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...

11 Commits

Author SHA1 Message Date
sanasol
7347910fe9 feat: identity protection UI, duplicate guards, name-lock enforcement (v2.4.6)
- Add password set/change/remove with loading states and double-click prevention
- Add protected identity deletion flow (server-side password removal first)
- Add restore flow for password-protected UUIDs (verify password before saving)
- Add UUID duplicate checks in setUuidForUser (prevent accidental overwrites)
- Add name-locked error handling in launch flow (server enforces registered name)
- Sync shield icon across all identity mutation paths
- Refresh identity dropdown after all password/identity operations
- Propagate force flag through IPC for legitimate overwrites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 18:22:40 +01:00
sanasol
0b861904ba feat: add password protection UI and fix launch flow
- Password management UI in settings (set/change/remove password)
- Shield icon on play button for protected identities
- Interactive password popup on launch with inline error display
- Fix: re-throw password errors instead of falling to local tokens
- Fix: password popup properly cleans up on success/cancel
- Fix: expose updatePasswordShieldIcon for cross-module access

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-28 16:45:46 +01:00
sanasol
ee53911a06 Revert debug builds, update fastutil issue docs
Agent and -Xshare:off both ruled out as causes.
Restored normal agent injection. Updated docs with
complete findings — issue remains unsolved.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 23:15:01 +01:00
sanasol
43a2b6d004 debug: disable DualAuth agent to test fastutil classloader issue
Temporarily skip -javaagent injection to determine if agent's
appendToBootstrapClassLoaderSearch() causes the fastutil
ClassNotFoundException on affected Windows systems.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:47:46 +01:00
sanasol
ce6455314d debug: add -Xshare:off to JAVA_TOOL_OPTIONS to test fastutil classloader fix
Disables JVM Class Data Sharing when DualAuth agent is active.
May fix singleplayer crash (NoClassDefFoundError: fastutil) on some Windows systems
where appendToBootstrapClassLoaderSearch breaks CDS classloading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 22:32:50 +01:00
sanasol
3abdd10cab v2.4.5: Add multi-instance setting for mod developers
Allow running multiple game clients simultaneously via a new
"Allow multiple game instances" toggle in Settings. When enabled,
skips the Electron single-instance lock and the pre-launch process
kill, so existing game instances stay alive.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-27 21:52:13 +01:00
sanasol
e1a3f919a2 Fix JRE flatten failing silently on Windows EPERM
When extracting the bundled JRE, flattenJREDir renames files from
the nested jdk subdirectory up one level. On Windows this fails with
EPERM when antivirus or file indexing holds handles open, leaving
the JRE nested and unfindable — causing "Server failed to boot".

- Fall back to copy+delete when rename gets EPERM/EACCES/EBUSY
- getBundledJavaPath checks nested JRE subdirs as last resort
2026-02-26 23:39:43 +01:00
sanasol
e3fe1b6a10 Delete server/commit-msg.txt 2026-02-26 19:45:57 +00:00
sanasol
7042188696 fix: use HTTP for uploads, add debug output
- Switch upload URL to HTTP (port 3000) to bypass expired SSL cert
- Add HTTP status code and response body to upload output for debugging
- Upload URL kept in secret (FORGEJO_UPLOAD_URL), not exposed in workflow

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 20:29:26 +01:00
sanasol
c067efbcea fix: add -k to curl uploads to bypass expired IP cert
The Let's Encrypt certificate on the direct IP (208.69.78.130) expired
and HTTP-01 challenge renewal is failing due to port 80 being blocked.
Adding -k skips cert verification while keeping TLS encryption.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 20:20:55 +01:00
sanasol
b83b728d21 v2.4.4: Rename Profiles to Configurations, add Identity Switcher
- Rename "Profiles" to "Configurations" in all UI text and 11 locale files
- Add identity switcher dropdown in header (green accent, fa-id-badge icon)
- Quick-switch player identity without opening Settings
- "Manage" action opens UUID Management modal
- Header tooltips explaining what each dropdown does
- Config dropdown icon changed from fa-user-circle to fa-sliders-h
- Global Escape key handler for closing modals and dropdowns
- Fix identity selector not clickable (missing -webkit-app-region: no-drag)
- Sync header identity name after all identity-changing operations
- XSS protection in identity list rendering

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-26 20:01:40 +01:00
26 changed files with 2410 additions and 351 deletions

View File

@@ -52,12 +52,20 @@ jobs:
run: |
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
echo "Release ID: ${RELEASE_ID}"
echo "Upload URL: ${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets"
for file in dist/*.exe dist/*.exe.blockmap dist/latest.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
echo "Uploading $file ($(stat -c%s "$file" 2>/dev/null || stat -f%z "$file") bytes)..."
HTTP_CODE=$(curl -w '%{http_code}' --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
-F "attachment=@${file}" -o /tmp/upload_response.txt 2>/tmp/upload_err.txt)
if [ "$HTTP_CODE" = "201" ]; then
echo "OK — uploaded $(basename $file)"
else
echo "FAILED (HTTP $HTTP_CODE): $(cat /tmp/upload_response.txt)"
echo "Curl stderr: $(cat /tmp/upload_err.txt)"
fi
done
build-macos:
@@ -83,12 +91,19 @@ jobs:
run: |
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
echo "Release ID: ${RELEASE_ID}"
for file in dist/*.dmg dist/*.zip dist/*.blockmap dist/latest-mac.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
HTTP_CODE=$(curl -w '%{http_code}' --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
-F "attachment=@${file}" -o /tmp/upload_response.txt 2>/tmp/upload_err.txt)
if [ "$HTTP_CODE" = "201" ]; then
echo "OK — uploaded $(basename $file)"
else
echo "FAILED (HTTP $HTTP_CODE): $(cat /tmp/upload_response.txt)"
echo "Curl stderr: $(cat /tmp/upload_err.txt)"
fi
done
build-linux:
@@ -113,10 +128,17 @@ jobs:
run: |
RELEASE_ID=$(curl -s "${FORGEJO_API}/repos/${GITHUB_REPOSITORY}/releases/tags/${{ github.ref_name }}" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" | python3 -c 'import sys,json; print(json.load(sys.stdin)["id"])')
echo "Release ID: ${RELEASE_ID}"
for file in dist/*.AppImage dist/*.AppImage.blockmap dist/*.deb dist/*.rpm dist/*.pacman dist/latest-linux.yml; do
[ -f "$file" ] || continue
echo "Uploading $file..."
curl -s --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
echo "Uploading $file ($(stat -c%s "$file" 2>/dev/null || stat -f%z "$file") bytes)..."
HTTP_CODE=$(curl -w '%{http_code}' --max-time 600 -X POST "${FORGEJO_UPLOAD}/repos/${GITHUB_REPOSITORY}/releases/${RELEASE_ID}/assets?name=$(basename $file)" \
-H "Authorization: token ${{ secrets.RELEASE_TOKEN }}" \
-F "attachment=@${file}" || echo "Failed to upload $file"
-F "attachment=@${file}" -o /tmp/upload_response.txt 2>/tmp/upload_err.txt)
if [ "$HTTP_CODE" = "201" ]; then
echo "OK — uploaded $(basename $file)"
else
echo "FAILED (HTTP $HTTP_CODE): $(cat /tmp/upload_response.txt)"
echo "Curl stderr: $(cat /tmp/upload_err.txt)"
fi
done

View File

@@ -73,22 +73,41 @@
<span id="onlineCount" class="counter-value">0</span>
</div>
<div class="identity-selector" id="identitySelector">
<button class="identity-btn" onclick="toggleIdentityDropdown()">
<i class="fas fa-id-badge"></i>
<span id="currentIdentityName">Player</span>
<i id="passwordShieldIcon" class="fas fa-unlock password-shield unprotected" data-tooltip="Click to protect identity" onclick="event.stopPropagation(); openPasswordModal()"></i>
<i class="fas fa-chevron-down"></i>
</button>
<div class="identity-dropdown" id="identityDropdown">
<div class="identity-list" id="identityList"></div>
<div class="identity-divider"></div>
<div class="identity-action" onclick="openIdentityManager()">
<i class="fas fa-fingerprint"></i>
<span data-i18n="header.manageIdentities">Manage</span>
</div>
</div>
<span class="header-tooltip" data-i18n="header.identityTooltip">Your player name &amp; UUID used in-game</span>
</div>
<div class="profile-selector" id="profileSelector">
<button class="profile-btn" onclick="toggleProfileDropdown()">
<i class="fas fa-user-circle"></i>
<i class="fas fa-sliders-h"></i>
<span id="currentProfileName">Default</span>
<i class="fas fa-chevron-down"></i>
</button>
<div class="profile-dropdown" id="profileDropdown">
<div class="profile-list" id="profileList">
<!-- Profiles populated by JS -->
<!-- Configurations populated by JS -->
</div>
<div class="profile-divider"></div>
<div class="profile-action" onclick="openProfileManager()">
<i class="fas fa-cog"></i>
<span data-i18n="header.manageProfiles">Manage Profiles</span>
<span data-i18n="header.manageProfiles">Manage</span>
</div>
</div>
<span class="header-tooltip" data-i18n="header.configTooltip">Game config: mods, Java &amp; memory settings</span>
</div>
<div class="window-controls">
@@ -574,6 +593,18 @@
</div>
</label>
</div>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="allowMultiInstanceCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.allowMultiInstance">Allow multiple game instances</div>
<div class="checkbox-description" data-i18n="settings.allowMultiInstanceDescription">
Allow running multiple game clients at the same time (useful for mod development)
</div>
</div>
</label>
</div>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="launcherHwAccelCheck" />
@@ -736,28 +767,40 @@
</div>
<div class="uuid-modal-body">
<div class="uuid-current-section">
<h3 class="uuid-section-title" data-i18n="uuid.currentUserUUID">Current User UUID</h3>
<div class="uuid-current-display">
<input type="text" id="modalCurrentUuid" class="uuid-display-input" readonly />
<button id="modalCopyUuidBtn" class="uuid-action-btn copy-btn" title="Copy UUID">
<i class="fas fa-copy"></i>
</button>
<button id="modalRegenerateUuidBtn" class="uuid-action-btn regenerate-btn"
title="Generate New UUID">
<i class="fas fa-sync-alt"></i>
</button>
</div>
</div>
<div class="uuid-list-section">
<div class="uuid-list-header">
<h3 class="uuid-section-title" data-i18n="uuid.allPlayerUUIDs">All Player UUIDs</h3>
<button id="generateNewUuidBtn" class="uuid-generate-btn">
<button id="addIdentityBtn" class="uuid-generate-btn">
<i class="fas fa-plus"></i>
<span data-i18n="uuid.generateNew">Generate New UUID</span>
<span data-i18n="uuid.addIdentity">Add Identity</span>
</button>
</div>
<div id="uuidAddForm" class="uuid-add-form" style="display: none;">
<div class="uuid-add-form-row">
<input type="text" id="addIdentityUsername" class="uuid-input"
data-i18n-placeholder="uuid.usernamePlaceholder"
placeholder="Username" maxlength="16" />
</div>
<div class="uuid-add-form-row">
<input type="text" id="addIdentityUuid" class="uuid-input"
data-i18n-placeholder="uuid.customPlaceholder"
placeholder="UUID (auto-generated)" maxlength="36" />
<button id="addIdentityRegenerateBtn" class="uuid-action-btn regenerate-btn"
title="Generate new UUID">
<i class="fas fa-sync-alt"></i>
</button>
</div>
<div class="uuid-add-form-actions">
<button id="addIdentityConfirmBtn" class="uuid-set-btn">
<i class="fas fa-check"></i>
<span data-i18n="uuid.add">Add</span>
</button>
<button id="addIdentityCancelBtn" class="uuid-cancel-btn">
<i class="fas fa-times"></i>
<span data-i18n="uuid.cancel">Cancel</span>
</button>
</div>
</div>
<div id="uuidList" class="uuid-list">
<div class="uuid-loading">
<i class="fas fa-spinner fa-spin"></i>
@@ -766,21 +809,62 @@
</div>
</div>
<div class="uuid-custom-section">
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
<div class="uuid-custom-form">
<input type="text" id="customUuidInput" class="uuid-input"
data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
<button id="setCustomUuidBtn" class="uuid-set-btn">
<i class="fas fa-check"></i>
<span data-i18n="uuid.setUUID">Set UUID</span>
</button>
<div class="uuid-advanced-section">
<button id="uuidAdvancedToggle" class="uuid-advanced-toggle">
<i class="fas fa-chevron-right uuid-advanced-chevron"></i>
<span data-i18n="uuid.advanced">Advanced</span>
</button>
<div id="uuidAdvancedContent" class="uuid-advanced-content" style="display: none;">
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
<div class="uuid-custom-form">
<input type="text" id="customUuidInput" class="uuid-input"
data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
<button id="setCustomUuidBtn" class="uuid-set-btn">
<i class="fas fa-check"></i>
<span data-i18n="uuid.setUUID">Set UUID</span>
</button>
</div>
<p class="uuid-custom-hint">
<i class="fas fa-exclamation-triangle"></i>
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
identity</span>
</p>
</div>
</div>
<div class="uuid-advanced-section" style="margin-top: 12px;">
<button id="passwordSectionToggle" class="uuid-advanced-toggle">
<i class="fas fa-chevron-right uuid-advanced-chevron"></i>
<span>Password Protection</span>
</button>
<div id="passwordSectionContent" class="uuid-advanced-content" style="display: none;">
<h3 class="uuid-section-title">Protect Your Identity</h3>
<p class="uuid-custom-hint" style="margin-bottom: 12px;">
<i class="fas fa-shield-alt"></i>
<span>Set a password to prevent others from using your UUID</span>
</p>
<div id="passwordStatusMsg" class="uuid-custom-hint" style="margin-bottom: 8px; color: #93a3b8;"></div>
<div id="passwordSetForm">
<div class="uuid-custom-form" style="margin-bottom: 8px;">
<input type="password" id="currentPasswordInput" class="uuid-input"
placeholder="Current password" style="display: none;" />
</div>
<div class="uuid-custom-form" style="margin-bottom: 8px;">
<input type="password" id="newPasswordInput" class="uuid-input"
placeholder="New password (min 6 chars)" />
</div>
<div class="uuid-custom-form">
<button id="setPasswordBtn" class="uuid-set-btn" onclick="handleSetPassword()">
<i class="fas fa-lock"></i>
<span>Set Password</span>
</button>
<button id="removePasswordBtn" class="uuid-cancel-btn" onclick="handleRemovePassword()" style="display: none;">
<i class="fas fa-unlock"></i>
<span>Remove Password</span>
</button>
</div>
</div>
</div>
<p class="uuid-custom-hint">
<i class="fas fa-exclamation-triangle"></i>
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
identity</span>
</p>
</div>
</div>
</div>
@@ -791,8 +875,8 @@
<div class="profile-modal-content">
<div class="profile-modal-header">
<h2 class="profile-modal-title">
<i class="fas fa-users-cog mr-2"></i>
<span data-i18n="profiles.modalTitle">Manage Profiles</span>
<i class="fas fa-sliders-h mr-2"></i>
<span data-i18n="configurations.modalTitle">Manage Configurations</span>
</h2>
<button class="modal-close-btn" onclick="closeProfileManager()">
<i class="fas fa-times"></i>
@@ -803,16 +887,69 @@
<!-- Populated by JS -->
</div>
<div class="profile-create-section">
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
<input type="text" id="newProfileName" data-i18n-placeholder="configurations.newProfilePlaceholder"
class="profile-input" maxlength="20">
<button class="profile-create-btn" onclick="createNewProfile()">
<i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
<i class="fas fa-plus"></i> <span data-i18n="configurations.createProfile">Create Configuration</span>
</button>
</div>
</div>
</div>
</div>
<!-- Password Protection Modal -->
<div id="passwordModal" class="uuid-modal" style="display: none;">
<div class="uuid-modal-content" style="max-width: 420px;">
<div class="uuid-modal-header">
<h2 class="uuid-modal-title">
<i class="fas fa-shield-alt mr-2"></i>
<span>Identity Protection</span>
</h2>
<button class="modal-close-btn" onclick="closePasswordModal()">
<i class="fas fa-times"></i>
</button>
</div>
<div class="uuid-modal-body" style="padding: 16px 20px;">
<div style="display: flex; align-items: center; gap: 12px; margin-bottom: 16px; padding: 12px; background: rgba(255,255,255,0.03); border-radius: 8px; border: 1px solid rgba(255,255,255,0.06);">
<i class="fas fa-user" style="color: #22c55e; font-size: 1.2em;"></i>
<div style="flex:1; min-width:0;">
<div id="pwModalName" style="font-weight: 600; font-size: 1em; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;">Player</div>
<div id="pwModalUuid" style="font-size: 0.7em; color: #6b7280; font-family: monospace; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;"></div>
</div>
<div id="pwModalStatusBadge" style="flex-shrink:0;"></div>
</div>
<div id="pwModalStatusText" style="margin-bottom: 14px; font-size: 0.85em; color: #93a3b8; text-align: center;"></div>
<div id="pwModalSetForm">
<div style="margin-bottom: 10px;">
<input type="password" id="pwModalCurrentPassword" class="uuid-input"
placeholder="Current password" style="display: none; width: 100%;" />
</div>
<div style="margin-bottom: 10px;">
<input type="password" id="pwModalNewPassword" class="uuid-input"
placeholder="New password (min 6 chars)" style="width: 100%;" />
</div>
<div style="display: flex; gap: 8px;">
<button id="pwModalSetBtn" class="uuid-set-btn" style="flex:1;" onclick="handlePasswordModalSet()">
<i class="fas fa-lock"></i>
<span>Set Password</span>
</button>
<button id="pwModalRemoveBtn" class="uuid-cancel-btn" style="display: none;" onclick="handlePasswordModalRemove()">
<i class="fas fa-unlock"></i>
<span>Remove</span>
</button>
</div>
</div>
<div id="pwModalUsernameInfo" style="margin-top: 14px; padding: 10px; background: rgba(34,197,94,0.06); border-radius: 6px; border: 1px solid rgba(34,197,94,0.15); font-size: 0.8em; color: #93a3b8; display: none;">
<i class="fas fa-info-circle" style="color: #22c55e;"></i>
<span>Setting a password also reserves your username — no one else can use it.</span>
</div>
</div>
</div>
</div>
<div class="version-display-bottom">
<i class="fas fa-code-branch"></i>
<span id="launcherVersion"></span>

View File

@@ -35,13 +35,21 @@ export function setupLauncher() {
// Initial Profile Load
loadProfiles();
// Close dropdown on outside click
// Initial Identity Load
loadIdentities();
// Close dropdowns on outside click
document.addEventListener('click', (e) => {
const selector = document.getElementById('profileSelector');
if (selector && !selector.contains(e.target)) {
const profileSelector = document.getElementById('profileSelector');
if (profileSelector && !profileSelector.contains(e.target)) {
const dropdown = document.getElementById('profileDropdown');
if (dropdown) dropdown.classList.remove('show');
}
const identitySelector = document.getElementById('identitySelector');
if (identitySelector && !identitySelector.contains(e.target)) {
const dropdown = document.getElementById('identityDropdown');
if (dropdown) dropdown.classList.remove('show');
}
});
}
@@ -83,7 +91,7 @@ function renderProfileList(profiles, activeProfile) {
managerList.innerHTML = profiles.map(p => `
<div class="profile-manager-item ${p.id === activeProfile.id ? 'active' : ''}">
<div class="flex items-center gap-3">
<i class="fas fa-user-circle text-xl text-gray-400"></i>
<i class="fas fa-sliders-h text-xl text-gray-400"></i>
<div>
<div class="font-bold">${p.name}</div>
<div class="text-xs text-gray-500">ID: ${p.id.substring(0, 8)}...</div>
@@ -106,13 +114,6 @@ function updateCurrentProfileUI(profile) {
}
}
window.toggleProfileDropdown = () => {
const dropdown = document.getElementById('profileDropdown');
if (dropdown) {
dropdown.classList.toggle('show');
}
};
window.openProfileManager = () => {
const modal = document.getElementById('profileManagerModal');
if (modal) {
@@ -146,7 +147,7 @@ window.createNewProfile = async () => {
};
window.deleteProfile = async (id) => {
if (!confirm('Are you sure you want to delete this profile? parameters and mods configuration will be lost.')) return;
if (!confirm('Are you sure you want to delete this configuration? Mod settings will be lost.')) return;
try {
await window.electronAPI.profile.delete(id);
@@ -160,7 +161,7 @@ window.deleteProfile = async (id) => {
window.switchProfile = async (id) => {
try {
if (window.LauncherUI) window.LauncherUI.showProgress();
const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching Profile...';
const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching configuration...';
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: switchingMsg });
await window.electronAPI.profile.activate(id);
@@ -179,7 +180,7 @@ window.switchProfile = async (id) => {
if (dropdown) dropdown.classList.remove('show');
if (window.LauncherUI) {
const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Profile Switched!';
const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Configuration switched!';
window.LauncherUI.updateProgress({ message: switchedMsg });
setTimeout(() => window.LauncherUI.hideProgress(), 1000);
}
@@ -192,7 +193,8 @@ window.switchProfile = async (id) => {
};
export async function launch() {
if (isDownloading || (playBtn && playBtn.disabled)) return;
const btn = homePlayBtn || playBtn;
if (isDownloading || (btn && btn.disabled)) return;
// ==========================================================================
// STEP 1: Check launch readiness from backend (single source of truth)
@@ -270,11 +272,7 @@ export async function launch() {
// STEP 3: Start launch process
// ==========================================================================
if (window.LauncherUI) window.LauncherUI.showProgress();
isDownloading = true;
if (playBtn) {
playBtn.disabled = true;
playText.textContent = 'LAUNCHING...';
}
lockPlayButton('LAUNCHING...');
try {
const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
@@ -284,20 +282,92 @@ export async function launch() {
// Pass playerName from config - backend will validate again
const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
isDownloading = false;
if (window.LauncherUI) {
window.LauncherUI.hideProgress();
if (result.usernameTaken) {
// Username reserved by another player
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
if (window.LauncherUI && window.LauncherUI.showError) {
window.LauncherUI.showError('This username is reserved by another player. Please change your player name in Identity settings.');
} else {
showNotification('This username is reserved by another player. Please change your player name.', 'error');
}
return;
}
if (result.nameLocked) {
// UUID is password-protected and locked to a specific name
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
const msg = result.registeredName
? `This UUID is locked to username "${result.registeredName}". Change your identity name to "${result.registeredName}" in Settings.`
: 'This UUID is locked to a different username. Check your identity settings.';
if (window.LauncherUI && window.LauncherUI.showError) {
window.LauncherUI.showError(msg);
} else {
showNotification(msg, 'error');
}
return;
}
if (result.passwordRequired) {
// Check for saved password first
let savedPw = null;
try {
const cfg = await window.electronAPI.loadConfig();
const uuid = result.uuid || '';
savedPw = cfg && cfg.savedPasswords && cfg.savedPasswords[uuid] ? cfg.savedPasswords[uuid] : null;
} catch (e) { /* ignore */ }
if (savedPw) {
// Try saved password silently
if (window.LauncherUI) window.LauncherUI.showProgress();
lockPlayButton('LAUNCHING...');
const autoResult = await window.electronAPI.launchGameWithPassword(playerName, javaPath, '', gpuPreference, savedPw);
if (autoResult.success) {
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
if (window.electronAPI.minimizeWindow) setTimeout(() => { window.electronAPI.minimizeWindow(); }, 500);
return;
}
// Saved password failed — clear it and show popup
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
try {
const cfg2 = await window.electronAPI.loadConfig();
const sp = cfg2.savedPasswords || {};
delete sp[result.uuid || ''];
await window.electronAPI.saveConfig({ savedPasswords: sp });
} catch (e) { /* ignore */ }
}
// Show interactive password dialog
const launchResult = await promptForPasswordAndLaunch(playerName, javaPath, gpuPreference, result.uuid);
if (launchResult && launchResult.success) {
if (window.electronAPI.minimizeWindow) setTimeout(() => { window.electronAPI.minimizeWindow(); }, 500);
}
return;
}
resetPlayButton();
if (result.success) {
// Keep button locked so user can't double-launch
if (window.LauncherUI) window.LauncherUI.hideProgress();
lockPlayButton('GAME RUNNING');
setTimeout(() => {
resetPlayButton();
}, 10000); // Reset after 10s (game should be visible by then)
if (window.electronAPI.minimizeWindow) {
setTimeout(() => {
window.electronAPI.minimizeWindow();
}, 500);
}
} else {
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
console.error('[Launcher] Launch failed:', result.error);
// Handle specific error cases
@@ -353,6 +423,187 @@ export async function launch() {
}
}
function promptForPasswordAndLaunch(playerName, javaPath, gpuPreference, uuid) {
return new Promise((resolve) => {
// Remove any existing password prompt
const existing = document.querySelector('.custom-confirm-modal');
if (existing) existing.remove();
const overlay = document.createElement('div');
overlay.className = 'custom-confirm-modal';
overlay.style.cssText = `
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.8);
backdrop-filter: blur(4px);
z-index: 20000;
display: flex;
align-items: center;
justify-content: center;
`;
const dialog = document.createElement('div');
dialog.style.cssText = `
background: #1f2937;
border-radius: 12px;
padding: 0;
min-width: 380px;
max-width: 420px;
box-shadow: 0 20px 40px rgba(0, 0, 0, 0.6);
border: 1px solid rgba(255, 255, 255, 0.1);
`;
dialog.innerHTML = `
<div style="padding: 20px 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
<div style="display: flex; align-items: center; gap: 10px; color: #f59e0b;">
<i class="fas fa-lock" style="font-size: 20px;"></i>
<h3 style="margin: 0; font-size: 1.1rem; font-weight: 600; color: #e5e7eb;">Password Required</h3>
</div>
</div>
<div style="padding: 20px 24px;">
<p style="margin: 0 0 12px 0; color: #9ca3af; font-size: 0.9rem; line-height: 1.5;">This identity is password-protected. Enter your password to continue.</p>
<div id="pwErrorMsg" style="display: none; margin-bottom: 12px; padding: 8px 12px; background: rgba(239,68,68,0.15); border: 1px solid rgba(239,68,68,0.3); border-radius: 6px; color: #f87171; font-size: 0.85rem;"></div>
<input type="password" id="launchPasswordInput" style="
width: 100%;
box-sizing: border-box;
padding: 10px 14px;
background: rgba(0,0,0,0.3);
border: 1px solid rgba(255,255,255,0.15);
border-radius: 8px;
color: #e5e7eb;
font-size: 0.95rem;
outline: none;
" placeholder="Password" autofocus />
<label style="display: flex; align-items: center; gap: 8px; margin-top: 12px; cursor: pointer; color: #9ca3af; font-size: 0.85rem; user-select: none;">
<input type="checkbox" id="pwRememberCheck" style="accent-color: #f59e0b; width: 16px; height: 16px; cursor: pointer;" />
Remember password
</label>
</div>
<div style="padding: 16px 24px; display: flex; gap: 10px; justify-content: flex-end; border-top: 1px solid rgba(255,255,255,0.1);">
<button id="pwCancelBtn" style="
background: transparent;
color: #9ca3af;
border: 1px solid rgba(156,163,175,0.3);
padding: 9px 18px;
border-radius: 6px;
cursor: pointer;
font-size: 0.9rem;
">Cancel</button>
<button id="pwConfirmBtn" style="
background: #f59e0b;
color: #000;
border: none;
padding: 9px 18px;
border-radius: 6px;
cursor: pointer;
font-weight: 600;
font-size: 0.9rem;
">Login</button>
</div>
`;
overlay.appendChild(dialog);
document.body.appendChild(overlay);
const input = overlay.querySelector('#launchPasswordInput');
const confirmBtn = overlay.querySelector('#pwConfirmBtn');
const cancelBtn = overlay.querySelector('#pwCancelBtn');
const errorMsg = overlay.querySelector('#pwErrorMsg');
const rememberCheck = overlay.querySelector('#pwRememberCheck');
let busy = false;
const close = (result) => {
overlay.remove();
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
resolve(result);
};
const showError = (msg) => {
errorMsg.textContent = msg;
errorMsg.style.display = 'block';
input.style.borderColor = 'rgba(239,68,68,0.5)';
input.value = '';
input.focus();
};
const tryLogin = async () => {
const password = input.value;
if (!password) {
showError('Please enter your password.');
return;
}
if (busy) return;
busy = true;
// Show loading state
confirmBtn.disabled = true;
confirmBtn.textContent = 'Logging in...';
errorMsg.style.display = 'none';
input.style.borderColor = 'rgba(255,255,255,0.15)';
try {
if (window.LauncherUI) window.LauncherUI.showProgress();
lockPlayButton('LAUNCHING...');
const result = await window.electronAPI.launchGameWithPassword(playerName, javaPath, '', gpuPreference, password);
if (result.success) {
// Save password if "Remember" checked
if (rememberCheck.checked && uuid) {
try {
const cfg = await window.electronAPI.loadConfig();
const sp = cfg.savedPasswords || {};
sp[uuid] = password;
await window.electronAPI.saveConfig({ savedPasswords: sp });
} catch (e) { /* ignore */ }
}
overlay.remove();
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
resolve(result);
return;
}
// Wrong password
if (result.passwordRequired) {
showError(result.error || 'Incorrect password. Please try again.');
} else {
showError(result.error || 'Launch failed.');
}
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
} catch (err) {
showError(err.message || 'An error occurred.');
isDownloading = false;
if (window.LauncherUI) window.LauncherUI.hideProgress();
resetPlayButton();
} finally {
busy = false;
confirmBtn.disabled = false;
confirmBtn.textContent = 'Login';
}
};
confirmBtn.addEventListener('click', tryLogin);
cancelBtn.addEventListener('click', () => close(null));
input.addEventListener('keydown', (e) => {
if (e.key === 'Enter') tryLogin();
if (e.key === 'Escape') close(null);
});
setTimeout(() => input.focus(), 100);
});
}
function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
// Apply defaults with i18n support
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
@@ -588,9 +839,21 @@ async function performRepair() {
function resetPlayButton() {
isDownloading = false;
if (playBtn) {
playBtn.disabled = false;
playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
const btn = homePlayBtn || playBtn;
if (btn) {
btn.disabled = false;
const textEl = btn.querySelector('span');
if (textEl) textEl.textContent = window.i18n ? window.i18n.t('play.playButton') : 'PLAY HYTALE';
}
}
function lockPlayButton(text) {
isDownloading = true;
const btn = homePlayBtn || playBtn;
if (btn) {
btn.disabled = true;
const textEl = btn.querySelector('span');
if (textEl) textEl.textContent = text || 'LAUNCHING...';
}
}
@@ -676,6 +939,142 @@ async function loadCustomJavaPath() {
}
}
// ==========================================
// IDENTITY SWITCHER
// ==========================================
function escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
async function loadIdentities() {
try {
if (!window.electronAPI) return;
const nameEl = document.getElementById('currentIdentityName');
// Load current username
let currentUsername = 'Player';
if (window.electronAPI.loadUsername) {
const name = await window.electronAPI.loadUsername();
if (name) currentUsername = name;
}
if (nameEl) nameEl.textContent = currentUsername;
// Load all identities for dropdown
const list = document.getElementById('identityList');
if (!list || !window.electronAPI.getAllUuidMappings) return;
const mappings = await window.electronAPI.getAllUuidMappings();
renderIdentityList(mappings, currentUsername);
} catch (error) {
console.error('Failed to load identities:', error);
}
}
async function renderIdentityList(mappings, currentUsername) {
const list = document.getElementById('identityList');
if (!list) return;
if (!mappings || mappings.length === 0) {
list.innerHTML = '<div class="identity-empty">No identities</div>';
return;
}
// Check password status for all identities in parallel
const statusChecks = mappings.map(async m => {
try {
if (m.uuid && window.electronAPI?.checkPasswordStatus) {
const s = await window.electronAPI.checkPasswordStatus(m.uuid);
return s?.hasPassword || false;
}
} catch {}
return false;
});
const statuses = await Promise.all(statusChecks);
list.innerHTML = mappings.map((m, i) => {
const safe = escapeHtml(m.username);
const isActive = m.username === currentUsername;
const hasPassword = statuses[i];
const pwBadge = hasPassword
? '<span class="pw-badge locked"><i class="fas fa-lock"></i></span>'
: '<span class="pw-badge unlocked"><i class="fas fa-unlock"></i></span>';
return `
<div class="identity-item ${isActive ? 'active' : ''}"
onclick="switchIdentity('${safe.replace(/'/g, "&#39;")}')">
<span>${safe}</span>
${pwBadge}
${isActive ? '<i class="fas fa-check" style="margin-left:4px;"></i>' : ''}
</div>
`;
}).join('');
}
window.toggleIdentityDropdown = () => {
const dropdown = document.getElementById('identityDropdown');
if (dropdown) {
dropdown.classList.toggle('show');
// Close profile dropdown
const profileDropdown = document.getElementById('profileDropdown');
if (profileDropdown) profileDropdown.classList.remove('show');
}
};
window.openIdentityManager = () => {
// Close dropdown
const dropdown = document.getElementById('identityDropdown');
if (dropdown) dropdown.classList.remove('show');
// Open UUID modal from settings
if (window.openUuidModal) {
window.openUuidModal();
}
};
window.switchIdentity = async (username) => {
try {
if (!window.electronAPI || !window.electronAPI.saveUsername) return;
const result = await window.electronAPI.saveUsername(username);
if (result && result.success === false) {
throw new Error(result.error || 'Failed to switch identity');
}
// Refresh identity dropdown
await loadIdentities();
// Close dropdown
const dropdown = document.getElementById('identityDropdown');
if (dropdown) dropdown.classList.remove('show');
// Update settings page username field and UUID display
const settingsInput = document.getElementById('settingsPlayerName');
if (settingsInput) settingsInput.value = username;
if (window.loadCurrentUuid) window.loadCurrentUuid();
// Update password shield icon for new identity
if (window.updatePasswordShieldIcon) window.updatePasswordShieldIcon();
} catch (error) {
console.error('Failed to switch identity:', error);
}
};
// Make loadIdentities available globally for settings.js to call
window.loadIdentities = loadIdentities;
window.toggleProfileDropdown = () => {
const dropdown = document.getElementById('profileDropdown');
if (dropdown) {
dropdown.classList.toggle('show');
// Close identity dropdown
const identityDropdown = document.getElementById('identityDropdown');
if (identityDropdown) identityDropdown.classList.remove('show');
}
};
window.launch = launch;
window.uninstallGame = uninstallGame;
window.repairGame = repairGame;

File diff suppressed because it is too large Load Diff

View File

@@ -79,12 +79,18 @@ function setupWindowControls() {
const header = document.querySelector('.header');
const profileSelector = document.querySelector('.profile-selector');
const identitySelector = document.querySelector('.identity-selector');
if (profileSelector) {
profileSelector.style.pointerEvents = 'auto';
profileSelector.style.zIndex = '10000';
}
if (identitySelector) {
identitySelector.style.pointerEvents = 'auto';
identitySelector.style.zIndex = '10000';
}
if (windowControls) {
windowControls.style.pointerEvents = 'auto';
windowControls.style.zIndex = '10000';
@@ -98,6 +104,9 @@ function setupWindowControls() {
if (profileSelector) {
profileSelector.style.webkitAppRegion = 'no-drag';
}
if (identitySelector) {
identitySelector.style.webkitAppRegion = 'no-drag';
}
}
if (window.electronAPI) {
@@ -1109,4 +1118,50 @@ window.openDiscordExternal = function() {
window.toggleMaximize = toggleMaximize;
// Global Escape key handler for closing popups/modals/dropdowns
document.addEventListener('keydown', (e) => {
if (e.key !== 'Escape') return;
// Custom confirm dialogs handle their own Escape — skip if one is open
if (document.querySelector('.custom-confirm-modal')) return;
// Close modals (highest priority)
const profileModal = document.getElementById('profileManagerModal');
if (profileModal && profileModal.style.display !== 'none') {
if (window.closeProfileManager) window.closeProfileManager();
return;
}
const uuidModal = document.getElementById('uuidModal');
if (uuidModal && uuidModal.style.display !== 'none') {
if (window.closeUuidModal) window.closeUuidModal();
return;
}
const discordModal = document.getElementById('discordPopupModal');
if (discordModal && discordModal.style.display !== 'none') {
discordModal.style.display = 'none';
return;
}
const versionModal = document.getElementById('versionSelectModal');
if (versionModal && versionModal.style.display !== 'none') {
versionModal.style.display = 'none';
return;
}
// Close dropdowns (lower priority)
const identityDropdown = document.getElementById('identityDropdown');
if (identityDropdown && identityDropdown.classList.contains('show')) {
identityDropdown.classList.remove('show');
return;
}
const profileDropdown = document.getElementById('profileDropdown');
if (profileDropdown && profileDropdown.classList.contains('show')) {
profileDropdown.classList.remove('show');
return;
}
});
document.addEventListener('DOMContentLoaded', setupUI);

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "اللاعبون:",
"manageProfiles": "إدارة الملفات الشخصية",
"manageProfiles": "إدارة",
"manageIdentities": "إدارة",
"identityTooltip": "اسم اللاعب ومعرّف UUID المستخدمان في اللعبة",
"configTooltip": "إعدادات اللعبة: المودات، Java والذاكرة",
"defaultProfile": "الافتراضي"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "سلوك المشغل",
"closeOnStart": "إغلاق المشغل عند بدء اللعبة",
"closeOnStartDescription": "إغلاق المشغل تلقائياً بعد تشغيل Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "تسريع الأجهزة (Hardware Acceleration)",
"hwAccelDescription": "تفعيل تسريع الأجهزة للمشغل",
"gameBranch": "فرع اللعبة",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "إدارة UUID",
"currentUserUUID": "UUID المستخدم الحالي",
"allPlayerUUIDs": "جميع معرفات UUID للاعبين",
"generateNew": "إنشاء UUID جديد",
"addIdentity": "إضافة هوية",
"usernamePlaceholder": "اسم المستخدم",
"add": "إضافة",
"cancel": "إلغاء",
"advanced": "متقدم",
"loadingUUIDs": "جاري تحميل الـ UUIDs...",
"setCustomUUID": "تعيين UUID مخصص",
"customPlaceholder": "أدخل UUID مخصص (الصيغة: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "نسخ UUID",
"regenerateTooltip": "إنشاء UUID جديد"
},
"profiles": {
"modalTitle": "إدارة الملفات الشخصية",
"newProfilePlaceholder": "اسم الملف الشخصي الجديد",
"createProfile": "إنشاء ملف شخصي"
"configurations": {
"modalTitle": "إدارة التكوينات",
"newProfilePlaceholder": "اسم التكوين الجديد",
"createProfile": "إنشاء تكوين"
},
"discord": {
"notificationText": "انضم إلى مجتمعنا على ديسكورد!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "تم حفظ إعداد تسريع الأجهزة",
"hwAccelSaveFailed": "فشل حفظ إعداد تسريع الأجهزة",
"noUsername": "لم يتم تهيئة اسم مستخدم. يرجى حفظ اسم المستخدم أولاً.",
"identityAdded": "تمت إضافة الهوية بنجاح!",
"identityAddFailed": "فشل في إضافة الهوية",
"switchUsernameSuccess": "تم التبديل إلى المستخدم \"{username}\" بنجاح!",
"switchUsernameFailed": "فشل تبديل اسم المستخدم",
"playerNameTooLong": "يجب أن يكون اسم اللاعب 16 حرفاً أو أقل"
@@ -247,8 +257,8 @@
"installing": "جاري التثبيت...",
"extracting": "جاري الاستخراج...",
"verifying": "جاري التحقق...",
"switchingProfile": "جاري تبديل الملف الشخصي...",
"profileSwitched": "تم تبديل الملف الشخصي!",
"switchingProfile": "جاري تبديل التكوين...",
"profileSwitched": "تم تبديل التكوين!",
"startingGame": "جاري بدء اللعبة...",
"launching": "جاري التشغيل...",
"uninstallingGame": "جاري إلغاء تثبيت اللعبة...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Spieler:",
"manageProfiles": "Profile verwalten",
"manageProfiles": "Verwalten",
"manageIdentities": "Verwalten",
"identityTooltip": "Dein Spielername und UUID im Spiel",
"configTooltip": "Spielkonfiguration: Mods, Java- und Speichereinstellungen",
"defaultProfile": "Standard"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Launcher-Verhalten",
"closeOnStart": "Launcher beim Spielstart schließen",
"closeOnStartDescription": "Schließe den Launcher automatisch, nachdem Hytale gestartet wurde",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hardware-Beschleunigung",
"hwAccelDescription": "Hardware-Beschleunigung für den Launcher aktivieren",
"gameBranch": "Spiel-Branch",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "UUID-Verwaltung",
"currentUserUUID": "Aktuelle Benutzer-UUID",
"allPlayerUUIDs": "Alle Spieler-UUIDs",
"generateNew": "Neue UUID generieren",
"addIdentity": "Identität hinzufügen",
"usernamePlaceholder": "Benutzername",
"add": "Hinzufügen",
"cancel": "Abbrechen",
"advanced": "Erweitert",
"loadingUUIDs": "UUIDs werden geladen...",
"setCustomUUID": "Benutzerdefinierte UUID festlegen",
"customPlaceholder": "Benutzerdefinierte UUID eingeben (Format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "UUID kopieren",
"regenerateTooltip": "Neue UUID generieren"
},
"profiles": {
"modalTitle": "Profile verwalten",
"newProfilePlaceholder": "Neuer Profilname",
"createProfile": "Profil erstellen"
"configurations": {
"modalTitle": "Konfigurationen verwalten",
"newProfilePlaceholder": "Neuer Konfigurationsname",
"createProfile": "Konfiguration erstellen"
},
"discord": {
"notificationText": "Tritt unserer Discord-Community bei!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Hardware-Beschleunigungseinstellung gespeichert",
"hwAccelSaveFailed": "Hardware-Beschleunigungseinstellung konnte nicht gespeichert werden",
"noUsername": "Kein Benutzername konfiguriert. Bitte speichere zuerst deinen Benutzernamen.",
"identityAdded": "Identität erfolgreich hinzugefügt!",
"identityAddFailed": "Fehler beim Hinzufügen der Identität",
"switchUsernameSuccess": "Erfolgreich zu \"{username}\" gewechselt!",
"switchUsernameFailed": "Benutzername konnte nicht gewechselt werden",
"playerNameTooLong": "Spielername darf maximal 16 Zeichen haben"
@@ -247,8 +257,8 @@
"installing": "Installiere...",
"extracting": "Entpacke...",
"verifying": "Überprüfe...",
"switchingProfile": "Profil wird gewechselt...",
"profileSwitched": "Profil gewechselt!",
"switchingProfile": "Konfiguration wird gewechselt...",
"profileSwitched": "Konfiguration gewechselt!",
"startingGame": "Spiel wird gestartet...",
"launching": "STARTET...",
"uninstallingGame": "Spiel wird deinstalliert...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Players:",
"manageProfiles": "Manage Profiles",
"manageProfiles": "Manage",
"manageIdentities": "Manage",
"identityTooltip": "Your player name & UUID used in-game",
"configTooltip": "Game config: mods, Java & memory settings",
"defaultProfile": "Default"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hardware Acceleration",
"hwAccelDescription": "Enable hardware acceleration for the launcher",
"gameBranch": "Game Branch",
@@ -162,21 +167,24 @@
},
"uuid": {
"modalTitle": "UUID Management",
"currentUserUUID": "Current User UUID",
"allPlayerUUIDs": "All Player UUIDs",
"generateNew": "Generate New UUID",
"addIdentity": "Add Identity",
"usernamePlaceholder": "Username",
"add": "Add",
"cancel": "Cancel",
"advanced": "Advanced",
"loadingUUIDs": "Loading UUIDs...",
"setCustomUUID": "Set Custom UUID",
"setCustomUUID": "Set Custom UUID for Current User",
"customPlaceholder": "Enter custom UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
"setUUID": "Set UUID",
"warning": "Warning: Setting a custom UUID will change your current player identity",
"copyTooltip": "Copy UUID",
"regenerateTooltip": "Generate New UUID"
},
"profiles": {
"modalTitle": "Manage Profiles",
"newProfilePlaceholder": "New Profile Name",
"createProfile": "Create Profile"
"configurations": {
"modalTitle": "Manage Configurations",
"newProfilePlaceholder": "New Configuration Name",
"createProfile": "Create Configuration"
},
"discord": {
"notificationText": "Join our Discord community!",
@@ -230,6 +238,8 @@
"hwAccelSaved": "Hardware acceleration setting saved",
"hwAccelSaveFailed": "Failed to save hardware acceleration setting",
"noUsername": "No username configured. Please save your username first.",
"identityAdded": "Identity added successfully!",
"identityAddFailed": "Failed to add identity",
"switchUsernameSuccess": "Switched to \"{username}\" successfully!",
"switchUsernameFailed": "Failed to switch username",
"playerNameTooLong": "Player name must be 16 characters or less",
@@ -266,8 +276,8 @@
"installing": "Installing...",
"extracting": "Extracting...",
"verifying": "Verifying...",
"switchingProfile": "Switching profile...",
"profileSwitched": "Profile switched!",
"switchingProfile": "Switching configuration...",
"profileSwitched": "Configuration switched!",
"startingGame": "Starting game...",
"launching": "LAUNCHING...",
"uninstallingGame": "Uninstalling game...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Jugadores:",
"manageProfiles": "Gestionar Perfiles",
"manageProfiles": "Gestionar",
"manageIdentities": "Gestionar",
"identityTooltip": "Tu nombre de jugador y UUID usados en el juego",
"configTooltip": "Configuración del juego: mods, Java y memoria",
"defaultProfile": "Predeterminado"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Comportamiento del Launcher",
"closeOnStart": "Cerrar Launcher al iniciar el juego",
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Aceleración por Hardware",
"hwAccelDescription": "Habilitar aceleración por hardware para el launcher",
"gameBranch": "Rama del Juego",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Gestión de UUID",
"currentUserUUID": "UUID del usuario actual",
"allPlayerUUIDs": "Todos los UUIDs de jugadores",
"generateNew": "Generar nuevo UUID",
"addIdentity": "Añadir identidad",
"usernamePlaceholder": "Nombre de usuario",
"add": "Añadir",
"cancel": "Cancelar",
"advanced": "Avanzado",
"loadingUUIDs": "Cargando UUIDs...",
"setCustomUUID": "Establecer UUID personalizado",
"customPlaceholder": "Ingresa un UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Copiar UUID",
"regenerateTooltip": "Generar nuevo UUID"
},
"profiles": {
"modalTitle": "Gestionar perfiles",
"newProfilePlaceholder": "Nombre del nuevo perfil",
"createProfile": "Crear perfil"
"configurations": {
"modalTitle": "Gestionar Configuraciones",
"newProfilePlaceholder": "Nombre de la nueva configuración",
"createProfile": "Crear Configuración"
},
"discord": {
"notificationText": "¡Únete a nuestra comunidad de Discord!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Configuración de aceleración por hardware guardada",
"hwAccelSaveFailed": "Error al guardar la configuración de aceleración por hardware",
"noUsername": "No hay nombre de usuario configurado. Por favor, guarda tu nombre de usuario primero.",
"identityAdded": "¡Identidad añadida con éxito!",
"identityAddFailed": "Error al añadir identidad",
"switchUsernameSuccess": "¡Cambiado a \"{username}\" con éxito!",
"switchUsernameFailed": "Error al cambiar nombre de usuario",
"playerNameTooLong": "El nombre del jugador debe tener 16 caracteres o menos"
@@ -247,8 +257,8 @@
"installing": "Instalando...",
"extracting": "Extrayendo...",
"verifying": "Verificando...",
"switchingProfile": "Cambiando perfil...",
"profileSwitched": Perfil cambiado!",
"switchingProfile": "Cambiando configuración...",
"profileSwitched": Configuración cambiada!",
"startingGame": "Iniciando juego...",
"launching": "INICIANDO...",
"uninstallingGame": "Desinstalando juego...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Joueurs:",
"manageProfiles": "Gérer les Profils",
"manageProfiles": "Gérer",
"manageIdentities": "Gérer",
"identityTooltip": "Votre nom de joueur et UUID utilisés en jeu",
"configTooltip": "Configuration du jeu : mods, Java et mémoire",
"defaultProfile": "Par défaut"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Comportement du Launcher",
"closeOnStart": "Fermer le Launcher au démarrage du jeu",
"closeOnStartDescription": "Fermer automatiquement le launcher après le lancement d'Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Accélération Matérielle",
"hwAccelDescription": "Activer l'accélération matérielle pour le launcher",
"gameBranch": "Branche du Jeu",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Gestion UUID",
"currentUserUUID": "UUID Utilisateur Actuel",
"allPlayerUUIDs": "Tous les UUIDs Joueurs",
"generateNew": "Générer Nouvel UUID",
"addIdentity": "Ajouter une identité",
"usernamePlaceholder": "Nom d'utilisateur",
"add": "Ajouter",
"cancel": "Annuler",
"advanced": "Avancé",
"loadingUUIDs": "Chargement des UUIDs...",
"setCustomUUID": "Définir UUID Personnalisé",
"customPlaceholder": "Entrez UUID personnalisé (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Copier UUID",
"regenerateTooltip": "Générer Nouvel UUID"
},
"profiles": {
"modalTitle": "Gérer les Profils",
"newProfilePlaceholder": "Nom du Nouveau Profil",
"createProfile": "Créer un Profil"
"configurations": {
"modalTitle": "Gérer les Configurations",
"newProfilePlaceholder": "Nom de la Nouvelle Configuration",
"createProfile": "Créer une Configuration"
},
"discord": {
"notificationText": "Rejoignez notre communauté Discord!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Paramètre d'accélération matérielle sauvegardé",
"hwAccelSaveFailed": "Échec de la sauvegarde du paramètre d'accélération matérielle",
"noUsername": "Aucun nom d'utilisateur configuré. Veuillez d'abord enregistrer votre nom d'utilisateur.",
"identityAdded": "Identité ajoutée avec succès !",
"identityAddFailed": "Échec de l'ajout de l'identité",
"switchUsernameSuccess": "Basculé vers \"{username}\" avec succès!",
"switchUsernameFailed": "Échec du changement de nom d'utilisateur",
"playerNameTooLong": "Le nom du joueur doit comporter 16 caractères ou moins"
@@ -247,8 +257,8 @@
"installing": "Installation...",
"extracting": "Extraction...",
"verifying": "Vérification...",
"switchingProfile": "Changement de profil...",
"profileSwitched": "Profil changé!",
"switchingProfile": "Changement de configuration...",
"profileSwitched": "Configuration changée !",
"startingGame": "Démarrage du jeu...",
"launching": "LANCEMENT...",
"uninstallingGame": "Désinstallation du jeu...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Pemain:",
"manageProfiles": "Kelola Profil",
"manageProfiles": "Kelola",
"manageIdentities": "Kelola",
"identityTooltip": "Nama pemain & UUID yang digunakan dalam game",
"configTooltip": "Konfigurasi game: mod, Java & pengaturan memori",
"defaultProfile": "Default"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Perilaku Launcher",
"closeOnStart": "Tutup launcher saat game dimulai",
"closeOnStartDescription": "Tutup launcher secara otomatis setelah Hytale diluncurkan",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Akselerasi Perangkat Keras",
"hwAccelDescription": "Aktifkan akselerasi perangkat keras untuk launcher`",
"gameBranch": "Cabang Game",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Manajemen UUID",
"currentUserUUID": "UUID Pengguna Saat Ini",
"allPlayerUUIDs": "Semua UUID Pemain",
"generateNew": "Hasilkan UUID Baru",
"addIdentity": "Tambah Identitas",
"usernamePlaceholder": "Nama Pengguna",
"add": "Tambah",
"cancel": "Batal",
"advanced": "Lanjutan",
"loadingUUIDs": "Memuat UUID...",
"setCustomUUID": "Setel UUID Kustom",
"customPlaceholder": "Masukkan UUID kustom (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Salin UUID",
"regenerateTooltip": "Hasilkan UUID Baru"
},
"profiles": {
"modalTitle": "Kelola Profil",
"newProfilePlaceholder": "Nama Profil Baru",
"createProfile": "Buat Profil"
"configurations": {
"modalTitle": "Kelola Konfigurasi",
"newProfilePlaceholder": "Nama Konfigurasi Baru",
"createProfile": "Buat Konfigurasi"
},
"discord": {
"notificationText": "Gabung komunitas Discord kami!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Pengaturan akselerasi perangkat keras disimpan",
"hwAccelSaveFailed": "Gagal menyimpan pengaturan akselerasi perangkat keras",
"noUsername": "Nama pengguna belum dikonfigurasi. Silakan simpan nama pengguna terlebih dahulu.",
"identityAdded": "Identitas berhasil ditambahkan!",
"identityAddFailed": "Gagal menambahkan identitas",
"switchUsernameSuccess": "Berhasil beralih ke \"{username}\"!",
"switchUsernameFailed": "Gagal beralih nama pengguna",
"playerNameTooLong": "Nama pemain harus 16 karakter atau kurang"
@@ -247,8 +257,8 @@
"installing": "Menginstal...",
"extracting": "Mengekstrak...",
"verifying": "Memverifikasi...",
"switchingProfile": "Beralih profil...",
"profileSwitched": "Profil dialihkan!",
"switchingProfile": "Beralih konfigurasi...",
"profileSwitched": "Konfigurasi dialihkan!",
"startingGame": "Memulai game...",
"launching": "MELUNCURKAN...",
"uninstallingGame": "Menghapus instalasi game...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Graczy:",
"manageProfiles": "Zarządzaj Profilami",
"manageProfiles": "Zarządzaj",
"manageIdentities": "Zarządzaj",
"identityTooltip": "Twoja nazwa gracza i UUID używane w grze",
"configTooltip": "Konfiguracja gry: mody, Java i ustawienia pamięci",
"defaultProfile": "Domyślny"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Zachowanie Launchera",
"closeOnStart": "Zamknij Launcher przy starcie gry",
"closeOnStartDescription": "Automatycznie zamknij launcher po uruchomieniu Hytale",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Przyspieszenie Sprzętowe",
"hwAccelDescription": "Włącz przyspieszenie sprzętowe dla launchera",
"gameBranch": "Gałąź Gry",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Zarządzanie UUID",
"currentUserUUID": "Aktualny UUID użytkownika",
"allPlayerUUIDs": "Wszystkie identyfikatory UUID graczy",
"generateNew": "Wygeneruj nowy UUID",
"addIdentity": "Dodaj tożsamość",
"usernamePlaceholder": "Nazwa użytkownika",
"add": "Dodaj",
"cancel": "Anuluj",
"advanced": "Zaawansowane",
"loadingUUIDs": "Ładowanie UUID...",
"setCustomUUID": "Ustaw niestandardowy UUID",
"customPlaceholder": "Wprowadź niestandardowy UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Kopiuj UUID",
"regenerateTooltip": "Wygeneruj nowy UUID"
},
"profiles": {
"modalTitle": "Zarządzaj Profilami",
"newProfilePlaceholder": "Nowa Nazwa Profilu",
"createProfile": "Utwórz Profil"
"configurations": {
"modalTitle": "Zarządzaj Konfiguracjami",
"newProfilePlaceholder": "Nazwa Nowej Konfiguracji",
"createProfile": "Utwórz Konfigurację"
},
"discord": {
"notificationText": "Dołącz do naszej społeczności Discord!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Zapisano ustawienie przyspieszenia sprzętowego",
"hwAccelSaveFailed": "Nie udało się zapisać ustawienia przyspieszenia sprzętowego",
"noUsername": "Nie skonfigurowano nazwy użytkownika. Najpierw zapisz swoją nazwę użytkownika.",
"identityAdded": "Tożsamość dodana pomyślnie!",
"identityAddFailed": "Nie udało się dodać tożsamości",
"switchUsernameSuccess": "Pomyślnie przełączono na \"{username}\"!",
"switchUsernameFailed": "Nie udało się przełączyć nazwy użytkownika",
"playerNameTooLong": "Nazwa gracza musi mieć 16 znaków lub mniej"
@@ -247,8 +257,8 @@
"installing": "Instalowanie...",
"extracting": "Ekstraktowanie...",
"verifying": "Weryfikowanie...",
"switchingProfile": "Przełączanie profilu...",
"profileSwitched": "Profil zmieniony!",
"switchingProfile": "Przełączanie konfiguracji...",
"profileSwitched": "Konfiguracja zmieniona!",
"startingGame": "Uruchamianie gry...",
"launching": "URUCHAMIANIE...",
"uninstallingGame": "Odinstalowywanie gry...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Jogadores:",
"manageProfiles": "Gerenciar Perfis",
"manageProfiles": "Gerenciar",
"manageIdentities": "Gerenciar",
"identityTooltip": "Seu nome de jogador e UUID usados no jogo",
"configTooltip": "Configuração do jogo: mods, Java e memória",
"defaultProfile": "Padrão"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Comportamento do Lançador",
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Aceleração de Hardware",
"hwAccelDescription": "Ativar aceleração de hardware para o lançador",
"gameBranch": "Versão do Jogo",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Gerenciamento de UUID",
"currentUserUUID": "UUID do usuário atual",
"allPlayerUUIDs": "Todos os UUIDs de jogadores",
"generateNew": "Gerar novo UUID",
"addIdentity": "Adicionar identidade",
"usernamePlaceholder": "Nome de usuário",
"add": "Adicionar",
"cancel": "Cancelar",
"advanced": "Avançado",
"loadingUUIDs": "Carregando UUIDs...",
"setCustomUUID": "Definir UUID personalizado",
"customPlaceholder": "Digite um UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Copiar UUID",
"regenerateTooltip": "Gerar novo UUID"
},
"profiles": {
"modalTitle": "Gerenciar perfis",
"newProfilePlaceholder": "Nome do novo perfil",
"createProfile": "Criar perfil"
"configurations": {
"modalTitle": "Gerenciar Configurações",
"newProfilePlaceholder": "Nome da Nova Configuração",
"createProfile": "Criar Configuração"
},
"discord": {
"notificationText": "Junte-se à nossa comunidade do Discord!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Configuração de aceleração de hardware salva",
"hwAccelSaveFailed": "Falha ao salvar configuração de aceleração de hardware",
"noUsername": "Nenhum nome de usuário configurado. Por favor, salve seu nome de usuário primeiro.",
"identityAdded": "Identidade adicionada com sucesso!",
"identityAddFailed": "Falha ao adicionar identidade",
"switchUsernameSuccess": "Alterado para \"{username}\" com sucesso!",
"switchUsernameFailed": "Falha ao trocar nome de usuário",
"playerNameTooLong": "O nome do jogador deve ter 16 caracteres ou menos"
@@ -247,8 +257,8 @@
"installing": "Instalando...",
"extracting": "Extraindo...",
"verifying": "Verificando...",
"switchingProfile": "Alternando perfil...",
"profileSwitched": "Perfil alternado!",
"switchingProfile": "Alternando configuração...",
"profileSwitched": "Configuração alternada!",
"startingGame": "Iniciando jogo...",
"launching": "INICIANDO...",
"uninstallingGame": "Desinstalando jogo...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Игроки:",
"manageProfiles": "Управлять профилями:",
"manageProfiles": "Управление",
"manageIdentities": "Управление",
"identityTooltip": "Ваш игровой ник и UUID, используемые в игре",
"configTooltip": "Конфигурация игры: моды, Java и настройки памяти",
"defaultProfile": "По умолчанию"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Поведение лаунчера",
"closeOnStart": "Закрыть лаунчер при старте игры",
"closeOnStartDescription": "Автоматически закрыть лаунчер после запуска Hytale",
"allowMultiInstance": "Несколько копий игры",
"allowMultiInstanceDescription": "Разрешить запуск нескольких клиентов одновременно (полезно для разработки модов)",
"hwAccel": "Аппаратное ускорение",
"hwAccelDescription": "Включить аппаратное ускорение для лаунчера",
"gameBranch": "Ветка игры",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "Управление UUID",
"currentUserUUID": "UUID текущего пользователя",
"allPlayerUUIDs": "UUID всех игроков",
"generateNew": "Сгенерировать новый UUID",
"addIdentity": "Добавить личность",
"usernamePlaceholder": "Имя пользователя",
"add": "Добавить",
"cancel": "Отмена",
"advanced": "Дополнительно",
"loadingUUIDs": "Загрузка UUID...",
"setCustomUUID": "Установить кастомный UUID",
"customPlaceholder": "Ввести кастомный UUID (форматы: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Скопировать UUID",
"regenerateTooltip": "Сгенерировать новый UUID"
},
"profiles": {
"modalTitle": "Управление профилями",
"newProfilePlaceholder": "Новое имя профиля",
"createProfile": "Создать профиль"
"configurations": {
"modalTitle": "Управление конфигурациями",
"newProfilePlaceholder": "Название новой конфигурации",
"createProfile": "Создать конфигурацию"
},
"discord": {
"notificationText": "Присоединитесь к нашему сообществу в Discord!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Настройка аппаратного ускорения сохранена!",
"hwAccelSaveFailed": "Не удалось сохранить настройку аппаратного ускорения",
"noUsername": "Имя пользователя не настроено. Пожалуйста, сначала сохраните имя пользователя.",
"identityAdded": "Личность успешно добавлена!",
"identityAddFailed": "Не удалось добавить личность",
"switchUsernameSuccess": "Успешно переключено на \"{username}\"!",
"switchUsernameFailed": "Не удалось переключить имя пользователя",
"playerNameTooLong": "Имя игрока должно быть не более 16 символов"
@@ -247,8 +257,8 @@
"installing": "Установка...",
"extracting": "Извлечение...",
"verifying": "Проверка...",
"switchingProfile": "Смена профиля...",
"profileSwitched": "Профиль сменён!",
"switchingProfile": "Смена конфигурации...",
"profileSwitched": "Конфигурация изменена!",
"startingGame": "Запуск игры...",
"launching": "ЗАПУСК...",
"uninstallingGame": "Удаление игры...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Spelare:",
"manageProfiles": "Hantera profiler",
"manageProfiles": "Hantera",
"manageIdentities": "Hantera",
"identityTooltip": "Ditt spelarnamn och UUID som används i spelet",
"configTooltip": "Spelkonfiguration: moddar, Java- och minnesinställningar",
"defaultProfile": "Standard"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Launcher-beteende",
"closeOnStart": "Stäng launcher vid spelstart",
"closeOnStartDescription": "Stäng automatiskt launcher efter att Hytale har startats",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Hårdvaruacceleration",
"hwAccelDescription": "Aktivera hårdvaruacceleration för launchern",
"gameBranch": "Spelgren",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "UUID-hantering",
"currentUserUUID": "Nuvarande användar-UUID",
"allPlayerUUIDs": "Alla spelare-UUID:er",
"generateNew": "Generera ny UUID",
"addIdentity": "Lägg till identitet",
"usernamePlaceholder": "Användarnamn",
"add": "Lägg till",
"cancel": "Avbryt",
"advanced": "Avancerat",
"loadingUUIDs": "Laddar UUID:er...",
"setCustomUUID": "Ange anpassad UUID",
"customPlaceholder": "Ange anpassad UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "Kopiera UUID",
"regenerateTooltip": "Generera ny UUID"
},
"profiles": {
"modalTitle": "Hantera profiler",
"newProfilePlaceholder": "Nytt profilnamn",
"createProfile": "Skapa profil"
"configurations": {
"modalTitle": "Hantera konfigurationer",
"newProfilePlaceholder": "Nytt konfigurationsnamn",
"createProfile": "Skapa konfiguration"
},
"discord": {
"notificationText": "Gå med i vår Discord-gemenskap!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Hårdvaruaccelerationsinställning sparad",
"hwAccelSaveFailed": "Misslyckades med att spara hårdvaruaccelerationsinställning",
"noUsername": "Inget användarnamn konfigurerat. Vänligen spara ditt användarnamn först.",
"identityAdded": "Identitet tillagd!",
"identityAddFailed": "Kunde inte lägga till identitet",
"switchUsernameSuccess": "Bytte till \"{username}\" framgångsrikt!",
"switchUsernameFailed": "Misslyckades med att byta användarnamn",
"playerNameTooLong": "Spelarnamnet måste vara 16 tecken eller mindre"
@@ -247,8 +257,8 @@
"installing": "Installerar...",
"extracting": "Extraherar...",
"verifying": "Verifierar...",
"switchingProfile": "Byter profil...",
"profileSwitched": "Profil bytt!",
"switchingProfile": "Byter konfiguration...",
"profileSwitched": "Konfiguration bytt!",
"startingGame": "Startar spel...",
"launching": "STARTAR...",
"uninstallingGame": "Avinstallerar spel...",

View File

@@ -8,7 +8,10 @@
},
"header": {
"playersLabel": "Oyuncular:",
"manageProfiles": "Profilleri Yönet",
"manageProfiles": "Yönet",
"manageIdentities": "Yönet",
"identityTooltip": "Oyun içinde kullanılan oyuncu adınız ve UUID'niz",
"configTooltip": "Oyun yapılandırması: modlar, Java ve bellek ayarları",
"defaultProfile": "Varsayılan"
},
"install": {
@@ -137,6 +140,8 @@
"closeLauncher": "Başlatıcı Davranışı",
"closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat",
"closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın",
"allowMultiInstance": "Allow multiple game instances",
"allowMultiInstanceDescription": "Allow running multiple game clients at the same time (useful for mod development)",
"hwAccel": "Donanım Hızlandırma",
"hwAccelDescription": "Başlatıcı için donanım hızlandırmasını etkinleştir",
"gameBranch": "Oyun Dalı",
@@ -151,9 +156,12 @@
},
"uuid": {
"modalTitle": "UUID Yönetimi",
"currentUserUUID": "Geçerli Kullanıcı UUID",
"allPlayerUUIDs": "Tüm Oyuncu UUID'leri",
"generateNew": "Yeni UUID Oluştur",
"addIdentity": "Kimlik Ekle",
"usernamePlaceholder": "Kullanıcı Adı",
"add": "Ekle",
"cancel": "İptal",
"advanced": "Gelişmiş",
"loadingUUIDs": "UUID'ler yükleniyor...",
"setCustomUUID": "Özel UUID Ayarla",
"customPlaceholder": "Özel UUID girin (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
@@ -162,10 +170,10 @@
"copyTooltip": "UUID'yi Kopyala",
"regenerateTooltip": "Yeni UUID Oluştur"
},
"profiles": {
"modalTitle": "Profilleri Yönet",
"newProfilePlaceholder": "Yeni Profil Adı",
"createProfile": "Profil Oluştur"
"configurations": {
"modalTitle": "Yapılandırmaları Yönet",
"newProfilePlaceholder": "Yeni Yapılandırma Adı",
"createProfile": "Yapılandırma Oluştur"
},
"discord": {
"notificationText": "Discord topluluğumuza katılın!",
@@ -219,6 +227,8 @@
"hwAccelSaved": "Donanım hızlandırma ayarı kaydedildi",
"hwAccelSaveFailed": "Donanım hızlandırma ayarı kaydedilemedi",
"noUsername": "Kullanıcı adı yapılandırılmadı. Lütfen önce kullanıcı adınızı kaydedin.",
"identityAdded": "Kimlik başarıyla eklendi!",
"identityAddFailed": "Kimlik eklenemedi",
"switchUsernameSuccess": "\"{username}\" adına başarıyla geçildi!",
"switchUsernameFailed": "Kullanıcı adı değiştirilemedi",
"playerNameTooLong": "Oyuncu adı 16 karakter veya daha az olmalıdır"
@@ -247,8 +257,8 @@
"installing": "Kuruluyur...",
"extracting": "Ayıklanıyor...",
"verifying": "Doğrulanıyor...",
"switchingProfile": "Profil değiştiriliyor...",
"profileSwitched": "Profil değiştirildi!",
"switchingProfile": "Yapılandırma değiştiriliyor...",
"profileSwitched": "Yapılandırma değiştirildi!",
"startingGame": "Oyun başlatılıyor...",
"launching": "BAŞLATILIYOR...",
"uninstallingGame": "Oyun kaldırılıyor...",

View File

@@ -5575,9 +5575,8 @@ input[type="text"].uuid-input,
font-family: 'Space Grotesk', sans-serif;
}
.uuid-current-section,
.uuid-list-section,
.uuid-custom-section {
.uuid-advanced-section {
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
@@ -5824,6 +5823,96 @@ input[type="text"].uuid-input,
color: #3b82f6;
}
.uuid-item-btn.regenerate:hover {
background: rgba(249, 115, 22, 0.2);
border-color: rgba(249, 115, 22, 0.4);
color: #f97316;
}
/* Add Identity Form */
.uuid-add-form {
background: rgba(147, 51, 234, 0.05);
border: 1px dashed rgba(147, 51, 234, 0.3);
border-radius: 8px;
padding: 1rem;
margin-bottom: 0.75rem;
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.uuid-add-form-row {
display: flex;
align-items: stretch;
gap: 0.5rem;
}
.uuid-add-form-row .uuid-input {
flex: 1;
padding: 0.75rem 1rem;
border-radius: 8px;
}
.uuid-add-form-actions {
display: flex;
gap: 0.5rem;
justify-content: flex-end;
}
.uuid-cancel-btn {
padding: 0.75rem 1.25rem;
background: rgba(255, 255, 255, 0.05);
border: 1px solid rgba(255, 255, 255, 0.2);
border-radius: 8px;
color: rgba(255, 255, 255, 0.7);
font-size: 0.875rem;
font-weight: 600;
cursor: pointer;
transition: all 0.3s ease;
display: flex;
align-items: center;
gap: 0.5rem;
}
.uuid-cancel-btn:hover {
background: rgba(239, 68, 68, 0.15);
border-color: rgba(239, 68, 68, 0.3);
color: #ef4444;
}
/* Advanced Section */
.uuid-advanced-toggle {
display: flex;
align-items: center;
gap: 0.5rem;
background: none;
border: none;
color: rgba(255, 255, 255, 0.6);
font-size: 0.9rem;
font-weight: 600;
cursor: pointer;
padding: 0.5rem 0;
transition: color 0.3s ease;
font-family: 'Space Grotesk', sans-serif;
}
.uuid-advanced-toggle:hover {
color: rgba(255, 255, 255, 0.9);
}
.uuid-advanced-chevron {
font-size: 0.75rem;
transition: transform 0.3s ease;
}
.uuid-advanced-chevron.open {
transform: rotate(90deg);
}
.uuid-advanced-content {
margin-top: 1rem;
}
@media (max-width: 600px) {
.uuid-modal-content {
width: 95vw;
@@ -5835,8 +5924,8 @@ input[type="text"].uuid-input,
gap: 1.5rem;
}
.uuid-current-display,
.uuid-custom-form {
.uuid-custom-form,
.uuid-add-form-row {
flex-direction: column;
}
@@ -6213,6 +6302,228 @@ input[type="text"].uuid-input,
box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
}
/* Header Tooltip Styles */
.header-tooltip {
position: absolute;
top: 100%;
left: 50%;
transform: translateX(-50%) translateY(4px);
font-size: 0.65rem;
font-weight: 500;
letter-spacing: 0.03em;
color: #9ca3af;
opacity: 0;
transition: opacity 0.2s ease;
pointer-events: none;
white-space: nowrap;
background: rgba(0, 0, 0, 0.85);
padding: 0.3rem 0.6rem;
border-radius: 6px;
border: 1px solid rgba(255, 255, 255, 0.08);
z-index: 1;
}
.identity-selector:hover .header-tooltip,
.profile-selector:hover .header-tooltip {
opacity: 1;
}
.identity-dropdown.show ~ .header-tooltip,
.profile-dropdown.show ~ .header-tooltip {
opacity: 0 !important;
}
/* Identity Selector Styles */
.identity-selector {
position: relative;
pointer-events: auto;
margin-left: 1rem;
z-index: 9999 !important;
}
.identity-btn {
display: flex;
align-items: center;
gap: 0.75rem;
padding: 0.5rem 1rem;
background: rgba(0, 0, 0, 0.4);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
color: white;
cursor: pointer;
font-family: 'Space Grotesk', sans-serif;
font-weight: 600;
transition: all 0.2s ease;
z-index: 100000 !important;
pointer-events: auto !important;
}
.identity-btn:hover {
background: rgba(255, 255, 255, 0.1);
border-color: rgba(34, 197, 94, 0.4);
}
.identity-btn i {
color: #22c55e;
}
.identity-btn .password-shield {
position: relative;
font-size: 0.8rem;
padding: 4px 6px;
border-radius: 6px;
transition: all 0.2s ease;
cursor: pointer;
z-index: 10;
}
.identity-btn .password-shield.unprotected {
color: #f59e0b;
background: rgba(245, 158, 11, 0.15);
border: 1px solid rgba(245, 158, 11, 0.3);
animation: shieldPulse 2s ease-in-out infinite;
}
.identity-btn .password-shield.protected {
color: #22c55e;
background: rgba(34, 197, 94, 0.1);
border: 1px solid rgba(34, 197, 94, 0.2);
animation: none;
}
.identity-btn .password-shield:hover {
transform: scale(1.15);
filter: brightness(1.3);
}
.identity-btn .password-shield::after {
content: attr(data-tooltip);
position: absolute;
bottom: calc(100% + 8px);
left: 50%;
transform: translateX(-50%);
background: rgba(0, 0, 0, 0.9);
color: #fff;
padding: 6px 10px;
border-radius: 6px;
font-size: 0.7rem;
font-weight: 400;
white-space: nowrap;
pointer-events: none;
opacity: 0;
transition: opacity 0.15s ease;
border: 1px solid rgba(255,255,255,0.1);
}
.identity-btn .password-shield:hover::after {
opacity: 1;
}
@keyframes shieldPulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
/* Password status in identity dropdown */
.identity-item .pw-badge {
font-size: 0.65rem;
margin-left: auto;
padding: 1px 5px;
border-radius: 4px;
}
.identity-item .pw-badge.locked {
color: #22c55e;
background: rgba(34, 197, 94, 0.15);
}
.identity-item .pw-badge.unlocked {
color: #f59e0b;
background: rgba(245, 158, 11, 0.1);
}
.identity-dropdown {
position: absolute;
top: 100%;
left: 0;
margin-top: 0.5rem;
width: 200px;
background: rgba(20, 20, 20, 0.95);
backdrop-filter: blur(20px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 12px;
padding: 0.5rem;
display: none;
flex-direction: column;
z-index: 2000;
box-shadow: 0 10px 40px rgba(0, 0, 0, 0.5);
animation: fadeIn 0.1s ease;
}
.identity-dropdown.show {
display: flex;
}
.identity-list {
max-height: 200px;
overflow-y: auto;
}
.identity-item {
padding: 0.6rem 0.8rem;
border-radius: 8px;
cursor: pointer;
display: flex;
align-items: center;
gap: 0.5rem;
color: #ccc;
transition: all 0.2s;
}
.identity-item:hover {
background: rgba(255, 255, 255, 0.1);
color: white;
}
.identity-item.active {
background: rgba(34, 197, 94, 0.2);
color: white;
font-weight: bold;
}
.identity-item.active::before {
content: '\2022';
color: #22c55e;
font-size: 1.2rem;
}
.identity-divider {
height: 1px;
background: rgba(255, 255, 255, 0.1);
margin: 0.5rem 0;
}
.identity-action {
padding: 0.6rem 0.8rem;
border-radius: 8px;
cursor: pointer;
display: flex;
align-items: center;
gap: 0.5rem;
color: #22c55e;
font-weight: 600;
}
.identity-action:hover {
background: rgba(34, 197, 94, 0.1);
}
.identity-empty {
padding: 0.6rem 0.8rem;
color: #666;
font-size: 0.85rem;
text-align: center;
}
/* Profile Selector Styles */
.profile-selector {
position: relative;

View File

@@ -529,7 +529,7 @@ function getAllUuidMappingsArray() {
* Validates UUID format before saving
* Preserves original case of username
*/
function setUuidForUser(username, uuid) {
function setUuidForUser(username, uuid, { force = false } = {}) {
const { validate: validateUuid } = require('uuid');
if (!username || typeof username !== 'string' || !username.trim()) {
@@ -543,15 +543,29 @@ function setUuidForUser(username, uuid) {
const displayName = username.trim();
const normalizedLookup = displayName.toLowerCase();
// 1. Update UUID store (source of truth)
// 1. Check for existing entries — reject overwrite unless forced
migrateUuidStoreIfNeeded();
const uuidStore = loadUuidStore();
const storeKey = Object.keys(uuidStore).find(k => k.toLowerCase() === normalizedLookup);
if (storeKey && uuidStore[storeKey] !== uuid && !force) {
console.log(`[Config] Rejected UUID overwrite for "${displayName}": existing ${uuidStore[storeKey]}, attempted ${uuid}`);
return { success: false, error: 'duplicate', existingUuid: uuidStore[storeKey] };
}
// Check if UUID already used by a different name
if (!force) {
const existingByUuid = Object.entries(uuidStore).find(([k, v]) => v.toLowerCase() === uuid.toLowerCase() && k.toLowerCase() !== normalizedLookup);
if (existingByUuid) {
console.log(`[Config] Rejected duplicate UUID for "${displayName}": UUID ${uuid} already used by "${existingByUuid[0]}"`);
return { success: false, error: 'uuid_in_use', existingUsername: existingByUuid[0] };
}
}
// 2. Update UUID store (source of truth)
if (storeKey) delete uuidStore[storeKey];
uuidStore[displayName] = uuid;
saveUuidStore(uuidStore);
// 2. Update config.json (backward compat)
// 3. Update config.json (backward compat)
const config = loadConfig();
const userUuids = config.userUuids || {};
const existingKey = Object.keys(userUuids).find(k => k.toLowerCase() === normalizedLookup);
@@ -560,7 +574,7 @@ function setUuidForUser(username, uuid) {
saveConfig({ userUuids });
console.log(`[Config] UUID set for "${displayName}": ${uuid}`);
return uuid;
return { success: true, uuid };
}
/**
@@ -619,7 +633,7 @@ function resetCurrentUserUuid() {
const { v4: uuidv4 } = require('uuid');
const newUuid = uuidv4();
return setUuidForUser(username, newUuid);
return setUuidForUser(username, newUuid, { force: true });
}
// =============================================================================
@@ -708,6 +722,15 @@ function loadLauncherHardwareAcceleration() {
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
}
function saveAllowMultiInstance(enabled) {
saveConfig({ allowMultiInstance: !!enabled });
}
function loadAllowMultiInstance() {
const config = loadConfig();
return config.allowMultiInstance !== undefined ? config.allowMultiInstance : false;
}
// =============================================================================
// MODS MANAGEMENT
// =============================================================================
@@ -1105,6 +1128,8 @@ module.exports = {
loadCloseLauncherOnStart,
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
saveAllowMultiInstance,
loadAllowMultiInstance,
// Mods
saveModsToConfig,

View File

@@ -20,6 +20,8 @@ const {
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
saveAllowMultiInstance,
loadAllowMultiInstance,
loadConfig,
saveConfig,
@@ -151,6 +153,10 @@ module.exports = {
saveLauncherHardwareAcceleration,
loadLauncherHardwareAcceleration,
// Multi-instance functions
saveAllowMultiInstance,
loadAllowMultiInstance,
// Config functions
loadConfig,
saveConfig,

View File

@@ -30,6 +30,7 @@ const { syncModsForCurrentProfile } = require('./modManager');
const { getUserDataPath } = require('../utils/userDataMigration');
const { syncServerList } = require('../utils/serverListSync');
const { killGameProcesses } = require('./gameManager');
const { loadAllowMultiInstance } = require('../core/config');
// Client patcher for custom auth server (sanasol.ws)
let clientPatcher = null;
@@ -42,24 +43,51 @@ try {
const execAsync = promisify(exec);
// Fetch tokens from the auth server (properly signed with server's Ed25519 key)
async function fetchAuthTokens(uuid, name) {
async function fetchAuthTokens(uuid, name, password) {
const authServerUrl = getAuthServerUrl();
try {
console.log(`Fetching auth tokens from ${authServerUrl}/game-session/child`);
const bodyData = {
uuid: uuid,
name: name,
scopes: ['hytale:server', 'hytale:client']
};
if (password) bodyData.password = password;
const response = await fetch(`${authServerUrl}/game-session/child`, {
method: 'POST',
headers: {
'Content-Type': 'application/json'
},
body: JSON.stringify({
uuid: uuid,
name: name,
scopes: ['hytale:server', 'hytale:client']
})
body: JSON.stringify(bodyData)
});
if (!response.ok) {
const errBody = await response.json().catch(() => ({}));
if (response.status === 401 && errBody.password_required) {
const err = new Error('Password required');
err.passwordRequired = true;
err.attemptsRemaining = errBody.attemptsRemaining;
throw err;
}
if (response.status === 429) {
const err = new Error('Too many failed attempts. Try again later.');
err.lockedOut = true;
err.lockoutSeconds = errBody.lockoutSeconds;
throw err;
}
if (response.status === 403 && errBody.username_taken) {
const err = new Error('This username is reserved by another player who has set a password. Please use a different name.');
err.usernameTaken = true;
throw err;
}
if (response.status === 403 && errBody.name_locked) {
const err = new Error(`This UUID is locked to username "${errBody.registeredName}". Change your identity name to match.`);
err.nameLocked = true;
err.registeredName = errBody.registeredName;
throw err;
}
throw new Error(`Auth server returned ${response.status}`);
}
@@ -76,10 +104,12 @@ async function fetchAuthTokens(uuid, name) {
if (payload.username && payload.username !== name && name !== 'Player') {
console.warn(`[Auth] Token username mismatch: token has "${payload.username}", expected "${name}". Retrying...`);
// Retry once with explicit name
const retryBody = { uuid: uuid, name: name, scopes: ['hytale:server', 'hytale:client'] };
if (password) retryBody.password = password;
const retryResponse = await fetch(`${authServerUrl}/game-session/child`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ uuid: uuid, name: name, scopes: ['hytale:server', 'hytale:client'] })
body: JSON.stringify(retryBody)
});
if (retryResponse.ok) {
const retryData = await retryResponse.json();
@@ -98,6 +128,10 @@ async function fetchAuthTokens(uuid, name) {
console.log('Auth tokens received from server');
return { identityToken, sessionToken };
} catch (error) {
// Re-throw authentication errors — must not fall back to local tokens
if (error.passwordRequired || error.lockedOut || error.usernameTaken || error.nameLocked) {
throw error;
}
console.error('Failed to fetch auth tokens:', error.message);
// Fallback to local generation if server unavailable
return generateLocalTokens(uuid, name);
@@ -146,7 +180,7 @@ function generateLocalTokens(uuid, name) {
};
}
async function launchGame(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
async function launchGame(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null, options = {}) {
// ==========================================================================
// CACHE INVALIDATION: Clear proxyClient module cache to force fresh .env load
// This prevents stale cached values from affecting multiple launch attempts
@@ -255,11 +289,12 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
const uuid = getUuidForUser(playerName);
console.log(`[Launcher] UUID for "${playerName}": ${uuid} (verify this stays constant across launches)`);
// Fetch tokens from auth server
// Fetch tokens from auth server (with password if provided)
if (progressCallback) {
progressCallback('Fetching authentication tokens...', null, null, null, null);
}
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
const launchPassword = options?.password || null;
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName, launchPassword);
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
// FORCE patch on every launch to ensure consistency
@@ -464,8 +499,10 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
}
// Kill any stalled game processes from a previous launch to prevent file locks
// and "game already running" issues
await killGameProcesses();
// and "game already running" issues (skip if multi-instance mode is enabled)
if (!loadAllowMultiInstance()) {
await killGameProcesses();
}
// Remove AOT cache: generated by official Hytale JRE, incompatible with F2P JRE.
// Client adds -XX:AOTCache when this file exists, causing classloading failures.
@@ -575,7 +612,7 @@ async function launchGame(playerNameOverride = null, progressCallback, javaPathO
}
}
async function launchGameWithVersionCheck(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
async function launchGameWithVersionCheck(playerNameOverride = null, progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null, options = {}) {
try {
// ==========================================================================
// PRE-LAUNCH VALIDATION: Check username is configured
@@ -648,7 +685,7 @@ async function launchGameWithVersionCheck(playerNameOverride = null, progressCal
progressCallback('Launching game...', 80, null, null, null);
}
const launchResult = await launchGame(playerNameOverride, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
const launchResult = await launchGame(playerNameOverride, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch, options);
// Ensure we always return a result
if (!launchResult) {
@@ -662,6 +699,10 @@ async function launchGameWithVersionCheck(playerNameOverride = null, progressCal
if (progressCallback) {
progressCallback(`Error: ${error.message}`, -1, null, null, null);
}
// Re-throw authentication errors so IPC handler can return proper flags
if (error.passwordRequired || error.lockedOut || error.usernameTaken || error.nameLocked) {
throw error;
}
// Always return an error response instead of throwing
return { success: false, error: error.message || 'Unknown launch error' };
}

View File

@@ -106,6 +106,23 @@ function getBundledJavaPath(jreDir = JRE_DIR) {
}
}
// Fallback: check for nested JRE directory (e.g. jdk-25.0.2+10-jre/bin/java)
// This happens when flattenJREDir fails due to EPERM/EACCES on Windows
try {
if (fs.existsSync(jreDir)) {
const entries = fs.readdirSync(jreDir, { withFileTypes: true });
for (const entry of entries) {
if (entry.isDirectory() && entry.name !== 'bin' && entry.name !== 'lib') {
const nestedCandidate = path.join(jreDir, entry.name, 'bin', JAVA_EXECUTABLE);
if (fs.existsSync(nestedCandidate)) {
console.log(`[JRE] Using nested Java path: ${nestedCandidate}`);
return nestedCandidate;
}
}
}
}
} catch (_) { /* ignore */ }
return null;
}
@@ -409,7 +426,7 @@ function extractTarGz(tarGzPath, dest) {
function flattenJREDir(jreLatest) {
try {
const entries = fs.readdirSync(jreLatest, { withFileTypes: true });
if (entries.length !== 1 || !entries[0].isDirectory()) {
return;
}
@@ -420,12 +437,48 @@ function flattenJREDir(jreLatest) {
for (const file of files) {
const oldPath = path.join(nested, file.name);
const newPath = path.join(jreLatest, file.name);
fs.renameSync(oldPath, newPath);
try {
fs.renameSync(oldPath, newPath);
} catch (renameErr) {
if (renameErr.code === 'EPERM' || renameErr.code === 'EACCES' || renameErr.code === 'EBUSY') {
console.log(`[JRE] Rename failed for ${file.name} (${renameErr.code}), using copy fallback`);
copyRecursiveSync(oldPath, newPath);
} else {
throw renameErr;
}
}
}
fs.rmSync(nested, { recursive: true, force: true });
try {
fs.rmSync(nested, { recursive: true, force: true });
} catch (rmErr) {
console.log('[JRE] Could not remove nested JRE dir (non-critical):', rmErr.message);
}
} catch (err) {
console.log('Notice: could not restructure Java directory:', err.message);
console.error('[JRE] Failed to restructure Java directory:', err.message);
// Last resort: check if java exists in a nested subdir and skip flatten
try {
const entries = fs.readdirSync(jreLatest, { withFileTypes: true });
const nestedDir = entries.find(e => e.isDirectory() && e.name !== 'bin' && e.name !== 'lib');
if (nestedDir) {
const nestedBin = path.join(jreLatest, nestedDir.name, 'bin', process.platform === 'win32' ? 'java.exe' : 'java');
if (fs.existsSync(nestedBin)) {
console.log(`[JRE] Java found in nested dir: ${nestedDir.name}, leaving structure as-is`);
}
}
} catch (_) { /* ignore */ }
}
}
function copyRecursiveSync(src, dest) {
const stat = fs.statSync(src);
if (stat.isDirectory()) {
fs.mkdirSync(dest, { recursive: true });
for (const child of fs.readdirSync(src)) {
copyRecursiveSync(path.join(src, child), path.join(dest, child));
}
} else {
fs.copyFileSync(src, dest);
}
}

View File

@@ -1,10 +1,10 @@
# Singleplayer Server Crash: fastutil ClassNotFoundException
## Status: Open (user-specific, Feb 24 2026)
## Status: Open — NO SOLUTION (Feb 24-27 2026)
## Symptom
Singleplayer server crashes immediately after DualAuth Agent installs successfully:
Singleplayer server crashes immediately on boot:
```
Exception in thread "main" java.lang.NoClassDefFoundError: it/unimi/dsi/fastutil/objects/ObjectArrayList
@@ -16,98 +16,64 @@ Caused by: java.lang.ClassNotFoundException: it.unimi.dsi.fastutil.objects.Objec
Server exits with code 1. Multiplayer works fine for the same user.
## Affected User
## Affected Users
1. **ヅ𝚃 JAYED !** (Feb 24) — Windows x86_64, had AOT cache errors before fastutil crash
2. **Asentrix** (Feb 27) — Windows x86_64 (NT 10.0.26200.0), RTX 4060, Launcher v2.4.4, NO AOT cache errors
- Discord: ヅ𝚃 JAYED !
- Platform: Windows (standard x86_64, NOT ARM)
- Reproduces 100% on singleplayer, every attempt
- Other users (including macOS/Linux) are NOT affected
- Multiplayer works fine for both users
- macOS/Linux users are NOT affected
## What Works
## Ruled Out (confirmed via debug builds)
- Java wrapper correctly strips `-XX:+UseCompactObjectHeaders`
- Java wrapper correctly injects `--disable-sentry`
- DualAuth Agent v1.1.12 installs successfully (STATIC mode)
- Multiplayer connections work fine
- Repair and reinstall did NOT fix the issue
| Suspect | Tested | Result |
|---------|--------|--------|
| **DualAuth Agent** | Debug build with agent completely disabled (`debug-no-agent` tag) | **Same crash.** Agent is innocent. |
| **`-Xshare:off` (CDS)** | Added to `JAVA_TOOL_OPTIONS` in launcher code (`debug-xshare-off` tag) | **Did not help.** CDS is not the cause. |
| **`-XX:+UseCompactObjectHeaders`** | Stripped via wrapper | **Did not help.** Server has `-XX:+IgnoreUnrecognizedVMOptions` anyway. |
| **Corrupted game files** | User did repair + full reinstall | **Same crash.** |
| **Java wrapper** | Logs confirm wrapper works correctly | Not the cause. |
| **ARM64/Parallels** | User is on standard Windows x86_64 | Not applicable. |
| **AOT cache** | Asentrix has no AOT errors (JAYED did), both crash the same way | Not the root cause. |
## Root Cause Analysis
## What We Know
`fastutil` (`it.unimi.dsi.fastutil`) should be bundled inside `HytaleServer.jar` (fat JAR). The `ClassNotFoundException` means the JVM's app classloader cannot find it despite it being in the JAR.
- `fastutil` is bundled inside `HytaleServer.jar` (fat/shaded JAR) — same JAR for all users
- JVM's `BuiltinClassLoader` cannot find `it.unimi.dsi.fastutil.objects.ObjectArrayList` despite it being in the JAR
- Crash happens at `EarlyPluginLoader` static initializer (line 34) which imports `ObjectArrayList`
- The bundled JRE is identical for all users (downloaded by launcher)
- The issue is **not** caused by anything the F2P launcher adds — it's the vanilla server JVM failing to load its own classes
### Ruled Out
## Remaining Theories
- **Wrapper issue**: Wrapper is working correctly (confirmed in logs)
- **UseCompactObjectHeaders**: Server also has `-XX:+IgnoreUnrecognizedVMOptions`, so unrecognized flags don't crash it
- **DualAuth Agent**: Works for all other users; agent installs successfully before the crash
- **Corrupted game files**: Repair/reinstall didn't help
- **ARM64/Parallels**: User is on standard Windows, not ARM
1. **Antivirus/security software** — Windows Defender or third-party AV intercepting JAR file reads. Real-time scanning + fat JAR = known conflict. **Untested** — user should try disabling AV temporarily.
2. **Windows Insider build** — Asentrix is on NT 10.0.26200.0 (Windows 11 Dev/Insider). Bleeding-edge Windows may have JVM compatibility issues.
3. **File locking** — Stalled `java.exe` processes holding `HytaleServer.jar` open (Asentrix had stalled processes killed at every launch).
4. **Corrupted JRE on disk** — Despite being the same download, filesystem or AV may have corrupted specific JRE files on their system.
### Likely Causes (user-specific)
## Next Steps to Try
1. **Antivirus interference** — Windows Defender or third-party AV blocking Java from reading classes out of JAR files, especially with `-javaagent` active
2. **Corrupted/incompatible JRE** — bundled JRE might be broken on their system
3. **File locking** — another process holding HytaleServer.jar open
1. **Disable Windows Defender** temporarily — the only quick test left
2. **Delete bundled JRE** and let launcher re-download — rules out local JRE corruption
3. **Ask if official Hytale singleplayer works** — if it also crashes, it's their system (but F2P users may not have access)
## Debugging Steps (ask user)
## Update History
1. **Does official Hytale singleplayer work?** (without F2P launcher)
- Yes → something about our launch setup
- No → their system/JRE issue
### Feb 24: First report (JAYED)
User reported singleplayer crash. Initial investigation found AOT cache errors + fastutil ClassNotFoundException. Stripping `-XX:+UseCompactObjectHeaders` did not help.
2. **Check antivirus** — add game directory to Windows Defender exclusions:
- Settings → Windows Security → Virus & threat protection → Exclusions
- Add their HytaleF2P install folder
3. **Verify fastutil is in the JAR**:
```cmd
jar tf "D:\path\to\Server\HytaleServer.jar" | findstr fastutil
```
- If output shows fastutil classes → JAR is fine, classloader issue
- If no output → JAR is incomplete/corrupt (different from other users)
4. **Try without DualAuth agent** — rename `dualauth-agent.jar` in Server/ folder, retry singleplayer
- If works → agent's classloader manipulation breaks fastutil on their setup
- If still fails → unrelated to agent
5. **Check JRE version** — have them run:
```cmd
"D:\path\to\jre\latest\bin\java.exe" -version
```
## Update (Feb 24): `-XX:+UseCompactObjectHeaders` stripping removed from defaults
Stripping this flag did NOT fix the issue. The server already has `-XX:+IgnoreUnrecognizedVMOptions` so unrecognized flags are harmless. The flag was removed from default `stripFlags` in `backend/core/config.js`.
## Using the Java Wrapper to Strip JVM Flags
If a user needs to strip a specific JVM flag (e.g., for debugging or compatibility), they can do it via the launcher UI:
1. Open **Settings** → scroll to **Java Wrapper Configuration**
2. Under **JVM Flags to Remove**, type the flag (e.g. `-XX:+UseCompactObjectHeaders`) and click **Add**
3. The flag will be stripped from all JVM invocations at launch time
4. To inject custom arguments, use the **Arguments to Inject** section (with optional "Server Only" condition)
5. **Restore Defaults** resets to empty strip flags + `--disable-sentry` (server only)
The wrapper generates platform-specific scripts at launch time:
- **Windows**: `java-wrapper.bat` in `jre/latest/bin/`
- **macOS/Linux**: `java-wrapper` shell script in the same directory
Config is stored in `config.json` under `javaWrapperConfig`:
```json
{
"javaWrapperConfig": {
"stripFlags": ["-XX:+SomeFlag"],
"injectArgs": [
{ "arg": "--some-arg", "condition": "server" },
{ "arg": "--other-arg", "condition": "always" }
]
}
}
```
### Feb 27: Second report (Asentrix), extensive debugging
- Asentrix hit same crash, no AOT errors — ruled out AOT as root cause
- Built `debug-xshare-off`: added `-Xshare:off` to `JAVA_TOOL_OPTIONS`**did not help**
- Built `debug-no-agent`: completely disabled DualAuth agent — **same crash**
- **Conclusion**: Neither the agent nor CDS is the cause. The JVM itself cannot load classes from the fat JAR on these specific Windows systems.
- Note: wrapper `injectArgs` append AFTER `-jar`, so they cannot inject JVM flags — only `JAVA_TOOL_OPTIONS` works for JVM flags
## Related
- Java wrapper config: `backend/core/config.js` (stripFlags / injectArgs)
- DualAuth Agent: v1.1.12, package `ws.sanasol.dualauth`
- Game version at time of report: `2026.02.19-1a311a592`
- Game version at time of reports: `2026.02.19-1a311a592`
- Debug tags: `debug-xshare-off`, `debug-no-agent`
- Log submission IDs: `c88e7b71` (Asentrix initial), `0445e4dc` (xshare test), `748dceeb` (no-agent test)

184
main.js
View File

@@ -3,7 +3,7 @@ require('dotenv').config({ path: path.join(__dirname, '.env') });
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
const { autoUpdater } = require('electron-updater');
const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, saveAllowMultiInstance, loadAllowMultiInstance, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched, loadConfig, saveConfig, checkLaunchReady } = require('./backend/launcher');
const { retryPWRDownload } = require('./backend/managers/gameManager');
const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
@@ -23,8 +23,9 @@ const profileManager = require('./backend/managers/profileManager');
logger.interceptConsole();
// Single instance lock
const gotTheLock = app.requestSingleInstanceLock();
// Single instance lock (skip if multi-instance mode is enabled)
const multiInstanceEnabled = loadAllowMultiInstance();
const gotTheLock = multiInstanceEnabled || app.requestSingleInstanceLock();
if (!gotTheLock) {
console.log('Another instance is already running. Quitting...');
@@ -529,7 +530,26 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
}
};
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
// Check if UUID has password before launching
let launchOptions = {};
const { getAuthServerUrl, getUuidForUser } = require('./backend/core/config');
const launchUuid = getUuidForUser(playerName);
try {
const uuid = launchUuid;
const authServerUrl = getAuthServerUrl();
const statusResp = await fetch(`${authServerUrl}/player/password/status/${uuid}`);
if (statusResp.ok) {
const status = await statusResp.json();
if (status.hasPassword) {
// Return to renderer to prompt for password
return { success: false, passwordRequired: true, uuid };
}
}
} catch (pwErr) {
console.log('[Launch] Password check skipped:', pwErr.message);
}
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference, null, launchOptions);
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
@@ -553,10 +573,68 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
}, 2000);
}
if (error.passwordRequired) {
return { success: false, passwordRequired: true, uuid: launchUuid, error: 'Password required' };
}
if (error.lockedOut) {
return { success: false, error: 'Too many failed attempts. Try again in ' + Math.ceil((error.lockoutSeconds || 900) / 60) + ' minutes.' };
}
if (error.usernameTaken) {
return { success: false, usernameTaken: true, error: errorMessage };
}
if (error.nameLocked) {
return { success: false, nameLocked: true, registeredName: error.registeredName, error: error.message };
}
return { success: false, error: errorMessage };
}
});
ipcMain.handle('launch-game-with-password', async (event, playerName, javaPath, installPath, gpuPreference, password) => {
try {
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('progress-update', {
message: message || null,
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
speed: speed !== null && speed !== undefined ? speed : null,
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
total: total !== null && total !== undefined ? total : null,
retryState: retryState || null
});
}
};
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference, null, { password });
if (result.success && result.launched) {
const closeOnStart = loadCloseLauncherOnStart();
if (closeOnStart) {
setTimeout(() => { app.quit(); }, 1000);
}
}
return result;
} catch (error) {
console.error('Launch with password error:', error);
if (mainWindow && !mainWindow.isDestroyed()) {
setTimeout(() => { mainWindow.webContents.send('progress-complete'); }, 2000);
}
if (error.passwordRequired) {
return { success: false, passwordRequired: true, error: 'Incorrect password. ' + (error.attemptsRemaining != null ? error.attemptsRemaining + ' attempts remaining.' : '') };
}
if (error.lockedOut) {
return { success: false, error: 'Too many failed attempts. Try again in ' + Math.ceil((error.lockoutSeconds || 900) / 60) + ' minutes.' };
}
if (error.usernameTaken) {
return { success: false, usernameTaken: true, error: error.message || error.toString() };
}
if (error.nameLocked) {
return { success: false, nameLocked: true, registeredName: error.registeredName, error: error.message };
}
return { success: false, error: error.message || error.toString() };
}
});
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
try {
console.log(`[IPC] install-game called with parameters:`);
@@ -740,6 +818,15 @@ ipcMain.handle('load-close-launcher', () => {
return loadCloseLauncherOnStart();
});
ipcMain.handle('save-allow-multi-instance', (event, enabled) => {
saveAllowMultiInstance(enabled);
return { success: true };
});
ipcMain.handle('load-allow-multi-instance', () => {
return loadAllowMultiInstance();
});
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
saveLauncherHardwareAcceleration(enabled);
return { success: true };
@@ -1342,9 +1429,12 @@ ipcMain.handle('get-all-uuid-mappings', async () => {
}
});
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
ipcMain.handle('set-uuid-for-user', async (event, username, uuid, force) => {
try {
await setUuidForUser(username, uuid);
const result = setUuidForUser(username, uuid, { force: !!force });
if (result && result.success === false) {
return result; // { success: false, error: 'duplicate', existingUuid }
}
return { success: true };
} catch (error) {
console.error('Error setting UUID for user:', error);
@@ -1381,6 +1471,88 @@ ipcMain.handle('reset-current-user-uuid', async () => {
}
});
// Password Management IPC handlers
ipcMain.handle('check-password-status', async (event, uuid) => {
try {
const { getAuthServerUrl } = require('./backend/core/config');
const authServerUrl = getAuthServerUrl();
const response = await fetch(`${authServerUrl}/player/password/status/${uuid}`);
if (!response.ok) return { hasPassword: false };
return await response.json();
} catch (error) {
console.error('Error checking password status:', error);
return { hasPassword: false, error: error.message };
}
});
ipcMain.handle('set-player-password', async (event, uuid, password, currentPassword) => {
try {
const { getAuthServerUrl } = require('./backend/core/config');
const { getUuidForUser, loadUsername } = require('./backend/core/config');
const authServerUrl = getAuthServerUrl();
// First get a bearer token for auth
const name = loadUsername() || 'Player';
const tokenResp = await fetch(`${authServerUrl}/game-session/child`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ uuid, name, password: currentPassword || undefined })
});
if (!tokenResp.ok) {
const err = await tokenResp.json().catch(() => ({}));
return { success: false, error: err.error || 'Failed to authenticate' };
}
const tokenData = await tokenResp.json();
const bearerToken = tokenData.identityToken || tokenData.IdentityToken;
const response = await fetch(`${authServerUrl}/player/password/set`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${bearerToken}`
},
body: JSON.stringify({ uuid, password, currentPassword: currentPassword || undefined })
});
return await response.json();
} catch (error) {
console.error('Error setting password:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('remove-player-password', async (event, uuid, currentPassword) => {
try {
const { getAuthServerUrl } = require('./backend/core/config');
const { loadUsername } = require('./backend/core/config');
const authServerUrl = getAuthServerUrl();
const name = loadUsername() || 'Player';
// Get bearer token with current password
const tokenResp = await fetch(`${authServerUrl}/game-session/child`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ uuid, name, password: currentPassword })
});
if (!tokenResp.ok) {
const err = await tokenResp.json().catch(() => ({}));
return { success: false, error: err.error || 'Failed to authenticate' };
}
const tokenData = await tokenResp.json();
const bearerToken = tokenData.identityToken || tokenData.IdentityToken;
const response = await fetch(`${authServerUrl}/player/password/remove`, {
method: 'POST',
headers: {
'Content-Type': 'application/json',
'Authorization': `Bearer ${bearerToken}`
},
body: JSON.stringify({ uuid, currentPassword })
});
return await response.json();
} catch (error) {
console.error('Error removing password:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
try {
const logDir = logger.getLogDirectory();

View File

@@ -1,6 +1,6 @@
{
"name": "hytale-f2p-launcher",
"version": "2.4.3",
"version": "2.4.6",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://git.sanhost.net/sanasol/hytale-f2p",
"main": "main.js",

View File

@@ -2,6 +2,7 @@ const { contextBridge, ipcRenderer } = require('electron');
contextBridge.exposeInMainWorld('electronAPI', {
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
launchGameWithPassword: (playerName, javaPath, installPath, gpuPreference, password) => ipcRenderer.invoke('launch-game-with-password', playerName, javaPath, installPath, gpuPreference, password),
installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
closeWindow: () => ipcRenderer.invoke('window-close'),
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
@@ -20,6 +21,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
loadLanguage: () => ipcRenderer.invoke('load-language'),
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
saveAllowMultiInstance: (enabled) => ipcRenderer.invoke('save-allow-multi-instance', enabled),
loadAllowMultiInstance: () => ipcRenderer.invoke('load-allow-multi-instance'),
loadConfig: () => ipcRenderer.invoke('load-config'),
saveConfig: (configUpdate) => ipcRenderer.invoke('save-config', configUpdate),
@@ -100,11 +103,20 @@ contextBridge.exposeInMainWorld('electronAPI', {
// UUID Management methods
getCurrentUuid: () => ipcRenderer.invoke('get-current-uuid'),
getAllUuidMappings: () => ipcRenderer.invoke('get-all-uuid-mappings'),
setUuidForUser: (username, uuid) => ipcRenderer.invoke('set-uuid-for-user', username, uuid),
setUuidForUser: (username, uuid, force) => ipcRenderer.invoke('set-uuid-for-user', username, uuid, force),
generateNewUuid: () => ipcRenderer.invoke('generate-new-uuid'),
deleteUuidForUser: (username) => ipcRenderer.invoke('delete-uuid-for-user', username),
resetCurrentUserUuid: () => ipcRenderer.invoke('reset-current-user-uuid'),
// Password Management methods
checkPasswordStatus: (uuid) => ipcRenderer.invoke('check-password-status', uuid),
setPlayerPassword: (uuid, password, currentPassword) => ipcRenderer.invoke('set-player-password', uuid, password, currentPassword),
removePlayerPassword: (uuid, currentPassword) => ipcRenderer.invoke('remove-player-password', uuid, currentPassword),
promptPassword: () => ipcRenderer.invoke('prompt-password'),
onPasswordPrompt: (callback) => {
ipcRenderer.on('show-password-prompt', (event, data) => callback(data));
},
// Java Wrapper Config API
loadWrapperConfig: () => ipcRenderer.invoke('load-wrapper-config'),
saveWrapperConfig: (config) => ipcRenderer.invoke('save-wrapper-config', config),

View File

@@ -1,17 +0,0 @@
## v2.4.0
### New Features
- **Send Logs** — One-click button to submit launcher & game logs to support. Collects launcher logs, game client logs, and config snapshot into a ZIP, uploads to server, and returns an 8-character ID to share with support ([320ca54](https://git.sanhost.net/sanasol/hytale-f2p/commit/320ca547585c67d0773dba262612db5026378f52), [19c8991](https://git.sanhost.net/sanasol/hytale-f2p/commit/19c8991a44641ebbf44eec73a0ecd9db05241c49))
- **Arabic (ar-SA) locale** with full RTL support (community contribution by @Yugurten) ([30929ee](https://git.sanhost.net/sanasol/hytale-f2p/commit/30929ee0da5a9c64e65869d6157bd705db3b80f0))
- **One-click dedicated server scripts** for self-hosting ([552ec42](https://git.sanhost.net/sanasol/hytale-f2p/commit/552ec42d6c7e1e7d1a2803d284019ccae963f41e))
### Bug Fixes
- Fix Intel Arc iGPU (Meteor Lake/Lunar Lake) on PCI bus 00 being misdetected as discrete GPU on dual-GPU Linux systems ([19c8991](https://git.sanhost.net/sanasol/hytale-f2p/commit/19c8991a44641ebbf44eec73a0ecd9db05241c49))
- Fix stalled game processes blocking launcher operations — automatic process cleanup on repair and relaunch ([e14d56e](https://git.sanhost.net/sanasol/hytale-f2p/commit/e14d56ef4846423c1fd172d88334cb76193ee741))
- Fix AOT cache crashes — stale cache cleared before game launch ([e14d56e](https://git.sanhost.net/sanasol/hytale-f2p/commit/e14d56ef4846423c1fd172d88334cb76193ee741))
- Fix Arabic RTL CSS syntax ([fb90277](https://git.sanhost.net/sanasol/hytale-f2p/commit/fb90277be9cf5f0b8a90195a7d089273b6be082b))
### Other
- Updated README with Forgejo URLs and server setup video ([a649bf1](https://git.sanhost.net/sanasol/hytale-f2p/commit/a649bf1fcc7cbb2cd0d9aa0160b07828a144b9dd), [66faa1b](https://git.sanhost.net/sanasol/hytale-f2p/commit/66faa1bb1e39575fecb462310af338d13b1cb183))
**Full changelog**: [v2.3.8...v2.4.0](https://git.sanhost.net/sanasol/hytale-f2p/compare/v2.3.8...v2.4.0)