mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 09:01:44 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com>
271 lines
7.2 KiB
JavaScript
271 lines
7.2 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const os = require('os');
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const { loadVersionBranch } = require('./config');
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function getAppDir() {
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const home = os.homedir();
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if (process.platform === 'win32') {
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return path.join(home, 'AppData', 'Local', 'HytaleF2P');
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} else if (process.platform === 'darwin') {
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return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
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} else {
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return path.join(home, '.hytalef2p');
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}
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}
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/**
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* Get centralized UserData saves directory (NEW in 2.2.0)
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* UserData is now stored separately from game installation
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*/
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function getHytaleSavesDir() {
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const home = os.homedir();
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if (process.platform === 'win32') {
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return path.join(home, 'AppData', 'Local', 'HytaleSaves');
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} else if (process.platform === 'darwin') {
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return path.join(home, 'Library', 'Application Support', 'HytaleSaves');
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} else {
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return path.join(home, '.hytalesaves');
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}
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}
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const DEFAULT_APP_DIR = getAppDir();
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function getResolvedAppDir(customPath) {
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if (customPath && customPath.trim()) {
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return path.join(customPath.trim(), 'HytaleF2P');
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}
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try {
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const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
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if (fs.existsSync(configFile)) {
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const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
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if (config.installPath && config.installPath.trim()) {
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return path.join(config.installPath.trim(), 'HytaleF2P');
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}
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}
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} catch (err) {
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}
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return DEFAULT_APP_DIR;
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}
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function expandHome(inputPath) {
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if (!inputPath) {
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return inputPath;
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}
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if (inputPath === '~') {
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return os.homedir();
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}
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if (inputPath.startsWith('~/') || inputPath.startsWith('~\\')) {
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return path.join(os.homedir(), inputPath.slice(2));
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}
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return inputPath;
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}
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const APP_DIR = DEFAULT_APP_DIR;
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const CACHE_DIR = path.join(APP_DIR, 'cache');
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const TOOLS_DIR = path.join(APP_DIR, 'butler');
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// Dynamic GAME_DIR and JRE_DIR based on version_branch from config
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function getGameDir() {
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const branch = loadVersionBranch();
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return path.join(APP_DIR, branch, 'package', 'game', 'latest');
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}
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function getJreDir() {
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const branch = loadVersionBranch();
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return path.join(APP_DIR, branch, 'package', 'jre', 'latest');
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}
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const GAME_DIR = getGameDir();
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const JRE_DIR = getJreDir();
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const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
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function getClientCandidates(gameLatest) {
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const candidates = [];
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if (process.platform === 'win32') {
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient.exe'));
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} else if (process.platform === 'darwin') {
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candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'MacOS', 'HytaleClient'));
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
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} else {
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candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
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}
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return candidates;
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}
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function findClientPath(gameLatest) {
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const candidates = getClientCandidates(gameLatest);
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for (const candidate of candidates) {
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if (fs.existsSync(candidate)) {
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return candidate;
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}
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}
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return null;
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}
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function findUserDataPath(gameLatest) {
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const candidates = [];
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candidates.push(path.join(gameLatest, 'Client', 'UserData'));
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candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'UserData'));
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candidates.push(path.join(gameLatest, 'Hytale.app', 'Contents', 'UserData'));
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candidates.push(path.join(gameLatest, 'UserData'));
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candidates.push(path.join(gameLatest, 'Client', 'UserData'));
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for (const candidate of candidates) {
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if (fs.existsSync(candidate)) {
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return candidate;
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}
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}
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let defaultPath;
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if (process.platform === 'darwin') {
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defaultPath = path.join(gameLatest, 'Client', 'UserData');
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} else {
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defaultPath = path.join(gameLatest, 'Client', 'UserData');
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}
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if (!fs.existsSync(defaultPath)) {
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fs.mkdirSync(defaultPath, { recursive: true });
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}
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return defaultPath;
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}
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function findUserDataRecursive(gameLatest) {
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function searchDirectory(dir) {
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try {
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const items = fs.readdirSync(dir, { withFileTypes: true });
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for (const item of items) {
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if (item.isDirectory()) {
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const fullPath = path.join(dir, item.name);
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if (item.name === 'UserData') {
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return fullPath;
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}
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const found = searchDirectory(fullPath);
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if (found) {
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return found;
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}
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}
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}
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} catch (error) {
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}
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return null;
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}
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if (!fs.existsSync(gameLatest)) {
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return null;
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}
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const found = searchDirectory(gameLatest);
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return found;
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}
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async function getModsPath(customInstallPath = null) {
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try {
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let installPath = customInstallPath;
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if (!installPath) {
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const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
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if (fs.existsSync(configFile)) {
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const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
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installPath = config.installPath || '';
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}
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}
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if (!installPath) {
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// Use the standard app directory logic which handles platforms correctly
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installPath = getAppDir();
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}
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const branch = loadVersionBranch();
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const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
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const userDataPath = findUserDataPath(gameLatest);
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const modsPath = path.join(userDataPath, 'Mods');
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const disabledModsPath = path.join(userDataPath, 'DisabledMods');
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const profilesPath = path.join(userDataPath, 'Profiles');
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if (!fs.existsSync(modsPath)) {
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// Check for broken symlink to avoid EEXIST/EPERM on mkdir
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let isBrokenLink = false;
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let pathExists = false;
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try {
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const stats = fs.lstatSync(modsPath);
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pathExists = true;
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if (stats.isSymbolicLink()) {
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// Check if target exists
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try {
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fs.statSync(modsPath);
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} catch {
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isBrokenLink = true;
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}
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}
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} catch (e) { /* path doesn't exist at all */ }
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if (isBrokenLink) {
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fs.unlinkSync(modsPath); // Remove broken symlink
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}
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if (!pathExists || isBrokenLink) {
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fs.mkdirSync(modsPath, { recursive: true });
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}
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}
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if (!fs.existsSync(disabledModsPath)) {
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fs.mkdirSync(disabledModsPath, { recursive: true });
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}
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if (!fs.existsSync(profilesPath)) {
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fs.mkdirSync(profilesPath, { recursive: true });
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}
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return modsPath;
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} catch (error) {
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console.error('Error getting mods path:', error);
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throw error;
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}
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}
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function getProfilesDir(customInstallPath = null) {
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try {
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// NEW 2.2.0: Use centralized UserData location
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const userDataPath = getHytaleSavesDir();
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const profilesDir = path.join(userDataPath, 'Profiles');
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if (!fs.existsSync(profilesDir)) {
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fs.mkdirSync(profilesDir, { recursive: true });
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}
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return profilesDir;
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} catch (err) {
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console.error('Error getting profiles dir:', err);
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return null;
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}
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}
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module.exports = {
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getAppDir,
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getHytaleSavesDir,
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getResolvedAppDir,
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expandHome,
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APP_DIR,
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CACHE_DIR,
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TOOLS_DIR,
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GAME_DIR,
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JRE_DIR,
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getGameDir,
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getJreDir,
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PLAYER_ID_FILE,
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getClientCandidates,
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findClientPath,
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findUserDataPath,
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findUserDataRecursive,
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getModsPath,
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getProfilesDir
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};
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