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fix/steamd
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18
README.md
18
README.md
@@ -7,6 +7,7 @@
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<p><small>An unofficial cross-platform launcher for Hytale with automatic updates and multiplayer support (all OS supported)</small></p>
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</header>
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@@ -160,10 +161,13 @@
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<p id="fn2"><sup>Note 2</sup> Using Discrete/Dedicated GPU (dGPU) must have 8 GB RAM minimum.</p>
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<p id="fn3"><sup>Note 3</sup> Using Integrated GPU (dGPU) must have 12 GB RAM minimum.</p>
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> [!WARNING]
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> Our launcher has **not yet** supported Offline Mode (playing Hytale without internet).
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> We will surely add the feature as soon as possible. Kindly wait for the update.
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---
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### 🪟 Windows Prequisites
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* **
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* **Java JDK 25:**
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* [Oracle](https://www.oracle.com/java/technologies/downloads/#jdk25-windows), **no** support for Windows ARM64 in both version 25 and 21.
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* [Adoptium](https://adoptium.net/temurin/releases/?version=25), has Windows ARM64 support in version 21 only.
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@@ -178,8 +182,8 @@
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> [!WARNING]
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> Ubuntu-based Distro like ZorinOS or Pop!_OS or Linux Mint would encounter issues due to UbuntuLTS environment, [check this Discord post](https://discord.com/channels/1462260103951421493/1463662398501027973).
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* Make sure you have already installed newest **GPU driver**, consult your distro docs or wiki.
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* Make sure you have already installed newest **GPU driver** especially proprietary NVIDIA, consult your distro docs or wiki.
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* Also make sure that your GPU can be connected to EGL, try checking it first (again, consult your distro docs or wiki) before installing Hytale game via our launcher.
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* Install `libpng` package to avoid SDL3_Image error:
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* `libpng16-16 libpng-dev` for Ubuntu/Debian-based Distro
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* `libpng libpng-devel` for Fedora/RHEL-based Distro
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@@ -197,6 +201,10 @@
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* Click **More info**.
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* Click **Run anyway**.
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4. **Launch:** Once installed, you can launch the app directly from your Desktop or the Start menu.
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5. **Whitelist in Windows Firewall to Avoid "Server Failed to Boot" Error** [#192](https://github.com/amiayweb/Hytale-F2P/issues/192#issuecomment-3803042908)
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* Open the Windows Start Menu and search for `Allow an app through Windows Firewall`
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* Click "Change settings" (you may need Admin privileges) and Locate `HytaleClient.exe` in the list.
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* Ensure both the Private and Public checkboxes are checked. Click OK to save.
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---
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@@ -286,7 +294,7 @@ The `.zip` version is useful for users who prefer a portable installation or nee
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## Dedicated Server
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> [!NOTE]
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> If you have already `HytaleServer.jar` in `HytaleF2P/{release/pre-release}/package/game/latest/Server`, you can use it to host local dedicated server.
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> If you already have the patched `HytaleServer.jar` in `HytaleF2P/{release/pre-release}/package/game/latest/Server`, you can use it to host local dedicated server.
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> [!TIP]
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> Use services like Playit.gg, Tailscale, Radmin VPN to share UDP connection if setting up router as an admin is not possible.
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@@ -295,7 +303,7 @@ The `.zip` version is useful for users who prefer a portable installation or nee
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> `Hytale-F2P-Server.rar` file is needed to set up a server on non-playing hardware (such as VPS/server hosting).
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> [!IMPORTANT]
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> See detailed information of setting up a server here: [SERVER.md](SERVER.md)
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> See detailed information of setting up a server here: [SERVER.md](SERVER.md). Download the latest patched JAR, the patched RAR, or the SH/BAT scripts from channel `#open-public-server` in our Discord Server.
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---
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@@ -285,6 +285,55 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
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const gpuEnv = setupGpuEnvironment(gpuPreference);
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Object.assign(env, gpuEnv);
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// Linux: Replace bundled libzstd.so with system version to fix glibc 2.41+ crash
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// The bundled libzstd causes "free(): invalid pointer" on Steam Deck / Ubuntu LTS
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if (process.platform === 'linux' && process.env.HYTALE_NO_LIBZSTD_FIX !== '1') {
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const clientDir = path.dirname(clientPath);
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const bundledLibzstd = path.join(clientDir, 'libzstd.so');
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const backupLibzstd = path.join(clientDir, 'libzstd.so.bundled');
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// Common system libzstd paths
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const systemLibzstdPaths = [
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'/usr/lib/libzstd.so.1', // Arch Linux, Steam Deck
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'/usr/lib/x86_64-linux-gnu/libzstd.so.1', // Debian/Ubuntu
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'/usr/lib64/libzstd.so.1' // Fedora/RHEL
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];
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let systemLibzstd = null;
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for (const p of systemLibzstdPaths) {
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if (fs.existsSync(p)) {
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systemLibzstd = p;
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break;
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}
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}
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if (systemLibzstd && fs.existsSync(bundledLibzstd)) {
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try {
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const stats = fs.lstatSync(bundledLibzstd);
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// Only replace if it's not already a symlink to system version
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if (!stats.isSymbolicLink()) {
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// Backup bundled version
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if (!fs.existsSync(backupLibzstd)) {
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fs.renameSync(bundledLibzstd, backupLibzstd);
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console.log(`Linux: Backed up bundled libzstd.so`);
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} else {
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fs.unlinkSync(bundledLibzstd);
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}
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// Create symlink to system version
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fs.symlinkSync(systemLibzstd, bundledLibzstd);
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console.log(`Linux: Linked libzstd.so to system version (${systemLibzstd}) for glibc 2.41+ compatibility`);
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} else {
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const linkTarget = fs.readlinkSync(bundledLibzstd);
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console.log(`Linux: libzstd.so already linked to ${linkTarget}`);
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}
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} catch (libzstdError) {
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console.warn(`Linux: Could not replace libzstd.so: ${libzstdError.message}`);
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}
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}
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}
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try {
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let spawnOptions = {
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stdio: ['ignore', 'pipe', 'pipe'],
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123
docs/STEAMDECK_CRASH_INVESTIGATION.md
Normal file
123
docs/STEAMDECK_CRASH_INVESTIGATION.md
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@@ -0,0 +1,123 @@
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# Steam Deck / Ubuntu LTS Crash Investigation
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## Status: SOLVED
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**Last updated:** 2026-01-27
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**Solution:** Replace bundled `libzstd.so` with system version.
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---
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## Problem Summary
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The Hytale F2P launcher's client patcher causes crashes on Steam Deck and Ubuntu LTS with the error:
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```
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free(): invalid pointer
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```
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or
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```
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SIGSEGV (Segmentation fault)
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```
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The crash occurs after successful authentication, specifically right after "Finished handling RequiredAssets".
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**Affected Systems:**
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- Steam Deck (glibc 2.41)
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- Ubuntu LTS
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**Working Systems:**
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- macOS
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- Windows
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- Older Arch Linux (glibc < 2.41)
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---
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## Root Cause
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The **bundled `libzstd.so`** in the game client is incompatible with glibc 2.41's stricter heap validation. When the game decompresses assets using this library, it triggers heap corruption detected by glibc 2.41.
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The crash occurs in `libzstd.so` during `free()` after "Finished handling RequiredAssets" (asset decompression).
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---
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## Solution
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Replace the bundled `libzstd.so` with the system's `libzstd.so.1`.
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### Automatic (Launcher)
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The launcher automatically detects and replaces `libzstd.so` on Linux systems. No manual action needed.
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### Manual
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```bash
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cd ~/.hytalef2p/release/package/game/latest/Client
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# Backup bundled version
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mv libzstd.so libzstd.so.bundled
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# Link to system version
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# Steam Deck / Arch Linux:
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ln -s /usr/lib/libzstd.so.1 libzstd.so
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# Debian / Ubuntu:
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ln -s /usr/lib/x86_64-linux-gnu/libzstd.so.1 libzstd.so
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# Fedora / RHEL:
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ln -s /usr/lib64/libzstd.so.1 libzstd.so
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```
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### Restore Original
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```bash
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cd ~/.hytalef2p/release/package/game/latest/Client
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rm libzstd.so
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mv libzstd.so.bundled libzstd.so
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```
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---
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## Why This Works
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1. The bundled `libzstd.so` was likely compiled with different allocator settings or an older toolchain
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2. glibc 2.41 has stricter heap validation that catches invalid memory operations
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3. The system `libzstd.so.1` is compiled with the system's glibc and uses compatible memory allocation patterns
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4. By using the system library, we avoid the incompatibility entirely
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---
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## Previous Investigation (for reference)
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### What Was Tried Before Finding Solution
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| Approach | Result |
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|----------|--------|
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| jemalloc allocator | Worked ~30% of time, not stable |
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| GLIBC_TUNABLES | No effect |
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| taskset (CPU pinning) | Single core too slow |
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| nice/chrt (scheduling) | No effect |
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| Various patching approaches | All crashed |
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### Key Insight
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The crash was in `libzstd.so`, not in our patched code. The patching just changed timing enough to expose the libzstd incompatibility more frequently.
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---
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## GDB Stack Trace (Historical)
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```
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#0 0x00007ffff7d3f5a4 in ?? () from /usr/lib/libc.so.6
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#1 raise () from /usr/lib/libc.so.6
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#2 abort () from /usr/lib/libc.so.6
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#3-#4 ?? () from /usr/lib/libc.so.6
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#5 free () from /usr/lib/libc.so.6
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#6 ?? () from libzstd.so <-- CRASH POINT (bundled library)
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#7-#24 HytaleClient code (asset decompression)
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```
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---
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## Branch
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`fix/steamdeck-libzstd`
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65
docs/STEAMDECK_DEBUG_COMMANDS.md
Normal file
65
docs/STEAMDECK_DEBUG_COMMANDS.md
Normal file
@@ -0,0 +1,65 @@
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# Steam Deck / Linux Crash Fix
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## SOLUTION: Use system libzstd
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The crash is caused by the bundled `libzstd.so` being incompatible with glibc 2.41's stricter heap validation.
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### Automatic Fix
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The launcher automatically replaces `libzstd.so` with the system version. No manual action needed.
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### Manual Fix
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```bash
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cd ~/.hytalef2p/release/package/game/latest/Client
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# Backup and replace
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mv libzstd.so libzstd.so.bundled
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ln -s /usr/lib/libzstd.so.1 libzstd.so
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```
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### Restore Original
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```bash
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cd ~/.hytalef2p/release/package/game/latest/Client
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rm libzstd.so
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mv libzstd.so.bundled libzstd.so
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```
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---
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## Debug Commands (for troubleshooting)
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### Check libzstd Status
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```bash
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# Check if symlinked
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ls -la ~/.hytalef2p/release/package/game/latest/Client/libzstd.so
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# Find system libzstd
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find /usr/lib -name "libzstd.so*"
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```
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### Binary Validation
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```bash
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file ~/.hytalef2p/release/package/game/latest/Client/HytaleClient
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ldd ~/.hytalef2p/release/package/game/latest/Client/HytaleClient
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```
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### Restore Client Binary
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```bash
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cd ~/.hytalef2p/release/package/game/latest/Client
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cp HytaleClient.original HytaleClient
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rm -f HytaleClient.patched_custom
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```
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---
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## Environment Variables
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| Variable | Description | Example |
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|----------|-------------|---------|
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| `HYTALE_AUTH_DOMAIN` | Custom auth domain | `auth.sanasol.ws` |
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| `HYTALE_NO_LIBZSTD_FIX` | Disable libzstd replacement | `1` |
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Reference in New Issue
Block a user