mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 06:01:45 -03:00
* fix: resolve cross-platform EPERM permissions errors modManager.js: - Switch from hardcoded 'junction' to dynamic symlink type based on OS (fixing Linux EPERM). - Add retry logic for directory removal to handle file locking race conditions. - Improve broken symlink detection during profile sync. gameManager.js: - Implement retry loop (3 attempts) for game directory removal in updateGameFiles to prevent EBUSY/EPERM errors on Windows. paths.js: - Prevent fs.mkdirSync failure in getModsPath by pre-checking for broken symbolic links. * fix: missing pacman builds * prepare release for 2.1.1 minor fix for EPERM error permission * prepare release 2.1.1 minor fix EPERM permission error * prepare release 2.1.1 * Update README.md Windows Prequisites for ARM64 builds * fix: remove broken symlink after detected * fix: add pathexists for paths.js to check symlink * fix: isbrokenlink should be true to remove the symlink * add arch package .pkg.tar.zst for release * fix: release workflow for build-arch and build-linux * build-arch job now only build arch .pkg.tar.zst package instead of the whole generic linux. * build-linux job now exclude .pacman package since its deprecated and should not be used. * fix: removes pacman build as it replaced by tar.zst and adds build:arch shortcut for pkgbuild * aur: add proper VCS (-git) PKGBUILD created clean VCS-based PKGBUILD following arch packaging conventions. this explicitly marked as a rolling (-git) build and derives its version dynamically from git tags and commit history via pkgver(). previous hybrid approach has been changed. key changes: - use -git suffix to clearly indicate rolling source builds - set pkgver=0 and compute the actual version via pkgver() - build only a directory layout using electron-builder (--dir) - avoid generating AppImage, deb, rpm, or pacman installers - align build and package steps with Arch packaging guidelines note: this PKGBUILD is intended for development and AUR use only and is not suitable for binary redistribution or release artifacts. * ci: add fixed-version PKGBUILD for Arch Linux releases this PKGBUILD intended for CI and GitHub release artifacts. targets tagged releases only and uses a fixed pkgver that matches the corresponding git tag. all of the VCS logic has been removed to PKGBUILD-git to ensure reproducible builds and stable versioning suitable for binary distribution. the build process relies on electron-builder directory output (--dir) and packages only the unpacked application into a standard Arch Linux package (.pkg.tar.zst). other distro format are excluded from this path and handled separately. this change establishes a clear separation between: - rolling AUR development builds (-git) - CI-generated, versioned Arch Linux release packages the result is predictable artifact naming, correct version alignment, and Arch-compliant packaging for downstream users. * Update README.md adds information for Arch build * Update README.md BUILD.md location was changed and now this link is poiting to nothing * Update PKGBUILD * Update PKGBUILD-git * chore: fix ubuntu/debian part in README.md * Polish language support (#195) * Update support_request.yml Added hardware specification * Update bug_report.yml Add logs textfield to bug report * chore: add changelog in README.md * fix screenshot input in feature_request.yml * add hardware spec input in bug_report.yml * fix: PKGBUILD pkgname variable fix * userdata migration [need review from other OS] * french translate * Add German and Swedish translations Added de.json and sv.json locale files for German and Swedish language support. Updated i18n.js to register 'de' and 'sv' as available languages in the launcher. * Update README.md * chore: add offline-mode warning to the README.md * chore: add downloads counter in README.md * fix: Steam Deck/Ubuntu crash - use system libzstd.so The bundled libzstd.so is incompatible with glibc 2.41's stricter heap validation, causing "free(): invalid pointer" crashes. Solution: Automatically replace bundled libzstd.so with system version on Linux. The launcher detects and symlinks to /usr/lib/libzstd.so.1. - Auto-detect system libzstd at common paths (Arch, Debian, Fedora) - Backup bundled version as libzstd.so.bundled - Create symlink to system version - Add HYTALE_NO_LIBZSTD_FIX=1 to disable if needed Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: remove Windows and Linux ARM64 information on the README.md * Update support_request.yml * fix: improve update system UX and macOS compatibility Update System Improvements: - Fix duplicate update popups by disabling legacy updater.js - Add skip button to update popup (shows after 30s, on error, or after download) - Add macOS-specific handling with manual download as primary option - Add missing open-download-page IPC handler - Add missing unblockInterface() method to properly clean up after popup close - Add quitAndInstallUpdate alias in preload for compatibility - Remove pulse animation when download completes - Fix manual download button to show correct status and close popup - Sync player name to settings input after first install Client Patcher Cleanup: - Remove server patching code (server uses pre-patched JAR from CDN) - Simplify to client-only patching - Remove unused imports (crypto, AdmZip, execSync, spawn, javaManager) - Remove unused methods (stringToUtf8, findAndReplaceDomainUtf8) - Move localhost dev code to backup file for reference Code Quality Fixes: - Fix duplicate DOMContentLoaded handlers in install.js - Fix duplicate checkForUpdates definition in preload.js - Fix redundant if/else in onProgressUpdate callback - Fix typo "Harwadre" -> "Hardware" in preload.js Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add Russian language support Added Russian (ru) to the list of available languages. * chore: drafting documentation on SERVER.md * Some updates in Russian language localization file * fix * Update ru.json * Fixed Java runtime name and fixed typo * fixed untranslated place * Update ru.json * Update ru.json * Update ru.json * Update ru.json * Update ru.json * fix: timeout getLatestClient fixes #138 * fix: change default version to 7.pwr in main.js * fix: change default release version to 7.pwr * fix: change version release to 7.pwr * docs: Add comprehensive troubleshooting guide (#209) Add TROUBLESHOOTING.md with solutions for common issues including: - Windows: Firewall configuration, duplicate mods, SmartScreen - Linux: GPU detection (NVIDIA/AMD), SDL3_image/libpng dependencies, Wayland/X11 issues, Steam Deck support - macOS: Rosetta 2 for Apple Silicon, code signing, quarantine - Connection: Server boot failures, regional restrictions - Authentication: Token errors, config reset procedures - Avatar/Cosmetics: F2P limitations documentation - Backup locations for all platforms - Log locations for bug reports Solutions compiled from closed GitHub issues (#205, #155, #90, #60, #144, #192) and community feedback. Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> * Standardize language codes, improve formatting, and update all locale files. (#224) * Update German (Germany) localization * Update Español (España) localization * Update French (France) localization * Update Polish (Poland) localization * Update Portuguese (Brazil) localization * Update Russian (Russia) localization * Update Swedish (Sweden) localization * Update Turkish (Turkey) localization * Update language codes, names and alphabetical in i18n system * Changed Spanish language name to the Formal name "Spanish (Spain)" * Fix PKGBUILD-git * Fix PKGBUILD * delete cache after installation * Enforce 16-char player name limit and update mod sync Added a maxlength attribute to the player name input and enforced a 16-character limit in both install and settings scripts, providing user feedback if exceeded. Refactored modManager.js to replace symlink-based mod management with a copy-based system, copying enabled mods to HytaleSaves\Mods and removing legacy symlink logic to improve compatibility and avoid permission issues. * Update installation subtitle * chore: update quickstart link in README.md * chore: delete warning of Ubuntu-Debian at Linux Prequisites section * added featured server list from api * Add Featured Servers page to GUI * Update Discord invite URL in client patcher * Add differential update system * Remove launcher chat and add Discord popup * fix: removed 'check disk space' alert on permission file error * fix: upgrade tar to ^7.5.6 version * fix: re-add universal arch for mac * fix: upgrade electron/rebuild to 4.0.3 * fix: removed override tar version * fix: pkgbuild version to 2.1.2 * fix: src.tar.zst and srcinfo missing files * feat: add Indonesian language translation * fix: GPU preference hint to Laptop-only * feat: create two columns for settings page * Add Discord invite link to rpc * docs: add recordings form, fix OS list * Release v2.2.0 * Release v2.2.0 * Release v2.2.0 * chore: delete icon.ico, moved to build folder * chore: delete icon.png, moved to build folder * fix: build and release for tag push-only in release.yml * fix: gamescope steam deck issue fixes #186 hopefully * Support branch selection for server patching * chose: add auto-patch system for pre-release JAR --------- Co-authored-by: TalesAmaral <57869141+TalesAmaral@users.noreply.github.com> Co-authored-by: walti0 <95646872+walti0@users.noreply.github.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: sanasol <mail@sanasol.ws> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com> Co-authored-by: Terromur <79866197+Terromur@users.noreply.github.com> Co-authored-by: Zakhar Smokotov <zaharb840@gmail.com> Co-authored-by: xSamiVS <samtaiebc@gmail.com>
272 lines
9.6 KiB
JavaScript
272 lines
9.6 KiB
JavaScript
let isDownloading = false;
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let installPage;
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let installBtn;
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let installText;
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let installPlayerName;
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let installCustomCheck;
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let installCustomOptions;
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let installPathInput;
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export function setupInstallation() {
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installPage = document.getElementById('install-page');
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installBtn = document.getElementById('installBtn');
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installText = document.getElementById('installText');
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installPlayerName = document.getElementById('installPlayerName');
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installCustomCheck = document.getElementById('installCustomCheck');
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installCustomOptions = document.getElementById('installCustomOptions');
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installPathInput = document.getElementById('installPath');
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if (installCustomCheck && installCustomOptions) {
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installCustomCheck.addEventListener('change', (e) => {
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if (e.target.checked) {
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installCustomOptions.classList.add('show');
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} else {
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installCustomOptions.classList.remove('show');
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}
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});
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}
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if (installPlayerName) {
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installPlayerName.addEventListener('change', savePlayerName);
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (!isDownloading) return;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress(data);
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}
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});
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}
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}
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export async function installGame() {
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if (isDownloading || (installBtn && installBtn.disabled)) return;
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let playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
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const installPath = installPathInput ? installPathInput.value.trim() : '';
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// Limit player name to 16 characters
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if (playerName.length > 16) {
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playerName = playerName.substring(0, 16);
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if (installPlayerName) {
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installPlayerName.value = playerName;
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}
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}
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const selectedBranchRadio = document.querySelector('input[name="installBranch"]:checked');
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const selectedBranch = selectedBranchRadio ? selectedBranchRadio.value : 'release';
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console.log(`[Install] Installing game with branch: ${selectedBranch}`);
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if (window.LauncherUI) window.LauncherUI.showProgress();
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isDownloading = true;
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lockInstallForm();
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if (installBtn) {
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installBtn.disabled = true;
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installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
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}
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try {
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if (window.electronAPI && window.electronAPI.installGame) {
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const result = await window.electronAPI.installGame(playerName, '', installPath, selectedBranch);
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if (result.success) {
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const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(true);
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// Sync player name to both launcher and settings inputs
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const playerNameInput = document.getElementById('playerName');
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if (playerNameInput) playerNameInput.value = playerName;
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const settingsPlayerName = document.getElementById('settingsPlayerName');
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if (settingsPlayerName) settingsPlayerName.value = playerName;
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resetInstallButton();
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}, 2000);
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}
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} else {
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throw new Error(result.error || 'Installation failed');
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}
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} else {
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simulateInstallation(playerName);
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}
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} catch (error) {
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const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
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// Reset button state and unlock form on error
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resetInstallButton();
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: errorMsg });
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// Don't hide progress bar, just update the message
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// User can see the error and close it manually
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}
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}
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}
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function simulateInstallation(playerName) {
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let progress = 0;
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const interval = setInterval(() => {
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progress += Math.random() * 3;
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if (progress > 100) progress = 100;
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const installingMsg = window.i18n ? window.i18n.t('progress.installingGameFiles') : 'Installing game files...';
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const completeMsg = window.i18n ? window.i18n.t('progress.installComplete') : 'Installation complete!';
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({
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percent: progress,
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message: progress < 100 ? installingMsg : completeMsg,
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speed: 1024 * 1024 * (5 + Math.random() * 10),
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downloaded: progress * 1024 * 1024 * 20,
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total: 1024 * 1024 * 2000
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});
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}
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if (progress >= 100) {
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clearInterval(interval);
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const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
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setTimeout(() => {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(true);
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// Sync player name to both launcher and settings inputs
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const playerNameInput = document.getElementById('playerName');
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if (playerNameInput) playerNameInput.value = playerName;
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const settingsPlayerName = document.getElementById('settingsPlayerName');
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if (settingsPlayerName) settingsPlayerName.value = playerName;
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resetInstallButton();
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}, 2000);
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}
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}, 1000);
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}
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}, 200);
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}
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function resetInstallButton() {
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isDownloading = false;
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if (installBtn) {
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installBtn.disabled = false;
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installText.textContent = 'INSTALL HYTALE';
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}
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unlockInstallForm();
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}
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function lockInstallForm() {
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const playerNameInput = document.getElementById('installPlayerName');
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const installPathInput = document.getElementById('installPath');
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const customCheckbox = document.getElementById('installCustomCheck');
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const branchRadios = document.querySelectorAll('input[name="installBranch"]');
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const browseBtn = document.querySelector('.browse-btn');
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if (playerNameInput) playerNameInput.disabled = true;
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if (installPathInput) installPathInput.disabled = true;
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if (customCheckbox) customCheckbox.disabled = true;
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if (browseBtn) browseBtn.disabled = true;
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branchRadios.forEach(radio => radio.disabled = true);
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}
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function unlockInstallForm() {
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const playerNameInput = document.getElementById('installPlayerName');
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const installPathInput = document.getElementById('installPath');
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const customCheckbox = document.getElementById('installCustomCheck');
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const branchRadios = document.querySelectorAll('input[name="installBranch"]');
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const browseBtn = document.querySelector('.browse-btn');
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if (playerNameInput) playerNameInput.disabled = false;
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if (installPathInput) installPathInput.disabled = false;
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if (customCheckbox) customCheckbox.disabled = false;
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if (browseBtn) browseBtn.disabled = false;
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branchRadios.forEach(radio => radio.disabled = false);
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}
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export async function browseInstallPath() {
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try {
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if (window.electronAPI && window.electronAPI.selectInstallPath) {
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const result = await window.electronAPI.selectInstallPath();
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if (result && installPathInput) {
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installPathInput.value = result;
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}
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}
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} catch (error) {
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console.error('Error browsing install path:', error);
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}
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}
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async function savePlayerName() {
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try {
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if (window.electronAPI && window.electronAPI.saveSettings) {
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let playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
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// Limit player name to 16 characters
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if (playerName.length > 16) {
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playerName = playerName.substring(0, 16);
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if (installPlayerName) {
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installPlayerName.value = playerName;
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}
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}
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await window.electronAPI.saveSettings({ playerName });
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}
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} catch (error) {
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console.error('Error saving player name:', error);
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}
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}
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export async function checkGameStatusAndShowInterface() {
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try {
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if (window.electronAPI && window.electronAPI.isGameInstalled) {
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const installed = await window.electronAPI.isGameInstalled();
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if (window.LauncherUI) {
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window.LauncherUI.showLauncherOrInstall(installed);
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}
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if (installed) {
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await loadPlayerSettings();
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}
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} else {
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if (window.LauncherUI) {
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window.LauncherUI.showLauncherOrInstall(false);
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}
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}
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} catch (error) {
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console.error('Error checking game status:', error);
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if (window.LauncherUI) {
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window.LauncherUI.showLauncherOrInstall(false);
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}
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}
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}
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async function loadPlayerSettings() {
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try {
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if (window.electronAPI && window.electronAPI.loadSettings) {
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const settings = await window.electronAPI.loadSettings();
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if (settings) {
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const playerNameInput = document.getElementById('playerName');
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const javaPathInput = document.getElementById('javaPath');
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if (settings.playerName && playerNameInput) {
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playerNameInput.value = settings.playerName;
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}
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if (settings.javaPath && javaPathInput) {
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javaPathInput.value = settings.javaPath;
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}
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}
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}
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} catch (error) {
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console.error('Error loading settings:', error);
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}
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}
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window.installGame = installGame;
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window.browseInstallPath = browseInstallPath;
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document.addEventListener('DOMContentLoaded', async () => {
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setupInstallation();
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await checkGameStatusAndShowInterface();
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});
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