mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 09:21:58 -03:00
562 lines
19 KiB
JavaScript
562 lines
19 KiB
JavaScript
const fs = require('fs');
|
|
const path = require('path');
|
|
const { execFile } = require('child_process');
|
|
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
|
const { getOS, getArch } = require('../utils/platformUtils');
|
|
const { downloadFile } = require('../utils/fileManager');
|
|
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
|
|
const { installButler } = require('./butlerManager');
|
|
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
|
|
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
|
|
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
|
|
const userDataBackup = require('../utils/userDataBackup');
|
|
|
|
async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
|
|
const osName = getOS();
|
|
const arch = getArch();
|
|
|
|
if (osName === 'darwin' && arch === 'amd64') {
|
|
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
|
|
}
|
|
|
|
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
|
|
|
|
const dest = path.join(cacheDir, `${branch}_${fileName}`);
|
|
|
|
// Check if file exists and validate it
|
|
if (fs.existsSync(dest)) {
|
|
console.log('PWR file found in cache:', dest);
|
|
|
|
// Validate file size (PWR files should be > 1MB)
|
|
const stats = fs.statSync(dest);
|
|
if (stats.size < 1024 * 1024) {
|
|
console.log('Cached PWR file seems corrupted (too small), re-downloading...');
|
|
fs.unlinkSync(dest);
|
|
} else {
|
|
return dest;
|
|
}
|
|
}
|
|
|
|
console.log('Fetching PWR patch file:', url);
|
|
await downloadFile(url, dest, progressCallback);
|
|
|
|
// Validate downloaded file
|
|
const stats = fs.statSync(dest);
|
|
console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
|
|
|
if (stats.size < 1024 * 1024) {
|
|
fs.unlinkSync(dest);
|
|
throw new Error('Downloaded PWR file is corrupted (file too small)');
|
|
}
|
|
|
|
console.log('PWR saved to:', dest);
|
|
|
|
return dest;
|
|
}
|
|
|
|
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR) {
|
|
const butlerPath = await installButler(toolsDir);
|
|
const gameLatest = gameDir;
|
|
const stagingDir = path.join(gameLatest, 'staging-temp');
|
|
|
|
const clientPath = findClientPath(gameLatest);
|
|
|
|
if (clientPath) {
|
|
console.log('Game files detected, skipping patch installation.');
|
|
return;
|
|
}
|
|
|
|
if (!fs.existsSync(gameLatest)) {
|
|
fs.mkdirSync(gameLatest, { recursive: true });
|
|
}
|
|
if (!fs.existsSync(stagingDir)) {
|
|
fs.mkdirSync(stagingDir, { recursive: true });
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Installing game patch...', null, null, null, null);
|
|
}
|
|
|
|
console.log('Installing game patch...');
|
|
|
|
if (!fs.existsSync(butlerPath)) {
|
|
throw new Error(`Butler tool not found at: ${butlerPath}`);
|
|
}
|
|
|
|
if (!fs.existsSync(pwrFile)) {
|
|
throw new Error(`PWR file not found at: ${pwrFile}`);
|
|
}
|
|
|
|
const args = [
|
|
'apply',
|
|
'--staging-dir',
|
|
stagingDir,
|
|
pwrFile,
|
|
gameLatest
|
|
];
|
|
|
|
try {
|
|
await new Promise((resolve, reject) => {
|
|
const child = execFile(butlerPath, args, {
|
|
maxBuffer: 1024 * 1024 * 10,
|
|
timeout: 600000
|
|
}, (error, stdout, stderr) => {
|
|
if (error) {
|
|
console.error('Butler stderr:', stderr);
|
|
console.error('Butler stdout:', stdout);
|
|
|
|
// Check for EOF error (corrupted PWR file)
|
|
if (stderr && stderr.includes('unexpected EOF')) {
|
|
// Delete corrupted PWR file
|
|
console.log('Corrupted PWR file detected, deleting:', pwrFile);
|
|
try {
|
|
if (fs.existsSync(pwrFile)) {
|
|
fs.unlinkSync(pwrFile);
|
|
console.log('Corrupted PWR file deleted. Please try again to re-download.');
|
|
}
|
|
} catch (delErr) {
|
|
console.error('Failed to delete corrupted PWR file:', delErr);
|
|
}
|
|
reject(new Error(`Corrupted PWR file detected and deleted. Please try launching the game again.`));
|
|
} else {
|
|
reject(new Error(`Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`));
|
|
}
|
|
} else {
|
|
resolve();
|
|
}
|
|
});
|
|
});
|
|
} catch (error) {
|
|
throw error;
|
|
}
|
|
|
|
if (fs.existsSync(stagingDir)) {
|
|
fs.rmSync(stagingDir, { recursive: true, force: true });
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Installation complete', null, null, null, null);
|
|
}
|
|
console.log('Installation complete');
|
|
}
|
|
|
|
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
|
|
let tempUpdateDir;
|
|
let backupPath = null;
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
|
|
|
|
// Vérifier si on a version_client et version_branch dans config.json
|
|
const config = loadConfig();
|
|
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
|
const oldBranch = config.version_branch || 'release'; // L'ancienne branche pour le backup
|
|
console.log(`[UpdateGameFiles] hasVersionConfig: ${hasVersionConfig}`);
|
|
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
|
|
|
|
try {
|
|
if (progressCallback) {
|
|
progressCallback('Updating game files...', 0, null, null, null);
|
|
}
|
|
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
|
|
|
|
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
|
|
|
if (fs.existsSync(tempUpdateDir)) {
|
|
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
|
}
|
|
fs.mkdirSync(tempUpdateDir, { recursive: true });
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Downloading new game version...', 10, null, null, null);
|
|
}
|
|
|
|
const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Extracting new files...', 50, null, null, null);
|
|
}
|
|
|
|
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Backing up user data...', 70, null, null, null);
|
|
}
|
|
|
|
// Backup UserData from OLD branch (before switching)
|
|
try {
|
|
console.log(`[UpdateGameFiles] Attempting to backup UserData from old branch: ${oldBranch}`);
|
|
backupPath = await userDataBackup.backupUserData(installPath, oldBranch, hasVersionConfig);
|
|
if (backupPath) {
|
|
console.log(`[UpdateGameFiles] ✓ UserData backed up from ${oldBranch}: ${backupPath}`);
|
|
}
|
|
} catch (backupError) {
|
|
console.warn('[UpdateGameFiles] ✗ UserData backup failed:', backupError.message);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Replacing game files...', 80, null, null, null);
|
|
}
|
|
|
|
if (fs.existsSync(gameDir)) {
|
|
console.log('Removing old game files...');
|
|
fs.rmSync(gameDir, { recursive: true, force: true });
|
|
}
|
|
|
|
fs.renameSync(tempUpdateDir, gameDir);
|
|
|
|
const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
|
|
console.log('HomePage.ui update result after update:', homeUIResult);
|
|
|
|
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
|
console.log('Logo@2x.png update result after update:', logoResult);
|
|
|
|
// Ensure UserData directory exists
|
|
const userDataDir = path.join(gameDir, 'Client', 'UserData');
|
|
if (!fs.existsSync(userDataDir)) {
|
|
console.log(`[UpdateGameFiles] Creating UserData directory at: ${userDataDir}`);
|
|
fs.mkdirSync(userDataDir, { recursive: true });
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Restoring user data...', 90, null, null, null);
|
|
}
|
|
|
|
// Restore UserData using new system
|
|
if (backupPath) {
|
|
try {
|
|
console.log(`[UpdateGameFiles] Restoring UserData from ${oldBranch} to ${branch}`);
|
|
console.log(`[UpdateGameFiles] Source backup: ${backupPath}`);
|
|
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
|
await userDataBackup.cleanupBackup(backupPath);
|
|
console.log(`[UpdateGameFiles] ✓ UserData migrated successfully from ${oldBranch} to ${branch}`);
|
|
} catch (restoreError) {
|
|
console.warn('[UpdateGameFiles] ✗ UserData restore failed:', restoreError.message);
|
|
}
|
|
} else {
|
|
console.log('[UpdateGameFiles] No backup to restore, empty UserData folder created');
|
|
}
|
|
|
|
console.log(`Game files updated successfully to version: ${newVersion}`);
|
|
|
|
// Save the updated version and branch to config
|
|
saveVersionClient(newVersion);
|
|
const { saveVersionBranch } = require('../core/config');
|
|
saveVersionBranch(branch);
|
|
|
|
console.log('Waiting for file system sync...');
|
|
await new Promise(resolve => setTimeout(resolve, 2000));
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Game update completed', 100, null, null, null);
|
|
}
|
|
|
|
return { success: true, updated: true, version: newVersion };
|
|
} catch (error) {
|
|
console.error('Error updating game files:', error);
|
|
|
|
if (backupPath) {
|
|
try {
|
|
await userDataBackup.cleanupBackup(backupPath);
|
|
console.log('UserData backup cleaned up after error');
|
|
} catch (cleanupError) {
|
|
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
|
}
|
|
}
|
|
|
|
if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
|
|
fs.rmSync(tempUpdateDir, { recursive: true, force: true });
|
|
}
|
|
|
|
throw new Error(`Failed to update game files: ${error.message}`);
|
|
}
|
|
}
|
|
|
|
function isGameInstalled(branchOverride = null) {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const appDir = getResolvedAppDir();
|
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
|
const clientPath = findClientPath(gameDir);
|
|
return clientPath !== null;
|
|
}
|
|
|
|
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const customAppDir = getResolvedAppDir(installPathOverride);
|
|
const customCacheDir = path.join(customAppDir, 'cache');
|
|
const customToolsDir = path.join(customAppDir, 'butler');
|
|
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
|
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
|
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
|
|
|
|
// Vérifier si on a version_client et version_branch dans config.json
|
|
const config = loadConfig();
|
|
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
|
console.log(`[InstallGame] Configuration detected - version_client: ${config.version_client}, version_branch: ${config.version_branch}`);
|
|
console.log(`[InstallGame] hasVersionConfig: ${hasVersionConfig}`);
|
|
|
|
// Backup UserData AVANT l'installation si nécessaire
|
|
let backupPath = null;
|
|
if (progressCallback) {
|
|
progressCallback('Checking for existing UserData...', 5, null, null, null);
|
|
}
|
|
|
|
try {
|
|
console.log(`[InstallGame] Attempting UserData backup (hasVersionConfig: ${hasVersionConfig})...`);
|
|
backupPath = await userDataBackup.backupUserData(customAppDir, branch, hasVersionConfig);
|
|
if (backupPath) {
|
|
console.log(`[InstallGame] ✓ UserData backed up to: ${backupPath}`);
|
|
}
|
|
} catch (backupError) {
|
|
console.warn('[InstallGame] ✗ UserData backup failed:', backupError.message);
|
|
}
|
|
|
|
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
|
|
if (!fs.existsSync(dir)) {
|
|
fs.mkdirSync(dir, { recursive: true });
|
|
}
|
|
});
|
|
|
|
if (!fs.existsSync(userDataDir)) {
|
|
fs.mkdirSync(userDataDir, { recursive: true });
|
|
}
|
|
|
|
saveUsername(playerName);
|
|
if (installPathOverride) {
|
|
saveInstallPath(installPathOverride);
|
|
}
|
|
|
|
const gameLatest = customGameDir;
|
|
let clientPath = findClientPath(gameLatest);
|
|
|
|
if (clientPath) {
|
|
if (progressCallback) {
|
|
progressCallback('Game already installed', 100, null, null, null);
|
|
}
|
|
console.log('Game is already installed');
|
|
return { success: true, alreadyInstalled: true };
|
|
}
|
|
|
|
const configuredJava = (javaPathOverride !== undefined && javaPathOverride !== null
|
|
? javaPathOverride
|
|
: loadJavaPath() || '').trim();
|
|
let javaBin = null;
|
|
|
|
if (configuredJava) {
|
|
javaBin = await resolveJavaPath(configuredJava);
|
|
if (!javaBin) {
|
|
throw new Error(`Configured Java path not found: ${configuredJava}`);
|
|
}
|
|
} else {
|
|
try {
|
|
await downloadJRE(progressCallback, customCacheDir, customJreDir);
|
|
} catch (error) {
|
|
const fallback = await detectSystemJava();
|
|
if (fallback) {
|
|
javaBin = fallback;
|
|
} else {
|
|
throw error;
|
|
}
|
|
}
|
|
|
|
if (!javaBin) {
|
|
javaBin = getJavaExec(customJreDir);
|
|
}
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Fetching game files...', null, null, null, null);
|
|
}
|
|
console.log(`Installing game files for branch: ${branch}...`);
|
|
|
|
const latestVersion = await getLatestClientVersion(branch);
|
|
const pwrFile = await downloadPWR(branch, latestVersion, progressCallback, customCacheDir);
|
|
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
|
|
|
|
// Save the installed version and branch to config
|
|
saveVersionClient(latestVersion);
|
|
const { saveVersionBranch } = require('../core/config');
|
|
saveVersionBranch(branch);
|
|
|
|
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
|
console.log('HomePage.ui update result after installation:', homeUIResult);
|
|
|
|
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
|
console.log('Logo@2x.png update result after installation:', logoResult);
|
|
|
|
// Ensure UserData directory exists
|
|
if (!fs.existsSync(userDataDir)) {
|
|
console.log(`[InstallGame] Creating UserData directory at: ${userDataDir}`);
|
|
fs.mkdirSync(userDataDir, { recursive: true });
|
|
}
|
|
|
|
// Restore UserData from backup if exists
|
|
if (backupPath) {
|
|
if (progressCallback) {
|
|
progressCallback('Restoring UserData...', 95, null, null, null);
|
|
}
|
|
|
|
try {
|
|
console.log(`[InstallGame] Restoring UserData from: ${backupPath}`);
|
|
await userDataBackup.restoreUserData(backupPath, customAppDir, branch);
|
|
await userDataBackup.cleanupBackup(backupPath);
|
|
console.log('[InstallGame] ✓ UserData restored successfully');
|
|
} catch (restoreError) {
|
|
console.warn('[InstallGame] ✗ UserData restore failed:', restoreError.message);
|
|
}
|
|
} else {
|
|
console.log('[InstallGame] No backup to restore, empty UserData folder created');
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Installation complete', 100, null, null, null);
|
|
}
|
|
console.log('Game installation completed successfully');
|
|
|
|
return {
|
|
success: true,
|
|
installed: true
|
|
};
|
|
}
|
|
|
|
async function uninstallGame() {
|
|
const appDir = getResolvedAppDir();
|
|
|
|
if (!fs.existsSync(appDir)) {
|
|
throw new Error('Game is not installed');
|
|
}
|
|
|
|
try {
|
|
fs.rmSync(appDir, { recursive: true, force: true });
|
|
console.log('Game uninstalled successfully - removed entire HytaleF2P folder');
|
|
|
|
if (fs.existsSync(CONFIG_FILE)) {
|
|
const config = loadConfig();
|
|
delete config.installPath;
|
|
fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2), 'utf8');
|
|
}
|
|
} catch (error) {
|
|
throw new Error(`Failed to uninstall game: ${error.message}`);
|
|
}
|
|
}
|
|
|
|
function checkExistingGameInstallation(branchOverride = null) {
|
|
try {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const config = loadConfig();
|
|
|
|
if (!config.installPath || !config.installPath.trim()) {
|
|
return null;
|
|
}
|
|
|
|
const installPath = config.installPath.trim();
|
|
const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
|
|
|
|
if (!fs.existsSync(gameDir)) {
|
|
return null;
|
|
}
|
|
|
|
const clientPath = findClientPath(gameDir);
|
|
if (!clientPath) {
|
|
return null;
|
|
}
|
|
|
|
const userDataPath = findUserDataRecursive(gameDir);
|
|
|
|
return {
|
|
gameDir: gameDir,
|
|
clientPath: clientPath,
|
|
userDataPath: userDataPath,
|
|
installPath: installPath,
|
|
hasUserData: userDataPath && fs.existsSync(userDataPath),
|
|
branch: branch
|
|
};
|
|
} catch (error) {
|
|
console.error('Error checking existing game installation:', error);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
async function repairGame(progressCallback, branchOverride = null) {
|
|
const branch = branchOverride || loadVersionBranch();
|
|
const appDir = getResolvedAppDir();
|
|
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
|
const installPath = appDir;
|
|
let backupPath = null;
|
|
|
|
// Vérifier si on a version_client et version_branch dans config.json
|
|
const config = loadConfig();
|
|
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
|
console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
|
|
|
|
// Check if game exists
|
|
if (!fs.existsSync(gameDir)) {
|
|
throw new Error('Game directory not found. Cannot repair.');
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Backing up user data...', 10, null, null, null);
|
|
}
|
|
|
|
// Backup UserData using new system
|
|
try {
|
|
backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
|
|
} catch (backupError) {
|
|
console.warn('UserData backup failed during repair:', backupError.message);
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Removing old game files...', 30, null, null, null);
|
|
}
|
|
|
|
// Delete Game and Cache Directory
|
|
console.log('Removing corrupted game files...');
|
|
fs.rmSync(gameDir, { recursive: true, force: true });
|
|
|
|
const cacheDir = path.join(appDir, 'cache');
|
|
if (fs.existsSync(cacheDir)) {
|
|
console.log('Clearing cache directory...');
|
|
fs.rmSync(cacheDir, { recursive: true, force: true });
|
|
}
|
|
|
|
console.log('Reinstalling game files...');
|
|
|
|
// Passing null/undefined for overrides to use defaults/saved configs
|
|
// installGame calls progressCallback internally
|
|
await installGame('Player', progressCallback, null, null, branch);
|
|
|
|
// Restore UserData using new system
|
|
if (backupPath) {
|
|
if (progressCallback) {
|
|
progressCallback('Restoring user data...', 90, null, null, null);
|
|
}
|
|
|
|
try {
|
|
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
|
await userDataBackup.cleanupBackup(backupPath);
|
|
console.log('UserData restored successfully after repair');
|
|
} catch (restoreError) {
|
|
console.warn('UserData restore failed after repair:', restoreError.message);
|
|
}
|
|
}
|
|
|
|
if (progressCallback) {
|
|
progressCallback('Repair completed successfully!', 100, null, null, null);
|
|
}
|
|
|
|
return { success: true, repaired: true };
|
|
}
|
|
|
|
module.exports = {
|
|
downloadPWR,
|
|
applyPWR,
|
|
updateGameFiles,
|
|
isGameInstalled,
|
|
installGame,
|
|
uninstallGame,
|
|
isGameInstalled,
|
|
installGame,
|
|
uninstallGame,
|
|
checkExistingGameInstallation,
|
|
repairGame
|
|
};
|