Files
Hytale-F2P/GUI/js/install.js
Fazri Gading d5cc0868e9 Release Build v2.2.0 (#236)
* fix: resolve cross-platform EPERM permissions errors

modManager.js:
- Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM).
- Add retry logic for directory removal to handle file locking race conditions.
- Improve broken symlink detection during profile sync.

gameManager.js:
- Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows.

paths.js:
- Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links.

* fix: missing pacman builds

* prepare release for 2.1.1

minor fix for EPERM error permission

* prepare release 2.1.1

minor fix EPERM permission error

* prepare release 2.1.1

* Update README.md Windows Prequisites for ARM64 builds

* fix: remove broken symlink after detected

* fix: add pathexists for paths.js to check symlink

* fix: isbrokenlink should be true to remove the symlink

* add arch package .pkg.tar.zst for release

* fix: release workflow for build-arch and build-linux

* build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux.
* build-linux job now exclude .pacman package since its deprecated and should not be used.

* fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild

* aur: add proper VCS (-git) PKGBUILD

created clean VCS-based PKGBUILD following arch packaging conventions.

this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed.

key changes:
- use -git suffix to clearly indicate rolling source builds
- set pkgver=0 and compute the actual version via pkgver()
- build only a directory layout using electron-builder (--dir)
- avoid generating AppImage, deb, rpm, or pacman installers
- align build and package steps with Arch packaging guidelines

note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts.

* ci: add fixed-version PKGBUILD for Arch Linux releases

this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution.

the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately.

this change establishes a clear separation between:
- rolling AUR development builds (-git)
- CI-generated, versioned Arch Linux release packages

the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users.

* Update README.md

adds information for Arch build

* Update README.md

BUILD.md location was changed and now this link is poiting to nothing

* Update PKGBUILD

* Update PKGBUILD-git

* chore: fix ubuntu/debian part in README.md

* Polish language support (#195)

* Update support_request.yml

Added hardware specification

* Update bug_report.yml

Add logs textfield to bug report

* chore: add changelog in README.md

* fix screenshot input in feature_request.yml

* add hardware spec input in bug_report.yml

* fix: PKGBUILD pkgname variable fix

* userdata migration [need review from other OS]

* french translate

* Add German and Swedish translations

Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher.

* Update README.md

* chore: add offline-mode warning to the README.md

* chore: add downloads counter in README.md

* fix: Steam Deck/Ubuntu crash - use system libzstd.so

The bundled libzstd.so is incompatible with glibc 2.41's stricter heap
validation, causing "free(): invalid pointer" crashes.

Solution: Automatically replace bundled libzstd.so with system version
on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1.

- Auto-detect system libzstd at common paths (Arch, Debian, Fedora)
- Backup bundled version as libzstd.so.bundled
- Create symlink to system version
- Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* chore: remove Windows and Linux ARM64 information on the README.md

* Update support_request.yml

* fix: improve update system UX and macOS compatibility

Update System Improvements:
- Fix duplicate update popups by disabling legacy updater.js
- Add skip button to update popup (shows after 30s, on error, or after download)
- Add macOS-specific handling with manual download as primary option
- Add missing open-download-page IPC handler
- Add missing unblockInterface() method to properly clean up after popup close
- Add quitAndInstallUpdate alias in preload for compatibility
- Remove pulse animation when download completes
- Fix manual download button to show correct status and close popup
- Sync player name to settings input after first install

Client Patcher Cleanup:
- Remove server patching code (server uses pre-patched JAR from CDN)
- Simplify to client-only patching
- Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager)
- Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8)
- Move localhost dev code to backup file for reference

Code Quality Fixes:
- Fix duplicate DOMContentLoaded handlers in install.js
- Fix duplicate checkForUpdates definition in preload.js
- Fix redundant if/else in onProgressUpdate callback
- Fix typo "Harwadre" -> "Hardware" in preload.js

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

* Add Russian language support

Added Russian (ru) to the list of available languages.

* chore: drafting documentation on SERVER.md

* Some updates in Russian language localization file

* fix

* Update ru.json

* Fixed Java runtime name and fixed typo

* fixed untranslated place

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* Update ru.json

* fix: timeout getLatestClient 

fixes #138

* fix: change default version to 7.pwr in main.js

* fix: change default release version to 7.pwr

* fix: change version release to 7.pwr

* docs: Add comprehensive troubleshooting guide (#209)

Add TROUBLESHOOTING.md with solutions for common issues including:

- Windows: Firewall configuration, duplicate mods, SmartScreen
- Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies,
  Wayland/X11 issues, Steam Deck support
- macOS: Rosetta 2 for Apple Silicon, code signing, quarantine
- Connection: Server boot failures, regional restrictions
- Authentication: Token errors, config reset procedures
- Avatar/Cosmetics: F2P limitations documentation
- Backup locations for all platforms
- Log locations for bug reports

Solutions compiled from closed GitHub issues (#205, #155, #90, #60,
#144, #192) and community feedback.

Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>

* Standardize language codes, improve formatting, and update all locale files. (#224)

* Update German (Germany) localization

* Update Español (España) localization

* Update French (France) localization

* Update Polish (Poland) localization

* Update Portuguese (Brazil) localization

* Update Russian (Russia) localization

* Update Swedish (Sweden) localization

* Update Turkish (Turkey) localization

* Update language codes, names and alphabetical in i18n system

* Changed Spanish language name to the Formal name "Spanish (Spain)"

* Fix PKGBUILD-git

* Fix PKGBUILD

* delete cache after installation

* Enforce 16-char player name limit and update mod sync

Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues.

* Update installation subtitle

* chore: update quickstart link in README.md

* chore: delete warning of Ubuntu-Debian at Linux Prequisites section

* added featured server list from api

* Add Featured Servers page to GUI

* Update Discord invite URL in client patcher

* Add differential update system

* Remove launcher chat and add Discord popup

* fix: removed 'check disk space' alert on permission file error

* fix: upgrade tar to ^7.5.6 version

* fix: re-add universal arch for mac

* fix: upgrade electron/rebuild to 4.0.3

* fix: removed override tar version

* fix: pkgbuild version to 2.1.2

* fix: src.tar.zst and srcinfo missing files

* feat: add Indonesian language translation

* fix: GPU preference hint to Laptop-only

* feat: create two columns for settings page

* Add Discord invite link to rpc

* docs: add recordings form, fix OS list

* Release v2.2.0

* Release v2.2.0

* Release v2.2.0

* chore: delete icon.ico, moved to build folder

* chore: delete icon.png, moved to build folder

* fix: build and release for tag push-only in release.yml

* fix: gamescope steam deck issue fixes #186 hopefully

* Support branch selection for server patching

* chose: add auto-patch system for pre-release JAR

---------

Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com>
Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com>
Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com>
Co-authored-by: sanasol <mail@sanasol.ws>
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com>
Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com>
Co-authored-by: xSamiVS <samtaiebc@gmail.com>
2026-01-30 23:19:46 +01:00

272 lines
9.6 KiB
JavaScript

let isDownloading = false;
let installPage;
let installBtn;
let installText;
let installPlayerName;
let installCustomCheck;
let installCustomOptions;
let installPathInput;
export function setupInstallation() {
installPage = document.getElementById('install-page');
installBtn = document.getElementById('installBtn');
installText = document.getElementById('installText');
installPlayerName = document.getElementById('installPlayerName');
installCustomCheck = document.getElementById('installCustomCheck');
installCustomOptions = document.getElementById('installCustomOptions');
installPathInput = document.getElementById('installPath');
if (installCustomCheck && installCustomOptions) {
installCustomCheck.addEventListener('change', (e) => {
if (e.target.checked) {
installCustomOptions.classList.add('show');
} else {
installCustomOptions.classList.remove('show');
}
});
}
if (installPlayerName) {
installPlayerName.addEventListener('change', savePlayerName);
}
if (window.electronAPI && window.electronAPI.onProgressUpdate) {
window.electronAPI.onProgressUpdate((data) => {
if (!isDownloading) return;
if (window.LauncherUI) {
window.LauncherUI.updateProgress(data);
}
});
}
}
export async function installGame() {
if (isDownloading || (installBtn && installBtn.disabled)) return;
let playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
const installPath = installPathInput ? installPathInput.value.trim() : '';
// Limit player name to 16 characters
if (playerName.length > 16) {
playerName = playerName.substring(0, 16);
if (installPlayerName) {
installPlayerName.value = playerName;
}
}
const selectedBranchRadio = document.querySelector('input[name="installBranch"]:checked');
const selectedBranch = selectedBranchRadio ? selectedBranchRadio.value : 'release';
console.log(`[Install] Installing game with branch: ${selectedBranch}`);
if (window.LauncherUI) window.LauncherUI.showProgress();
isDownloading = true;
lockInstallForm();
if (installBtn) {
installBtn.disabled = true;
installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
}
try {
if (window.electronAPI && window.electronAPI.installGame) {
const result = await window.electronAPI.installGame(playerName, '', installPath, selectedBranch);
if (result.success) {
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => {
window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(true);
// Sync player name to both launcher and settings inputs
const playerNameInput = document.getElementById('playerName');
if (playerNameInput) playerNameInput.value = playerName;
const settingsPlayerName = document.getElementById('settingsPlayerName');
if (settingsPlayerName) settingsPlayerName.value = playerName;
resetInstallButton();
}, 2000);
}
} else {
throw new Error(result.error || 'Installation failed');
}
} else {
simulateInstallation(playerName);
}
} catch (error) {
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
// Reset button state and unlock form on error
resetInstallButton();
if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: errorMsg });
// Don't hide progress bar, just update the message
// User can see the error and close it manually
}
}
}
function simulateInstallation(playerName) {
let progress = 0;
const interval = setInterval(() => {
progress += Math.random() * 3;
if (progress > 100) progress = 100;
const installingMsg = window.i18n ? window.i18n.t('progress.installingGameFiles') : 'Installing game files...';
const completeMsg = window.i18n ? window.i18n.t('progress.installComplete') : 'Installation complete!';
if (window.LauncherUI) {
window.LauncherUI.updateProgress({
percent: progress,
message: progress < 100 ? installingMsg : completeMsg,
speed: 1024 * 1024 * (5 + Math.random() * 10),
downloaded: progress * 1024 * 1024 * 20,
total: 1024 * 1024 * 2000
});
}
if (progress >= 100) {
clearInterval(interval);
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
setTimeout(() => {
if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: successMsg });
setTimeout(() => {
window.LauncherUI.hideProgress();
window.LauncherUI.showLauncherOrInstall(true);
// Sync player name to both launcher and settings inputs
const playerNameInput = document.getElementById('playerName');
if (playerNameInput) playerNameInput.value = playerName;
const settingsPlayerName = document.getElementById('settingsPlayerName');
if (settingsPlayerName) settingsPlayerName.value = playerName;
resetInstallButton();
}, 2000);
}
}, 1000);
}
}, 200);
}
function resetInstallButton() {
isDownloading = false;
if (installBtn) {
installBtn.disabled = false;
installText.textContent = 'INSTALL HYTALE';
}
unlockInstallForm();
}
function lockInstallForm() {
const playerNameInput = document.getElementById('installPlayerName');
const installPathInput = document.getElementById('installPath');
const customCheckbox = document.getElementById('installCustomCheck');
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
const browseBtn = document.querySelector('.browse-btn');
if (playerNameInput) playerNameInput.disabled = true;
if (installPathInput) installPathInput.disabled = true;
if (customCheckbox) customCheckbox.disabled = true;
if (browseBtn) browseBtn.disabled = true;
branchRadios.forEach(radio => radio.disabled = true);
}
function unlockInstallForm() {
const playerNameInput = document.getElementById('installPlayerName');
const installPathInput = document.getElementById('installPath');
const customCheckbox = document.getElementById('installCustomCheck');
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
const browseBtn = document.querySelector('.browse-btn');
if (playerNameInput) playerNameInput.disabled = false;
if (installPathInput) installPathInput.disabled = false;
if (customCheckbox) customCheckbox.disabled = false;
if (browseBtn) browseBtn.disabled = false;
branchRadios.forEach(radio => radio.disabled = false);
}
export async function browseInstallPath() {
try {
if (window.electronAPI && window.electronAPI.selectInstallPath) {
const result = await window.electronAPI.selectInstallPath();
if (result && installPathInput) {
installPathInput.value = result;
}
}
} catch (error) {
console.error('Error browsing install path:', error);
}
}
async function savePlayerName() {
try {
if (window.electronAPI && window.electronAPI.saveSettings) {
let playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
// Limit player name to 16 characters
if (playerName.length > 16) {
playerName = playerName.substring(0, 16);
if (installPlayerName) {
installPlayerName.value = playerName;
}
}
await window.electronAPI.saveSettings({ playerName });
}
} catch (error) {
console.error('Error saving player name:', error);
}
}
export async function checkGameStatusAndShowInterface() {
try {
if (window.electronAPI && window.electronAPI.isGameInstalled) {
const installed = await window.electronAPI.isGameInstalled();
if (window.LauncherUI) {
window.LauncherUI.showLauncherOrInstall(installed);
}
if (installed) {
await loadPlayerSettings();
}
} else {
if (window.LauncherUI) {
window.LauncherUI.showLauncherOrInstall(false);
}
}
} catch (error) {
console.error('Error checking game status:', error);
if (window.LauncherUI) {
window.LauncherUI.showLauncherOrInstall(false);
}
}
}
async function loadPlayerSettings() {
try {
if (window.electronAPI && window.electronAPI.loadSettings) {
const settings = await window.electronAPI.loadSettings();
if (settings) {
const playerNameInput = document.getElementById('playerName');
const javaPathInput = document.getElementById('javaPath');
if (settings.playerName && playerNameInput) {
playerNameInput.value = settings.playerName;
}
if (settings.javaPath && javaPathInput) {
javaPathInput.value = settings.javaPath;
}
}
}
} catch (error) {
console.error('Error loading settings:', error);
}
}
window.installGame = installGame;
window.browseInstallPath = browseInstallPath;
document.addEventListener('DOMContentLoaded', async () => {
setupInstallation();
await checkGameStatusAndShowInterface();
});