mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 18:01:45 -03:00
1383 lines
42 KiB
JavaScript
1383 lines
42 KiB
JavaScript
const path = require('path');
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require('dotenv').config({ path: path.join(__dirname, '.env') });
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const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
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const { autoUpdater } = require('electron-updater');
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const fs = require('fs');
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const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
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const { retryPWRDownload } = require('./backend/managers/gameManager');
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const { migrateUserDataToCentralized } = require('./backend/utils/userDataMigration');
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// Handle Hardware Acceleration
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try {
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const hwEnabled = loadLauncherHardwareAcceleration();
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if (!hwEnabled) {
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console.log('Hardware acceleration disabled by user setting');
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app.disableHardwareAcceleration();
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}
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} catch (error) {
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console.error('Failed to load hardware acceleration setting:', error);
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}
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const logger = require('./backend/logger');
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const profileManager = require('./backend/managers/profileManager');
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logger.interceptConsole();
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// Single instance lock
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const gotTheLock = app.requestSingleInstanceLock();
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if (!gotTheLock) {
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console.log('Another instance is already running. Quitting...');
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app.quit();
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} else {
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app.on('second-instance', (event, commandLine, workingDirectory) => {
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if (mainWindow) {
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if (mainWindow.isMinimized()) mainWindow.restore();
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mainWindow.focus();
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}
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});
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}
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let mainWindow;
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let discordRPC = null;
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// Discord Rich Presence setup
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const DISCORD_CLIENT_ID = "1462244937868513373";
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function initDiscordRPC() {
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try {
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// Check if Discord RPC is enabled in settings
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const rpcEnabled = loadDiscordRPC();
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if (!rpcEnabled) {
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console.log('Discord RPC disabled in settings');
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return;
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}
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const { Client } = require('discord-rpc');
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discordRPC = new Client({ transport: 'ipc' });
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discordRPC.on('ready', () => {
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console.log('Discord RPC connected');
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setDiscordActivity();
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});
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discordRPC.on('disconnected', () => {
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console.log('Discord RPC disconnected');
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});
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discordRPC.login({ clientId: DISCORD_CLIENT_ID }).catch(err => {
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console.log('Failed to connect to Discord:', err.message);
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});
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} catch (error) {
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console.log('Discord RPC module not available:', error.message);
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}
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}
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function setDiscordActivity() {
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if (!discordRPC) return;
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try {
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discordRPC.setActivity({
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details: 'Using HytaleF2P',
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startTimestamp: Date.now(),
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largeImageKey: 'hytale_logo',
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largeImageText: 'Hytale F2P Launcher',
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buttons: [
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{
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label: 'GitHub',
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url: 'https://github.com/amiayweb/Hytale-F2P'
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}
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]
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});
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} catch (error) {
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console.error('Failed to set Discord activity:', error.message);
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}
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}
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async function toggleDiscordRPC(enabled) {
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console.log('Toggling Discord RPC:', enabled);
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if (enabled && !discordRPC) {
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console.log('Initializing Discord RPC...');
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initDiscordRPC();
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} else if (!enabled && discordRPC) {
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try {
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console.log('Disconnecting Discord RPC...');
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discordRPC.clearActivity();
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await new Promise(r => setTimeout(r, 100));
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discordRPC.destroy();
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console.log('Discord RPC disconnected successfully');
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} catch (error) {
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console.error('Error disconnecting Discord RPC:', error.message);
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} finally {
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discordRPC = null;
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}
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}
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}
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function createSplashScreen() {
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const splashWindow = new BrowserWindow({
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width: 500,
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height: 350,
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frame: false,
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transparent: true,
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alwaysOnTop: true,
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resizable: false,
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skipTaskbar: true,
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webPreferences: {
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nodeIntegration: false,
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contextIsolation: true
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}
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});
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splashWindow.loadFile('GUI/splash.html');
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splashWindow.center();
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// close splash after 2.5s , need to implement a files check or whatever. just mock for now
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setTimeout(() => {
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splashWindow.close();
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createWindow();
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}, 2500);
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}
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function createWindow() {
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mainWindow = new BrowserWindow({
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width: 1280,
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height: 720,
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minWidth: 900,
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minHeight: 600,
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frame: false,
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resizable: true,
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alwaysOnTop: false,
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backgroundColor: '#090909',
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show: false,
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webPreferences: {
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preload: path.join(__dirname, 'preload.js'),
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nodeIntegration: false,
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contextIsolation: true,
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devTools: false,
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webSecurity: true
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}
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});
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mainWindow.loadFile('GUI/index.html');
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mainWindow.once('ready-to-show', () => {
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mainWindow.show();
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});
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// Cleanup Discord RPC when window is closed
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mainWindow.on('closed', () => {
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console.log('Main window closed, cleaning up Discord RPC...');
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cleanupDiscordRPC();
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});
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// Initialize Discord Rich Presence
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initDiscordRPC();
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// Configure and initialize electron-updater
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// Enable auto-download so updates start immediately when available
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autoUpdater.autoDownload = true;
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autoUpdater.autoInstallOnAppQuit = true;
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autoUpdater.on('checking-for-update', () => {
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console.log('Checking for launcher updates...');
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});
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autoUpdater.on('update-available', (info) => {
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console.log('Update available:', info.version);
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-available', {
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currentVersion: app.getVersion(),
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newVersion: info.version,
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releaseNotes: info.releaseNotes,
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releaseDate: info.releaseDate
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});
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}
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});
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autoUpdater.on('update-not-available', (info) => {
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console.log('Launcher is up to date:', info.version);
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});
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autoUpdater.on('error', (err) => {
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console.error('Error in auto-updater:', err);
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// Handle macOS code signing errors - requires manual download
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if (mainWindow && !mainWindow.isDestroyed()) {
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const isMacSigningError = process.platform === 'darwin' &&
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(err.code === 'ERR_UPDATER_INVALID_SIGNATURE' ||
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err.message.includes('signature') ||
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err.message.includes('code sign'));
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mainWindow.webContents.send('update-error', {
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message: err.message,
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isMacSigningError: isMacSigningError,
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requiresManualDownload: isMacSigningError || process.platform === 'darwin'
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});
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}
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});
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autoUpdater.on('download-progress', (progressObj) => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-download-progress', {
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percent: progressObj.percent,
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transferred: progressObj.transferred,
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total: progressObj.total,
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bytesPerSecond: progressObj.bytesPerSecond
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});
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}
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});
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autoUpdater.on('update-downloaded', (info) => {
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console.log('Update downloaded:', info.version);
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('update-downloaded', {
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version: info.version,
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platform: process.platform,
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// macOS auto-install often fails on unsigned apps
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autoInstallSupported: process.platform !== 'darwin'
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});
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}
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});
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// Check for updates after 3 seconds
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setTimeout(() => {
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autoUpdater.checkForUpdates().catch(err => {
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console.log('Failed to check for updates:', err.message);
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});
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}, 3000);
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mainWindow.webContents.on('devtools-opened', () => {
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mainWindow.webContents.closeDevTools();
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});
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mainWindow.webContents.on('before-input-event', (event, input) => {
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if (input.control && input.shift && input.key.toLowerCase() === 'i') {
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event.preventDefault();
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}
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if (input.control && input.shift && input.key.toLowerCase() === 'j') {
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event.preventDefault();
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}
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if (input.control && input.shift && input.key.toLowerCase() === 'c') {
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event.preventDefault();
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}
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if (input.key === 'F12') {
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event.preventDefault();
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}
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if (input.key === 'F5') {
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event.preventDefault();
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}
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// Close application shortcuts
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const isMac = process.platform === 'darwin';
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const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
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(!isMac && input.control && input.key.toLowerCase() === 'q') ||
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(!isMac && input.alt && input.key === 'F4');
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if (quitShortcut) {
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app.quit();
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}
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});
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mainWindow.webContents.on('context-menu', (e) => {
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e.preventDefault();
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});
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mainWindow.webContents.setIgnoreMenuShortcuts(true);
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}
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app.whenReady().then(async () => {
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const packageJson = require('./package.json');
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console.log('=== HYTALE F2P LAUNCHER STARTED ===');
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console.log('Launcher version:', packageJson.version);
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console.log('Platform:', process.platform);
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console.log('Architecture:', process.arch);
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console.log('Electron version:', process.versions.electron);
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console.log('Node.js version:', process.versions.node);
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console.log('Log directory:', logger.getLogDirectory());
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try {
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const { loadGpuPreference, detectGpu } = require('./backend/launcher');
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const savedPreference = loadGpuPreference();
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if (savedPreference === 'auto') {
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global.detectedGpu = detectGpu(); // if 'auto' selected = preload GPU detection
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console.log('GPU auto-detection completed on startup:', global.detectedGpu);
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} else {
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console.log('GPU preference is manual, skipping auto-detection');
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}
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} catch (error) {
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console.warn('Failed to preload GPU detection:', error.message);
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global.detectedGpu = { mode: 'integrated', vendor: 'intel' };
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}
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// Initialize Profile Manager (runs migration if needed)
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profileManager.init();
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// Migrate UserData to centralized location (v2.1.2+)
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console.log('[Startup] Checking UserData migration...');
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try {
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await migrateUserDataToCentralized();
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} catch (error) {
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console.error('[Startup] UserData migration failed:', error);
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}
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createSplashScreen();
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setTimeout(async () => {
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let timeoutReached = false;
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const unlockPlayButton = () => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('lock-play-button', false);
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}
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};
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const timeoutId = setTimeout(() => {
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timeoutReached = true;
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console.warn('First launch check timeout reached, unlocking play button');
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unlockPlayButton();
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}, 15000);
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try {
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console.log('Starting first launch check...');
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('lock-play-button', true);
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}
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const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
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}
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};
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const firstLaunchResult = await Promise.race([
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handleFirstLaunchCheck(progressCallback),
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new Promise((_, reject) => {
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setTimeout(() => reject(new Error('First launch check timeout')), 12000);
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})
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]);
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clearTimeout(timeoutId);
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if (timeoutReached) {
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console.log('Timeout already reached, skipping result processing');
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return;
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}
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console.log('First launch check result:', firstLaunchResult);
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if (mainWindow && !mainWindow.isDestroyed()) {
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if (firstLaunchResult.needsUpdate && firstLaunchResult.existingGame) {
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console.log('Sending show-first-launch-update event...');
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setTimeout(() => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('show-first-launch-update', {
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existingGame: firstLaunchResult.existingGame,
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isFirstLaunch: firstLaunchResult.isFirstLaunch
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});
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}
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}, 1000);
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} else if (firstLaunchResult.isFirstLaunch && !firstLaunchResult.existingGame) {
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console.log('Sending show-first-launch-welcome event...');
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setTimeout(() => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('show-first-launch-welcome');
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}
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}, 1000);
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} else {
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unlockPlayButton();
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}
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}
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} catch (error) {
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clearTimeout(timeoutId);
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console.error('Error during first launch check:', error);
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if (!timeoutReached) {
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unlockPlayButton();
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}
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}
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}, 3000);
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});
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async function cleanupDiscordRPC() {
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if (!discordRPC) return;
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try {
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console.log('Cleaning up Discord RPC...');
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discordRPC.clearActivity();
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await new Promise(r => setTimeout(r, 100));
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discordRPC.destroy();
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console.log('Discord RPC cleaned up successfully');
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} catch (error) {
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console.log('Error cleaning up Discord RPC:', error.message);
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} finally {
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discordRPC = null;
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}
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}
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app.on('before-quit', () => {
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console.log('=== LAUNCHER BEFORE QUIT ===');
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cleanupDiscordRPC();
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});
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app.on('window-all-closed', () => {
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console.log('=== LAUNCHER CLOSING ===');
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app.quit();
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});
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ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
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try {
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const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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const data = {
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message: message || null,
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percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
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speed: speed !== null && speed !== undefined ? speed : null,
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downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
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total: total !== null && total !== undefined ? total : null,
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retryState: retryState || null
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};
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mainWindow.webContents.send('progress-update', data);
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}
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};
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const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
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if (result.success && result.launched) {
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const closeOnStart = loadCloseLauncherOnStart();
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if (closeOnStart) {
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console.log('Close Launcher on start enabled, quitting application...');
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setTimeout(() => {
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app.quit();
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}, 1000);
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}
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}
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return result;
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} catch (error) {
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console.error('Launch error:', error);
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const errorMessage = error.message || error.toString();
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if (mainWindow && !mainWindow.isDestroyed()) {
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setTimeout(() => {
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mainWindow.webContents.send('progress-complete');
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}, 2000);
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}
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return { success: false, error: errorMessage };
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}
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});
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ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
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try {
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console.log(`[IPC] install-game called with parameters:`);
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console.log(` - playerName: ${playerName}`);
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console.log(` - javaPath: ${javaPath}`);
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console.log(` - installPath: ${installPath}`);
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console.log(` - branch: ${branch}`);
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console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
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// Signal installation start
|
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('installation-start');
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}
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const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
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if (mainWindow && !mainWindow.isDestroyed()) {
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const data = {
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message: message || null,
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percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
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speed: speed !== null && speed !== undefined ? speed : null,
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downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
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total: total !== null && total !== undefined ? total : null,
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retryState: retryState || null
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};
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mainWindow.webContents.send('progress-update', data);
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}
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};
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const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
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// Signal installation end
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if (mainWindow && !mainWindow.isDestroyed()) {
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mainWindow.webContents.send('installation-end');
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}
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// Ensure we always return a result for the IPC handler
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const successResponse = result || { success: true };
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console.log('[Main] Returning success response for install-game:', successResponse);
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return successResponse;
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} catch (error) {
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// console.error('Install error:', error);
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const errorMessage = error.message || error.toString();
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|
|
// Enhanced error data extraction for both download and Butler errors
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let errorData = {
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message: errorMessage,
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error: true,
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canRetry: true, // Default to true, will be overridden by specific error props
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retryData: null
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};
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|
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// Prioritize JRE errors first
|
|
if (error.isJREError) {
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console.log('[Main] Processing JRE download error with retry context');
|
|
errorData.retryData = {
|
|
isJREError: true,
|
|
jreUrl: error.jreUrl,
|
|
fileName: error.fileName,
|
|
cacheDir: error.cacheDir,
|
|
osName: error.osName,
|
|
arch: error.arch
|
|
};
|
|
// For JRE errors, allow manual retry unless explicitly disabled
|
|
errorData.canRetry = error.canRetry !== false;
|
|
errorData.errorType = 'jre';
|
|
}
|
|
// Handle Butler-specific errors
|
|
else if (error.butlerError) {
|
|
console.log('[Main] Processing Butler error with retry context');
|
|
errorData.retryData = {
|
|
branch: error.branch || 'release',
|
|
fileName: error.fileName || '7.pwr',
|
|
cacheDir: error.cacheDir
|
|
};
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
// Handle PWR download errors
|
|
else if (error.branch && error.fileName) {
|
|
console.log('[Main] Processing PWR download error with retry context');
|
|
errorData.retryData = {
|
|
branch: error.branch,
|
|
fileName: error.fileName,
|
|
cacheDir: error.cacheDir
|
|
};
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
// Default fallback for other errors
|
|
else {
|
|
console.log('[Main] Processing generic error, creating default retry data');
|
|
errorData.retryData = {
|
|
branch: 'release',
|
|
fileName: '7.pwr'
|
|
};
|
|
// For generic errors, assume it's retryable unless specified
|
|
errorData.canRetry = error.canRetry !== false;
|
|
}
|
|
|
|
// Send enhanced error info for retry UI
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
console.log('[Main] Sending error data to renderer:', errorData);
|
|
mainWindow.webContents.send('progress-update', errorData);
|
|
}
|
|
|
|
// Signal installation end on error too
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('installation-end');
|
|
}
|
|
|
|
// Always return a proper response to prevent timeout
|
|
const errorResponse = { success: false, error: errorMessage };
|
|
console.log('[Main] Returning error response for install-game:', errorResponse);
|
|
return errorResponse;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('save-username', (event, username) => {
|
|
saveUsername(username);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-username', () => {
|
|
return loadUsername();
|
|
});
|
|
ipcMain.handle('save-chat-username', async (event, chatUsername) => {
|
|
saveChatUsername(chatUsername);
|
|
});
|
|
|
|
ipcMain.handle('load-chat-username', async () => {
|
|
return loadChatUsername();
|
|
});
|
|
|
|
ipcMain.handle('save-chat-color', (event, color) => {
|
|
saveChatColor(color);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-chat-color', () => {
|
|
return loadChatColor();
|
|
});
|
|
|
|
ipcMain.handle('save-java-path', (event, javaPath) => {
|
|
saveJavaPath(javaPath);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-java-path', () => {
|
|
return loadJavaPath();
|
|
});
|
|
|
|
ipcMain.handle('save-install-path', (event, installPath) => {
|
|
saveInstallPath(installPath);
|
|
logger.updateInstallPath();
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-install-path', () => {
|
|
return loadInstallPath();
|
|
});
|
|
|
|
ipcMain.handle('save-discord-rpc', (event, enabled) => {
|
|
saveDiscordRPC(enabled);
|
|
toggleDiscordRPC(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-discord-rpc', () => {
|
|
return loadDiscordRPC();
|
|
});
|
|
|
|
ipcMain.handle('save-language', (event, language) => {
|
|
saveLanguage(language);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-language', () => {
|
|
return loadLanguage();
|
|
});
|
|
|
|
ipcMain.handle('save-close-launcher', (event, enabled) => {
|
|
saveCloseLauncherOnStart(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-close-launcher', () => {
|
|
return loadCloseLauncherOnStart();
|
|
});
|
|
|
|
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
|
|
saveLauncherHardwareAcceleration(enabled);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-launcher-hw-accel', () => {
|
|
return loadLauncherHardwareAcceleration();
|
|
});
|
|
|
|
ipcMain.handle('select-install-path', async () => {
|
|
|
|
const result = await dialog.showOpenDialog(mainWindow, {
|
|
properties: ['openDirectory'],
|
|
title: 'Select Installation Folder'
|
|
});
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths[0];
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
|
try {
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('first-launch-progress', data);
|
|
}
|
|
};
|
|
|
|
const result = await proposeGameUpdate(existingGame, progressCallback);
|
|
|
|
return result;
|
|
} catch (error) {
|
|
console.error('First launch update error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
return { success: false, error: errorMessage };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('mark-as-launched', async () => {
|
|
try {
|
|
markAsLaunched();
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Mark as launched error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('is-game-installed', async () => {
|
|
try {
|
|
return await Promise.race([
|
|
Promise.resolve(isGameInstalled()),
|
|
new Promise((resolve) => setTimeout(() => resolve(false), 5000))
|
|
]);
|
|
} catch (error) {
|
|
console.error('Error checking game installation:', error);
|
|
return false;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('uninstall-game', async () => {
|
|
try {
|
|
await uninstallGame();
|
|
} catch (error) {
|
|
// console.error('Uninstall error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('repair-game', async () => {
|
|
try {
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
const result = await repairGame(progressCallback);
|
|
return result;
|
|
} catch (error) {
|
|
console.error('Repair error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
return { success: false, error: errorMessage };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('retry-download', async (event, retryData) => {
|
|
try {
|
|
console.log('[IPC] retry-download called with data:', retryData);
|
|
|
|
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const data = {
|
|
message: message || null,
|
|
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
|
speed: speed !== null && speed !== undefined ? speed : null,
|
|
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
|
total: total !== null && total !== undefined ? total : null,
|
|
retryState: retryState || null
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
};
|
|
|
|
// Handle JRE download retries
|
|
if (retryData && retryData.isJREError) {
|
|
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
|
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
|
|
|
const { retryJREDownload } = require('./backend/managers/javaManager');
|
|
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
|
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
|
|
|
return { success: true };
|
|
}
|
|
|
|
// Handle PWR download retries (default)
|
|
if (!retryData || !retryData.branch || !retryData.fileName) {
|
|
console.log('[IPC] Invalid retry data, using PWR defaults');
|
|
retryData = {
|
|
branch: 'release',
|
|
fileName: '7.pwr'
|
|
};
|
|
}
|
|
|
|
// Extract PWR download info from retryData
|
|
const branch = retryData.branch;
|
|
const fileName = retryData.fileName;
|
|
const cacheDir = retryData.cacheDir;
|
|
|
|
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
|
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
|
|
|
// Perform retry with enhanced context
|
|
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
|
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Retry download error:', error);
|
|
const errorMessage = error.message || error.toString();
|
|
|
|
// Send error update to frontend with context
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
const isJreError = retryData?.isJREError;
|
|
const errorRetryData = isJreError ?
|
|
{
|
|
isJREError: true,
|
|
jreUrl: retryData?.jreUrl,
|
|
fileName: retryData?.fileName,
|
|
cacheDir: retryData?.cacheDir,
|
|
osName: retryData?.osName,
|
|
arch: retryData?.arch
|
|
} :
|
|
{
|
|
branch: retryData?.branch || 'release',
|
|
fileName: retryData?.fileName || '7.pwr',
|
|
cacheDir: retryData?.cacheDir
|
|
};
|
|
|
|
const data = {
|
|
message: errorMessage,
|
|
error: true,
|
|
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
|
|
retryData: errorRetryData,
|
|
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
|
|
};
|
|
mainWindow.webContents.send('progress-update', data);
|
|
}
|
|
|
|
// Always return a proper response to prevent timeout
|
|
const errorResponse = { success: false, error: errorMessage };
|
|
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
|
return errorResponse;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-hytale-news', async () => {
|
|
try {
|
|
const news = await getHytaleNews();
|
|
return news;
|
|
} catch (error) {
|
|
console.error('News fetch error:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-external', async (event, url) => {
|
|
try {
|
|
await shell.openExternal(url);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Failed to open external URL:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-download-page', async () => {
|
|
try {
|
|
// Open GitHub releases page for manual download
|
|
await shell.openExternal('https://github.com/amiayweb/Hytale-F2P/releases/latest');
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Failed to open download page:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('open-game-location', async () => {
|
|
try {
|
|
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
|
|
const branch = loadVersionBranch();
|
|
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
|
|
|
|
if (fs.existsSync(gameDir)) {
|
|
await shell.openPath(gameDir);
|
|
return { success: true };
|
|
} else {
|
|
throw new Error('Game directory not found');
|
|
}
|
|
} catch (error) {
|
|
console.error('Failed to open game location:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('browse-java-path', async () => {
|
|
const isWindows = process.platform === 'win32';
|
|
const isMac = process.platform === 'darwin';
|
|
|
|
let dialogOptions;
|
|
|
|
if (isWindows) {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
filters: [
|
|
{ name: 'Java Executable', extensions: ['exe'] },
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
} else if (isMac) {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
message: 'Select java executable (usually in /Library/Java/JavaVirtualMachines/*/Contents/Home/bin/java)',
|
|
filters: [
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
} else {
|
|
dialogOptions = {
|
|
properties: ['openFile'],
|
|
title: 'Select Java Executable',
|
|
message: 'Select java executable (usually /usr/bin/java or similar)',
|
|
filters: [
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
};
|
|
}
|
|
|
|
const result = await dialog.showOpenDialog(mainWindow, dialogOptions);
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths[0];
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('save-settings', async (event, settings) => {
|
|
try {
|
|
if (settings.playerName) saveUsername(settings.playerName);
|
|
if (settings.javaPath !== undefined) saveJavaPath(settings.javaPath);
|
|
if (settings.installPath !== undefined) {
|
|
saveInstallPath(settings.installPath);
|
|
logger.updateInstallPath();
|
|
}
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Save settings error:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('load-settings', async () => {
|
|
try {
|
|
return {
|
|
playerName: loadUsername() || 'Player',
|
|
javaPath: loadJavaPath() || '',
|
|
installPath: loadInstallPath() || '',
|
|
customInstall: false
|
|
};
|
|
} catch (error) {
|
|
console.error('Load settings error:', error);
|
|
return {
|
|
playerName: 'Player',
|
|
javaPath: '',
|
|
installPath: '',
|
|
customInstall: false
|
|
};
|
|
}
|
|
});
|
|
|
|
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
|
|
const os = require('os');
|
|
|
|
ipcMain.handle('get-local-app-data', async () => {
|
|
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
|
|
});
|
|
|
|
ipcMain.handle('get-env-var', async (event, key) => {
|
|
return process.env[key];
|
|
});
|
|
|
|
ipcMain.handle('get-user-id', async () => {
|
|
try {
|
|
const { getOrCreatePlayerId } = require('./backend/launcher');
|
|
return await getOrCreatePlayerId();
|
|
} catch (error) {
|
|
console.error('Error getting user ID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('load-installed-mods', async (event, modsPath) => {
|
|
try {
|
|
return await loadInstalledMods(modsPath);
|
|
} catch (error) {
|
|
console.error('Error loading installed mods:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('openExternalLink', async (event, url) => {
|
|
try {
|
|
console.log('Opening external URL:', url);
|
|
await shell.openExternal(url);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error opening external link:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('download-mod', async (event, modInfo) => {
|
|
try {
|
|
return await downloadMod(modInfo);
|
|
} catch (error) {
|
|
console.error('Error downloading mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('uninstall-mod', async (event, modId, modsPath) => {
|
|
try {
|
|
return await uninstallMod(modId, modsPath);
|
|
} catch (error) {
|
|
console.error('Error uninstalling mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('toggle-mod', async (event, modId, modsPath) => {
|
|
try {
|
|
return await toggleMod(modId, modsPath);
|
|
} catch (error) {
|
|
console.error('Error toggling mod:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-mods-path', async () => {
|
|
try {
|
|
return await getModsPath();
|
|
} catch (error) {
|
|
console.error('Error getting mods path:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('select-mod-files', async () => {
|
|
const result = await dialog.showOpenDialog(mainWindow, {
|
|
properties: ['openFile', 'multiSelections'],
|
|
title: 'Select Mod Files',
|
|
filters: [
|
|
{ name: 'Mod Files', extensions: ['jar', 'zip'] },
|
|
{ name: 'All Files', extensions: ['*'] }
|
|
]
|
|
});
|
|
|
|
if (!result.canceled && result.filePaths.length > 0) {
|
|
return result.filePaths;
|
|
}
|
|
return null;
|
|
});
|
|
|
|
ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
|
|
try {
|
|
const fileName = path.basename(sourcePath);
|
|
const destPath = path.join(modsPath, fileName);
|
|
|
|
fs.copyFileSync(sourcePath, destPath);
|
|
|
|
return { success: true, fileName };
|
|
} catch (error) {
|
|
console.error('Error copying mod file:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
// Electron-updater IPC handlers
|
|
ipcMain.handle('check-for-updates', async () => {
|
|
try {
|
|
const result = await autoUpdater.checkForUpdates();
|
|
return {
|
|
updateAvailable: result && result.updateInfo,
|
|
currentVersion: app.getVersion(),
|
|
updateInfo: result ? result.updateInfo : null
|
|
};
|
|
} catch (error) {
|
|
console.error('Error checking for updates:', error);
|
|
return { updateAvailable: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('download-update', async () => {
|
|
try {
|
|
await autoUpdater.downloadUpdate();
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error downloading update:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('install-update', async () => {
|
|
console.log('[AutoUpdater] Installing update...');
|
|
|
|
// On macOS, quitAndInstall often fails silently
|
|
// Use a more aggressive approach
|
|
if (process.platform === 'darwin') {
|
|
console.log('[AutoUpdater] macOS detected, using force quit approach');
|
|
// Give user feedback that something is happening
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.webContents.send('update-installing');
|
|
}
|
|
|
|
// Small delay to show the "Installing..." state
|
|
await new Promise(resolve => setTimeout(resolve, 500));
|
|
|
|
try {
|
|
autoUpdater.quitAndInstall(false, true);
|
|
} catch (err) {
|
|
console.error('[AutoUpdater] quitAndInstall failed:', err);
|
|
// Force quit the app - the update should install on next launch
|
|
app.exit(0);
|
|
}
|
|
|
|
// If quitAndInstall didn't work, force exit after a delay
|
|
setTimeout(() => {
|
|
console.log('[AutoUpdater] Force exiting app...');
|
|
app.exit(0);
|
|
}, 2000);
|
|
} else {
|
|
autoUpdater.quitAndInstall(false, true);
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-launcher-version', () => {
|
|
return app.getVersion();
|
|
});
|
|
|
|
ipcMain.handle('get-gpu-info', () => {
|
|
try {
|
|
return app.getGPUInfo('complete');
|
|
} catch (error) {
|
|
console.error('Error getting GPU info:', error);
|
|
return {};
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('save-gpu-preference', (event, gpuPreference) => {
|
|
const { saveGpuPreference } = require('./backend/launcher');
|
|
saveGpuPreference(gpuPreference);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-gpu-preference', () => {
|
|
const { loadGpuPreference } = require('./backend/launcher');
|
|
return loadGpuPreference();
|
|
});
|
|
|
|
ipcMain.handle('get-detected-gpu', () => {
|
|
if (global.detectedGpu) {
|
|
return global.detectedGpu;
|
|
}
|
|
const { detectGpu } = require('./backend/launcher');
|
|
global.detectedGpu = detectGpu();
|
|
return global.detectedGpu;
|
|
});
|
|
|
|
ipcMain.handle('save-version-branch', (event, branch) => {
|
|
const { saveVersionBranch } = require('./backend/launcher');
|
|
saveVersionBranch(branch);
|
|
return { success: true };
|
|
});
|
|
|
|
ipcMain.handle('load-version-branch', () => {
|
|
const { loadVersionBranch } = require('./backend/launcher');
|
|
return loadVersionBranch();
|
|
});
|
|
|
|
ipcMain.handle('load-version-client', () => {
|
|
const { loadVersionClient } = require('./backend/launcher');
|
|
return loadVersionClient();
|
|
});
|
|
|
|
ipcMain.handle('window-close', () => {
|
|
app.quit();
|
|
});
|
|
|
|
|
|
ipcMain.handle('window-minimize', () => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
mainWindow.minimize();
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('window-maximize', () => {
|
|
if (mainWindow && !mainWindow.isDestroyed()) {
|
|
if (mainWindow.isMaximized()) {
|
|
mainWindow.unmaximize();
|
|
} else {
|
|
mainWindow.maximize();
|
|
}
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-version', () => {
|
|
const packageJson = require('./package.json');
|
|
return packageJson.version;
|
|
});
|
|
|
|
ipcMain.handle('get-log-directory', () => {
|
|
return logger.getLogDirectory();
|
|
});
|
|
|
|
ipcMain.handle('get-current-uuid', async () => {
|
|
try {
|
|
return getCurrentUuid();
|
|
} catch (error) {
|
|
console.error('Error getting current UUID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-all-uuid-mappings', async () => {
|
|
try {
|
|
const mappings = getAllUuidMappings();
|
|
return Object.entries(mappings).map(([username, uuid]) => ({
|
|
username,
|
|
uuid,
|
|
isCurrent: username === require('./backend/launcher').loadUsername()
|
|
}));
|
|
} catch (error) {
|
|
console.error('Error getting UUID mappings:', error);
|
|
return [];
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('set-uuid-for-user', async (event, username, uuid) => {
|
|
try {
|
|
await setUuidForUser(username, uuid);
|
|
return { success: true };
|
|
} catch (error) {
|
|
console.error('Error setting UUID for user:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('generate-new-uuid', async () => {
|
|
try {
|
|
return generateNewUuid();
|
|
} catch (error) {
|
|
console.error('Error generating new UUID:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('delete-uuid-for-user', async (event, username) => {
|
|
try {
|
|
const result = deleteUuidForUser(username);
|
|
return { success: result };
|
|
} catch (error) {
|
|
console.error('Error deleting UUID for user:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('reset-current-user-uuid', async () => {
|
|
try {
|
|
const newUuid = resetCurrentUserUuid();
|
|
return { success: true, uuid: newUuid };
|
|
} catch (error) {
|
|
console.error('Error resetting current user UUID:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('get-recent-logs', async (event, maxLines = 100) => {
|
|
try {
|
|
const logDir = logger.getLogDirectory();
|
|
if (!logDir) return null;
|
|
|
|
const files = fs.readdirSync(logDir)
|
|
.filter(file => file.startsWith('launcher-') && file.endsWith('.log'))
|
|
.map(file => ({
|
|
name: file,
|
|
path: path.join(logDir, file),
|
|
mtime: fs.statSync(path.join(logDir, file)).mtime
|
|
}))
|
|
.sort((a, b) => b.mtime - a.mtime);
|
|
|
|
if (files.length === 0) return null;
|
|
|
|
const latestLogFile = files[0].path;
|
|
const content = fs.readFileSync(latestLogFile, 'utf8');
|
|
const lines = content.split('\n');
|
|
|
|
let result = lines.slice(-maxLines).join('\n');
|
|
|
|
if (lines.length > maxLines) {
|
|
const truncatedMsg = `\n--- ⚠️ LOG TRUNCATED: Showing last ${maxLines} lines of ${lines.length}. Open Logs Folder for full history ---\n\n`;
|
|
return result + truncatedMsg;
|
|
}
|
|
|
|
return result;
|
|
} catch (error) {
|
|
console.error('Error reading logs:', error);
|
|
return null;
|
|
}
|
|
});
|
|
|
|
|
|
|
|
ipcMain.handle('open-logs-folder', async () => {
|
|
try {
|
|
const logDir = logger.getLogDirectory();
|
|
if (logDir && fs.existsSync(logDir)) {
|
|
await shell.openPath(logDir);
|
|
return { success: true };
|
|
}
|
|
return { success: false, error: 'Logs directory not found' };
|
|
} catch (error) {
|
|
console.error('Error opening logs folder:', error);
|
|
return { success: false, error: error.message };
|
|
}
|
|
});
|
|
|
|
// Profile Management IPC
|
|
ipcMain.handle('profile-create', async (event, name) => {
|
|
try {
|
|
return profileManager.createProfile(name);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-list', async () => {
|
|
return profileManager.getProfiles();
|
|
});
|
|
|
|
ipcMain.handle('profile-get-active', async () => {
|
|
return profileManager.getActiveProfile();
|
|
});
|
|
|
|
ipcMain.handle('profile-activate', async (event, id) => {
|
|
try {
|
|
return await profileManager.activateProfile(id);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-delete', async (event, id) => {
|
|
try {
|
|
return profileManager.deleteProfile(id);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|
|
ipcMain.handle('profile-update', async (event, id, updates) => {
|
|
try {
|
|
return profileManager.updateProfile(id, updates);
|
|
} catch (error) {
|
|
return { error: error.message };
|
|
}
|
|
});
|
|
|