mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 08:51:45 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR * fix: preserves arch x64 on linux target for #242 * fix: removed arm64 flags * fix: redo package.json arch * update package-lock.json * Update release.yml * chore: sync package-lock with package.json * fix: reorder fedora libzstd paths to first iteration * feat: enhance gpu detection, drafting * fix: comprehensive UUID/username persistence bug fixes (#252) * fix: comprehensive UUID/username persistence bug fixes Major fixes for UUID/skin reset issues that caused players to lose cosmetics: Core fixes: - Username rename now preserves UUID (atomic rename, not new identity) - Atomic config writes with backup/recovery system - Case-insensitive UUID lookup with case-preserving storage - Pre-launch validation blocks play if no username configured - Removed saveUsername calls from launch/install flows UUID Modal fixes: - Fixed isCurrent badge showing on wrong user - Added switch identity button to change between saved usernames - Fixed custom UUID input using unsaved DOM username - UUID list now refreshes when player name changes - Enabled copy/paste in custom UUID input field UI/UX improvements: - Added translation keys for switch username functionality - CSS user-select fix for UUID input fields - Allowed Ctrl+V/C/X/A shortcuts in Electron Files: config.js, gameLauncher.js, gameManager.js, playerManager.js, launcher.js, settings.js, main.js, preload.js, style.css, en.json See UUID_BUGS_FIX_PLAN.md for detailed bug list (18 bugs, 16 fixed) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * feat(i18n): add switch username translations to all locales Added translation keys for username switching functionality: - notifications.noUsername - notifications.switchUsernameSuccess - notifications.switchUsernameFailed - notifications.playerNameTooLong - confirm.switchUsernameTitle - confirm.switchUsernameMessage - confirm.switchUsernameButton Languages updated: de-DE, es-ES, fr-FR, id-ID, pl-PL, pt-BR, ru-RU, sv-SE, tr-TR Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * docs: move UUID_BUGS_FIX_PLAN.md to docs folder * docs: update UUID_BUGS_FIX_PLAN with complete fix details --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * chore: rearrange, fix, and improve README.md * chore: link downloads, platform, and version to release page in README.md * chore: update discord link * chore: insert contact link in CODE_OF_CONDUCT.md * fix: missing version text on launcher * chore: update quickstart button link to header * chore: update discord link and give warning quickstart * chore revise online play hosting instructions in README Updated instructions for hosting an online game and clarified troubleshooting steps. * Fix Turkish translations in tr-TR.json * fix: EPERM error in Repair Game Button [windows testing needed] * fix: invalid generated token that caused hangs on exit [windows testing needed] * fix: major bug - hytale won't launch with laptop machine and ghost processes * fix: discord RPC destroy error if not connected * fix: major bug - detach game process to avoid launcher-held handles causing zombie process * docs: add analysis on ghost process and launcher cleanup * revert generateLocalTokens, wrong analysis on game launching issue * revert add deps for generateLocalTokens * Add proxy client and route downloads through it * fix: Prevent JAR file corruption during proxy downloads Fixed binary file corruption when downloading through proxy by using PassThrough stream to preserve data integrity while tracking download progress. * Improve featured servers layout with Discord integration - Add Discord button to server cards when discord link is present in API data - Remove HF2P Servers section to use full width for featured servers - Increase server card size (300x180px banner, larger fonts and spacing) - Simplify layout from 2-column grid to single full-width container - Discord button opens external browser with server invite link * package version to 2.2.1 Update package.json version from 2.2.0 to 2.2.1 to publish a patch release. * fix: add game_running_marker to prevent duplicate launches * Add smart proxy with direct-fallback and logging * fix: remove duplicate check * fix: cache invalidation from .env prevents multiple launch attempts for all env related, it is necessary to clear cache first, otherwise on few launch attempts the game wouldn't run * fix: redact proxy_url and remove timed out emoji * Prepare Release v2.2.1 * docs: enhance bug report template with placeholders and options Updated the bug report template to include placeholders and additional Linux distributions. * chore revise windows prerequisites and changelog Updated prerequisites and changelog for version 2.2.1. * chore: improvise badges, relocate star history, fix discord links * chore: fix release notes for v2.2.1 --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com> Co-authored-by: MetricsLite <66024355+MetricsLite@users.noreply.github.com>
257 lines
11 KiB
JSON
257 lines
11 KiB
JSON
{
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"nav": {
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"play": "Graj",
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"mods": "Mody",
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"news": "Wiadomości",
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"chat": "Chat z graczami",
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"settings": "Ustawienia"
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},
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"header": {
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"playersLabel": "Graczy:",
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"manageProfiles": "Zarządzaj Profilami",
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"defaultProfile": "Domyślny"
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},
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"install": {
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"title": "DARMOWY LAUNCHER",
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"playerName": "Nazwa Gracza",
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"playerNamePlaceholder": "Wprowadź Nazwę",
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"gameBranch": "Wersja Gry",
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"releaseVersion": "Wydanie (Stabilna)",
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"preReleaseVersion": "Przed-Wydaniem (Eksperymentalna)",
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"customInstallation": "Dostosuj Instalacje",
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"installationFolder": "Folder docelowy",
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"pathPlaceholder": "Domyślna lokalizacja",
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"browse": "Przeglądaj",
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"installButton": "ZAINSTALUJ HYTALE",
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"installing": "INSTALOWANIE..."
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},
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"play": {
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"ready": "GOTOWE",
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"subtitle": "Uruchom Hytale i rozpocznij przygodę",
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"playButton": "GRAJ W HYTALE",
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"latestNews": "NAJNOWSZE WIADOMOŚCI",
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"viewAll": "ZOBACZ CAŁOŚĆ",
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"checking": "SPRAWDZANIE...",
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"play": "GRAJ"
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},
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"mods": {
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"searchPlaceholder": "Wyszukaj mody...",
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"myMods": "MOJE MODY",
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"previous": "POPRZEDNIA",
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"next": "NASTĘPNA",
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"page": "Strona",
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"of": "z",
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"modalTitle": "MOJE MODY",
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"noModsFound": "Nie Znaleziono Modów",
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"noModsFoundDesc": "Spróbuj dostosować wyszukiwanie",
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"noModsInstalled": "Brak Zainstalowanych Modów",
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"noModsInstalledDesc": "Dodaj mody z CurseForge lub zaimportuj lokalne pliki",
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"view": "WIDOK",
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"install": "ZAINSTALUJ",
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"installed": "ZAINSTALOWANE",
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"enable": "WŁĄCZ",
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"disable": "WYŁĄCZ",
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"active": "AKTYWNE",
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"disabled": "WYŁĄCZONE",
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"delete": "Usuń mod",
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"noDescription": "Brak opisu",
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"confirmDelete": "Czy na pewno chcesz usunąć \"{name}\"?",
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"confirmDeleteDesc": "Tej czynności nie można cofnąć.",
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"confirmDeletion": "Potwierdź",
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"apiKeyRequired": "Wymagany Klucz API",
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"apiKeyRequiredDesc": "Klucz API CurseForge jest potrzebny do przeglądania modów"
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},
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"news": {
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"title": "WSZYSTKIE WIADOMOŚCI",
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"readMore": "Zobacz Więcej"
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},
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"chat": {
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"title": "Chat z graczami",
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"pickColor": "Kolor",
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"inputPlaceholder": "Wprowadź swoją wiadomość...",
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"send": "Wyślij",
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"online": "online",
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"charCounter": "{current}/{max}",
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"secureChat": "Bezpieczny czat – Linki są ocenzurowane",
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"joinChat": "Dołącz do Czatu",
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"chooseUsername": "Wybierz nazwę użytkownika, aby dołączyć do Czatu z graczami",
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"username": "Nazwa Gracza",
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"usernamePlaceholder": "Wprowadź swoją nazwę...",
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"usernameHint": "Między 3-20 znaków, tylko litery, cyfry i znaki - i _",
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"joinButton": "Dołącz do Czatu",
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"colorModal": {
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"title": "Dostosuj Kolor Użytkownika",
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"chooseSolid": "Wybierz jednolity kolor:",
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"customColor": "Kolor niestandardowy:",
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"preview": "Podgląd:",
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"previewUsername": "Nazwa",
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"apply": "Zastosuj Kolor"
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}
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},
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"settings": {
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"title": "USTAWIENIA",
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"java": "Środowisko Java",
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"useCustomJava": "Użyj niestandardowej ścieżki Java",
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"javaDescription": "Zastąp dołączone środowisko wykonawcze Java własnym",
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"javaPath": "Ścieżka Wykonywalna Java",
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"javaPathPlaceholder": "Wybierz ścieżkę Java...",
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"javaBrowse": "Przeglądaj",
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"javaHint": "Wybierz folder instalacyjny Java (obsługiwane Windows, Mac, Linux)",
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"discord": "Integracja z Discordem",
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"enableRPC": "Włącz Discord Rich Presence",
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"discordDescription": "Pokaż swoją aktywność na Discordzie",
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"game": "Opcje gry",
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"playerName": "Nazwa Gracza",
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"playerNamePlaceholder": "Wprowadź swoją nazwę",
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"playerNameHint": "Ta nazwa będzie używana w grze (1-16 znaków)",
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"openGameLocation": "Otwórz Lokalizację Gry",
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"openGameLocationDesc": "Otwórz folder instalacyjny gry",
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"account": "Zarządzanie identyfikatorami UUID gracza",
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"currentUUID": "Obecny UUID",
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"uuidPlaceholder": "Ładowanie UUID...",
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"copyUUID": "Skopiuj UUID",
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"regenerateUUID": "Generuj UUID",
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"uuidHint": "Twój unikalny identyfikator gracza dla tej nazwy użytkownika",
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"manageUUIDs": "Zarządzaj wszystkimi UUID",
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"manageUUIDsDesc": "Wyświetl i zarządzaj wszystkimi identyfikatorami UUID graczy",
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"language": "Język",
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"selectLanguage": "Wybierz Język",
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"repairGame": "Napraw Grę",
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"reinstallGame": "Zainstaluj ponownie pliki gry (zachowuje dane)",
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"gpuPreference": "Preferencje GPU",
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"gpuHint": "Funkcja dostępna tylko na laptopie; ustaw na Zintegrowaną, jeśli na komputerze PC",
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"gpuAuto": "Auto",
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"gpuIntegrated": "Zintegrowana",
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"gpuDedicated": "Dedykowana",
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"logs": "DZIENNIKI SYSTEMOWE",
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"logsCopy": "Kopiuj",
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"logsRefresh": "Odśwież",
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"logsFolder": "Otwórz Folder",
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"logsLoading": "Ładowanie logów...",
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"closeLauncher": "Zachowanie Launchera",
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"closeOnStart": "Zamknij Launcher przy starcie gry",
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"closeOnStartDescription": "Automatycznie zamknij launcher po uruchomieniu Hytale",
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"hwAccel": "Przyspieszenie Sprzętowe",
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"hwAccelDescription": "Włącz przyspieszenie sprzętowe dla launchera",
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"gameBranch": "Gałąź Gry",
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"branchRelease": "Wydanie",
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"branchPreRelease": "Przed-Wydaniem",
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"branchHint": "Przełączaj między stabilnym wydaniem a eksperymentalną wersją przed-wydaniem",
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"branchWarning": "Zmiana gałęzi spowoduje pobranie i instalację innej wersji gry",
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"branchSwitching": "Przełączanie na {branch}...",
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"branchSwitched": "Pomyślnie przełączono na {branch}!",
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"installRequired": "Wymagana Instalacja",
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"branchInstallConfirm": "Gra zostanie zainstalowana dla gałęzi {branch}. Kontynuować?"
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},
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"uuid": {
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"modalTitle": "Zarządzanie UUID",
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"currentUserUUID": "Aktualny UUID użytkownika",
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"allPlayerUUIDs": "Wszystkie identyfikatory UUID graczy",
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"generateNew": "Wygeneruj nowy UUID",
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"loadingUUIDs": "Ładowanie UUID...",
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"setCustomUUID": "Ustaw niestandardowy UUID",
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"customPlaceholder": "Wprowadź niestandardowy UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
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"setUUID": "Ustaw UUID",
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"warning": "Ostrzeżenie: Ustawienie niestandardowego identyfikatora UUID spowoduje zmianę Twojego obecnego identyfikatora gracza",
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"copyTooltip": "Kopiuj UUID",
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"regenerateTooltip": "Wygeneruj nowy UUID"
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},
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"profiles": {
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"modalTitle": "Zarządzaj Profilami",
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"newProfilePlaceholder": "Nowa Nazwa Profilu",
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"createProfile": "Utwórz Profil"
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},
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"discord": {
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"notificationText": "Dołącz do naszej społeczności Discord!",
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"joinButton": "Dołącz Discord"
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},
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"common": {
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"confirm": "Potwierdź",
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"cancel": "Anuluj",
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"save": "Zapisz",
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"close": "Zamknij",
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"delete": "Usuń",
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"edit": "Edytuj",
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"loading": "Ładowanie...",
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"apply": "Zastosuj",
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"install": "Zainstaluj"
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},
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"notifications": {
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"gameDataNotFound": "Błąd: Nie znaleziono danych gry",
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"gameUpdatedSuccess": "Gra została zaktualizowana pomyślnie! 🎉",
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"updateFailed": "Aktualizacja nie powiodła się: {error}",
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"updateError": "Błąd aktualizacji: {error}",
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"discordEnabled": "Discord Rich Presence włączony",
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"discordDisabled": "Discord Rich Presence wyłączony",
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"discordSaveFailed": "Nie udało się zapisać ustawień Discorda",
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"playerNameRequired": "Proszę podać prawidłową nazwę gracza",
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"playerNameSaved": "Nazwa gracza została zapisana pomyślnie",
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"playerNameSaveFailed": "Nie udało się zapisać nazwy gracza",
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"uuidCopied": "Identyfikator UUID skopiowany do schowka!",
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"uuidCopyFailed": "Nie udało się skopiować UUID",
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"uuidRegenNotAvailable": "Ponowna gerowanie UUID niedostępne",
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"uuidRegenFailed": "Nie udało się ponownie wygenerować UUID",
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"uuidGenerated": "Nowy UUID został pomyślnie wygenerowany!",
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"uuidGeneratedShort": "Wygenerowano nowy UUID!",
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"uuidGenerateFailed": "Nie udało się wygenerować nowego UUID",
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"uuidRequired": "Wprowadzić UUID",
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"uuidInvalidFormat": "Nieprawidłowy format UUID",
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"uuidSetFailed": "Nie udało się ustawić niestandardowego UUID",
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"uuidSetSuccess": "Niestandardowy UUID został ustawiony pomyślnie!",
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||
"uuidDeleteFailed": "Nie udało się usunąć UUID",
|
||
"uuidDeleteSuccess": "UUID został pomyślnie usunięty!",
|
||
"modsDownloading": "Pobieranie {name}...",
|
||
"modsTogglingMod": "Przełączanie moda...",
|
||
"modsDeletingMod": "Usuwanie moda...",
|
||
"modsLoadingMods": "Ładowanie modów z CurseForge...",
|
||
"modsInstalledSuccess": "{name} zainstalowany pomyślnie! 🎉",
|
||
"modsDeletedSuccess": "{name} usunięto pomyślnie",
|
||
"modsDownloadFailed": "Nie udało się pobrać moda: {error}",
|
||
"modsToggleFailed": "Nie udało się przełączyć moda: {error}",
|
||
"modsDeleteFailed": "Nie udało się usunąć moda: {error}",
|
||
"modsModNotFound": "Nie znaleziono informacji o modzie",
|
||
"hwAccelSaved": "Zapisano ustawienie przyspieszenia sprzętowego",
|
||
"hwAccelSaveFailed": "Nie udało się zapisać ustawienia przyspieszenia sprzętowego",
|
||
"noUsername": "Nie skonfigurowano nazwy użytkownika. Najpierw zapisz swoją nazwę użytkownika.",
|
||
"switchUsernameSuccess": "Pomyślnie przełączono na \"{username}\"!",
|
||
"switchUsernameFailed": "Nie udało się przełączyć nazwy użytkownika",
|
||
"playerNameTooLong": "Nazwa gracza musi mieć 16 znaków lub mniej"
|
||
},
|
||
"confirm": {
|
||
"defaultTitle": "Potwierdź działanie",
|
||
"regenerateUuidTitle": "Wygeneruj nowy UUID",
|
||
"regenerateUuidMessage": "Czy na pewno chcesz wygenerować nowy UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||
"regenerateUuidButton": "Generuj",
|
||
"setCustomUuidTitle": "Ustaw niestandardowy UUID",
|
||
"setCustomUuidMessage": "Czy na pewno chcesz ustawić ten UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||
"setCustomUuidButton": "Ustaw UUID",
|
||
"deleteUuidTitle": "Usuń UUID",
|
||
"deleteUuidMessage": "Czy na pewno chcesz usunąć UUID dla \"{username}\"? Tej czynności nie można cofnąć.",
|
||
"deleteUuidButton": "Usuń",
|
||
"uninstallGameTitle": "Odinstaluj grę",
|
||
"uninstallGameMessage": "Czy na pewno chcesz odinstalować Hytale? Wszystkie pliki gry zostaną usunięte.",
|
||
"uninstallGameButton": "Odinstaluj",
|
||
"switchUsernameTitle": "Zmień tożsamość",
|
||
"switchUsernameMessage": "Przełączyć na nazwę użytkownika \"{username}\"? To zmieni Twoją aktualną tożsamość gracza.",
|
||
"switchUsernameButton": "Przełącz"
|
||
},
|
||
"progress": {
|
||
"initializing": "Inicjalizacja...",
|
||
"downloading": "Pobieranie...",
|
||
"installing": "Instalowanie...",
|
||
"extracting": "Ekstraktowanie...",
|
||
"verifying": "Weryfikowanie...",
|
||
"switchingProfile": "Przełączanie profilu...",
|
||
"profileSwitched": "Profil zmieniony!",
|
||
"startingGame": "Uruchamianie gry...",
|
||
"launching": "URUCHAMIANIE...",
|
||
"uninstallingGame": "Odinstalowywanie gry...",
|
||
"gameUninstalled": "Gra została pomyślnie odinstalowana!",
|
||
"uninstallFailed": "Odinstalowanie nie powiodło się: {error}",
|
||
"startingUpdate": "Rozpoczynanie obowiązkowej aktualizacji gry...",
|
||
"installationComplete": "Instalacja zakończona pomyślnie!",
|
||
"installationFailed": "Instalacja nie powiodła się: {error}",
|
||
"installingGameFiles": "Instalowanie plików gry...",
|
||
"installComplete": "Instalacja zakończona!"
|
||
}
|
||
} |