mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 11:41:59 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com>
368 lines
8.9 KiB
JavaScript
368 lines
8.9 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const os = require('os');
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// Default auth domain - can be overridden by env var or config
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const DEFAULT_AUTH_DOMAIN = 'auth.sanasol.ws';
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// Get auth domain from env, config, or default
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function getAuthDomain() {
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// First check environment variable
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if (process.env.HYTALE_AUTH_DOMAIN) {
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return process.env.HYTALE_AUTH_DOMAIN;
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}
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// Then check config file
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const config = loadConfig();
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if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
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// Allow profile to override auth domain if ever needed
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// but for now stick to global or env
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}
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if (config.authDomain) {
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return config.authDomain;
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}
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// Fall back to default
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return DEFAULT_AUTH_DOMAIN;
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}
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// Get full auth server URL
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// Domain already includes subdomain (auth.sanasol.ws), so use directly
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function getAuthServerUrl() {
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const domain = getAuthDomain();
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return `https://${domain}`;
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}
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// Save auth domain to config
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function saveAuthDomain(domain) {
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saveConfig({ authDomain: domain || DEFAULT_AUTH_DOMAIN });
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}
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function getAppDir() {
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const home = os.homedir();
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if (process.platform === 'win32') {
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return path.join(home, 'AppData', 'Local', 'HytaleF2P');
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} else if (process.platform === 'darwin') {
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return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
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} else {
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return path.join(home, '.hytalef2p');
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}
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}
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const CONFIG_FILE = path.join(getAppDir(), 'config.json');
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function loadConfig() {
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try {
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if (fs.existsSync(CONFIG_FILE)) {
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return JSON.parse(fs.readFileSync(CONFIG_FILE, 'utf8'));
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}
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} catch (err) {
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console.log('Notice: could not load config:', err.message);
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}
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return {};
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}
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function saveConfig(update) {
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try {
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const configDir = path.dirname(CONFIG_FILE);
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if (!fs.existsSync(configDir)) {
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fs.mkdirSync(configDir, { recursive: true });
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}
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const config = loadConfig();
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const next = { ...config, ...update };
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fs.writeFileSync(CONFIG_FILE, JSON.stringify(next, null, 2), 'utf8');
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} catch (err) {
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console.log('Notice: could not save config:', err.message);
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}
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}
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function saveUsername(username) {
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saveConfig({ username: username || 'Player' });
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}
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function loadUsername() {
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const config = loadConfig();
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return config.username || 'Player';
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}
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function getUuidForUser(username) {
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const { v4: uuidv4 } = require('uuid');
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const config = loadConfig();
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const userUuids = config.userUuids || {};
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if (userUuids[username]) {
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return userUuids[username];
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}
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const newUuid = uuidv4();
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userUuids[username] = newUuid;
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saveConfig({ userUuids });
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return newUuid;
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}
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function saveJavaPath(javaPath) {
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const trimmed = (javaPath || '').trim();
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saveConfig({ javaPath: trimmed });
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}
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function loadJavaPath() {
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const config = loadConfig();
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// Prefer Active Profile's Java Path
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if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
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const profile = config.profiles[config.activeProfileId];
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if (profile.javaPath && profile.javaPath.trim().length > 0) {
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return profile.javaPath;
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}
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}
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// Fallback to global setting
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return config.javaPath || '';
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}
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function saveInstallPath(installPath) {
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const trimmed = (installPath || '').trim();
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saveConfig({ installPath: trimmed });
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}
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function loadInstallPath() {
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const config = loadConfig();
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return config.installPath || '';
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}
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function saveDiscordRPC(enabled) {
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saveConfig({ discordRPC: !!enabled });
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}
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function loadDiscordRPC() {
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const config = loadConfig();
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return config.discordRPC !== undefined ? config.discordRPC : true;
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}
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function saveLanguage(language) {
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saveConfig({ language: language || 'en' });
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}
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function loadLanguage() {
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const config = loadConfig();
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return config.language || 'en';
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}
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function saveCloseLauncherOnStart(enabled) {
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saveConfig({ closeLauncherOnStart: !!enabled });
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}
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function loadCloseLauncherOnStart() {
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const config = loadConfig();
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return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
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}
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function saveLauncherHardwareAcceleration(enabled) {
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saveConfig({ launcherHardwareAcceleration: !!enabled });
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}
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function loadLauncherHardwareAcceleration() {
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const config = loadConfig();
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return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
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}
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function saveModsToConfig(mods) {
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try {
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const config = loadConfig();
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// Config migration handles structure, but mod saves must go to the ACTIVE profile.
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// Global installedMods is kept mainly for reference/migration.
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// The profile is the source of truth for enabled mods.
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if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
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config.profiles[config.activeProfileId].mods = mods;
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} else {
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// Fallback for legacy or no-profile state
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config.installedMods = mods;
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}
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const configDir = path.dirname(CONFIG_FILE);
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if (!fs.existsSync(configDir)) {
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fs.mkdirSync(configDir, { recursive: true });
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}
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fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2));
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console.log('Mods saved to config.json');
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} catch (error) {
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console.error('Error saving mods to config:', error);
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}
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}
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function loadModsFromConfig() {
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try {
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const config = loadConfig();
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// Prefer Active Profile
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if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
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return config.profiles[config.activeProfileId].mods || [];
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}
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return config.installedMods || [];
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} catch (error) {
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console.error('Error loading mods from config:', error);
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return [];
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}
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}
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function isFirstLaunch() {
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const config = loadConfig();
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if ('hasLaunchedBefore' in config) {
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return !config.hasLaunchedBefore;
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}
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const hasUserData = config.installPath || config.username || config.javaPath ||
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config.chatUsername || config.userUuids ||
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Object.keys(config).length > 0;
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if (!hasUserData) {
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return true;
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}
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return true;
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}
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function markAsLaunched() {
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saveConfig({ hasLaunchedBefore: true, firstLaunchDate: new Date().toISOString() });
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}
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// UUID Management Functions
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function getCurrentUuid() {
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const username = loadUsername();
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return getUuidForUser(username);
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}
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function getAllUuidMappings() {
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const config = loadConfig();
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return config.userUuids || {};
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}
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function setUuidForUser(username, uuid) {
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const { v4: uuidv4, validate: validateUuid } = require('uuid');
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// Validate UUID format
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if (!validateUuid(uuid)) {
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throw new Error('Invalid UUID format');
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}
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const config = loadConfig();
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const userUuids = config.userUuids || {};
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userUuids[username] = uuid;
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saveConfig({ userUuids });
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return uuid;
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}
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function generateNewUuid() {
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const { v4: uuidv4 } = require('uuid');
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return uuidv4();
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}
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function deleteUuidForUser(username) {
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const config = loadConfig();
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const userUuids = config.userUuids || {};
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if (userUuids[username]) {
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delete userUuids[username];
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saveConfig({ userUuids });
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return true;
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}
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return false;
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}
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function resetCurrentUserUuid() {
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const username = loadUsername();
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const { v4: uuidv4 } = require('uuid');
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const newUuid = uuidv4();
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return setUuidForUser(username, newUuid);
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}
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function saveGpuPreference(gpuPreference) {
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saveConfig({ gpuPreference: gpuPreference || 'auto' });
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}
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function loadGpuPreference() {
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const config = loadConfig();
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return config.gpuPreference || 'auto';
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}
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function saveVersionClient(versionClient) {
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saveConfig({ version_client: versionClient });
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}
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function loadVersionClient() {
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const config = loadConfig();
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return config.version_client !== undefined ? config.version_client : null;
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}
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function saveVersionBranch(versionBranch) {
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const branch = versionBranch || 'release';
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if (branch !== 'release' && branch !== 'pre-release') {
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console.warn(`Invalid branch "${branch}", defaulting to "release"`);
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saveConfig({ version_branch: 'release' });
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} else {
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saveConfig({ version_branch: branch });
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}
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}
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function loadVersionBranch() {
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const config = loadConfig();
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return config.version_branch || 'release';
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}
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module.exports = {
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loadConfig,
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saveConfig,
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saveUsername,
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loadUsername,
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getUuidForUser,
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saveJavaPath,
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loadJavaPath,
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saveInstallPath,
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loadInstallPath,
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saveDiscordRPC,
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loadDiscordRPC,
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saveLanguage,
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loadLanguage,
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saveModsToConfig,
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loadModsFromConfig,
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isFirstLaunch,
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markAsLaunched,
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CONFIG_FILE,
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// Auth server exports
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getAuthServerUrl,
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getAuthDomain,
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saveAuthDomain,
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// UUID Management exports
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getCurrentUuid,
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getAllUuidMappings,
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setUuidForUser,
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generateNewUuid,
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deleteUuidForUser,
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resetCurrentUserUuid,
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// GPU Preference exports
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saveGpuPreference,
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loadGpuPreference,
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// Close Launcher export
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saveCloseLauncherOnStart,
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loadCloseLauncherOnStart,
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// Hardware Acceleration functions
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saveLauncherHardwareAcceleration,
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loadLauncherHardwareAcceleration,
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// Version Management exports
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saveVersionClient,
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loadVersionClient,
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saveVersionBranch,
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loadVersionBranch
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};
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