Files
Hytale-F2P/backend/core/paths.js

198 lines
5.2 KiB
JavaScript

const fs = require('fs');
const path = require('path');
const os = require('os');
function getAppDir() {
const home = os.homedir();
if (process.platform === 'win32') {
return path.join(home, 'AppData', 'Local', 'HytaleF2P');
} else if (process.platform === 'darwin') {
return path.join(home, 'Library', 'Application Support', 'HytaleF2P');
} else {
return path.join(home, '.hytalef2p');
}
}
const DEFAULT_APP_DIR = getAppDir();
function getResolvedAppDir(customPath) {
if (customPath && customPath.trim()) {
return path.join(customPath.trim(), 'HytaleF2P');
}
try {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
if (config.installPath && config.installPath.trim()) {
return path.join(config.installPath.trim(), 'HytaleF2P');
}
}
} catch (err) {
}
return DEFAULT_APP_DIR;
}
function expandHome(inputPath) {
if (!inputPath) {
return inputPath;
}
if (inputPath === '~') {
return os.homedir();
}
if (inputPath.startsWith('~/') || inputPath.startsWith('~\\')) {
return path.join(os.homedir(), inputPath.slice(2));
}
return inputPath;
}
const APP_DIR = DEFAULT_APP_DIR;
const CACHE_DIR = path.join(APP_DIR, 'cache');
const TOOLS_DIR = path.join(APP_DIR, 'butler');
const GAME_DIR = path.join(APP_DIR, 'release', 'package', 'game', 'latest');
const JRE_DIR = path.join(APP_DIR, 'release', 'package', 'jre', 'latest');
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
function getClientCandidates(gameLatest) {
const candidates = [];
if (process.platform === 'win32') {
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient.exe'));
} else if (process.platform === 'darwin') {
candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'MacOS', 'HytaleClient'));
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
} else {
candidates.push(path.join(gameLatest, 'Client', 'HytaleClient'));
}
return candidates;
}
function findClientPath(gameLatest) {
const candidates = getClientCandidates(gameLatest);
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
return null;
}
function findUserDataPath(gameLatest) {
const candidates = [];
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'Hytale.app', 'Contents', 'UserData'));
candidates.push(path.join(gameLatest, 'UserData'));
candidates.push(path.join(gameLatest, 'Client', 'UserData'));
for (const candidate of candidates) {
if (fs.existsSync(candidate)) {
return candidate;
}
}
let defaultPath;
if (process.platform === 'darwin') {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
} else {
defaultPath = path.join(gameLatest, 'Client', 'UserData');
}
if (!fs.existsSync(defaultPath)) {
fs.mkdirSync(defaultPath, { recursive: true });
}
return defaultPath;
}
function findUserDataRecursive(gameLatest) {
function searchDirectory(dir) {
try {
const items = fs.readdirSync(dir, { withFileTypes: true });
for (const item of items) {
if (item.isDirectory()) {
const fullPath = path.join(dir, item.name);
if (item.name === 'UserData') {
return fullPath;
}
const found = searchDirectory(fullPath);
if (found) {
return found;
}
}
}
} catch (error) {
}
return null;
}
if (!fs.existsSync(gameLatest)) {
return null;
}
const found = searchDirectory(gameLatest);
return found;
}
async function getModsPath(customInstallPath = null) {
try {
let installPath = customInstallPath;
if (!installPath) {
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
if (fs.existsSync(configFile)) {
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
installPath = config.installPath || '';
}
}
if (!installPath) {
const localAppData = process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
installPath = path.join(localAppData, 'HytaleF2P');
} else {
installPath = path.join(installPath, 'HytaleF2P');
}
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
const userDataPath = findUserDataPath(gameLatest);
const modsPath = path.join(userDataPath, 'Mods');
const disabledModsPath = path.join(userDataPath, 'DisabledMods');
if (!fs.existsSync(modsPath)) {
fs.mkdirSync(modsPath, { recursive: true });
}
if (!fs.existsSync(disabledModsPath)) {
fs.mkdirSync(disabledModsPath, { recursive: true });
}
return modsPath;
} catch (error) {
console.error('Error getting mods path:', error);
throw error;
}
}
module.exports = {
getAppDir,
getResolvedAppDir,
expandHome,
APP_DIR,
CACHE_DIR,
TOOLS_DIR,
GAME_DIR,
JRE_DIR,
PLAYER_ID_FILE,
getClientCandidates,
findClientPath,
findUserDataPath,
findUserDataRecursive,
getModsPath
};