mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 13:21:45 -03:00
399 lines
12 KiB
JavaScript
399 lines
12 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const { execFile } = require('child_process');
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const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
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const { getOS, getArch } = require('../utils/platformUtils');
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const { downloadFile } = require('../utils/fileManager');
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const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
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const { installButler } = require('./butlerManager');
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const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
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const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig } = require('../core/config');
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const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
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async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
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const osName = getOS();
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const arch = getArch();
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const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
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const dest = path.join(cacheDir, fileName);
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if (fs.existsSync(dest)) {
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console.log('PWR file found in cache:', dest);
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return dest;
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}
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console.log('Fetching PWR patch file:', url);
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await downloadFile(url, dest, progressCallback);
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console.log('PWR saved to:', dest);
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return dest;
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}
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async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR) {
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const butlerPath = await installButler(toolsDir);
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const gameLatest = gameDir;
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const stagingDir = path.join(gameLatest, 'staging-temp');
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const clientPath = findClientPath(gameLatest);
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if (clientPath) {
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console.log('Game files detected, skipping patch installation.');
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return;
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}
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if (!fs.existsSync(gameLatest)) {
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fs.mkdirSync(gameLatest, { recursive: true });
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}
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if (!fs.existsSync(stagingDir)) {
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fs.mkdirSync(stagingDir, { recursive: true });
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}
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if (progressCallback) {
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progressCallback('Installing game patch...', null, null, null, null);
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}
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console.log('Installing game patch...');
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if (!fs.existsSync(butlerPath)) {
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throw new Error(`Butler tool not found at: ${butlerPath}`);
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}
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if (!fs.existsSync(pwrFile)) {
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throw new Error(`PWR file not found at: ${pwrFile}`);
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}
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const args = [
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'apply',
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'--staging-dir',
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stagingDir,
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pwrFile,
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gameLatest
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];
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try {
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await new Promise((resolve, reject) => {
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const child = execFile(butlerPath, args, {
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maxBuffer: 1024 * 1024 * 10,
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timeout: 600000
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}, (error, stdout, stderr) => {
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if (error) {
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console.error('Butler stderr:', stderr);
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console.error('Butler stdout:', stdout);
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reject(new Error(`Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`));
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} else {
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resolve();
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}
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});
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});
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} catch (error) {
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throw error;
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}
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if (fs.existsSync(stagingDir)) {
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fs.rmSync(stagingDir, { recursive: true, force: true });
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}
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if (progressCallback) {
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progressCallback('Installation complete', null, null, null, null);
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}
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console.log('Installation complete');
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}
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async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR) {
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let tempUpdateDir;
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try {
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if (progressCallback) {
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progressCallback('Updating game files...', 0, null, null, null);
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}
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console.log(`Updating game files to version: ${newVersion}`);
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tempUpdateDir = path.join(gameDir, '..', 'temp_update');
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if (fs.existsSync(tempUpdateDir)) {
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fs.rmSync(tempUpdateDir, { recursive: true, force: true });
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}
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fs.mkdirSync(tempUpdateDir, { recursive: true });
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if (progressCallback) {
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progressCallback('Downloading new game version...', 10, null, null, null);
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}
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const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
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if (progressCallback) {
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progressCallback('Extracting new files...', 50, null, null, null);
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}
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await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
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if (progressCallback) {
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progressCallback('Replacing game files...', 80, null, null, null);
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}
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let userDataBackup = null;
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const userDataPath = findUserDataRecursive(gameDir);
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if (userDataPath && fs.existsSync(userDataPath)) {
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userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
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console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) {
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fs.mkdirSync(dest, { recursive: true });
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}
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const files = fs.readdirSync(src);
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for (const file of files) {
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copyRecursive(path.join(src, file), path.join(dest, file));
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}
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataPath, userDataBackup);
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} else {
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console.log('No UserData folder found in game directory');
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}
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if (fs.existsSync(gameDir)) {
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console.log('Removing old game files...');
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fs.rmSync(gameDir, { recursive: true, force: true });
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}
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fs.renameSync(tempUpdateDir, gameDir);
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const homeUIResult = await downloadAndReplaceHomePageUI(gameDir, progressCallback);
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console.log('HomePage.ui update result after update:', homeUIResult);
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const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
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console.log('Logo@2x.png update result after update:', logoResult);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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const newUserDataPath = findUserDataPath(gameDir);
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const userDataParent = path.dirname(newUserDataPath);
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if (!fs.existsSync(userDataParent)) {
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fs.mkdirSync(userDataParent, { recursive: true });
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}
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console.log(`Restoring UserData to: ${newUserDataPath}`);
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function copyRecursive(src, dest) {
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const stat = fs.statSync(src);
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if (stat.isDirectory()) {
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if (!fs.existsSync(dest)) {
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fs.mkdirSync(dest, { recursive: true });
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}
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const files = fs.readdirSync(src);
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for (const file of files) {
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copyRecursive(path.join(src, file), path.join(dest, file));
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}
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} else {
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fs.copyFileSync(src, dest);
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}
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}
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copyRecursive(userDataBackup, newUserDataPath);
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}
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console.log(`Game files updated successfully to version: ${newVersion}`);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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console.log('UserData backup cleaned up');
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} catch (cleanupError) {
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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}
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}
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console.log('Waiting for file system sync...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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if (progressCallback) {
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progressCallback('Game update completed', 100, null, null, null);
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}
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return { success: true, updated: true, version: newVersion };
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} catch (error) {
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console.error('Error updating game files:', error);
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if (userDataBackup && fs.existsSync(userDataBackup)) {
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try {
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fs.rmSync(userDataBackup, { recursive: true, force: true });
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console.log('UserData backup cleaned up after error');
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} catch (cleanupError) {
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console.warn('Could not clean up UserData backup:', cleanupError.message);
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}
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}
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if (tempUpdateDir && fs.existsSync(tempUpdateDir)) {
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fs.rmSync(tempUpdateDir, { recursive: true, force: true });
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}
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throw new Error(`Failed to update game files: ${error.message}`);
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}
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}
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function isGameInstalled() {
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const appDir = getResolvedAppDir();
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const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
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const clientPath = findClientPath(gameDir);
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return clientPath !== null;
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}
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async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customCacheDir = path.join(customAppDir, 'cache');
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const customToolsDir = path.join(customAppDir, 'butler');
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
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const userDataDir = path.join(customGameDir, 'Client', 'UserData');
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[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
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if (!fs.existsSync(dir)) {
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fs.mkdirSync(dir, { recursive: true });
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}
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});
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if (!fs.existsSync(userDataDir)) {
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fs.mkdirSync(userDataDir, { recursive: true });
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}
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saveUsername(playerName);
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if (installPathOverride) {
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saveInstallPath(installPathOverride);
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}
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const gameLatest = customGameDir;
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let clientPath = findClientPath(gameLatest);
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if (clientPath) {
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if (progressCallback) {
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progressCallback('Game already installed', 100, null, null, null);
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}
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console.log('Game is already installed');
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return { success: true, alreadyInstalled: true };
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}
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const configuredJava = (javaPathOverride !== undefined && javaPathOverride !== null
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? javaPathOverride
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: loadJavaPath() || '').trim();
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let javaBin = null;
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if (configuredJava) {
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javaBin = await resolveJavaPath(configuredJava);
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if (!javaBin) {
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throw new Error(`Configured Java path not found: ${configuredJava}`);
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}
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} else {
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try {
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await downloadJRE(progressCallback, customCacheDir, customJreDir);
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} catch (error) {
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const fallback = await detectSystemJava();
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if (fallback) {
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javaBin = fallback;
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} else {
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throw error;
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}
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}
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if (!javaBin) {
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javaBin = getJavaExec(customJreDir);
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}
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}
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if (progressCallback) {
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progressCallback('Fetching game files...', null, null, null, null);
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}
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console.log('Installing game files...');
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const latestVersion = await getLatestClientVersion();
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const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
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await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
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const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
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console.log('HomePage.ui update result after installation:', homeUIResult);
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const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
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console.log('Logo@2x.png update result after installation:', logoResult);
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if (progressCallback) {
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progressCallback('Installation complete', 100, null, null, null);
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}
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console.log('Game installation completed successfully');
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return {
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success: true,
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installed: true
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};
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}
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async function uninstallGame() {
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const appDir = getResolvedAppDir();
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if (!fs.existsSync(appDir)) {
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throw new Error('Game is not installed');
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}
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try {
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fs.rmSync(appDir, { recursive: true, force: true });
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console.log('Game uninstalled successfully - removed entire HytaleF2P folder');
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if (fs.existsSync(CONFIG_FILE)) {
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const config = loadConfig();
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delete config.installPath;
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fs.writeFileSync(CONFIG_FILE, JSON.stringify(config, null, 2), 'utf8');
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}
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} catch (error) {
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throw new Error(`Failed to uninstall game: ${error.message}`);
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}
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}
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function checkExistingGameInstallation() {
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try {
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const config = loadConfig();
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if (!config.installPath || !config.installPath.trim()) {
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return null;
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}
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const installPath = config.installPath.trim();
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const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
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if (!fs.existsSync(gameDir)) {
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return null;
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}
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const clientPath = findClientPath(gameDir);
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if (!clientPath) {
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return null;
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}
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const userDataPath = findUserDataRecursive(gameDir);
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return {
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gameDir: gameDir,
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clientPath: clientPath,
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userDataPath: userDataPath,
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installPath: installPath,
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hasUserData: userDataPath && fs.existsSync(userDataPath)
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};
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} catch (error) {
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console.error('Error checking existing game installation:', error);
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return null;
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}
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}
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module.exports = {
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downloadPWR,
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applyPWR,
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updateGameFiles,
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isGameInstalled,
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installGame,
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uninstallGame,
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checkExistingGameInstallation
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};
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