release') {
const os = getOS();
const arch = getArch();
@@ -50,7 +204,7 @@ async function checkArchiveExists(buildNumber, branch = 'release') {
async function discoverAvailableVersions(latestKnown, branch = 'release', maxProbe = 50) {
const available = [];
const latest = parseInt(latestKnown.replace('.pwr', ''));
const latest = extractVersionNumber(latestKnown);
for (let i = latest; i >= Math.max(1, latest - maxProbe); i--) {
const exists = await checkArchiveExists(i, branch);
@@ -77,7 +231,7 @@ async function fetchPatchManifest(branch = 'release') {
}
async function extractVersionDetails(targetVersion, branch = 'release') {
const buildNumber = parseInt(targetVersion.replace('.pwr', ''));
const buildNumber = extractVersionNumber(targetVersion);
const previousBuild = buildNumber - 1;
const manifest = await fetchPatchManifest(branch);
@@ -103,8 +257,8 @@ function canUseDifferentialUpdate(currentVersion, targetDetails) {
if (!currentVersion) return false;
const currentBuild = parseInt(currentVersion.replace('.pwr', ''));
const expectedSource = parseInt(targetDetails.sourceVersion?.replace('.pwr', '') || '0');
const currentBuild = extractVersionNumber(currentVersion);
const expectedSource = extractVersionNumber(targetDetails.sourceVersion);
return currentBuild === expectedSource;
}
@@ -112,8 +266,8 @@ function canUseDifferentialUpdate(currentVersion, targetDetails) {
function needsIntermediatePatches(currentVersion, targetVersion) {
if (!currentVersion) return [];
const current = parseInt(currentVersion.replace('.pwr', ''));
const target = parseInt(targetVersion.replace('.pwr', ''));
const current = extractVersionNumber(currentVersion);
const target = extractVersionNumber(targetVersion);
const intermediates = [];
for (let i = current + 1; i <= target; i++) {
@@ -160,5 +314,9 @@ module.exports = {
needsIntermediatePatches,
computeFileChecksum,
validateChecksum,
getInstalledClientVersion
getInstalledClientVersion,
fetchNewAPI,
getLatestVersionFromNewAPI,
getPWRUrlFromNewAPI,
extractVersionNumber
};

View File

@@ -1,3 +1,2 @@
provider: github
owner: amiayweb # Change to your own GitHub username
repo: Hytale-F2P
provider: generic
url: https://git.sanhost.net/sanasol/hytale-f2p/releases/download/latest

View File

@@ -627,7 +627,7 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
console.log('[Main] Processing Butler error with retry context');
errorData.retryData = {
branch: error.branch || 'release',
fileName: error.fileName || '7.pwr',
fileName: error.fileName || 'v8',
cacheDir: error.cacheDir
};
errorData.canRetry = error.canRetry !== false;
@@ -647,7 +647,7 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
console.log('[Main] Processing generic error, creating default retry data');
errorData.retryData = {
branch: 'release',
fileName: '7.pwr'
fileName: 'v8'
};
// For generic errors, assume it's retryable unless specified
errorData.canRetry = error.canRetry !== false;
@@ -887,7 +887,7 @@ ipcMain.handle('retry-download', async (event, retryData) => {
console.log('[IPC] Invalid retry data, using PWR defaults');
retryData = {
branch: 'release',
fileName: '7.pwr'
fileName: 'v8'
};
}
@@ -921,7 +921,7 @@ ipcMain.handle('retry-download', async (event, retryData) => {
} :
{
branch: retryData?.branch || 'release',
fileName: retryData?.fileName || '7.pwr',
fileName: retryData?.fileName || 'v8',
cacheDir: retryData?.cacheDir
};

View File

@@ -1,6 +1,6 @@
{
"name": "hytale-f2p-launcher",
"version": "2.2.1",
"version": "2.3.0",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://github.com/amiayweb/Hytale-F2P",
"main": "main.js",
@@ -118,9 +118,8 @@
"createStartMenuShortcut": true
},
"publish": {
"provider": "github",
"owner": "amiayweb",
"repo": "Hytale-F2P"
"provider": "generic",
"url": "https://git.sanhost.net/sanasol/hytale-f2p/releases/download/latest"
}
}
}