Commit Graph

22 Commits

Author SHA1 Message Date
AMIAY
4502c11bd0 Use new version API and default to v8 PWR 2026-02-11 10:43:18 +01:00
Alex
62430fe8f0 fix: comprehensive UUID/username persistence bug fixes (#252)
* fix: comprehensive UUID/username persistence bug fixes

Major fixes for UUID/skin reset issues that caused players to lose cosmetics:

Core fixes:
- Username rename now preserves UUID (atomic rename, not new identity)
- Atomic config writes with backup/recovery system
- Case-insensitive UUID lookup with case-preserving storage
- Pre-launch validation blocks play if no username configured
- Removed saveUsername calls from launch/install flows

UUID Modal fixes:
- Fixed isCurrent badge showing on wrong user
- Added switch identity button to change between saved usernames
- Fixed custom UUID input using unsaved DOM username
- UUID list now refreshes when player name changes
- Enabled copy/paste in custom UUID input field

UI/UX improvements:
- Added translation keys for switch username functionality
- CSS user-select fix for UUID input fields
- Allowed Ctrl+V/C/X/A shortcuts in Electron

Files: config.js, gameLauncher.js, gameManager.js, playerManager.js,
launcher.js, settings.js, main.js, preload.js, style.css, en.json

See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* feat(i18n): add switch username translations to all locales

Added translation keys for username switching functionality:
- notifications.noUsername
- notifications.switchUsernameSuccess
- notifications.switchUsernameFailed
- notifications.playerNameTooLong
- confirm.switchUsernameTitle
- confirm.switchUsernameMessage
- confirm.switchUsernameButton

Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* docs: move UUID_BUGS_FIX_PLAN.md to docs folder

* docs: update UUID_BUGS_FIX_PLAN with complete fix details

---------

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
2026-02-01 05:01:58 +08:00
Fazri Gading
a09b082152 Release v2.2.0 2026-01-31 04:04:34 +08:00
AMIAY
30a4327655 Remove launcher chat and add Discord popup 2026-01-30 14:44:46 +01:00
AMIAY
33a0e219fc Add differential update system 2026-01-30 04:11:10 +01:00
AMIAY
e56b12cd72 userdata migration [need review from other OS] 2026-01-27 01:44:58 +01:00
Fazri Gading
eff6fcd520 fix: isbrokenlink should be true to remove the symlink 2026-01-26 12:24:24 +08:00
Fazri Gading
94d4586b97 fix: add pathexists for paths.js to check symlink 2026-01-26 12:09:48 +08:00
Fazri Gading
20faf36b37 fix: remove broken symlink after detected 2026-01-26 12:01:46 +08:00
Fazri Gading
615ee5cadc fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
2026-01-26 08:19:13 +08:00
Rahul-Sahani04
f0f19f690f feat: Add option to toggle hardware acceleration for launcher #170 2026-01-25 21:08:47 +05:30
sanasol
d87db04653 feat(patcher): Implement DualAuth patcher with enhanced server patching
- Introduce DualAuthPatcher with support for hybrid authentication
- Update default auth domain to `auth.sanasol.ws`
- Integrate Java detection and bundled JRE handling for patcher execution
- Add server patch flag for avoiding redundant patching
- Automate DualAuthPatcher setup: download, compile, and execute with dependencies
- Enhance patching logic for extended logging and modularity
2026-01-25 01:27:19 +01:00
AMIAY
9f43a32779 fix hardcoded branch + pre-release/release issue 2026-01-24 19:01:34 +01:00
AMIAY
3983fdb1bc pre-release & release game version [to check] 2026-01-23 17:54:57 +01:00
Arnav Singh
68d697576a feat: add 'Close launcher on game start' option and improve app termination behavior (#93)
* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* feat: add 'Close launcher on game start' option and improve app termination behavior

- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
2026-01-22 18:11:16 +08:00
Rahul Sahani
a8da559e93 Custom Mod loading fix (#92)
* feat: Add Repair Game functionality including UserData backup and cache clearing

* feat: Add In-App Logs Viewer and Logs Folder shortcut

* feat: Add Open Logs feature

* disable dev tools

* Fix Settings UI

* Implement custom mod loading, autoimport, auto repair

* Fixed Custom Mod loading issues and merge issues

* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.

* feat(mods): add profile-based mod management and auto-repair
2026-01-22 18:01:57 +08:00
xSamiVS
9ef05e8322 Added internationalization support (i18n) (#74)
* - Implemented i18n.
- Updated UI elements to use localized strings for various messages and confirmations.
- Added language selection functionality in settings with appropriate event handling.
- Created English localization file with translations for all new strings.
- Updated backend to save and load user-selected language preferences.

* Add Spanish localization for the GUI

* Add Portuguese (Brazil) localization for the GUI

* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* Update localization for game repair and GPU settings

Added new localization entries for game repair and GPU preferences.

* Update spanish localization for game repair and GPU settings

* Update portuguese (brazil) for game repair and GPU settings

* Update localization for system logs in English, Spanish, and Portuguese

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
2026-01-21 21:41:12 +08:00
Fazri Gading
905a9d754c Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)
* modernized UI for GPU Preference option

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* feat: detailed GPU info in auto-detection feature on startup

* feat: add GPU options for launcher

- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* added fallbacks to and option to use integrated GPU.

* add package-lock and fix deps version

* changed 'Nvidia' string to 'NVIDIA'

* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables

* remove unused `CONFIG_FILE` variable on launcher core modules

* fix: duplicated save-load gpu detection functions

* move game option settings to the top, while custom java to the bottom

* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
2026-01-20 23:45:38 +08:00
Rahul Sahani
727be2ca5c Improve comments in saveModsToConfig function
Refactor comments in saveModsToConfig function for clarity.
2026-01-20 11:55:18 +05:30
Rahul-Sahani04
64892c81e9 Profile System & Mod Loading Fixes
Added a full profile system and fixed a few critical mod loading issues.

What changed

Profiles — Implemented proper profile management (create, switch, delete). Each profile now has its own isolated mod list.

Mod Isolation — Fixed ModManager so mods are strictly scoped to the active profile. Browsing and installing only affects the selected profile.

Critical Fix — Fixed a path bug where mods were being saved to ~/AppData/Local on macOS (Windows path) instead of ~/Library/Application Support. Mods now save to the correct location and load correctly in-game.

Stability — Added an auto-sync step before every launch to make sure the physical mods folder always matches the active profile.

UI — Added a profile selector dropdown and a profile management modal.
2026-01-20 11:52:36 +05:30
AMIAY
21f8527ed4 update 2.0.2 2026-01-19 23:15:29 +01:00
greenkod
7dbc900338 refactor: split main file into smaller modules for better maintainability 2026-01-18 21:29:37 +03:00