Files
Hytale-F2P/backend/services/playerManager.js

35 lines
826 B
JavaScript

const fs = require('fs');
const path = require('path');
const { v4: uuidv4 } = require('uuid');
const { PLAYER_ID_FILE, APP_DIR } = require('../core/paths');
function getOrCreatePlayerId() {
try {
if (!fs.existsSync(APP_DIR)) {
fs.mkdirSync(APP_DIR, { recursive: true });
}
if (fs.existsSync(PLAYER_ID_FILE)) {
const data = JSON.parse(fs.readFileSync(PLAYER_ID_FILE, 'utf8'));
if (data.playerId) {
return data.playerId;
}
}
const newPlayerId = uuidv4();
fs.writeFileSync(PLAYER_ID_FILE, JSON.stringify({
playerId: newPlayerId,
createdAt: new Date().toISOString()
}, null, 2));
return newPlayerId;
} catch (error) {
console.error('Error managing player ID:', error);
return uuidv4();
}
}
module.exports = {
getOrCreatePlayerId
};