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AMIAY
2026-01-18 15:42:20 +01:00
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parent 4bc1661587
commit 9fcf603e08
5 changed files with 237 additions and 116 deletions

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@@ -2,10 +2,9 @@
<div align="center">
![Version](https://img.shields.io/badge/Version-2.0.0-green?style=for-the-badge)
![Version](https://img.shields.io/badge/Version-2.0.1-green?style=for-the-badge)
![Platform](https://img.shields.io/badge/Platform-Windows%20%7C%20Linux%20%7C%20macOS-lightgrey?style=for-the-badge)
![License](https://img.shields.io/badge/License-Educational-blue?style=for-the-badge)
[![Join Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/MHkEjepMQ7)
**A modern, cross-platform offline launcher for Hytale with automatic updates and multiplayer support (windows users & non-premium only)**
@@ -67,12 +66,6 @@ See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https
#### 🖥️ How to create server (Windows Only)?
See [SERVER.md](SERVER.md)
### 🎮 Usage
1. **Enter your player name**
2. **Click "PLAY"**
3. **Automatic setup** - The launcher handles everything automatically
4. **Game launches** - Enjoy playing Hytale!
---
@@ -84,7 +77,17 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
## 📋 Changelog
### 🆕 v2.0.0 *(Latest)*
### 🆕 v2.0.1 *(Latest)*
- 📊 **Advanced Logging System** - Complete logging with timestamps, file rotation, and session tracking
- 🔧 **Play Button Fix** - Resolved issue where play button could get stuck in "CHECKING..." state
- 💬 **Discord Integration** - Added closable Discord notification for community engagement
- 📁 **Game Location Access** - New "Open Game Location" button in settings for easy file access
- 🎯 **UI Polish** - Removed bounce animation from player counter for smoother experience
- 🛡️ **Stability Improvements** - Enhanced error handling and process lifecycle management
-**Performance Optimizations** - Faster startup times and better resource management
- 🔄 **Timeout Protection** - Added safety timeouts to prevent launcher freezing
### 🔄 v2.0.0
-**Automatic Game Update System** - Smart version checking and seamless updates
-**Partial Automatic Launcher Update System** - This will inform you when I release a new update.
- 🛡️ **UserData Preservation** - Intelligent backup/restore of game saves during updates
@@ -184,11 +187,6 @@ This launcher is created for **educational purposes only**.
---
## 📬 Contact
[![Discord](https://img.shields.io/badge/Discord-amiay3-5865F2?logo=discord&logoColor=white)](https://discord.com/users/1433515183606599873)
<div align="center">
**⭐ Star this project if you found it helpful! ⭐**

174
SERVER.md
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@@ -1,87 +1,87 @@
# Hytale F2P Server Setup Guide
## Server File Setup
**Download server file:**
```
http://3.10.208.30:3002/server
```
**Replace the file here:**
`<your_path>\HytaleF2P\release\package\game\latest\Server`
If you don't have any custom installation path:
1. Press **WIN + R**
2. Type: `%localappdata%\HytaleF2P\release\package\game\latest\Server`
3. Press **Enter**
You will be redirected to the correct folder automatically.
## Network Setup - Radmin VPN Required
**Important:** The server only supports third-party software for LAN-style connections. You must use **Radmin VPN** to connect players together.
1. **Download and install [Radmin VPN](https://www.radmin-vpn.com/)**
2. **Create or join a network** in Radmin VPN
3. **All players must be connected** to the same Radmin network
4. **Use the Radmin VPN IP address** to connect to the server
This creates a virtual LAN environment that allows the Hytale server to work properly with multiple players.
## RAM Allocation Guide (Windows)
When you start a Hytale server using `start-server.bat`, Java will use very little memory by default.
This can cause slow startup, crashes, or the server not launching at all.
**You should always allocate RAM in your launch command.**
Edit your `start-server.bat` file and use the version that matches your PC:
---
### PC with 4 GB RAM
*Best for small servers / testing*
```bash
java -Xms512M -Xmx2G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **2 GB**
- Leaves enough memory for Windows
---
### PC with 8 GB RAM
*Good for small communities*
```bash
java -Xms1G -Xmx4G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **4 GB**
- Stable for most setups
---
### PC with 16 GB RAM
*Perfect for large or modded servers*
```bash
java -Xms2G -Xmx8G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **8 GB**
- Ideal for heavy worlds and plugins
---
## Tips
- `-Xms` = minimum RAM allocation
- `-Xmx` = maximum RAM allocation
- **Never allocate all your system RAM** — Windows still needs memory to run
- **Test your configuration** with a small world first
- **Monitor server performance** and adjust RAM as needed
# Hytale F2P Server Setup Guide
## Server File Setup
**Download server file:**
```
http://3.10.208.30:3002/server
```
**Replace the file here:**
`<your_path>\HytaleF2P\release\package\game\latest\Server`
If you don't have any custom installation path:
1. Press **WIN + R**
2. Type: `%localappdata%\HytaleF2P\release\package\game\latest\Server`
3. Press **Enter**
You will be redirected to the correct folder automatically.
## Network Setup - Radmin VPN Required
**Important:** The server only supports third-party software for LAN-style connections. You must use **Radmin VPN** to connect players together.
1. **Download and install [Radmin VPN](https://www.radmin-vpn.com/)**
2. **Create or join a network** in Radmin VPN
3. **All players must be connected** to the same Radmin network
4. **Use the Radmin VPN IP address** to connect to the server
This creates a virtual LAN environment that allows the Hytale server to work properly with multiple players.
## RAM Allocation Guide (Windows)
When you start a Hytale server using `start-server.bat`, Java will use very little memory by default.
This can cause slow startup, crashes, or the server not launching at all.
**You should always allocate RAM in your launch command.**
Edit your `start-server.bat` file and use the version that matches your PC:
---
### PC with 4 GB RAM
*Best for small servers / testing*
```bash
java -Xms512M -Xmx2G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **2 GB**
- Leaves enough memory for Windows
---
### PC with 8 GB RAM
*Good for small communities*
```bash
java -Xms1G -Xmx4G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **4 GB**
- Stable for most setups
---
### PC with 16 GB RAM
*Perfect for large or modded servers*
```bash
java -Xms2G -Xmx8G -jar HytaleServer.jar --assets ..\Assets.zip
```
- Uses up to **8 GB**
- Ideal for heavy worlds and plugins
---
## Tips
- `-Xms` = minimum RAM allocation
- `-Xmx` = maximum RAM allocation
- **Never allocate all your system RAM** — Windows still needs memory to run
- **Test your configuration** with a small world first
- **Monitor server performance** and adjust RAM as needed

141
main.js
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@@ -3,6 +3,9 @@ const path = require('path');
const fs = require('fs');
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, isGameInstalled, uninstallGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
const UpdateManager = require('./backend/updateManager');
const logger = require('./backend/logger');
logger.interceptConsole();
let mainWindow;
let updateManager;
@@ -66,7 +69,7 @@ function createWindow() {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: false,
contextIsolation: true,
devTools: false,
devTools: true,
webSecurity: true
}
});
@@ -116,9 +119,30 @@ function createWindow() {
}
app.whenReady().then(async () => {
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
console.log('Platform:', process.platform);
console.log('Architecture:', process.arch);
console.log('Electron version:', process.versions.electron);
console.log('Node.js version:', process.versions.node);
console.log('Log directory:', logger.getLogDirectory());
createWindow();
setTimeout(async () => {
let timeoutReached = false;
const unlockPlayButton = () => {
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', false);
}
};
const timeoutId = setTimeout(() => {
timeoutReached = true;
console.warn('First launch check timeout reached, unlocking play button');
unlockPlayButton();
}, 15000);
try {
console.log('Starting first launch check...');
@@ -132,7 +156,19 @@ app.whenReady().then(async () => {
}
};
const firstLaunchResult = await handleFirstLaunchCheck(progressCallback);
const firstLaunchResult = await Promise.race([
handleFirstLaunchCheck(progressCallback),
new Promise((_, reject) => {
setTimeout(() => reject(new Error('First launch check timeout')), 12000);
})
]);
clearTimeout(timeoutId);
if (timeoutReached) {
console.log('Timeout already reached, skipping result processing');
return;
}
console.log('First launch check result:', firstLaunchResult);
@@ -141,32 +177,39 @@ app.whenReady().then(async () => {
console.log('Sending show-first-launch-update event...');
setTimeout(() => {
mainWindow.webContents.send('show-first-launch-update', {
existingGame: firstLaunchResult.existingGame,
isFirstLaunch: firstLaunchResult.isFirstLaunch
});
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-update', {
existingGame: firstLaunchResult.existingGame,
isFirstLaunch: firstLaunchResult.isFirstLaunch
});
}
}, 1000);
} else if (firstLaunchResult.isFirstLaunch && !firstLaunchResult.existingGame) {
console.log('Sending show-first-launch-welcome event...');
setTimeout(() => {
mainWindow.webContents.send('show-first-launch-welcome');
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('show-first-launch-welcome');
}
}, 1000);
} else {
mainWindow.webContents.send('lock-play-button', false);
unlockPlayButton();
}
}
} catch (error) {
clearTimeout(timeoutId);
console.error('Error during first launch check:', error);
if (mainWindow && !mainWindow.isDestroyed()) {
mainWindow.webContents.send('lock-play-button', false);
if (!timeoutReached) {
unlockPlayButton();
}
}
}, 3000);
});
app.on('window-all-closed', () => {
console.log('=== LAUNCHER CLOSING ===');
// Clean up Discord RPC connection
if (discordRPC) {
try {
@@ -198,6 +241,12 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath) =
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath);
if (mainWindow && !mainWindow.isDestroyed()) {
setTimeout(() => {
mainWindow.webContents.send('progress-complete');
}, 2000);
}
return result;
} catch (error) {
console.error('Launch error:', error);
@@ -223,6 +272,12 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath)
const result = await installGame(playerName, progressCallback, javaPath, installPath);
if (mainWindow && !mainWindow.isDestroyed()) {
setTimeout(() => {
mainWindow.webContents.send('progress-complete');
}, 1000);
}
return result;
} catch (error) {
console.error('Install error:', error);
@@ -257,6 +312,7 @@ ipcMain.handle('load-java-path', () => {
ipcMain.handle('save-install-path', (event, installPath) => {
saveInstallPath(installPath);
logger.updateInstallPath();
return { success: true };
});
@@ -311,8 +367,16 @@ ipcMain.handle('mark-as-launched', async () => {
}
});
ipcMain.handle('is-game-installed', () => {
return isGameInstalled();
ipcMain.handle('is-game-installed', async () => {
try {
return await Promise.race([
Promise.resolve(isGameInstalled()),
new Promise((resolve) => setTimeout(() => resolve(false), 5000))
]);
} catch (error) {
console.error('Error checking game installation:', error);
return false;
}
});
ipcMain.handle('uninstall-game', async () => {
@@ -345,6 +409,23 @@ ipcMain.handle('open-external', async (event, url) => {
}
});
ipcMain.handle('open-game-location', async () => {
try {
const { getResolvedAppDir } = require('./backend/launcher');
const gameDir = path.join(getResolvedAppDir(), 'release', 'package', 'game');
if (fs.existsSync(gameDir)) {
await shell.openPath(gameDir);
return { success: true };
} else {
throw new Error('Game directory not found');
}
} catch (error) {
console.error('Failed to open game location:', error);
return { success: false, error: error.message };
}
});
ipcMain.handle('browse-java-path', async () => {
const isWindows = process.platform === 'win32';
const isMac = process.platform === 'darwin';
@@ -392,7 +473,10 @@ ipcMain.handle('save-settings', async (event, settings) => {
try {
if (settings.playerName) saveUsername(settings.playerName);
if (settings.javaPath !== undefined) saveJavaPath(settings.javaPath);
if (settings.installPath !== undefined) saveInstallPath(settings.installPath);
if (settings.installPath !== undefined) {
saveInstallPath(settings.installPath);
logger.updateInstallPath();
}
return { success: true };
} catch (error) {
console.error('Save settings error:', error);
@@ -564,3 +648,34 @@ ipcMain.handle('window-minimize', () => {
}
});
ipcMain.handle('get-log-directory', () => {
return logger.getLogDirectory();
});
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
try {
const logDir = logger.getLogDirectory();
if (!logDir) return null;
// Find the most recent log file
const files = fs.readdirSync(logDir)
.filter(file => file.startsWith('launcher-') && file.endsWith('.log'))
.map(file => ({
name: file,
path: path.join(logDir, file),
mtime: fs.statSync(path.join(logDir, file)).mtime
}))
.sort((a, b) => b.mtime - a.mtime);
if (files.length === 0) return null;
const latestLogFile = files[0].path;
const content = fs.readFileSync(latestLogFile, 'utf8');
const lines = content.split('\n');
return lines.slice(-maxLines).join('\n');
} catch (error) {
console.error('Error reading logs:', error);
return null;
}
});

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@@ -1,6 +1,6 @@
{
"name": "hytale-f2p-launcher",
"version": "2.0.0",
"version": "2.0.1",
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
"homepage": "https://github.com/amiayweb/Hytale-F2P",
"main": "main.js",
@@ -120,3 +120,4 @@
}

View File

@@ -20,6 +20,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
openExternal: (url) => ipcRenderer.invoke('open-external', url),
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
openGameLocation: () => ipcRenderer.invoke('open-game-location'),
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
loadSettings: () => ipcRenderer.invoke('load-settings'),
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
@@ -33,6 +34,9 @@ contextBridge.exposeInMainWorld('electronAPI', {
onProgressUpdate: (callback) => {
ipcRenderer.on('progress-update', (event, data) => callback(data));
},
onProgressComplete: (callback) => {
ipcRenderer.on('progress-complete', () => callback());
},
getUserId: () => ipcRenderer.invoke('get-user-id'),
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
openDownloadPage: () => ipcRenderer.invoke('open-download-page'),
@@ -54,5 +58,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
},
onLockPlayButton: (callback) => {
ipcRenderer.on('lock-play-button', (event, locked) => callback(locked));
}
},
getLogDirectory: () => ipcRenderer.invoke('get-log-directory'),
getRecentLogs: (maxLines) => ipcRenderer.invoke('get-recent-logs', maxLines)
});