mirror of
https://git.sanhost.net/sanasol/hytale-f2p
synced 2026-02-28 17:21:47 -03:00
Compare commits
5 Commits
debug-no-a
...
main
| Author | SHA1 | Date | |
|---|---|---|---|
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fcf041be39 | ||
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d53ac915f3 | ||
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7347910fe9 | ||
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0b861904ba | ||
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ee53911a06 |
@@ -77,6 +77,7 @@
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||||
<button class="identity-btn" onclick="toggleIdentityDropdown()">
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<i class="fas fa-id-badge"></i>
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<span id="currentIdentityName">Player</span>
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<i id="passwordShieldIcon" class="fas fa-unlock password-shield unprotected" data-tooltip="Click to protect identity" onclick="event.stopPropagation(); openPasswordModal()"></i>
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<i class="fas fa-chevron-down"></i>
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</button>
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<div class="identity-dropdown" id="identityDropdown">
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@@ -830,6 +831,41 @@
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</p>
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</div>
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</div>
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<div class="uuid-advanced-section" style="margin-top: 12px;">
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<button id="passwordSectionToggle" class="uuid-advanced-toggle">
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<i class="fas fa-chevron-right uuid-advanced-chevron"></i>
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<span>Password Protection</span>
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</button>
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<div id="passwordSectionContent" class="uuid-advanced-content" style="display: none;">
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<h3 class="uuid-section-title">Protect Your Identity</h3>
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<p class="uuid-custom-hint" style="margin-bottom: 12px;">
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<i class="fas fa-shield-alt"></i>
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<span>Set a password to prevent others from using your UUID</span>
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</p>
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<div id="passwordStatusMsg" class="uuid-custom-hint" style="margin-bottom: 8px; color: #93a3b8;"></div>
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<div id="passwordSetForm">
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<div class="uuid-custom-form" style="margin-bottom: 8px;">
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<input type="password" id="currentPasswordInput" class="uuid-input"
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placeholder="Current password" style="display: none;" />
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</div>
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<div class="uuid-custom-form" style="margin-bottom: 8px;">
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<input type="password" id="newPasswordInput" class="uuid-input"
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placeholder="New password (min 6 chars)" />
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</div>
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<div class="uuid-custom-form">
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<button id="setPasswordBtn" class="uuid-set-btn" onclick="handleSetPassword()">
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<i class="fas fa-lock"></i>
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<span>Set Password</span>
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</button>
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<button id="removePasswordBtn" class="uuid-cancel-btn" onclick="handleRemovePassword()" style="display: none;">
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<i class="fas fa-unlock"></i>
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<span>Remove Password</span>
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</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@@ -861,6 +897,59 @@
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</div>
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</div>
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<!-- Password Protection Modal -->
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<div id="passwordModal" class="uuid-modal" style="display: none;">
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<div class="uuid-modal-content" style="max-width: 420px;">
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<div class="uuid-modal-header">
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<h2 class="uuid-modal-title">
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<i class="fas fa-shield-alt mr-2"></i>
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<span>Identity Protection</span>
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</h2>
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<button class="modal-close-btn" onclick="closePasswordModal()">
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<i class="fas fa-times"></i>
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</button>
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</div>
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<div class="uuid-modal-body" style="padding: 16px 20px;">
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<div style="display: flex; align-items: center; gap: 12px; margin-bottom: 16px; padding: 12px; background: rgba(255,255,255,0.03); border-radius: 8px; border: 1px solid rgba(255,255,255,0.06);">
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<i class="fas fa-user" style="color: #22c55e; font-size: 1.2em;"></i>
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<div style="flex:1; min-width:0;">
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<div id="pwModalName" style="font-weight: 600; font-size: 1em; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;">Player</div>
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<div id="pwModalUuid" style="font-size: 0.7em; color: #6b7280; font-family: monospace; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;"></div>
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</div>
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<div id="pwModalStatusBadge" style="flex-shrink:0;"></div>
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</div>
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<div id="pwModalStatusText" style="margin-bottom: 14px; font-size: 0.85em; color: #93a3b8; text-align: center;"></div>
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<div id="pwModalSetForm">
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<div style="margin-bottom: 10px;">
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<input type="password" id="pwModalCurrentPassword" class="uuid-input"
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placeholder="Current password" style="display: none; width: 100%;" />
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</div>
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<div style="margin-bottom: 10px;">
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<input type="password" id="pwModalNewPassword" class="uuid-input"
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placeholder="New password (min 6 chars)" style="width: 100%;" />
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</div>
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<div style="display: flex; gap: 8px;">
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<button id="pwModalSetBtn" class="uuid-set-btn" style="flex:1;" onclick="handlePasswordModalSet()">
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<i class="fas fa-lock"></i>
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<span>Set Password</span>
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</button>
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<button id="pwModalRemoveBtn" class="uuid-cancel-btn" style="display: none;" onclick="handlePasswordModalRemove()">
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<i class="fas fa-unlock"></i>
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<span>Remove</span>
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</button>
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</div>
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</div>
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<div id="pwModalUsernameInfo" style="margin-top: 14px; padding: 10px; background: rgba(34,197,94,0.06); border-radius: 6px; border: 1px solid rgba(34,197,94,0.15); font-size: 0.8em; color: #93a3b8; display: none;">
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<i class="fas fa-info-circle" style="color: #22c55e;"></i>
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<span>Setting a password also reserves your username — no one else can use it.</span>
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</div>
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</div>
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</div>
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</div>
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<div class="version-display-bottom">
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<i class="fas fa-code-branch"></i>
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<span id="launcherVersion"></span>
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@@ -193,7 +193,8 @@ window.switchProfile = async (id) => {
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};
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export async function launch() {
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if (isDownloading || (playBtn && playBtn.disabled)) return;
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const btn = homePlayBtn || playBtn;
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if (isDownloading || (btn && btn.disabled)) return;
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// ==========================================================================
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// STEP 1: Check launch readiness from backend (single source of truth)
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@@ -271,11 +272,7 @@ export async function launch() {
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// STEP 3: Start launch process
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// ==========================================================================
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if (window.LauncherUI) window.LauncherUI.showProgress();
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isDownloading = true;
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if (playBtn) {
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playBtn.disabled = true;
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playText.textContent = 'LAUNCHING...';
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}
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lockPlayButton('LAUNCHING...');
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try {
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const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
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@@ -285,20 +282,92 @@ export async function launch() {
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// Pass playerName from config - backend will validate again
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const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
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isDownloading = false;
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if (window.LauncherUI) {
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window.LauncherUI.hideProgress();
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if (result.usernameTaken) {
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// Username reserved by another player
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isDownloading = false;
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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resetPlayButton();
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if (window.LauncherUI && window.LauncherUI.showError) {
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window.LauncherUI.showError('This username is reserved by another player. Please change your player name in Identity settings.');
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} else {
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showNotification('This username is reserved by another player. Please change your player name.', 'error');
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}
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return;
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}
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if (result.nameLocked) {
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// UUID is password-protected and locked to a specific name
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isDownloading = false;
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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resetPlayButton();
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const msg = result.registeredName
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? `This UUID is locked to username "${result.registeredName}". Change your identity name to "${result.registeredName}" in Settings.`
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: 'This UUID is locked to a different username. Check your identity settings.';
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if (window.LauncherUI && window.LauncherUI.showError) {
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window.LauncherUI.showError(msg);
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} else {
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showNotification(msg, 'error');
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}
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return;
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}
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if (result.passwordRequired) {
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// Check for saved password first
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let savedPw = null;
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try {
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const cfg = await window.electronAPI.loadConfig();
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const uuid = result.uuid || '';
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savedPw = cfg && cfg.savedPasswords && cfg.savedPasswords[uuid] ? cfg.savedPasswords[uuid] : null;
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} catch (e) { /* ignore */ }
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if (savedPw) {
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// Try saved password silently
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if (window.LauncherUI) window.LauncherUI.showProgress();
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lockPlayButton('LAUNCHING...');
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const autoResult = await window.electronAPI.launchGameWithPassword(playerName, javaPath, '', gpuPreference, savedPw);
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if (autoResult.success) {
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isDownloading = false;
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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resetPlayButton();
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if (window.electronAPI.minimizeWindow) setTimeout(() => { window.electronAPI.minimizeWindow(); }, 500);
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return;
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}
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// Saved password failed — clear it and show popup
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isDownloading = false;
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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resetPlayButton();
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try {
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const cfg2 = await window.electronAPI.loadConfig();
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const sp = cfg2.savedPasswords || {};
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delete sp[result.uuid || ''];
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await window.electronAPI.saveConfig({ savedPasswords: sp });
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} catch (e) { /* ignore */ }
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}
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// Show interactive password dialog
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const launchResult = await promptForPasswordAndLaunch(playerName, javaPath, gpuPreference, result.uuid);
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if (launchResult && launchResult.success) {
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if (window.electronAPI.minimizeWindow) setTimeout(() => { window.electronAPI.minimizeWindow(); }, 500);
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}
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return;
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}
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resetPlayButton();
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if (result.success) {
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// Keep button locked so user can't double-launch
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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lockPlayButton('GAME RUNNING');
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setTimeout(() => {
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resetPlayButton();
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}, 10000); // Reset after 10s (game should be visible by then)
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if (window.electronAPI.minimizeWindow) {
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setTimeout(() => {
|
||||
window.electronAPI.minimizeWindow();
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||||
}, 500);
|
||||
}
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} else {
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isDownloading = false;
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if (window.LauncherUI) window.LauncherUI.hideProgress();
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resetPlayButton();
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console.error('[Launcher] Launch failed:', result.error);
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||||
// Handle specific error cases
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||||
@@ -354,6 +423,187 @@ export async function launch() {
|
||||
}
|
||||
}
|
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|
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function promptForPasswordAndLaunch(playerName, javaPath, gpuPreference, uuid) {
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return new Promise((resolve) => {
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// Remove any existing password prompt
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const existing = document.querySelector('.custom-confirm-modal');
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if (existing) existing.remove();
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||||
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const overlay = document.createElement('div');
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overlay.className = 'custom-confirm-modal';
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overlay.style.cssText = `
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
backdrop-filter: blur(4px);
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z-index: 20000;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
`;
|
||||
|
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const dialog = document.createElement('div');
|
||||
dialog.style.cssText = `
|
||||
background: #1f2937;
|
||||
border-radius: 12px;
|
||||
padding: 0;
|
||||
min-width: 380px;
|
||||
max-width: 420px;
|
||||
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
`;
|
||||
|
||||
dialog.innerHTML = `
|
||||
<div style="padding: 20px 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
|
||||
<div style="display: flex; align-items: center; gap: 10px; color: #f59e0b;">
|
||||
<i class="fas fa-lock" style="font-size: 20px;"></i>
|
||||
<h3 style="margin: 0; font-size: 1.1rem; font-weight: 600; color: #e5e7eb;">Password Required</h3>
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding: 20px 24px;">
|
||||
<p style="margin: 0 0 12px 0; color: #9ca3af; font-size: 0.9rem; line-height: 1.5;">This identity is password-protected. Enter your password to continue.</p>
|
||||
<div id="pwErrorMsg" style="display: none; margin-bottom: 12px; padding: 8px 12px; background: rgba(239,68,68,0.15); border: 1px solid rgba(239,68,68,0.3); border-radius: 6px; color: #f87171; font-size: 0.85rem;"></div>
|
||||
<input type="password" id="launchPasswordInput" style="
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
padding: 10px 14px;
|
||||
background: rgba(0,0,0,0.3);
|
||||
border: 1px solid rgba(255,255,255,0.15);
|
||||
border-radius: 8px;
|
||||
color: #e5e7eb;
|
||||
font-size: 0.95rem;
|
||||
outline: none;
|
||||
" placeholder="Password" autofocus />
|
||||
<label style="display: flex; align-items: center; gap: 8px; margin-top: 12px; cursor: pointer; color: #9ca3af; font-size: 0.85rem; user-select: none;">
|
||||
<input type="checkbox" id="pwRememberCheck" style="accent-color: #f59e0b; width: 16px; height: 16px; cursor: pointer;" />
|
||||
Remember password
|
||||
</label>
|
||||
</div>
|
||||
<div style="padding: 16px 24px; display: flex; gap: 10px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
|
||||
<button id="pwCancelBtn" style="
|
||||
background: transparent;
|
||||
color: #9ca3af;
|
||||
border: 1px solid rgba(156,163,175,0.3);
|
||||
padding: 9px 18px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-size: 0.9rem;
|
||||
">Cancel</button>
|
||||
<button id="pwConfirmBtn" style="
|
||||
background: #f59e0b;
|
||||
color: #000;
|
||||
border: none;
|
||||
padding: 9px 18px;
|
||||
border-radius: 6px;
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
">Login</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
overlay.appendChild(dialog);
|
||||
document.body.appendChild(overlay);
|
||||
|
||||
const input = overlay.querySelector('#launchPasswordInput');
|
||||
const confirmBtn = overlay.querySelector('#pwConfirmBtn');
|
||||
const cancelBtn = overlay.querySelector('#pwCancelBtn');
|
||||
const errorMsg = overlay.querySelector('#pwErrorMsg');
|
||||
const rememberCheck = overlay.querySelector('#pwRememberCheck');
|
||||
|
||||
let busy = false;
|
||||
|
||||
const close = (result) => {
|
||||
overlay.remove();
|
||||
isDownloading = false;
|
||||
if (window.LauncherUI) window.LauncherUI.hideProgress();
|
||||
resetPlayButton();
|
||||
resolve(result);
|
||||
};
|
||||
|
||||
const showError = (msg) => {
|
||||
errorMsg.textContent = msg;
|
||||
errorMsg.style.display = 'block';
|
||||
input.style.borderColor = 'rgba(239,68,68,0.5)';
|
||||
input.value = '';
|
||||
input.focus();
|
||||
};
|
||||
|
||||
const tryLogin = async () => {
|
||||
const password = input.value;
|
||||
if (!password) {
|
||||
showError('Please enter your password.');
|
||||
return;
|
||||
}
|
||||
if (busy) return;
|
||||
busy = true;
|
||||
|
||||
// Show loading state
|
||||
confirmBtn.disabled = true;
|
||||
confirmBtn.textContent = 'Logging in...';
|
||||
errorMsg.style.display = 'none';
|
||||
input.style.borderColor = 'rgba(255,255,255,0.15)';
|
||||
|
||||
try {
|
||||
if (window.LauncherUI) window.LauncherUI.showProgress();
|
||||
lockPlayButton('LAUNCHING...');
|
||||
|
||||
const result = await window.electronAPI.launchGameWithPassword(playerName, javaPath, '', gpuPreference, password);
|
||||
|
||||
if (result.success) {
|
||||
// Save password if "Remember" checked
|
||||
if (rememberCheck.checked && uuid) {
|
||||
try {
|
||||
const cfg = await window.electronAPI.loadConfig();
|
||||
const sp = cfg.savedPasswords || {};
|
||||
sp[uuid] = password;
|
||||
await window.electronAPI.saveConfig({ savedPasswords: sp });
|
||||
} catch (e) { /* ignore */ }
|
||||
}
|
||||
overlay.remove();
|
||||
isDownloading = false;
|
||||
if (window.LauncherUI) window.LauncherUI.hideProgress();
|
||||
resetPlayButton();
|
||||
resolve(result);
|
||||
return;
|
||||
}
|
||||
|
||||
// Wrong password
|
||||
if (result.passwordRequired) {
|
||||
showError(result.error || 'Incorrect password. Please try again.');
|
||||
} else {
|
||||
showError(result.error || 'Launch failed.');
|
||||
}
|
||||
|
||||
isDownloading = false;
|
||||
if (window.LauncherUI) window.LauncherUI.hideProgress();
|
||||
resetPlayButton();
|
||||
} catch (err) {
|
||||
showError(err.message || 'An error occurred.');
|
||||
isDownloading = false;
|
||||
if (window.LauncherUI) window.LauncherUI.hideProgress();
|
||||
resetPlayButton();
|
||||
} finally {
|
||||
busy = false;
|
||||
confirmBtn.disabled = false;
|
||||
confirmBtn.textContent = 'Login';
|
||||
}
|
||||
};
|
||||
|
||||
confirmBtn.addEventListener('click', tryLogin);
|
||||
cancelBtn.addEventListener('click', () => close(null));
|
||||
input.addEventListener('keydown', (e) => {
|
||||
if (e.key === 'Enter') tryLogin();
|
||||
if (e.key === 'Escape') close(null);
|
||||
});
|
||||
|
||||
setTimeout(() => input.focus(), 100);
|
||||
});
|
||||
}
|
||||
|
||||
function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
|
||||
// Apply defaults with i18n support
|
||||
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
||||
@@ -589,9 +839,21 @@ async function performRepair() {
|
||||
|
||||
function resetPlayButton() {
|
||||
isDownloading = false;
|
||||
if (playBtn) {
|
||||
playBtn.disabled = false;
|
||||
playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
|
||||
const btn = homePlayBtn || playBtn;
|
||||
if (btn) {
|
||||
btn.disabled = false;
|
||||
const textEl = btn.querySelector('span');
|
||||
if (textEl) textEl.textContent = window.i18n ? window.i18n.t('play.playButton') : 'PLAY HYTALE';
|
||||
}
|
||||
}
|
||||
|
||||
function lockPlayButton(text) {
|
||||
isDownloading = true;
|
||||
const btn = homePlayBtn || playBtn;
|
||||
if (btn) {
|
||||
btn.disabled = true;
|
||||
const textEl = btn.querySelector('span');
|
||||
if (textEl) textEl.textContent = text || 'LAUNCHING...';
|
||||
}
|
||||
}
|
||||
|
||||
@@ -712,7 +974,7 @@ async function loadIdentities() {
|
||||
}
|
||||
}
|
||||
|
||||
function renderIdentityList(mappings, currentUsername) {
|
||||
async function renderIdentityList(mappings, currentUsername) {
|
||||
const list = document.getElementById('identityList');
|
||||
if (!list) return;
|
||||
|
||||
@@ -721,13 +983,31 @@ function renderIdentityList(mappings, currentUsername) {
|
||||
return;
|
||||
}
|
||||
|
||||
list.innerHTML = mappings.map(m => {
|
||||
// Check password status for all identities in parallel
|
||||
const statusChecks = mappings.map(async m => {
|
||||
try {
|
||||
if (m.uuid && window.electronAPI?.checkPasswordStatus) {
|
||||
const s = await window.electronAPI.checkPasswordStatus(m.uuid);
|
||||
return s?.hasPassword || false;
|
||||
}
|
||||
} catch {}
|
||||
return false;
|
||||
});
|
||||
const statuses = await Promise.all(statusChecks);
|
||||
|
||||
list.innerHTML = mappings.map((m, i) => {
|
||||
const safe = escapeHtml(m.username);
|
||||
const isActive = m.username === currentUsername;
|
||||
const hasPassword = statuses[i];
|
||||
const pwBadge = hasPassword
|
||||
? '<span class="pw-badge locked"><i class="fas fa-lock"></i></span>'
|
||||
: '<span class="pw-badge unlocked"><i class="fas fa-unlock"></i></span>';
|
||||
return `
|
||||
<div class="identity-item ${m.username === currentUsername ? 'active' : ''}"
|
||||
<div class="identity-item ${isActive ? 'active' : ''}"
|
||||
onclick="switchIdentity('${safe.replace(/'/g, "'")}')">
|
||||
<span>${safe}</span>
|
||||
${m.username === currentUsername ? '<i class="fas fa-check ml-auto"></i>' : ''}
|
||||
${pwBadge}
|
||||
${isActive ? '<i class="fas fa-check" style="margin-left:4px;"></i>' : ''}
|
||||
</div>
|
||||
`;
|
||||
}).join('');
|
||||
@@ -774,6 +1054,9 @@ window.switchIdentity = async (username) => {
|
||||
if (settingsInput) settingsInput.value = username;
|
||||
if (window.loadCurrentUuid) window.loadCurrentUuid();
|
||||
|
||||
// Update password shield icon for new identity
|
||||
if (window.updatePasswordShieldIcon) window.updatePasswordShieldIcon();
|
||||
|
||||
} catch (error) {
|
||||
console.error('Failed to switch identity:', error);
|
||||
}
|
||||
|
||||
@@ -515,8 +515,9 @@ async function savePlayerName() {
|
||||
// Also refresh the UUID list to update which entry is marked as current
|
||||
await loadAllUuids();
|
||||
|
||||
// Refresh header identity dropdown
|
||||
// Refresh header identity dropdown + shield icon
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving player name:', error);
|
||||
@@ -746,6 +747,7 @@ async function performRegenerateUuid() {
|
||||
await loadAllUuids();
|
||||
}
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to generate new UUID');
|
||||
}
|
||||
@@ -912,18 +914,61 @@ async function confirmAddIdentity() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.identityAdded') : 'Identity added successfully!';
|
||||
showNotification(msg, 'success');
|
||||
hideAddIdentityForm();
|
||||
await loadAllUuids();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to add identity');
|
||||
// Check if name already exists locally
|
||||
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
|
||||
const mappings = await window.electronAPI.getAllUuidMappings();
|
||||
const existing = mappings.find(m => m.username.toLowerCase() === username.toLowerCase());
|
||||
if (existing) {
|
||||
showNotification(`Identity "${existing.username}" already exists (UUID: ${existing.uuid.substring(0, 8)}...). Use the identity list to manage it.`, 'error');
|
||||
return;
|
||||
}
|
||||
// Check if UUID already used by another identity
|
||||
const uuidMatch = mappings.find(m => m.uuid.toLowerCase() === uuid.toLowerCase());
|
||||
if (uuidMatch) {
|
||||
showNotification(`This UUID is already used by identity "${uuidMatch.username}". Each identity must have a unique UUID.`, 'error');
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check username reservation on auth server
|
||||
try {
|
||||
const cfg = await window.electronAPI.loadConfig();
|
||||
const authDomain = cfg.authDomain || 'auth.sanasol.ws';
|
||||
const checkResp = await fetch(`https://${authDomain}/player/username/status/${encodeURIComponent(username)}`);
|
||||
if (checkResp.ok) {
|
||||
const status = await checkResp.json();
|
||||
if (status.reserved) {
|
||||
showNotification(`Username "${username}" is reserved by another player who set a password. Choose a different name.`, 'error');
|
||||
return;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
// Server check failed — allow creation (fail-open)
|
||||
console.log('[Identity] Server username check skipped:', e.message);
|
||||
}
|
||||
|
||||
// Check if UUID is password-protected on server (restore access flow)
|
||||
let uuidIsProtected = false;
|
||||
let registeredName = null;
|
||||
try {
|
||||
if (window.electronAPI.checkPasswordStatus) {
|
||||
const pwStatus = await window.electronAPI.checkPasswordStatus(uuid);
|
||||
if (pwStatus && pwStatus.hasPassword) {
|
||||
uuidIsProtected = true;
|
||||
registeredName = pwStatus.registeredName || null;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.log('[Identity] UUID password check skipped:', e.message);
|
||||
}
|
||||
|
||||
if (uuidIsProtected) {
|
||||
// UUID is password-protected — need password to restore it
|
||||
showRestoreProtectedIdentityDialog(username, uuid, registeredName);
|
||||
return;
|
||||
}
|
||||
|
||||
await saveNewIdentity(username, uuid);
|
||||
} catch (error) {
|
||||
console.error('Error adding identity:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.identityAddFailed') : 'Failed to add identity';
|
||||
@@ -931,6 +976,174 @@ async function confirmAddIdentity() {
|
||||
}
|
||||
}
|
||||
|
||||
async function saveNewIdentity(username, uuid) {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
if (result.success) {
|
||||
showNotification('Identity added successfully!', 'success');
|
||||
hideAddIdentityForm();
|
||||
await loadAllUuids();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
} else if (result.error === 'duplicate') {
|
||||
showNotification(`Identity "${username}" already exists (UUID: ${result.existingUuid.substring(0, 8)}...). Use the identity list to manage it.`, 'error');
|
||||
} else if (result.error === 'uuid_in_use') {
|
||||
showNotification(`This UUID is already used by identity "${result.existingUsername}". Each identity must have a unique UUID.`, 'error');
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to add identity');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function showRestoreProtectedIdentityDialog(username, uuid, registeredName) {
|
||||
const existing = document.querySelector('.custom-confirm-modal');
|
||||
if (existing) existing.remove();
|
||||
|
||||
const nameWarning = registeredName && registeredName.toLowerCase() !== username.toLowerCase()
|
||||
? `<p style="color: #f59e0b; margin: 0 0 12px; font-size: 0.9rem;">
|
||||
<i class="fas fa-exclamation-triangle"></i> This UUID is locked to name "<strong>${escapeHtml(registeredName)}</strong>".
|
||||
Your entered name "${escapeHtml(username)}" will be replaced.
|
||||
</p>`
|
||||
: '';
|
||||
|
||||
const overlay = document.createElement('div');
|
||||
overlay.className = 'custom-confirm-modal';
|
||||
overlay.style.cssText = `
|
||||
position: fixed; top: 0; left: 0; right: 0; bottom: 0;
|
||||
background: rgba(0,0,0,0.8); backdrop-filter: blur(4px);
|
||||
z-index: 20000; display: flex; align-items: center; justify-content: center;
|
||||
opacity: 0; transition: opacity 0.3s ease;
|
||||
`;
|
||||
|
||||
const dialog = document.createElement('div');
|
||||
dialog.style.cssText = `
|
||||
background: #1f2937; border-radius: 12px; padding: 0;
|
||||
min-width: 420px; max-width: 520px;
|
||||
box-shadow: 0 20px 40px rgba(0,0,0,0.6);
|
||||
border: 1px solid rgba(147, 51, 234, 0.4);
|
||||
transform: scale(0.9); transition: transform 0.3s ease;
|
||||
`;
|
||||
|
||||
dialog.innerHTML = `
|
||||
<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
|
||||
<div style="display: flex; align-items: center; gap: 12px; color: #9333ea;">
|
||||
<i class="fas fa-shield-alt" style="font-size: 24px;"></i>
|
||||
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">Restore Protected Identity</h3>
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding: 24px;">
|
||||
<p style="color: #e5e7eb; margin: 0 0 16px; line-height: 1.6;">
|
||||
This UUID is <strong style="color: #22c55e;">password-protected</strong>. Enter the password to restore access.
|
||||
</p>
|
||||
${nameWarning}
|
||||
<div id="restoreError" style="display: none; color: #f87171; background: rgba(239,68,68,0.1); border: 1px solid rgba(239,68,68,0.3); border-radius: 8px; padding: 8px 12px; margin-bottom: 12px; font-size: 0.85rem;"></div>
|
||||
<input type="password" id="restorePasswordInput" style="
|
||||
width: 100%; box-sizing: border-box; padding: 10px 14px;
|
||||
background: rgba(0,0,0,0.3); border: 1px solid rgba(255,255,255,0.2);
|
||||
border-radius: 8px; color: #fff; font-size: 0.95rem; outline: none;
|
||||
" placeholder="Password" autofocus />
|
||||
</div>
|
||||
<div style="padding: 16px 24px; display: flex; gap: 10px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
|
||||
<button id="restoreCancelBtn" style="
|
||||
padding: 8px 20px; border-radius: 8px; border: 1px solid rgba(255,255,255,0.2);
|
||||
background: transparent; color: #9ca3af; cursor: pointer; font-size: 0.9rem;
|
||||
">Cancel</button>
|
||||
<button id="restoreConfirmBtn" style="
|
||||
padding: 8px 20px; border-radius: 8px; border: none;
|
||||
background: linear-gradient(135deg, #9333ea, #3b82f6); color: white;
|
||||
cursor: pointer; font-weight: 600; font-size: 0.9rem;
|
||||
">Verify & Restore</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
overlay.appendChild(dialog);
|
||||
document.body.appendChild(overlay);
|
||||
requestAnimationFrame(() => {
|
||||
overlay.style.opacity = '1';
|
||||
dialog.style.transform = 'scale(1)';
|
||||
});
|
||||
|
||||
const input = overlay.querySelector('#restorePasswordInput');
|
||||
const errorMsg = overlay.querySelector('#restoreError');
|
||||
const confirmBtn = overlay.querySelector('#restoreConfirmBtn');
|
||||
const cancelBtn = overlay.querySelector('#restoreCancelBtn');
|
||||
let busy = false;
|
||||
|
||||
const close = () => { overlay.remove(); };
|
||||
cancelBtn.onclick = close;
|
||||
overlay.addEventListener('click', (e) => { if (e.target === overlay) close(); });
|
||||
|
||||
const doRestore = async () => {
|
||||
if (busy) return;
|
||||
const password = input.value.trim();
|
||||
if (!password) {
|
||||
errorMsg.textContent = 'Password is required';
|
||||
errorMsg.style.display = 'block';
|
||||
input.focus();
|
||||
return;
|
||||
}
|
||||
|
||||
busy = true;
|
||||
confirmBtn.disabled = true;
|
||||
confirmBtn.textContent = 'Verifying...';
|
||||
errorMsg.style.display = 'none';
|
||||
|
||||
try {
|
||||
// Use the registered name if UUID is name-locked
|
||||
const finalName = registeredName || username;
|
||||
|
||||
// Verify password by attempting to get tokens
|
||||
const cfg = await window.electronAPI.loadConfig();
|
||||
const authDomain = cfg.authDomain || 'auth.sanasol.ws';
|
||||
const resp = await fetch(`https://${authDomain}/game-session/new`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ uuid, name: finalName, password, scopes: 'hytale:server hytale:client' })
|
||||
});
|
||||
|
||||
if (resp.status === 401 || resp.status === 429) {
|
||||
const err = await resp.json();
|
||||
errorMsg.textContent = err.error || 'Incorrect password';
|
||||
errorMsg.style.display = 'block';
|
||||
input.value = '';
|
||||
input.focus();
|
||||
busy = false;
|
||||
confirmBtn.disabled = false;
|
||||
confirmBtn.textContent = 'Verify & Restore';
|
||||
return;
|
||||
}
|
||||
|
||||
if (!resp.ok) {
|
||||
throw new Error(`Server returned ${resp.status}`);
|
||||
}
|
||||
|
||||
// Password verified — save identity locally (force to allow the name)
|
||||
close();
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const result = await window.electronAPI.setUuidForUser(finalName, uuid, true);
|
||||
if (result.success || (result && result.uuid)) {
|
||||
showNotification(`Identity "${finalName}" restored successfully!`, 'success');
|
||||
hideAddIdentityForm();
|
||||
await loadAllUuids();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
} else {
|
||||
showNotification(result.error || 'Failed to save identity', 'error');
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
errorMsg.textContent = 'Error: ' + e.message;
|
||||
errorMsg.style.display = 'block';
|
||||
busy = false;
|
||||
confirmBtn.disabled = false;
|
||||
confirmBtn.textContent = 'Verify & Restore';
|
||||
}
|
||||
};
|
||||
|
||||
confirmBtn.onclick = doRestore;
|
||||
input.addEventListener('keydown', (e) => { if (e.key === 'Enter') doRestore(); });
|
||||
}
|
||||
|
||||
function toggleAdvancedSection() {
|
||||
if (!uuidAdvancedContent || !uuidAdvancedToggle) return;
|
||||
const isOpen = uuidAdvancedContent.style.display !== 'none';
|
||||
@@ -941,6 +1154,250 @@ function toggleAdvancedSection() {
|
||||
}
|
||||
}
|
||||
|
||||
// Password section toggle
|
||||
function togglePasswordSection() {
|
||||
const content = document.getElementById('passwordSectionContent');
|
||||
const toggle = document.getElementById('passwordSectionToggle');
|
||||
if (!content || !toggle) return;
|
||||
const isOpen = content.style.display !== 'none';
|
||||
content.style.display = isOpen ? 'none' : 'block';
|
||||
const chevron = toggle.querySelector('.uuid-advanced-chevron');
|
||||
if (chevron) chevron.classList.toggle('open', !isOpen);
|
||||
if (!isOpen) refreshPasswordStatus();
|
||||
}
|
||||
|
||||
async function refreshPasswordStatus() {
|
||||
const statusMsg = document.getElementById('passwordStatusMsg');
|
||||
const currentPwInput = document.getElementById('currentPasswordInput');
|
||||
const removeBtn = document.getElementById('removePasswordBtn');
|
||||
const setBtn = document.getElementById('setPasswordBtn');
|
||||
try {
|
||||
const uuid = await window.electronAPI?.getCurrentUuid();
|
||||
if (!uuid) { if (statusMsg) statusMsg.textContent = 'No UUID available'; return; }
|
||||
const result = await window.electronAPI.checkPasswordStatus(uuid);
|
||||
if (result && result.hasPassword) {
|
||||
if (statusMsg) statusMsg.innerHTML = '<i class="fas fa-lock" style="color:#22c55e"></i> Password is set for this UUID';
|
||||
if (currentPwInput) currentPwInput.style.display = '';
|
||||
if (removeBtn) removeBtn.style.display = '';
|
||||
if (setBtn) { const span = setBtn.querySelector('span'); if (span) span.textContent = 'Change Password'; }
|
||||
} else {
|
||||
if (statusMsg) statusMsg.innerHTML = '<i class="fas fa-unlock" style="color:#f59e0b"></i> No password set — anyone can use this UUID';
|
||||
if (currentPwInput) currentPwInput.style.display = 'none';
|
||||
if (removeBtn) removeBtn.style.display = 'none';
|
||||
if (setBtn) { const span = setBtn.querySelector('span'); if (span) span.textContent = 'Set Password'; }
|
||||
}
|
||||
} catch (e) {
|
||||
if (statusMsg) statusMsg.textContent = 'Could not check password status';
|
||||
}
|
||||
}
|
||||
|
||||
window.handleSetPassword = async function () {
|
||||
const newPw = document.getElementById('newPasswordInput');
|
||||
const currentPw = document.getElementById('currentPasswordInput');
|
||||
const setBtn = document.getElementById('setPasswordBtn');
|
||||
if (!newPw || !newPw.value || newPw.value.length < 6) {
|
||||
showNotification('Password must be at least 6 characters', 'error');
|
||||
return;
|
||||
}
|
||||
if (setBtn) { setBtn.disabled = true; setBtn.textContent = 'Setting...'; }
|
||||
try {
|
||||
const uuid = await window.electronAPI.getCurrentUuid();
|
||||
const result = await window.electronAPI.setPlayerPassword(uuid, newPw.value, currentPw?.value || null);
|
||||
if (result.success) {
|
||||
showNotification('Password set successfully', 'success');
|
||||
newPw.value = '';
|
||||
if (currentPw) currentPw.value = '';
|
||||
refreshPasswordStatus();
|
||||
updatePasswordShieldIcon();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
} else {
|
||||
showNotification(result.error || 'Failed to set password', 'error');
|
||||
}
|
||||
} catch (e) {
|
||||
showNotification('Error: ' + e.message, 'error');
|
||||
} finally {
|
||||
if (setBtn) { setBtn.disabled = false; setBtn.textContent = 'Set Password'; }
|
||||
}
|
||||
};
|
||||
|
||||
window.handleRemovePassword = async function () {
|
||||
const currentPw = document.getElementById('currentPasswordInput');
|
||||
const removeBtn = document.getElementById('removePasswordBtn');
|
||||
if (!currentPw || !currentPw.value) {
|
||||
showNotification('Enter your current password to remove it', 'error');
|
||||
return;
|
||||
}
|
||||
if (removeBtn) { removeBtn.disabled = true; removeBtn.textContent = 'Removing...'; }
|
||||
try {
|
||||
const uuid = await window.electronAPI.getCurrentUuid();
|
||||
const result = await window.electronAPI.removePlayerPassword(uuid, currentPw.value);
|
||||
if (result.success) {
|
||||
showNotification('Password removed', 'success');
|
||||
currentPw.value = '';
|
||||
refreshPasswordStatus();
|
||||
updatePasswordShieldIcon();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
} else {
|
||||
showNotification(result.error || 'Failed to remove password', 'error');
|
||||
}
|
||||
} catch (e) {
|
||||
showNotification('Error: ' + e.message, 'error');
|
||||
} finally {
|
||||
if (removeBtn) { removeBtn.disabled = false; removeBtn.textContent = 'Remove Password'; }
|
||||
}
|
||||
};
|
||||
|
||||
// ─── Password Shield Icon ───
|
||||
|
||||
window.updatePasswordShieldIcon = updatePasswordShieldIcon;
|
||||
async function updatePasswordShieldIcon() {
|
||||
const icon = document.getElementById('passwordShieldIcon');
|
||||
if (!icon) return;
|
||||
try {
|
||||
const uuid = await window.electronAPI?.getCurrentUuid();
|
||||
if (!uuid) {
|
||||
icon.className = 'fas fa-unlock password-shield unprotected';
|
||||
icon.setAttribute('data-tooltip', 'No identity loaded');
|
||||
return;
|
||||
}
|
||||
const result = await window.electronAPI.checkPasswordStatus(uuid);
|
||||
if (result && result.hasPassword) {
|
||||
icon.className = 'fas fa-lock password-shield protected';
|
||||
icon.setAttribute('data-tooltip', 'Protected — click to manage');
|
||||
} else {
|
||||
icon.className = 'fas fa-unlock password-shield unprotected';
|
||||
icon.setAttribute('data-tooltip', 'Click to protect identity');
|
||||
}
|
||||
} catch (e) {
|
||||
icon.className = 'fas fa-unlock password-shield unprotected';
|
||||
icon.setAttribute('data-tooltip', 'Click to protect identity');
|
||||
}
|
||||
}
|
||||
|
||||
// ─── Password Modal ───
|
||||
|
||||
window.openPasswordModal = async function () {
|
||||
const modal = document.getElementById('passwordModal');
|
||||
if (!modal) return;
|
||||
modal.style.display = 'flex';
|
||||
|
||||
// Clear inputs
|
||||
const newPw = document.getElementById('pwModalNewPassword');
|
||||
const curPw = document.getElementById('pwModalCurrentPassword');
|
||||
if (newPw) newPw.value = '';
|
||||
if (curPw) curPw.value = '';
|
||||
|
||||
// Load current identity info
|
||||
try {
|
||||
const username = await window.electronAPI?.loadUsername() || 'Player';
|
||||
const uuid = await window.electronAPI?.getCurrentUuid() || '';
|
||||
document.getElementById('pwModalName').textContent = username;
|
||||
document.getElementById('pwModalUuid').textContent = uuid || 'No UUID';
|
||||
|
||||
// Check password status
|
||||
const result = uuid ? await window.electronAPI.checkPasswordStatus(uuid) : null;
|
||||
const badge = document.getElementById('pwModalStatusBadge');
|
||||
const statusText = document.getElementById('pwModalStatusText');
|
||||
const curPwInput = document.getElementById('pwModalCurrentPassword');
|
||||
const removeBtn = document.getElementById('pwModalRemoveBtn');
|
||||
const setBtn = document.getElementById('pwModalSetBtn');
|
||||
const usernameInfo = document.getElementById('pwModalUsernameInfo');
|
||||
|
||||
if (result && result.hasPassword) {
|
||||
badge.innerHTML = '<span style="color:#22c55e;font-size:0.8em;padding:3px 8px;background:rgba(34,197,94,0.15);border-radius:6px;"><i class="fas fa-lock"></i> Protected</span>';
|
||||
statusText.innerHTML = '<i class="fas fa-check-circle" style="color:#22c55e"></i> Password set — your UUID and username are protected';
|
||||
if (curPwInput) curPwInput.style.display = '';
|
||||
if (removeBtn) removeBtn.style.display = '';
|
||||
if (setBtn) { const s = setBtn.querySelector('span'); if (s) s.textContent = 'Change Password'; }
|
||||
if (usernameInfo) usernameInfo.style.display = 'none';
|
||||
} else {
|
||||
badge.innerHTML = '<span style="color:#f59e0b;font-size:0.8em;padding:3px 8px;background:rgba(245,158,11,0.1);border-radius:6px;"><i class="fas fa-unlock"></i> Open</span>';
|
||||
statusText.innerHTML = '<i class="fas fa-exclamation-triangle" style="color:#f59e0b"></i> Anyone can use this UUID and username';
|
||||
if (curPwInput) curPwInput.style.display = 'none';
|
||||
if (removeBtn) removeBtn.style.display = 'none';
|
||||
if (setBtn) { const s = setBtn.querySelector('span'); if (s) s.textContent = 'Set Password'; }
|
||||
if (usernameInfo) usernameInfo.style.display = '';
|
||||
}
|
||||
} catch (e) {
|
||||
document.getElementById('pwModalStatusText').textContent = 'Could not check password status';
|
||||
}
|
||||
};
|
||||
|
||||
window.closePasswordModal = function () {
|
||||
const modal = document.getElementById('passwordModal');
|
||||
if (modal) modal.style.display = 'none';
|
||||
};
|
||||
|
||||
window.handlePasswordModalSet = async function () {
|
||||
const newPw = document.getElementById('pwModalNewPassword');
|
||||
const curPw = document.getElementById('pwModalCurrentPassword');
|
||||
const setBtn = document.getElementById('pwModalSetBtn');
|
||||
if (!newPw || !newPw.value || newPw.value.length < 6) {
|
||||
showNotification('Password must be at least 6 characters', 'error');
|
||||
return;
|
||||
}
|
||||
if (setBtn) { setBtn.disabled = true; const s = setBtn.querySelector('span'); if (s) s.textContent = 'Saving...'; }
|
||||
try {
|
||||
const uuid = await window.electronAPI.getCurrentUuid();
|
||||
const result = await window.electronAPI.setPlayerPassword(uuid, newPw.value, curPw?.value || null);
|
||||
if (result.success) {
|
||||
const msg = result.username_reserved ? 'Password set! Username "' + (result.reserved_username || '') + '" reserved.' : 'Password set!';
|
||||
showNotification(msg, 'success');
|
||||
newPw.value = '';
|
||||
if (curPw) curPw.value = '';
|
||||
updatePasswordShieldIcon();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
openPasswordModal(); // refresh modal state
|
||||
} else {
|
||||
showNotification(result.error || 'Failed to set password', 'error');
|
||||
}
|
||||
} catch (e) {
|
||||
showNotification('Error: ' + e.message, 'error');
|
||||
} finally {
|
||||
if (setBtn) { setBtn.disabled = false; const s = setBtn.querySelector('span'); if (s) s.textContent = 'Set Password'; }
|
||||
}
|
||||
};
|
||||
|
||||
window.handlePasswordModalRemove = async function () {
|
||||
const curPw = document.getElementById('pwModalCurrentPassword');
|
||||
const removeBtn = document.getElementById('pwModalRemoveBtn');
|
||||
if (!curPw || !curPw.value) {
|
||||
showNotification('Enter your current password to remove it', 'error');
|
||||
return;
|
||||
}
|
||||
if (removeBtn) { removeBtn.disabled = true; removeBtn.textContent = 'Removing...'; }
|
||||
try {
|
||||
const uuid = await window.electronAPI.getCurrentUuid();
|
||||
const result = await window.electronAPI.removePlayerPassword(uuid, curPw.value);
|
||||
if (result.success) {
|
||||
showNotification('Password removed', 'success');
|
||||
curPw.value = '';
|
||||
updatePasswordShieldIcon();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
openPasswordModal(); // refresh modal state
|
||||
} else {
|
||||
showNotification(result.error || 'Failed to remove password', 'error');
|
||||
}
|
||||
} catch (e) {
|
||||
showNotification('Error: ' + e.message, 'error');
|
||||
} finally {
|
||||
if (removeBtn) { removeBtn.disabled = false; removeBtn.textContent = 'Remove Password'; }
|
||||
}
|
||||
};
|
||||
|
||||
// Close modal on backdrop click
|
||||
document.addEventListener('click', (e) => {
|
||||
const modal = document.getElementById('passwordModal');
|
||||
if (modal && e.target === modal) closePasswordModal();
|
||||
});
|
||||
|
||||
// Bind password section toggle (for legacy UUID modal section)
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const pwToggle = document.getElementById('passwordSectionToggle');
|
||||
if (pwToggle) pwToggle.addEventListener('click', togglePasswordSection);
|
||||
updatePasswordShieldIcon();
|
||||
});
|
||||
|
||||
window.regenerateUuidForUser = async function (username) {
|
||||
try {
|
||||
const message = window.i18n ? window.i18n.t('confirm.regenerateUuidMessage') : 'Are you sure you want to generate a new UUID? This will change your player identity.';
|
||||
@@ -1016,7 +1473,7 @@ async function performSetCustomUuid(uuid) {
|
||||
showNotification(msg, 'error');
|
||||
return;
|
||||
}
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid, true); // force: true — explicit UUID change
|
||||
|
||||
if (result.success) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||
@@ -1027,6 +1484,7 @@ async function performSetCustomUuid(uuid) {
|
||||
|
||||
await loadAllUuids();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to set custom UUID');
|
||||
}
|
||||
@@ -1105,8 +1563,9 @@ async function performSwitchToUsername(username) {
|
||||
// Refresh the UUID list to show new "Current" badge
|
||||
await loadAllUuids();
|
||||
|
||||
// Refresh header identity dropdown
|
||||
// Refresh header identity dropdown + shield icon
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
|
||||
const msg = window.i18n
|
||||
? window.i18n.t('notifications.switchUsernameSuccess').replace('{username}', username)
|
||||
@@ -1124,46 +1583,195 @@ async function performSwitchToUsername(username) {
|
||||
|
||||
window.deleteUuid = async function (username) {
|
||||
try {
|
||||
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
||||
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
// Look up UUID for this username
|
||||
let uuid = null;
|
||||
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
|
||||
const mappings = await window.electronAPI.getAllUuidMappings();
|
||||
const entry = mappings.find(m => m.username.toLowerCase() === username.toLowerCase());
|
||||
if (entry) uuid = entry.uuid;
|
||||
}
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
async () => {
|
||||
await performDeleteUuid(username);
|
||||
},
|
||||
null,
|
||||
confirmBtn,
|
||||
cancelBtn
|
||||
);
|
||||
// Check if password-protected
|
||||
let isProtected = false;
|
||||
if (uuid && window.electronAPI && window.electronAPI.checkPasswordStatus) {
|
||||
try {
|
||||
const pwStatus = await window.electronAPI.checkPasswordStatus(uuid);
|
||||
isProtected = pwStatus && pwStatus.hasPassword;
|
||||
} catch (e) {
|
||||
console.log('[Identity] Password status check failed:', e.message);
|
||||
}
|
||||
}
|
||||
|
||||
if (isProtected) {
|
||||
// Password-protected identity — show warning with password input
|
||||
showPasswordProtectedDeleteDialog(username, uuid);
|
||||
} else {
|
||||
// Normal identity — simple confirm
|
||||
const message = `Are you sure you want to delete the identity "${username}"? This action cannot be undone.`;
|
||||
showCustomConfirm(
|
||||
message,
|
||||
'Delete Identity',
|
||||
async () => { await performDeleteUuid(username); },
|
||||
null,
|
||||
'Delete',
|
||||
'Cancel'
|
||||
);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error in deleteUuid:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed') : 'Failed to delete UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to delete identity', 'error');
|
||||
}
|
||||
};
|
||||
|
||||
function showPasswordProtectedDeleteDialog(username, uuid) {
|
||||
const existing = document.querySelector('.custom-confirm-modal');
|
||||
if (existing) existing.remove();
|
||||
|
||||
const overlay = document.createElement('div');
|
||||
overlay.className = 'custom-confirm-modal';
|
||||
overlay.style.cssText = `
|
||||
position: fixed; top: 0; left: 0; right: 0; bottom: 0;
|
||||
background: rgba(0,0,0,0.8); backdrop-filter: blur(4px);
|
||||
z-index: 20000; display: flex; align-items: center; justify-content: center;
|
||||
opacity: 0; transition: opacity 0.3s ease;
|
||||
`;
|
||||
|
||||
const dialog = document.createElement('div');
|
||||
dialog.style.cssText = `
|
||||
background: #1f2937; border-radius: 12px; padding: 0;
|
||||
min-width: 420px; max-width: 520px;
|
||||
box-shadow: 0 20px 40px rgba(0,0,0,0.6);
|
||||
border: 1px solid rgba(239, 68, 68, 0.4);
|
||||
transform: scale(0.9); transition: transform 0.3s ease;
|
||||
`;
|
||||
|
||||
dialog.innerHTML = `
|
||||
<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
|
||||
<div style="display: flex; align-items: center; gap: 12px; color: #ef4444;">
|
||||
<i class="fas fa-shield-alt" style="font-size: 24px;"></i>
|
||||
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">Delete Protected Identity</h3>
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding: 24px;">
|
||||
<p style="color: #e5e7eb; margin: 0 0 16px; line-height: 1.6;">
|
||||
<strong>"${escapeHtml(username)}"</strong> is password-protected. Deleting it will:
|
||||
</p>
|
||||
<ul style="color: #f87171; margin: 0 0 16px; padding-left: 20px; line-height: 1.8;">
|
||||
<li>Remove the password protection from this UUID</li>
|
||||
<li>Release the reserved username "${escapeHtml(username)}"</li>
|
||||
<li>Allow anyone to use this UUID and name</li>
|
||||
</ul>
|
||||
<p style="color: #9ca3af; margin: 0 0 16px; font-size: 0.9rem;">
|
||||
Enter your current password to confirm deletion:
|
||||
</p>
|
||||
<div id="pwDeleteError" style="display: none; color: #f87171; background: rgba(239,68,68,0.1); border: 1px solid rgba(239,68,68,0.3); border-radius: 8px; padding: 8px 12px; margin-bottom: 12px; font-size: 0.85rem;"></div>
|
||||
<input type="password" id="pwDeleteInput" style="
|
||||
width: 100%; box-sizing: border-box; padding: 10px 14px;
|
||||
background: rgba(0,0,0,0.3); border: 1px solid rgba(255,255,255,0.2);
|
||||
border-radius: 8px; color: #fff; font-size: 0.95rem; outline: none;
|
||||
" placeholder="Current password" autofocus />
|
||||
</div>
|
||||
<div style="padding: 16px 24px; display: flex; gap: 10px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
|
||||
<button id="pwDeleteCancelBtn" style="
|
||||
padding: 8px 20px; border-radius: 8px; border: 1px solid rgba(255,255,255,0.2);
|
||||
background: transparent; color: #9ca3af; cursor: pointer; font-size: 0.9rem;
|
||||
">Cancel</button>
|
||||
<button id="pwDeleteConfirmBtn" style="
|
||||
padding: 8px 20px; border-radius: 8px; border: none;
|
||||
background: #ef4444; color: white; cursor: pointer; font-weight: 600; font-size: 0.9rem;
|
||||
">Delete & Remove Password</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
overlay.appendChild(dialog);
|
||||
document.body.appendChild(overlay);
|
||||
requestAnimationFrame(() => {
|
||||
overlay.style.opacity = '1';
|
||||
dialog.style.transform = 'scale(1)';
|
||||
});
|
||||
|
||||
const input = overlay.querySelector('#pwDeleteInput');
|
||||
const errorMsg = overlay.querySelector('#pwDeleteError');
|
||||
const confirmBtn = overlay.querySelector('#pwDeleteConfirmBtn');
|
||||
const cancelBtn = overlay.querySelector('#pwDeleteCancelBtn');
|
||||
let busy = false;
|
||||
|
||||
const close = () => { overlay.remove(); };
|
||||
|
||||
cancelBtn.onclick = close;
|
||||
overlay.addEventListener('click', (e) => { if (e.target === overlay) close(); });
|
||||
|
||||
const doDelete = async () => {
|
||||
if (busy) return;
|
||||
const password = input.value.trim();
|
||||
if (!password) {
|
||||
errorMsg.textContent = 'Password is required';
|
||||
errorMsg.style.display = 'block';
|
||||
input.focus();
|
||||
return;
|
||||
}
|
||||
|
||||
busy = true;
|
||||
confirmBtn.disabled = true;
|
||||
confirmBtn.textContent = 'Removing...';
|
||||
errorMsg.style.display = 'none';
|
||||
|
||||
try {
|
||||
// Step 1: Remove password on server (validates current password)
|
||||
const removeResult = await window.electronAPI.removePlayerPassword(uuid, password);
|
||||
if (!removeResult.success) {
|
||||
errorMsg.textContent = removeResult.error || 'Incorrect password';
|
||||
errorMsg.style.display = 'block';
|
||||
input.value = '';
|
||||
input.focus();
|
||||
busy = false;
|
||||
confirmBtn.disabled = false;
|
||||
confirmBtn.textContent = 'Delete & Remove Password';
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 2: Also clear saved password if any
|
||||
try {
|
||||
const cfg = await window.electronAPI.loadConfig();
|
||||
if (cfg.savedPasswords && cfg.savedPasswords[uuid]) {
|
||||
delete cfg.savedPasswords[uuid];
|
||||
await window.electronAPI.saveConfig({ savedPasswords: cfg.savedPasswords });
|
||||
}
|
||||
} catch (e) { /* ignore */ }
|
||||
|
||||
// Step 3: Delete identity locally
|
||||
close();
|
||||
await performDeleteUuid(username);
|
||||
} catch (e) {
|
||||
errorMsg.textContent = 'Error: ' + e.message;
|
||||
errorMsg.style.display = 'block';
|
||||
busy = false;
|
||||
confirmBtn.disabled = false;
|
||||
confirmBtn.textContent = 'Delete & Remove Password';
|
||||
}
|
||||
};
|
||||
|
||||
confirmBtn.onclick = doDelete;
|
||||
input.addEventListener('keydown', (e) => { if (e.key === 'Enter') doDelete(); });
|
||||
}
|
||||
|
||||
async function performDeleteUuid(username) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('Identity deleted successfully!', 'success');
|
||||
await loadAllUuids();
|
||||
if (window.loadIdentities) window.loadIdentities();
|
||||
updatePasswordShieldIcon();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
throw new Error(result.error || 'Failed to delete identity');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
showNotification(`Failed to delete identity: ${error.message}`, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6368,6 +6368,79 @@ input[type="text"].uuid-input,
|
||||
color: #22c55e;
|
||||
}
|
||||
|
||||
.identity-btn .password-shield {
|
||||
position: relative;
|
||||
font-size: 0.8rem;
|
||||
padding: 4px 6px;
|
||||
border-radius: 6px;
|
||||
transition: all 0.2s ease;
|
||||
cursor: pointer;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
.identity-btn .password-shield.unprotected {
|
||||
color: #f59e0b;
|
||||
background: rgba(245, 158, 11, 0.15);
|
||||
border: 1px solid rgba(245, 158, 11, 0.3);
|
||||
animation: shieldPulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.identity-btn .password-shield.protected {
|
||||
color: #22c55e;
|
||||
background: rgba(34, 197, 94, 0.1);
|
||||
border: 1px solid rgba(34, 197, 94, 0.2);
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.identity-btn .password-shield:hover {
|
||||
transform: scale(1.15);
|
||||
filter: brightness(1.3);
|
||||
}
|
||||
|
||||
.identity-btn .password-shield::after {
|
||||
content: attr(data-tooltip);
|
||||
position: absolute;
|
||||
bottom: calc(100% + 8px);
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: rgba(0, 0, 0, 0.9);
|
||||
color: #fff;
|
||||
padding: 6px 10px;
|
||||
border-radius: 6px;
|
||||
font-size: 0.7rem;
|
||||
font-weight: 400;
|
||||
white-space: nowrap;
|
||||
pointer-events: none;
|
||||
opacity: 0;
|
||||
transition: opacity 0.15s ease;
|
||||
border: 1px solid rgba(255,255,255,0.1);
|
||||
}
|
||||
|
||||
.identity-btn .password-shield:hover::after {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
@keyframes shieldPulse {
|
||||
0%, 100% { opacity: 1; }
|
||||
50% { opacity: 0.5; }
|
||||
}
|
||||
|
||||
/* Password status in identity dropdown */
|
||||
.identity-item .pw-badge {
|
||||
font-size: 0.65rem;
|
||||
margin-left: auto;
|
||||
padding: 1px 5px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
.identity-item .pw-badge.locked {
|
||||
color: #22c55e;
|
||||
background: rgba(34, 197, 94, 0.15);
|
||||
}
|
||||
.identity-item .pw-badge.unlocked {
|
||||
color: #f59e0b;
|
||||
background: rgba(245, 158, 11, 0.1);
|
||||
}
|
||||
|
||||
.identity-dropdown {
|
||||
position: absolute;
|
||||
top: 100%;
|
||||
|
||||
@@ -529,7 +529,7 @@ function getAllUuidMappingsArray() {
|
||||
* Validates UUID format before saving
|
||||
* Preserves original case of username
|
||||
*/
|
||||
function setUuidForUser(username, uuid) {
|
||||
function setUuidForUser(username, uuid, { force = false } = {}) {
|
||||
const { validate: validateUuid } = require('uuid');
|
||||
|
||||
if (!username || typeof username !== 'string' || !username.trim()) {
|
||||
@@ -543,15 +543,29 @@ function setUuidForUser(username, uuid) {
|
||||
const displayName = username.trim();
|
||||
const normalizedLookup = displayName.toLowerCase();
|
||||
|
||||
// 1. Update UUID store (source of truth)
|
||||
// 1. Check for existing entries — reject overwrite unless forced
|
||||
migrateUuidStoreIfNeeded();
|
||||
const uuidStore = loadUuidStore();
|
||||
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
|
||||
if (storeKey && uuidStore[storeKey] !== uuid && !force) {
|
||||
console.log(`[Config] Rejected UUID overwrite for "${displayName}": existing ${uuidStore[storeKey]}, attempted ${uuid}`);
|
||||
return { success: false, error: 'duplicate', existingUuid: uuidStore[storeKey] };
|
||||
}
|
||||
// Check if UUID already used by a different name
|
||||
if (!force) {
|
||||
const existingByUuid = Object.entries(uuidStore).find(([k, v]) => v.toLowerCase() === uuid.toLowerCase() && k.toLowerCase() !== normalizedLookup);
|
||||
if (existingByUuid) {
|
||||
console.log(`[Config] Rejected duplicate UUID for "${displayName}": UUID ${uuid} already used by "${existingByUuid[0]}"`);
|
||||
return { success: false, error: 'uuid_in_use', existingUsername: existingByUuid[0] };
|
||||
}
|
||||
}
|
||||
|
||||
// 2. Update UUID store (source of truth)
|
||||
if (storeKey) delete uuidStore[storeKey];
|
||||
uuidStore[displayName] = uuid;
|
||||
saveUuidStore(uuidStore);
|
||||
|
||||
// 2. Update config.json (backward compat)
|
||||
// 3. Update config.json (backward compat)
|
||||
const config = loadConfig();
|
||||
const userUuids = config.userUuids || {};
|
||||
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
|
||||
@@ -560,7 +574,7 @@ function setUuidForUser(username, uuid) {
|
||||
saveConfig({ userUuids });
|
||||
|
||||
console.log(`[Config] UUID set for "${displayName}": ${uuid}`);
|
||||
return uuid;
|
||||
return { success: true, uuid };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -619,7 +633,7 @@ function resetCurrentUserUuid() {
|
||||
const { v4: uuidv4 } = require('uuid');
|
||||
const newUuid = uuidv4();
|
||||
|
||||
return setUuidForUser(username, newUuid);
|
||||
return setUuidForUser(username, newUuid, { force: true });
|
||||
}
|
||||
|
||||
// =============================================================================
|
||||
|
||||
@@ -43,24 +43,51 @@ try {
|
||||
const execAsync = promisify(exec);
|
||||
|
||||
// Fetch tokens from the auth server (properly signed with server's Ed25519 key)
|
||||
async function fetchAuthTokens(uuid, name) {
|
||||
async function fetchAuthTokens(uuid, name, password) {
|
||||
const authServerUrl = getAuthServerUrl();
|
||||
try {
|
||||
console.log(`Fetching auth tokens from ${authServerUrl}/game-session/child`);
|
||||
|
||||
const bodyData = {
|
||||
uuid: uuid,
|
||||
name: name,
|
||||
scopes: ['hytale:server', 'hytale:client']
|
||||
};
|
||||
if (password) bodyData.password = password;
|
||||
|
||||
const response = await fetch(`${authServerUrl}/game-session/child`, {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json'
|
||||
},
|
||||
body: JSON.stringify({
|
||||
uuid: uuid,
|
||||
name: name,
|
||||
scopes: ['hytale:server', 'hytale:client']
|
||||
})
|
||||
body: JSON.stringify(bodyData)
|
||||
});
|
||||
|
||||
if (!response.ok) {
|
||||
const errBody = await response.json().catch(() => ({}));
|
||||
if (response.status === 401 && errBody.password_required) {
|
||||
const err = new Error('Password required');
|
||||
err.passwordRequired = true;
|
||||
err.attemptsRemaining = errBody.attemptsRemaining;
|
||||
throw err;
|
||||
}
|
||||
if (response.status === 429) {
|
||||
const err = new Error('Too many failed attempts. Try again later.');
|
||||
err.lockedOut = true;
|
||||
err.lockoutSeconds = errBody.lockoutSeconds;
|
||||
throw err;
|
||||
}
|
||||
if (response.status === 403 && errBody.username_taken) {
|
||||
const err = new Error('This username is reserved by another player who has set a password. Please use a different name.');
|
||||
err.usernameTaken = true;
|
||||
throw err;
|
||||
}
|
||||
if (response.status === 403 && errBody.name_locked) {
|
||||
const err = new Error(`This UUID is locked to username "${errBody.registeredName}". Change your identity name to match.`);
|
||||
err.nameLocked = true;
|
||||
err.registeredName = errBody.registeredName;
|
||||
throw err;
|
||||
}
|
||||
throw new Error(`Auth server returned ${response.status}`);
|
||||
}
|
||||
|
||||
@@ -77,10 +104,12 @@ async function fetchAuthTokens(uuid, name) {
|
||||
if (payload.username && payload.username !== name && name !== 'Player') {
|
||||
console.warn(`[Auth] Token username mismatch: token has "${payload.username}", expected "${name}". Retrying...`);
|
||||
// Retry once with explicit name
|
||||
const retryBody = { uuid: uuid, name: name, scopes: ['hytale:server', 'hytale:client'] };
|
||||
if (password) retryBody.password = password;
|
||||
const retryResponse = await fetch(`${authServerUrl}/game-session/child`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ uuid: uuid, name: name, scopes: ['hytale:server', 'hytale:client'] })
|
||||
body: JSON.stringify(retryBody)
|
||||
});
|
||||
if (retryResponse.ok) {
|
||||
const retryData = await retryResponse.json();
|
||||
@@ -99,6 +128,10 @@ async function fetchAuthTokens(uuid, name) {
|
||||
console.log('Auth tokens received from server');
|
||||
return { identityToken, sessionToken };
|
||||
} catch (error) {
|
||||
// Re-throw authentication errors — must not fall back to local tokens
|
||||
if (error.passwordRequired || error.lockedOut || error.usernameTaken || error.nameLocked) {
|
||||
throw error;
|
||||
}
|
||||
console.error('Failed to fetch auth tokens:', error.message);
|
||||
// Fallback to local generation if server unavailable
|
||||
return generateLocalTokens(uuid, name);
|
||||
@@ -147,7 +180,7 @@ function generateLocalTokens(uuid, name) {
|
||||
};
|
||||
}
|
||||
|
||||
async function launchGame(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||
async function launchGame(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null, options = {}) {
|
||||
// ==========================================================================
|
||||
// CACHE INVALIDATION: Clear proxyClient module cache to force fresh .env load
|
||||
// This prevents stale cached values from affecting multiple launch attempts
|
||||
@@ -256,11 +289,12 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
||||
const uuid = getUuidForUser(playerName);
|
||||
console.log(`[Launcher] UUID for "${playerName}": ${uuid} (verify this stays constant across launches)`);
|
||||
|
||||
// Fetch tokens from auth server
|
||||
// Fetch tokens from auth server (with password if provided)
|
||||
if (progressCallback) {
|
||||
progressCallback('Fetching authentication tokens...', null, null, null, null);
|
||||
}
|
||||
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
|
||||
const launchPassword = options?.password || null;
|
||||
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName, launchPassword);
|
||||
|
||||
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
|
||||
// FORCE patch on every launch to ensure consistency
|
||||
@@ -411,6 +445,17 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
||||
|
||||
const env = { ...process.env };
|
||||
|
||||
// Linux: Add Client directory to LD_LIBRARY_PATH so the dynamic linker can find
|
||||
// bundled native libraries (e.g. libSDL3_image.so.0). The .NET DllImport only tries
|
||||
// bare names like "SDL3_image.so" which don't match versioned .so.0 files.
|
||||
// LD_LIBRARY_PATH lets dlopen() find them via standard library resolution.
|
||||
if (process.platform === 'linux') {
|
||||
const clientDir = path.dirname(clientPath);
|
||||
const existing = env.LD_LIBRARY_PATH || '';
|
||||
env.LD_LIBRARY_PATH = existing ? `${clientDir}:${existing}` : clientDir;
|
||||
console.log(`Linux: LD_LIBRARY_PATH includes ${clientDir}`);
|
||||
}
|
||||
|
||||
const waylandEnv = setupWaylandEnvironment();
|
||||
Object.assign(env, waylandEnv);
|
||||
const gpuEnv = setupGpuEnvironment(gpuPreference);
|
||||
@@ -482,11 +527,15 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
||||
}
|
||||
}
|
||||
|
||||
// DualAuth Agent: DISABLED for debug - testing fastutil classloader issue
|
||||
// TODO: re-enable after testing
|
||||
// DualAuth Agent: Set JAVA_TOOL_OPTIONS so java picks up -javaagent: flag
|
||||
// This enables runtime auth patching without modifying the server JAR
|
||||
const agentJar = path.join(gameLatest, 'Server', 'dualauth-agent.jar');
|
||||
if (fs.existsSync(agentJar)) {
|
||||
console.log('DualAuth Agent: SKIPPED (debug build - fastutil classloader test)');
|
||||
const agentFlag = `-javaagent:"${agentJar}"`;
|
||||
env.JAVA_TOOL_OPTIONS = env.JAVA_TOOL_OPTIONS
|
||||
? `${env.JAVA_TOOL_OPTIONS} ${agentFlag}`
|
||||
: agentFlag;
|
||||
console.log('DualAuth Agent: enabled via JAVA_TOOL_OPTIONS');
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -574,7 +623,7 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
|
||||
}
|
||||
}
|
||||
|
||||
async function launchGameWithVersionCheck(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||
async function launchGameWithVersionCheck(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null, options = {}) {
|
||||
try {
|
||||
// ==========================================================================
|
||||
// PRE-LAUNCH VALIDATION: Check username is configured
|
||||
@@ -647,7 +696,7 @@ async function launchGameWithVersionCheck(playerNameOverride = null, progressCal
|
||||
progressCallback('Launching game...', 80, null, null, null);
|
||||
}
|
||||
|
||||
const launchResult = await launchGame(playerNameOverride, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
|
||||
const launchResult = await launchGame(playerNameOverride, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch, options);
|
||||
|
||||
// Ensure we always return a result
|
||||
if (!launchResult) {
|
||||
@@ -661,6 +710,10 @@ async function launchGameWithVersionCheck(playerNameOverride = null, progressCal
|
||||
if (progressCallback) {
|
||||
progressCallback(`Error: ${error.message}`, -1, null, null, null);
|
||||
}
|
||||
// Re-throw authentication errors so IPC handler can return proper flags
|
||||
if (error.passwordRequired || error.lockedOut || error.usernameTaken || error.nameLocked) {
|
||||
throw error;
|
||||
}
|
||||
// Always return an error response instead of throwing
|
||||
return { success: false, error: error.message || 'Unknown launch error' };
|
||||
}
|
||||
|
||||
@@ -594,6 +594,10 @@ function setupGpuEnvironment(gpuPreference) {
|
||||
if (detected.vendor === 'nvidia') {
|
||||
envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
|
||||
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
|
||||
// Prevent Wayland explicit sync crashes on NVIDIA (Hyprland, etc.)
|
||||
if (isWaylandSession()) {
|
||||
envVars.__NV_DISABLE_EXPLICIT_SYNC = '1';
|
||||
}
|
||||
const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
|
||||
if (fs.existsSync(nvidiaEglFile)) {
|
||||
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
# Singleplayer Server Crash: fastutil ClassNotFoundException
|
||||
|
||||
## Status: Open (multiple users, Feb 24-27 2026)
|
||||
## Status: Open — likely outdated HytaleServer.jar (Feb 24-28 2026)
|
||||
|
||||
## Symptom
|
||||
|
||||
Singleplayer server crashes immediately after DualAuth Agent installs successfully:
|
||||
Singleplayer server crashes immediately on boot:
|
||||
|
||||
```
|
||||
Exception in thread "main" java.lang.NoClassDefFoundError: it/unimi/dsi/fastutil/objects/ObjectArrayList
|
||||
@@ -20,104 +20,71 @@ Server exits with code 1. Multiplayer works fine for the same user.
|
||||
|
||||
1. **ヅ𝚃 JAYED !** (Feb 24) — Windows x86_64, had AOT cache errors before fastutil crash
|
||||
2. **Asentrix** (Feb 27) — Windows x86_64 (NT 10.0.26200.0), RTX 4060, Launcher v2.4.4, NO AOT cache errors
|
||||
3. **7645754** (Feb 28) — Standalone server on localhost, **FIXED by updating HytaleServer.jar**
|
||||
|
||||
- Reproduces 100% on singleplayer, every attempt
|
||||
- Multiplayer works fine for both users
|
||||
- Reproduces 100% on singleplayer, every attempt (users 1-2)
|
||||
- Multiplayer works fine for users 1-2
|
||||
- macOS/Linux users are NOT affected
|
||||
|
||||
## What Works
|
||||
## Ruled Out (confirmed via debug builds)
|
||||
|
||||
- Java wrapper correctly strips `-XX:+UseCompactObjectHeaders`
|
||||
- Java wrapper correctly injects `--disable-sentry`
|
||||
- DualAuth Agent v1.1.12 installs successfully (STATIC mode)
|
||||
- Multiplayer connections work fine
|
||||
- Repair and reinstall did NOT fix the issue
|
||||
| Suspect | Tested | Result |
|
||||
|---------|--------|--------|
|
||||
| **DualAuth Agent** | Debug build with agent completely disabled (`debug-no-agent` tag) | **Same crash.** Agent is innocent. |
|
||||
| **`-Xshare:off` (CDS)** | Added to `JAVA_TOOL_OPTIONS` in launcher code (`debug-xshare-off` tag) | **Did not help.** CDS is not the cause. |
|
||||
| **`-XX:+UseCompactObjectHeaders`** | Stripped via wrapper | **Did not help.** Server has `-XX:+IgnoreUnrecognizedVMOptions` anyway. |
|
||||
| **Corrupted game files** | User did repair + full reinstall | **Same crash.** |
|
||||
| **Java wrapper** | Logs confirm wrapper works correctly | Not the cause. |
|
||||
| **ARM64/Parallels** | User is on standard Windows x86_64 | Not applicable. |
|
||||
| **AOT cache** | Asentrix has no AOT errors (JAYED did), both crash the same way | Not the root cause. |
|
||||
|
||||
## Root Cause Analysis
|
||||
## Key Finding: Outdated HytaleServer.jar (Feb 28)
|
||||
|
||||
`fastutil` (`it.unimi.dsi.fastutil`) should be bundled inside `HytaleServer.jar` (fat JAR). The `ClassNotFoundException` means the JVM's app classloader cannot find it despite it being in the JAR.
|
||||
User `7645754` had the **exact same error** on their standalone localhost server but NOT on their VPS. **Fixed by replacing `HytaleServer.jar` with the current version.** The old JAR used to work but stopped — likely the bundled JRE was updated and is now incompatible with older JAR versions.
|
||||
|
||||
### Ruled Out
|
||||
This strongly suggests the root cause for F2P launcher users is also a **stale/mismatched `HytaleServer.jar`**. The launcher may report the correct version but the actual file on disk could be from an older download.
|
||||
|
||||
- **Wrapper issue**: Wrapper is working correctly (confirmed in logs)
|
||||
- **UseCompactObjectHeaders**: Server also has `-XX:+IgnoreUnrecognizedVMOptions`, so unrecognized flags don't crash it
|
||||
- **DualAuth Agent**: Works for all other users; agent installs successfully before the crash
|
||||
- **Corrupted game files**: Repair/reinstall didn't help
|
||||
- **ARM64/Parallels**: User is on standard Windows, not ARM
|
||||
## What We Know
|
||||
|
||||
### Likely Cause
|
||||
- `fastutil` is bundled inside `HytaleServer.jar` (fat/shaded JAR)
|
||||
- JVM's `BuiltinClassLoader` cannot find `it.unimi.dsi.fastutil.objects.ObjectArrayList` despite it being in the JAR
|
||||
- Crash happens at `EarlyPluginLoader` static initializer (line 34) which imports `ObjectArrayList`
|
||||
- **Replacing `HytaleServer.jar` with a fresh copy fixes the issue** (confirmed by user 3)
|
||||
- The issue is NOT caused by the DualAuth agent or any launcher modification
|
||||
|
||||
**CDS (Class Data Sharing) broken by bootstrap classloader modification.** DualAuth agent calls `appendToBootstrapClassLoaderSearch()` which triggers JVM warning: `"Sharing is only supported for boot loader classes because bootstrap classpath has been appended"`. This disables AppCDS for application classes. On some Windows systems, this breaks the classloader's ability to find classes (including fastutil) from the fat JAR.
|
||||
## Fix for Users
|
||||
|
||||
This warning appears for ALL users, but only breaks classloading on some Windows systems — reason unknown.
|
||||
### F2P Launcher users (Asentrix, JAYED)
|
||||
1. **Delete the entire game folder**: `%LOCALAPPDATA%\HytaleF2P\release\package\game\`
|
||||
2. Relaunch — launcher will re-download everything fresh
|
||||
3. NOT just "repair" — full delete to ensure no stale files remain
|
||||
|
||||
### Other Possible Causes
|
||||
|
||||
1. **Antivirus interference** — AV blocking Java from reading classes out of JAR files
|
||||
2. **File locking** — another process holding HytaleServer.jar open (Asentrix had stalled java.exe killed at launch)
|
||||
|
||||
## Potential Fix: `-Xshare:off` (testing Feb 27)
|
||||
|
||||
Disables CDS entirely, forcing standard classloading. User can add via launcher:
|
||||
1. **Settings** → **Java Wrapper Configuration** → **Arguments to Inject**
|
||||
2. Add `-Xshare:off` with **Server Only** condition
|
||||
3. Retry singleplayer
|
||||
|
||||
Sent to affected users for testing — **awaiting results**.
|
||||
|
||||
If confirmed, should be added as default inject arg (server-only) in launcher config.
|
||||
|
||||
## Debugging Steps (for reference)
|
||||
|
||||
Most steps are impractical for F2P users:
|
||||
- ~~Official Hytale singleplayer~~ — F2P users don't have official access
|
||||
- ~~Try without DualAuth agent~~ — not possible, agent required for F2P token validation
|
||||
- ~~Verify fastutil in JAR~~ — same JAR for all users, not a user-actionable step
|
||||
- ~~Check JRE version~~ — bundled with launcher, same for all users
|
||||
|
||||
**Practical steps:**
|
||||
1. **Add `-Xshare:off`** via wrapper inject args (server-only) — testing now
|
||||
2. **Check antivirus** — add game directory to Windows Defender exclusions
|
||||
3. **Check for stalled processes** — kill any leftover java.exe/HytaleServer before launch
|
||||
### Standalone server users
|
||||
1. Download fresh `HytaleServer.jar` from current game version
|
||||
2. Replace the old JAR file
|
||||
|
||||
## Update History
|
||||
|
||||
### Feb 24: `-XX:+UseCompactObjectHeaders` stripping removed from defaults
|
||||
Stripping this flag did NOT fix the issue. The server already has `-XX:+IgnoreUnrecognizedVMOptions` so unrecognized flags are harmless. The flag was removed from default `stripFlags` in `backend/core/config.js`.
|
||||
### Feb 24: First report (JAYED)
|
||||
User reported singleplayer crash. Initial investigation found AOT cache errors + fastutil ClassNotFoundException. Stripping `-XX:+UseCompactObjectHeaders` did not help.
|
||||
|
||||
### Feb 27: Second user (Asentrix) reported, `-Xshare:off` sent for testing
|
||||
Asentrix hit the same crash on Launcher v2.4.4. Unlike JAYED, no AOT cache errors — just the CDS sharing warning followed by fastutil ClassNotFoundException. This confirms the issue is not AOT-specific but related to CDS/classloader interaction with the DualAuth agent's bootstrap CL modification. Sent `-Xshare:off` workaround to affected users — awaiting results.
|
||||
### Feb 27: Second report (Asentrix), extensive debugging
|
||||
- Asentrix hit same crash, no AOT errors — ruled out AOT as root cause
|
||||
- Built `debug-xshare-off`: added `-Xshare:off` to `JAVA_TOOL_OPTIONS` — **did not help**
|
||||
- Built `debug-no-agent`: completely disabled DualAuth agent — **same crash**
|
||||
- **Conclusion**: Neither the agent nor CDS is the cause. The JVM itself cannot load classes from the fat JAR on these specific Windows systems.
|
||||
- Note: wrapper `injectArgs` append AFTER `-jar`, so they cannot inject JVM flags — only `JAVA_TOOL_OPTIONS` works for JVM flags
|
||||
|
||||
## Using the Java Wrapper to Strip JVM Flags
|
||||
|
||||
If a user needs to strip a specific JVM flag (e.g., for debugging or compatibility), they can do it via the launcher UI:
|
||||
|
||||
1. Open **Settings** → scroll to **Java Wrapper Configuration**
|
||||
2. Under **JVM Flags to Remove**, type the flag (e.g. `-XX:+UseCompactObjectHeaders`) and click **Add**
|
||||
3. The flag will be stripped from all JVM invocations at launch time
|
||||
4. To inject custom arguments, use the **Arguments to Inject** section (with optional "Server Only" condition)
|
||||
5. **Restore Defaults** resets to empty strip flags + `--disable-sentry` (server only)
|
||||
|
||||
The wrapper generates platform-specific scripts at launch time:
|
||||
- **Windows**: `java-wrapper.bat` in `jre/latest/bin/`
|
||||
- **macOS/Linux**: `java-wrapper` shell script in the same directory
|
||||
|
||||
Config is stored in `config.json` under `javaWrapperConfig`:
|
||||
```json
|
||||
{
|
||||
"javaWrapperConfig": {
|
||||
"stripFlags": ["-XX:+SomeFlag"],
|
||||
"injectArgs": [
|
||||
{ "arg": "--some-arg", "condition": "server" },
|
||||
{ "arg": "--other-arg", "condition": "always" }
|
||||
]
|
||||
}
|
||||
}
|
||||
```
|
||||
### Feb 28: Third user (7645754) — FIXED by replacing HytaleServer.jar
|
||||
- Standalone server user had same crash on localhost, VPS worked fine
|
||||
- **Fixed by updating `HytaleServer.jar` to match VPS version**
|
||||
- Root cause likely: outdated JAR incompatible with current/updated JRE
|
||||
- For F2P launcher users: need to delete game folder and force fresh re-download
|
||||
|
||||
## Related
|
||||
|
||||
- Java wrapper config: `backend/core/config.js` (stripFlags / injectArgs)
|
||||
- DualAuth Agent: v1.1.12, package `ws.sanasol.dualauth`
|
||||
- Game version at time of reports: `2026.02.19-1a311a592`
|
||||
- Log submission ID (Asentrix): `c88e7b71`
|
||||
- Debug tags: `debug-xshare-off`, `debug-no-agent`
|
||||
- Log submission IDs: `c88e7b71` (Asentrix initial), `0445e4dc` (xshare test), `748dceeb` (no-agent test)
|
||||
|
||||
168
main.js
168
main.js
@@ -530,7 +530,26 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
}
|
||||
};
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
||||
// Check if UUID has password before launching
|
||||
let launchOptions = {};
|
||||
const { getAuthServerUrl, getUuidForUser } = require('./backend/core/config');
|
||||
const launchUuid = getUuidForUser(playerName);
|
||||
try {
|
||||
const uuid = launchUuid;
|
||||
const authServerUrl = getAuthServerUrl();
|
||||
const statusResp = await fetch(`${authServerUrl}/player/password/status/${uuid}`);
|
||||
if (statusResp.ok) {
|
||||
const status = await statusResp.json();
|
||||
if (status.hasPassword) {
|
||||
// Return to renderer to prompt for password
|
||||
return { success: false, passwordRequired: true, uuid };
|
||||
}
|
||||
}
|
||||
} catch (pwErr) {
|
||||
console.log('[Launch] Password check skipped:', pwErr.message);
|
||||
}
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference, null, launchOptions);
|
||||
|
||||
if (result.success && result.launched) {
|
||||
const closeOnStart = loadCloseLauncherOnStart();
|
||||
@@ -554,10 +573,68 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
}, 2000);
|
||||
}
|
||||
|
||||
if (error.passwordRequired) {
|
||||
return { success: false, passwordRequired: true, uuid: launchUuid, error: 'Password required' };
|
||||
}
|
||||
if (error.lockedOut) {
|
||||
return { success: false, error: 'Too many failed attempts. Try again in ' + Math.ceil((error.lockoutSeconds || 900) / 60) + ' minutes.' };
|
||||
}
|
||||
if (error.usernameTaken) {
|
||||
return { success: false, usernameTaken: true, error: errorMessage };
|
||||
}
|
||||
if (error.nameLocked) {
|
||||
return { success: false, nameLocked: true, registeredName: error.registeredName, error: error.message };
|
||||
}
|
||||
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('launch-game-with-password', async (event, playerName, javaPath, installPath, gpuPreference, password) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('progress-update', {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference, null, { password });
|
||||
|
||||
if (result.success && result.launched) {
|
||||
const closeOnStart = loadCloseLauncherOnStart();
|
||||
if (closeOnStart) {
|
||||
setTimeout(() => { app.quit(); }, 1000);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Launch with password error:', error);
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
setTimeout(() => { mainWindow.webContents.send('progress-complete'); }, 2000);
|
||||
}
|
||||
if (error.passwordRequired) {
|
||||
return { success: false, passwordRequired: true, error: 'Incorrect password. ' + (error.attemptsRemaining != null ? error.attemptsRemaining + ' attempts remaining.' : '') };
|
||||
}
|
||||
if (error.lockedOut) {
|
||||
return { success: false, error: 'Too many failed attempts. Try again in ' + Math.ceil((error.lockoutSeconds || 900) / 60) + ' minutes.' };
|
||||
}
|
||||
if (error.usernameTaken) {
|
||||
return { success: false, usernameTaken: true, error: error.message || error.toString() };
|
||||
}
|
||||
if (error.nameLocked) {
|
||||
return { success: false, nameLocked: true, registeredName: error.registeredName, error: error.message };
|
||||
}
|
||||
return { success: false, error: error.message || error.toString() };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
||||
try {
|
||||
console.log(`[IPC] install-game called with parameters:`);
|
||||
@@ -1352,9 +1429,12 @@ ipcMain.handle('get-all-uuid-mappings', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
|
||||
ipcMain.handle('set-uuid-for-user', async (event, username, uuid, force) => {
|
||||
try {
|
||||
await setUuidForUser(username, uuid);
|
||||
const result = setUuidForUser(username, uuid, { force: !!force });
|
||||
if (result && result.success === false) {
|
||||
return result; // { success: false, error: 'duplicate', existingUuid }
|
||||
}
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Error setting UUID for user:', error);
|
||||
@@ -1391,6 +1471,88 @@ ipcMain.handle('reset-current-user-uuid', async () => {
|
||||
}
|
||||
});
|
||||
|
||||
// Password Management IPC handlers
|
||||
ipcMain.handle('check-password-status', async (event, uuid) => {
|
||||
try {
|
||||
const { getAuthServerUrl } = require('./backend/core/config');
|
||||
const authServerUrl = getAuthServerUrl();
|
||||
const response = await fetch(`${authServerUrl}/player/password/status/${uuid}`);
|
||||
if (!response.ok) return { hasPassword: false };
|
||||
return await response.json();
|
||||
} catch (error) {
|
||||
console.error('Error checking password status:', error);
|
||||
return { hasPassword: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('set-player-password', async (event, uuid, password, currentPassword) => {
|
||||
try {
|
||||
const { getAuthServerUrl } = require('./backend/core/config');
|
||||
const { getUuidForUser, loadUsername } = require('./backend/core/config');
|
||||
const authServerUrl = getAuthServerUrl();
|
||||
// First get a bearer token for auth
|
||||
const name = loadUsername() || 'Player';
|
||||
const tokenResp = await fetch(`${authServerUrl}/game-session/child`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ uuid, name, password: currentPassword || undefined })
|
||||
});
|
||||
if (!tokenResp.ok) {
|
||||
const err = await tokenResp.json().catch(() => ({}));
|
||||
return { success: false, error: err.error || 'Failed to authenticate' };
|
||||
}
|
||||
const tokenData = await tokenResp.json();
|
||||
const bearerToken = tokenData.identityToken || tokenData.IdentityToken;
|
||||
|
||||
const response = await fetch(`${authServerUrl}/player/password/set`, {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
'Authorization': `Bearer ${bearerToken}`
|
||||
},
|
||||
body: JSON.stringify({ uuid, password, currentPassword: currentPassword || undefined })
|
||||
});
|
||||
return await response.json();
|
||||
} catch (error) {
|
||||
console.error('Error setting password:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('remove-player-password', async (event, uuid, currentPassword) => {
|
||||
try {
|
||||
const { getAuthServerUrl } = require('./backend/core/config');
|
||||
const { loadUsername } = require('./backend/core/config');
|
||||
const authServerUrl = getAuthServerUrl();
|
||||
const name = loadUsername() || 'Player';
|
||||
// Get bearer token with current password
|
||||
const tokenResp = await fetch(`${authServerUrl}/game-session/child`, {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ uuid, name, password: currentPassword })
|
||||
});
|
||||
if (!tokenResp.ok) {
|
||||
const err = await tokenResp.json().catch(() => ({}));
|
||||
return { success: false, error: err.error || 'Failed to authenticate' };
|
||||
}
|
||||
const tokenData = await tokenResp.json();
|
||||
const bearerToken = tokenData.identityToken || tokenData.IdentityToken;
|
||||
|
||||
const response = await fetch(`${authServerUrl}/player/password/remove`, {
|
||||
method: 'POST',
|
||||
headers: {
|
||||
'Content-Type': 'application/json',
|
||||
'Authorization': `Bearer ${bearerToken}`
|
||||
},
|
||||
body: JSON.stringify({ uuid, currentPassword })
|
||||
});
|
||||
return await response.json();
|
||||
} catch (error) {
|
||||
console.error('Error removing password:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
|
||||
try {
|
||||
const logDir = logger.getLogDirectory();
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.4.5",
|
||||
"version": "2.4.7",
|
||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||
"homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
|
||||
"main": "main.js",
|
||||
|
||||
12
preload.js
12
preload.js
@@ -2,6 +2,7 @@ const { contextBridge, ipcRenderer } = require('electron');
|
||||
|
||||
contextBridge.exposeInMainWorld('electronAPI', {
|
||||
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
|
||||
launchGameWithPassword: (playerName, javaPath, installPath, gpuPreference, password) => ipcRenderer.invoke('launch-game-with-password', playerName, javaPath, installPath, gpuPreference, password),
|
||||
installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
|
||||
closeWindow: () => ipcRenderer.invoke('window-close'),
|
||||
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
||||
@@ -102,11 +103,20 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
// UUID Management methods
|
||||
getCurrentUuid: () => ipcRenderer.invoke('get-current-uuid'),
|
||||
getAllUuidMappings: () => ipcRenderer.invoke('get-all-uuid-mappings'),
|
||||
setUuidForUser: (username, uuid) => ipcRenderer.invoke('set-uuid-for-user', username, uuid),
|
||||
setUuidForUser: (username, uuid, force) => ipcRenderer.invoke('set-uuid-for-user', username, uuid, force),
|
||||
generateNewUuid: () => ipcRenderer.invoke('generate-new-uuid'),
|
||||
deleteUuidForUser: (username) => ipcRenderer.invoke('delete-uuid-for-user', username),
|
||||
resetCurrentUserUuid: () => ipcRenderer.invoke('reset-current-user-uuid'),
|
||||
|
||||
// Password Management methods
|
||||
checkPasswordStatus: (uuid) => ipcRenderer.invoke('check-password-status', uuid),
|
||||
setPlayerPassword: (uuid, password, currentPassword) => ipcRenderer.invoke('set-player-password', uuid, password, currentPassword),
|
||||
removePlayerPassword: (uuid, currentPassword) => ipcRenderer.invoke('remove-player-password', uuid, currentPassword),
|
||||
promptPassword: () => ipcRenderer.invoke('prompt-password'),
|
||||
onPasswordPrompt: (callback) => {
|
||||
ipcRenderer.on('show-password-prompt', (event, data) => callback(data));
|
||||
},
|
||||
|
||||
// Java Wrapper Config API
|
||||
loadWrapperConfig: () => ipcRenderer.invoke('load-wrapper-config'),
|
||||
saveWrapperConfig: (config) => ipcRenderer.invoke('save-wrapper-config', config),
|
||||
|
||||
Reference in New Issue
Block a user