Replace the raw textarea script editor with a structured form for Java
wrapper configuration. Users now manage two lists (JVM flags to strip,
args to inject with server/always condition) instead of editing bash/batch
scripts directly. Scripts are generated at launch time from the structured
config. Includes collapsible script preview for power users.
- Add Send Logs button for one-click log submission to support
- Fix Intel Arc Graphics (Meteor Lake/Lunar Lake) on bus 00 being
classified as discrete GPU instead of integrated
- Auto-kill stalled HytaleClient/java processes before launch and repair
(cross-platform: Windows taskkill+PowerShell, macOS/Linux pkill)
- Remove HytaleServer.aot before launch to prevent incompatible AOT cache
causing fastutil ClassNotFoundException on singleplayer
- safeRemoveDirectory auto-kills processes on EPERM/EBUSY before retry
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Users in Russia/Ukraine where Cloudflare IPs are blocked can now
download game files via htdwnldsan.top (direct VPS → MEGA redirect).
Both manifest fetch and archive downloads try mirrors automatically
on ETIMEDOUT/ECONNREFUSED errors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Players were losing character data (inventory, armor, backpack) after
each launcher update because config.json corruption wiped the UUID
mapping. Same username, new UUID = server treats as new player.
Fix: UUIDs now stored in separate uuid-store.json that saveConfig()
can never touch. Added safety check to refuse destructive writes
when config file exists but loads empty. Includes 28 regression tests.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
6-step fallback: auth.sanasol.ws → htdwnldsan.top → DNS TXT via DoH → disk cache → hardcoded URL. Practically unkillable by DMCA.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
GitHub repo amiayweb/Hytale-F2P was DMCA'd. Updated Discord RPC link,
download page URL, and homepage to point to Forgejo instance.
Auto-update already pointed to git.sanhost.net (no change needed).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Launcher now fetches patches base URL from /api/patches-config endpoint
instead of using hardcoded domain. URL cached for 5 minutes, no fallback
to hardcoded domain - requires auth server connection or cached URL.
Enables instant CDN switching without launcher updates.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
JAVA_TOOL_OPTIONS -javaagent path was not quoted, causing JVM to
truncate at first space. Affects all users with spaces in install
path (e.g. "Hytale F2P Launcher").
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fix pre-release downloads failing with "unexpected EOF" by validating
cached PWR file sizes against manifest expected sizes. Previously only
checked > 1MB which accepted truncated files. Also update Discord
invite link to new server across all files.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The actual update URL is resolved dynamically via Forgejo API
in _resolveUpdateUrl() before each update check.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Switch auto-update from GitHub to Forgejo (generic provider)
- Dynamically resolve latest release URL via Forgejo API
- Add pacman target to Linux builds
- Hide direct upload URL in repository secret
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* prepare release for 2.1.1
minor fix for EPERM error permission
* prepare release 2.1.1
minor fix EPERM permission error
* prepare release 2.1.1
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* add arch package .pkg.tar.zst for release
* fix: release workflow for build-arch and build-linux
* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.
* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild
* aur: add proper VCS (-git) PKGBUILD
created clean VCS-based PKGBUILD following arch packaging conventions.
this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.
key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines
note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.
* ci: add fixed-version PKGBUILD for Arch Linux releases
this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.
the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.
this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages
the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.
* Update README.md
adds information for Arch build
* Update README.md
BUILD.md location was changed and now this link is poiting to nothing
* Update PKGBUILD
* Update PKGBUILD-git
* chore: fix ubuntu/debian part in README.md
* Polish language support (#195)
* Update support_request.yml
Added hardware specification
* Update bug_report.yml
Add logs textfield to bug report
* chore: add changelog in README.md
* fix screenshot input in feature_request.yml
* add hardware spec input in bug_report.yml
* fix: PKGBUILD pkgname variable fix
* userdata migration [need review from other OS]
* french translate
* Add German and Swedish translations
Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.
* Update README.md
* chore: add offline-mode warning to the README.md
* chore: add downloads counter in README.md
* fix: Steam Deck/Ubuntu crash - use system libzstd.so
The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.
Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.
- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* chore: remove Windows and Linux ARM64 information on the README.md
* Update support_request.yml
* fix: improve update system UX and macOS compatibility
Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install
Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference
Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add Russian language support
Added Russian (ru) to the list of available languages.
* chore: drafting documentation on SERVER.md
* Some updates in Russian language localization file
* fix
* Update ru.json
* Fixed Java runtime name and fixed typo
* fixed untranslated place
* Update ru.json
* Update ru.json
* Update ru.json
* Update ru.json
* Update ru.json
* fix: timeout getLatestClient
fixes#138
* fix: change default version to 7.pwr in main.js
* fix: change default release version to 7.pwr
* fix: change version release to 7.pwr
* docs: Add comprehensive troubleshooting guide (#209)
Add TROUBLESHOOTING.md with solutions for common issues including:
- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports
Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Standardize language codes, improve formatting, and update all locale files. (#224)
* Update German (Germany) localization
* Update Español (España) localization
* Update French (France) localization
* Update Polish (Poland) localization
* Update Portuguese (Brazil) localization
* Update Russian (Russia) localization
* Update Swedish (Sweden) localization
* Update Turkish (Turkey) localization
* Update language codes, names and alphabetical in i18n system
* Changed Spanish language name to the Formal name "Spanish (Spain)"
* Fix PKGBUILD-git
* Fix PKGBUILD
* delete cache after installation
* Enforce 16-char player name limit and update mod sync
Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.
* Update installation subtitle
* chore: update quickstart link in README.md
* chore: delete warning of Ubuntu-Debian at Linux Prequisites section
* added featured server list from api
* Add Featured Servers page to GUI
* Update Discord invite URL in client patcher
* Add differential update system
* Remove launcher chat and add Discord popup
* fix: removed 'check disk space' alert on permission file error
* fix: upgrade tar to ^7.5.6 version
* fix: re-add universal arch for mac
* fix: upgrade electron/rebuild to 4.0.3
* fix: removed override tar version
* fix: pkgbuild version to 2.1.2
* fix: src.tar.zst and srcinfo missing files
* feat: add Indonesian language translation
* fix: GPU preference hint to Laptop-only
* feat: create two columns for settings page
* Add Discord invite link to rpc
* docs: add recordings form, fix OS list
* Release v2.2.0
* Release v2.2.0
* Release v2.2.0
* chore: delete icon.ico, moved to build folder
* chore: delete icon.png, moved to build folder
* fix: build and release for tag push-only in release.yml
* fix: gamescope steam deck issue fixes#186 hopefully
* Support branch selection for server patching
* chose: add auto-patch system for pre-release JAR
---------
Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
* fix: resolve cross-platform EPERM permissions errors
modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.
gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.
paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.
* fix: missing pacman builds
* prepare release for 2.1.1
minor fix for EPERM error permission
* Update README.md Windows Prequisites for ARM64 builds
* fix: remove broken symlink after detected
* fix: add pathexists for paths.js to check symlink
* fix: isbrokenlink should be true to remove the symlink
* fix: update tar to 7.5.6
* test: release on main branch using tag
* chore: remove previous release branch part
* fix: add deps for bsdtar
* fix: fix build tar.zst for arch
* fix: missing npm ci on release yml
* fix: remove pacman package json
* fix: revert tar version
* fix: revert tar in package-lock.json
* Update release.yml
The portable and nsis targets both produced x64.exe files with the same
name, causing one to overwrite the other. The latest.yml contained the
checksum from one build while the actual file was from the other build.
Removed portable target - nsis installer is sufficient.
Bump version to 2.0.11
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
* feat: Add Repair Game functionality including UserData backup and cache clearing
* feat: Add In-App Logs Viewer and Logs Folder shortcut
* feat: Add Open Logs feature
* disable dev tools
* Fix Settings UI
* Implement custom mod loading, autoimport, auto repair
* Fixed Custom Mod loading issues and merge issues
* feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv.
* feat(mods): add profile-based mod management and auto-repair
- Fix version display (newVersion field)
- Add download progress bar with real-time updates
- Reorder buttons: Install & Restart (primary), Manually Download (secondary)
- Update dev-app-update.yml to point to fork
- Update package.json version to 2.0.2
- Install electron-updater package
- Configure GitHub releases publish settings
- Create AppUpdater class with full update lifecycle
- Integrate auto-update into main.js
- Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md)
- Set up dev-app-update.yml for testing