mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 11:31:45 -03:00
236 lines
7.1 KiB
JavaScript
236 lines
7.1 KiB
JavaScript
let isDownloading = false;
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let playBtn;
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let playText;
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let homePlayBtn;
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let uninstallBtn;
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let playerNameInput;
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let javaPathInput;
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export function setupLauncher() {
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playBtn = document.getElementById('playBtn');
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playText = document.getElementById('playText');
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homePlayBtn = document.getElementById('homePlayBtn');
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uninstallBtn = document.getElementById('uninstallBtn');
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playerNameInput = document.getElementById('playerName');
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javaPathInput = document.getElementById('javaPath');
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if (playerNameInput) {
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playerNameInput.addEventListener('change', savePlayerName);
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}
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if (javaPathInput) {
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javaPathInput.addEventListener('change', saveJavaPath);
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}
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if (window.electronAPI && window.electronAPI.onProgressUpdate) {
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window.electronAPI.onProgressUpdate((data) => {
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if (window.LauncherUI) {
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window.LauncherUI.showProgress();
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window.LauncherUI.updateProgress(data);
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}
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});
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}
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}
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export async function launch() {
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if (isDownloading || (playBtn && playBtn.disabled)) return;
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let playerName = 'Player';
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if (window.SettingsAPI && window.SettingsAPI.getCurrentPlayerName) {
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playerName = window.SettingsAPI.getCurrentPlayerName();
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} else if (playerNameInput && playerNameInput.value.trim()) {
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playerName = playerNameInput.value.trim();
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}
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let javaPath = '';
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if (window.SettingsAPI && window.SettingsAPI.getCurrentJavaPath) {
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javaPath = window.SettingsAPI.getCurrentJavaPath();
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}
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if (window.LauncherUI) window.LauncherUI.showProgress();
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isDownloading = true;
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if (playBtn) {
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playBtn.disabled = true;
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playText.textContent = 'LAUNCHING...';
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}
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try {
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if (window.electronAPI && window.electronAPI.launchGame) {
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const result = await window.electronAPI.launchGame(playerName, javaPath, '');
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if (result.success) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game started successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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if (window.electronAPI.minimizeWindow) {
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window.electronAPI.minimizeWindow();
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}
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}, 2000);
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}
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} else {
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throw new Error(result.error || 'Launch failed');
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}
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} else {
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setTimeout(() => {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game started successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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resetPlayButton();
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}, 2000);
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}
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}, 2000);
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}
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} catch (error) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Failed: ${error.message}` });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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resetPlayButton();
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}, 3000);
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}
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}
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}
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export async function uninstallGame() {
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if (!confirm('Are you sure you want to uninstall Hytale? All game files will be deleted.')) {
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return;
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}
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if (window.LauncherUI) window.LauncherUI.showProgress();
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Uninstalling game...' });
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if (uninstallBtn) uninstallBtn.disabled = true;
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try {
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if (window.electronAPI && window.electronAPI.uninstallGame) {
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const result = await window.electronAPI.uninstallGame();
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if (result.success) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(false);
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}, 2000);
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}
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} else {
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throw new Error(result.error || 'Uninstall failed');
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}
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} else {
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setTimeout(() => {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(false);
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}, 2000);
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}
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}, 2000);
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}
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} catch (error) {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Uninstall failed: ${error.message}` });
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setTimeout(() => window.LauncherUI.hideProgress(), 3000);
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}
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} finally {
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if (uninstallBtn) uninstallBtn.disabled = false;
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}
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}
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function resetPlayButton() {
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isDownloading = false;
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if (playBtn) {
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playBtn.disabled = false;
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playText.textContent = 'PLAY';
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}
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}
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async function savePlayerName() {
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try {
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if (window.electronAPI && window.electronAPI.saveSettings) {
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const playerName = (playerNameInput ? playerNameInput.value.trim() : '') || 'Player';
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await window.electronAPI.saveSettings({ playerName });
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}
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} catch (error) {
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console.error('Error saving player name:', error);
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}
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}
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async function saveJavaPath() {
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try {
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if (window.electronAPI && window.electronAPI.saveSettings) {
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const javaPath = (javaPathInput ? javaPathInput.value.trim() : '') || '';
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await window.electronAPI.saveSettings({ javaPath });
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}
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} catch (error) {
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console.error('Error saving Java path:', error);
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}
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}
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function toggleCustomJava() {
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if (!customJavaOptions) return;
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if (customJavaCheck && customJavaCheck.checked) {
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customJavaOptions.style.display = 'block';
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} else {
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customJavaOptions.style.display = 'none';
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if (customJavaPath) customJavaPath.value = '';
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saveCustomJavaPath('');
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}
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}
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async function browseJavaPath() {
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try {
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if (window.electronAPI && window.electronAPI.browseJavaPath) {
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const result = await window.electronAPI.browseJavaPath();
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if (result && result.filePaths && result.filePaths.length > 0) {
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const selectedPath = result.filePaths[0];
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if (customJavaPath) {
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customJavaPath.value = selectedPath;
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}
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await saveCustomJavaPath(selectedPath);
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}
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}
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} catch (error) {
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console.error('Error browsing Java path:', error);
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}
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}
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async function saveCustomJavaPath(path) {
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try {
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if (window.electronAPI && window.electronAPI.saveJavaPath) {
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await window.electronAPI.saveJavaPath(path);
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}
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} catch (error) {
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console.error('Error saving custom Java path:', error);
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}
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}
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async function loadCustomJavaPath() {
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try {
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if (window.electronAPI && window.electronAPI.loadJavaPath) {
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const savedPath = await window.electronAPI.loadJavaPath();
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if (savedPath && savedPath.trim()) {
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if (customJavaPath) {
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customJavaPath.value = savedPath;
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}
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if (customJavaCheck) {
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customJavaCheck.checked = true;
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}
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if (customJavaOptions) {
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customJavaOptions.style.display = 'block';
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}
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}
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}
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} catch (error) {
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console.error('Error loading custom Java path:', error);
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}
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}
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window.launch = launch;
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window.uninstallGame = uninstallGame;
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document.addEventListener('DOMContentLoaded', setupLauncher);
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