* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* add arch package .pkg.tar.zst for release
* fix: release workflow for build-arch and build-linux
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild
* aur: add proper VCS (-git) PKGBUILD
created clean VCS-based PKGBUILD following arch packaging conventions.
this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.
key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines
note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
* ci: add fixed-version PKGBUILD for Arch Linux releases
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.
the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.
this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages
the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
* Update README.md
adds information for Arch build
* Update README.md
BUILD.md location was changed and now this link is poiting to nothing
* Update PKGBUILD
* Update PKGBUILD-git
* chore: fix ubuntu/debian part in README.md
* Polish language support (#195)
* add hardware specification in support_request.yml
* Add logs text field in bug_report.yml
* chore: add changelog in README.md
* fix screenshot input in feature_request.yml
* add hardware spec input in bug_report.yml
---------
Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
* Update Spanish locale and add missing CurseForge API Key translation
- Updated the Spanish locale name to distinguish between multiple locale types.
- Added missing translation for the page indicating the missing CurseForge API Key.
* Implemented Turkish locale support
* Add Turkish locale to available languages
* Add missing comma in contributor links
* Correct Portuguese language name in available languages
---------
Co-authored-by: Fazri Gading <fazrigading@gmail.com>
* Add electron-updater auto-update support
- Install electron-updater package
- Configure GitHub releases publish settings
- Create AppUpdater class with full update lifecycle
- Integrate auto-update into main.js
- Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md)
- Set up dev-app-update.yml for testing
* Add cache clearing documentation for electron-updater
- Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux.
- Added programmatic method for cache clearing in JavaScript.
- Enhanced update handling in main.js and preload.js to support new update events.
- Updated GUI styles for download buttons and progress indicators in update.js and style.css.
* Update auto-update UI and configuration
- Fix version display (newVersion field)
- Add download progress bar with real-time updates
- Reorder buttons: Install & Restart (primary), Manually Download (secondary)
- Update dev-app-update.yml to point to fork
- Update package.json version to 2.0.2
* Add installation effects and draggable progress bar
Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience.
* Adjust news card aspect ratio and add Play tab style
Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height.
* Add splash screen to launcher startup
Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch.
* Display launcher version in UI
Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css.
* Custom Mod loading fix (#92)
* feat: Add Repair Game functionality including UserData backup and cache clearing
* feat: Add In-App Logs Viewer and Logs Folder shortcut
* feat: Add Open Logs feature
* disable dev tools
* Fix Settings UI
* Implement custom mod loading, autoimport, auto repair
* Fixed Custom Mod loading issues and merge issues
* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.
* feat(mods): add profile-based mod management and auto-repair
* feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86)
* add more linux pkgs, create auto-release and pre-release feature for Github Actions
* removed package-lock from gitignore
* update .gitignore for local build
* add package-lock.json to maintain stability development
* update version to 2.0.2b also add deps for rpm and arch
* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;
* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap
* fix release build naming
* Prepare release v2.0.2b
* feat: add 'Close launcher on game start' option and improve app termination behavior
- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.
---------
Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
* Update publish config to point to chasem-dev fork
* Fix Linux metadata files in workflow and improve error handling
* Bump version to 2.0.5
* Bump version to 2.0.6
* Fix update popup showing for same version - add version comparison checks
* Bump version to 2.0.7
* Fix SHA512 checksum mismatch handling - clear cache and retry automatically
* Bump version to 2.0.8
* Bump version to 2.0.9
* Fix: Use explicit latest-linux.yml to prevent yml file collision
The glob pattern latest*.yml was matching both latest-linux.yml AND
latest.yml from the Linux build, causing the Windows latest.yml to be
overwritten with incorrect checksums.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* Bump version to 2.0.10
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* Fix: Remove portable target to fix SHA512 checksum mismatch
The portable and nsis targets both produced x64.exe files with the same
name, causing one to overwrite the other. The latest.yml contained the
checksum from one build while the actual file was from the other build.
Removed portable target - nsis installer is sufficient.
Bump version to 2.0.11
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates.
* Add semantic versioning policy documentation - numerical versions only
* Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility.
* fixed imgur restriction for UK
* fix: adds EGL env var to detect installed NVIDIA GPU
* Update release.yml
* patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115)
* fix: throw error for Intel Mac user
* docs: first draft of issue and PR template
* fix: env of curseforge API key and discord client ID
* implemented late patch should be in #115
* Final patch for release.yml v2.0.11
---------
Co-authored-by: chasem-dev <myers.a.chase@gmail.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com>
Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
* update main branch to release/v2.0.2b (#86)
* add more linux pkgs, create auto-release and pre-release feature for Github Actions
* removed package-lock from gitignore
* update .gitignore for local build
* add package-lock.json to maintain stability development
* update version to 2.0.2b also add deps for rpm and arch
* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;
* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap
* fix release build naming
* Prepare release v2.0.2b
* feat: add 'Close launcher on game start' option and improve app termination behavior
- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.
---------
Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
* feat: Add Repair Game functionality including UserData backup and cache clearing
* feat: Add In-App Logs Viewer and Logs Folder shortcut
* feat: Add Open Logs feature
* disable dev tools
* Fix Settings UI
* Implement custom mod loading, autoimport, auto repair
* Fixed Custom Mod loading issues and merge issues
* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.
* feat(mods): add profile-based mod management and auto-repair
Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css.
Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience.
- Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux.
- Added programmatic method for cache clearing in JavaScript.
- Enhanced update handling in main.js and preload.js to support new update events.
- Updated GUI styles for download buttons and progress indicators in update.js and style.css.
* - Implemented i18n.
- Updated UI elements to use localized strings for various messages and confirmations.
- Added language selection functionality in settings with appropriate event handling.
- Created English localization file with translations for all new strings.
- Updated backend to save and load user-selected language preferences.
* Add Spanish localization for the GUI
* Add Portuguese (Brazil) localization for the GUI
* update main branch to release/v2.0.2b (#86)
* add more linux pkgs, create auto-release and pre-release feature for Github Actions
* removed package-lock from gitignore
* update .gitignore for local build
* add package-lock.json to maintain stability development
* update version to 2.0.2b also add deps for rpm and arch
* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;
* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap
* fix release build naming
* Prepare release v2.0.2b
* Update localization for game repair and GPU settings
Added new localization entries for game repair and GPU preferences.
* Update spanish localization for game repair and GPU settings
* Update portuguese (brazil) for game repair and GPU settings
* Update localization for system logs in English, Spanish, and Portuguese
---------
Co-authored-by: Fazri Gading <fazrigading@gmail.com>
* modernized UI for GPU Preference option
* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)
* feat: detailed GPU info in auto-detection feature on startup
* feat: add GPU options for launcher
- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process
* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)
* added fallbacks to and option to use integrated GPU.
* add package-lock and fix deps version
* changed 'Nvidia' string to 'NVIDIA'
* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables
* remove unused `CONFIG_FILE` variable on launcher core modules
* fix: duplicated save-load gpu detection functions
* move game option settings to the top, while custom java to the bottom
* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
Added a full profile system and fixed a few critical mod loading issues.
What changed
Profiles — Implemented proper profile management (create, switch, delete). Each profile now has its own isolated mod list.
Mod Isolation — Fixed ModManager so mods are strictly scoped to the active profile. Browsing and installing only affects the selected profile.
Critical Fix — Fixed a path bug where mods were being saved to ~/AppData/Local on macOS (Windows path) instead of ~/Library/Application Support. Mods now save to the correct location and load correctly in-game.
Stability — Added an auto-sync step before every launch to make sure the physical mods folder always matches the active profile.
UI — Added a profile selector dropdown and a profile management modal.