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83
.github/CODE_OF_CONDUCT.md
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83
.github/CODE_OF_CONDUCT.md
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@@ -1,83 +0,0 @@
|
||||
# Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, caste, color, religion, or sexual identity and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [INSERT CONTACT METHOD]. All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.1, available at [https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder][Mozilla CoC].
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at [https://www.contributor-covenant.org/faq][FAQ]. Translations are available at [https://www.contributor-covenant.org/translations][translations].
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
|
||||
[Mozilla CoC]: https://github.com/mozilla/diversity
|
||||
[FAQ]: https://www.contributor-covenant.org/faq
|
||||
[translations]: https://www.contributor-covenant.org/translations
|
||||
70
.github/CONTRIBUTING.md
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70
.github/CONTRIBUTING.md
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@@ -1,70 +0,0 @@
|
||||
# Contributing to Hytale F2P
|
||||
|
||||
Thank you for your interest in contributing to Hytale F2P! We welcome contributions from everyone. By participating in this project, you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
|
||||
|
||||
## How to Contribute
|
||||
|
||||
### Reporting Bugs
|
||||
|
||||
- Use the [Bug Report](.github/ISSUE_TEMPLATE/bug_report.yml) template
|
||||
- Include as much detail as possible
|
||||
- Include screenshots if applicable
|
||||
- Check if the issue has already been reported
|
||||
|
||||
### Suggesting Features
|
||||
|
||||
- Use the [Feature Request](.github/ISSUE_TEMPLATE/feature_request.yml) template
|
||||
- Clearly describe the feature and its benefits
|
||||
- Consider if the feature aligns with the project's goals
|
||||
|
||||
### Contributing Code
|
||||
|
||||
1. Fork the repository
|
||||
2. Create a feature branch: `git checkout -b feature/your-feature-name`
|
||||
3. Make your changes
|
||||
4. Write tests if applicable
|
||||
5. Ensure all tests pass
|
||||
6. Update documentation if needed
|
||||
7. Commit your changes: `git commit -m 'Add some feature'`
|
||||
8. Push to the branch: `git push origin feature/your-feature-name`
|
||||
9. Submit a pull request
|
||||
|
||||
### Pull Request Process
|
||||
|
||||
- Use the appropriate [Pull Request template](.github/PULL_REQUEST_TEMPLATE/)
|
||||
- Ensure your PR description clearly describes the changes
|
||||
- Link to any related issues
|
||||
- Wait for review and address any feedback
|
||||
|
||||
## Development Setup
|
||||
|
||||
1. Clone the repository: `git clone https://github.com/your-username/hytale-f2p.git`
|
||||
2. Install dependencies: `npm install` (or appropriate command)
|
||||
3. Set up your development environment
|
||||
4. Run tests: `npm test`
|
||||
5. Start development server: `npm run dev`
|
||||
|
||||
## Code Style
|
||||
|
||||
- Follow the existing code style in the project
|
||||
- Use meaningful variable and function names
|
||||
- Write clear, concise comments
|
||||
- Keep functions small and focused
|
||||
|
||||
## Testing
|
||||
|
||||
- Write unit tests for new features
|
||||
- Ensure all existing tests pass
|
||||
- Test on multiple platforms/browsers if applicable
|
||||
|
||||
## Documentation
|
||||
|
||||
- Update README.md if needed
|
||||
- Document new features or changes
|
||||
- Keep documentation up to date
|
||||
|
||||
## Questions?
|
||||
|
||||
If you have questions about contributing, feel free to ask in our [Discussions](https://github.com/your-username/hytale-f2p/discussions) or create a [Support Request](.github/ISSUE_TEMPLATE/support_request.yml).
|
||||
|
||||
Thank you for contributing to Hytale F2P!
|
||||
54
.github/ISSUE_TEMPLATE/assets_contribution.yml
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54
.github/ISSUE_TEMPLATE/assets_contribution.yml
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@@ -1,54 +0,0 @@
|
||||
name: Asset Contribution
|
||||
description: Contribute assets (images, sounds, models, etc.)
|
||||
title: "[ASSETS] "
|
||||
labels: ["assets"]
|
||||
body:
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Asset Description
|
||||
description: Describe the asset(s) you're contributing.
|
||||
placeholder: "What type of asset is this? What does it represent?"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
id: format
|
||||
attributes:
|
||||
label: File Format
|
||||
description: What format are the asset files in?
|
||||
placeholder: "e.g. PNG, JPG, MP3, OBJ"
|
||||
|
||||
- type: input
|
||||
id: license
|
||||
attributes:
|
||||
label: License
|
||||
description: What license applies to this asset?
|
||||
placeholder: "e.g. CC0, MIT, Public Domain"
|
||||
|
||||
- type: textarea
|
||||
id: usage
|
||||
attributes:
|
||||
label: Intended Usage
|
||||
description: Where and how should this asset be used in the project?
|
||||
placeholder: "This asset should be used for..., in the following context..."
|
||||
|
||||
- type: textarea
|
||||
id: source
|
||||
attributes:
|
||||
label: Source/Attribution
|
||||
description: If this asset is derived from another source, provide attribution.
|
||||
placeholder: "Created by me, or derived from [source]"
|
||||
|
||||
- type: input
|
||||
id: link
|
||||
attributes:
|
||||
label: Download Link
|
||||
description: Provide a link to download or view the asset.
|
||||
placeholder: "GitHub release, Google Drive, etc."
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional Information
|
||||
description: Any other information about the asset.
|
||||
96
.github/ISSUE_TEMPLATE/bug_report.yml
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96
.github/ISSUE_TEMPLATE/bug_report.yml
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@@ -1,96 +0,0 @@
|
||||
name: Bug Report
|
||||
description: Create a report to help us improve
|
||||
title: "[BUG] "
|
||||
labels: ["bug"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Bug is a problem which impairs or prevents the functions of the launcher from working as intended.
|
||||
Thanks for taking the time to fill out a bug report!
|
||||
Please provide as much information as you can to help us understand and reproduce the issue.
|
||||
|
||||
- type: textarea
|
||||
id: description
|
||||
attributes:
|
||||
label: Describe the bug
|
||||
description: A clear and concise description of what the bug is.
|
||||
placeholder: "Tell us what you see! The more detail the better."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: reproduce
|
||||
attributes:
|
||||
label: To Reproduce
|
||||
description: Steps to reproduce the behavior
|
||||
placeholder: |
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: Expected behavior
|
||||
description: A clear and concise description of what you expected to happen.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: screenshots
|
||||
attributes:
|
||||
label: Screenshots
|
||||
description: If applicable, add screenshots to help explain your problem.
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version of the launcher are you running?
|
||||
placeholder: "e.g. \"v2.0.11 stable/pre-release\""
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: hardwarespec
|
||||
attributes:
|
||||
label: Hardware Specification
|
||||
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
|
||||
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: os
|
||||
attributes:
|
||||
label: Operating System
|
||||
description: What operating system are you using?
|
||||
options:
|
||||
- Windows 10
|
||||
- Windows 11
|
||||
- macOS (Apple Silicon)
|
||||
- macOS (Intel)
|
||||
- Linux Ubuntu/Debian-based
|
||||
- Linux Fedora/RHEL-based
|
||||
- Linux Arch-based
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Logs or Error Messages
|
||||
description: If applicable, paste any error messages or logs here.
|
||||
render: shell
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional context
|
||||
description: Add any other context about the problem here.
|
||||
52
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
52
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@@ -1,52 +0,0 @@
|
||||
name: Feature Request
|
||||
description: Suggest an idea for this project
|
||||
title: "[FEATURE] "
|
||||
labels: ["enhancement"]
|
||||
body:
|
||||
- type: textarea
|
||||
id: summary
|
||||
attributes:
|
||||
label: Summary
|
||||
description: Brief explanation of the feature.
|
||||
placeholder: "Describe in a few sentences what this feature would do."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: problem
|
||||
attributes:
|
||||
label: Is your feature request related to a problem? Please describe.
|
||||
description: A clear and concise description of what the problem is.
|
||||
placeholder: "Ex. I'm always frustrated when [...]"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: solution
|
||||
attributes:
|
||||
label: Describe the solution you'd like
|
||||
description: A clear and concise description of what you want to happen.
|
||||
placeholder: "Describe what you want to happen."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: alternatives
|
||||
attributes:
|
||||
label: Describe alternatives you've considered
|
||||
description: A clear and concise description of any alternative solutions or features you've considered.
|
||||
placeholder: "Describe any alternative solutions or features you've considered."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: screenshots
|
||||
attributes:
|
||||
label: Screenshots (Optional)
|
||||
description: If applicable, add screenshots to help explain your request.
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional context
|
||||
description: Add any other context or screenshots about the feature request here.
|
||||
@@ -1,24 +0,0 @@
|
||||
name: New Translation Request
|
||||
description: Request new language translation for text or content on the launcher
|
||||
title: "[TRANSLATION REQUEST] "
|
||||
labels: ["translation request"]
|
||||
body:
|
||||
- type: input
|
||||
id: language
|
||||
attributes:
|
||||
label: Request New Language
|
||||
description: What language do you want our launcher to support?
|
||||
placeholder: "e.g. German (de-DE), Russian (ru-RU), etc."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: contriution_willingness
|
||||
attributes:
|
||||
label: Willingness to Contribute
|
||||
description: Are you willing to help with the translation effort?
|
||||
options:
|
||||
- Yes, I can help translate from English to the requested language!
|
||||
- No, I just want to request the language.
|
||||
validations:
|
||||
required: true
|
||||
@@ -1,61 +0,0 @@
|
||||
name: Security Vulnerability
|
||||
description: Report a security vulnerability
|
||||
title: "[SECURITY] "
|
||||
labels: ["security"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thank you for reporting a security vulnerability. Please review our [Security Policy](SECURITY.md) for more information on how we handle security issues.
|
||||
|
||||
If you are reporting a security vulnerability, please provide as much detail as possible so we can assess and address it promptly.
|
||||
|
||||
- type: textarea
|
||||
id: summary
|
||||
attributes:
|
||||
label: Summary
|
||||
description: Brief description of the security issue.
|
||||
placeholder: "Describe the security vulnerability in a few sentences."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: details
|
||||
attributes:
|
||||
label: Vulnerability Details
|
||||
description: Detailed description of the vulnerability, including how it can be exploited.
|
||||
placeholder: "Provide detailed steps, code snippets, or other information that demonstrates the vulnerability."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: impact
|
||||
attributes:
|
||||
label: Impact
|
||||
description: What is the potential impact of this vulnerability?
|
||||
placeholder: "Describe the potential consequences if this vulnerability is exploited."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: mitigation
|
||||
attributes:
|
||||
label: Suggested Mitigation
|
||||
description: Any suggestions for fixing or mitigating the issue.
|
||||
placeholder: "Provide any suggestions for how to fix or mitigate this vulnerability."
|
||||
|
||||
- type: input
|
||||
id: contact
|
||||
attributes:
|
||||
label: Contact Information (Optional)
|
||||
description: How can we contact you for more information?
|
||||
placeholder: "Email address or other contact method"
|
||||
|
||||
- type: checkboxes
|
||||
id: terms
|
||||
attributes:
|
||||
label: Terms
|
||||
description: By submitting this issue, you agree to our responsible disclosure terms.
|
||||
options:
|
||||
- label: I understand that this is a private security report and will not publicly disclose details until the issue is resolved.
|
||||
required: true
|
||||
78
.github/ISSUE_TEMPLATE/support_request.yml
vendored
78
.github/ISSUE_TEMPLATE/support_request.yml
vendored
@@ -1,78 +0,0 @@
|
||||
name: Support Request
|
||||
description: Request help or support
|
||||
title: "[SUPPORT] "
|
||||
labels: ["support"]
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
If you need help or support with using the launcher, please fill out this support request.
|
||||
Provide as much detail as possible so we can assist you effectively.
|
||||
**Need a quick assistance?** Please Open-A-Ticket in our [Discord Server](https://discord.gg/gME8rUy3MB)!
|
||||
|
||||
- type: textarea
|
||||
id: question
|
||||
attributes:
|
||||
label: What do you need help with?
|
||||
description: Describe your question or issue clearly.
|
||||
placeholder: "I'm having trouble with..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: Context
|
||||
description: Provide any relevant context or background information.
|
||||
placeholder: "I've tried..., but got..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: hardwarespec
|
||||
attributes:
|
||||
label: Hardware Specification
|
||||
description: Tell us your CPU, iGPU, dGPU, VRAM, and RAM information.
|
||||
placeholder: "CPU: Intel i9-14900K 6.0 GHz | GPU: NVIDIA RTX 4090 | VRAM: 24 GB | RAM: 32 GB"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version are you using?
|
||||
placeholder: "e.g. v2.0.11 stable/pre-release"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
description: What platform are you using?
|
||||
options:
|
||||
- Windows 10
|
||||
- Windows 11
|
||||
- macOS (Apple Silicon)
|
||||
- macOS (Intel)
|
||||
- Linux Ubuntu/Debian-based
|
||||
- Linux Fedora/RHEL-based
|
||||
- Linux Arch-based
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Logs or Error Messages
|
||||
description: If applicable, paste any error messages or logs here.
|
||||
render: shell
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional Information
|
||||
description: Any other information that might help us assist you.
|
||||
@@ -1,41 +0,0 @@
|
||||
name: Translation Fix Request
|
||||
description: Request a fix of translation for text or content in the launcher
|
||||
title: "[TRANSLATION FIX] "
|
||||
labels: ["translation fix"]
|
||||
body:
|
||||
- type: input
|
||||
id: language
|
||||
attributes:
|
||||
label: Target Language
|
||||
description: What language do you want to translate to?
|
||||
placeholder: "e.g. Spanish (es-ES), Portuguese (pt-BR), etc."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: source_text
|
||||
attributes:
|
||||
label: Source Text
|
||||
description: The original text that needs to be translated.
|
||||
placeholder: "Paste the text here..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: Context
|
||||
description: Provide context about where this text appears or how it's used.
|
||||
placeholder: "This text appears in..., It's used for..."
|
||||
|
||||
- type: textarea
|
||||
id: screenshots
|
||||
attributes:
|
||||
label: Screenshots
|
||||
description: If applicable, add screenshots to help explain your problem.
|
||||
|
||||
- type: textarea
|
||||
id: notes
|
||||
attributes:
|
||||
label: Additional Notes
|
||||
description: Any specific instructions or notes for the translator.
|
||||
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
@@ -1,42 +0,0 @@
|
||||
name: Translation Request
|
||||
description: Request translation for text or content
|
||||
title: "[TRANSLATION] "
|
||||
labels: ["translation"]
|
||||
body:
|
||||
- type: input
|
||||
id: language
|
||||
attributes:
|
||||
label: Target Language
|
||||
description: What language do you want to translate to?
|
||||
placeholder: "e.g. Spanish (es-ES), French (fr-FR)"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: source_text
|
||||
attributes:
|
||||
label: Source Text
|
||||
description: The original text that needs to be translated.
|
||||
placeholder: "Paste the text here..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: Context
|
||||
description: Provide context about where this text appears or how it's used.
|
||||
placeholder: "This text appears in..., It's used for..."
|
||||
|
||||
- type: input
|
||||
id: file_location
|
||||
attributes:
|
||||
label: File Location
|
||||
description: Where is this text located in the codebase?
|
||||
placeholder: "e.g. src/components/Button.js:15"
|
||||
|
||||
- type: textarea
|
||||
id: notes
|
||||
attributes:
|
||||
label: Additional Notes
|
||||
description: Any specific instructions or notes for the translator.
|
||||
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
@@ -1,24 +0,0 @@
|
||||
## Description
|
||||
Brief description of the bug fix.
|
||||
|
||||
## Related Issue
|
||||
Fixes # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the changes made to fix the bug
|
||||
- Be specific about what was changed and why
|
||||
|
||||
## Testing
|
||||
- How did you test the fix?
|
||||
- What scenarios were covered?
|
||||
|
||||
## Screenshots (if applicable)
|
||||
Add screenshots to demonstrate the fix.
|
||||
|
||||
## Checklist
|
||||
- [ ] My code follows the project's style guidelines
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
- [ ] My changes generate no new warnings
|
||||
- [ ] I have added tests that prove my fix is effective or that my feature works
|
||||
- [ ] New and existing unit tests pass locally with my changes
|
||||
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
@@ -1,16 +0,0 @@
|
||||
## Description
|
||||
Brief description of the documentation changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the documentation files that were added, updated, or removed
|
||||
- Describe what information was added or corrected
|
||||
|
||||
## Checklist
|
||||
- [ ] Documentation is clear and easy to understand
|
||||
- [ ] Links and references are correct
|
||||
- [ ] Code examples (if any) are accurate and functional
|
||||
- [ ] Spelling and grammar are correct
|
||||
- [ ] Documentation follows the project's style guidelines
|
||||
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
@@ -1,26 +0,0 @@
|
||||
## Description
|
||||
Brief description of the hotfix.
|
||||
|
||||
## Related Issue
|
||||
Fixes # (issue number) - URGENT
|
||||
|
||||
## Changes Made
|
||||
- List the minimal changes made to fix the critical issue
|
||||
- Be specific about what was changed
|
||||
|
||||
## Urgency
|
||||
Why is this a hotfix? (Critical bug, security issue, production down, etc.)
|
||||
|
||||
## Testing
|
||||
- How was the hotfix tested?
|
||||
- What was the minimal testing performed?
|
||||
|
||||
## Deployment Notes
|
||||
- Any special deployment considerations?
|
||||
- Rollback plan if needed?
|
||||
|
||||
## Checklist
|
||||
- [ ] This is a minimal change addressing only the critical issue
|
||||
- [ ] No new features or unrelated changes included
|
||||
- [ ] Basic functionality verified
|
||||
- [ ] Ready for immediate deployment
|
||||
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
@@ -1,20 +0,0 @@
|
||||
## Description
|
||||
Brief description of the localization changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the languages and files that were updated
|
||||
- Describe what text was translated or updated
|
||||
|
||||
## Languages Updated
|
||||
- Language 1 (locale code)
|
||||
- Language 2 (locale code)
|
||||
|
||||
## Checklist
|
||||
- [ ] Translations are accurate and culturally appropriate
|
||||
- [ ] Placeholder variables (%s, %d, etc.) are preserved
|
||||
- [ ] Text length is appropriate for UI elements
|
||||
- [ ] No hardcoded strings remain
|
||||
- [ ] Localization files are properly formatted
|
||||
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
@@ -1,25 +0,0 @@
|
||||
## Description
|
||||
Brief description of the new feature.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the changes made to implement the feature
|
||||
- Be specific about new files, modified files, and functionality added
|
||||
|
||||
## Testing
|
||||
- How did you test the new feature?
|
||||
- What scenarios were covered?
|
||||
|
||||
## Screenshots (if applicable)
|
||||
Add screenshots to demonstrate the new feature.
|
||||
|
||||
## Checklist
|
||||
- [ ] My code follows the project's style guidelines
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
- [ ] My changes generate no new warnings
|
||||
- [ ] I have added tests that prove my feature works
|
||||
- [ ] New and existing unit tests pass locally with my changes
|
||||
- [ ] I have updated the documentation accordingly
|
||||
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
@@ -1,27 +0,0 @@
|
||||
## Description
|
||||
Brief description of the refactoring changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the refactored code sections
|
||||
- Describe what was improved (readability, performance, maintainability, etc.)
|
||||
|
||||
## Motivation
|
||||
Why was this refactoring necessary?
|
||||
|
||||
## Impact
|
||||
- Does this change affect any APIs or interfaces?
|
||||
- Are there any breaking changes?
|
||||
|
||||
## Testing
|
||||
- How was the refactored code tested?
|
||||
- Did existing tests pass?
|
||||
|
||||
## Checklist
|
||||
- [ ] Code is more readable and maintainable
|
||||
- [ ] No functionality was broken
|
||||
- [ ] Performance was not negatively impacted
|
||||
- [ ] All existing tests pass
|
||||
- [ ] New tests were added if necessary
|
||||
18
.github/README1.md
vendored
18
.github/README1.md
vendored
@@ -22,25 +22,13 @@ All builds run in parallel:
|
||||
|
||||
### Creating a Release
|
||||
|
||||
**⚠️ IMPORTANT: Semantic Versioning Required**
|
||||
|
||||
This project uses **strict semantic versioning with numerical versions only**:
|
||||
- ✅ **Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
|
||||
- ❌ **Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`
|
||||
|
||||
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
|
||||
|
||||
The auto-update system requires semantic versioning for proper version comparison. Letter suffixes are not supported.
|
||||
|
||||
**Steps:**
|
||||
|
||||
1. Update version in `package.json` (use numerical format only, e.g., `2.0.11`)
|
||||
1. Update version in `package.json`
|
||||
2. Commit and push to `main`
|
||||
3. Create and push a version tag:
|
||||
|
||||
```bash
|
||||
git tag v2.0.11
|
||||
git push origin v2.0.11
|
||||
git tag v2.0.1
|
||||
git push origin v2.0.1
|
||||
```
|
||||
|
||||
The workflow will:
|
||||
|
||||
55
.github/SECURITY.md
vendored
55
.github/SECURITY.md
vendored
@@ -1,55 +0,0 @@
|
||||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
We take security seriously. The following versions of our project are currently being supported with security updates:
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 1.x.x | :white_check_mark: |
|
||||
| < 1.0 | :x: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you discover a security vulnerability, please report it to us as follows:
|
||||
|
||||
**Do not report security vulnerabilities through public GitHub issues.**
|
||||
|
||||
Instead, please report security vulnerabilities by:
|
||||
|
||||
1. Using the [Security Vulnerability Report](.github/ISSUE_TEMPLATE/security_vulnerability.yml) template (this creates a private issue)
|
||||
2. Emailing [security@yourdomain.com](mailto:security@yourdomain.com) (if available)
|
||||
3. Contacting the maintainers directly through secure channels
|
||||
|
||||
## What to Include in Your Report
|
||||
|
||||
Please include the following information in your report:
|
||||
|
||||
- A clear description of the vulnerability
|
||||
- Steps to reproduce the issue
|
||||
- Potential impact of the vulnerability
|
||||
- Any suggested fixes or mitigations
|
||||
- Your contact information for follow-up
|
||||
|
||||
## Our Response Process
|
||||
|
||||
1. **Acknowledgment**: We will acknowledge receipt of your report within 48 hours
|
||||
2. **Investigation**: We will investigate the issue and work on a fix
|
||||
3. **Updates**: We will provide regular updates on our progress
|
||||
4. **Resolution**: Once fixed, we will notify you and publicly disclose the issue (with your permission)
|
||||
|
||||
## Responsible Disclosure
|
||||
|
||||
We kindly ask that you:
|
||||
|
||||
- Give us reasonable time to fix the issue before public disclosure
|
||||
- Avoid accessing or modifying user data
|
||||
- Avoid denial-of-service attacks or other disruptive actions
|
||||
|
||||
## Recognition
|
||||
|
||||
We appreciate security researchers who help keep our project safe. With your permission, we will acknowledge your contribution in our security advisories.
|
||||
|
||||
## Questions?
|
||||
|
||||
If you have questions about our security policy, please contact us through the methods listed above.
|
||||
128
.github/workflows/release.yml
vendored
128
.github/workflows/release.yml
vendored
@@ -3,12 +3,35 @@ name: Build and Release
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
- release
|
||||
tags:
|
||||
- 'v*'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
|
||||
- name: Build Linux Packages
|
||||
run: |
|
||||
npx electron-builder --linux --x64 --arm64 --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: linux-builds
|
||||
path: |
|
||||
dist/*.AppImage
|
||||
dist/*.deb
|
||||
dist/*.rpm
|
||||
dist/*.pacman
|
||||
dist/latest.yml
|
||||
|
||||
build-windows:
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
@@ -18,15 +41,12 @@ jobs:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
|
||||
- name: Build Windows Packages
|
||||
run: npx electron-builder --win --publish never
|
||||
- run: npx electron-builder --win --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows-builds
|
||||
path: |
|
||||
dist/*.exe
|
||||
dist/*.exe.blockmap
|
||||
dist/latest.yml
|
||||
|
||||
build-macos:
|
||||
@@ -38,9 +58,7 @@ jobs:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
|
||||
- name: Build macOS Packages
|
||||
run: npx electron-builder --mac --publish never
|
||||
- run: npx electron-builder --mac --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: macos-builds
|
||||
@@ -49,96 +67,18 @@ jobs:
|
||||
dist/*.zip
|
||||
dist/latest-mac.yml
|
||||
|
||||
build-linux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Install build dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libarchive-tools
|
||||
|
||||
- uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
|
||||
- name: Build Linux Packages
|
||||
run: |
|
||||
npx electron-builder --linux AppImage deb rpm --x64 --arm64 --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: linux-builds
|
||||
path: |
|
||||
dist/*.AppImage
|
||||
dist/*.AppImage.blockmap
|
||||
dist/*.deb
|
||||
dist/*.rpm
|
||||
dist/latest-linux.yml
|
||||
|
||||
build-arch:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
image: archlinux:latest
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Install base packages
|
||||
run: |
|
||||
pacman -Syu --noconfirm
|
||||
pacman -S --noconfirm \
|
||||
base-devel \
|
||||
git \
|
||||
nodejs \
|
||||
npm \
|
||||
rpm-tools \
|
||||
libxcrypt-compat
|
||||
|
||||
- name: Create build user
|
||||
run: |
|
||||
useradd -m builder
|
||||
echo "builder ALL=(ALL) NOPASSWD: ALL" >> /etc/sudoers
|
||||
|
||||
- name: Fix Permissions
|
||||
run: chown -R builder:builder .
|
||||
|
||||
- name: Build Arch Package
|
||||
run: |
|
||||
sudo -u builder bash << 'EOF'
|
||||
set -e
|
||||
makepkg --printsrcinfo > .SRCINFO
|
||||
makepkg -s --noconfirm
|
||||
EOF
|
||||
|
||||
- name: Upload Arch Package
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: arch-package
|
||||
path: |
|
||||
*.pkg.tar.zst
|
||||
*.src.tar.zst
|
||||
.SRCINFO
|
||||
|
||||
release:
|
||||
needs: [build-windows, build-macos, build-linux, build-arch]
|
||||
needs: [build-linux, build-windows, build-macos]
|
||||
runs-on: ubuntu-latest
|
||||
if: |
|
||||
startsWith(github.ref, 'refs/tags/v') ||
|
||||
github.ref == 'refs/heads/main' ||
|
||||
github.ref == 'refs/heads/release' ||
|
||||
github.event_name == 'workflow_dispatch'
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
# FIX: './package.json' Module Not Found in `Get version` step
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Download all artifacts
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
@@ -154,19 +94,15 @@ jobs:
|
||||
- name: Create Release
|
||||
uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
tag_name: ${{ github.ref_name }}
|
||||
# If it's a tag, use the tag.
|
||||
# tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||
tag_name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||
# If it's the 'release' branch, use 'v2.0.2-beta.r42'
|
||||
# name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1}', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||
name: ${{ github.ref_type == 'tag' && github.ref_name || format('v{0}-beta.r{1})', steps.pkg_version.outputs.VERSION, github.run_number) }}
|
||||
files: |
|
||||
artifacts/arch-package/*.pkg.tar.zst
|
||||
artifacts/arch-package/*.src.tar.zst
|
||||
artifacts/arch-package/.SRCINFO
|
||||
artifacts/linux-builds/**/*
|
||||
artifacts/windows-builds/**/*
|
||||
artifacts/macos-builds/**/*
|
||||
generate_release_notes: true
|
||||
draft: true
|
||||
prerelease: false
|
||||
|
||||
# DYNAMIC FLAGS: Mark as pre-release ONLY IF it's NOT a tag (meaning it's a branch push)
|
||||
prerelease: ${{ github.ref_type != 'tag' }}
|
||||
|
||||
32
.gitignore
vendored
32
.gitignore
vendored
@@ -1,23 +1,11 @@
|
||||
# General / Node
|
||||
node_modules/
|
||||
dist/
|
||||
.env
|
||||
|
||||
# Arch Linux / makepkg: Ignore folders created when running 'makepkg' locally
|
||||
/src/
|
||||
/pkg/
|
||||
|
||||
# Built packages: {revents committing large binaries
|
||||
*.pkg.tar.zst
|
||||
*.pkg.tar.xz
|
||||
|
||||
# Source downloads used by PKGBUILD
|
||||
*.src.tar.gz
|
||||
|
||||
# Project Specific: Downloaded patcher (from hytale-auth-server)
|
||||
backend/patcher/
|
||||
|
||||
# macOS Specific
|
||||
.DS_Store
|
||||
*.zst.DS_Store
|
||||
dist/*
|
||||
node_modules/*
|
||||
bun.lock
|
||||
|
||||
# Build artifacts
|
||||
src/
|
||||
pkg/
|
||||
|
||||
# Package files
|
||||
*.tar.zst
|
||||
*.zst
|
||||
400
GUI/index.html
400
GUI/index.html
@@ -15,7 +15,7 @@
|
||||
|
||||
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
|
||||
<div class="absolute inset-0 z-0">
|
||||
<img src="https://assets.authbp.xyz/bg.png" alt="Background" class="w-full h-full object-cover" />
|
||||
<img src="https://i.imgur.com/Visrk66.png" alt="Background" class="w-full h-full object-cover" />
|
||||
<div class="absolute inset-0 bg-black/60"></div>
|
||||
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256"
|
||||
xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise"
|
||||
@@ -33,25 +33,29 @@
|
||||
<div class="sidebar-nav">
|
||||
<div class="nav-item active" data-page="play">
|
||||
<i class="fas fa-play"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.play">Play</span>
|
||||
<span class="nav-tooltip">Play</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="mods">
|
||||
<i class="fas fa-box"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.mods">Mods</span>
|
||||
<span class="nav-tooltip">Mods</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="news">
|
||||
<i class="fas fa-newspaper"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.news">News</span>
|
||||
<span class="nav-tooltip">News</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="chat">
|
||||
<i class="fas fa-comments"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.chat">Players Chat</span>
|
||||
<span class="nav-tooltip">Players Chat</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="settings">
|
||||
<i class="fas fa-cog"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.settings">Settings</span>
|
||||
<span class="nav-tooltip">Settings</span>
|
||||
</div>
|
||||
<div class="nav-item logs-nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
|
||||
<div class="nav-item" data-page="skins">
|
||||
<i class="fas fa-user"></i>
|
||||
<span class="nav-tooltip">Skins</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
|
||||
<i class="fas fa-terminal"></i>
|
||||
<span class="nav-tooltip">Logs</span>
|
||||
</div>
|
||||
@@ -64,7 +68,7 @@
|
||||
<header class="header">
|
||||
<div id="playersOnlineCounter" class="players-counter">
|
||||
<i class="fas fa-users"></i>
|
||||
<span class="counter-label" data-i18n="header.playersLabel">Players:</span>
|
||||
<span class="counter-label">Players:</span>
|
||||
<span id="onlineCount" class="counter-value">0</span>
|
||||
</div>
|
||||
|
||||
@@ -81,7 +85,7 @@
|
||||
<div class="profile-divider"></div>
|
||||
<div class="profile-action" onclick="openProfileManager()">
|
||||
<i class="fas fa-cog"></i>
|
||||
<span data-i18n="header.manageProfiles">Manage Profiles</span>
|
||||
<span>Manage Profiles</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -90,9 +94,6 @@
|
||||
<button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()">
|
||||
<i class="fas fa-minus"></i>
|
||||
</button>
|
||||
<button class="control-btn maximize" onclick="toggleMaximize()">
|
||||
<i class="fas fa-square"></i>
|
||||
</button>
|
||||
<button class="control-btn close" onclick="window.electronAPI?.closeWindow()">
|
||||
<i class="fas fa-times"></i>
|
||||
</button>
|
||||
@@ -103,6 +104,9 @@
|
||||
<h1 class="game-title">
|
||||
HY<span class="title-accent">TALE</span>
|
||||
</h1>
|
||||
<div class="game-tags">
|
||||
<span class="tag">FREE TO PLAY</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-pages">
|
||||
@@ -110,57 +114,30 @@
|
||||
<div class="install-content">
|
||||
<div class="install-header">
|
||||
<h1 class="install-title">
|
||||
HY<span class="title-accent">TALE</span>
|
||||
HYTA<span class="title-accent">LE</span>
|
||||
</h1>
|
||||
<p class="install-subtitle" data-i18n="install.title">FREE TO PLAY LAUNCHER</p>
|
||||
<p class="install-subtitle">FREE TO PLAY LAUNCHER</p>
|
||||
</div>
|
||||
|
||||
<div class="install-form">
|
||||
<div class="form-group">
|
||||
<label class="form-label" data-i18n="install.playerName">Player Name</label>
|
||||
<input type="text" id="installPlayerName"
|
||||
data-i18n-placeholder="install.playerNamePlaceholder" class="form-input"
|
||||
value="Player" />
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label class="form-label" data-i18n="install.gameBranch">Game Version</label>
|
||||
<div class="radio-group">
|
||||
<label class="radio-label">
|
||||
<input type="radio" name="installBranch" value="release" class="custom-radio"
|
||||
checked>
|
||||
<span class="radio-text">
|
||||
<i class="fas fa-check-circle mr-2"></i>
|
||||
<span data-i18n="install.releaseVersion">Release (Stable)</span>
|
||||
</span>
|
||||
</label>
|
||||
<label class="radio-label">
|
||||
<input type="radio" name="installBranch" value="pre-release"
|
||||
class="custom-radio">
|
||||
<span class="radio-text">
|
||||
<i class="fas fa-flask mr-2"></i>
|
||||
<span data-i18n="install.preReleaseVersion">Pre-Release
|
||||
(Experimental)</span>
|
||||
</span>
|
||||
</label>
|
||||
</div>
|
||||
<label class="form-label">Player Name</label>
|
||||
<input type="text" id="installPlayerName" placeholder="Enter your name"
|
||||
class="form-input" value="Player" />
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label class="checkbox-group">
|
||||
<input type="checkbox" id="installCustomCheck" class="custom-checkbox">
|
||||
<span class="checkbox-label" data-i18n="install.customInstallation">Custom
|
||||
Installation</span>
|
||||
<span class="checkbox-label">Custom Installation</span>
|
||||
</label>
|
||||
|
||||
<div id="installCustomOptions" class="custom-options">
|
||||
<div class="form-subgroup">
|
||||
<label class="form-label" data-i18n="install.installationFolder">Installation
|
||||
Folder</label>
|
||||
<label class="form-label">Installation Folder</label>
|
||||
<div class="input-with-button">
|
||||
<input type="text" id="installPath"
|
||||
data-i18n-placeholder="install.pathPlaceholder" class="form-input"
|
||||
readonly />
|
||||
<input type="text" id="installPath" placeholder="Default location"
|
||||
class="form-input" readonly />
|
||||
<button onclick="browseInstallPath()" class="browse-btn">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
</button>
|
||||
@@ -171,7 +148,7 @@
|
||||
|
||||
<button id="installBtn" class="install-button" onclick="installGame()">
|
||||
<i class="fas fa-download mr-2"></i>
|
||||
<span id="installText" data-i18n="install.installButton">INSTALL HYTALE</span>
|
||||
<span id="installText">INSTALL HYTALE</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -184,15 +161,14 @@
|
||||
<div class="play-header">
|
||||
<h2 class="play-title">
|
||||
<i class="fas fa-play-circle mr-2"></i>
|
||||
<span data-i18n="play.ready">READY TO PLAY</span>
|
||||
READY TO PLAY
|
||||
</h2>
|
||||
<p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the
|
||||
adventure</p>
|
||||
<p class="play-subtitle">Launch Hytale and enter the adventure</p>
|
||||
</div>
|
||||
|
||||
<button id="homePlayBtn" class="home-play-button" onclick="launch()">
|
||||
<i class="fas fa-play"></i>
|
||||
<span data-i18n="play.playButton">PLAY HYTALE</span>
|
||||
<span>PLAY HYTALE</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -201,11 +177,10 @@
|
||||
<div class="news-header">
|
||||
<h2 class="news-title">
|
||||
<i class="fas fa-star mr-2"></i>
|
||||
<span data-i18n="play.latestNews">LATEST NEWS</span>
|
||||
LATEST NEWS
|
||||
</h2>
|
||||
<button class="view-all-btn" onclick="navigateToPage('news')">
|
||||
<span data-i18n="play.viewAll">VIEW ALL</span> <i
|
||||
class="fas fa-arrow-right ml-1"></i>
|
||||
VIEW ALL <i class="fas fa-arrow-right ml-1"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div id="newsGrid" class="news-grid-horizontal"></div>
|
||||
@@ -216,13 +191,12 @@
|
||||
<div class="mods-header">
|
||||
<div class="mods-search-container">
|
||||
<i class="fas fa-search"></i>
|
||||
<input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder"
|
||||
class="mods-search" />
|
||||
<input type="text" id="modsSearch" placeholder="Search mods..." class="mods-search" />
|
||||
</div>
|
||||
<div class="mods-actions">
|
||||
<button id="myModsBtn" class="mods-btn-primary">
|
||||
<i class="fas fa-box"></i>
|
||||
<span data-i18n="mods.myMods">MY MODS</span>
|
||||
MY MODS
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -233,14 +207,13 @@
|
||||
<div class="mods-pagination">
|
||||
<button id="prevPage" class="pagination-btn">
|
||||
<i class="fas fa-chevron-left"></i>
|
||||
<span data-i18n="mods.previous">PREVIOUS</span>
|
||||
PREVIOUS
|
||||
</button>
|
||||
<span class="pagination-info">
|
||||
<span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span
|
||||
data-i18n="mods.of">of</span> <span id="totalPages">1</span>
|
||||
Page <span id="currentPage">1</span> of <span id="totalPages">1</span>
|
||||
</span>
|
||||
<button id="nextPage" class="pagination-btn">
|
||||
<span data-i18n="mods.next">NEXT</span>
|
||||
NEXT
|
||||
<i class="fas fa-chevron-right"></i>
|
||||
</button>
|
||||
</div>
|
||||
@@ -250,7 +223,7 @@
|
||||
<div class="news-header">
|
||||
<h2 class="news-title">
|
||||
<i class="fas fa-newspaper mr-2"></i>
|
||||
<span data-i18n="news.title">ALL NEWS</span>
|
||||
ALL NEWS
|
||||
</h2>
|
||||
</div>
|
||||
<div id="allNewsGrid" class="news-grid-full"></div>
|
||||
@@ -261,16 +234,16 @@
|
||||
<div class="chat-header">
|
||||
<h2 class="chat-title">
|
||||
<i class="fas fa-comments mr-2"></i>
|
||||
<span data-i18n="chat.title">PLAYERS CHAT</span>
|
||||
PLAYERS CHAT
|
||||
</h2>
|
||||
<div class="chat-header-actions">
|
||||
<button id="chatColorBtn" class="chat-color-btn">
|
||||
<i class="fas fa-palette"></i>
|
||||
<span data-i18n="chat.pickColor">Color</span>
|
||||
<span>Color</span>
|
||||
</button>
|
||||
<div class="chat-online-badge">
|
||||
<i class="fas fa-circle"></i>
|
||||
<span id="chatOnlineCount">0</span> <span data-i18n="chat.online">online</span>
|
||||
<span id="chatOnlineCount">0</span> online
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -283,7 +256,7 @@
|
||||
<div class="chat-footer">
|
||||
<div class="chat-input-container">
|
||||
<textarea id="chatInput" class="chat-input"
|
||||
data-i18n-placeholder="chat.inputPlaceholder" rows="1"
|
||||
placeholder="Type your message... (Links are automatically censored)" rows="1"
|
||||
maxlength="500"></textarea>
|
||||
<button id="chatSendBtn" class="chat-send-btn">
|
||||
<i class="fas fa-paper-plane"></i>
|
||||
@@ -293,7 +266,7 @@
|
||||
<span class="chat-char-counter" id="chatCharCounter">0/500</span>
|
||||
<span class="chat-warning-text">
|
||||
<i class="fas fa-shield-alt"></i>
|
||||
<span data-i18n="chat.secureChat">Secure chat - Links are censored</span>
|
||||
Secure chat - Links are censored
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -305,27 +278,26 @@
|
||||
<div class="settings-header">
|
||||
<h2 class="settings-title">
|
||||
<i class="fas fa-cog mr-2"></i>
|
||||
<span data-i18n="settings.title">SETTINGS</span>
|
||||
SETTINGS
|
||||
</h2>
|
||||
</div>
|
||||
|
||||
<div class="settings-content">
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-gamepad"></i>
|
||||
<span data-i18n="settings.game">Game Options</span>
|
||||
Game Options
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.playerName">Player
|
||||
Name</label>
|
||||
<label class="settings-input-label">Player Name</label>
|
||||
<input type="text" id="settingsPlayerName" class="settings-input"
|
||||
data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" />
|
||||
placeholder="Enter your player name" maxlength="16" />
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-user"></i>
|
||||
<span data-i18n="settings.playerNameHint">This name will be used in-game
|
||||
(1-16 characters)</span>
|
||||
This name will be used in-game (1-16 characters)
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -336,11 +308,8 @@
|
||||
onclick="openGameLocation()">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.openGameLocation">Open
|
||||
Game Location</div>
|
||||
<div class="btn-description"
|
||||
data-i18n="settings.openGameLocationDesc">Open the game
|
||||
installation folder</div>
|
||||
<div class="btn-title">Open Game Location</div>
|
||||
<div class="btn-description">Open the game installation folder</div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
@@ -352,62 +321,30 @@
|
||||
onclick="repairGame()">
|
||||
<i class="fas fa-tools"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.repairGame">Repair Game
|
||||
</div>
|
||||
<div class="btn-description" data-i18n="settings.reinstallGame">
|
||||
Reinstall game files (preserves data)
|
||||
<div class="btn-title">Repair Game</div>
|
||||
<div class="btn-description">Reinstall game files (preserves data)
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-option">
|
||||
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.gameBranch">Game
|
||||
Branch</label>
|
||||
<label class="settings-input-label">GPU Preference</label>
|
||||
<div class="segmented-control">
|
||||
<input type="radio" id="branch-release" name="gameBranch"
|
||||
value="release" checked>
|
||||
<label for="branch-release"
|
||||
data-i18n="settings.branchRelease">Release</label>
|
||||
<input type="radio" id="branch-pre-release" name="gameBranch"
|
||||
value="pre-release">
|
||||
<label for="branch-pre-release"
|
||||
data-i18n="settings.branchPreRelease">Pre-Release</label>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.branchHint">Switch between stable release and
|
||||
experimental pre-release versions</span>
|
||||
</p>
|
||||
<p class="settings-hint" style="color: #f39c12;">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span data-i18n="settings.branchWarning">Changing branch will download
|
||||
and install a different game version</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
|
||||
Preference</label>
|
||||
<div class="segmented-control">
|
||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
|
||||
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
|
||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
|
||||
checked>
|
||||
<label for="gpu-auto">Auto</label>
|
||||
<input type="radio" id="gpu-integrated" name="gpuPreference"
|
||||
value="integrated">
|
||||
<label for="gpu-integrated"
|
||||
data-i18n="settings.gpuIntegrated">Integrated</label>
|
||||
<label for="gpu-integrated">Integrated</label>
|
||||
<input type="radio" id="gpu-dedicated" name="gpuPreference"
|
||||
value="dedicated">
|
||||
<label for="gpu-dedicated"
|
||||
data-i18n="settings.gpuDedicated">Dedicated</label>
|
||||
<label for="gpu-dedicated">Dedicated</label>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
||||
affects DRI_PRIME)</span>
|
||||
Select your preferred GPU (Linux: affects DRI_PRIME)
|
||||
</p>
|
||||
<div id="gpu-detection-info" class="gpu-detection-info"></div>
|
||||
</div>
|
||||
@@ -417,16 +354,15 @@
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-fingerprint"></i>
|
||||
<span data-i18n="settings.account">Player UUID Management</span>
|
||||
Player UUID Management
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
|
||||
UUID</label>
|
||||
<label class="settings-input-label">Current UUID</label>
|
||||
<div class="uuid-display-container">
|
||||
<input type="text" id="currentUuid" class="settings-input uuid-input"
|
||||
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
||||
readonly placeholder="Loading UUID..." />
|
||||
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
|
||||
<i class="fas fa-copy"></i>
|
||||
</button>
|
||||
@@ -437,8 +373,7 @@
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
||||
this username</span>
|
||||
Your unique player identifier for this username
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -448,10 +383,9 @@
|
||||
<button id="manageUuidsBtn" class="settings-action-btn">
|
||||
<i class="fas fa-list"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
||||
UUIDs</div>
|
||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
||||
View and manage all player UUIDs</div>
|
||||
<div class="btn-title">Manage All UUIDs</div>
|
||||
<div class="btn-description">View and manage all player UUIDs
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
@@ -461,7 +395,7 @@
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fab fa-discord"></i>
|
||||
<span data-i18n="settings.discord">Discord Integration</span>
|
||||
Discord Integration
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
@@ -469,57 +403,18 @@
|
||||
<input type="checkbox" id="discordRPCCheck" checked />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
||||
Discord Rich Presence</div>
|
||||
<div class="checkbox-description" data-i18n="settings.discordDescription">
|
||||
Show your launcher activity
|
||||
on Discord
|
||||
<div class="checkbox-title">Enable Discord Rich Presence</div>
|
||||
<div class="checkbox-description">Show your launcher activity on Discord
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-window-close"></i>
|
||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="closeLauncherCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher
|
||||
on game start</div>
|
||||
<div class="checkbox-description"
|
||||
data-i18n="settings.closeOnStartDescription">
|
||||
Automatically close the launcher after Hytale has launched
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="launcherHwAccelCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.hwAccel">Launcher Hardware
|
||||
Acceleration</div>
|
||||
<div class="checkbox-description" data-i18n="settings.hwAccelDescription">
|
||||
Enable hardware acceleration for the launcher UI (Requires restart)
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-coffee"></i>
|
||||
<span data-i18n="settings.java">Java Runtime</span>
|
||||
Java Runtime
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
@@ -527,10 +422,8 @@
|
||||
<input type="checkbox" id="customJavaCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
||||
Custom Java Path</div>
|
||||
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
||||
Override the bundled Java runtime with
|
||||
<div class="checkbox-title">Use Custom Java Path</div>
|
||||
<div class="checkbox-description">Override the bundled Java runtime with
|
||||
your own installation</div>
|
||||
</div>
|
||||
</label>
|
||||
@@ -538,42 +431,32 @@
|
||||
|
||||
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
||||
Executable Path</label>
|
||||
<label class="settings-input-label">Java Executable Path</label>
|
||||
<div class="settings-input-with-button">
|
||||
<input type="text" id="customJavaPath" class="settings-input"
|
||||
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
||||
placeholder="Select Java path..." readonly />
|
||||
<button id="browseJavaBtn" class="settings-browse-btn">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
<span data-i18n="settings.javaBrowse">Browse</span>
|
||||
Browse
|
||||
</button>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.javaHint">Select the Java installation folder
|
||||
(supports Windows, Mac, Linux)</span>
|
||||
Select the Java installation folder (supports Windows, Mac, Linux)
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-language"></i>
|
||||
<span data-i18n="settings.language">Language</span>
|
||||
</h3>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select
|
||||
Language</label>
|
||||
<select id="languageSelect" class="settings-input">
|
||||
<!-- Options populated by i18n.js -->
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="skins-page" class="page">
|
||||
<div class="placeholder-content">
|
||||
<i class="fas fa-user text-6xl mb-4 text-purple-500"></i>
|
||||
<h2>Skins</h2>
|
||||
<p>Skin customization coming soon...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -582,25 +465,22 @@
|
||||
<div class="logs-header">
|
||||
<h2 class="logs-title">
|
||||
<i class="fas fa-terminal"></i>
|
||||
<span data-i18n="settings.logs">SYSTEM LOGS</span>
|
||||
SYSTEM LOGS
|
||||
</h2>
|
||||
<div class="logs-actions">
|
||||
<button class="logs-action-btn" onclick="copyLogs()">
|
||||
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
||||
<i class="fas fa-copy"></i> Copy
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="refreshLogs()">
|
||||
<i class="fas fa-sync-alt"></i> <span
|
||||
data-i18n="settings.logsRefresh">Refresh</span>
|
||||
<i class="fas fa-sync-alt"></i> Refresh
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="openLogsFolder()">
|
||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
||||
Folder</span>
|
||||
<i class="fas fa-folder-open"></i> Open Folder
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="logsTerminal" class="logs-terminal">
|
||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
||||
logs...</div>
|
||||
<div class="text-gray-500 text-center mt-10">Loading logs...</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -613,7 +493,7 @@
|
||||
<div class="mods-modal-header">
|
||||
<h2 class="mods-modal-title">
|
||||
<i class="fas fa-box mr-2"></i>
|
||||
<span data-i18n="mods.modalTitle">MY MODS</span>
|
||||
MY MODS
|
||||
</h2>
|
||||
<button id="closeMyModsModal" class="mods-modal-close">
|
||||
<i class="fas fa-times"></i>
|
||||
@@ -629,7 +509,7 @@
|
||||
<div id="progressOverlay" class="progress-overlay" style="display: none;">
|
||||
<div class="progress-content">
|
||||
<div class="progress-info">
|
||||
<span id="progressText" data-i18n="progress.initializing">Initializing...</span>
|
||||
<span id="progressText">Initializing...</span>
|
||||
<span id="progressPercent">0%</span>
|
||||
</div>
|
||||
<div class="progress-bar-container">
|
||||
@@ -639,23 +519,6 @@
|
||||
<span id="progressSpeed"></span>
|
||||
<span id="progressSize"></span>
|
||||
</div>
|
||||
<div id="progressErrorContainer" class="progress-error-container" style="display: none;">
|
||||
<div id="progressErrorMessage" class="progress-error-message"></div>
|
||||
<div class="progress-retry-section">
|
||||
<span id="progressRetryInfo" class="progress-retry-info"></span>
|
||||
<div class="progress-retry-buttons">
|
||||
<button id="progressJRRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||
Retry Java Download
|
||||
</button>
|
||||
<button id="progressPWRRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||
Retry Game Download
|
||||
</button>
|
||||
<button id="progressRetryBtn" class="progress-retry-btn" style="display: none;">
|
||||
Retry Download
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -664,31 +527,29 @@
|
||||
<div class="chat-username-modal-header">
|
||||
<h2 class="chat-username-modal-title">
|
||||
<i class="fas fa-comments mr-2"></i>
|
||||
<span data-i18n="chat.joinChat">Join Chat</span>
|
||||
Join Chat
|
||||
</h2>
|
||||
</div>
|
||||
<div class="chat-username-modal-body">
|
||||
<p class="chat-username-modal-description" data-i18n="chat.chooseUsername">
|
||||
<p class="chat-username-modal-description">
|
||||
Choose a username to join the Players Chat
|
||||
</p>
|
||||
<div class="chat-username-input-group">
|
||||
<label for="chatUsernameInput" class="chat-username-label"
|
||||
data-i18n="chat.username">Username</label>
|
||||
<label for="chatUsernameInput" class="chat-username-label">Username</label>
|
||||
<input type="text" id="chatUsernameInput" class="chat-username-input"
|
||||
data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" />
|
||||
<span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, -
|
||||
and _ only</span>
|
||||
placeholder="Enter your username..." maxlength="20" autocomplete="off" />
|
||||
<span class="chat-username-hint">3-20 characters, letters, numbers, - and _ only</span>
|
||||
<span id="chatUsernameError" class="chat-username-error"></span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="chat-username-modal-footer">
|
||||
<button id="chatUsernameCancel" class="chat-username-btn-cancel">
|
||||
<i class="fas fa-times"></i>
|
||||
<span data-i18n="common.cancel">Cancel</span>
|
||||
Cancel
|
||||
</button>
|
||||
<button id="chatUsernameSubmit" class="chat-username-btn-submit">
|
||||
<i class="fas fa-check"></i>
|
||||
<span data-i18n="chat.joinButton">Join Chat</span>
|
||||
Join Chat
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
@@ -700,7 +561,7 @@
|
||||
<div class="uuid-modal-header">
|
||||
<h2 class="uuid-modal-title">
|
||||
<i class="fas fa-fingerprint mr-2"></i>
|
||||
<span data-i18n="uuid.modalTitle">UUID Management</span>
|
||||
UUID Management
|
||||
</h2>
|
||||
<button id="uuidModalClose" class="modal-close-btn">
|
||||
<i class="fas fa-times"></i>
|
||||
@@ -709,7 +570,7 @@
|
||||
|
||||
<div class="uuid-modal-body">
|
||||
<div class="uuid-current-section">
|
||||
<h3 class="uuid-section-title" data-i18n="uuid.currentUserUUID">Current User UUID</h3>
|
||||
<h3 class="uuid-section-title">Current User UUID</h3>
|
||||
<div class="uuid-current-display">
|
||||
<input type="text" id="modalCurrentUuid" class="uuid-display-input" readonly />
|
||||
<button id="modalCopyUuidBtn" class="uuid-action-btn copy-btn" title="Copy UUID">
|
||||
@@ -724,34 +585,34 @@
|
||||
|
||||
<div class="uuid-list-section">
|
||||
<div class="uuid-list-header">
|
||||
<h3 class="uuid-section-title" data-i18n="uuid.allPlayerUUIDs">All Player UUIDs</h3>
|
||||
<h3 class="uuid-section-title">All Player UUIDs</h3>
|
||||
<button id="generateNewUuidBtn" class="uuid-generate-btn">
|
||||
<i class="fas fa-plus"></i>
|
||||
<span data-i18n="uuid.generateNew">Generate New UUID</span>
|
||||
Generate New UUID
|
||||
</button>
|
||||
</div>
|
||||
<div id="uuidList" class="uuid-list">
|
||||
<div class="uuid-loading">
|
||||
<i class="fas fa-spinner fa-spin"></i>
|
||||
<span data-i18n="uuid.loadingUUIDs">Loading UUIDs...</span>
|
||||
Loading UUIDs...
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="uuid-custom-section">
|
||||
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
|
||||
<h3 class="uuid-section-title">Set Custom UUID</h3>
|
||||
<div class="uuid-custom-form">
|
||||
<input type="text" id="customUuidInput" class="uuid-input"
|
||||
data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
|
||||
placeholder="Enter custom UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)"
|
||||
maxlength="36" />
|
||||
<button id="setCustomUuidBtn" class="uuid-set-btn">
|
||||
<i class="fas fa-check"></i>
|
||||
<span data-i18n="uuid.setUUID">Set UUID</span>
|
||||
Set UUID
|
||||
</button>
|
||||
</div>
|
||||
<p class="uuid-custom-hint">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
|
||||
identity</span>
|
||||
Warning: Setting a custom UUID will change your current player identity
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -764,7 +625,7 @@
|
||||
<div class="profile-modal-header">
|
||||
<h2 class="profile-modal-title">
|
||||
<i class="fas fa-users-cog mr-2"></i>
|
||||
<span data-i18n="profiles.modalTitle">Manage Profiles</span>
|
||||
Manage Profiles
|
||||
</h2>
|
||||
<button class="modal-close-btn" onclick="closeProfileManager()">
|
||||
<i class="fas fa-times"></i>
|
||||
@@ -775,21 +636,16 @@
|
||||
<!-- Populated by JS -->
|
||||
</div>
|
||||
<div class="profile-create-section">
|
||||
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
|
||||
class="profile-input" maxlength="20">
|
||||
<input type="text" id="newProfileName" placeholder="New Profile Name" class="profile-input"
|
||||
maxlength="20">
|
||||
<button class="profile-create-btn" onclick="createNewProfile()">
|
||||
<i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
|
||||
<i class="fas fa-plus"></i> Create Profile
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="version-display-bottom">
|
||||
<i class="fas fa-code-branch"></i>
|
||||
<span id="launcherVersion">Loading...</span>
|
||||
</div>
|
||||
|
||||
<footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2">
|
||||
<div class="flex items-center justify-center text-xs text-gray-400">
|
||||
<span>Made by <a href="https://github.com/amiayweb" target="_blank"
|
||||
@@ -809,11 +665,7 @@
|
||||
<a href="https://github.com/ericiskoolbeans" target="_blank"
|
||||
class="text-blue-400 hover:text-blue-300 transition-colors">@ericiskoolbeans</a>,
|
||||
<a href="https://github.com/fazrigading" target="_blank"
|
||||
class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a>,
|
||||
<a href="https://github.com/Rahul-Sahani04" target="_blank"
|
||||
class="text-blue-400 hover:text-blue-300 transition-colors">@Rahul-Sahani04</a>,
|
||||
<a href="https://github.com/xSamiVS" target="_blank"
|
||||
class="text-blue-400 hover:text-blue-300 transition-colors">@xSamiVS</a>
|
||||
class="text-blue-400 hover:text-blue-300 transition-colors">@fazrigading</a>
|
||||
</span>
|
||||
</div>
|
||||
</footer>
|
||||
@@ -822,10 +674,10 @@
|
||||
<div id="discordNotification" class="discord-notification">
|
||||
<div class="notification-content">
|
||||
<i class="fab fa-discord"></i>
|
||||
<span class="notification-text" data-i18n="discord.notificationText">Join our Discord community!</span>
|
||||
<span class="notification-text">Join our Discord community!</span>
|
||||
<button class="notification-action"
|
||||
onclick="window.electronAPI?.openExternal('https://discord.gg/n6HZ7NwSQd')">
|
||||
<span data-i18n="discord.joinButton">Join Discord</span>
|
||||
Join Discord
|
||||
</button>
|
||||
</div>
|
||||
<button class="notification-close" onclick="closeDiscordNotification()">
|
||||
@@ -839,7 +691,7 @@
|
||||
<div class="chat-color-modal-header">
|
||||
<h3 class="chat-color-modal-title">
|
||||
<i class="fas fa-palette"></i>
|
||||
<span data-i18n="chat.colorModal.title">Customize Username Color</span>
|
||||
Customize Username Color
|
||||
</h3>
|
||||
<button class="modal-close-btn" onclick="closeChatColorModal()">
|
||||
<i class="fas fa-times"></i>
|
||||
@@ -847,7 +699,7 @@
|
||||
</div>
|
||||
<div class="chat-color-modal-body">
|
||||
<div id="solidColorSection" class="color-section">
|
||||
<h4 data-i18n="chat.colorModal.chooseSolid">Choose a solid color:</h4>
|
||||
<h4>Choose a solid color:</h4>
|
||||
<div class="predefined-colors">
|
||||
<div class="color-option" data-color="#3498db" style="background: #3498db;"></div>
|
||||
<div class="color-option" data-color="#e74c3c" style="background: #e74c3c;"></div>
|
||||
@@ -859,30 +711,24 @@
|
||||
<div class="color-option" data-color="#ff5722" style="background: #ff5722;"></div>
|
||||
</div>
|
||||
<div class="custom-color-input">
|
||||
<label for="customColor" data-i18n="chat.colorModal.customColor">Custom color:</label>
|
||||
<label for="customColor">Custom color:</label>
|
||||
<input type="color" id="customColor" value="#3498db">
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="color-preview">
|
||||
<h4 data-i18n="chat.colorModal.preview">Preview:</h4>
|
||||
<div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">
|
||||
YourUsername</div>
|
||||
<h4>Preview:</h4>
|
||||
<div id="colorPreview" class="preview-username">YourUsername</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="chat-color-modal-footer">
|
||||
<button class="btn-secondary" onclick="closeChatColorModal()"><span
|
||||
data-i18n="common.cancel">Cancel</span></button>
|
||||
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply
|
||||
Color</span></button>
|
||||
<button class="btn-secondary" onclick="closeChatColorModal()">Cancel</button>
|
||||
<button class="btn-primary" onclick="applyChatColor()">Apply Color</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="js/i18n.js"></script>
|
||||
<script type="module" src="js/settings.js"></script>
|
||||
<script type="module" src="js/update.js"></script>
|
||||
<script src="js/updater.js"></script>
|
||||
</body>
|
||||
|
||||
|
||||
|
||||
@@ -1,91 +0,0 @@
|
||||
// Minimal i18n system - optimized async loading
|
||||
const i18n = (() => {
|
||||
let currentLang = 'en';
|
||||
let translations = {};
|
||||
const availableLanguages = [
|
||||
{ code: 'en', name: 'English' },
|
||||
{ code: 'es-ES', name: 'Español (España)' },
|
||||
{ code: 'pt-BR', name: 'Portuguese (Brazil)' },
|
||||
{ code: 'tr-TR', name: 'Turkish (Turkey)' },
|
||||
{ code: 'pl-PL', name: 'Polish (Poland)' }
|
||||
];
|
||||
|
||||
// Load single language file
|
||||
async function loadLanguage(lang) {
|
||||
if (translations[lang]) return true;
|
||||
|
||||
try {
|
||||
const response = await fetch(`locales/${lang}.json`);
|
||||
if (response.ok) {
|
||||
translations[lang] = await response.json();
|
||||
return true;
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn(`Failed to load language: ${lang}`);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get translation by key
|
||||
function t(key) {
|
||||
const keys = key.split('.');
|
||||
let value = translations[currentLang];
|
||||
|
||||
for (const k of keys) {
|
||||
if (value && value[k] !== undefined) {
|
||||
value = value[k];
|
||||
} else {
|
||||
return key;
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// Set language
|
||||
async function setLanguage(lang) {
|
||||
await loadLanguage(lang);
|
||||
if (translations[lang]) {
|
||||
currentLang = lang;
|
||||
updateDOM();
|
||||
window.electronAPI?.saveLanguage(lang);
|
||||
}
|
||||
}
|
||||
|
||||
// Update all elements with data-i18n attribute
|
||||
function updateDOM() {
|
||||
document.querySelectorAll('[data-i18n]').forEach(el => {
|
||||
const key = el.getAttribute('data-i18n');
|
||||
el.textContent = t(key);
|
||||
});
|
||||
|
||||
document.querySelectorAll('[data-i18n-placeholder]').forEach(el => {
|
||||
const key = el.getAttribute('data-i18n-placeholder');
|
||||
el.placeholder = t(key);
|
||||
});
|
||||
|
||||
document.querySelectorAll('[data-i18n-title]').forEach(el => {
|
||||
const key = el.getAttribute('data-i18n-title');
|
||||
el.title = t(key);
|
||||
});
|
||||
}
|
||||
|
||||
// Initialize - load saved language only
|
||||
async function init(savedLang) {
|
||||
const lang = savedLang || 'en';
|
||||
await loadLanguage(lang);
|
||||
currentLang = lang;
|
||||
updateDOM();
|
||||
}
|
||||
|
||||
return {
|
||||
init,
|
||||
t,
|
||||
setLanguage,
|
||||
getAvailableLanguages: () => availableLanguages,
|
||||
getCurrentLanguage: () => currentLang
|
||||
};
|
||||
})();
|
||||
|
||||
// Make i18n globally available
|
||||
window.i18n = i18n;
|
||||
@@ -39,7 +39,6 @@ export function setupInstallation() {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export async function installGame() {
|
||||
@@ -48,27 +47,20 @@ export async function installGame() {
|
||||
const playerName = (installPlayerName ? installPlayerName.value.trim() : '') || 'Player';
|
||||
const installPath = installPathInput ? installPathInput.value.trim() : '';
|
||||
|
||||
const selectedBranchRadio = document.querySelector('input[name="installBranch"]:checked');
|
||||
const selectedBranch = selectedBranchRadio ? selectedBranchRadio.value : 'release';
|
||||
|
||||
console.log(`[Install] Installing game with branch: ${selectedBranch}`);
|
||||
|
||||
if (window.LauncherUI) window.LauncherUI.showProgress();
|
||||
isDownloading = true;
|
||||
lockInstallForm();
|
||||
if (installBtn) {
|
||||
installBtn.disabled = true;
|
||||
installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
|
||||
installText.textContent = 'INSTALLING...';
|
||||
}
|
||||
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.installGame) {
|
||||
const result = await window.electronAPI.installGame(playerName, '', installPath, selectedBranch);
|
||||
const result = await window.electronAPI.installGame(playerName, '', installPath);
|
||||
|
||||
if (result.success) {
|
||||
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: successMsg });
|
||||
window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
window.LauncherUI.showLauncherOrInstall(true);
|
||||
@@ -84,15 +76,12 @@ export async function installGame() {
|
||||
simulateInstallation(playerName);
|
||||
}
|
||||
} catch (error) {
|
||||
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
|
||||
|
||||
// Reset button state and unlock form on error
|
||||
resetInstallButton();
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: errorMsg });
|
||||
// Don't hide progress bar, just update the message
|
||||
// User can see the error and close it manually
|
||||
window.LauncherUI.updateProgress({ message: `Installation failed: ${error.message}` });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
resetInstallButton();
|
||||
}, 3000);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -103,13 +92,10 @@ function simulateInstallation(playerName) {
|
||||
progress += Math.random() * 3;
|
||||
if (progress > 100) progress = 100;
|
||||
|
||||
const installingMsg = window.i18n ? window.i18n.t('progress.installingGameFiles') : 'Installing game files...';
|
||||
const completeMsg = window.i18n ? window.i18n.t('progress.installComplete') : 'Installation complete!';
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({
|
||||
percent: progress,
|
||||
message: progress < 100 ? installingMsg : completeMsg,
|
||||
message: progress < 100 ? 'Installing game files...' : 'Installation complete!',
|
||||
speed: 1024 * 1024 * (5 + Math.random() * 10),
|
||||
downloaded: progress * 1024 * 1024 * 20,
|
||||
total: 1024 * 1024 * 2000
|
||||
@@ -118,10 +104,9 @@ function simulateInstallation(playerName) {
|
||||
|
||||
if (progress >= 100) {
|
||||
clearInterval(interval);
|
||||
const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
|
||||
setTimeout(() => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: successMsg });
|
||||
window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
window.LauncherUI.showLauncherOrInstall(true);
|
||||
@@ -141,35 +126,6 @@ function resetInstallButton() {
|
||||
installBtn.disabled = false;
|
||||
installText.textContent = 'INSTALL HYTALE';
|
||||
}
|
||||
unlockInstallForm();
|
||||
}
|
||||
|
||||
function lockInstallForm() {
|
||||
const playerNameInput = document.getElementById('installPlayerName');
|
||||
const installPathInput = document.getElementById('installPath');
|
||||
const customCheckbox = document.getElementById('installCustomCheck');
|
||||
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
|
||||
const browseBtn = document.querySelector('.browse-btn');
|
||||
|
||||
if (playerNameInput) playerNameInput.disabled = true;
|
||||
if (installPathInput) installPathInput.disabled = true;
|
||||
if (customCheckbox) customCheckbox.disabled = true;
|
||||
if (browseBtn) browseBtn.disabled = true;
|
||||
branchRadios.forEach(radio => radio.disabled = true);
|
||||
}
|
||||
|
||||
function unlockInstallForm() {
|
||||
const playerNameInput = document.getElementById('installPlayerName');
|
||||
const installPathInput = document.getElementById('installPath');
|
||||
const customCheckbox = document.getElementById('installCustomCheck');
|
||||
const branchRadios = document.querySelectorAll('input[name="installBranch"]');
|
||||
const browseBtn = document.querySelector('.browse-btn');
|
||||
|
||||
if (playerNameInput) playerNameInput.disabled = false;
|
||||
if (installPathInput) installPathInput.disabled = false;
|
||||
if (customCheckbox) customCheckbox.disabled = false;
|
||||
if (browseBtn) browseBtn.disabled = false;
|
||||
branchRadios.forEach(radio => radio.disabled = false);
|
||||
}
|
||||
|
||||
export async function browseInstallPath() {
|
||||
|
||||
@@ -160,8 +160,7 @@ window.deleteProfile = async (id) => {
|
||||
window.switchProfile = async (id) => {
|
||||
try {
|
||||
if (window.LauncherUI) window.LauncherUI.showProgress();
|
||||
const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching Profile...';
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: switchingMsg });
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Switching Profile...' });
|
||||
|
||||
await window.electronAPI.profile.activate(id);
|
||||
|
||||
@@ -179,8 +178,7 @@ window.switchProfile = async (id) => {
|
||||
if (dropdown) dropdown.classList.remove('show');
|
||||
|
||||
if (window.LauncherUI) {
|
||||
const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Profile Switched!';
|
||||
window.LauncherUI.updateProgress({ message: switchedMsg });
|
||||
window.LauncherUI.updateProgress({ message: 'Profile Switched!' });
|
||||
setTimeout(() => window.LauncherUI.hideProgress(), 1000);
|
||||
}
|
||||
|
||||
@@ -223,8 +221,7 @@ export async function launch() {
|
||||
}
|
||||
|
||||
try {
|
||||
const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: startingMsg });
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Starting game...' });
|
||||
|
||||
if (window.electronAPI && window.electronAPI.launchGame) {
|
||||
const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
|
||||
@@ -264,12 +261,7 @@ export async function launch() {
|
||||
}
|
||||
}
|
||||
|
||||
function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
|
||||
// Apply defaults with i18n support
|
||||
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
||||
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
|
||||
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
|
||||
|
||||
function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCancel = null, confirmText = 'Confirm', cancelText = 'Cancel') {
|
||||
const existingModal = document.querySelector('.custom-confirm-modal');
|
||||
if (existingModal) {
|
||||
existingModal.remove();
|
||||
@@ -391,28 +383,22 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
|
||||
}
|
||||
|
||||
export async function uninstallGame() {
|
||||
const message = window.i18n ? window.i18n.t('confirm.uninstallGameMessage') : 'Are you sure you want to uninstall Hytale? All game files will be deleted.';
|
||||
const title = window.i18n ? window.i18n.t('confirm.uninstallGameTitle') : 'Uninstall Game';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.uninstallGameButton') : 'Uninstall';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
'Are you sure you want to uninstall Hytale? All game files will be deleted.',
|
||||
'Uninstall Game',
|
||||
async () => {
|
||||
await performUninstall();
|
||||
},
|
||||
null,
|
||||
confirmBtn,
|
||||
cancelBtn
|
||||
'Uninstall',
|
||||
'Cancel'
|
||||
);
|
||||
}
|
||||
|
||||
async function performUninstall() {
|
||||
|
||||
if (window.LauncherUI) window.LauncherUI.showProgress();
|
||||
const uninstallingMsg = window.i18n ? window.i18n.t('progress.uninstallingGame') : 'Uninstalling game...';
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: uninstallingMsg });
|
||||
if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Uninstalling game...' });
|
||||
if (uninstallBtn) uninstallBtn.disabled = true;
|
||||
|
||||
try {
|
||||
@@ -420,9 +406,8 @@ async function performUninstall() {
|
||||
const result = await window.electronAPI.uninstallGame();
|
||||
|
||||
if (result.success) {
|
||||
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: successMsg });
|
||||
window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
window.LauncherUI.showLauncherOrInstall(false);
|
||||
@@ -432,10 +417,9 @@ async function performUninstall() {
|
||||
throw new Error(result.error || 'Uninstall failed');
|
||||
}
|
||||
} else {
|
||||
const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
|
||||
setTimeout(() => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: successMsg });
|
||||
window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
window.LauncherUI.showLauncherOrInstall(false);
|
||||
@@ -444,9 +428,8 @@ async function performUninstall() {
|
||||
}, 2000);
|
||||
}
|
||||
} catch (error) {
|
||||
const errorMsg = window.i18n ? window.i18n.t('progress.uninstallFailed').replace('{error}', error.message) : `Uninstall failed: ${error.message}`;
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: errorMsg });
|
||||
window.LauncherUI.updateProgress({ message: `Uninstall failed: ${error.message}` });
|
||||
setTimeout(() => window.LauncherUI.hideProgress(), 3000);
|
||||
}
|
||||
} finally {
|
||||
@@ -501,7 +484,7 @@ function resetPlayButton() {
|
||||
isDownloading = false;
|
||||
if (playBtn) {
|
||||
playBtn.disabled = false;
|
||||
playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
|
||||
playText.textContent = 'PLAY';
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
100
GUI/js/mods.js
100
GUI/js/mods.js
@@ -1,5 +1,5 @@
|
||||
|
||||
let API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
|
||||
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32';
|
||||
const CURSEFORGE_API = 'https://api.curseforge.com/v1';
|
||||
const HYTALE_GAME_ID = 70216;
|
||||
|
||||
@@ -11,14 +11,6 @@ let modsPageSize = 20;
|
||||
let modsTotalPages = 1;
|
||||
|
||||
export async function initModsManager() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.getEnvVar) {
|
||||
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Failed to load API Key:', err);
|
||||
}
|
||||
|
||||
setupModsEventListeners();
|
||||
await loadInstalledMods();
|
||||
await loadBrowseMods();
|
||||
@@ -121,15 +113,10 @@ function displayInstalledMods(mods) {
|
||||
modsContainer.innerHTML = `
|
||||
<div class=\"empty-installed-mods\">
|
||||
<i class=\"fas fa-box-open\"></i>
|
||||
<h4 data-i18n="mods.noModsInstalled">No Mods Installed</h4>
|
||||
<p data-i18n="mods.noModsInstalledDesc">Add mods from CurseForge or import local files</p>
|
||||
<h4>No Mods Installed</h4>
|
||||
<p>Add mods from CurseForge or import local files</p>
|
||||
</div>
|
||||
`;
|
||||
if (window.i18n) {
|
||||
const container = modsContainer.querySelector('.empty-installed-mods');
|
||||
container.querySelector('h4').textContent = window.i18n.t('mods.noModsInstalled');
|
||||
container.querySelector('p').textContent = window.i18n.t('mods.noModsInstalledDesc');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -151,9 +138,9 @@ function displayInstalledMods(mods) {
|
||||
|
||||
function createInstalledModCard(mod) {
|
||||
const statusClass = mod.enabled ? 'text-primary' : 'text-zinc-500';
|
||||
const statusText = mod.enabled ? (window.i18n ? window.i18n.t('mods.active') : 'ACTIVE') : (window.i18n ? window.i18n.t('mods.disabled') : 'DISABLED');
|
||||
const statusText = mod.enabled ? 'ACTIVE' : 'DISABLED';
|
||||
const toggleBtnClass = mod.enabled ? 'btn-disable' : 'btn-enable';
|
||||
const toggleBtnText = mod.enabled ? (window.i18n ? window.i18n.t('mods.disable') : 'DISABLE') : (window.i18n ? window.i18n.t('mods.enable') : 'ENABLE');
|
||||
const toggleBtnText = mod.enabled ? 'DISABLE' : 'ENABLE';
|
||||
const toggleIcon = mod.enabled ? 'fa-pause' : 'fa-play';
|
||||
|
||||
return `
|
||||
@@ -167,7 +154,7 @@ function createInstalledModCard(mod) {
|
||||
<h4 class="installed-mod-name">${mod.name}</h4>
|
||||
<span class="installed-mod-version">v${mod.version}</span>
|
||||
</div>
|
||||
<p class="installed-mod-description">${mod.description || (window.i18n ? window.i18n.t('mods.noDescription') : 'No description available')}</p>
|
||||
<p class="installed-mod-description">${mod.description || 'No description available'}</p>
|
||||
</div>
|
||||
|
||||
<div class="installed-mod-actions">
|
||||
@@ -176,7 +163,7 @@ function createInstalledModCard(mod) {
|
||||
${statusText}
|
||||
</div>
|
||||
<div class="installed-mod-buttons">
|
||||
<button id="delete-installed-${mod.id}" class="installed-mod-btn-icon" title="${window.i18n ? window.i18n.t('mods.delete') : 'Delete mod'}">
|
||||
<button id="delete-installed-${mod.id}" class="installed-mod-btn-icon" title="Delete mod">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
<button id="toggle-installed-${mod.id}" class="installed-mod-btn-toggle ${toggleBtnClass}">
|
||||
@@ -193,22 +180,17 @@ async function loadBrowseMods() {
|
||||
const browseContainer = document.getElementById('browseModsList');
|
||||
if (!browseContainer) return;
|
||||
|
||||
browseContainer.innerHTML = `<div class="loading-mods"><div class="loading-spinner"></div><span>${window.i18n ? window.i18n.t('mods.loadingMods') : 'Loading mods from CurseForge...'}</span></div>`;
|
||||
browseContainer.innerHTML = '<div class=\"loading-mods\"><div class=\"loading-spinner\"></div><span>Loading mods from CurseForge...</span></div>';
|
||||
|
||||
try {
|
||||
if (!API_KEY || API_KEY.length < 10) {
|
||||
browseContainer.innerHTML = `
|
||||
<div class=\"empty-browse-mods\">
|
||||
<i class=\"fas fa-key\"></i>
|
||||
<h4 data-i18n="mods.apiKeyRequired">API Key Required</h4>
|
||||
<p data-i18n="mods.apiKeyRequiredDesc">CurseForge API key is needed to browse mods</p>
|
||||
<h4>API Key Required</h4>
|
||||
<p>CurseForge API key is needed to browse mods</p>
|
||||
</div>
|
||||
`;
|
||||
if (window.i18n) {
|
||||
const container = modsContainer.querySelector('.empty-browse-mods');
|
||||
container.querySelector('h4').textContent = window.i18n.t('mods.apiKeyRequired');
|
||||
container.querySelector('p').textContent = window.i18n.t('mods.apiKeyRequiredDesc');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -282,15 +264,10 @@ function displayBrowseMods(mods) {
|
||||
browseContainer.innerHTML = `
|
||||
<div class=\"empty-browse-mods\">
|
||||
<i class=\"fas fa-search\"></i>
|
||||
<h4 data-i18n="mods.noModsFound">No Mods Found</h4>
|
||||
<p data-i18n="mods.noModsFoundDesc">Try adjusting your search</p>
|
||||
<h4>No Mods Found</h4>
|
||||
<p>Try adjusting your search</p>
|
||||
</div>
|
||||
`;
|
||||
if (window.i18n) {
|
||||
const container = browseContainer.querySelector('.empty-browse-mods');
|
||||
container.querySelector('h4').textContent = window.i18n.t('mods.noModsFound');
|
||||
container.querySelector('p').textContent = window.i18n.t('mods.noModsFoundDesc');
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -347,16 +324,16 @@ function createBrowseModCard(mod) {
|
||||
<div class=\"mod-actions\">
|
||||
<button id=\"view-${mod.id}\" class=\"mod-btn-toggle bg-blue-600 text-white hover:bg-blue-700\" onclick=\"window.modsManager.viewModPage(${mod.id})\">
|
||||
<i class=\"fas fa-external-link-alt\"></i>
|
||||
${window.i18n ? window.i18n.t('mods.view') : 'VIEW'}
|
||||
VIEW
|
||||
</button>
|
||||
${!isInstalled ?
|
||||
`<button id="install-${mod.id}" class="mod-btn-toggle bg-primary text-black hover:bg-primary/80">
|
||||
<i class="fas fa-download"></i>
|
||||
${window.i18n ? window.i18n.t('mods.install') : 'INSTALL'}
|
||||
`<button id=\"install-${mod.id}\" class=\"mod-btn-toggle bg-primary text-black hover:bg-primary/80\">
|
||||
<i class=\"fas fa-download\"></i>
|
||||
INSTALL
|
||||
</button>` :
|
||||
`<button class="mod-btn-toggle bg-white/10 text-white" disabled>
|
||||
<i class="fas fa-check"></i>
|
||||
${window.i18n ? window.i18n.t('mods.installed') : 'INSTALLED'}
|
||||
`<button class=\"mod-btn-toggle bg-white/10 text-white\" disabled>
|
||||
<i class=\"fas fa-check\"></i>
|
||||
INSTALLED
|
||||
</button>`
|
||||
}
|
||||
</div>
|
||||
@@ -366,8 +343,7 @@ function createBrowseModCard(mod) {
|
||||
|
||||
async function downloadAndInstallMod(modInfo) {
|
||||
try {
|
||||
const downloadMsg = window.i18n ? window.i18n.t('notifications.modsDownloading').replace('{name}', modInfo.name) : `Downloading ${modInfo.name}...`;
|
||||
window.LauncherUI?.showProgress(downloadMsg);
|
||||
window.LauncherUI?.showProgress(`Downloading ${modInfo.name}...`);
|
||||
|
||||
const result = await window.electronAPI?.downloadMod(modInfo);
|
||||
|
||||
@@ -391,23 +367,20 @@ async function downloadAndInstallMod(modInfo) {
|
||||
await loadInstalledMods();
|
||||
await loadBrowseMods();
|
||||
window.LauncherUI?.hideProgress();
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.modsInstalledSuccess').replace('{name}', modInfo.name) : `${modInfo.name} installed successfully! 🎉`;
|
||||
showNotification(successMsg, 'success');
|
||||
showNotification(`${modInfo.name} installed successfully! 🎉`, 'success');
|
||||
} else {
|
||||
throw new Error(result?.error || 'Failed to download mod');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error downloading mod:', error);
|
||||
window.LauncherUI?.hideProgress();
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.modsDownloadFailed').replace('{error}', error.message) : 'Failed to download mod: ' + error.message;
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Failed to download mod: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function toggleMod(modId) {
|
||||
try {
|
||||
const toggleMsg = window.i18n ? window.i18n.t('notifications.modsTogglingMod') : 'Toggling mod...';
|
||||
window.LauncherUI?.showProgress(toggleMsg);
|
||||
window.LauncherUI?.showProgress('Toggling mod...');
|
||||
|
||||
const modsPath = await window.electronAPI?.getModsPath();
|
||||
const result = await window.electronAPI?.toggleMod(modId, modsPath);
|
||||
@@ -421,8 +394,7 @@ async function toggleMod(modId) {
|
||||
} catch (error) {
|
||||
console.error('Error toggling mod:', error);
|
||||
window.LauncherUI?.hideProgress();
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.modsToggleFailed').replace('{error}', error.message) : 'Failed to toggle mod: ' + error.message;
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Failed to toggle mod: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -430,16 +402,11 @@ async function deleteMod(modId) {
|
||||
const mod = installedMods.find(m => m.id === modId);
|
||||
if (!mod) return;
|
||||
|
||||
const confirmMsg = window.i18n ?
|
||||
window.i18n.t('mods.confirmDelete').replace('{name}', mod.name) + ' ' + window.i18n.t('mods.confirmDeleteDesc') :
|
||||
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`;
|
||||
|
||||
showConfirmModal(
|
||||
confirmMsg,
|
||||
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`,
|
||||
async () => {
|
||||
try {
|
||||
const deleteMsg = window.i18n ? window.i18n.t('notifications.modsDeletingMod') : 'Deleting mod...';
|
||||
window.LauncherUI?.showProgress(deleteMsg);
|
||||
window.LauncherUI?.showProgress('Deleting mod...');
|
||||
|
||||
const modsPath = await window.electronAPI?.getModsPath();
|
||||
const result = await window.electronAPI?.uninstallMod(modId, modsPath);
|
||||
@@ -448,16 +415,14 @@ async function deleteMod(modId) {
|
||||
await loadInstalledMods();
|
||||
await loadBrowseMods();
|
||||
window.LauncherUI?.hideProgress();
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.modsDeletedSuccess').replace('{name}', mod.name) : `"${mod.name}" deleted successfully`;
|
||||
showNotification(successMsg, 'success');
|
||||
showNotification(`"${mod.name}" deleted successfully`, 'success');
|
||||
} else {
|
||||
throw new Error(result?.error || 'Failed to delete mod');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting mod:', error);
|
||||
window.LauncherUI?.hideProgress();
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.modsDeleteFailed').replace('{error}', error.message) : 'Failed to delete mod: ' + error.message;
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Failed to delete mod: ' + error.message, 'error');
|
||||
}
|
||||
}
|
||||
);
|
||||
@@ -606,7 +571,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
|
||||
<div style="padding: 24px; border-bottom: 1px solid rgba(255,255,255,0.1);">
|
||||
<div style="display: flex; align-items: center; gap: 12px; color: #ef4444;">
|
||||
<i class="fas fa-exclamation-triangle" style="font-size: 24px;"></i>
|
||||
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">${window.i18n ? window.i18n.t('mods.confirmDeletion') : 'Confirm Deletion'}</h3>
|
||||
<h3 style="margin: 0; font-size: 1.2rem; font-weight: 600;">Confirm Deletion</h3>
|
||||
</div>
|
||||
</div>
|
||||
<div style="padding: 24px; color: #e5e7eb;">
|
||||
@@ -622,7 +587,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
">${window.i18n ? window.i18n.t('common.cancel') : 'Cancel'}</button>
|
||||
">Cancel</button>
|
||||
<button class="mod-confirm-delete" style="
|
||||
background: #ef4444;
|
||||
color: white;
|
||||
@@ -632,7 +597,7 @@ function showConfirmModal(message, onConfirm, onCancel = null) {
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
">${window.i18n ? window.i18n.t('common.delete') : 'Delete'}</button>
|
||||
">Delete</button>
|
||||
</div>
|
||||
`;
|
||||
|
||||
@@ -750,8 +715,7 @@ function viewModPage(modId) {
|
||||
}
|
||||
} else {
|
||||
console.error('Mod not found with ID:', modId);
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.modsModNotFound') : 'Mod information not found';
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Mod information not found', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,55 +8,17 @@ import './chat.js';
|
||||
import './settings.js';
|
||||
import './logs.js';
|
||||
|
||||
// Initialize i18n immediately (before DOMContentLoaded)
|
||||
let i18nInitialized = false;
|
||||
(async () => {
|
||||
const savedLang = await window.electronAPI?.loadLanguage();
|
||||
await i18n.init(savedLang);
|
||||
i18nInitialized = true;
|
||||
|
||||
// Update language selector if DOM is already loaded
|
||||
if (document.readyState === 'complete' || document.readyState === 'interactive') {
|
||||
updateLanguageSelector();
|
||||
window.closeDiscordNotification = function () {
|
||||
const notification = document.getElementById('discordNotification');
|
||||
if (notification) {
|
||||
notification.classList.add('hidden');
|
||||
setTimeout(() => {
|
||||
notification.style.display = 'none';
|
||||
}, 300);
|
||||
}
|
||||
})();
|
||||
|
||||
function updateLanguageSelector() {
|
||||
const langSelect = document.getElementById('languageSelect');
|
||||
if (langSelect) {
|
||||
// Clear existing options
|
||||
langSelect.innerHTML = '';
|
||||
|
||||
const languages = i18n.getAvailableLanguages();
|
||||
const currentLang = i18n.getCurrentLanguage();
|
||||
|
||||
languages.forEach(lang => {
|
||||
const option = document.createElement('option');
|
||||
option.value = lang.code;
|
||||
option.textContent = lang.name;
|
||||
if (lang.code === currentLang) {
|
||||
option.selected = true;
|
||||
}
|
||||
langSelect.appendChild(option);
|
||||
});
|
||||
|
||||
// Handle language change (add listener only once)
|
||||
if (!langSelect.hasAttribute('data-listener-added')) {
|
||||
langSelect.addEventListener('change', async (e) => {
|
||||
await i18n.setLanguage(e.target.value);
|
||||
});
|
||||
langSelect.setAttribute('data-listener-added', 'true');
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// Populate language selector (wait for i18n if needed)
|
||||
if (i18nInitialized) {
|
||||
updateLanguageSelector();
|
||||
}
|
||||
|
||||
// Discord notification
|
||||
const notification = document.getElementById('discordNotification');
|
||||
if (notification) {
|
||||
const dismissed = localStorage.getItem('discordNotificationDismissed');
|
||||
@@ -70,13 +32,8 @@ document.addEventListener('DOMContentLoaded', () => {
|
||||
}
|
||||
});
|
||||
|
||||
window.closeDiscordNotification = function() {
|
||||
const notification = document.getElementById('discordNotification');
|
||||
if (notification) {
|
||||
notification.classList.add('hidden');
|
||||
setTimeout(() => {
|
||||
notification.style.display = 'none';
|
||||
}, 300);
|
||||
}
|
||||
const originalClose = window.closeDiscordNotification;
|
||||
window.closeDiscordNotification = function () {
|
||||
localStorage.setItem('discordNotificationDismissed', 'true');
|
||||
originalClose();
|
||||
};
|
||||
@@ -5,11 +5,7 @@ let customJavaPath;
|
||||
let browseJavaBtn;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let closeLauncherCheck;
|
||||
let launcherHwAccelCheck;
|
||||
let gpuPreferenceRadios;
|
||||
let gameBranchRadios;
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
let currentUuidDisplay;
|
||||
@@ -26,12 +22,7 @@ let uuidList;
|
||||
let customUuidInput;
|
||||
let setCustomUuidBtn;
|
||||
|
||||
function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
|
||||
// Apply defaults with i18n support
|
||||
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
||||
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
|
||||
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
|
||||
|
||||
function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCancel = null, confirmText = 'Confirm', cancelText = 'Cancel') {
|
||||
const existingModal = document.querySelector('.custom-confirm-modal');
|
||||
if (existingModal) {
|
||||
existingModal.remove();
|
||||
@@ -153,9 +144,9 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
|
||||
}
|
||||
|
||||
|
||||
export async function initSettings() {
|
||||
export function initSettings() {
|
||||
setupSettingsElements();
|
||||
await loadAllSettings();
|
||||
loadAllSettings();
|
||||
}
|
||||
|
||||
function setupSettingsElements() {
|
||||
@@ -165,13 +156,7 @@ function setupSettingsElements() {
|
||||
browseJavaBtn = document.getElementById('browseJavaBtn');
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
|
||||
|
||||
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
currentUuidDisplay = document.getElementById('currentUuid');
|
||||
@@ -204,15 +189,6 @@ function setupSettingsElements() {
|
||||
discordRPCCheck.addEventListener('change', saveDiscordRPC);
|
||||
}
|
||||
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||
}
|
||||
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
|
||||
}
|
||||
|
||||
|
||||
// UUID event listeners
|
||||
if (copyUuidBtn) {
|
||||
copyUuidBtn.addEventListener('click', copyCurrentUuid);
|
||||
@@ -262,12 +238,6 @@ function setupSettingsElements() {
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
if (gameBranchRadios) {
|
||||
gameBranchRadios.forEach(radio => {
|
||||
radio.addEventListener('change', handleBranchChange);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function toggleCustomJava() {
|
||||
@@ -343,11 +313,9 @@ async function saveDiscordRPC() {
|
||||
|
||||
// Feedback visuel pour l'utilisateur
|
||||
if (enabled) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('Discord Rich Presence enabled', 'success');
|
||||
} else {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.discordDisabled') : 'Discord Rich Presence disabled';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('Discord Rich Presence disabled', 'success');
|
||||
}
|
||||
} else {
|
||||
throw new Error('Failed to save Discord RPC setting');
|
||||
@@ -355,8 +323,7 @@ async function saveDiscordRPC() {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving Discord RPC setting:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.discordSaveFailed') : 'Failed to save Discord setting';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to save Discord setting', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -373,60 +340,6 @@ async function loadDiscordRPC() {
|
||||
}
|
||||
}
|
||||
|
||||
async function saveCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
|
||||
const enabled = closeLauncherCheck.checked;
|
||||
await window.electronAPI.saveCloseLauncher(enabled);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
async function loadCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
|
||||
const enabled = await window.electronAPI.loadCloseLauncher();
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
async function saveLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
|
||||
const enabled = launcherHwAccelCheck.checked;
|
||||
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
|
||||
showNotification(msg, 'success');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving hardware acceleration setting:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function loadLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
|
||||
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading hardware acceleration setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async function savePlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
@@ -434,19 +347,16 @@ async function savePlayerName() {
|
||||
const playerName = settingsPlayerName.value.trim();
|
||||
|
||||
if (!playerName) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Please enter a valid player name', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
await window.electronAPI.saveUsername(playerName);
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
|
||||
showNotification(successMsg, 'success');
|
||||
showNotification('Player name saved successfully', 'success');
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving player name:', error);
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Failed to save player name', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -541,13 +451,9 @@ async function loadAllSettings() {
|
||||
await loadPlayerName();
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadCloseLauncher();
|
||||
await loadLauncherHwAccel();
|
||||
await loadGpuPreference();
|
||||
await loadVersionBranch();
|
||||
}
|
||||
|
||||
|
||||
async function openGameLocation() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.openGameLocation) {
|
||||
@@ -579,8 +485,7 @@ document.addEventListener('DOMContentLoaded', initSettings);
|
||||
|
||||
window.SettingsAPI = {
|
||||
getCurrentJavaPath,
|
||||
getCurrentPlayerName,
|
||||
reloadBranch: loadVersionBranch
|
||||
getCurrentPlayerName
|
||||
};
|
||||
|
||||
async function loadCurrentUuid() {
|
||||
@@ -602,43 +507,34 @@ async function copyCurrentUuid() {
|
||||
const uuid = currentUuidDisplay ? currentUuidDisplay.value : modalCurrentUuid?.value;
|
||||
if (uuid && navigator.clipboard) {
|
||||
await navigator.clipboard.writeText(uuid);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('UUID copied to clipboard!', 'success');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error copying UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to copy UUID', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function regenerateCurrentUuid() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.resetCurrentUserUuid) {
|
||||
const message = window.i18n ? window.i18n.t('confirm.regenerateUuidMessage') : 'Are you sure you want to generate a new UUID? This will change your player identity.';
|
||||
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
'Are you sure you want to generate a new UUID? This will change your player identity.',
|
||||
'Generate New UUID',
|
||||
async () => {
|
||||
await performRegenerateUuid();
|
||||
},
|
||||
null,
|
||||
confirmBtn,
|
||||
cancelBtn
|
||||
'Generate',
|
||||
'Cancel'
|
||||
);
|
||||
} else {
|
||||
console.error('electronAPI.resetCurrentUserUuid not available');
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenNotAvailable') : 'UUID regeneration not available';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('UUID regeneration not available', 'error');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error in regenerateCurrentUuid:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed') : 'Failed to regenerate UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to regenerate UUID', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -648,8 +544,7 @@ async function performRegenerateUuid() {
|
||||
if (result.success && result.uuid) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = result.uuid;
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('New UUID generated successfully!', 'success');
|
||||
|
||||
if (uuidModal && uuidModal.style.display !== 'none') {
|
||||
await loadAllUuids();
|
||||
@@ -659,8 +554,7 @@ async function performRegenerateUuid() {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error regenerating UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidRegenFailed').replace('{error}', error.message) : `Failed to regenerate UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
showNotification(`Failed to regenerate UUID: ${error.message}`, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -753,22 +647,19 @@ async function generateNewUuid() {
|
||||
const newUuid = await window.electronAPI.generateNewUuid();
|
||||
if (newUuid) {
|
||||
if (customUuidInput) customUuidInput.value = newUuid;
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidGeneratedShort') : 'New UUID generated!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('New UUID generated!', 'success');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error generating new UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerateFailed') : 'Failed to generate new UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to generate new UUID', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function setCustomUuid() {
|
||||
try {
|
||||
if (!customUuidInput || !customUuidInput.value.trim()) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidRequired') : 'Please enter a UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Please enter a UUID', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -776,34 +667,27 @@ async function setCustomUuid() {
|
||||
|
||||
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
|
||||
if (!uuidRegex.test(uuid)) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Invalid UUID format', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
const message = window.i18n ? window.i18n.t('confirm.setCustomUuidMessage') : 'Are you sure you want to set this custom UUID? This will change your player identity.';
|
||||
const title = window.i18n ? window.i18n.t('confirm.setCustomUuidTitle') : 'Set Custom UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.setCustomUuidButton') : 'Set UUID';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
'Are you sure you want to set this custom UUID? This will change your player identity.',
|
||||
'Set Custom UUID',
|
||||
async () => {
|
||||
await performSetCustomUuid(uuid);
|
||||
},
|
||||
null,
|
||||
confirmBtn,
|
||||
cancelBtn
|
||||
'Set UUID',
|
||||
'Cancel'
|
||||
);
|
||||
} catch (error) {
|
||||
console.error('Error in setCustomUuid:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed') : 'Failed to set custom UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to set custom UUID', 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function performSetCustomUuid(uuid) {
|
||||
async function performSetCustomUuid(uuid) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const username = getCurrentPlayerName();
|
||||
@@ -814,8 +698,7 @@ async function performSetCustomUuid(uuid) {
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||
if (customUuidInput) customUuidInput.value = '';
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('Custom UUID set successfully!', 'success');
|
||||
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
@@ -824,46 +707,37 @@ async function performSetCustomUuid(uuid) {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error setting custom UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
showNotification(`Failed to set custom UUID: ${error.message}`, 'error');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
window.copyUuid = async function (uuid) {
|
||||
window.copyUuid = async function(uuid) {
|
||||
try {
|
||||
if (navigator.clipboard) {
|
||||
await navigator.clipboard.writeText(uuid);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidCopied') : 'UUID copied to clipboard!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('UUID copied to clipboard!', 'success');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error copying UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidCopyFailed') : 'Failed to copy UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to copy UUID', 'error');
|
||||
}
|
||||
};
|
||||
|
||||
window.deleteUuid = async function (username) {
|
||||
window.deleteUuid = async function(username) {
|
||||
try {
|
||||
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
||||
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
`Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`,
|
||||
'Delete UUID',
|
||||
async () => {
|
||||
await performDeleteUuid(username);
|
||||
},
|
||||
null,
|
||||
confirmBtn,
|
||||
cancelBtn
|
||||
'Delete',
|
||||
'Cancel'
|
||||
);
|
||||
} catch (error) {
|
||||
console.error('Error in deleteUuid:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed') : 'Failed to delete UUID';
|
||||
showNotification(msg, 'error');
|
||||
showNotification('Failed to delete UUID', 'error');
|
||||
}
|
||||
};
|
||||
|
||||
@@ -873,8 +747,7 @@ async function performDeleteUuid(username) {
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
showNotification('UUID deleted successfully!', 'success');
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
@@ -882,8 +755,7 @@ async function performDeleteUuid(username) {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
showNotification(`Failed to delete UUID: ${error.message}`, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -939,198 +811,4 @@ function showNotification(message, type = 'info') {
|
||||
}
|
||||
}, 300);
|
||||
}, 3000);
|
||||
}// Append this to settings.js for branch management
|
||||
|
||||
// === Game Branch Management ===
|
||||
async function handleBranchChange(event) {
|
||||
const newBranch = event.target.value;
|
||||
const currentBranch = await loadVersionBranch();
|
||||
|
||||
if (newBranch === currentBranch) {
|
||||
return; // No change
|
||||
}
|
||||
|
||||
// Confirm branch change
|
||||
const branchName = window.i18n ?
|
||||
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||
newBranch;
|
||||
|
||||
const message = window.i18n ?
|
||||
window.i18n.t('settings.branchWarning') :
|
||||
'Changing branch will download and install a different game version';
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
window.i18n ? window.i18n.t('settings.gameBranch') : 'Game Branch',
|
||||
async () => {
|
||||
await switchBranch(newBranch);
|
||||
},
|
||||
() => {
|
||||
// Cancel: revert radio selection
|
||||
loadVersionBranch().then(branch => {
|
||||
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
||||
if (radioToCheck) {
|
||||
radioToCheck.checked = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
async function switchBranch(newBranch) {
|
||||
try {
|
||||
const switchingMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
|
||||
`Switching to ${newBranch}...`;
|
||||
|
||||
showNotification(switchingMsg, 'info');
|
||||
|
||||
// Lock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
playButton.disabled = true;
|
||||
playButton.classList.add('disabled');
|
||||
}
|
||||
|
||||
// DON'T save branch yet - wait for installation confirmation
|
||||
|
||||
// Suggest reinstalling
|
||||
setTimeout(() => {
|
||||
const branchLabel = newBranch === 'release' ?
|
||||
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
|
||||
|
||||
const confirmMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
|
||||
`The game will be installed for the ${branchLabel} branch. Continue?`;
|
||||
|
||||
showCustomConfirm(
|
||||
confirmMsg,
|
||||
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
|
||||
async () => {
|
||||
// Show progress and trigger game installation
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.showProgress();
|
||||
}
|
||||
|
||||
try {
|
||||
const playerName = await window.electronAPI.loadUsername();
|
||||
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
|
||||
|
||||
if (result.success) {
|
||||
// Save branch ONLY after successful installation
|
||||
await window.electronAPI.saveVersionBranch(newBranch);
|
||||
|
||||
const switchedMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
|
||||
`Switched to ${newBranch} successfully!`;
|
||||
|
||||
const successMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationComplete') :
|
||||
'Installation completed successfully!';
|
||||
|
||||
showNotification(switchedMsg, 'success');
|
||||
showNotification(successMsg, 'success');
|
||||
|
||||
// Refresh radio buttons to reflect the new branch
|
||||
await loadVersionBranch();
|
||||
console.log('[Settings] Radio buttons updated after branch switch');
|
||||
|
||||
setTimeout(() => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
playButton.disabled = false;
|
||||
playButton.classList.remove('disabled');
|
||||
}
|
||||
}, 2000);
|
||||
} else {
|
||||
throw new Error(result.error || 'Installation failed');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Installation error:', error);
|
||||
const errorMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||
`Installation failed: ${error.message}`;
|
||||
|
||||
showNotification(errorMsg, 'error');
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
// Revert radio selection to old branch
|
||||
loadVersionBranch().then(oldBranch => {
|
||||
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
|
||||
if (radioToCheck) {
|
||||
radioToCheck.checked = true;
|
||||
}
|
||||
});
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
playButton.disabled = false;
|
||||
playButton.classList.remove('disabled');
|
||||
}
|
||||
}
|
||||
},
|
||||
() => {
|
||||
// Cancel - unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
playButton.disabled = false;
|
||||
playButton.classList.remove('disabled');
|
||||
}
|
||||
},
|
||||
window.i18n ? window.i18n.t('common.install') : 'Install',
|
||||
window.i18n ? window.i18n.t('common.cancel') : 'Cancel'
|
||||
);
|
||||
}, 500);
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error switching branch:', error);
|
||||
showNotification(`Failed to switch branch: ${error.message}`, 'error');
|
||||
|
||||
// Revert radio selection
|
||||
loadVersionBranch().then(branch => {
|
||||
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${branch}"]`);
|
||||
if (radioToCheck) {
|
||||
radioToCheck.checked = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
async function loadVersionBranch() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
|
||||
const branch = await window.electronAPI.loadVersionBranch();
|
||||
console.log('[Settings] Loaded version_branch from config:', branch);
|
||||
|
||||
// Use default if branch is null/undefined
|
||||
const selectedBranch = branch || 'release';
|
||||
console.log('[Settings] Selected branch:', selectedBranch);
|
||||
|
||||
// Update radio buttons
|
||||
if (gameBranchRadios && gameBranchRadios.length > 0) {
|
||||
gameBranchRadios.forEach(radio => {
|
||||
radio.checked = radio.value === selectedBranch;
|
||||
console.log(`[Settings] Radio ${radio.value}: ${radio.checked ? 'checked' : 'unchecked'}`);
|
||||
});
|
||||
} else {
|
||||
console.warn('[Settings] gameBranchRadios not found or empty');
|
||||
}
|
||||
|
||||
return selectedBranch;
|
||||
}
|
||||
return 'release'; // Default
|
||||
} catch (error) {
|
||||
console.error('Error loading version branch:', error);
|
||||
return 'release';
|
||||
}
|
||||
}
|
||||
616
GUI/js/ui.js
616
GUI/js/ui.js
@@ -6,24 +6,6 @@ let progressText;
|
||||
let progressPercent;
|
||||
let progressSpeed;
|
||||
let progressSize;
|
||||
let progressErrorContainer;
|
||||
let progressErrorMessage;
|
||||
let progressRetryInfo;
|
||||
let progressRetryBtn;
|
||||
let progressJRRetryBtn;
|
||||
let progressPWRRetryBtn;
|
||||
|
||||
// Download retry state
|
||||
let currentDownloadState = {
|
||||
isDownloading: false,
|
||||
canRetry: false,
|
||||
retryData: null,
|
||||
lastError: null,
|
||||
errorType: null,
|
||||
branch: null,
|
||||
fileName: null,
|
||||
cacheDir: null
|
||||
};
|
||||
|
||||
function showPage(pageId) {
|
||||
const pages = document.querySelectorAll('.page');
|
||||
@@ -31,15 +13,6 @@ function showPage(pageId) {
|
||||
if (page.id === pageId) {
|
||||
page.classList.add('active');
|
||||
page.style.display = '';
|
||||
|
||||
// Reload settings when settings page becomes visible
|
||||
if (pageId === 'settings-page') {
|
||||
console.log('[UI] Settings page activated, reloading branch...');
|
||||
// Dynamically import and call loadVersionBranch from settings
|
||||
if (window.SettingsAPI && window.SettingsAPI.reloadBranch) {
|
||||
window.SettingsAPI.reloadBranch();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
page.classList.remove('active');
|
||||
page.style.display = 'none';
|
||||
@@ -171,12 +144,6 @@ function hideProgress() {
|
||||
}
|
||||
|
||||
function updateProgress(data) {
|
||||
// Handle retry state
|
||||
if (data.retryState) {
|
||||
currentDownloadState.retryData = data.retryState;
|
||||
updateRetryState(data.retryState);
|
||||
}
|
||||
|
||||
if (data.message && progressText) {
|
||||
progressText.textContent = data.message;
|
||||
}
|
||||
@@ -195,120 +162,6 @@ function updateProgress(data) {
|
||||
if (progressSpeed) progressSpeed.textContent = `${speedMB} MB/s`;
|
||||
if (progressSize) progressSize.textContent = `${downloadedMB} / ${totalMB} MB`;
|
||||
}
|
||||
|
||||
// Handle error states with enhanced categorization
|
||||
// Don't show error during automatic retries - let the retry message display instead
|
||||
if ((data.error || (data.message && data.message.includes('failed'))) &&
|
||||
!(data.retryState && data.retryState.isAutomaticRetry)) {
|
||||
const errorType = categorizeError(data.message);
|
||||
console.log('[UI] Showing download error:', { message: data.message, canRetry: data.canRetry, errorType });
|
||||
showDownloadError(data.message, data.canRetry, errorType, data);
|
||||
} else if (data.percent === 100) {
|
||||
hideDownloadError();
|
||||
} else if (data.retryState && data.retryState.isAutomaticRetry) {
|
||||
// Hide any existing error during automatic retries
|
||||
hideDownloadError();
|
||||
}
|
||||
}
|
||||
|
||||
function updateRetryState(retryState) {
|
||||
if (!progressRetryInfo) return;
|
||||
|
||||
if (retryState.isAutomaticRetry && retryState.automaticStallRetries > 0) {
|
||||
// Show automatic stall retry count
|
||||
progressRetryInfo.textContent = `Auto-retry ${retryState.automaticStallRetries}/3`;
|
||||
progressRetryInfo.style.display = 'block';
|
||||
progressRetryInfo.style.background = 'rgba(255, 193, 7, 0.2)'; // Light orange background for auto-retries
|
||||
progressRetryInfo.style.color = '#ff9800'; // Orange text for auto-retries
|
||||
} else if (retryState.attempts > 1) {
|
||||
// Show manual retry count
|
||||
progressRetryInfo.textContent = `Attempt ${retryState.attempts}/${retryState.maxRetries}`;
|
||||
progressRetryInfo.style.display = 'block';
|
||||
progressRetryInfo.style.background = ''; // Reset background
|
||||
progressRetryInfo.style.color = ''; // Reset color
|
||||
} else {
|
||||
progressRetryInfo.style.display = 'none';
|
||||
progressRetryInfo.style.background = ''; // Reset background
|
||||
progressRetryInfo.style.color = ''; // Reset color
|
||||
}
|
||||
}
|
||||
|
||||
function showDownloadError(errorMessage, canRetry = true, errorType = 'general', data = null) {
|
||||
if (!progressErrorContainer || !progressErrorMessage) return;
|
||||
|
||||
console.log('[UI] showDownloadError called with:', { errorMessage, canRetry, errorType, data });
|
||||
console.log('[UI] Data properties:', {
|
||||
hasData: !!data,
|
||||
hasRetryData: !!(data && data.retryData),
|
||||
dataErrorType: data && data.errorType,
|
||||
dataIsJREError: data && data.retryData && data.retryData.isJREError
|
||||
});
|
||||
|
||||
currentDownloadState.lastError = errorMessage;
|
||||
currentDownloadState.canRetry = canRetry;
|
||||
currentDownloadState.errorType = errorType;
|
||||
|
||||
// Update retry context if available
|
||||
if (data && data.retryData) {
|
||||
currentDownloadState.branch = data.retryData.branch;
|
||||
currentDownloadState.fileName = data.retryData.fileName;
|
||||
currentDownloadState.cacheDir = data.retryData.cacheDir;
|
||||
// Override errorType if specified in data
|
||||
if (data.errorType) {
|
||||
currentDownloadState.errorType = data.errorType;
|
||||
}
|
||||
}
|
||||
|
||||
// Hide all retry buttons first
|
||||
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
|
||||
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
|
||||
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
|
||||
|
||||
// User-friendly error messages
|
||||
const userMessage = getErrorMessage(errorMessage, errorType);
|
||||
progressErrorMessage.textContent = userMessage;
|
||||
progressErrorContainer.style.display = 'block';
|
||||
|
||||
// Show appropriate retry button based on error type
|
||||
if (canRetry) {
|
||||
if (errorType === 'jre') {
|
||||
if (progressJRRetryBtn) {
|
||||
console.log('[UI] Showing JRE retry button');
|
||||
progressJRRetryBtn.style.display = 'block';
|
||||
}
|
||||
} else {
|
||||
// All other errors use PWR retry button (game download, butler, etc.)
|
||||
if (progressPWRRetryBtn) {
|
||||
console.log('[UI] Showing PWR retry button');
|
||||
progressPWRRetryBtn.style.display = 'block';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add visual indicators based on error type
|
||||
progressErrorContainer.className = `progress-error-container error-${errorType}`;
|
||||
|
||||
if (progressOverlay) {
|
||||
progressOverlay.classList.add('error-state');
|
||||
}
|
||||
}
|
||||
|
||||
function hideDownloadError() {
|
||||
if (!progressErrorContainer) return;
|
||||
|
||||
// Hide all retry buttons
|
||||
if (progressRetryBtn) progressRetryBtn.style.display = 'none';
|
||||
if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
|
||||
if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
|
||||
|
||||
progressErrorContainer.style.display = 'none';
|
||||
currentDownloadState.canRetry = false;
|
||||
currentDownloadState.lastError = null;
|
||||
currentDownloadState.errorType = null;
|
||||
|
||||
if (progressOverlay) {
|
||||
progressOverlay.classList.remove('error-state');
|
||||
}
|
||||
}
|
||||
|
||||
function setupAnimations() {
|
||||
@@ -513,7 +366,7 @@ function lockPlayButton(locked) {
|
||||
if (!playButton.getAttribute('data-original-text')) {
|
||||
playButton.setAttribute('data-original-text', spanElement.textContent);
|
||||
}
|
||||
spanElement.textContent = window.i18n ? window.i18n.t('play.checking') : 'CHECKING...';
|
||||
spanElement.textContent = 'CHECKING...';
|
||||
}
|
||||
|
||||
console.log('Play button locked');
|
||||
@@ -524,9 +377,9 @@ function lockPlayButton(locked) {
|
||||
playButton.removeAttribute('data-locked');
|
||||
|
||||
const spanElement = playButton.querySelector('span');
|
||||
if (spanElement) {
|
||||
// Use i18n to get the current translation instead of restoring saved text
|
||||
spanElement.textContent = window.i18n ? window.i18n.t('play.playButton') : 'PLAY HYTALE';
|
||||
const originalText = playButton.getAttribute('data-original-text');
|
||||
if (spanElement && originalText) {
|
||||
spanElement.textContent = originalText;
|
||||
playButton.removeAttribute('data-original-text');
|
||||
}
|
||||
|
||||
@@ -540,8 +393,7 @@ async function acceptFirstLaunchUpdate() {
|
||||
const existingGame = window.firstLaunchExistingGame;
|
||||
|
||||
if (!existingGame) {
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.gameDataNotFound') : 'Error: Game data not found';
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification('Error: Game data not found', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -558,8 +410,7 @@ async function acceptFirstLaunchUpdate() {
|
||||
|
||||
try {
|
||||
showProgress();
|
||||
const updateMsg = window.i18n ? window.i18n.t('progress.startingUpdate') : 'Starting mandatory game update...';
|
||||
updateProgress({ message: updateMsg, percent: 0 });
|
||||
updateProgress({ message: 'Starting mandatory game update...', percent: 0 });
|
||||
|
||||
const result = await window.electronAPI.acceptFirstLaunchUpdate(existingGame);
|
||||
|
||||
@@ -573,12 +424,10 @@ async function acceptFirstLaunchUpdate() {
|
||||
|
||||
if (result.success) {
|
||||
hideProgress();
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.gameUpdatedSuccess') : 'Game updated successfully! 🎉';
|
||||
showNotification(successMsg, 'success');
|
||||
showNotification('Game updated successfully! 🎉', 'success');
|
||||
} else {
|
||||
hideProgress();
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.updateFailed').replace('{error}', result.error) : `Update failed: ${result.error}`;
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification(`Update failed: ${result.error}`, 'error');
|
||||
}
|
||||
} catch (error) {
|
||||
if (modal) {
|
||||
@@ -586,8 +435,7 @@ async function acceptFirstLaunchUpdate() {
|
||||
}
|
||||
lockPlayButton(false);
|
||||
hideProgress();
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.updateError').replace('{error}', error.message) : `Update error: ${error.message}`;
|
||||
showNotification(errorMsg, 'error');
|
||||
showNotification(`Update error: ${error.message}`, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
@@ -625,18 +473,6 @@ function setupUI() {
|
||||
progressPercent = document.getElementById('progressPercent');
|
||||
progressSpeed = document.getElementById('progressSpeed');
|
||||
progressSize = document.getElementById('progressSize');
|
||||
progressErrorContainer = document.getElementById('progressErrorContainer');
|
||||
progressErrorMessage = document.getElementById('progressErrorMessage');
|
||||
progressRetryInfo = document.getElementById('progressRetryInfo');
|
||||
progressRetryBtn = document.getElementById('progressRetryBtn');
|
||||
progressJRRetryBtn = document.getElementById('progressJRRetryBtn');
|
||||
progressPWRRetryBtn = document.getElementById('progressPWRRetryBtn');
|
||||
|
||||
// Setup draggable progress bar
|
||||
setupProgressDrag();
|
||||
|
||||
// Setup retry button
|
||||
setupRetryButton();
|
||||
|
||||
lockPlayButton(true);
|
||||
|
||||
@@ -656,77 +492,10 @@ function setupUI() {
|
||||
setupSidebarLogo();
|
||||
setupAnimations();
|
||||
setupFirstLaunchHandlers();
|
||||
loadLauncherVersion();
|
||||
checkGameInstallation().catch(err => {
|
||||
console.error('Critical error in checkGameInstallation:', err);
|
||||
lockPlayButton(false);
|
||||
});
|
||||
|
||||
document.body.focus();
|
||||
}
|
||||
|
||||
// Load launcher version from package.json
|
||||
async function loadLauncherVersion() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.getVersion) {
|
||||
const version = await window.electronAPI.getVersion();
|
||||
const versionElement = document.getElementById('launcherVersion');
|
||||
if (versionElement) {
|
||||
versionElement.textContent = `v${version}`;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load launcher version:', error);
|
||||
}
|
||||
}
|
||||
|
||||
// Check game installation status on startup
|
||||
async function checkGameInstallation() {
|
||||
try {
|
||||
console.log('Checking game installation status...');
|
||||
|
||||
// Verify electronAPI is available
|
||||
if (!window.electronAPI || !window.electronAPI.isGameInstalled) {
|
||||
console.error('electronAPI not available, unlocking play button as fallback');
|
||||
lockPlayButton(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if game is installed
|
||||
const isInstalled = await window.electronAPI.isGameInstalled();
|
||||
|
||||
// Load version_client from config
|
||||
let versionClient = null;
|
||||
if (window.electronAPI.loadVersionClient) {
|
||||
versionClient = await window.electronAPI.loadVersionClient();
|
||||
}
|
||||
|
||||
console.log(`Game installed: ${isInstalled}, version_client: ${versionClient}`);
|
||||
|
||||
lockPlayButton(false);
|
||||
|
||||
// If version_client is null and game is not installed, show install page
|
||||
if (versionClient === null && !isInstalled) {
|
||||
console.log('Game not installed and version_client is null, showing install page...');
|
||||
|
||||
// Show installation page
|
||||
const installPage = document.getElementById('install-page');
|
||||
const launcher = document.getElementById('launcher-container');
|
||||
const sidebar = document.querySelector('.sidebar');
|
||||
|
||||
if (installPage) {
|
||||
installPage.style.display = 'block';
|
||||
if (launcher) launcher.style.display = 'none';
|
||||
if (sidebar) sidebar.style.pointerEvents = 'none';
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error checking game installation:', error);
|
||||
// Unlock on error to prevent permanent lock
|
||||
lockPlayButton(false);
|
||||
}
|
||||
}
|
||||
|
||||
window.LauncherUI = {
|
||||
showPage,
|
||||
setActiveNav,
|
||||
@@ -736,371 +505,4 @@ window.LauncherUI = {
|
||||
updateProgress
|
||||
};
|
||||
|
||||
// Make installation effects globally available
|
||||
|
||||
|
||||
// Draggable progress bar functionality
|
||||
function setupProgressDrag() {
|
||||
if (!progressOverlay) return;
|
||||
|
||||
let isDragging = false;
|
||||
let offsetX;
|
||||
let offsetY;
|
||||
|
||||
progressOverlay.addEventListener('mousedown', dragStart);
|
||||
document.addEventListener('mousemove', drag);
|
||||
document.addEventListener('mouseup', dragEnd);
|
||||
|
||||
function dragStart(e) {
|
||||
// Only drag if clicking on the overlay itself, not on buttons or inputs
|
||||
if (e.target.closest('.progress-bar-fill')) return;
|
||||
|
||||
if (e.target === progressOverlay || e.target.closest('.progress-content')) {
|
||||
isDragging = true;
|
||||
progressOverlay.classList.add('dragging');
|
||||
|
||||
// Get the current position of the progress overlay
|
||||
const rect = progressOverlay.getBoundingClientRect();
|
||||
offsetX = e.clientX - rect.left - progressOverlay.offsetWidth / 2;
|
||||
offsetY = e.clientY - rect.top;
|
||||
}
|
||||
}
|
||||
|
||||
function drag(e) {
|
||||
if (isDragging) {
|
||||
e.preventDefault();
|
||||
|
||||
// Calculate new position
|
||||
const newX = e.clientX - offsetX - progressOverlay.offsetWidth / 2;
|
||||
const newY = e.clientY - offsetY;
|
||||
|
||||
// Get window bounds
|
||||
const maxX = window.innerWidth - progressOverlay.offsetWidth;
|
||||
const maxY = window.innerHeight - progressOverlay.offsetHeight;
|
||||
const minX = 0;
|
||||
const minY = 0;
|
||||
|
||||
// Constrain to window bounds
|
||||
const constrainedX = Math.max(minX, Math.min(newX, maxX));
|
||||
const constrainedY = Math.max(minY, Math.min(newY, maxY));
|
||||
|
||||
progressOverlay.style.left = constrainedX + 'px';
|
||||
progressOverlay.style.bottom = 'auto';
|
||||
progressOverlay.style.top = constrainedY + 'px';
|
||||
progressOverlay.style.transform = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
function dragEnd() {
|
||||
isDragging = false;
|
||||
progressOverlay.classList.remove('dragging');
|
||||
}
|
||||
}
|
||||
|
||||
// Toggle maximize/restore window function
|
||||
function toggleMaximize() {
|
||||
if (window.electronAPI && window.electronAPI.maximizeWindow) {
|
||||
window.electronAPI.maximizeWindow();
|
||||
}
|
||||
}
|
||||
|
||||
// Error categorization and user-friendly messages
|
||||
function categorizeError(message) {
|
||||
const msg = message.toLowerCase();
|
||||
|
||||
if (msg.includes('network') || msg.includes('connection') || msg.includes('offline')) {
|
||||
return 'network';
|
||||
} else if (msg.includes('stalled') || msg.includes('timeout')) {
|
||||
return 'stall';
|
||||
} else if (msg.includes('file') || msg.includes('disk')) {
|
||||
return 'file';
|
||||
} else if (msg.includes('permission') || msg.includes('access')) {
|
||||
return 'permission';
|
||||
} else if (msg.includes('server') || msg.includes('5')) {
|
||||
return 'server';
|
||||
} else if (msg.includes('corrupted') || msg.includes('pwr file') || msg.includes('unexpected eof')) {
|
||||
return 'corruption';
|
||||
} else if (msg.includes('butler') || msg.includes('patch installation')) {
|
||||
return 'butler';
|
||||
} else if (msg.includes('space') || msg.includes('full') || msg.includes('device full')) {
|
||||
return 'space';
|
||||
} else if (msg.includes('conflict') || msg.includes('already exists')) {
|
||||
return 'conflict';
|
||||
} else if (msg.includes('jre') || msg.includes('java runtime')) {
|
||||
return 'jre';
|
||||
} else {
|
||||
return 'general';
|
||||
}
|
||||
}
|
||||
|
||||
function getErrorMessage(technicalMessage, errorType) {
|
||||
// Technical errors go to console, user gets friendly messages
|
||||
console.error(`Download error [${errorType}]:`, technicalMessage);
|
||||
|
||||
switch (errorType) {
|
||||
case 'network':
|
||||
return 'Network connection lost. Please check your internet connection and retry.';
|
||||
case 'stall':
|
||||
return 'Download stalled due to slow connection. Please retry.';
|
||||
case 'file':
|
||||
return 'Unable to save file. Check disk space and permissions. Please retry.';
|
||||
case 'permission':
|
||||
return 'Permission denied. Check if launcher has write access. Please retry.';
|
||||
case 'server':
|
||||
return 'Server error. Please wait a moment and retry.';
|
||||
case 'corruption':
|
||||
return 'Corrupted PWR file detected. File deleted and will retry.';
|
||||
case 'butler':
|
||||
return 'Patch installation failed. Please retry.';
|
||||
case 'space':
|
||||
return 'Insufficient disk space. Free up space and retry.';
|
||||
case 'conflict':
|
||||
return 'Installation directory conflict. Please retry.';
|
||||
case 'jre':
|
||||
return 'Java runtime download failed. Please retry.';
|
||||
default:
|
||||
return 'Download failed. Please retry.';
|
||||
}
|
||||
}
|
||||
|
||||
// Connection quality indicator (simplified)
|
||||
function updateConnectionQuality(quality) {
|
||||
if (!progressSize) return;
|
||||
|
||||
const qualityColors = {
|
||||
'Good': '#10b981',
|
||||
'Fair': '#fbbf24',
|
||||
'Poor': '#f87171'
|
||||
};
|
||||
|
||||
const color = qualityColors[quality] || '#6b7280';
|
||||
progressSize.style.color = color;
|
||||
|
||||
// Add subtle quality indicator
|
||||
if (progressSize.dataset.quality !== quality) {
|
||||
progressSize.dataset.quality = quality;
|
||||
progressSize.style.transition = 'color 0.5s ease';
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced retry button setup
|
||||
function setupRetryButton() {
|
||||
// Setup JRE retry button
|
||||
if (progressJRRetryBtn) {
|
||||
progressJRRetryBtn.addEventListener('click', async () => {
|
||||
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||
return;
|
||||
}
|
||||
progressJRRetryBtn.disabled = true;
|
||||
progressJRRetryBtn.textContent = 'Retrying...';
|
||||
progressJRRetryBtn.classList.add('retrying');
|
||||
currentDownloadState.isDownloading = true;
|
||||
|
||||
try {
|
||||
hideDownloadError();
|
||||
|
||||
if (progressRetryInfo) {
|
||||
progressRetryInfo.style.background = '';
|
||||
progressRetryInfo.style.color = '';
|
||||
}
|
||||
|
||||
if (progressText) {
|
||||
progressText.textContent = 'Re-downloading Java runtime...';
|
||||
}
|
||||
|
||||
if (!currentDownloadState.retryData || currentDownloadState.errorType !== 'jre') {
|
||||
currentDownloadState.retryData = {
|
||||
isJREError: true,
|
||||
jreUrl: '',
|
||||
fileName: 'jre.tar.gz',
|
||||
cacheDir: '',
|
||||
osName: 'linux',
|
||||
arch: 'amd64'
|
||||
};
|
||||
console.log('[UI] Created default JRE retry data:', currentDownloadState.retryData);
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||
if (!result.success) {
|
||||
throw new Error(result.error || 'JRE retry failed');
|
||||
}
|
||||
} else {
|
||||
console.warn('electronAPI.retryDownload not available, simulating JRE retry...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
throw new Error('JRE retry API not available');
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('JRE retry failed:', error);
|
||||
showDownloadError(`JRE retry failed: ${error.message}`, true, 'jre');
|
||||
} finally {
|
||||
if (progressJRRetryBtn) {
|
||||
progressJRRetryBtn.disabled = false;
|
||||
progressJRRetryBtn.textContent = 'Retry Java Download';
|
||||
progressJRRetryBtn.classList.remove('retrying');
|
||||
}
|
||||
currentDownloadState.isDownloading = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Setup PWR retry button
|
||||
if (progressPWRRetryBtn) {
|
||||
progressPWRRetryBtn.addEventListener('click', async () => {
|
||||
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||
return;
|
||||
}
|
||||
progressPWRRetryBtn.disabled = true;
|
||||
progressPWRRetryBtn.textContent = 'Retrying...';
|
||||
progressPWRRetryBtn.classList.add('retrying');
|
||||
currentDownloadState.isDownloading = true;
|
||||
|
||||
try {
|
||||
hideDownloadError();
|
||||
|
||||
if (progressRetryInfo) {
|
||||
progressRetryInfo.style.background = '';
|
||||
progressRetryInfo.style.color = '';
|
||||
}
|
||||
|
||||
if (progressText) {
|
||||
const contextMessage = getRetryContextMessage();
|
||||
progressText.textContent = contextMessage;
|
||||
}
|
||||
|
||||
if (!currentDownloadState.retryData || currentDownloadState.errorType === 'jre') {
|
||||
currentDownloadState.retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
console.log('[UI] Created default PWR retry data:', currentDownloadState.retryData);
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||
if (!result.success) {
|
||||
throw new Error(result.error || 'Game retry failed');
|
||||
}
|
||||
} else {
|
||||
console.warn('electronAPI.retryDownload not available, simulating PWR retry...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
throw new Error('Game retry API not available');
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('PWR retry failed:', error);
|
||||
const errorType = categorizeError(error.message);
|
||||
showDownloadError(`Game retry failed: ${error.message}`, true, errorType, error);
|
||||
} finally {
|
||||
if (progressPWRRetryBtn) {
|
||||
progressPWRRetryBtn.disabled = false;
|
||||
progressPWRRetryBtn.textContent = error && error.isJREError ? 'Retry Java Download' : 'Retry Game Download';
|
||||
progressPWRRetryBtn.classList.remove('retrying');
|
||||
}
|
||||
currentDownloadState.isDownloading = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Setup generic retry button (fallback)
|
||||
if (progressRetryBtn) {
|
||||
progressRetryBtn.addEventListener('click', async () => {
|
||||
if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
|
||||
return;
|
||||
}
|
||||
progressRetryBtn.disabled = true;
|
||||
progressRetryBtn.textContent = 'Retrying...';
|
||||
progressRetryBtn.classList.add('retrying');
|
||||
currentDownloadState.isDownloading = true;
|
||||
|
||||
try {
|
||||
hideDownloadError();
|
||||
|
||||
if (progressRetryInfo) {
|
||||
progressRetryInfo.style.background = '';
|
||||
progressRetryInfo.style.color = '';
|
||||
}
|
||||
|
||||
if (progressText) {
|
||||
const contextMessage = getRetryContextMessage();
|
||||
progressText.textContent = contextMessage;
|
||||
}
|
||||
|
||||
if (!currentDownloadState.retryData) {
|
||||
if (currentDownloadState.errorType === 'jre') {
|
||||
currentDownloadState.retryData = {
|
||||
isJREError: true,
|
||||
jreUrl: '',
|
||||
fileName: 'jre.tar.gz',
|
||||
cacheDir: '',
|
||||
osName: 'linux',
|
||||
arch: 'amd64'
|
||||
};
|
||||
} else {
|
||||
currentDownloadState.retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
console.log('[UI] Created default retry data:', currentDownloadState.retryData);
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.retryDownload) {
|
||||
const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
|
||||
if (!result.success) {
|
||||
throw new Error(result.error || 'Retry failed');
|
||||
}
|
||||
} else {
|
||||
console.warn('electronAPI.retryDownload not available, simulating retry...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
throw new Error('Retry API not available');
|
||||
}
|
||||
|
||||
} catch (error) {
|
||||
console.error('Retry failed:', error);
|
||||
const errorType = categorizeError(error.message);
|
||||
showDownloadError(`Retry failed: ${error.message}`, true, errorType);
|
||||
} finally {
|
||||
if (progressRetryBtn) {
|
||||
progressRetryBtn.disabled = false;
|
||||
progressRetryBtn.textContent = 'Retry Download';
|
||||
progressRetryBtn.classList.remove('retrying');
|
||||
}
|
||||
currentDownloadState.isDownloading = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function getRetryContextMessage() {
|
||||
const errorType = currentDownloadState.errorType;
|
||||
|
||||
switch (errorType) {
|
||||
case 'network':
|
||||
return 'Reconnecting and retrying download...';
|
||||
case 'stall':
|
||||
return 'Resuming stalled download...';
|
||||
case 'server':
|
||||
return 'Waiting for server and retrying...';
|
||||
case 'corruption':
|
||||
return 'Re-downloading corrupted PWR file...';
|
||||
case 'butler':
|
||||
return 'Re-attempting patch installation...';
|
||||
case 'space':
|
||||
return 'Retrying after clearing disk space...';
|
||||
case 'permission':
|
||||
return 'Retrying with corrected permissions...';
|
||||
case 'conflict':
|
||||
return 'Retrying after resolving conflicts...';
|
||||
case 'jre':
|
||||
return 'Re-downloading Java runtime...';
|
||||
default:
|
||||
return 'Initiating retry download...';
|
||||
}
|
||||
}
|
||||
|
||||
// Make toggleMaximize globally available
|
||||
window.toggleMaximize = toggleMaximize;
|
||||
|
||||
document.addEventListener('DOMContentLoaded', setupUI);
|
||||
|
||||
212
GUI/js/update.js
212
GUI/js/update.js
@@ -10,23 +10,6 @@ class ClientUpdateManager {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
});
|
||||
|
||||
// Listen for electron-updater events
|
||||
window.electronAPI.onUpdateAvailable((updateInfo) => {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateDownloadProgress((progress) => {
|
||||
this.updateDownloadProgress(progress);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateDownloaded((updateInfo) => {
|
||||
this.showUpdateDownloaded(updateInfo);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateError((errorInfo) => {
|
||||
this.handleUpdateError(errorInfo);
|
||||
});
|
||||
|
||||
this.checkForUpdatesOnDemand();
|
||||
}
|
||||
|
||||
@@ -50,46 +33,23 @@ class ClientUpdateManager {
|
||||
<div class="update-popup-versions">
|
||||
<div class="version-row">
|
||||
<span class="version-label">Current Version:</span>
|
||||
<span class="version-current">${updateInfo.currentVersion || updateInfo.version || 'Unknown'}</span>
|
||||
<span class="version-current">${updateInfo.currentVersion}</span>
|
||||
</div>
|
||||
<div class="version-row">
|
||||
<span class="version-label">New Version:</span>
|
||||
<span class="version-new">${updateInfo.newVersion || updateInfo.version || 'Unknown'}</span>
|
||||
<span class="version-new">${updateInfo.newVersion}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="update-popup-message">
|
||||
A new version of Hytale F2P Launcher is available.<br>
|
||||
<span id="update-status-text">Downloading update automatically...</span>
|
||||
<div id="update-error-message" style="display: none; margin-top: 0.75rem; padding: 0.75rem; background: rgba(239, 68, 68, 0.1); border: 1px solid rgba(239, 68, 68, 0.3); border-radius: 0.5rem; color: #fca5a5; font-size: 0.875rem;">
|
||||
<i class="fas fa-exclamation-triangle" style="margin-right: 0.5rem;"></i>
|
||||
<span id="update-error-text"></span>
|
||||
</div>
|
||||
Please download the latest version to continue using the launcher.
|
||||
</div>
|
||||
|
||||
<div id="update-progress-container" style="display: none; margin-bottom: 1rem;">
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 0.5rem; font-size: 0.75rem; color: #9ca3af;">
|
||||
<span id="update-progress-percent">0%</span>
|
||||
<span id="update-progress-speed">0 KB/s</span>
|
||||
</div>
|
||||
<div style="width: 100%; height: 8px; background: rgba(255, 255, 255, 0.1); border-radius: 4px; overflow: hidden;">
|
||||
<div id="update-progress-bar" style="width: 0%; height: 100%; background: linear-gradient(90deg, #3b82f6, #9333ea); transition: width 0.3s ease;"></div>
|
||||
</div>
|
||||
<div style="margin-top: 0.5rem; font-size: 0.75rem; color: #9ca3af; text-align: center;">
|
||||
<span id="update-progress-size">0 MB / 0 MB</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="update-buttons-container" style="display: none;">
|
||||
<button id="update-install-btn" class="update-download-btn">
|
||||
<i class="fas fa-check" style="margin-right: 0.5rem;"></i>
|
||||
Install & Restart
|
||||
</button>
|
||||
<button id="update-download-btn" class="update-download-btn update-download-btn-secondary" style="margin-top: 0.75rem;">
|
||||
<button id="update-download-btn" class="update-download-btn">
|
||||
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>
|
||||
Manually Download
|
||||
Download Update
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="update-popup-footer">
|
||||
This popup cannot be closed until you update the launcher
|
||||
@@ -102,31 +62,6 @@ class ClientUpdateManager {
|
||||
|
||||
this.blockInterface();
|
||||
|
||||
// Show progress container immediately (auto-download is enabled)
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
const installBtn = document.getElementById('update-install-btn');
|
||||
if (installBtn) {
|
||||
installBtn.addEventListener('click', async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
installBtn.disabled = true;
|
||||
installBtn.innerHTML = '<i class="fas fa-spinner fa-spin" style="margin-right: 0.5rem;"></i>Installing...';
|
||||
|
||||
try {
|
||||
await window.electronAPI.quitAndInstallUpdate();
|
||||
} catch (error) {
|
||||
console.error('❌ Error installing update:', error);
|
||||
installBtn.disabled = false;
|
||||
installBtn.innerHTML = '<i class="fas fa-check" style="margin-right: 0.5rem;"></i>Install & Restart';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const downloadBtn = document.getElementById('update-download-btn');
|
||||
if (downloadBtn) {
|
||||
downloadBtn.addEventListener('click', async (e) => {
|
||||
@@ -145,7 +80,7 @@ class ClientUpdateManager {
|
||||
} catch (error) {
|
||||
console.error('❌ Error opening download page:', error);
|
||||
downloadBtn.disabled = false;
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Manually Download';
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update';
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -164,134 +99,6 @@ class ClientUpdateManager {
|
||||
console.log('🔔 Update popup displayed with new style');
|
||||
}
|
||||
|
||||
updateDownloadProgress(progress) {
|
||||
const progressBar = document.getElementById('update-progress-bar');
|
||||
const progressPercent = document.getElementById('update-progress-percent');
|
||||
const progressSpeed = document.getElementById('update-progress-speed');
|
||||
const progressSize = document.getElementById('update-progress-size');
|
||||
|
||||
if (progressBar && progress) {
|
||||
const percent = Math.round(progress.percent || 0);
|
||||
progressBar.style.width = `${percent}%`;
|
||||
|
||||
if (progressPercent) {
|
||||
progressPercent.textContent = `${percent}%`;
|
||||
}
|
||||
|
||||
if (progressSpeed && progress.bytesPerSecond) {
|
||||
const speedMBps = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
|
||||
progressSpeed.textContent = `${speedMBps} MB/s`;
|
||||
}
|
||||
|
||||
if (progressSize && progress.transferred && progress.total) {
|
||||
const transferredMB = (progress.transferred / 1024 / 1024).toFixed(2);
|
||||
const totalMB = (progress.total / 1024 / 1024).toFixed(2);
|
||||
progressSize.textContent = `${transferredMB} MB / ${totalMB} MB`;
|
||||
}
|
||||
|
||||
// Don't update status text here - it's already set and the progress bar shows the percentage
|
||||
}
|
||||
}
|
||||
|
||||
showUpdateDownloaded(updateInfo) {
|
||||
const statusText = document.getElementById('update-status-text');
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
const buttonsContainer = document.getElementById('update-buttons-container');
|
||||
|
||||
if (statusText) {
|
||||
statusText.textContent = 'Update downloaded! Ready to install.';
|
||||
}
|
||||
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'none';
|
||||
}
|
||||
|
||||
if (buttonsContainer) {
|
||||
buttonsContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
console.log('✅ Update downloaded, ready to install');
|
||||
}
|
||||
|
||||
handleUpdateError(errorInfo) {
|
||||
console.error('Update error:', errorInfo);
|
||||
|
||||
// If manual download is required, update the UI (this will handle status text)
|
||||
if (errorInfo.requiresManualDownload) {
|
||||
this.showManualDownloadRequired(errorInfo);
|
||||
return; // Don't do anything else, showManualDownloadRequired handles everything
|
||||
}
|
||||
|
||||
// For non-critical errors, just show error message without changing status
|
||||
const errorMessage = document.getElementById('update-error-message');
|
||||
const errorText = document.getElementById('update-error-text');
|
||||
|
||||
if (errorMessage && errorText) {
|
||||
let message = errorInfo.message || 'An error occurred during the update process.';
|
||||
if (errorInfo.isMacSigningError) {
|
||||
message = 'Auto-update requires code signing. Please download manually.';
|
||||
}
|
||||
errorText.textContent = message;
|
||||
errorMessage.style.display = 'block';
|
||||
}
|
||||
}
|
||||
|
||||
showManualDownloadRequired(errorInfo) {
|
||||
const statusText = document.getElementById('update-status-text');
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
const buttonsContainer = document.getElementById('update-buttons-container');
|
||||
const installBtn = document.getElementById('update-install-btn');
|
||||
const downloadBtn = document.getElementById('update-download-btn');
|
||||
const errorMessage = document.getElementById('update-error-message');
|
||||
const errorText = document.getElementById('update-error-text');
|
||||
|
||||
// Hide progress and install button
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'none';
|
||||
}
|
||||
|
||||
if (installBtn) {
|
||||
installBtn.style.display = 'none';
|
||||
}
|
||||
|
||||
// Update status message (only once, don't change it again)
|
||||
if (statusText && !statusText.dataset.manualMode) {
|
||||
statusText.textContent = 'Please download and install the update manually.';
|
||||
statusText.dataset.manualMode = 'true'; // Mark that we've set manual mode
|
||||
}
|
||||
|
||||
// Show error message with details
|
||||
if (errorMessage && errorText) {
|
||||
let message = 'Auto-update is not available. ';
|
||||
if (errorInfo.isMacSigningError) {
|
||||
message = 'This app requires code signing for automatic updates.';
|
||||
} else if (errorInfo.isLinuxInstallError) {
|
||||
message = 'Auto-installation requires root privileges. Please download and install the update manually using your package manager.';
|
||||
} else if (errorInfo.message) {
|
||||
message = errorInfo.message;
|
||||
} else {
|
||||
message = 'An error occurred during the update process.';
|
||||
}
|
||||
errorText.textContent = message;
|
||||
errorMessage.style.display = 'block';
|
||||
}
|
||||
|
||||
// Show and enable the manual download button (make it primary since it's the only option)
|
||||
if (downloadBtn) {
|
||||
downloadBtn.style.display = 'block';
|
||||
downloadBtn.disabled = false;
|
||||
downloadBtn.classList.remove('update-download-btn-secondary');
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update Manually';
|
||||
}
|
||||
|
||||
// Show buttons container if not already visible
|
||||
if (buttonsContainer) {
|
||||
buttonsContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
console.log('⚠️ Manual download required due to update error');
|
||||
}
|
||||
|
||||
blockInterface() {
|
||||
const mainContent = document.querySelector('.flex.w-full.h-screen');
|
||||
if (mainContent) {
|
||||
@@ -337,12 +144,7 @@ class ClientUpdateManager {
|
||||
async checkForUpdatesOnDemand() {
|
||||
try {
|
||||
const updateInfo = await window.electronAPI.checkForUpdates();
|
||||
|
||||
// Double-check that versions are actually different before showing popup
|
||||
if (updateInfo.updateAvailable &&
|
||||
updateInfo.newVersion &&
|
||||
updateInfo.currentVersion &&
|
||||
updateInfo.newVersion !== updateInfo.currentVersion) {
|
||||
if (updateInfo.updateAvailable) {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
}
|
||||
return updateInfo;
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
// Launcher Update Manager UI
|
||||
|
||||
let updateModal = null;
|
||||
let downloadProgressBar = null;
|
||||
|
||||
function initUpdater() {
|
||||
// Listen for update events from main process
|
||||
if (window.electronAPI && window.electronAPI.onUpdateAvailable) {
|
||||
window.electronAPI.onUpdateAvailable((updateInfo) => {
|
||||
showUpdateModal(updateInfo);
|
||||
});
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.onUpdateDownloadProgress) {
|
||||
window.electronAPI.onUpdateDownloadProgress((progress) => {
|
||||
updateDownloadProgress(progress);
|
||||
});
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.onUpdateDownloaded) {
|
||||
window.electronAPI.onUpdateDownloaded((info) => {
|
||||
showInstallUpdatePrompt(info);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function showUpdateModal(updateInfo) {
|
||||
if (updateModal) {
|
||||
updateModal.remove();
|
||||
}
|
||||
|
||||
updateModal = document.createElement('div');
|
||||
updateModal.className = 'update-modal-overlay';
|
||||
updateModal.innerHTML = `
|
||||
<div class="update-modal">
|
||||
<div class="update-header">
|
||||
<i class="fas fa-download"></i>
|
||||
<h2>Launcher Update Available</h2>
|
||||
</div>
|
||||
<div class="update-content">
|
||||
<p class="update-version">Version ${updateInfo.newVersion} is available!</p>
|
||||
<p class="current-version">Current version: ${updateInfo.currentVersion}</p>
|
||||
${updateInfo.releaseNotes ? `<div class="release-notes">${updateInfo.releaseNotes}</div>` : ''}
|
||||
</div>
|
||||
<div class="update-progress" style="display: none;">
|
||||
<div class="progress-bar-container">
|
||||
<div class="progress-bar" id="updateProgressBar"></div>
|
||||
</div>
|
||||
<p class="progress-text" id="updateProgressText">Downloading...</p>
|
||||
</div>
|
||||
<div class="update-actions">
|
||||
<button class="btn-primary" onclick="downloadUpdate()">
|
||||
<i class="fas fa-download"></i> Download Update
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
document.body.appendChild(updateModal);
|
||||
}
|
||||
|
||||
async function downloadUpdate() {
|
||||
const downloadBtn = updateModal.querySelector('.btn-primary');
|
||||
const progressDiv = updateModal.querySelector('.update-progress');
|
||||
|
||||
// Disable button and show progress
|
||||
downloadBtn.disabled = true;
|
||||
progressDiv.style.display = 'block';
|
||||
|
||||
try {
|
||||
await window.electronAPI.downloadUpdate();
|
||||
} catch (error) {
|
||||
console.error('Failed to download update:', error);
|
||||
alert('Failed to download update. Please try again later.');
|
||||
dismissUpdateModal();
|
||||
}
|
||||
}
|
||||
|
||||
function updateDownloadProgress(progress) {
|
||||
if (!updateModal) return;
|
||||
|
||||
const progressBar = document.getElementById('updateProgressBar');
|
||||
const progressText = document.getElementById('updateProgressText');
|
||||
|
||||
if (progressBar) {
|
||||
progressBar.style.width = `${progress.percent}%`;
|
||||
}
|
||||
|
||||
if (progressText) {
|
||||
const mbTransferred = (progress.transferred / 1024 / 1024).toFixed(2);
|
||||
const mbTotal = (progress.total / 1024 / 1024).toFixed(2);
|
||||
const speed = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
|
||||
progressText.textContent = `Downloading... ${mbTransferred}MB / ${mbTotal}MB (${speed} MB/s)`;
|
||||
}
|
||||
}
|
||||
|
||||
function showInstallUpdatePrompt(info) {
|
||||
if (updateModal) {
|
||||
updateModal.remove();
|
||||
}
|
||||
|
||||
updateModal = document.createElement('div');
|
||||
updateModal.className = 'update-modal-overlay';
|
||||
updateModal.innerHTML = `
|
||||
<div class="update-modal">
|
||||
<div class="update-header">
|
||||
<i class="fas fa-check-circle"></i>
|
||||
<h2>Update Downloaded</h2>
|
||||
</div>
|
||||
<div class="update-content">
|
||||
<p>Version ${info.version} has been downloaded and is ready to install.</p>
|
||||
<p class="update-note">The launcher will restart to complete the installation.</p>
|
||||
</div>
|
||||
<div class="update-actions">
|
||||
<button class="btn-primary" onclick="installUpdate()">
|
||||
<i class="fas fa-sync-alt"></i> Restart & Install
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
`;
|
||||
|
||||
document.body.appendChild(updateModal);
|
||||
}
|
||||
|
||||
async function installUpdate() {
|
||||
try {
|
||||
await window.electronAPI.installUpdate();
|
||||
} catch (error) {
|
||||
console.error('Failed to install update:', error);
|
||||
}
|
||||
}
|
||||
|
||||
function dismissUpdateModal() {
|
||||
if (updateModal) {
|
||||
updateModal.remove();
|
||||
updateModal = null;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize when DOM is ready
|
||||
document.addEventListener('DOMContentLoaded', initUpdater);
|
||||
|
||||
// Export functions
|
||||
window.UpdaterUI = {
|
||||
showUpdateModal,
|
||||
dismissUpdateModal,
|
||||
downloadUpdate,
|
||||
installUpdate
|
||||
};
|
||||
@@ -1,250 +0,0 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "Play",
|
||||
"mods": "Mods",
|
||||
"news": "News",
|
||||
"chat": "Players Chat",
|
||||
"settings": "Settings"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Players:",
|
||||
"manageProfiles": "Manage Profiles",
|
||||
"defaultProfile": "Default"
|
||||
},
|
||||
"install": {
|
||||
"title": "FREE TO PLAY LAUNCHER",
|
||||
"playerName": "Player Name",
|
||||
"playerNamePlaceholder": "Enter your name",
|
||||
"gameBranch": "Game Version",
|
||||
"releaseVersion": "Release (Stable)",
|
||||
"preReleaseVersion": "Pre-Release (Experimental)",
|
||||
"customInstallation": "Custom Installation",
|
||||
"installationFolder": "Installation Folder",
|
||||
"pathPlaceholder": "Default location",
|
||||
"browse": "Browse",
|
||||
"installButton": "INSTALL HYTALE",
|
||||
"installing": "INSTALLING..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "READY TO PLAY",
|
||||
"subtitle": "Launch Hytale and enter the adventure",
|
||||
"playButton": "PLAY HYTALE",
|
||||
"latestNews": "LATEST NEWS",
|
||||
"viewAll": "VIEW ALL",
|
||||
"checking": "CHECKING...",
|
||||
"play": "PLAY"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "Search mods...",
|
||||
"myMods": "MY MODS",
|
||||
"previous": "PREVIOUS",
|
||||
"next": "NEXT",
|
||||
"page": "Page",
|
||||
"of": "of",
|
||||
"modalTitle": "MY MODS",
|
||||
"noModsFound": "No Mods Found",
|
||||
"noModsFoundDesc": "Try adjusting your search",
|
||||
"noModsInstalled": "No Mods Installed",
|
||||
"noModsInstalledDesc": "Add mods from CurseForge or import local files",
|
||||
"view": "VIEW",
|
||||
"install": "INSTALL",
|
||||
"installed": "INSTALLED",
|
||||
"enable": "ENABLE",
|
||||
"disable": "DISABLE",
|
||||
"active": "ACTIVE",
|
||||
"disabled": "DISABLED",
|
||||
"delete": "Delete mod",
|
||||
"noDescription": "No description available",
|
||||
"confirmDelete": "Are you sure you want to delete \"{name}\"?",
|
||||
"confirmDeleteDesc": "This action cannot be undone.",
|
||||
"confirmDeletion": "Confirm Deletion",
|
||||
"apiKeyRequired": "API Key Required",
|
||||
"apiKeyRequiredDesc": "CurseForge API key is needed to browse mods"
|
||||
},
|
||||
"news": {
|
||||
"title": "ALL NEWS",
|
||||
"readMore": "Read More"
|
||||
},
|
||||
"chat": {
|
||||
"title": "PLAYERS CHAT",
|
||||
"pickColor": "Color",
|
||||
"inputPlaceholder": "Type your message...",
|
||||
"send": "Send",
|
||||
"online": "online",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "Secure chat - Links are censored",
|
||||
"joinChat": "Join Chat",
|
||||
"chooseUsername": "Choose a username to join the Players Chat",
|
||||
"username": "Username",
|
||||
"usernamePlaceholder": "Enter your username...",
|
||||
"usernameHint": "3-20 characters, letters, numbers, - and _ only",
|
||||
"joinButton": "Join Chat",
|
||||
"colorModal": {
|
||||
"title": "Customize Username Color",
|
||||
"chooseSolid": "Choose a solid color:",
|
||||
"customColor": "Custom color:",
|
||||
"preview": "Preview:",
|
||||
"previewUsername": "Username",
|
||||
"apply": "Apply Color"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "SETTINGS",
|
||||
"java": "Java Runtime",
|
||||
"useCustomJava": "Use Custom Java Path",
|
||||
"javaDescription": "Override the bundled Java runtime with your own installation",
|
||||
"javaPath": "Java Executable Path",
|
||||
"javaPathPlaceholder": "Select Java path...",
|
||||
"javaBrowse": "Browse",
|
||||
"javaHint": "Select the Java installation folder (supports Windows, Mac, Linux)",
|
||||
"discord": "Discord Integration",
|
||||
"enableRPC": "Enable Discord Rich Presence",
|
||||
"discordDescription": "Show your launcher activity on Discord",
|
||||
"game": "Game Options",
|
||||
"playerName": "Player Name",
|
||||
"playerNamePlaceholder": "Enter your player name",
|
||||
"playerNameHint": "This name will be used in-game (1-16 characters)",
|
||||
"openGameLocation": "Open Game Location",
|
||||
"openGameLocationDesc": "Open the game installation folder",
|
||||
"account": "Player UUID Management",
|
||||
"currentUUID": "Current UUID",
|
||||
"uuidPlaceholder": "Loading UUID...",
|
||||
"copyUUID": "Copy UUID",
|
||||
"regenerateUUID": "Regenerate UUID",
|
||||
"uuidHint": "Your unique player identifier for this username",
|
||||
"manageUUIDs": "Manage All UUIDs",
|
||||
"manageUUIDsDesc": "View and manage all player UUIDs",
|
||||
"language": "Language",
|
||||
"selectLanguage": "Select Language",
|
||||
"repairGame": "Repair Game",
|
||||
"reinstallGame": "Reinstall game files (preserves data)",
|
||||
"gpuPreference": "GPU Preference",
|
||||
"gpuHint": "Select your preferred GPU (Linux: affects DRI_PRIME)",
|
||||
"gpuAuto": "Auto",
|
||||
"gpuIntegrated": "Integrated",
|
||||
"gpuDedicated": "Dedicated",
|
||||
"logs": "SYSTEM LOGS",
|
||||
"logsCopy": "Copy",
|
||||
"logsRefresh": "Refresh",
|
||||
"logsFolder": "Open Folder",
|
||||
"logsLoading": "Loading logs...",
|
||||
"closeLauncher": "Launcher Behavior",
|
||||
"closeOnStart": "Close Launcher on game start",
|
||||
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
|
||||
"hwAccel": "Hardware Acceleration",
|
||||
"hwAccelDescription": "Enable hardware acceleration for the launcher",
|
||||
"gameBranch": "Game Branch",
|
||||
"branchRelease": "Release",
|
||||
"branchPreRelease": "Pre-Release",
|
||||
"branchHint": "Switch between stable release and experimental pre-release versions",
|
||||
"branchWarning": "Changing branch will download and install a different game version",
|
||||
"branchSwitching": "Switching to {branch}...",
|
||||
"branchSwitched": "Switched to {branch} successfully!",
|
||||
"installRequired": "Installation Required",
|
||||
"branchInstallConfirm": "The game will be installed for the {branch} branch. Continue?"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "UUID Management",
|
||||
"currentUserUUID": "Current User UUID",
|
||||
"allPlayerUUIDs": "All Player UUIDs",
|
||||
"generateNew": "Generate New UUID",
|
||||
"loadingUUIDs": "Loading UUIDs...",
|
||||
"setCustomUUID": "Set Custom UUID",
|
||||
"customPlaceholder": "Enter custom UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "Set UUID",
|
||||
"warning": "Warning: Setting a custom UUID will change your current player identity",
|
||||
"copyTooltip": "Copy UUID",
|
||||
"regenerateTooltip": "Generate New UUID"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "Manage Profiles",
|
||||
"newProfilePlaceholder": "New Profile Name",
|
||||
"createProfile": "Create Profile"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "Join our Discord community!",
|
||||
"joinButton": "Join Discord"
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Confirm",
|
||||
"cancel": "Cancel",
|
||||
"save": "Save",
|
||||
"close": "Close",
|
||||
"delete": "Delete",
|
||||
"edit": "Edit",
|
||||
"loading": "Loading...",
|
||||
"apply": "Apply",
|
||||
"install": "Install"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "Error: Game data not found",
|
||||
"gameUpdatedSuccess": "Game updated successfully! 🎉",
|
||||
"updateFailed": "Update failed: {error}",
|
||||
"updateError": "Update error: {error}",
|
||||
"discordEnabled": "Discord Rich Presence enabled",
|
||||
"discordDisabled": "Discord Rich Presence disabled",
|
||||
"discordSaveFailed": "Failed to save Discord setting",
|
||||
"playerNameRequired": "Please enter a valid player name",
|
||||
"playerNameSaved": "Player name saved successfully",
|
||||
"playerNameSaveFailed": "Failed to save player name",
|
||||
"uuidCopied": "UUID copied to clipboard!",
|
||||
"uuidCopyFailed": "Failed to copy UUID",
|
||||
"uuidRegenNotAvailable": "UUID regeneration not available",
|
||||
"uuidRegenFailed": "Failed to regenerate UUID",
|
||||
"uuidGenerated": "New UUID generated successfully!",
|
||||
"uuidGeneratedShort": "New UUID generated!",
|
||||
"uuidGenerateFailed": "Failed to generate new UUID",
|
||||
"uuidRequired": "Please enter a UUID",
|
||||
"uuidInvalidFormat": "Invalid UUID format",
|
||||
"uuidSetFailed": "Failed to set custom UUID",
|
||||
"uuidSetSuccess": "Custom UUID set successfully!",
|
||||
"uuidDeleteFailed": "Failed to delete UUID",
|
||||
"uuidDeleteSuccess": "UUID deleted successfully!",
|
||||
"modsDownloading": "Downloading {name}...",
|
||||
"modsTogglingMod": "Toggling mod...",
|
||||
"modsDeletingMod": "Deleting mod...",
|
||||
"modsLoadingMods": "Loading mods from CurseForge...",
|
||||
"modsInstalledSuccess": "{name} installed successfully! 🎉",
|
||||
"modsDeletedSuccess": "{name} deleted successfully",
|
||||
"modsDownloadFailed": "Failed to download mod: {error}",
|
||||
"modsToggleFailed": "Failed to toggle mod: {error}",
|
||||
"modsDeleteFailed": "Failed to delete mod: {error}",
|
||||
"modsModNotFound": "Mod information not found",
|
||||
"hwAccelSaved": "Hardware acceleration setting saved",
|
||||
"hwAccelSaveFailed": "Failed to save hardware acceleration setting"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Confirm action",
|
||||
"regenerateUuidTitle": "Generate new UUID",
|
||||
"regenerateUuidMessage": "Are you sure you want to generate a new UUID? This will change your player identity.",
|
||||
"regenerateUuidButton": "Generate",
|
||||
"setCustomUuidTitle": "Set custom UUID",
|
||||
"setCustomUuidMessage": "Are you sure you want to set this custom UUID? This will change your player identity.",
|
||||
"setCustomUuidButton": "Set UUID",
|
||||
"deleteUuidTitle": "Delete UUID",
|
||||
"deleteUuidMessage": "Are you sure you want to delete the UUID for \"{username}\"? This action cannot be undone.",
|
||||
"deleteUuidButton": "Delete",
|
||||
"uninstallGameTitle": "Uninstall game",
|
||||
"uninstallGameMessage": "Are you sure you want to uninstall Hytale? All game files will be deleted.",
|
||||
"uninstallGameButton": "Uninstall"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "Initializing...",
|
||||
"downloading": "Downloading...",
|
||||
"installing": "Installing...",
|
||||
"extracting": "Extracting...",
|
||||
"verifying": "Verifying...",
|
||||
"switchingProfile": "Switching profile...",
|
||||
"profileSwitched": "Profile switched!",
|
||||
"startingGame": "Starting game...",
|
||||
"launching": "LAUNCHING...",
|
||||
"uninstallingGame": "Uninstalling game...",
|
||||
"gameUninstalled": "Game uninstalled successfully!",
|
||||
"uninstallFailed": "Uninstall failed: {error}",
|
||||
"startingUpdate": "Starting mandatory game update...",
|
||||
"installationComplete": "Installation completed successfully!",
|
||||
"installationFailed": "Installation failed: {error}",
|
||||
"installingGameFiles": "Installing game files...",
|
||||
"installComplete": "Installation complete!"
|
||||
}
|
||||
}
|
||||
@@ -1,246 +0,0 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "Jugar",
|
||||
"mods": "Mods",
|
||||
"news": "Noticias",
|
||||
"chat": "Chat de Jugadores",
|
||||
"settings": "Configuración"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Jugadores:",
|
||||
"manageProfiles": "Gestionar Perfiles",
|
||||
"defaultProfile": "Predeterminado"
|
||||
},
|
||||
"install": {
|
||||
"title": "LAUNCHER GRATUITO",
|
||||
"playerName": "Nombre del Jugador",
|
||||
"playerNamePlaceholder": "Ingresa tu nombre",
|
||||
"gameBranch": "Versión del Juego",
|
||||
"releaseVersion": "Lanzamiento (Estable)",
|
||||
"preReleaseVersion": "Pre-Lanzamiento (Experimental)",
|
||||
"customInstallation": "Instalación Personalizada",
|
||||
"installationFolder": "Carpeta de Instalación",
|
||||
"pathPlaceholder": "Ubicación predeterminada",
|
||||
"browse": "Examinar",
|
||||
"installButton": "INSTALAR HYTALE",
|
||||
"installing": "INSTALANDO..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "LISTO PARA JUGAR",
|
||||
"subtitle": "Inicia Hytale y entra en la aventura",
|
||||
"playButton": "JUGAR HYTALE",
|
||||
"latestNews": "ÚLTIMAS NOTICIAS",
|
||||
"viewAll": "VER TODO",
|
||||
"checking": "VERIFICANDO...",
|
||||
"play": "JUGAR"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "Buscar mods...",
|
||||
"myMods": "MIS MODS",
|
||||
"previous": "ANTERIOR",
|
||||
"next": "SIGUIENTE",
|
||||
"page": "Página",
|
||||
"of": "de",
|
||||
"modalTitle": "MIS MODS",
|
||||
"noModsFound": "No se encontraron mods",
|
||||
"noModsFoundDesc": "Intenta ajustar tu búsqueda",
|
||||
"noModsInstalled": "No hay mods instalados",
|
||||
"noModsInstalledDesc": "Añade mods desde CurseForge o importa archivos locales",
|
||||
"view": "VER",
|
||||
"install": "INSTALAR",
|
||||
"installed": "INSTALADO",
|
||||
"enable": "ACTIVAR",
|
||||
"disable": "DESACTIVAR",
|
||||
"active": "ACTIVO",
|
||||
"disabled": "DESACTIVADO",
|
||||
"delete": "Eliminar mod",
|
||||
"noDescription": "Sin descripción disponible",
|
||||
"confirmDelete": "¿Estás seguro de que quieres eliminar \"{name}\"?",
|
||||
"confirmDeleteDesc": "Esta acción no se puede deshacer.",
|
||||
"confirmDeletion": "Confirmar eliminación",
|
||||
"apiKeyRequired": "Clave API Requerida",
|
||||
"apiKeyRequiredDesc": "Se necesita una clave API de CurseForge para explorar mods"
|
||||
},
|
||||
"news": {
|
||||
"title": "TODAS LAS NOTICIAS",
|
||||
"readMore": "Leer más"
|
||||
},
|
||||
"chat": {
|
||||
"title": "CHAT DE JUGADORES",
|
||||
"pickColor": "Color",
|
||||
"inputPlaceholder": "Escribe tu mensaje...",
|
||||
"send": "Enviar",
|
||||
"online": "en línea",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "Chat seguro - Los enlaces están censurados",
|
||||
"joinChat": "Unirse al chat",
|
||||
"chooseUsername": "Elige un nombre de usuario para unirte al chat de jugadores",
|
||||
"username": "Nombre de usuario",
|
||||
"usernamePlaceholder": "Ingresa tu nombre de usuario...",
|
||||
"usernameHint": "3-20 caracteres, letras, números, - y _ solamente",
|
||||
"joinButton": "Unirse al Chat",
|
||||
"colorModal": {
|
||||
"title": "Personalizar color del nombre",
|
||||
"chooseSolid": "Elige un color sólido:",
|
||||
"customColor": "Color personalizado:",
|
||||
"preview": "Vista previa:",
|
||||
"previewUsername": "Nombre de usuario",
|
||||
"apply": "Aplicar color"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "CONFIGURACIÓN",
|
||||
"java": "Entorno Java",
|
||||
"useCustomJava": "Usar ruta de Java personalizada",
|
||||
"javaDescription": "Reemplaza el entorno Java incluido con tu propia instalación",
|
||||
"javaPath": "Ruta del ejecutable Java",
|
||||
"javaPathPlaceholder": "Selecciona la ruta de Java...",
|
||||
"javaBrowse": "Examinar",
|
||||
"javaHint": "Selecciona la carpeta de instalación de Java (compatible con Windows, Mac, Linux)",
|
||||
"discord": "Integración con Discord",
|
||||
"enableRPC": "Habilitar Discord Rich Presence",
|
||||
"discordDescription": "Muestra tu actividad del launcher en Discord",
|
||||
"game": "Opciones del juego",
|
||||
"playerName": "Nombre del jugador",
|
||||
"playerNamePlaceholder": "Ingresa tu nombre de jugador",
|
||||
"playerNameHint": "Este nombre se usará en el juego (1-16 caracteres)",
|
||||
"openGameLocation": "Abrir ubicación del juego",
|
||||
"openGameLocationDesc": "Abre la carpeta de instalación del juego",
|
||||
"account": "Gestión de UUID del jugador",
|
||||
"currentUUID": "UUID actual",
|
||||
"uuidPlaceholder": "Cargando UUID...",
|
||||
"copyUUID": "Copiar UUID",
|
||||
"regenerateUUID": "Regenerar UUID",
|
||||
"uuidHint": "Tu identificador único de jugador para este nombre de usuario",
|
||||
"manageUUIDs": "Gestionar todos los UUIDs",
|
||||
"manageUUIDsDesc": "Ver y gestionar todos los UUIDs de jugadores",
|
||||
"language": "Idioma",
|
||||
"selectLanguage": "Seleccionar idioma",
|
||||
"repairGame": "Reparar juego",
|
||||
"reinstallGame": "Reinstalar archivos del juego (conserva los datos)",
|
||||
"gpuPreference": "Preferencia de GPU",
|
||||
"gpuHint": "Selecciona tu GPU preferida (Linux: afecta DRI_PRIME)",
|
||||
"gpuAuto": "Automático",
|
||||
"gpuIntegrated": "Integrada",
|
||||
"gpuDedicated": "Dedicada",
|
||||
"logs": "REGISTROS DEL SISTEMA",
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Actualizar",
|
||||
"logsFolder": "Abrir Carpeta",
|
||||
"logsLoading": "Cargando registros...",
|
||||
"closeLauncher": "Comportamiento del Launcher",
|
||||
"closeOnStart": "Cerrar Launcher al iniciar el juego",
|
||||
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado",
|
||||
"gameBranch": "Rama del Juego",
|
||||
"branchRelease": "Lanzamiento",
|
||||
"branchPreRelease": "Pre-Lanzamiento",
|
||||
"branchHint": "Cambia entre la versión estable y la versión experimental de pre-lanzamiento",
|
||||
"branchWarning": "Cambiar de rama descargará e instalará una versión diferente del juego",
|
||||
"branchSwitching": "Cambiando a {branch}...",
|
||||
"branchSwitched": "¡Cambiado a {branch} con éxito!",
|
||||
"installRequired": "Instalación Requerida",
|
||||
"branchInstallConfirm": "El juego se instalará para la rama {branch}. ¿Continuar?"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gestión de UUID",
|
||||
"currentUserUUID": "UUID del usuario actual",
|
||||
"allPlayerUUIDs": "Todos los UUIDs de jugadores",
|
||||
"generateNew": "Generar nuevo UUID",
|
||||
"loadingUUIDs": "Cargando UUIDs...",
|
||||
"setCustomUUID": "Establecer UUID personalizado",
|
||||
"customPlaceholder": "Ingresa un UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "Establecer UUID",
|
||||
"warning": "Advertencia: Establecer un UUID personalizado cambiará tu identidad de jugador actual",
|
||||
"copyTooltip": "Copiar UUID",
|
||||
"regenerateTooltip": "Generar nuevo UUID"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "Gestionar perfiles",
|
||||
"newProfilePlaceholder": "Nombre del nuevo perfil",
|
||||
"createProfile": "Crear perfil"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "¡Únete a nuestra comunidad de Discord!",
|
||||
"joinButton": "Unirse a Discord"
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Confirmar",
|
||||
"cancel": "Cancelar",
|
||||
"save": "Guardar",
|
||||
"close": "Cerrar",
|
||||
"delete": "Eliminar",
|
||||
"edit": "Editar",
|
||||
"loading": "Cargando...",
|
||||
"apply": "Aplicar",
|
||||
"install": "Instalar"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "Error: No se encontraron datos del juego",
|
||||
"gameUpdatedSuccess": "¡Juego actualizado con éxito! 🎉",
|
||||
"updateFailed": "Actualización fallida: {error}",
|
||||
"updateError": "Error de actualización: {error}",
|
||||
"discordEnabled": "Discord Rich Presence habilitado",
|
||||
"discordDisabled": "Discord Rich Presence deshabilitado",
|
||||
"discordSaveFailed": "Error al guardar la configuración de Discord",
|
||||
"playerNameRequired": "Por favor ingresa un nombre de jugador válido",
|
||||
"playerNameSaved": "Nombre de jugador guardado con éxito",
|
||||
"playerNameSaveFailed": "Error al guardar el nombre de jugador",
|
||||
"uuidCopied": "¡UUID copiado al portapapeles!",
|
||||
"uuidCopyFailed": "Error al copiar UUID",
|
||||
"uuidRegenNotAvailable": "Regeneración de UUID no disponible",
|
||||
"uuidRegenFailed": "Error al regenerar UUID",
|
||||
"uuidGenerated": "¡Nuevo UUID generado con éxito!",
|
||||
"uuidGeneratedShort": "¡Nuevo UUID generado!",
|
||||
"uuidGenerateFailed": "Error al generar nuevo UUID",
|
||||
"uuidRequired": "Por favor ingresa un UUID",
|
||||
"uuidInvalidFormat": "Formato de UUID inválido",
|
||||
"uuidSetFailed": "Error al establecer UUID personalizado",
|
||||
"uuidSetSuccess": "¡UUID personalizado establecido con éxito!",
|
||||
"uuidDeleteFailed": "Error al eliminar UUID",
|
||||
"uuidDeleteSuccess": "¡UUID eliminado con éxito!",
|
||||
"modsDownloading": "Descargando {name}...",
|
||||
"modsTogglingMod": "Alternando mod...",
|
||||
"modsDeletingMod": "Eliminando mod...",
|
||||
"modsLoadingMods": "Cargando mods desde CurseForge...",
|
||||
"modsInstalledSuccess": "¡{name} instalado con éxito! 🎉",
|
||||
"modsDeletedSuccess": "{name} eliminado con éxito",
|
||||
"modsDownloadFailed": "Error al descargar mod: {error}",
|
||||
"modsToggleFailed": "Error al alternar mod: {error}",
|
||||
"modsDeleteFailed": "Error al eliminar mod: {error}",
|
||||
"modsModNotFound": "Información del mod no encontrada"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Confirmar acción",
|
||||
"regenerateUuidTitle": "Generar nuevo UUID",
|
||||
"regenerateUuidMessage": "¿Estás seguro de que quieres generar un nuevo UUID? Esto cambiará tu identidad de jugador.",
|
||||
"regenerateUuidButton": "Generar",
|
||||
"setCustomUuidTitle": "Establecer UUID personalizado",
|
||||
"setCustomUuidMessage": "¿Estás seguro de que quieres establecer este UUID personalizado? Esto cambiará tu identidad de jugador.",
|
||||
"setCustomUuidButton": "Establecer UUID",
|
||||
"deleteUuidTitle": "Eliminar UUID",
|
||||
"deleteUuidMessage": "¿Estás seguro de que quieres eliminar el UUID de \"{username}\"? Esta acción no se puede deshacer.",
|
||||
"deleteUuidButton": "Eliminar",
|
||||
"uninstallGameTitle": "Desinstalar juego",
|
||||
"uninstallGameMessage": "¿Estás seguro de que quieres desinstalar Hytale? Se eliminarán todos los archivos del juego.",
|
||||
"uninstallGameButton": "Desinstalar"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "Inicializando...",
|
||||
"downloading": "Descargando...",
|
||||
"installing": "Instalando...",
|
||||
"extracting": "Extrayendo...",
|
||||
"verifying": "Verificando...",
|
||||
"switchingProfile": "Cambiando perfil...",
|
||||
"profileSwitched": "¡Perfil cambiado!",
|
||||
"startingGame": "Iniciando juego...",
|
||||
"launching": "INICIANDO...",
|
||||
"uninstallingGame": "Desinstalando juego...",
|
||||
"gameUninstalled": "¡Juego desinstalado con éxito!",
|
||||
"uninstallFailed": "Desinstalación fallida: {error}",
|
||||
"startingUpdate": "Iniciando actualización obligatoria del juego...",
|
||||
"installationComplete": "¡Instalación completada con éxito!",
|
||||
"installationFailed": "Instalación fallida: {error}",
|
||||
"installingGameFiles": "Instalando archivos del juego...",
|
||||
"installComplete": "¡Instalación completa!"
|
||||
}
|
||||
}
|
||||
@@ -1,234 +0,0 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "Graj",
|
||||
"mods": "Mody",
|
||||
"news": "Wiadomości",
|
||||
"chat": "Chat z graczami",
|
||||
"settings": "Ustawienia",
|
||||
"skins": "Skiny"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Graczy:",
|
||||
"manageProfiles": "Zarządzaj Profilami",
|
||||
"defaultProfile": "Domyślny",
|
||||
"f2p": "FREE TO PLAY"
|
||||
},
|
||||
"install": {
|
||||
"title": "FREE TO PLAY LAUNCHER",
|
||||
"playerName": "Nazwa Gracza",
|
||||
"playerNamePlaceholder": "Wprowadź Nazwę",
|
||||
"customInstallation": "Dostosuj Instalacje",
|
||||
"installationFolder": "Folder docelowy",
|
||||
"pathPlaceholder": "Domyślna lokalizacja",
|
||||
"browse": "Przeglądaj",
|
||||
"installButton": "ZAINSTALUJ HYTALE",
|
||||
"installing": "INSTALOWANIE..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "GOTOWE",
|
||||
"subtitle": "Uruchom Hytale i rozpocznij przygodę",
|
||||
"playButton": "GRAJ W HYTALE",
|
||||
"latestNews": "NAJNOWSZE WIADOMOŚCI",
|
||||
"viewAll": "ZOBACZ CAŁOŚĆ",
|
||||
"checking": "SPRAWDZANIE...",
|
||||
"play": "GRAJ"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "Wyszukaj mody...",
|
||||
"myMods": "MOJE MODY",
|
||||
"previous": "POPRZEDNIA",
|
||||
"next": "NASTĘPNA",
|
||||
"page": "Strona",
|
||||
"of": "z",
|
||||
"modalTitle": "MOJE MODY",
|
||||
"noModsFound": "Nie Znaleziono Modów",
|
||||
"noModsFoundDesc": "Spróbuj dostosować wyszukiwanie",
|
||||
"noModsInstalled": "Brak Zainstalowanych Modów",
|
||||
"noModsInstalledDesc": "Dodaj mody z CurseForge lub zaimportuj lokalne pliki",
|
||||
"view": "WIDOK",
|
||||
"install": "ZAINSTALUJ",
|
||||
"installed": "ZAINSTALOWANE",
|
||||
"enable": "WŁĄCZ",
|
||||
"disable": "WYŁĄCZ",
|
||||
"active": "AKTYWNE",
|
||||
"disabled": "WYŁĄCZONE",
|
||||
"delete": "Usuń mod",
|
||||
"noDescription": "Brak opisu",
|
||||
"confirmDelete": "Czy na pewno chcesz usunąć \"{name}\"?",
|
||||
"confirmDeleteDesc": "Tej czynności nie można cofnąć.",
|
||||
"confirmDeletion": "Potwierdź"
|
||||
},
|
||||
"news": {
|
||||
"title": "WSZYSTKIE WIADOMOŚCI",
|
||||
"readMore": "Zobacz Więcej"
|
||||
},
|
||||
"chat": {
|
||||
"title": "Chat z graczami",
|
||||
"pickColor": "Kolor",
|
||||
"inputPlaceholder": "Wprowadź swoją wiadomość...",
|
||||
"send": "Wyślij",
|
||||
"online": "online",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "Bezpieczny czat – Linki są ocenzurowane",
|
||||
"joinChat": "Dołącz do Czatu",
|
||||
"chooseUsername": "Wybierz nazwę użytkownika, aby dołączyć do Czatu z graczami",
|
||||
"username": "Nazwa Gracza",
|
||||
"usernamePlaceholder": "Wprowadź swoją nazwę...",
|
||||
"usernameHint": "Między 3-20 znaków, tylko litery, cyfry i znaki - i _",
|
||||
"joinButton": "Dołącz do Czatu",
|
||||
"colorModal": {
|
||||
"title": "Dostosuj Kolor Użytkownika",
|
||||
"chooseSolid": "Wybierz jednolity kolor:",
|
||||
"customColor": "Kolor niestandardowy:",
|
||||
"preview": "Podgląd:",
|
||||
"previewUsername": "Nazwa",
|
||||
"apply": "Zastosuj Kolor"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "USTAWIENIA",
|
||||
"java": "Środowisko Java",
|
||||
"useCustomJava": "Użyj niestandardowej ścieżki Java",
|
||||
"javaDescription": "Zastąp dołączone środowisko wykonawcze Java własnym",
|
||||
"javaPath": "Ścieżka Wykonywalna Java",
|
||||
"javaPathPlaceholder": "Wybierz ścieżkę Java...",
|
||||
"javaBrowse": "Przeglądaj",
|
||||
"javaHint": "Wybierz folder instalacyjny Java (obsługiwane Windows, Mac, Linux)",
|
||||
"discord": "Integracja z Discordem",
|
||||
"enableRPC": "Włącz Discord Rich Presence",
|
||||
"discordDescription": "Pokaż swoją aktywność na Discordzie",
|
||||
"game": "Opcje gry",
|
||||
"playerName": "Nazwa Gracza",
|
||||
"playerNamePlaceholder": "Wprowadź swoją nazwę",
|
||||
"playerNameHint": "Ta nazwa będzie używana w grze (1-16 znaków)",
|
||||
"openGameLocation": "Otwórz Lokalizację Gry",
|
||||
"openGameLocationDesc": "Otwórz folder instalacyjny gry",
|
||||
"account": "Zarządzanie identyfikatorami UUID gracza",
|
||||
"currentUUID": "Obecny UUID",
|
||||
"uuidPlaceholder": "Ładowanie UUID...",
|
||||
"copyUUID": "Skopiuj UUID",
|
||||
"regenerateUUID": "Generuj UUID",
|
||||
"uuidHint": "Twój unikalny identyfikator gracza dla tej nazwy użytkownika",
|
||||
"manageUUIDs": "Zarządzaj wszystkimi UUID",
|
||||
"manageUUIDsDesc": "Wyświetl i zarządzaj wszystkimi identyfikatorami UUID graczy",
|
||||
"language": "Język",
|
||||
"selectLanguage": "Wybierz Język",
|
||||
"repairGame": "Napraw Grę",
|
||||
"reinstallGame": "Zainstaluj ponownie pliki gry (zachowuje dane)",
|
||||
"gpuPreference": "Preferencje GPU",
|
||||
"gpuHint": "Wybierz preferowany procesor graficzny (Linux: wpływa na DRI_PRIME)",
|
||||
"gpuAuto": "Auto",
|
||||
"gpuIntegrated": "Zintegrowana",
|
||||
"gpuDedicated": "Dedykowana",
|
||||
"logs": "SYSTEM LOGS",
|
||||
"logsCopy": "Kopiuj",
|
||||
"logsRefresh": "Odśwież",
|
||||
"logsFolder": "Otwórz Folder",
|
||||
"logsLoading": "Ładowanie logów..."
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Zarządzanie UUID",
|
||||
"currentUserUUID": "Aktualny UUID użytkownika",
|
||||
"allPlayerUUIDs": "Wszystkie identyfikatory UUID graczy",
|
||||
"generateNew": "Wygeneruj nowy UUID",
|
||||
"loadingUUIDs": "Ładowanie UUID...",
|
||||
"setCustomUUID": "Ustaw niestandardowy UUID",
|
||||
"customPlaceholder": "Wprowadź niestandardowy UUID (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "Ustaw UUID",
|
||||
"warning": "Ostrzeżenie: Ustawienie niestandardowego identyfikatora UUID spowoduje zmianę Twojego obecnego identyfikatora gracza",
|
||||
"copyTooltip": "Kopiuj UUID",
|
||||
"regenerateTooltip": "Wygeneruj nowy UUID"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "Zarządzaj Profilami",
|
||||
"newProfilePlaceholder": "Nowa Nazwa Profilu",
|
||||
"createProfile": "Utwórz Profil"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "Dołącz do naszej społeczności Discord!",
|
||||
"joinButton": "Dołącz Discord"
|
||||
},
|
||||
"skins": {
|
||||
"title": "Skiny",
|
||||
"comingSoon": "Personalizacja skórek już wkrótce..."
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Potwierdź",
|
||||
"cancel": "Anuluj",
|
||||
"save": "Zapisz",
|
||||
"close": "Zamknij",
|
||||
"delete": "Usuń",
|
||||
"edit": "Edytuj",
|
||||
"loading": "Ładowanie...",
|
||||
"apply": "Zastosuj"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "Błąd: Nie znaleziono danych gry",
|
||||
"gameUpdatedSuccess": "Gra została zaktualizowana pomyślnie! 🎉",
|
||||
"updateFailed": "Aktualizacja nie powiodła się: {error}",
|
||||
"updateError": "Błąd aktualizacji: {error}",
|
||||
"discordEnabled": "Discord Rich Presence włączony",
|
||||
"discordDisabled": "Discord Rich Presence wyłączony",
|
||||
"discordSaveFailed": "Nie udało się zapisać ustawień Discorda",
|
||||
"playerNameRequired": "Proszę podać prawidłową nazwę gracza",
|
||||
"playerNameSaved": "Nazwa gracza została zapisana pomyślnie",
|
||||
"playerNameSaveFailed": "Nie udało się zapisać nazwy gracza",
|
||||
"uuidCopied": "Identyfikator UUID skopiowany do schowka!",
|
||||
"uuidCopyFailed": "Nie udało się skopiować UUID",
|
||||
"uuidRegenNotAvailable": "Ponowna gerowanie UUID niedostępne",
|
||||
"uuidRegenFailed": "Nie udało się ponownie wygenerować UUID",
|
||||
"uuidGenerated": "Nowy UUID został pomyślnie wygenerowany!",
|
||||
"uuidGeneratedShort": "Wygenerowano nowy UUID!",
|
||||
"uuidGenerateFailed": "Nie udało się wygenerować nowego UUID",
|
||||
"uuidRequired": "Wprowadzić UUID",
|
||||
"uuidInvalidFormat": "Nieprawidłowy format UUID",
|
||||
"uuidSetFailed": "Nie udało się ustawić niestandardowego UUID",
|
||||
"uuidSetSuccess": "Niestandardowy UUID został ustawiony pomyślnie!",
|
||||
"uuidDeleteFailed": "Nie udało się usunąć UUID",
|
||||
"uuidDeleteSuccess": "UUID został pomyślnie usunięty!",
|
||||
"modsDownloading": "Pobieranie {name}...",
|
||||
"modsTogglingMod": "Przełączanie moda...",
|
||||
"modsDeletingMod": "Usuwanie moda...",
|
||||
"modsLoadingMods": "Ładowanie modów z CurseForge...",
|
||||
"modsInstalledSuccess": "{name} zainstalowany pomyślnie! 🎉",
|
||||
"modsDeletedSuccess": "{name} usunięto pomyślnie",
|
||||
"modsDownloadFailed": "Nie udało się pobrać moda: {error}",
|
||||
"modsToggleFailed": "Nie udało się przełączyć moda: {error}",
|
||||
"modsDeleteFailed": "Nie udało się usunąć moda: {error}",
|
||||
"modsModNotFound": "Nie znaleziono informacji o modzie"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Potwierdź działanie",
|
||||
"regenerateUuidTitle": "Wygeneruj nowy UUID",
|
||||
"regenerateUuidMessage": "Czy na pewno chcesz wygenerować nowy UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||||
"regenerateUuidButton": "Generuj",
|
||||
"setCustomUuidTitle": "Ustaw niestandardowy UUID",
|
||||
"setCustomUuidMessage": "Czy na pewno chcesz ustawić ten UUID? To spowoduje zmianę Twojego identyfikatora gracza.",
|
||||
"setCustomUuidButton": "Ustaw UUID",
|
||||
"deleteUuidTitle": "Usuń UUID",
|
||||
"deleteUuidMessage": "Czy na pewno chcesz usunąć UUID dla \"{username}\"? Tej czynności nie można cofnąć.",
|
||||
"deleteUuidButton": "Usuń",
|
||||
"uninstallGameTitle": "Odinstaluj grę",
|
||||
"uninstallGameMessage": "Czy na pewno chcesz odinstalować Hytale? Wszystkie pliki gry zostaną usunięte.",
|
||||
"uninstallGameButton": "Odinstaluj"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "Inicjalizacja...",
|
||||
"downloading": "Pobieranie...",
|
||||
"installing": "Instalowanie...",
|
||||
"extracting": "Ekstraktowanie...",
|
||||
"verifying": "Weryfikowanie...",
|
||||
"switchingProfile": "Przełączanie profilu...",
|
||||
"profileSwitched": "Profil zmieniony!",
|
||||
"startingGame": "Uruchamianie gry...",
|
||||
"launching": "URUCHAMIANIE...",
|
||||
"uninstallingGame": "Odinstalowywanie gry...",
|
||||
"gameUninstalled": "Gra została pomyślnie odinstalowana!",
|
||||
"uninstallFailed": "Odinstalowanie nie powiodło się: {error}",
|
||||
"startingUpdate": "Rozpoczynanie obowiązkowej aktualizacji gry...",
|
||||
"installationComplete": "Instalacja zakończona pomyślnie!",
|
||||
"installationFailed": "Instalacja nie powiodła się: {error}",
|
||||
"installingGameFiles": "Instalowanie plików gry...",
|
||||
"installComplete": "Instalacja zakończona!"
|
||||
}
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "Jogar",
|
||||
"mods": "Mods",
|
||||
"news": "Notícias",
|
||||
"chat": "Chat de Jogadores",
|
||||
"settings": "Configurações"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Jogadores:",
|
||||
"manageProfiles": "Gerenciar Perfis",
|
||||
"defaultProfile": "Padrão"
|
||||
},
|
||||
"install": {
|
||||
"title": "LANÇADOR JOGO GRATUITO",
|
||||
"playerName": "Nome do Jogador",
|
||||
"playerNamePlaceholder": "Digite seu nome", "gameBranch": "Versão do Jogo",
|
||||
"releaseVersion": "Lançamento (Estável)",
|
||||
"preReleaseVersion": "Pré-Lançamento (Experimental)", "customInstallation": "Instalação Personalizada",
|
||||
"installationFolder": "Pasta de Instalação",
|
||||
"pathPlaceholder": "Local padrão",
|
||||
"browse": "Procurar",
|
||||
"installButton": "INSTALAR HYTALE",
|
||||
"installing": "INSTALANDO..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "PRONTO PARA JOGAR",
|
||||
"subtitle": "Inicie Hytale e entre na aventura",
|
||||
"playButton": "JOGAR HYTALE",
|
||||
"latestNews": "ÚLTIMAS NOTÍCIAS",
|
||||
"viewAll": "VER TUDO",
|
||||
"checking": "VERIFICANDO...",
|
||||
"play": "JOGAR"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "Pesquisar mods...",
|
||||
"myMods": "MEUS MODS",
|
||||
"previous": "ANTERIOR",
|
||||
"next": "PRÓXIMO",
|
||||
"page": "Página",
|
||||
"of": "de",
|
||||
"modalTitle": "MEUS MODS",
|
||||
"noModsFound": "Nenhum mod encontrado",
|
||||
"noModsFoundDesc": "Tente ajustar sua pesquisa",
|
||||
"noModsInstalled": "Nenhum mod instalado",
|
||||
"noModsInstalledDesc": "Adicione mods do CurseForge ou importe arquivos locais",
|
||||
"view": "VER",
|
||||
"install": "INSTALAR",
|
||||
"installed": "INSTALADO",
|
||||
"enable": "ATIVAR",
|
||||
"disable": "DESATIVAR",
|
||||
"active": "ATIVO",
|
||||
"disabled": "DESATIVADO",
|
||||
"delete": "Excluir mod",
|
||||
"noDescription": "Nenhuma descrição disponível",
|
||||
"confirmDelete": "Tem certeza de que deseja excluir \"{name}\"?",
|
||||
"confirmDeleteDesc": "Esta ação não pode ser desfeita.",
|
||||
"confirmDeletion": "Confirmar exclusão",
|
||||
"apiKeyRequired": "Chave de API Necessária",
|
||||
"apiKeyRequiredDesc": "Chave de API do CurseForge é necessária para procurar mods"
|
||||
},
|
||||
"news": {
|
||||
"title": "TODAS AS NOTÍCIAS",
|
||||
"readMore": "Leia mais"
|
||||
},
|
||||
"chat": {
|
||||
"title": "CHAT DE JOGADORES",
|
||||
"pickColor": "Cor",
|
||||
"inputPlaceholder": "Digite sua mensagem...",
|
||||
"send": "Enviar",
|
||||
"online": "online",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "Chat seguro - Links são censurados",
|
||||
"joinChat": "Entrar no chat",
|
||||
"chooseUsername": "Escolha um nome de usuário para entrar no chat de jogadores",
|
||||
"username": "Nome de usuário",
|
||||
"usernamePlaceholder": "Digite seu nome de usuário...",
|
||||
"usernameHint": "3-20 caracteres, letras, números, - e _ apenas",
|
||||
"joinButton": "Entrar no Chat",
|
||||
"colorModal": {
|
||||
"title": "Personalizar cor do nome de usuário",
|
||||
"chooseSolid": "Escolha uma cor sólida:",
|
||||
"customColor": "Cor personalizada:",
|
||||
"preview": "Visualização:",
|
||||
"previewUsername": "Nome de usuário",
|
||||
"apply": "Aplicar cor"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "CONFIGURAÇÕES",
|
||||
"java": "Tempo de execução Java",
|
||||
"useCustomJava": "Usar caminho personalizado do Java",
|
||||
"javaDescription": "Substitua o tempo de execução Java incluído pela sua própria instalação",
|
||||
"javaPath": "Caminho do executável Java",
|
||||
"javaPathPlaceholder": "Selecione o caminho do Java...",
|
||||
"javaBrowse": "Procurar",
|
||||
"javaHint": "Selecione a pasta de instalação do Java (suporta Windows, Mac, Linux)",
|
||||
"discord": "Integração do Discord",
|
||||
"enableRPC": "Ativar Discord Rich Presence",
|
||||
"discordDescription": "Mostre sua atividade do lançador no Discord",
|
||||
"game": "Opções do jogo",
|
||||
"playerName": "Nome do jogador",
|
||||
"playerNamePlaceholder": "Digite seu nome de jogador",
|
||||
"playerNameHint": "Este nome será usado no jogo (1-16 caracteres)",
|
||||
"openGameLocation": "Abrir local do jogo",
|
||||
"openGameLocationDesc": "Abra a pasta de instalação do jogo",
|
||||
"account": "Gerenciamento de UUID do jogador",
|
||||
"currentUUID": "UUID atual",
|
||||
"uuidPlaceholder": "Carregando UUID...",
|
||||
"copyUUID": "Copiar UUID",
|
||||
"regenerateUUID": "Regenerar UUID",
|
||||
"uuidHint": "Seu identificador único de jogador para este nome de usuário",
|
||||
"manageUUIDs": "Gerenciar todos os UUIDs",
|
||||
"manageUUIDsDesc": "Ver e gerenciar todos os UUIDs de jogadores",
|
||||
"language": "Idioma",
|
||||
"selectLanguage": "Selecionar idioma",
|
||||
"repairGame": "Reparar jogo",
|
||||
"reinstallGame": "Reinstalar arquivos do jogo (mantém os dados)",
|
||||
"gpuPreference": "Preferência de GPU",
|
||||
"gpuHint": "Selecione sua GPU preferida (Linux: afeta o DRI_PRIME)",
|
||||
"gpuAuto": "Automático",
|
||||
"gpuIntegrated": "Integrada",
|
||||
"gpuDedicated": "Dedicada",
|
||||
"logs": "REGISTROS DO SISTEMA",
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Atualizar",
|
||||
"logsFolder": "Abrir Pasta",
|
||||
"logsLoading": "Carregando registros...",
|
||||
"closeLauncher": "Comportamento do Lançador",
|
||||
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
|
||||
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado",
|
||||
"gameBranch": "Versão do Jogo",
|
||||
"branchRelease": "Lançamento",
|
||||
"branchPreRelease": "Pré-Lançamento",
|
||||
"branchHint": "Alterne entre a versão estável e a versão experimental de pré-lançamento",
|
||||
"branchWarning": "Mudar de versão irá baixar e instalar uma versão diferente do jogo",
|
||||
"branchSwitching": "Mudando para {branch}...",
|
||||
"branchSwitched": "Mudado para {branch} com sucesso!",
|
||||
"installRequired": "Instalação Necessária",
|
||||
"branchInstallConfirm": "O jogo será instalado para o ramo {branch}. Continuar?"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gerenciamento de UUID",
|
||||
"currentUserUUID": "UUID do usuário atual",
|
||||
"allPlayerUUIDs": "Todos os UUIDs de jogadores",
|
||||
"generateNew": "Gerar novo UUID",
|
||||
"loadingUUIDs": "Carregando UUIDs...",
|
||||
"setCustomUUID": "Definir UUID personalizado",
|
||||
"customPlaceholder": "Digite um UUID personalizado (formato: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "Definir UUID",
|
||||
"warning": "Aviso: Definir um UUID personalizado alterará sua identidade de jogador atual",
|
||||
"copyTooltip": "Copiar UUID",
|
||||
"regenerateTooltip": "Gerar novo UUID"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "Gerenciar perfis",
|
||||
"newProfilePlaceholder": "Nome do novo perfil",
|
||||
"createProfile": "Criar perfil"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "Junte-se à nossa comunidade do Discord!",
|
||||
"joinButton": "Entrar no Discord"
|
||||
},
|
||||
|
||||
"common": {
|
||||
"confirm": "Confirmar",
|
||||
"cancel": "Cancelar",
|
||||
"save": "Salvar",
|
||||
"close": "Fechar",
|
||||
"delete": "Excluir",
|
||||
"edit": "Editar",
|
||||
"loading": "Carregando...",
|
||||
"apply": "Aplicar",
|
||||
"install": "Instalar"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "Erro: Dados do jogo não encontrados",
|
||||
"gameUpdatedSuccess": "Jogo atualizado com sucesso! 🎉",
|
||||
"updateFailed": "Falha na atualização: {error}",
|
||||
"updateError": "Erro de atualização: {error}",
|
||||
"discordEnabled": "Discord Rich Presence ativado",
|
||||
"discordDisabled": "Discord Rich Presence desativado",
|
||||
"discordSaveFailed": "Falha ao salvar configuração do Discord",
|
||||
"playerNameRequired": "Por favor, digite um nome de jogador válido",
|
||||
"playerNameSaved": "Nome do jogador salvo com sucesso",
|
||||
"playerNameSaveFailed": "Falha ao salvar o nome do jogador",
|
||||
"uuidCopied": "UUID copiado para a área de transferência!",
|
||||
"uuidCopyFailed": "Falha ao copiar UUID",
|
||||
"uuidRegenNotAvailable": "Regeneração de UUID não disponível",
|
||||
"uuidRegenFailed": "Falha ao regenerar UUID",
|
||||
"uuidGenerated": "Novo UUID gerado com sucesso!",
|
||||
"uuidGeneratedShort": "Novo UUID gerado!",
|
||||
"uuidGenerateFailed": "Falha ao gerar novo UUID",
|
||||
"uuidRequired": "Por favor, digite um UUID",
|
||||
"uuidInvalidFormat": "Formato de UUID inválido",
|
||||
"uuidSetFailed": "Falha ao definir UUID personalizado",
|
||||
"uuidSetSuccess": "UUID personalizado definido com sucesso!",
|
||||
"uuidDeleteFailed": "Falha ao excluir UUID",
|
||||
"uuidDeleteSuccess": "UUID excluído com sucesso!",
|
||||
"modsDownloading": "Baixando {name}...",
|
||||
"modsTogglingMod": "Alternando mod...",
|
||||
"modsDeletingMod": "Excluindo mod...",
|
||||
"modsLoadingMods": "Carregando mods do CurseForge...",
|
||||
"modsInstalledSuccess": "{name} instalado com sucesso! 🎉",
|
||||
"modsDeletedSuccess": "{name} excluído com sucesso",
|
||||
"modsDownloadFailed": "Falha ao baixar mod: {error}",
|
||||
"modsToggleFailed": "Falha ao alternar mod: {error}",
|
||||
"modsDeleteFailed": "Falha ao excluir mod: {error}",
|
||||
"modsModNotFound": "Informações do mod não encontradas"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Confirmar ação",
|
||||
"regenerateUuidTitle": "Gerar novo UUID",
|
||||
"regenerateUuidMessage": "Tem certeza de que deseja gerar um novo UUID? Isso alterará sua identidade de jogador.",
|
||||
"regenerateUuidButton": "Gerar",
|
||||
"setCustomUuidTitle": "Definir UUID personalizado",
|
||||
"setCustomUuidMessage": "Tem certeza de que deseja definir este UUID personalizado? Isso alterará sua identidade de jogador.",
|
||||
"setCustomUuidButton": "Definir UUID",
|
||||
"deleteUuidTitle": "Excluir UUID",
|
||||
"deleteUuidMessage": "Tem certeza de que deseja excluir o UUID de \"{username}\"? Esta ação não pode ser desfeita.",
|
||||
"deleteUuidButton": "Excluir",
|
||||
"uninstallGameTitle": "Desinstalar jogo",
|
||||
"uninstallGameMessage": "Tem certeza de que deseja desinstalar Hytale? Todos os arquivos do jogo serão excluídos.",
|
||||
"uninstallGameButton": "Desinstalar"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "Inicializando...",
|
||||
"downloading": "Baixando...",
|
||||
"installing": "Instalando...",
|
||||
"extracting": "Extraindo...",
|
||||
"verifying": "Verificando...",
|
||||
"switchingProfile": "Alternando perfil...",
|
||||
"profileSwitched": "Perfil alternado!",
|
||||
"startingGame": "Iniciando jogo...",
|
||||
"launching": "INICIANDO...",
|
||||
"uninstallingGame": "Desinstalando jogo...",
|
||||
"gameUninstalled": "Jogo desinstalado com sucesso!",
|
||||
"uninstallFailed": "Falha na desinstalação: {error}",
|
||||
"startingUpdate": "Iniciando atualização obrigatória do jogo...",
|
||||
"installationComplete": "Instalação concluída com sucesso!",
|
||||
"installationFailed": "Falha na instalação: {error}",
|
||||
"installingGameFiles": "Instalando arquivos do jogo...",
|
||||
"installComplete": "Instalação concluída!"
|
||||
}
|
||||
}
|
||||
@@ -1,246 +0,0 @@
|
||||
{
|
||||
"nav": {
|
||||
"play": "Oyna",
|
||||
"mods": "Modlar",
|
||||
"news": "Haberler",
|
||||
"chat": "Oyuncu Sohbeti",
|
||||
"settings": "Ayarlar"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Oyuncular:",
|
||||
"manageProfiles": "Profilleri Yönet",
|
||||
"defaultProfile": "Varsayılan"
|
||||
},
|
||||
"install": {
|
||||
"title": "ÜCRETSİZ OYNA BAŞLATICI",
|
||||
"playerName": "Oyuncu Adı",
|
||||
"playerNamePlaceholder": "Adınızı girin",
|
||||
"gameBranch": "Oyun Sürümü",
|
||||
"releaseVersion": "Yayın (Stabil)",
|
||||
"preReleaseVersion": "Ön-Yayın (Deneysel)",
|
||||
"customInstallation": "Özel Kurulum",
|
||||
"installationFolder": "Kurulum Klasörü",
|
||||
"pathPlaceholder": "Varsayılan konum",
|
||||
"browse": "Gözat",
|
||||
"installButton": "HYTALE KURU",
|
||||
"installing": "KURULUYOR..."
|
||||
},
|
||||
"play": {
|
||||
"ready": "OYNAMAYA HAZIR",
|
||||
"subtitle": "Hytale'i başlat ve maceraya başla",
|
||||
"playButton": "HYTALE'YI OYNA",
|
||||
"latestNews": "SON HABERLER",
|
||||
"viewAll": "HEPSINI GÖR",
|
||||
"checking": "KONTROL EDİLİYOR...",
|
||||
"play": "OYNA"
|
||||
},
|
||||
"mods": {
|
||||
"searchPlaceholder": "Modları ara...",
|
||||
"myMods": "BENİM MODLARIM",
|
||||
"previous": "ÖNCEKİ",
|
||||
"next": "SONRAKİ",
|
||||
"page": "Sayfa",
|
||||
"of": "nın",
|
||||
"modalTitle": "BENİM MODLARIM",
|
||||
"noModsFound": "Mod Bulunamadı",
|
||||
"noModsFoundDesc": "Aramanızı ayarlamayı deneyin",
|
||||
"noModsInstalled": "Hiçbir Mod Kurulu Değil",
|
||||
"noModsInstalledDesc": "CurseForge'dan modlar ekleyin veya yerel dosyalar içe aktarın",
|
||||
"view": "GÖR",
|
||||
"install": "KURU",
|
||||
"installed": "KURULU",
|
||||
"enable": "ETKİNLEŞTİR",
|
||||
"disable": "DEĞİ",
|
||||
"active": "AKTİF",
|
||||
"disabled": "DEĞİ",
|
||||
"delete": "Modı sil",
|
||||
"noDescription": "Açıklama yok",
|
||||
"confirmDelete": "\"{name}\" öğesini silmek istediğinizden emin misiniz?",
|
||||
"confirmDeleteDesc": "Bu işlem geri alınamaz.",
|
||||
"confirmDeletion": "Silmeyi Onayla",
|
||||
"apiKeyRequired": "API Anahtarı Gerekli",
|
||||
"apiKeyRequiredDesc": "Modlara göz atmak için CurseForge API anahtarı gereklidir"
|
||||
},
|
||||
"news": {
|
||||
"title": "TÜM HABERLER",
|
||||
"readMore": "Daha Fazla Oku"
|
||||
},
|
||||
"chat": {
|
||||
"title": "OYUNCU SOHBETI",
|
||||
"pickColor": "Renk",
|
||||
"inputPlaceholder": "Mesajınızı yazın...",
|
||||
"send": "Gönder",
|
||||
"online": "çevrimiçi",
|
||||
"charCounter": "{current}/{max}",
|
||||
"secureChat": "Güvenli sohbet - Bağlantılar sansürlenir",
|
||||
"joinChat": "Sohbete Katıl",
|
||||
"chooseUsername": "Oyuncu Sohbetine katılmak için bir kullanıcı adı seçin",
|
||||
"username": "Kullanıcı Adı",
|
||||
"usernamePlaceholder": "Kullanıcı adınızı girin...",
|
||||
"usernameHint": "3-20 karakter, yalnızca harfler, sayılar, - ve _",
|
||||
"joinButton": "Sohbete Katıl",
|
||||
"colorModal": {
|
||||
"title": "Kullanıcı Adı Rengini Özelleştir",
|
||||
"chooseSolid": "Düz bir renk seçin:",
|
||||
"customColor": "Özel renk:",
|
||||
"preview": "Ön izleme:",
|
||||
"previewUsername": "Kullanıcı Adı",
|
||||
"apply": "Rengi Uygula"
|
||||
}
|
||||
},
|
||||
"settings": {
|
||||
"title": "AYARLAR",
|
||||
"java": "Java Çalışma Zamanı",
|
||||
"useCustomJava": "Özel Java Yolunu Kullan",
|
||||
"javaDescription": "Yüklü Java çalışma zamanını kendi kurulumunuzla geçersiz kılın",
|
||||
"javaPath": "Java Çalıştırılabilir Yolu",
|
||||
"javaPathPlaceholder": "Java yolunu seçin...",
|
||||
"javaBrowse": "Gözat",
|
||||
"javaHint": "Java kurulum klasörünü seçin (Windows, Mac, Linux destekler)",
|
||||
"discord": "Discord Entegrasyonu",
|
||||
"enableRPC": "Discord Rich Presence'ı Etkinleştir",
|
||||
"discordDescription": "Başlatıcı etkinliğinizi Discord'da gösterin",
|
||||
"game": "Oyun Seçenekleri",
|
||||
"playerName": "Oyuncu Adı",
|
||||
"playerNamePlaceholder": "Oyuncu adınızı girin",
|
||||
"playerNameHint": "Bu ad oyun içinde kullanılacak (1-16 karakter)",
|
||||
"openGameLocation": "Oyun Konumunu Aç",
|
||||
"openGameLocationDesc": "Oyun kurulum klasörünü açın",
|
||||
"account": "Oyuncu UUID Yönetimi",
|
||||
"currentUUID": "Geçerli UUID",
|
||||
"uuidPlaceholder": "UUID yükleniyor...",
|
||||
"copyUUID": "UUID'yi Kopyala",
|
||||
"regenerateUUID": "UUID'yi Yeniden Oluştur",
|
||||
"uuidHint": "Bu kullanıcı adı için benzersiz oyuncu tanımlayıcınız",
|
||||
"manageUUIDs": "Tüm UUID'leri Yönet",
|
||||
"manageUUIDsDesc": "Tüm oyuncu UUID'lerini görüntüleyin ve yönetin",
|
||||
"language": "Dil",
|
||||
"selectLanguage": "Dil Seçin",
|
||||
"repairGame": "Oyunu Onarı",
|
||||
"reinstallGame": "Oyun dosyalarını yeniden kur (veri korur)",
|
||||
"gpuPreference": "GPU Tercihi",
|
||||
"gpuHint": "Tercih ettiğiniz GPU'yu seçin (Linux: DRI_PRIME'ı etkiler)",
|
||||
"gpuAuto": "Otomatik",
|
||||
"gpuIntegrated": "Entegre",
|
||||
"gpuDedicated": "Ayrılmış",
|
||||
"logs": "SİSTEM KAYITLARI",
|
||||
"logsCopy": "Kopyala",
|
||||
"logsRefresh": "Yenile",
|
||||
"logsFolder": "Klasörü Aç",
|
||||
"logsLoading": "Loglar yükleniyor...",
|
||||
"closeLauncher": "Başlatıcı Davranışı",
|
||||
"closeOnStart": "Oyun başlatıldığında Başlatıcıyı Kapat",
|
||||
"closeOnStartDescription": "Hytale başlatıldıktan sonra başlatıcıyı otomatik olarak kapatın",
|
||||
"gameBranch": "Oyun Dalı",
|
||||
"branchRelease": "Yayın",
|
||||
"branchPreRelease": "Ön-Yayın",
|
||||
"branchHint": "Stabil yayın ve deneysel ön-yayın sürümleri arasında geçiş yapın",
|
||||
"branchWarning": "Dalı değiştirmek farklı bir oyun sürümünü indirecek ve kuracaktır",
|
||||
"branchSwitching": "{branch} sürümüne geçiliyor...",
|
||||
"branchSwitched": "{branch} sürümüne başarıyla geçildi!",
|
||||
"installRequired": "Kurulum Gerekli",
|
||||
"branchInstallConfirm": "Oyun {branch} dalı için kurulacak. Devam et?"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "UUID Yönetimi",
|
||||
"currentUserUUID": "Geçerli Kullanıcı UUID",
|
||||
"allPlayerUUIDs": "Tüm Oyuncu UUID'leri",
|
||||
"generateNew": "Yeni UUID Oluştur",
|
||||
"loadingUUIDs": "UUID'ler yükleniyor...",
|
||||
"setCustomUUID": "Özel UUID Ayarla",
|
||||
"customPlaceholder": "Özel UUID girin (format: xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)",
|
||||
"setUUID": "UUID Ayarla",
|
||||
"warning": "Uyarı: Özel bir UUID ayarlamak geçerli oyuncu kimliğinizi değiştirecektir",
|
||||
"copyTooltip": "UUID'yi Kopyala",
|
||||
"regenerateTooltip": "Yeni UUID Oluştur"
|
||||
},
|
||||
"profiles": {
|
||||
"modalTitle": "Profilleri Yönet",
|
||||
"newProfilePlaceholder": "Yeni Profil Adı",
|
||||
"createProfile": "Profil Oluştur"
|
||||
},
|
||||
"discord": {
|
||||
"notificationText": "Discord topluluğumuza katılın!",
|
||||
"joinButton": "Discord'a Katıl"
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Onayla",
|
||||
"cancel": "İptal",
|
||||
"save": "Kaydet",
|
||||
"close": "Kapat",
|
||||
"delete": "Sil",
|
||||
"edit": "Düzenle",
|
||||
"loading": "Yükleniyor...",
|
||||
"apply": "Uygula",
|
||||
"install": "Kur"
|
||||
},
|
||||
"notifications": {
|
||||
"gameDataNotFound": "Hata: Oyun verileri bulunamadı",
|
||||
"gameUpdatedSuccess": "Oyun başarıyla güncellendi! 🎉",
|
||||
"updateFailed": "Güncelleme başarısız: {error}",
|
||||
"updateError": "Güncelleme hatası: {error}",
|
||||
"discordEnabled": "Discord Rich Presence etkinleştirildi",
|
||||
"discordDisabled": "Discord Rich Presence devre dışı bırakıldı",
|
||||
"discordSaveFailed": "Discord ayarı kaydedilemedi",
|
||||
"playerNameRequired": "Lütfen geçerli bir oyuncu adı girin",
|
||||
"playerNameSaved": "Oyuncu adı başarıyla kaydedildi",
|
||||
"playerNameSaveFailed": "Oyuncu adı kaydedilemedi",
|
||||
"uuidCopied": "UUID panoya kopyalandı!",
|
||||
"uuidCopyFailed": "UUID kopyalanamadı",
|
||||
"uuidRegenNotAvailable": "UUID yeniden oluşturma kullanılamıyor",
|
||||
"uuidRegenFailed": "UUID yeniden oluşturulamadı",
|
||||
"uuidGenerated": "Yeni UUID başarıyla oluşturuldu!",
|
||||
"uuidGeneratedShort": "Yeni UUID oluşturuldu!",
|
||||
"uuidGenerateFailed": "Yeni UUID oluşturulamadı",
|
||||
"uuidRequired": "Lütfen bir UUID girin",
|
||||
"uuidInvalidFormat": "Geçersiz UUID formatı",
|
||||
"uuidSetFailed": "Özel UUID ayarlanamadı",
|
||||
"uuidSetSuccess": "Özel UUID başarıyla ayarlandı!",
|
||||
"uuidDeleteFailed": "UUID silinemedi",
|
||||
"uuidDeleteSuccess": "UUID başarıyla silindi!",
|
||||
"modsDownloading": "{name} indiriliyor...",
|
||||
"modsTogglingMod": "Mod değiştiriliyor...",
|
||||
"modsDeletingMod": "Mod siliniyor...",
|
||||
"modsLoadingMods": "CurseForge'dan modlar yükleniyor...",
|
||||
"modsInstalledSuccess": "{name} başarıyla kuruldu! 🎉",
|
||||
"modsDeletedSuccess": "{name} başarıyla silindi",
|
||||
"modsDownloadFailed": "Mod indirilemedi: {error}",
|
||||
"modsToggleFailed": "Mod değiştirilemedi: {error}",
|
||||
"modsDeleteFailed": "Mod silinemedi: {error}",
|
||||
"modsModNotFound": "Mod bilgileri bulunamadı"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Eylemi onayla",
|
||||
"regenerateUuidTitle": "Yeni UUID oluştur",
|
||||
"regenerateUuidMessage": "Yeni bir UUID oluşturmak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
|
||||
"regenerateUuidButton": "Oluştur",
|
||||
"setCustomUuidTitle": "Özel UUID ayarla",
|
||||
"setCustomUuidMessage": "Bu özel UUID'yi ayarlamak istediğinizden emin misiniz? Bu oyuncu kimliğinizi değiştirecektir.",
|
||||
"setCustomUuidButton": "UUID Ayarla",
|
||||
"deleteUuidTitle": "UUID'yi sil",
|
||||
"deleteUuidMessage": "\"{username}\" için UUID'yi silmek istediğinizden emin misiniz? Bu işlem geri alınamaz.",
|
||||
"deleteUuidButton": "Sil",
|
||||
"uninstallGameTitle": "Oyunu kaldır",
|
||||
"uninstallGameMessage": "Hytale'yi kaldırmak istediğinizden emin misiniz? Tüm oyun dosyaları silinecektir.",
|
||||
"uninstallGameButton": "Kaldır"
|
||||
},
|
||||
"progress": {
|
||||
"initializing": "Başlatılıyor...",
|
||||
"downloading": "İndiriliyor...",
|
||||
"installing": "Kuruluyur...",
|
||||
"extracting": "Ayıklanıyor...",
|
||||
"verifying": "Doğrulanıyor...",
|
||||
"switchingProfile": "Profil değiştiriliyor...",
|
||||
"profileSwitched": "Profil değiştirildi!",
|
||||
"startingGame": "Oyun başlatılıyor...",
|
||||
"launching": "BAŞLATILIYOR...",
|
||||
"uninstallingGame": "Oyun kaldırılıyor...",
|
||||
"gameUninstalled": "Oyun başarıyla kaldırıldı!",
|
||||
"uninstallFailed": "Kaldırma başarısız: {error}",
|
||||
"startingUpdate": "Zorunlu oyun güncellemesi başlatılıyor...",
|
||||
"installationComplete": "Kurulum başarıyla tamamlandı!",
|
||||
"installationFailed": "Kurulum başarısız: {error}",
|
||||
"installingGameFiles": "Oyun dosyaları kuruluyor...",
|
||||
"installComplete": "Kurulum tamamlandı!"
|
||||
}
|
||||
}
|
||||
178
GUI/splash.html
178
GUI/splash.html
@@ -1,178 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Hytale F2P</title>
|
||||
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
background: transparent;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: 'Space Grotesk', sans-serif;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
border-radius: 16px;
|
||||
}
|
||||
|
||||
.background {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.background img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.background::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.splash-container {
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
text-align: center;
|
||||
animation: fadeIn 0.5s ease-out;
|
||||
}
|
||||
|
||||
@keyframes fadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(20px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.logo {
|
||||
width: 120px;
|
||||
height: 120px;
|
||||
margin: 0 auto 2rem;
|
||||
animation: pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
|
||||
.logo img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
filter: drop-shadow(0 0 30px rgba(147, 51, 234, 0.5));
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 3rem;
|
||||
font-weight: 700;
|
||||
color: white;
|
||||
margin-bottom: 1rem;
|
||||
letter-spacing: 0.1em;
|
||||
}
|
||||
|
||||
.title-accent {
|
||||
background: linear-gradient(135deg, #9333ea, #a855f7, #c084fc);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
font-size: 0.875rem;
|
||||
color: #9ca3af;
|
||||
margin-bottom: 2rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.2em;
|
||||
}
|
||||
|
||||
.loader {
|
||||
width: 200px;
|
||||
height: 4px;
|
||||
background: rgba(147, 51, 234, 0.2);
|
||||
border-radius: 2px;
|
||||
margin: 0 auto;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.loader::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #9333ea, #a855f7, #c084fc);
|
||||
animation: loading 1.5s ease-in-out infinite;
|
||||
box-shadow: 0 0 20px rgba(147, 51, 234, 0.6);
|
||||
}
|
||||
|
||||
@keyframes loading {
|
||||
0% {
|
||||
left: -100%;
|
||||
}
|
||||
100% {
|
||||
left: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.loading-text {
|
||||
margin-top: 1rem;
|
||||
font-size: 0.75rem;
|
||||
color: #6b7280;
|
||||
animation: blink 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes blink {
|
||||
0%, 100% {
|
||||
opacity: 0.5;
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="background">
|
||||
<img src="https://assets.authbp.xyz/bg.png" alt="Background">
|
||||
</div>
|
||||
|
||||
<div class="splash-container">
|
||||
<div class="logo">
|
||||
<img src="./icon.png" alt="Hytale Logo">
|
||||
</div>
|
||||
<h1 class="title">
|
||||
HY<span class="title-accent">TALE</span>
|
||||
</h1>
|
||||
<p class="subtitle">FREE TO PLAY LAUNCHER</p>
|
||||
<div class="loader"></div>
|
||||
<p class="loading-text">Loading...</p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
676
GUI/style.css
676
GUI/style.css
@@ -26,7 +26,7 @@ body {
|
||||
backdrop-filter: blur(20px);
|
||||
border-right: 1px solid rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
z-index: 45;
|
||||
z-index: 20;
|
||||
}
|
||||
|
||||
.sidebar-logo {
|
||||
@@ -109,12 +109,6 @@ body {
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
/* Allow logs navigation during installation */
|
||||
.logs-nav-item {
|
||||
z-index: 100;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.nav-tooltip {
|
||||
position: absolute;
|
||||
left: 100%;
|
||||
@@ -216,63 +210,6 @@ body {
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
}
|
||||
|
||||
.version-display {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 12px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
color: #9ca3af;
|
||||
pointer-events: auto;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.version-display i {
|
||||
color: #9333ea;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.version-display:hover {
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.version-display-bottom {
|
||||
position: fixed;
|
||||
bottom: 3rem;
|
||||
right: 1rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 12px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
color: #9ca3af;
|
||||
z-index: 45;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.version-display-bottom i {
|
||||
color: #9333ea;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.version-display-bottom:hover {
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.user-info {
|
||||
display: flex;
|
||||
@@ -437,10 +374,10 @@ body {
|
||||
}
|
||||
|
||||
.control-btn {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 6px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border-radius: 50%;
|
||||
border: none;
|
||||
cursor: pointer !important;
|
||||
transition: all 0.3s ease;
|
||||
display: flex !important;
|
||||
@@ -449,36 +386,24 @@ body {
|
||||
position: relative;
|
||||
z-index: 100000 !important;
|
||||
pointer-events: auto !important;
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.control-btn i {
|
||||
font-size: 0.75rem;
|
||||
opacity: 0.7;
|
||||
font-size: 0.5rem;
|
||||
opacity: 0;
|
||||
transition: opacity 0.3s ease;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.control-btn:hover i {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.maximize {
|
||||
background: rgba(34, 197, 94, 0.2);
|
||||
}
|
||||
|
||||
.maximize:hover {
|
||||
background: rgba(34, 197, 94, 0.4);
|
||||
border-color: rgba(34, 197, 94, 0.5);
|
||||
}
|
||||
|
||||
.minimize {
|
||||
background: rgba(251, 191, 36, 0.2);
|
||||
}
|
||||
|
||||
.minimize:hover {
|
||||
background: rgba(251, 191, 36, 0.4);
|
||||
border-color: rgba(251, 191, 36, 0.5);
|
||||
background: #fbbf24;
|
||||
}
|
||||
|
||||
.close {
|
||||
@@ -486,8 +411,7 @@ body {
|
||||
}
|
||||
|
||||
.close:hover {
|
||||
background: rgba(239, 68, 68, 0.4);
|
||||
border-color: rgba(239, 68, 68, 0.5);
|
||||
background: #ef4444;
|
||||
}
|
||||
|
||||
|
||||
@@ -505,7 +429,7 @@ body {
|
||||
}
|
||||
|
||||
.title-accent {
|
||||
color: #bf84f7;
|
||||
color: #9333ea;
|
||||
text-shadow: 0 0 20px rgba(147, 51, 234, 0.5);
|
||||
}
|
||||
|
||||
@@ -662,57 +586,6 @@ body {
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
/* Radio buttons for install page */
|
||||
.radio-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.radio-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 1rem;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 2px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.radio-label:hover {
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
border-color: rgba(147, 51, 234, 0.5);
|
||||
}
|
||||
|
||||
.radio-label .custom-radio {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.radio-label .custom-radio:checked ~ .radio-text {
|
||||
color: #9333ea;
|
||||
}
|
||||
|
||||
.radio-label:has(.custom-radio:checked) {
|
||||
background: rgba(147, 51, 234, 0.15);
|
||||
border-color: #9333ea;
|
||||
box-shadow: 0 0 20px rgba(147, 51, 234, 0.2);
|
||||
}
|
||||
|
||||
.radio-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
color: #d1d5db;
|
||||
font-weight: 500;
|
||||
transition: color 0.3s ease;
|
||||
}
|
||||
|
||||
.radio-text i {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
|
||||
.launcher-container {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
@@ -1055,22 +928,15 @@ body {
|
||||
|
||||
|
||||
.news-grid-horizontal {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
|
||||
grid-auto-rows: minmax(200px, 1fr);
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
overflow-x: auto;
|
||||
padding-bottom: 1rem;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgba(147, 51, 234, 0.3) transparent;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
align-content: start;
|
||||
}
|
||||
|
||||
.news-grid-horizontal::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
}
|
||||
|
||||
@@ -1088,11 +954,9 @@ body {
|
||||
}
|
||||
|
||||
.news-grid-horizontal .news-item {
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
max-width: none;
|
||||
height: auto;
|
||||
aspect-ratio: 16 / 9;
|
||||
min-width: 300px;
|
||||
max-width: 300px;
|
||||
height: 200px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
@@ -1133,12 +997,6 @@ body {
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
/* Style spécifique pour LATEST NEWS (Play tab) */
|
||||
.news-grid-horizontal .news-card {
|
||||
aspect-ratio: unset;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.news-card:hover {
|
||||
box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
@@ -1642,55 +1500,44 @@ body {
|
||||
|
||||
.progress-overlay {
|
||||
position: fixed;
|
||||
bottom: 1.5rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 400px;
|
||||
background: rgba(15, 23, 42, 0.95);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(147, 51, 234, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 1.25rem;
|
||||
z-index: 60;
|
||||
bottom: 1rem;
|
||||
left: 1rem;
|
||||
right: 1rem;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
backdrop-filter: blur(30px);
|
||||
border: 2px solid rgba(147, 51, 234, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 2rem;
|
||||
z-index: 50;
|
||||
box-shadow:
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 30px rgba(147, 51, 234, 0.15),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 40px rgba(147, 51, 234, 0.1),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
animation: progressGlow 3s ease-in-out infinite alternate;
|
||||
cursor: move;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.progress-overlay.dragging {
|
||||
cursor: grabbing;
|
||||
box-shadow:
|
||||
0 8px 24px rgba(0, 0, 0, 0.7),
|
||||
0 0 50px rgba(147, 51, 234, 0.3),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
@keyframes progressGlow {
|
||||
0% {
|
||||
box-shadow:
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 30px rgba(147, 51, 234, 0.15),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 40px rgba(147, 51, 234, 0.1),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
}
|
||||
|
||||
100% {
|
||||
box-shadow:
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 40px rgba(147, 51, 234, 0.25),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(147, 51, 234, 0.4);
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 60px rgba(147, 51, 234, 0.3),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
border-color: rgba(147, 51, 234, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.progress-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
.progress-info {
|
||||
@@ -1701,7 +1548,7 @@ body {
|
||||
|
||||
.progress-info span {
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.8rem;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
#progressText {
|
||||
@@ -1725,8 +1572,8 @@ body {
|
||||
#progressPercent {
|
||||
color: #9333ea;
|
||||
font-weight: 700;
|
||||
font-size: 1.25rem;
|
||||
text-shadow: 0 0 15px rgba(147, 51, 234, 0.6);
|
||||
font-size: 2rem;
|
||||
text-shadow: 0 0 20px rgba(147, 51, 234, 0.8);
|
||||
animation: percentGlow 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@@ -1745,15 +1592,15 @@ body {
|
||||
}
|
||||
|
||||
.progress-bar-container {
|
||||
height: 10px;
|
||||
height: 16px;
|
||||
background: linear-gradient(90deg, #1f2937, #374151);
|
||||
border: 1px solid rgba(147, 51, 234, 0.2);
|
||||
border-radius: 8px;
|
||||
border: 2px solid rgba(147, 51, 234, 0.2);
|
||||
border-radius: 12px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
box-shadow:
|
||||
inset 0 2px 4px rgba(0, 0, 0, 0.5),
|
||||
0 0 15px rgba(147, 51, 234, 0.1);
|
||||
0 0 20px rgba(147, 51, 234, 0.1);
|
||||
}
|
||||
|
||||
.progress-bar-container::before {
|
||||
@@ -1780,243 +1627,6 @@ body {
|
||||
}
|
||||
}
|
||||
|
||||
/* Progress Error and Retry Styles */
|
||||
.progress-error-container {
|
||||
margin-top: 0.75rem;
|
||||
padding-top: 0.75rem;
|
||||
border-top: 1px solid rgba(239, 68, 68, 0.3);
|
||||
animation: errorSlideIn 0.3s ease-out;
|
||||
}
|
||||
|
||||
@keyframes errorSlideIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(-10px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.progress-error-message {
|
||||
color: #f87171;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
margin-bottom: 0.5rem;
|
||||
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.progress-retry-section {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.progress-retry-buttons {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.progress-retry-info {
|
||||
color: #fbbf24;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.7rem;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.progress-retry-btn {
|
||||
background: linear-gradient(135deg, #dc2626, #ef4444);
|
||||
color: white;
|
||||
border: none;
|
||||
padding: 0.5rem 1rem;
|
||||
border-radius: 6px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 8px rgba(220, 38, 38, 0.3);
|
||||
white-space: nowrap;
|
||||
min-width: 120px;
|
||||
}
|
||||
|
||||
.progress-retry-btn:hover {
|
||||
background: linear-gradient(135deg, #b91c1c, #dc2626);
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 4px 12px rgba(220, 38, 38, 0.4);
|
||||
}
|
||||
|
||||
.progress-retry-btn:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 6px rgba(220, 38, 38, 0.3);
|
||||
}
|
||||
|
||||
.progress-retry-btn:disabled {
|
||||
background: linear-gradient(135deg, #4b5563, #6b7280);
|
||||
cursor: not-allowed;
|
||||
transform: none;
|
||||
box-shadow: none;
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
/* Progress overlay error state */
|
||||
.progress-overlay.error-state {
|
||||
border-color: rgba(239, 68, 68, 0.5);
|
||||
box-shadow:
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 30px rgba(239, 68, 68, 0.2),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
.progress-overlay.error-state #progressBarFill {
|
||||
background: linear-gradient(90deg, #dc2626, #ef4444);
|
||||
animation: errorPulse 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes errorPulse {
|
||||
0%, 100% {
|
||||
opacity: 0.8;
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
/* Error type specific styling */
|
||||
.progress-error-container.error-network {
|
||||
border-top-color: rgba(59, 130, 246, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-network .progress-error-message {
|
||||
color: #60a5fa;
|
||||
text-shadow: 0 0 8px rgba(96, 165, 250, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-stall {
|
||||
border-top-color: rgba(245, 158, 11, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-stall .progress-error-message {
|
||||
color: #fbbf24;
|
||||
text-shadow: 0 0 8px rgba(251, 191, 36, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-file {
|
||||
border-top-color: rgba(239, 68, 68, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-file .progress-error-message {
|
||||
color: #f87171;
|
||||
text-shadow: 0 0 8px rgba(248, 113, 113, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-permission {
|
||||
border-top-color: rgba(168, 85, 247, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-permission .progress-error-message {
|
||||
color: #a855f7;
|
||||
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-server {
|
||||
border-top-color: rgba(236, 72, 153, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-server .progress-error-message {
|
||||
color: #ec4899;
|
||||
text-shadow: 0 0 8px rgba(236, 72, 153, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-corruption {
|
||||
border-top-color: rgba(220, 38, 38, 0.8);
|
||||
}
|
||||
|
||||
.progress-error-container.error-corruption .progress-error-message {
|
||||
color: #dc2626;
|
||||
text-shadow: 0 0 8px rgba(220, 38, 38, 0.6);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.progress-error-container.error-butler {
|
||||
border-top-color: rgba(245, 158, 11, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-butler .progress-error-message {
|
||||
color: #f59e0b;
|
||||
text-shadow: 0 0 8px rgba(245, 158, 11, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-space {
|
||||
border-top-color: rgba(168, 85, 247, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-space .progress-error-message {
|
||||
color: #a855f7;
|
||||
text-shadow: 0 0 8px rgba(168, 85, 247, 0.4);
|
||||
}
|
||||
|
||||
.progress-error-container.error-conflict {
|
||||
border-top-color: rgba(6, 182, 212, 0.5);
|
||||
}
|
||||
|
||||
.progress-error-container.error-conflict .progress-error-message {
|
||||
color: #06b6d4;
|
||||
text-shadow: 0 0 8px rgba(6, 182, 212, 0.4);
|
||||
}
|
||||
|
||||
/* Connection quality indicators */
|
||||
.progress-details {
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.progress-details #progressSize {
|
||||
transition: color 0.5s ease;
|
||||
}
|
||||
|
||||
/* Enhanced retry button states */
|
||||
.progress-retry-btn.retrying {
|
||||
background: linear-gradient(135deg, #059669, #10b981);
|
||||
animation: retryingPulse 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes retryingPulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 2px 8px rgba(5, 150, 105, 0.3);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
box-shadow: 0 4px 12px rgba(5, 150, 105, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
/* Network status indicator (optional future enhancement) */
|
||||
.network-status {
|
||||
position: absolute;
|
||||
top: 5px;
|
||||
right: 5px;
|
||||
width: 8px;
|
||||
height: 8px;
|
||||
border-radius: 50%;
|
||||
background: #10b981;
|
||||
box-shadow: 0 0 6px rgba(16, 185, 129, 0.6);
|
||||
}
|
||||
|
||||
.network-status.poor {
|
||||
background: #f87171;
|
||||
box-shadow: 0 0 6px rgba(248, 113, 113, 0.6);
|
||||
}
|
||||
|
||||
.network-status.fair {
|
||||
background: #fbbf24;
|
||||
box-shadow: 0 0 6px rgba(251, 191, 36, 0.6);
|
||||
}
|
||||
|
||||
.progress-bar-fill {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg,
|
||||
@@ -2026,15 +1636,15 @@ body {
|
||||
#06b6d4 75%,
|
||||
#10b981 100%);
|
||||
background-size: 200% 100%;
|
||||
border-radius: 6px;
|
||||
border-radius: 10px;
|
||||
width: 0%;
|
||||
transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
animation: progressFlow 3s linear infinite;
|
||||
box-shadow:
|
||||
0 0 20px rgba(147, 51, 234, 0.5),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
0 0 30px rgba(147, 51, 234, 0.6),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
@keyframes progressFlow {
|
||||
@@ -2082,7 +1692,6 @@ body {
|
||||
text-shadow: 0 0 5px rgba(156, 163, 175, 0.3);
|
||||
}
|
||||
|
||||
/* Installation effects */
|
||||
|
||||
.mods-manager {
|
||||
display: flex;
|
||||
@@ -4424,17 +4033,6 @@ body {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
/* Language selector styling */
|
||||
select.settings-input {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
select.settings-input option {
|
||||
background: #1a1a1a;
|
||||
color: white;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
.settings-button-group {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
@@ -4795,27 +4393,6 @@ select.settings-input option {
|
||||
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary {
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2) !important;
|
||||
box-shadow:
|
||||
0 2px 8px rgba(0, 0, 0, 0.2),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary:hover:not(:disabled) {
|
||||
background: rgba(255, 255, 255, 0.15) !important;
|
||||
border-color: rgba(255, 255, 255, 0.3) !important;
|
||||
transform: translateY(-1px) !important;
|
||||
box-shadow:
|
||||
0 4px 12px rgba(0, 0, 0, 0.3),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.1) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary:active:not(:disabled) {
|
||||
transform: translateY(0) !important;
|
||||
}
|
||||
|
||||
|
||||
.update-popup-footer {
|
||||
text-align: center !important;
|
||||
@@ -5991,166 +5568,3 @@ select.settings-input option {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
/* Launcher Update Modal Styles */
|
||||
.update-modal-overlay {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
backdrop-filter: blur(10px);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 100000;
|
||||
animation: fadeIn 0.3s ease;
|
||||
}
|
||||
|
||||
.update-modal {
|
||||
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 100%);
|
||||
border: 2px solid rgba(147, 51, 234, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 2rem;
|
||||
max-width: 500px;
|
||||
width: 90%;
|
||||
box-shadow: 0 20px 60px rgba(147, 51, 234, 0.3);
|
||||
animation: slideUp 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes slideUp {
|
||||
from {
|
||||
transform: translateY(30px);
|
||||
opacity: 0;
|
||||
}
|
||||
to {
|
||||
transform: translateY(0);
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.update-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
margin-bottom: 1.5rem;
|
||||
color: #9333ea;
|
||||
}
|
||||
|
||||
.update-header i {
|
||||
font-size: 2rem;
|
||||
}
|
||||
|
||||
.update-header h2 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.update-content {
|
||||
color: #e0e0e0;
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.update-version {
|
||||
font-size: 1.2rem;
|
||||
font-weight: 600;
|
||||
color: #9333ea;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.current-version {
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
|
||||
.release-notes {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-left: 3px solid #9333ea;
|
||||
padding: 1rem;
|
||||
border-radius: 8px;
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
font-size: 0.9rem;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.update-progress {
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.progress-bar-container {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 10px;
|
||||
height: 20px;
|
||||
overflow: hidden;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.progress-bar {
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #9333ea 0%, #7c3aed 100%);
|
||||
width: 0%;
|
||||
transition: width 0.3s ease;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.progress-text {
|
||||
color: #aaa;
|
||||
font-size: 0.9rem;
|
||||
text-align: center;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.update-note {
|
||||
background: rgba(147, 51, 234, 0.1);
|
||||
border: 1px solid rgba(147, 51, 234, 0.3);
|
||||
padding: 0.75rem;
|
||||
border-radius: 8px;
|
||||
font-size: 0.9rem;
|
||||
margin-top: 1rem;
|
||||
}
|
||||
|
||||
.update-actions {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
justify-content: flex-end;
|
||||
}
|
||||
|
||||
.update-actions button {
|
||||
padding: 0.75rem 1.5rem;
|
||||
border: none;
|
||||
border-radius: 8px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.update-actions .btn-primary {
|
||||
background: linear-gradient(135deg, #9333ea 0%, #7c3aed 100%);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.update-actions .btn-primary:hover:not(:disabled) {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 5px 15px rgba(147, 51, 234, 0.4);
|
||||
}
|
||||
|
||||
.update-actions .btn-secondary {
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
color: #e0e0e0;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.update-actions .btn-secondary:hover:not(:disabled) {
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
|
||||
.update-actions button:disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
Type=Application
|
||||
Name=Hytale-F2P
|
||||
Comment=A modern, cross-platform launcher for Hytale with automatic updates and multi-client support
|
||||
Exec=/opt/Hytale-F2P/hytale-f2p-launcher
|
||||
Exec=/opt/Hytale-F2P/hytale-f2p-launcherv2
|
||||
Categories=Game;
|
||||
Icon=Hytale-F2P
|
||||
Terminal=false
|
||||
|
||||
33
PKGBUILD
33
PKGBUILD
@@ -1,28 +1,31 @@
|
||||
# Maintainer: Terromur <terromuroz@proton.me>
|
||||
# Maintainer: Fazri Gading <fazrigading@gmail.com>
|
||||
# This PKGBUILD is for Github Releases
|
||||
pkgname=Hytale-F2P
|
||||
pkgver=2.1.1
|
||||
pkgname=Hytale-F2P-git
|
||||
_pkgname=Hytale-F2P
|
||||
pkgver=2.0.2b.r120.gb05aeef
|
||||
pkgrel=1
|
||||
pkgdesc="Hytale-F2P - unofficial Hytale Launcher for free to play with multiplayer support"
|
||||
arch=('x86_64')
|
||||
url="https://github.com/amiayweb/Hytale-F2P"
|
||||
license=('custom')
|
||||
depends=('gtk3' 'nss' 'libxcrypt-compat')
|
||||
makedepends=('npm')
|
||||
source=("$url/archive/v$pkgver.tar.gz" "Hytale-F2P.desktop")
|
||||
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
|
||||
makedepends=('npm' 'git' 'rpm-tools' 'libxcrypt-compat')
|
||||
source=("git+$url.git" "Hytale-F2P.desktop")
|
||||
sha256sums=('SKIP' '8c78a6931fade2b0501122980dc238e042b9f6f0292b5ca74c391d7b3c1543c0')
|
||||
|
||||
pkgver() {
|
||||
cd "$_pkgname"
|
||||
printf "2.0.2b.r%s.g%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
|
||||
}
|
||||
|
||||
build() {
|
||||
cd "$_pkgname-$pkgver"
|
||||
npm ci
|
||||
npm run build:arch
|
||||
cd "$_pkgname"
|
||||
npm install
|
||||
npm run build:linux
|
||||
}
|
||||
|
||||
package() {
|
||||
cd "$_pkgname-$pkgver"
|
||||
install -d "$pkgdir/opt/$_pkgname"
|
||||
cp -r dist/linux-unpacked/* "$pkgdir/opt/$_pkgname"
|
||||
install -Dm644 "$srcdir/$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
|
||||
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$_pkgname.png"
|
||||
mkdir -p "$pkgdir/opt/$_pkgname"
|
||||
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname"
|
||||
install -Dm644 "$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
|
||||
install -Dm644 "$_pkgname/icon.png" "$pkgdir/usr/share/icons/hicolor/512x512/apps/$_pkgname.png"
|
||||
}
|
||||
|
||||
34
PKGBUILD-git
34
PKGBUILD-git
@@ -1,34 +0,0 @@
|
||||
# Maintainer: Terromur <terromuroz@proton.me>
|
||||
# Maintainer: Fazri Gading <fazrigading@gmail.com>
|
||||
pkgname=Hytale-F2P-git
|
||||
_pkgname=Hytale-F2P
|
||||
pkgver=0
|
||||
pkgrel=1
|
||||
pkgdesc="Hytale-F2P - Unofficial Hytale Launcher for free to play with multiplayer support (rolling git build)"
|
||||
arch=('x86_64')
|
||||
url="https://github.com/amiayweb/Hytale-F2P"
|
||||
license=('custom')
|
||||
depends=('gtk3' 'nss' 'libxcrypt-compat')
|
||||
makedepends=('git' 'npm')
|
||||
source=("git+$url.git" "$_pkgname.desktop")
|
||||
sha256sums=('SKIP' '46488fada4775d9976d7b7b62f8d1f1f8d9a9a9d8f8aa9af4f2e2153019f6a30')
|
||||
|
||||
pkgver() {
|
||||
cd "$srcdir/$_pkgname"
|
||||
git describe --tags --long | sed 's/^v//;s/-/.r/;s/-/./'
|
||||
}
|
||||
|
||||
build() {
|
||||
cd "$srcdir/$_pkgname"
|
||||
npm ci
|
||||
npm run build:arch
|
||||
}
|
||||
|
||||
package() {
|
||||
cd "$srcdir/$_pkgname"
|
||||
install -d "$pkgdir/opt/$_pkgname"
|
||||
cp -r "$_pkgname/dist/linux-unpacked/"* "$pkgdir/opt/$_pkgname"
|
||||
|
||||
install -Dm644 "$srcdir/$_pkgname.desktop" "$pkgdir/usr/share/applications/$_pkgname.desktop"
|
||||
install -Dm644 GUI/icon.png "$pkgdir/usr/share/icons/hicolor/256x256/apps/$_pkgname.png"
|
||||
}
|
||||
324
README.md
324
README.md
@@ -1,33 +1,19 @@
|
||||
# 🎮 Hytale F2P Launcher | Multiplayer Support [Windows, MacOS, Linux]
|
||||
|
||||
<div align="center">
|
||||
|
||||
<header>
|
||||
<h1>🎮 Hytale F2P Launcher 🚀</h1>
|
||||
<h2>💻 Cross-Platform Multiplayer 🖥️</h2>
|
||||
<h3>Available for Windows 🪟, macOS 🍎, and Linux 🐧</h3>
|
||||
<p><small>An unofficial cross-platform launcher for Hytale with automatic updates and multiplayer support (all OS supported)</small></p>
|
||||
</header>
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
**A modern, cross-platform offline launcher for Hytale with automatic updates and multiplayer support (all OS supported)**
|
||||
|
||||
[](https://github.com/amiayweb/Hytale-F2P/stargazers)
|
||||
[](https://github.com/amiayweb/Hytale-F2P/network/members)
|
||||
|
||||
⭐ **If you find this project useful, please give it a STAR!** ⭐
|
||||
⭐ **If you find this project useful, please give it a star!** ⭐
|
||||
|
||||
### ⚠️ **READ [QUICK START](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-quick-start) before Downloading & Installing the Launcher!** ⚠️
|
||||
|
||||
#### 🛑 **Found a problem? Join the Discord and Select #Open-A-Ticket!: https://discord.gg/gME8rUy3MB** 🛑
|
||||
|
||||
<p>
|
||||
👍 If you like the project, <b>feel free to support us via Buy Me a Coffee!</b> ☕<br>
|
||||
Any support is appreciated and helps keep the project going.
|
||||
</p>
|
||||
|
||||
<a href="https://buymeacoffee.com/hf2p">
|
||||
<img src="https://media3.giphy.com/media/v1.Y2lkPTc5MGI3NjExem14OW1tanN3eHlyYmR4NW1sYmJkOTZmbmJxejdjZXB6MXY5cW12MSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9cw/TDQOtnWgsBx99cNoyH/giphy.gif" width="120">
|
||||
</a>
|
||||
🛑 **Found a problem? Join the Discord: https://discord.gg/gME8rUy3MB** 🛑
|
||||
|
||||
</div>
|
||||
|
||||
@@ -35,42 +21,12 @@
|
||||
## 📸 Screenshots
|
||||
|
||||
<div align="center">
|
||||
<img src="https://i.imgur.com/xW9do3d.png" alt="Hytale F2P Launcher" width="1000">
|
||||
<details>
|
||||
<summary><b>View Gallery</b></summary>
|
||||
<table style="width: 100%; border-spacing: 15px; border-collapse: separate;">
|
||||
<tr>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>Mods Preview</b><br>
|
||||
<img src="https://i.imgur.com/f8qyIJy.png" alt="Hytale F2P Mods" width="100%">
|
||||
</td>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>Latest News</b><br>
|
||||
<img src="https://i.imgur.com/qu0HltD.png" alt="Hytale F2P News" width="100%">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>Social & Chat</b><br>
|
||||
<img src="https://i.imgur.com/t3GmbfF.png" alt="Hytale F2P Chat" width="100%">
|
||||
</td>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>Settings</b><br>
|
||||
<img src="https://i.imgur.com/uUD7lDB.png" alt="Hytale F2P Settings" width="100%">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>In-Game Screenshot - Spawn Point</b><br>
|
||||
<img src="https://i.imgur.com/X8lNFQ7.png" alt="Hytale F2P In-Game Screenshot-1" width="100%">
|
||||
</td>
|
||||
<td align="center" style="vertical-align: top; width: 50%;">
|
||||
<b>In-Game Screenshot - Gameplay Terrain</b><br>
|
||||
<img src="https://i.imgur.com/3iRScPa.png" alt="Hytale F2P In-Game Screenshot-2" width="100%">
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</details>
|
||||
|
||||

|
||||

|
||||

|
||||

|
||||
|
||||
</div>
|
||||
|
||||
---
|
||||
@@ -93,251 +49,46 @@
|
||||
|
||||
---
|
||||
|
||||
# 🚀 Quick Start
|
||||
## 🚀 Quick Start
|
||||
|
||||
## 🖥️ System Requirements
|
||||
### 📥 Installation
|
||||
|
||||
### 🎮 Hytale Hardware Requirements
|
||||
#### Windows
|
||||
1. Download the latest `Hytale-F2P.exe` from [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases)
|
||||
2. Run the installer
|
||||
3. Launch from desktop or start menu
|
||||
|
||||
> [!IMPORTANT]
|
||||
> Hytale is designed to be accessible while scaling for high-end performance.
|
||||
> Below are the [official system requirements for the Early Access](https://hytale.com/news/2025/12/hytale-hardware-requirements) release.
|
||||
#### Linux
|
||||
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section.
|
||||
|
||||
<div align="center">
|
||||
#### macOS
|
||||
See [BUILD.md](BUILD.md) for detailed build instructions or [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases) section.
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Component</th>
|
||||
<th>🥉 Minimum (1080p @ 30 FPS)</th>
|
||||
<th>🥈 Recommended (1080p @ 60 FPS)</th>
|
||||
<th>🥇 Best (1440p @ 60 FPS)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><b>🖥️ OS</b></td>
|
||||
<td colspan="3" align="center">
|
||||
Windows 10/11 (64-bit; X64/ARM64) | Linux (x64/ARM64) | macOS (Apple Silicon only)
|
||||
<br />
|
||||
<small><i>⚠️ Note: macOS Intel (x86) is not yet supported <sup><a href="#fn1" id="ref1">1</a></sup></i></small>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>⚙️ CPU</b></td>
|
||||
<td>Intel i5-7500 / Ryzen 3 1200 / Apple M1</td>
|
||||
<td>Intel i5-10400 / Ryzen 5 3600 / Apple M2</td>
|
||||
<td>Intel i7-10700K / Ryzen 9 3800X / Apple M3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>🧠 RAM</b></td>
|
||||
<td>8GB (dGPU)<sup><a href="#fn1" id="ref2">2</a></sup> /<br>12GB (iGPU)<sup><a href="#fn1" id="ref3">3</a></sup></td>
|
||||
<td>16 GB</td>
|
||||
<td>32 GB</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>🎮 GPU</b></td>
|
||||
<td>GTX 900 / RX 400 / UHD 620</td>
|
||||
<td>GTX 1060 / RX 580 / Iris Xe</td>
|
||||
<td>RTX 30 Series / RX 7000 Series</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>💾 Storage</b></td>
|
||||
<td>20 GB (SATA SSD)</td>
|
||||
<td>20 GB (NVMe SSD)</td>
|
||||
<td>50 GB+ (NVMe SSD)</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><b>🌐 Network</b></td>
|
||||
<td>2 Mbit/s</td>
|
||||
<td>8 Mbit/s</td>
|
||||
<td>10+ Mbit/s</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<p id="fn1"><sup>Note 1</sup> Hytale did not provide game files for macOS Intel, yet.</p>
|
||||
<p id="fn2"><sup>Note 2</sup> Using Discrete/Dedicated GPU (dGPU) must have 8 GB RAM minimum.</p>
|
||||
<p id="fn3"><sup>Note 3</sup> Using Integrated GPU (dGPU) must have 12 GB RAM minimum.</p>
|
||||
#### 🖥️ How to play online on F2P?
|
||||
See [SERVER.md](SERVER.md)
|
||||
|
||||
|
||||
|
||||
### 🪟 Windows Prequisites
|
||||
* **
|
||||
* **Java JDK 25:**
|
||||
* [Oracle](https://www.oracle.com/java/technologies/downloads/#jdk25-windows), **no** support for Windows ARM64 in both version 25 and 21.
|
||||
* [Adoptium](https://adoptium.net/temurin/releases/?version=25), has Windows ARM64 support in version 21 only.
|
||||
* [Microsoft](https://learn.microsoft.com/en-us/java/openjdk/download), has Windows ARM64 support in version 25.
|
||||
* Download from any vendor if your OS is not Windows with ARM64 architecture.
|
||||
* **Latest Visual Studio Redist:**
|
||||
* Download via [Microsoft Visual C++ Redistributable](https://aka.ms/vc14/vc_redist.x64.exe)
|
||||
* Or [All-in-One by Techpowerup](https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/)
|
||||
|
||||
### 🐧 Linux Prequisites
|
||||
|
||||
> [!WARNING]
|
||||
> Ubuntu-based Distro like ZorinOS or Pop!_OS or Linux Mint would encounter issues due to UbuntuLTS environment, [check this Discord post](https://discord.com/channels/1462260103951421493/1463662398501027973).
|
||||
|
||||
* Make sure you have already installed newest **GPU driver**, consult your distro docs or wiki.
|
||||
|
||||
* Install `libpng` package to avoid SDL3_Image error:
|
||||
* `libpng16-16 libpng-dev` for Ubuntu/Debian-based Distro
|
||||
* `libpng libpng-devel` for Fedora/RHEL-based Distro
|
||||
* `libpng` for Arch-based Distro
|
||||
|
||||
---
|
||||
|
||||
## 📥 Installation
|
||||
|
||||
### 🪟 Windows Installation
|
||||
|
||||
1. **Prerequisites:** Ensure you have installed all [**Windows Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-windows-prequisites) listed above.
|
||||
2. **Download:** Get the latest `Hytale-F2P-Launcher.exe` from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
|
||||
3. **SmartScreen Note:** Since the executable is currently unsigned, Windows may show a "Windows protected your PC" popup.
|
||||
* Click **More info**.
|
||||
* Click **Run anyway**.
|
||||
4. **Launch:** Once installed, you can launch the app directly from your Desktop or the Start menu.
|
||||
|
||||
---
|
||||
|
||||
### 🐧 Linux Installation
|
||||
|
||||
1. **Prerequisites:** Ensure you have installed all [**Linux Prerequisites**](https://github.com/amiayweb/Hytale-F2P/tree/main?tab=readme-ov-file#-linux-prequisites) above.
|
||||
2. **Download:** Choose the package that fits your distribution from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page:
|
||||
* **Universal:** `.AppImage`
|
||||
* **Arch Linux:** `.pkg.tar.zst`
|
||||
* **Fedora/RHEL/openSUSE:** `.rpm`
|
||||
* **Debian/Ubuntu:** `.deb`
|
||||
3. **Permissions & Execution:**
|
||||
* **AppImage:** Make the file executable and run it:
|
||||
```bash
|
||||
chmod +x hytale-f2p-launcher.AppImage
|
||||
./hytale-f2p-launcher.AppImage
|
||||
```
|
||||
* **Ubuntu/Debian-based or Fedora/RHEL-based:** Install the DEB/RPM:
|
||||
```bash
|
||||
# Fedora/RHEL-based
|
||||
sudo dnf install hytale-f2p-launcher.rpm
|
||||
# Debian/Ubuntu
|
||||
sudo apt install -y libasound2 libpng16-16 libpng-dev libicu76
|
||||
sudo dpkg -i hytale-f2p-launcher.deb
|
||||
```
|
||||
* **Arch Linux (pacman):** Install the package using:
|
||||
```bash
|
||||
# Stable Build
|
||||
sudo pacman -U hytale-f2p-launcher.pkg.tar.zst
|
||||
# Development Build
|
||||
yay -S hytale-f2p-git # or
|
||||
paru -S hytale-f2p-git
|
||||
# Manual Build
|
||||
git clone https://aur.archlinux.org/hytale-f2p-git.git
|
||||
cd hytale-f2p-git
|
||||
makepkg -si
|
||||
```
|
||||
|
||||
> [!NOTE]
|
||||
> Make sure to adjust the filename correctly with the version and the architecture type. TIP: Use `cd` command to the package location.
|
||||
|
||||
4. **Troubleshooting:**
|
||||
* **FUSE:** If the AppImage fails to launch on newer distributions, ensure `libfuse2` (or `fuse2` on Arch/Fedora) is installed.
|
||||
* **Desktop Entry:** After installing via `.rpm`, `.deb`, or `.pkg.tar.zst`, the launcher should automatically appear in your App Library/Grid.
|
||||
* Missing libxcrypt.so.1: Install `libxcrypt-compat` using your package manager
|
||||
|
||||
---
|
||||
|
||||
### 🍎 macOS Installation
|
||||
|
||||
> [!NOTE]
|
||||
> Apple Silicon Users: If you are on an M1, M2, or M3 Mac, you may be prompted to install Rosetta 2 the first time you run the launcher. This is normal and required for compatibility.
|
||||
|
||||
1. **Download:** Get the latest `.dmg` file from the [**Releases**](https://github.com/amiayweb/Hytale-F2P/releases/latest/) page.
|
||||
2. **Mount:** Double-click the `.dmg` file to open it.
|
||||
3. **Install:** Drag the **Hytale F2P Launcher** icon into your **Applications** folder.
|
||||
4. **First Run:** If macOS prevents the app from opening because it is from an "unidentified developer":
|
||||
* Open **System Settings** > **Privacy & Security**.
|
||||
* Scroll down to the **Security** section.
|
||||
* Look for the message regarding "Hytale F2P Launcher" and click **Open Anyway**.
|
||||
* Authenticate with your password and click **Open**.
|
||||
|
||||
#### **Advanced: Manual Installation (.zip)**
|
||||
The `.zip` version is useful for users who prefer a portable installation or need to bypass specific permission issues.
|
||||
|
||||
1. **Extract:** Download and unzip the file to your desired location (e.g., `~/Applications`).
|
||||
2. **Remove Quarantine:** macOS often "quarantines" apps downloaded via browser. If the app won't open, open **Terminal** and run:
|
||||
```bash
|
||||
xattr -rd com.apple.quarantine /path/to/Hytale-F2P-Launcher.app
|
||||
```
|
||||
> [!TIP]
|
||||
> Type the first part of the command, then drag the app icon into the Terminal window to auto-fill the path.
|
||||
|
||||
---
|
||||
|
||||
# How to Host a Server
|
||||
|
||||
## Host your Singleplayer Server (Online-Play Feature)
|
||||
|
||||
> [!NOTE]
|
||||
> You have to play the game to host the server. See Dedicated Server section below if you want to host it without you playing as the host.
|
||||
|
||||
1. Open your Singleplayer World
|
||||
2. Pause the game (Esc) > select Online Play > Turn on `Allow Other Players to Join` > Set password if needed > Press `Save`.
|
||||
3. Check the status `Connected via STUN` or `Connected via UPnP`.
|
||||
|
||||
## Dedicated Server
|
||||
|
||||
> [!NOTE]
|
||||
> If you have already `HytaleServer.jar` in `HytaleF2P/{release/pre-release}/package/game/latest/Server`, you can use it to host local dedicated server.
|
||||
|
||||
> [!TIP]
|
||||
> Use services like Playit.gg, Tailscale, Radmin VPN to share UDP connection if setting up router as an admin is not possible.
|
||||
|
||||
> [!WARNING]
|
||||
> `Hytale-F2P-Server.rar` file is needed to set up a server on non-playing hardware (such as VPS/server hosting).
|
||||
|
||||
> [!IMPORTANT]
|
||||
> See detailed information of setting up a server here: [SERVER.md](SERVER.md)
|
||||
|
||||
---
|
||||
|
||||
## 🛠️ Building from Source
|
||||
|
||||
See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||
See [BUILD.md](BUILD.md) for comprehensive build instructions.
|
||||
|
||||
---
|
||||
|
||||
## 📋 Changelog
|
||||
|
||||
### 🆕 v2.1.1
|
||||
- 🛠️ **Fix Bug EPERM**: EPERM or Error Permission in creating/removing process in reinstalling is now fixed.
|
||||
- 🅰️ **Adds .pkg.tar.zst Build for Arch Users**: This Arch-package has been needed since the first release.
|
||||
- ❎ **Removes .pacman Build for Arch**: Based on the established conventions within the Arch Linux community, the file extension .pacman should not be used for package files.
|
||||
- 🌎 **New Translation**: New Polish 🇵🇱 Translation added to the Launcher.
|
||||
### 🆕 v2.0.ba *(Minor Update: Performance & Utilities)*
|
||||
[TODO] add features list here
|
||||
|
||||
<details>
|
||||
<summary>Click here to see older Changelogs</summary>
|
||||
|
||||
### 🔄 v2.1.0
|
||||
- 🚨 **Auto-Retry Downloads and Auto-Patch Files** —
|
||||
- ⚡ **Hardware Acceleration** —
|
||||
- 🔎 **Browse CurseForge Mods** — Browsing mods now easier with our dedicated CurseForge API Key.
|
||||
- 🌎 **Fixes and Release New Translation** — Fixed 🇪🇸 🇧🇷 and added more translation for current build. Turkish 🇹🇷 language now added.
|
||||
|
||||
### 🔄 v2.0.2b *(Minor Update: Performance & Utilities)*
|
||||
- 🌎 **Language Translation** — A big welcome for Spanish 🇪🇸 and Portuguese (Brazil) 🇧🇷 players! **Language setting can be found in the bottom part of Settings pane.**
|
||||
- 💻 **Laptop/Hybrid GPU Performance Issue Fix** — Added automatic GPU detection system and options to choose which GPU will be used for the game, *specifically for Linux users*.
|
||||
- 👨💻 **In-App Logging** — Reporting bugs and issues to `Github Issues` tab or `Open A Ticket` channel in our Discord Server has been made easier for players, no more finding logs file manually.
|
||||
- 🛠️ **Repair Button** — Your game's broken? One button will fix them, go to Settings pane to Repair your game in one-click, **without losing any data**. If doing so did not fix your issue, please report it to us immediately!
|
||||
- 🐛 **Fixed Bugs** — Fixed issue [#84](https://github.com/amiayweb/Hytale-F2P/issues/84) where mods disappearing when game starts in previous launcher (v2.0.2a).
|
||||
|
||||
|
||||
### 🔄 v2.0.2a *(Minor Update)*
|
||||
### 🆕 v2.0.2a *(Minor Update)*
|
||||
- 🧑🚀 **Profiles System** — Added proper profile management: create, switch, and delete profiles. Each profile now has its own **isolated mod list**.
|
||||
- 🔒 **Mod Isolation** — Fixed ModManager so mods are **strictly scoped to the active profile**. Browsing and installing now only affects the selected profile.
|
||||
- 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`.
|
||||
- 🚨 **Critical Path Fix** — Resolved a macOS bug where mods were being saved to a Windows path (`~/AppData/Local`) instead of `~/Library/Application Support`. Mods now save to the **correct location** and load properly in-game.
|
||||
- 🛡️ **Stability Improvements** — Added an **auto-sync step before every launch** to ensure the physical mods folder always matches the active profile.
|
||||
- 🎨 **UI Enhancements** — Added a **profile selector dropdown** and a **profile management modal**.
|
||||
|
||||
### 🔄 v2.0.2
|
||||
### 🆕 v2.0.2
|
||||
- 🎮 **Discord RPC Integration** - Added Discord Rich Presence with toggle in settings (enabled by default)
|
||||
- 🌐 **Cross-Platform Multiplayer** - Added multiplayer patch support for Windows, Linux, and macOS
|
||||
- 🎨 **Chat Improvements** - Simplified chat color system
|
||||
@@ -382,7 +133,7 @@ See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||
- ☕ **Java Management** - Automatic Java runtime handling
|
||||
- 🎨 **Modern Interface** - Clean, intuitive design
|
||||
- 🌟 **First Release** - Core launcher functionality
|
||||
</details>
|
||||
|
||||
---
|
||||
|
||||
## 👥 Contributors
|
||||
@@ -396,7 +147,7 @@ See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||
</div>
|
||||
|
||||
### 🏆 Project Creator
|
||||
- [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator | Windows*
|
||||
- [**@amiayweb**](https://github.com/amiayweb) - *Lead Developer & Project Creator*
|
||||
- [**@Relyz1993**](https://github.com/Relyz1993) - *Server Helper & Second Developer & Project Creator*
|
||||
|
||||
### 🌟 Contributors
|
||||
@@ -407,8 +158,6 @@ See [BUILD.md](docs/BUILD.md) for comprehensive build instructions.
|
||||
- [**@chasem-dev**](https://github.com/chasem-dev) - *Issues fixer*
|
||||
- [**@crimera**](https://github.com/crimera) - *Issues fixer*
|
||||
- [**@Citeli-py**](https://github.com/Citeli-py) - *Issues fixer*
|
||||
- [**@Rahul-Sahani04**](https://github.com/Rahul-Sahani04) - *Issues fixer*
|
||||
- [**@xSamiVS**](https://github.com/xSamiVS) - *Language Translator*
|
||||
|
||||
---
|
||||
|
||||
@@ -452,7 +201,7 @@ This launcher is created for **educational purposes only**.
|
||||
|
||||
🛑 **Takedown Policy** - If Hypixel Studios or Hytale requests removal, this project will be taken down immediately.
|
||||
|
||||
❤️ **Support Official** - Please support the official game by **purchasing** it legally when available.
|
||||
❤️ **Support Official** - Please support the official game by purchasing it when available.
|
||||
|
||||
---
|
||||
|
||||
@@ -460,8 +209,7 @@ This launcher is created for **educational purposes only**.
|
||||
|
||||
**⭐ Star this project if you found it helpful! ⭐**
|
||||
|
||||
*Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the legendary contributors with amazing community*
|
||||
|
||||
*Made with ❤️ by [@amiayweb](https://github.com/amiayweb) and the amazing community*
|
||||
[](https://www.star-history.com/#amiayweb/Hytale-F2P&type=date&legend=top-left)
|
||||
</div>
|
||||
|
||||
|
||||
21
SERVER.md
21
SERVER.md
@@ -89,23 +89,8 @@ Creates a virtual LAN - all players need to install it:
|
||||
3. **Host via Online Play** - Use your Radmin VPN IP instead
|
||||
4. **Friends connect** - They'll see you on the virtual LAN
|
||||
|
||||
Both options bypass all NAT/CGNAT issues. But for **Windows machines only!**
|
||||
Both options bypass all NAT/CGNAT issues.
|
||||
|
||||
#### Option 3: Tailscale
|
||||
It creates mesh VPN service that streamlines connecting devices and services securely across different networks. And **works crossplatform!!**
|
||||
|
||||
1. All member's are required to download [Tailscale](https://tailscale.com/download) on your device.
|
||||
[Once installed, Tailwind starts and live inside your hidden icon section in Windows, Mac and Linux]
|
||||
2. Create a **common tailscale** account which will shared among your friends to log in.
|
||||
3. Ask your **host to login in to thier tailscale client first**, then the other members.
|
||||
##### Host
|
||||
1. Open your singleplayer world
|
||||
2. Go to Online Play settings
|
||||
3. Re-save your settings to generate a new share code
|
||||
##### Friends
|
||||
1. Ensure Tailscale is connected
|
||||
2. Use the new share code to connect
|
||||
[To test your connection, ping the host's ipv4 mentioned in tailwind]
|
||||
---
|
||||
|
||||
## Part 2: Dedicated Server (Advanced)
|
||||
@@ -188,7 +173,7 @@ Set these before running to customize your server:
|
||||
| Variable | Default | Description |
|
||||
|----------|---------|-------------|
|
||||
| `HYTALE_SERVER_URL` | (placeholder) | URL to download pre-patched server JAR |
|
||||
| `HYTALE_AUTH_DOMAIN` | `auth.sanasol.ws` | Auth server domain (4-16 chars) |
|
||||
| `HYTALE_AUTH_DOMAIN` | `sanasol.ws` | Auth server domain |
|
||||
| `HYTALE_BIND` | `0.0.0.0:5520` | Server IP and port |
|
||||
| `HYTALE_AUTH_MODE` | `authenticated` | Auth mode (see below) |
|
||||
| `HYTALE_SERVER_NAME` | `My Hytale Server` | Server display name |
|
||||
@@ -400,7 +385,7 @@ docker run -d \
|
||||
--name hytale-server \
|
||||
-p 5520:5520/udp \
|
||||
-v ./data:/data \
|
||||
-e HYTALE_AUTH_DOMAIN=auth.sanasol.ws \
|
||||
-e HYTALE_AUTH_DOMAIN=sanasol.ws \
|
||||
-e HYTALE_SERVER_NAME="My Server" \
|
||||
-e JVM_XMX=8G \
|
||||
ghcr.io/hybrowse/hytale-server-docker:latest
|
||||
|
||||
@@ -1,373 +0,0 @@
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const { app } = require('electron');
|
||||
const logger = require('./logger');
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const os = require('os');
|
||||
|
||||
class AppUpdater {
|
||||
constructor(mainWindow) {
|
||||
this.mainWindow = mainWindow;
|
||||
this.autoUpdateAvailable = true; // Track if auto-update is possible
|
||||
this.updateAvailable = false; // Track if an update was detected
|
||||
this.updateVersion = null; // Store the available update version
|
||||
this.setupAutoUpdater();
|
||||
}
|
||||
|
||||
setupAutoUpdater() {
|
||||
|
||||
// Configure logger for electron-updater
|
||||
// Create a compatible logger interface
|
||||
autoUpdater.logger = {
|
||||
info: (...args) => logger.info(...args),
|
||||
warn: (...args) => logger.warn(...args),
|
||||
error: (...args) => logger.error(...args),
|
||||
debug: (...args) => logger.log(...args)
|
||||
};
|
||||
|
||||
// Auto download updates
|
||||
autoUpdater.autoDownload = true;
|
||||
// Auto install on quit (after download)
|
||||
autoUpdater.autoInstallOnAppQuit = true;
|
||||
|
||||
// Event handlers
|
||||
autoUpdater.on('checking-for-update', () => {
|
||||
console.log('Checking for updates...');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-checking');
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-available', (info) => {
|
||||
console.log('Update available:', info.version);
|
||||
const currentVersion = app.getVersion();
|
||||
const newVersion = info.version;
|
||||
|
||||
// Only proceed if the new version is actually different from current
|
||||
if (newVersion === currentVersion) {
|
||||
console.log('Update version matches current version, ignoring update-available event');
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateAvailable = true;
|
||||
this.updateVersion = newVersion;
|
||||
this.autoUpdateAvailable = true; // Reset flag when new update is available
|
||||
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-available', {
|
||||
version: newVersion,
|
||||
newVersion: newVersion,
|
||||
currentVersion: currentVersion,
|
||||
releaseName: info.releaseName,
|
||||
releaseNotes: info.releaseNotes
|
||||
});
|
||||
// Also send to the old popup handler for compatibility
|
||||
this.mainWindow.webContents.send('show-update-popup', {
|
||||
currentVersion: currentVersion,
|
||||
newVersion: newVersion,
|
||||
version: newVersion
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-not-available', (info) => {
|
||||
console.log('Update not available. Current version is latest.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-not-available', {
|
||||
version: info.version
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('error', (err) => {
|
||||
console.error('Error in auto-updater:', err);
|
||||
|
||||
// Check if this is a network error (not critical, don't show UI)
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error in auto-updater - will retry later. Not showing error UI.');
|
||||
return; // Don't show error UI for network issues
|
||||
}
|
||||
|
||||
// Handle SHA512 checksum mismatch - this can happen during updates, just retry
|
||||
const isChecksumError = err.code === 'ERR_CHECKSUM_MISMATCH' ||
|
||||
errorMessage.includes('sha512') ||
|
||||
errorMessage.includes('checksum') ||
|
||||
errorMessage.includes('mismatch');
|
||||
|
||||
if (isChecksumError) {
|
||||
console.warn('SHA512 checksum mismatch detected - clearing cache and will retry automatically. This is normal during updates.');
|
||||
// Clear the update cache and let it re-download
|
||||
this.clearUpdateCache();
|
||||
|
||||
// Don't show error UI - just log and let it retry automatically on next check
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine if this is a critical error that prevents auto-update
|
||||
const isCriticalError = this.isCriticalUpdateError(err);
|
||||
|
||||
if (isCriticalError) {
|
||||
this.autoUpdateAvailable = false;
|
||||
console.warn('Auto-update failed. Manual download required.');
|
||||
}
|
||||
|
||||
// Handle missing metadata files (platform-specific builds)
|
||||
if (err.code === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND') {
|
||||
const platform = process.platform === 'darwin' ? 'macOS' :
|
||||
process.platform === 'win32' ? 'Windows' : 'Linux';
|
||||
const missingFile = process.platform === 'darwin' ? 'latest-mac.yml' :
|
||||
process.platform === 'win32' ? 'latest.yml' : 'latest-linux.yml';
|
||||
console.warn(`${platform} update metadata file (${missingFile}) not found in release.`);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: `Update metadata file for ${platform} not found in release. Please download manually.`,
|
||||
code: err.code,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion,
|
||||
isMissingMetadata: true
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Linux-specific: Handle installation permission errors
|
||||
if (process.platform === 'linux') {
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const errorStack = err.stack?.toLowerCase() || '';
|
||||
const isInstallError = errorMessage.includes('pkexec') ||
|
||||
errorMessage.includes('gksudo') ||
|
||||
errorMessage.includes('kdesudo') ||
|
||||
errorMessage.includes('setuid root') ||
|
||||
errorMessage.includes('exited with code 127') ||
|
||||
errorStack.includes('pacmanupdater') ||
|
||||
errorStack.includes('doinstall') ||
|
||||
errorMessage.includes('installation failed');
|
||||
|
||||
if (isInstallError) {
|
||||
console.warn('Linux installation error: Package installation requires root privileges. Manual installation required.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: 'Auto-installation requires root privileges. Please download and install the update manually.',
|
||||
code: err.code || 'ERR_LINUX_INSTALL_PERMISSION',
|
||||
isLinuxInstallError: true,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// macOS-specific: Handle unsigned app errors gracefully
|
||||
if (process.platform === 'darwin' && err.code === 2) {
|
||||
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: 'Please download manually from GitHub.',
|
||||
code: err.code,
|
||||
isMacSigningError: true,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: err.message,
|
||||
code: err.code,
|
||||
requiresManualDownload: isCriticalError,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('download-progress', (progressObj) => {
|
||||
const message = `Download speed: ${progressObj.bytesPerSecond} - Downloaded ${progressObj.percent}% (${progressObj.transferred}/${progressObj.total})`;
|
||||
console.log(message);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-download-progress', {
|
||||
percent: progressObj.percent,
|
||||
bytesPerSecond: progressObj.bytesPerSecond,
|
||||
transferred: progressObj.transferred,
|
||||
total: progressObj.total
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-downloaded', (info) => {
|
||||
console.log('Update downloaded:', info.version);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-downloaded', {
|
||||
version: info.version,
|
||||
releaseName: info.releaseName,
|
||||
releaseNotes: info.releaseNotes
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdatesAndNotify() {
|
||||
// Check for updates and notify if available
|
||||
autoUpdater.checkForUpdatesAndNotify().catch(err => {
|
||||
console.error('Failed to check for updates:', err);
|
||||
|
||||
// Network errors are not critical - just log and continue
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error checking for updates - will retry later. This is not critical.');
|
||||
return; // Don't show error UI for network issues
|
||||
}
|
||||
|
||||
const isCritical = this.isCriticalUpdateError(err);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed() && isCritical) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: err.message || 'Failed to check for updates',
|
||||
code: err.code,
|
||||
requiresManualDownload: true
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdates() {
|
||||
// Manual check for updates (returns promise)
|
||||
return autoUpdater.checkForUpdates().catch(err => {
|
||||
console.error('Failed to check for updates:', err);
|
||||
|
||||
// Network errors are not critical - just return no update available
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error - update check unavailable');
|
||||
return { updateInfo: null }; // Return empty result for network errors
|
||||
}
|
||||
|
||||
const isCritical = this.isCriticalUpdateError(err);
|
||||
if (isCritical) {
|
||||
this.autoUpdateAvailable = false;
|
||||
}
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
quitAndInstall() {
|
||||
// Quit and install the update
|
||||
autoUpdater.quitAndInstall(false, true);
|
||||
}
|
||||
|
||||
getUpdateInfo() {
|
||||
return {
|
||||
currentVersion: app.getVersion(),
|
||||
updateAvailable: false
|
||||
};
|
||||
}
|
||||
|
||||
clearUpdateCache() {
|
||||
try {
|
||||
// Get the cache directory based on platform
|
||||
const cacheDir = process.platform === 'darwin'
|
||||
? path.join(os.homedir(), 'Library', 'Caches', `${app.getName()}-updater`)
|
||||
: process.platform === 'win32'
|
||||
? path.join(os.homedir(), 'AppData', 'Local', `${app.getName()}-updater`)
|
||||
: path.join(os.homedir(), '.cache', `${app.getName()}-updater`);
|
||||
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
console.log('Update cache cleared successfully');
|
||||
} else {
|
||||
console.log('Update cache directory does not exist');
|
||||
}
|
||||
} catch (cacheError) {
|
||||
console.warn('Could not clear update cache:', cacheError.message);
|
||||
}
|
||||
}
|
||||
|
||||
isCriticalUpdateError(err) {
|
||||
// Check for errors that prevent auto-update
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const errorCode = err.code;
|
||||
|
||||
// Missing update metadata files (platform-specific)
|
||||
if (errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND' ||
|
||||
errorMessage.includes('cannot find latest') ||
|
||||
errorMessage.includes('latest-linux.yml') ||
|
||||
errorMessage.includes('latest-mac.yml') ||
|
||||
errorMessage.includes('latest.yml')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// macOS code signing errors
|
||||
if (process.platform === 'darwin' && (errorCode === 2 || errorMessage.includes('shipit'))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Download failures
|
||||
if (errorMessage.includes('download') && errorMessage.includes('fail')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Network errors that prevent download (but we handle these separately as non-critical)
|
||||
// Installation errors
|
||||
if (errorMessage.includes('install') && errorMessage.includes('fail')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Permission errors
|
||||
if (errorMessage.includes('permission') || errorMessage.includes('access denied')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Linux installation errors (pkexec, sudo issues)
|
||||
if (process.platform === 'linux' && (
|
||||
errorMessage.includes('pkexec') ||
|
||||
errorMessage.includes('setuid root') ||
|
||||
errorMessage.includes('exited with code 127') ||
|
||||
errorMessage.includes('gksudo') ||
|
||||
errorMessage.includes('kdesudo'))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// File system errors (but not "not found" for metadata files - handled above)
|
||||
if (errorMessage.includes('enoent') || errorMessage.includes('cannot find')) {
|
||||
// Only if it's not about metadata files
|
||||
if (!errorMessage.includes('latest') && !errorMessage.includes('.yml')) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Generic critical error codes (but not checksum errors - those are handled separately)
|
||||
if (errorCode && (errorCode >= 100 ||
|
||||
errorCode === 'ERR_UPDATER_INVALID_RELEASE_FEED' ||
|
||||
errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND')) {
|
||||
// Don't treat checksum errors as critical - they're handled separately
|
||||
if (errorCode === 'ERR_CHECKSUM_MISMATCH') {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AppUpdater;
|
||||
@@ -4,7 +4,7 @@ const os = require('os');
|
||||
|
||||
|
||||
// Default auth domain - can be overridden by env var or config
|
||||
const DEFAULT_AUTH_DOMAIN = 'auth.sanasol.ws';
|
||||
const DEFAULT_AUTH_DOMAIN = 'sanasol.ws';
|
||||
|
||||
// Get auth domain from env, config, or default
|
||||
function getAuthDomain() {
|
||||
@@ -26,10 +26,9 @@ function getAuthDomain() {
|
||||
}
|
||||
|
||||
// Get full auth server URL
|
||||
// Domain already includes subdomain (auth.sanasol.ws), so use directly
|
||||
function getAuthServerUrl() {
|
||||
const domain = getAuthDomain();
|
||||
return `https://${domain}`;
|
||||
return `https://sessions.${domain}`;
|
||||
}
|
||||
|
||||
// Save auth domain to config
|
||||
@@ -148,33 +147,6 @@ function loadDiscordRPC() {
|
||||
return config.discordRPC !== undefined ? config.discordRPC : true;
|
||||
}
|
||||
|
||||
function saveLanguage(language) {
|
||||
saveConfig({ language: language || 'en' });
|
||||
}
|
||||
|
||||
function loadLanguage() {
|
||||
const config = loadConfig();
|
||||
return config.language || 'en';
|
||||
}
|
||||
|
||||
function saveCloseLauncherOnStart(enabled) {
|
||||
saveConfig({ closeLauncherOnStart: !!enabled });
|
||||
}
|
||||
|
||||
function loadCloseLauncherOnStart() {
|
||||
const config = loadConfig();
|
||||
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
|
||||
}
|
||||
|
||||
function saveLauncherHardwareAcceleration(enabled) {
|
||||
saveConfig({ launcherHardwareAcceleration: !!enabled });
|
||||
}
|
||||
|
||||
function loadLauncherHardwareAcceleration() {
|
||||
const config = loadConfig();
|
||||
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
|
||||
}
|
||||
|
||||
function saveModsToConfig(mods) {
|
||||
try {
|
||||
const config = loadConfig();
|
||||
@@ -314,30 +286,6 @@ function loadGpuPreference() {
|
||||
return config.gpuPreference || 'auto';
|
||||
}
|
||||
|
||||
function saveVersionClient(versionClient) {
|
||||
saveConfig({ version_client: versionClient });
|
||||
}
|
||||
|
||||
function loadVersionClient() {
|
||||
const config = loadConfig();
|
||||
return config.version_client !== undefined ? config.version_client : null;
|
||||
}
|
||||
|
||||
function saveVersionBranch(versionBranch) {
|
||||
const branch = versionBranch || 'release';
|
||||
if (branch !== 'release' && branch !== 'pre-release') {
|
||||
console.warn(`Invalid branch "${branch}", defaulting to "release"`);
|
||||
saveConfig({ version_branch: 'release' });
|
||||
} else {
|
||||
saveConfig({ version_branch: branch });
|
||||
}
|
||||
}
|
||||
|
||||
function loadVersionBranch() {
|
||||
const config = loadConfig();
|
||||
return config.version_branch || 'release';
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
loadConfig,
|
||||
saveConfig,
|
||||
@@ -354,8 +302,6 @@ module.exports = {
|
||||
loadInstallPath,
|
||||
saveDiscordRPC,
|
||||
loadDiscordRPC,
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
saveModsToConfig,
|
||||
loadModsFromConfig,
|
||||
isFirstLaunch,
|
||||
@@ -374,18 +320,5 @@ module.exports = {
|
||||
resetCurrentUserUuid,
|
||||
// GPU Preference exports
|
||||
saveGpuPreference,
|
||||
loadGpuPreference,
|
||||
// Close Launcher export
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// Hardware Acceleration functions
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
// Version Management exports
|
||||
saveVersionClient,
|
||||
loadVersionClient,
|
||||
saveVersionBranch,
|
||||
loadVersionBranch
|
||||
loadGpuPreference
|
||||
};
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const os = require('os');
|
||||
const { loadVersionBranch } = require('./config');
|
||||
|
||||
function getAppDir() {
|
||||
const home = os.homedir();
|
||||
@@ -49,20 +48,8 @@ function expandHome(inputPath) {
|
||||
const APP_DIR = DEFAULT_APP_DIR;
|
||||
const CACHE_DIR = path.join(APP_DIR, 'cache');
|
||||
const TOOLS_DIR = path.join(APP_DIR, 'butler');
|
||||
|
||||
// Dynamic GAME_DIR and JRE_DIR based on version_branch from config
|
||||
function getGameDir() {
|
||||
const branch = loadVersionBranch();
|
||||
return path.join(APP_DIR, branch, 'package', 'game', 'latest');
|
||||
}
|
||||
|
||||
function getJreDir() {
|
||||
const branch = loadVersionBranch();
|
||||
return path.join(APP_DIR, branch, 'package', 'jre', 'latest');
|
||||
}
|
||||
|
||||
const GAME_DIR = getGameDir();
|
||||
const JRE_DIR = getJreDir();
|
||||
const GAME_DIR = path.join(APP_DIR, 'release', 'package', 'game', 'latest');
|
||||
const JRE_DIR = path.join(APP_DIR, 'release', 'package', 'jre', 'latest');
|
||||
const PLAYER_ID_FILE = path.join(APP_DIR, 'player_id.json');
|
||||
|
||||
function getClientCandidates(gameLatest) {
|
||||
@@ -169,45 +156,19 @@ async function getModsPath(customInstallPath = null) {
|
||||
installPath = getAppDir();
|
||||
}
|
||||
|
||||
const branch = loadVersionBranch();
|
||||
const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
|
||||
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
|
||||
|
||||
const userDataPath = findUserDataPath(gameLatest);
|
||||
|
||||
const modsPath = path.join(userDataPath, 'Mods');
|
||||
const disabledModsPath = path.join(userDataPath, 'DisabledMods');
|
||||
const profilesPath = path.join(userDataPath, 'Profiles');
|
||||
|
||||
if (!fs.existsSync(modsPath)) {
|
||||
// Check for broken symlink to avoid EEXIST/EPERM on mkdir
|
||||
let isBrokenLink = false;
|
||||
let pathExists = false;
|
||||
try {
|
||||
const stats = fs.lstatSync(modsPath);
|
||||
pathExists = true;
|
||||
if (stats.isSymbolicLink()) {
|
||||
// Check if target exists
|
||||
try {
|
||||
fs.statSync(modsPath);
|
||||
} catch {
|
||||
isBrokenLink = true;
|
||||
}
|
||||
}
|
||||
} catch (e) { /* path doesn't exist at all */ }
|
||||
|
||||
if (isBrokenLink) {
|
||||
fs.unlinkSync(modsPath); // Remove broken symlink
|
||||
}
|
||||
if (!pathExists || isBrokenLink) {
|
||||
fs.mkdirSync(modsPath, { recursive: true });
|
||||
}
|
||||
}
|
||||
if (!fs.existsSync(disabledModsPath)) {
|
||||
fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
}
|
||||
if (!fs.existsSync(profilesPath)) {
|
||||
fs.mkdirSync(profilesPath, { recursive: true });
|
||||
}
|
||||
|
||||
return modsPath;
|
||||
} catch (error) {
|
||||
@@ -216,35 +177,6 @@ async function getModsPath(customInstallPath = null) {
|
||||
}
|
||||
}
|
||||
|
||||
function getProfilesDir(customInstallPath = null) {
|
||||
try {
|
||||
// get UserData path
|
||||
let installPath = customInstallPath;
|
||||
if (!installPath) {
|
||||
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
|
||||
if (fs.existsSync(configFile)) {
|
||||
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
|
||||
installPath = config.installPath || '';
|
||||
}
|
||||
}
|
||||
if (!installPath) installPath = getAppDir();
|
||||
|
||||
const branch = loadVersionBranch();
|
||||
const gameLatest = path.join(installPath, branch, 'package', 'game', 'latest');
|
||||
const userDataPath = findUserDataPath(gameLatest);
|
||||
const profilesDir = path.join(userDataPath, 'Profiles');
|
||||
|
||||
if (!fs.existsSync(profilesDir)) {
|
||||
fs.mkdirSync(profilesDir, { recursive: true });
|
||||
}
|
||||
|
||||
return profilesDir;
|
||||
} catch (err) {
|
||||
console.error('Error getting profiles dir:', err);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getAppDir,
|
||||
getResolvedAppDir,
|
||||
@@ -254,13 +186,10 @@ module.exports = {
|
||||
TOOLS_DIR,
|
||||
GAME_DIR,
|
||||
JRE_DIR,
|
||||
getGameDir,
|
||||
getJreDir,
|
||||
PLAYER_ID_FILE,
|
||||
getClientCandidates,
|
||||
findClientPath,
|
||||
findUserDataPath,
|
||||
findUserDataRecursive,
|
||||
getModsPath,
|
||||
getProfilesDir
|
||||
getModsPath
|
||||
};
|
||||
|
||||
@@ -15,16 +15,6 @@ const {
|
||||
loadInstallPath,
|
||||
saveDiscordRPC,
|
||||
loadDiscordRPC,
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// Hardware Acceleration
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
|
||||
saveModsToConfig,
|
||||
loadModsFromConfig,
|
||||
getUuidForUser,
|
||||
@@ -39,12 +29,7 @@ const {
|
||||
resetCurrentUserUuid,
|
||||
// GPU Preference
|
||||
saveGpuPreference,
|
||||
loadGpuPreference,
|
||||
// Version Management
|
||||
saveVersionClient,
|
||||
loadVersionClient,
|
||||
saveVersionBranch,
|
||||
loadVersionBranch
|
||||
loadGpuPreference
|
||||
} = require('./core/config');
|
||||
|
||||
const { getResolvedAppDir, getModsPath } = require('./core/paths');
|
||||
@@ -82,6 +67,7 @@ const {
|
||||
|
||||
// Services
|
||||
const {
|
||||
getInstalledClientVersion,
|
||||
getLatestClientVersion
|
||||
} = require('./services/versionManager');
|
||||
|
||||
@@ -132,29 +118,14 @@ module.exports = {
|
||||
saveDiscordRPC,
|
||||
loadDiscordRPC,
|
||||
|
||||
// Language functions
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
|
||||
// Close Launcher functions
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// Hardware Acceleration functions
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
// GPU Preference functions
|
||||
saveGpuPreference,
|
||||
loadGpuPreference,
|
||||
detectGpu,
|
||||
|
||||
// Version functions
|
||||
getInstalledClientVersion,
|
||||
getLatestClientVersion,
|
||||
saveVersionClient,
|
||||
loadVersionClient,
|
||||
saveVersionBranch,
|
||||
loadVersionBranch,
|
||||
|
||||
// News functions
|
||||
getHytaleNews,
|
||||
|
||||
@@ -85,7 +85,7 @@ class Logger {
|
||||
|
||||
fs.appendFileSync(this.logFile, message, 'utf8');
|
||||
} catch (error) {
|
||||
this.originalConsole.error('Unable to write to log file:', error.message);
|
||||
this.originalConsole.error('Impossible d\'écrire dans le fichier de log:', error.message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,9 +7,9 @@ const { spawn } = require('child_process');
|
||||
const { v4: uuidv4 } = require('uuid');
|
||||
const { getResolvedAppDir, findClientPath } = require('../core/paths');
|
||||
const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
|
||||
const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain, loadVersionBranch, loadVersionClient, saveVersionClient } = require('../core/config');
|
||||
const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config');
|
||||
const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
|
||||
const { getLatestClientVersion } = require('../services/versionManager');
|
||||
const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
|
||||
const { updateGameFiles } = require('./gameManager');
|
||||
const { syncModsForCurrentProfile } = require('./modManager');
|
||||
|
||||
@@ -101,11 +101,10 @@ function generateLocalTokens(uuid, name) {
|
||||
};
|
||||
}
|
||||
|
||||
async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
|
||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
||||
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
|
||||
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
|
||||
|
||||
const gameLatest = customGameDir;
|
||||
@@ -152,23 +151,25 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
|
||||
const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
|
||||
|
||||
// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
|
||||
// FORCE patch on every launch to ensure consistency
|
||||
const authDomain = getAuthDomain();
|
||||
if (clientPatcher) {
|
||||
try {
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching game for custom server...', null, null, null, null);
|
||||
}
|
||||
console.log(`Force patching game binaries for ${authDomain}...`);
|
||||
console.log(`Patching game binaries for ${authDomain}...`);
|
||||
|
||||
const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
|
||||
// console.log(`[Patcher] ${msg}`);
|
||||
console.log(`[Patcher] ${msg}`);
|
||||
if (progressCallback && msg) {
|
||||
progressCallback(msg, percent, null, null, null);
|
||||
}
|
||||
});
|
||||
|
||||
if (patchResult.success) {
|
||||
if (patchResult.alreadyPatched) {
|
||||
console.log(`Game already patched for ${authDomain}`);
|
||||
} else {
|
||||
console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
|
||||
if (patchResult.client) {
|
||||
console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
|
||||
@@ -176,6 +177,7 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
|
||||
if (patchResult.server) {
|
||||
console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.warn('Game patching failed:', patchResult.error);
|
||||
}
|
||||
@@ -331,7 +333,6 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
||||
}
|
||||
});
|
||||
|
||||
// Monitor game process status in background
|
||||
setTimeout(() => {
|
||||
if (!hasExited) {
|
||||
console.log('Game appears to be running successfully');
|
||||
@@ -344,7 +345,6 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
||||
}
|
||||
}, 3000);
|
||||
|
||||
// Return immediately, don't wait for setTimeout
|
||||
return { success: true, installed: true, launched: true, pid: child.pid };
|
||||
} catch (spawnError) {
|
||||
console.error(`Error spawning game process: ${spawnError.message}`);
|
||||
@@ -355,23 +355,23 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
|
||||
}
|
||||
}
|
||||
|
||||
async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
|
||||
async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
|
||||
try {
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Checking for updates...', 0, null, null, null);
|
||||
}
|
||||
|
||||
const installedVersion = loadVersionClient();
|
||||
const latestVersion = await getLatestClientVersion(branch);
|
||||
const [installedVersion, latestVersion] = await Promise.all([
|
||||
getInstalledClientVersion(),
|
||||
getLatestClientVersion()
|
||||
]);
|
||||
|
||||
console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion} (branch: ${branch})`);
|
||||
console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion}`);
|
||||
|
||||
let needsUpdate = false;
|
||||
if (!installedVersion || installedVersion !== latestVersion) {
|
||||
if (installedVersion && latestVersion && installedVersion !== latestVersion) {
|
||||
needsUpdate = true;
|
||||
console.log('Version mismatch or not installed, update required');
|
||||
console.log('Version mismatch detected, update required');
|
||||
}
|
||||
|
||||
if (needsUpdate) {
|
||||
@@ -380,13 +380,13 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
|
||||
}
|
||||
|
||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
||||
const customToolsDir = path.join(customAppDir, 'butler');
|
||||
const customCacheDir = path.join(customAppDir, 'cache');
|
||||
|
||||
try {
|
||||
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir, branch);
|
||||
console.log('Game updated successfully, patching will be forced on launch...');
|
||||
await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir);
|
||||
console.log('Game updated successfully, waiting before launch...');
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Preparing game launch...', 90, null, null, null);
|
||||
@@ -406,22 +406,13 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
|
||||
progressCallback('Launching game...', 80, null, null, null);
|
||||
}
|
||||
|
||||
const launchResult = await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
|
||||
|
||||
// Ensure we always return a result
|
||||
if (!launchResult) {
|
||||
console.error('launchGame returned null/undefined, creating fallback response');
|
||||
return { success: false, error: 'Game launch failed - no response from launcher' };
|
||||
}
|
||||
|
||||
return launchResult;
|
||||
return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference);
|
||||
} catch (error) {
|
||||
console.error('Error in version check and launch:', error);
|
||||
if (progressCallback) {
|
||||
progressCallback(`Error: ${error.message}`, -1, null, null, null);
|
||||
}
|
||||
// Always return an error response instead of throwing
|
||||
return { success: false, error: error.message || 'Unknown launch error' };
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,159 +3,34 @@ const path = require('path');
|
||||
const { execFile } = require('child_process');
|
||||
const { getResolvedAppDir, findClientPath, findUserDataPath, findUserDataRecursive, GAME_DIR, CACHE_DIR, TOOLS_DIR } = require('../core/paths');
|
||||
const { getOS, getArch } = require('../utils/platformUtils');
|
||||
const { downloadFile, retryDownload, retryStalledDownload, MAX_AUTOMATIC_STALL_RETRIES } = require('../utils/fileManager');
|
||||
const { downloadFile } = require('../utils/fileManager');
|
||||
const { getLatestClientVersion, getInstalledClientVersion } = require('../services/versionManager');
|
||||
const { installButler } = require('./butlerManager');
|
||||
const { downloadAndReplaceHomePageUI, downloadAndReplaceLogo } = require('./uiFileManager');
|
||||
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig, loadVersionBranch, saveVersionClient, loadVersionClient } = require('../core/config');
|
||||
const { saveUsername, saveInstallPath, loadJavaPath, CONFIG_FILE, loadConfig } = require('../core/config');
|
||||
const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJavaPath } = require('./javaManager');
|
||||
const userDataBackup = require('../utils/userDataBackup');
|
||||
|
||||
async function downloadPWR(branch = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR, manualRetry = false) {
|
||||
async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
|
||||
|
||||
if (osName === 'darwin' && arch === 'amd64') {
|
||||
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
|
||||
}
|
||||
const dest = path.join(cacheDir, fileName);
|
||||
|
||||
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${branch}/0/${fileName}`;
|
||||
const dest = path.join(cacheDir, `${branch}_${fileName}`);
|
||||
|
||||
// Check if file exists and validate it
|
||||
if (fs.existsSync(dest) && !manualRetry) {
|
||||
if (fs.existsSync(dest)) {
|
||||
console.log('PWR file found in cache:', dest);
|
||||
|
||||
// Validate file size (PWR files should be > 1MB and >= 1.5GB for complete downloads)
|
||||
const stats = fs.statSync(dest);
|
||||
if (stats.size < 1024 * 1024) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if file is under 1.5 GB (incomplete download)
|
||||
const sizeInMB = stats.size / 1024 / 1024;
|
||||
if (sizeInMB < 1500) {
|
||||
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||
return false;
|
||||
}
|
||||
return dest;
|
||||
}
|
||||
|
||||
console.log('Fetching PWR patch file:', url);
|
||||
|
||||
try {
|
||||
if (manualRetry) {
|
||||
await retryDownload(url, dest, progressCallback);
|
||||
} else {
|
||||
await downloadFile(url, dest, progressCallback);
|
||||
}
|
||||
} catch (error) {
|
||||
// Check for automatic stall retry conditions (only for stall errors, not manual retries)
|
||||
if (!manualRetry &&
|
||||
error.message &&
|
||||
error.message.includes('stalled') &&
|
||||
error.canRetry !== false && // Explicitly check it's not false
|
||||
(!error.retryState || error.retryState.automaticStallRetries < MAX_AUTOMATIC_STALL_RETRIES)) {
|
||||
|
||||
console.log(`[PWR] Automatic stall retry triggered (${(error.retryState && error.retryState.automaticStallRetries || 0) + 1}/${MAX_AUTOMATIC_STALL_RETRIES})`);
|
||||
|
||||
try {
|
||||
await retryStalledDownload(url, dest, progressCallback, error);
|
||||
console.log('[PWR] Automatic stall retry successful');
|
||||
|
||||
// After successful automatic retry, continue with normal flow - the file should be valid now
|
||||
const retryStats = fs.statSync(dest);
|
||||
console.log(`PWR file downloaded (auto-retry), size: ${(retryStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
if (!validatePWRFile(dest)) {
|
||||
console.log(`[PWR Validation] PWR file validation failed after auto-retry, deleting corrupted file: ${dest}`);
|
||||
fs.unlinkSync(dest);
|
||||
throw new Error('Downloaded PWR file is corrupted or invalid after automatic retry. Please retry manually');
|
||||
}
|
||||
|
||||
|
||||
} catch (retryError) {
|
||||
console.error('[PWR] Automatic stall retry failed:', retryError.message);
|
||||
|
||||
// Create enhanced error with updated retry state
|
||||
const enhancedError = new Error(`PWR download failed after automatic retries: ${retryError.message}`);
|
||||
enhancedError.originalError = retryError;
|
||||
enhancedError.retryState = retryError.retryState || error.retryState || null;
|
||||
enhancedError.canRetry = true; // Still allow manual retry
|
||||
enhancedError.pwrUrl = url;
|
||||
enhancedError.pwrDest = dest;
|
||||
enhancedError.branch = branch;
|
||||
enhancedError.fileName = fileName;
|
||||
enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.automaticRetriesExhausted = true;
|
||||
throw enhancedError;
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced error handling for retry UI (non-stall errors or exhausted automatic retries)
|
||||
const enhancedError = new Error(`PWR download failed: ${error.message}`);
|
||||
enhancedError.originalError = error;
|
||||
enhancedError.retryState = error.retryState || null;
|
||||
enhancedError.canRetry = error.isConnectionLost ? false : (error.canRetry !== false); // Don't allow retry for connection lost
|
||||
enhancedError.pwrUrl = url;
|
||||
enhancedError.pwrDest = dest;
|
||||
enhancedError.branch = branch;
|
||||
enhancedError.fileName = fileName;
|
||||
enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.isConnectionLost = error.isConnectionLost || false;
|
||||
|
||||
console.log(`[PWR] Error handling:`, {
|
||||
message: enhancedError.message,
|
||||
isConnectionLost: enhancedError.isConnectionLost,
|
||||
canRetry: enhancedError.canRetry,
|
||||
retryState: enhancedError.retryState
|
||||
});
|
||||
|
||||
throw enhancedError;
|
||||
}
|
||||
|
||||
// Enhanced PWR file validation
|
||||
const stats = fs.statSync(dest);
|
||||
console.log(`PWR file downloaded, size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
if (!validatePWRFile(dest)) {
|
||||
console.log(`[PWR Validation] PWR file validation failed, deleting corrupted file: ${dest}`);
|
||||
fs.unlinkSync(dest);
|
||||
throw new Error('Downloaded PWR file is corrupted or invalid. Please retry');
|
||||
}
|
||||
|
||||
console.log('PWR saved to:', dest);
|
||||
console.log(`[PWR Validation] PWR file validation passed: ${dest}`);
|
||||
|
||||
return dest;
|
||||
}
|
||||
|
||||
// Manual retry function for PWR downloads
|
||||
async function retryPWRDownload(branch, fileName, progressCallback, cacheDir = CACHE_DIR) {
|
||||
console.log('Initiating manual PWR retry...');
|
||||
return await downloadPWR(branch, fileName, progressCallback, cacheDir, true);
|
||||
}
|
||||
|
||||
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, branch = 'release', cacheDir = CACHE_DIR) {
|
||||
console.log(`[Butler] Starting PWR application with:`);
|
||||
console.log(`[Butler] - PWR file: ${pwrFile}`);
|
||||
console.log(`[Butler] - Staging dir: ${path.join(gameDir, 'staging-temp')}`);
|
||||
console.log(`[Butler] - Game dir: ${gameDir}`);
|
||||
console.log(`[Butler] - Branch: ${branch}`);
|
||||
console.log(`[Butler] - Cache dir: ${cacheDir}`);
|
||||
|
||||
// Validate PWR file exists and get diagnostic info
|
||||
if (!pwrFile || typeof pwrFile !== 'string' || !fs.existsSync(pwrFile)) {
|
||||
throw new Error(`PWR file not found: ${pwrFile || 'undefined'}. Please retry download.`);
|
||||
}
|
||||
|
||||
const pwrStats = fs.statSync(pwrFile);
|
||||
console.log(`[Butler] PWR file size: ${(pwrStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
console.log(`[Butler] PWR file exists: ${fs.existsSync(pwrFile)}`);
|
||||
|
||||
async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR) {
|
||||
const butlerPath = await installButler(toolsDir);
|
||||
console.log(`[Butler] Butler path: ${butlerPath}`);
|
||||
console.log(`[Butler] Butler executable: ${fs.existsSync(butlerPath)}`);
|
||||
|
||||
const gameLatest = gameDir;
|
||||
const stagingDir = path.join(gameLatest, 'staging-temp');
|
||||
|
||||
@@ -166,11 +41,12 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
return;
|
||||
}
|
||||
|
||||
// Validate and prepare directories
|
||||
validateGameDirectory(gameLatest, stagingDir);
|
||||
|
||||
console.log(`[Butler] Game directory validated: ${gameLatest}`);
|
||||
console.log(`[Butler] Staging directory validated: ${stagingDir}`);
|
||||
if (!fs.existsSync(gameLatest)) {
|
||||
fs.mkdirSync(gameLatest, { recursive: true });
|
||||
}
|
||||
if (!fs.existsSync(stagingDir)) {
|
||||
fs.mkdirSync(stagingDir, { recursive: true });
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Installing game patch...', null, null, null, null);
|
||||
@@ -194,8 +70,6 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
gameLatest
|
||||
];
|
||||
|
||||
console.log(`[Butler] Executing command: ${butlerPath} ${args.join(' ')}`);
|
||||
|
||||
try {
|
||||
await new Promise((resolve, reject) => {
|
||||
const child = execFile(butlerPath, args, {
|
||||
@@ -203,97 +77,16 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
timeout: 600000
|
||||
}, (error, stdout, stderr) => {
|
||||
if (error) {
|
||||
console.error('[Butler] stderr:', stderr);
|
||||
console.error('[Butler] stdout:', stdout);
|
||||
console.error('[Butler] error code:', error.code);
|
||||
console.error('[Butler] error signal:', error.signal);
|
||||
|
||||
// Enhanced error pattern detection
|
||||
const errorPatterns = {
|
||||
'unexpected EOF': {
|
||||
message: 'Corrupted PWR file detected and deleted. Please try launching the game again.',
|
||||
shouldDeletePWR: true
|
||||
},
|
||||
'permission denied': {
|
||||
message: 'Permission denied. Check file permissions and try again.',
|
||||
shouldDeletePWR: false
|
||||
},
|
||||
'no space left': {
|
||||
message: 'Insufficient disk space. Free up space and try again.',
|
||||
shouldDeletePWR: false
|
||||
},
|
||||
'device full': {
|
||||
message: 'Insufficient disk space. Free up space and try again.',
|
||||
shouldDeletePWR: false
|
||||
},
|
||||
'already exists': {
|
||||
message: 'Installation directory conflict. Clean directories and retry.',
|
||||
shouldDeletePWR: false
|
||||
},
|
||||
'network error': {
|
||||
message: 'Network error during patch installation. Please retry.',
|
||||
shouldDeletePWR: false
|
||||
},
|
||||
'connection refused': {
|
||||
message: 'Connection refused. Check network and retry.',
|
||||
shouldDeletePWR: false
|
||||
}
|
||||
};
|
||||
|
||||
let enhancedMessage = `Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`;
|
||||
let shouldDeletePWR = false;
|
||||
|
||||
// Check error patterns
|
||||
const errorText = (stderr + ' ' + error.message).toLowerCase();
|
||||
for (const [pattern, config] of Object.entries(errorPatterns)) {
|
||||
if (errorText.includes(pattern)) {
|
||||
enhancedMessage = config.message;
|
||||
shouldDeletePWR = config.shouldDeletePWR;
|
||||
console.log(`[Butler] Pattern matched: ${pattern}`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete corrupted PWR file if needed
|
||||
if (shouldDeletePWR) {
|
||||
try {
|
||||
if (fs.existsSync(pwrFile)) {
|
||||
fs.unlinkSync(pwrFile);
|
||||
console.log('[Butler] Corrupted PWR file deleted:', pwrFile);
|
||||
}
|
||||
} catch (delErr) {
|
||||
console.error('[Butler] Failed to delete corrupted PWR file:', delErr);
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced error with retry context
|
||||
const enhancedError = new Error(enhancedMessage);
|
||||
enhancedError.canRetry = true;
|
||||
enhancedError.branch = branch;
|
||||
enhancedError.fileName = path.basename(pwrFile);
|
||||
enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.butlerError = true;
|
||||
enhancedError.errorCode = error.code;
|
||||
enhancedError.stderr = stderr;
|
||||
enhancedError.stdout = stdout;
|
||||
|
||||
console.log('[Butler] Enhanced error created with retry context');
|
||||
reject(enhancedError);
|
||||
console.error('Butler stderr:', stderr);
|
||||
console.error('Butler stdout:', stdout);
|
||||
reject(new Error(`Patch installation failed: ${error.message}${stderr ? '\n' + stderr : ''}`));
|
||||
} else {
|
||||
console.log('[Butler] Patch installation completed successfully');
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
});
|
||||
} catch (error) {
|
||||
console.error('[Butler] Exception during Butler execution:', error);
|
||||
const enhancedError = new Error(`Butler execution failed: ${error.message}`);
|
||||
enhancedError.canRetry = true;
|
||||
enhancedError.branch = branch;
|
||||
enhancedError.fileName = path.basename(pwrFile);
|
||||
enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.butlerError = true;
|
||||
throw enhancedError;
|
||||
throw error;
|
||||
}
|
||||
|
||||
if (fs.existsSync(stagingDir)) {
|
||||
@@ -306,39 +99,13 @@ async function applyPWR(pwrFile, progressCallback, gameDir = GAME_DIR, toolsDir
|
||||
console.log('Installation complete');
|
||||
}
|
||||
|
||||
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR, branchOverride = null) {
|
||||
async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR, toolsDir = TOOLS_DIR, cacheDir = CACHE_DIR) {
|
||||
let tempUpdateDir;
|
||||
let backupPath = null;
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
const installPath = path.dirname(path.dirname(path.dirname(path.dirname(gameDir))));
|
||||
|
||||
// Vérifier si on a version_client et version_branch dans config.json
|
||||
const config = loadConfig();
|
||||
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
||||
const oldBranch = config.version_branch || 'release'; // L'ancienne branche pour le backup
|
||||
console.log(`[UpdateGameFiles] hasVersionConfig: ${hasVersionConfig}`);
|
||||
console.log(`[UpdateGameFiles] Switching from ${oldBranch} to ${branch}`);
|
||||
|
||||
try {
|
||||
if (progressCallback) {
|
||||
progressCallback('Backing up user data...', 5, null, null, null);
|
||||
progressCallback('Updating game files...', 0, null, null, null);
|
||||
}
|
||||
|
||||
// Backup UserData AVANT de télécharger/installer (critical for same-branch updates)
|
||||
try {
|
||||
console.log(`[UpdateGameFiles] Attempting to backup UserData from old branch: ${oldBranch}`);
|
||||
backupPath = await userDataBackup.backupUserData(installPath, oldBranch, hasVersionConfig);
|
||||
if (backupPath) {
|
||||
console.log(`[UpdateGameFiles] ✓ UserData backed up from ${oldBranch}: ${backupPath}`);
|
||||
}
|
||||
} catch (backupError) {
|
||||
console.warn('[UpdateGameFiles] ✗ UserData backup failed:', backupError.message);
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Updating game files...', 10, null, null, null);
|
||||
}
|
||||
console.log(`Updating game files to version: ${newVersion} (branch: ${branch})`);
|
||||
console.log(`Updating game files to version: ${newVersion}`);
|
||||
|
||||
tempUpdateDir = path.join(gameDir, '..', 'temp_update');
|
||||
|
||||
@@ -348,38 +115,51 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
fs.mkdirSync(tempUpdateDir, { recursive: true });
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Downloading new game version...', 20, null, null, null);
|
||||
progressCallback('Downloading new game version...', 10, null, null, null);
|
||||
}
|
||||
|
||||
const pwrFile = await downloadPWR(branch, newVersion, progressCallback, cacheDir);
|
||||
const pwrFile = await downloadPWR('release', newVersion, progressCallback, cacheDir);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Extracting new files...', 60, null, null, null);
|
||||
progressCallback('Extracting new files...', 50, null, null, null);
|
||||
}
|
||||
|
||||
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir, branch, cacheDir);
|
||||
await applyPWR(pwrFile, progressCallback, tempUpdateDir, toolsDir);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Replacing game files...', 80, null, null, null);
|
||||
}
|
||||
|
||||
let userDataBackup = null;
|
||||
const userDataPath = findUserDataRecursive(gameDir);
|
||||
|
||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
||||
userDataBackup = path.join(gameDir, '..', 'UserData_backup_' + Date.now());
|
||||
console.log(`Backing up UserData from ${userDataPath} to: ${userDataBackup}`);
|
||||
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.mkdirSync(dest, { recursive: true });
|
||||
}
|
||||
const files = fs.readdirSync(src);
|
||||
for (const file of files) {
|
||||
copyRecursive(path.join(src, file), path.join(dest, file));
|
||||
}
|
||||
} else {
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataPath, userDataBackup);
|
||||
} else {
|
||||
console.log('No UserData folder found in game directory');
|
||||
}
|
||||
|
||||
if (fs.existsSync(gameDir)) {
|
||||
console.log('Removing old game files...');
|
||||
let retries = 3;
|
||||
while (retries > 0) {
|
||||
try {
|
||||
fs.rmSync(gameDir, { recursive: true, force: true });
|
||||
break;
|
||||
} catch (err) {
|
||||
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
|
||||
retries--;
|
||||
console.log(`[UpdateGameFiles] Removal failed with ${err.code}, retrying in 1s... (${retries} retries left)`);
|
||||
await new Promise(resolve => setTimeout(resolve, 1000));
|
||||
} else {
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fs.renameSync(tempUpdateDir, gameDir);
|
||||
@@ -390,38 +170,44 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
const logoResult = await downloadAndReplaceLogo(gameDir, progressCallback);
|
||||
console.log('Logo@2x.png update result after update:', logoResult);
|
||||
|
||||
// Ensure UserData directory exists
|
||||
const userDataDir = path.join(gameDir, 'Client', 'UserData');
|
||||
if (!fs.existsSync(userDataDir)) {
|
||||
console.log(`[UpdateGameFiles] Creating UserData directory at: ${userDataDir}`);
|
||||
fs.mkdirSync(userDataDir, { recursive: true });
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
const newUserDataPath = findUserDataPath(gameDir);
|
||||
const userDataParent = path.dirname(newUserDataPath);
|
||||
|
||||
if (!fs.existsSync(userDataParent)) {
|
||||
fs.mkdirSync(userDataParent, { recursive: true });
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Restoring user data...', 90, null, null, null);
|
||||
}
|
||||
console.log(`Restoring UserData to: ${newUserDataPath}`);
|
||||
|
||||
// Restore UserData using new system
|
||||
if (backupPath) {
|
||||
try {
|
||||
console.log(`[UpdateGameFiles] Restoring UserData from ${oldBranch} to ${branch}`);
|
||||
console.log(`[UpdateGameFiles] Source backup: ${backupPath}`);
|
||||
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
||||
await userDataBackup.cleanupBackup(backupPath);
|
||||
console.log(`[UpdateGameFiles] ✓ UserData migrated successfully from ${oldBranch} to ${branch}`);
|
||||
} catch (restoreError) {
|
||||
console.warn('[UpdateGameFiles] ✗ UserData restore failed:', restoreError.message);
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.mkdirSync(dest, { recursive: true });
|
||||
}
|
||||
const files = fs.readdirSync(src);
|
||||
for (const file of files) {
|
||||
copyRecursive(path.join(src, file), path.join(dest, file));
|
||||
}
|
||||
} else {
|
||||
console.log('[UpdateGameFiles] No backup to restore, empty UserData folder created');
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataBackup, newUserDataPath);
|
||||
}
|
||||
|
||||
console.log(`Game files updated successfully to version: ${newVersion}`);
|
||||
|
||||
// Save the updated version and branch to config
|
||||
saveVersionClient(newVersion);
|
||||
const { saveVersionBranch } = require('../core/config');
|
||||
saveVersionBranch(branch);
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
try {
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
console.log('UserData backup cleaned up');
|
||||
} catch (cleanupError) {
|
||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
console.log('Waiting for file system sync...');
|
||||
await new Promise(resolve => setTimeout(resolve, 2000));
|
||||
@@ -434,9 +220,9 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
} catch (error) {
|
||||
console.error('Error updating game files:', error);
|
||||
|
||||
if (backupPath) {
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
try {
|
||||
await userDataBackup.cleanupBackup(backupPath);
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
console.log('UserData backup cleaned up after error');
|
||||
} catch (cleanupError) {
|
||||
console.warn('Could not clean up UserData backup:', cleanupError.message);
|
||||
@@ -451,49 +237,21 @@ async function updateGameFiles(newVersion, progressCallback, gameDir = GAME_DIR,
|
||||
}
|
||||
}
|
||||
|
||||
function isGameInstalled(branchOverride = null) {
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
function isGameInstalled() {
|
||||
const appDir = getResolvedAppDir();
|
||||
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
||||
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
||||
const clientPath = findClientPath(gameDir);
|
||||
return clientPath !== null;
|
||||
}
|
||||
|
||||
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, branchOverride = null) {
|
||||
console.log(`[InstallGame] branchOverride parameter received: ${branchOverride}`);
|
||||
const loadedBranch = loadVersionBranch();
|
||||
console.log(`[InstallGame] loadVersionBranch() returned: ${loadedBranch}`);
|
||||
const branch = branchOverride || loadedBranch;
|
||||
console.log(`[InstallGame] Final branch selected: ${branch}`);
|
||||
async function installGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride) {
|
||||
const customAppDir = getResolvedAppDir(installPathOverride);
|
||||
const customCacheDir = path.join(customAppDir, 'cache');
|
||||
const customToolsDir = path.join(customAppDir, 'butler');
|
||||
const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
|
||||
const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
|
||||
const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
|
||||
const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
|
||||
const userDataDir = path.join(customGameDir, 'Client', 'UserData');
|
||||
|
||||
// Vérifier si on a version_client et version_branch dans config.json
|
||||
const config = loadConfig();
|
||||
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
||||
console.log(`[InstallGame] Configuration detected - version_client: ${config.version_client}, version_branch: ${config.version_branch}`);
|
||||
console.log(`[InstallGame] hasVersionConfig: ${hasVersionConfig}`);
|
||||
|
||||
// Backup UserData AVANT l'installation si nécessaire
|
||||
let backupPath = null;
|
||||
if (progressCallback) {
|
||||
progressCallback('Checking for existing UserData...', 5, null, null, null);
|
||||
}
|
||||
|
||||
try {
|
||||
console.log(`[InstallGame] Attempting UserData backup (hasVersionConfig: ${hasVersionConfig})...`);
|
||||
backupPath = await userDataBackup.backupUserData(customAppDir, branch, hasVersionConfig);
|
||||
if (backupPath) {
|
||||
console.log(`[InstallGame] ✓ UserData backed up to: ${backupPath}`);
|
||||
}
|
||||
} catch (backupError) {
|
||||
console.warn('[InstallGame] ✗ UserData backup failed:', backupError.message);
|
||||
}
|
||||
|
||||
[customAppDir, customCacheDir, customToolsDir].forEach(dir => {
|
||||
if (!fs.existsSync(dir)) {
|
||||
fs.mkdirSync(dir, { recursive: true });
|
||||
@@ -534,17 +292,9 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
||||
try {
|
||||
await downloadJRE(progressCallback, customCacheDir, customJreDir);
|
||||
} catch (error) {
|
||||
// Don't immediately fall back to system Java for JRE download errors - let user retry
|
||||
if (error.isJREError) {
|
||||
console.error('[Install] JRE download failed, allowing user retry:', error.message);
|
||||
throw error; // Re-throw JRE errors to trigger retry UI
|
||||
}
|
||||
|
||||
// For non-download JRE errors, fall back to system Java
|
||||
const fallback = await detectSystemJava();
|
||||
if (fallback) {
|
||||
javaBin = fallback;
|
||||
console.log('[Install] Using system Java as fallback');
|
||||
} else {
|
||||
throw error;
|
||||
}
|
||||
@@ -558,36 +308,11 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
||||
if (progressCallback) {
|
||||
progressCallback('Fetching game files...', null, null, null, null);
|
||||
}
|
||||
console.log(`Installing game files for branch: ${branch}...`);
|
||||
console.log('Installing game files...');
|
||||
|
||||
const latestVersion = await getLatestClientVersion(branch);
|
||||
let pwrFile;
|
||||
try {
|
||||
pwrFile = await downloadPWR(branch, latestVersion, progressCallback, customCacheDir);
|
||||
|
||||
// If downloadPWR returns false, it means the file doesn't exist or is invalid
|
||||
// We should retry the download with a manual retry flag
|
||||
if (!pwrFile) {
|
||||
console.log('[Install] PWR file not found or invalid, attempting retry...');
|
||||
pwrFile = await retryPWRDownload(branch, latestVersion, progressCallback, customCacheDir);
|
||||
}
|
||||
|
||||
// Double-check we have a valid file path
|
||||
if (!pwrFile || typeof pwrFile !== 'string') {
|
||||
throw new Error(`PWR file download failed: received invalid path ${pwrFile}. Please retry download.`);
|
||||
}
|
||||
|
||||
} catch (downloadError) {
|
||||
console.error('[Install] PWR download failed:', downloadError.message);
|
||||
throw downloadError; // Re-throw to be handled by the main installGame error handler
|
||||
}
|
||||
|
||||
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir, branch, customCacheDir);
|
||||
|
||||
// Save the installed version and branch to config
|
||||
saveVersionClient(latestVersion);
|
||||
const { saveVersionBranch } = require('../core/config');
|
||||
saveVersionBranch(branch);
|
||||
const latestVersion = await getLatestClientVersion();
|
||||
const pwrFile = await downloadPWR('release', latestVersion, progressCallback, customCacheDir);
|
||||
await applyPWR(pwrFile, progressCallback, customGameDir, customToolsDir);
|
||||
|
||||
const homeUIResult = await downloadAndReplaceHomePageUI(customGameDir, progressCallback);
|
||||
console.log('HomePage.ui update result after installation:', homeUIResult);
|
||||
@@ -595,30 +320,6 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
|
||||
const logoResult = await downloadAndReplaceLogo(customGameDir, progressCallback);
|
||||
console.log('Logo@2x.png update result after installation:', logoResult);
|
||||
|
||||
// Ensure UserData directory exists
|
||||
if (!fs.existsSync(userDataDir)) {
|
||||
console.log(`[InstallGame] Creating UserData directory at: ${userDataDir}`);
|
||||
fs.mkdirSync(userDataDir, { recursive: true });
|
||||
}
|
||||
|
||||
// Restore UserData from backup if exists
|
||||
if (backupPath) {
|
||||
if (progressCallback) {
|
||||
progressCallback('Restoring UserData...', 95, null, null, null);
|
||||
}
|
||||
|
||||
try {
|
||||
console.log(`[InstallGame] Restoring UserData from: ${backupPath}`);
|
||||
await userDataBackup.restoreUserData(backupPath, customAppDir, branch);
|
||||
await userDataBackup.cleanupBackup(backupPath);
|
||||
console.log('[InstallGame] ✓ UserData restored successfully');
|
||||
} catch (restoreError) {
|
||||
console.warn('[InstallGame] ✗ UserData restore failed:', restoreError.message);
|
||||
}
|
||||
} else {
|
||||
console.log('[InstallGame] No backup to restore, empty UserData folder created');
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Installation complete', 100, null, null, null);
|
||||
}
|
||||
@@ -651,9 +352,8 @@ async function uninstallGame() {
|
||||
}
|
||||
}
|
||||
|
||||
function checkExistingGameInstallation(branchOverride = null) {
|
||||
function checkExistingGameInstallation() {
|
||||
try {
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
const config = loadConfig();
|
||||
|
||||
if (!config.installPath || !config.installPath.trim()) {
|
||||
@@ -661,7 +361,7 @@ function checkExistingGameInstallation(branchOverride = null) {
|
||||
}
|
||||
|
||||
const installPath = config.installPath.trim();
|
||||
const gameDir = path.join(installPath, 'HytaleF2P', branch, 'package', 'game', 'latest');
|
||||
const gameDir = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest');
|
||||
|
||||
if (!fs.existsSync(gameDir)) {
|
||||
return null;
|
||||
@@ -679,8 +379,7 @@ function checkExistingGameInstallation(branchOverride = null) {
|
||||
clientPath: clientPath,
|
||||
userDataPath: userDataPath,
|
||||
installPath: installPath,
|
||||
hasUserData: userDataPath && fs.existsSync(userDataPath),
|
||||
branch: branch
|
||||
hasUserData: userDataPath && fs.existsSync(userDataPath)
|
||||
};
|
||||
} catch (error) {
|
||||
console.error('Error checking existing game installation:', error);
|
||||
@@ -688,32 +387,40 @@ function checkExistingGameInstallation(branchOverride = null) {
|
||||
}
|
||||
}
|
||||
|
||||
async function repairGame(progressCallback, branchOverride = null) {
|
||||
const branch = branchOverride || loadVersionBranch();
|
||||
async function repairGame(progressCallback) {
|
||||
const appDir = getResolvedAppDir();
|
||||
const gameDir = path.join(appDir, branch, 'package', 'game', 'latest');
|
||||
const installPath = appDir;
|
||||
let backupPath = null;
|
||||
|
||||
// Vérifier si on a version_client et version_branch dans config.json
|
||||
const config = loadConfig();
|
||||
const hasVersionConfig = !!(config.version_client && config.version_branch);
|
||||
console.log(`[RepairGame] hasVersionConfig: ${hasVersionConfig}`);
|
||||
const gameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
||||
|
||||
// Check if game exists
|
||||
if (!fs.existsSync(gameDir)) {
|
||||
throw new Error('Game directory not found. Cannot repair.');
|
||||
}
|
||||
|
||||
// Locate UserData
|
||||
const userDataPath = findUserDataRecursive(gameDir);
|
||||
let userDataBackup = null;
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Backing up user data...', 10, null, null, null);
|
||||
}
|
||||
|
||||
// Backup UserData using new system
|
||||
try {
|
||||
backupPath = await userDataBackup.backupUserData(installPath, branch, hasVersionConfig);
|
||||
} catch (backupError) {
|
||||
console.warn('UserData backup failed during repair:', backupError.message);
|
||||
// Backup UserData
|
||||
if (userDataPath && fs.existsSync(userDataPath)) {
|
||||
userDataBackup = path.join(appDir, 'UserData_backup_repair_' + Date.now());
|
||||
console.log(`Backing up UserData during repair from ${userDataPath} to ${userDataBackup}`);
|
||||
|
||||
// Copy function
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
||||
} else {
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataPath, userDataBackup);
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
@@ -734,21 +441,39 @@ async function repairGame(progressCallback, branchOverride = null) {
|
||||
|
||||
// Passing null/undefined for overrides to use defaults/saved configs
|
||||
// installGame calls progressCallback internally
|
||||
await installGame('Player', progressCallback, null, null, branch);
|
||||
await installGame('Player', progressCallback);
|
||||
|
||||
// Restore UserData using new system
|
||||
if (backupPath) {
|
||||
// Restore UserData
|
||||
if (userDataBackup && fs.existsSync(userDataBackup)) {
|
||||
if (progressCallback) {
|
||||
progressCallback('Restoring user data...', 90, null, null, null);
|
||||
}
|
||||
|
||||
try {
|
||||
await userDataBackup.restoreUserData(backupPath, installPath, branch);
|
||||
await userDataBackup.cleanupBackup(backupPath);
|
||||
console.log('UserData restored successfully after repair');
|
||||
} catch (restoreError) {
|
||||
console.warn('UserData restore failed after repair:', restoreError.message);
|
||||
// installGame creates: path.join(customGameDir, 'Client', 'UserData')
|
||||
const newGameDir = path.join(appDir, 'release', 'package', 'game', 'latest');
|
||||
const newUserDataPath = path.join(newGameDir, 'Client', 'UserData');
|
||||
|
||||
if (!fs.existsSync(newUserDataPath)) {
|
||||
fs.mkdirSync(newUserDataPath, { recursive: true });
|
||||
}
|
||||
|
||||
console.log(`Restoring UserData to ${newUserDataPath}`);
|
||||
|
||||
function copyRecursive(src, dest) {
|
||||
const stat = fs.statSync(src);
|
||||
if (stat.isDirectory()) {
|
||||
if (!fs.existsSync(dest)) fs.mkdirSync(dest, { recursive: true });
|
||||
fs.readdirSync(src).forEach(child => copyRecursive(path.join(src, child), path.join(dest, child)));
|
||||
} else {
|
||||
fs.copyFileSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
copyRecursive(userDataBackup, newUserDataPath);
|
||||
|
||||
// Cleanup Backup
|
||||
console.log('Cleaning up repair backup...');
|
||||
fs.rmSync(userDataBackup, { recursive: true, force: true });
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
@@ -758,79 +483,8 @@ async function repairGame(progressCallback, branchOverride = null) {
|
||||
return { success: true, repaired: true };
|
||||
}
|
||||
|
||||
// Directory validation and cleanup function
|
||||
function validateGameDirectory(gameDir, stagingDir) {
|
||||
try {
|
||||
// Ensure game directory exists and is writable
|
||||
if (!fs.existsSync(gameDir)) {
|
||||
fs.mkdirSync(gameDir, { recursive: true });
|
||||
console.log(`[Butler] Created game directory: ${gameDir}`);
|
||||
}
|
||||
|
||||
// Test write permissions
|
||||
const testFile = path.join(gameDir, '.permission_test');
|
||||
fs.writeFileSync(testFile, 'test');
|
||||
fs.unlinkSync(testFile);
|
||||
console.log(`[Butler] Game directory is writable: ${gameDir}`);
|
||||
|
||||
// Clean and ensure staging directory
|
||||
if (fs.existsSync(stagingDir)) {
|
||||
console.log(`[Butler] Cleaning existing staging directory: ${stagingDir}`);
|
||||
fs.rmSync(stagingDir, { recursive: true, force: true });
|
||||
}
|
||||
fs.mkdirSync(stagingDir, { recursive: true });
|
||||
console.log(`[Butler] Created clean staging directory: ${stagingDir}`);
|
||||
|
||||
// Check disk space (basic check)
|
||||
const freeSpace = fs.statSync(gameDir);
|
||||
console.log(`[Butler] Directory validation completed successfully`);
|
||||
|
||||
} catch (error) {
|
||||
throw new Error(`Directory validation failed: ${error.message}. Please check permissions and disk space.`);
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced PWR file validation
|
||||
function validatePWRFile(filePath) {
|
||||
try {
|
||||
if (!fs.existsSync(filePath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const stats = fs.statSync(filePath);
|
||||
const sizeInMB = stats.size / 1024 / 1024;
|
||||
|
||||
if (stats.size < 1024 * 1024) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if file is under 1.5 GB (incomplete download)
|
||||
if (sizeInMB < 1500) {
|
||||
console.log(`[PWR Validation] File appears incomplete: ${sizeInMB.toFixed(2)} MB < 1.5 GB`);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Basic file header validation (PWR files should have specific headers)
|
||||
const buffer = fs.readFileSync(filePath, { start: 0, end: 20 });
|
||||
if (buffer.length < 10) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check for common PWR magic bytes or patterns
|
||||
// This is a basic check - could be enhanced with actual PWR format specification
|
||||
const header = buffer.toString('hex', 0, 10);
|
||||
console.log(`[PWR Validation] File header: ${header}`);
|
||||
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error(`[PWR Validation] Error:`, error.message);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
downloadPWR,
|
||||
retryPWRDownload,
|
||||
applyPWR,
|
||||
updateGameFiles,
|
||||
isGameInstalled,
|
||||
|
||||
@@ -9,7 +9,7 @@ const tar = require('tar');
|
||||
const { expandHome, JRE_DIR } = require('../core/paths');
|
||||
const { getOS, getArch } = require('../utils/platformUtils');
|
||||
const { loadConfig } = require('../core/config');
|
||||
const { downloadFile, retryDownload } = require('../utils/fileManager');
|
||||
const { downloadFile } = require('../utils/fileManager');
|
||||
|
||||
const execFileAsync = promisify(execFile);
|
||||
const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
|
||||
@@ -188,20 +188,6 @@ async function getJavaDetection() {
|
||||
};
|
||||
}
|
||||
|
||||
// Manual retry function for JRE downloads
|
||||
async function retryJREDownload(url, cacheFile, progressCallback) {
|
||||
console.log('Initiating manual JRE retry...');
|
||||
|
||||
// Ensure cache directory exists before retrying
|
||||
const cacheDir = path.dirname(cacheFile);
|
||||
if (!fs.existsSync(cacheDir)) {
|
||||
console.log('Creating JRE cache directory:', cacheDir);
|
||||
fs.mkdirSync(cacheDir, { recursive: true });
|
||||
}
|
||||
|
||||
return await retryDownload(url, cacheFile, progressCallback);
|
||||
}
|
||||
|
||||
async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
|
||||
if (!fs.existsSync(cacheDir)) {
|
||||
fs.mkdirSync(cacheDir, { recursive: true });
|
||||
@@ -244,40 +230,7 @@ async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
|
||||
progressCallback('Fetching Java runtime...', null, null, null, null);
|
||||
}
|
||||
console.log('Fetching Java runtime...');
|
||||
let jreFile;
|
||||
try {
|
||||
jreFile = await downloadFile(platform.url, cacheFile, progressCallback);
|
||||
|
||||
// If downloadFile returns false or undefined, it means the download failed
|
||||
// We should retry the download with a manual retry
|
||||
if (!jreFile || typeof jreFile !== 'string') {
|
||||
console.log('[JRE Download] JRE file download failed or incomplete, attempting retry...');
|
||||
jreFile = await retryJREDownload(platform.url, cacheFile, progressCallback);
|
||||
}
|
||||
|
||||
// Double-check we have a valid file
|
||||
if (!jreFile || typeof jreFile !== 'string') {
|
||||
throw new Error(`JRE download failed: received invalid path ${jreFile}. Please retry download.`);
|
||||
}
|
||||
|
||||
} catch (downloadError) {
|
||||
console.error('[JRE Download] JRE download failed:', downloadError.message);
|
||||
|
||||
// Enhance error with retry information for the UI
|
||||
const enhancedError = new Error(`JRE download failed: ${downloadError.message}`);
|
||||
enhancedError.originalError = downloadError;
|
||||
enhancedError.canRetry = downloadError.isConnectionLost ? false : (downloadError.canRetry !== false);
|
||||
enhancedError.jreUrl = platform.url;
|
||||
enhancedError.jreDest = cacheFile;
|
||||
enhancedError.osName = osName;
|
||||
enhancedError.arch = arch;
|
||||
enhancedError.fileName = fileName;
|
||||
enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.isJREError = true; // Flag to identify JRE errors
|
||||
enhancedError.isConnectionLost = downloadError.isConnectionLost || false;
|
||||
|
||||
throw enhancedError;
|
||||
}
|
||||
await downloadFile(platform.url, cacheFile, progressCallback);
|
||||
console.log('Download finished');
|
||||
}
|
||||
|
||||
@@ -406,6 +359,5 @@ module.exports = {
|
||||
getJavaDetection,
|
||||
downloadJRE,
|
||||
extractJRE,
|
||||
retryJREDownload,
|
||||
JAVA_EXECUTABLE
|
||||
};
|
||||
|
||||
@@ -2,31 +2,10 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
||||
const axios = require('axios');
|
||||
const { getOS } = require('../utils/platformUtils');
|
||||
const { getModsPath, getProfilesDir } = require('../core/paths');
|
||||
const { getModsPath } = require('../core/paths');
|
||||
const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
|
||||
const profileManager = require('./profileManager');
|
||||
|
||||
const API_KEY = "$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32";
|
||||
|
||||
/**
|
||||
* Get the physical mods path for a specific profile.
|
||||
* Each profile now has its own 'mods' folder.
|
||||
*/
|
||||
function getProfileModsPath(profileId) {
|
||||
const profilesDir = getProfilesDir();
|
||||
if (!profilesDir) return null;
|
||||
|
||||
const profileDir = path.join(profilesDir, profileId);
|
||||
const modsDir = path.join(profileDir, 'mods');
|
||||
|
||||
if (!fs.existsSync(modsDir)) {
|
||||
fs.mkdirSync(modsDir, { recursive: true });
|
||||
}
|
||||
|
||||
return modsDir;
|
||||
}
|
||||
|
||||
function generateModId(filename) {
|
||||
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
|
||||
}
|
||||
@@ -56,33 +35,30 @@ function getProfileMods() {
|
||||
|
||||
async function loadInstalledMods(modsPath) {
|
||||
try {
|
||||
// Sync first to ensure we detect any manually added mods and paths are correct
|
||||
await syncModsForCurrentProfile();
|
||||
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (!activeProfile) return [];
|
||||
|
||||
const profileMods = activeProfile.mods || [];
|
||||
const profileModFiles = new Set(profileMods.map(m => m.fileName));
|
||||
|
||||
// Use profile-specific paths
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
// We only return mods that are explicitly in the profile
|
||||
// Check which ones are physically present (either in mods/ or DisabledMods/)
|
||||
|
||||
if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
|
||||
if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
|
||||
const physicalModsPath = modsPath; // .../mods
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
|
||||
const validMods = [];
|
||||
|
||||
for (const modConfig of profileMods) {
|
||||
// Check if file exists in either location
|
||||
const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
|
||||
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName));
|
||||
|
||||
if (inEnabled || inDisabled) {
|
||||
validMods.push({
|
||||
...modConfig,
|
||||
// Set filePath based on physical location
|
||||
filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
|
||||
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName),
|
||||
enabled: modConfig.enabled !== false // Default true
|
||||
});
|
||||
} else {
|
||||
@@ -106,11 +82,7 @@ async function loadInstalledMods(modsPath) {
|
||||
|
||||
async function downloadMod(modInfo) {
|
||||
try {
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (!activeProfile) throw new Error('No active profile to save mod to');
|
||||
|
||||
const modsPath = getProfileModsPath(activeProfile.id);
|
||||
if (!modsPath) throw new Error('Could not determine profile mods path');
|
||||
const modsPath = await getModsPath();
|
||||
|
||||
if (!modInfo.downloadUrl && !modInfo.fileId) {
|
||||
throw new Error('No download URL or file ID provided');
|
||||
@@ -119,9 +91,9 @@ async function downloadMod(modInfo) {
|
||||
let downloadUrl = modInfo.downloadUrl;
|
||||
|
||||
if (!downloadUrl && modInfo.fileId && modInfo.modId) {
|
||||
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
|
||||
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, {
|
||||
headers: {
|
||||
'x-api-key': modInfo.apiKey || API_KEY,
|
||||
'x-api-key': modInfo.apiKey,
|
||||
'Accept': 'application/json'
|
||||
}
|
||||
});
|
||||
@@ -147,7 +119,9 @@ async function downloadMod(modInfo) {
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
writer.on('finish', () => {
|
||||
// Update Active Profile
|
||||
// NEW: Update Active Profile instead of global config
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (activeProfile) {
|
||||
const newMod = {
|
||||
id: modInfo.id || generateModId(fileName),
|
||||
name: modInfo.name || extractModName(fileName),
|
||||
@@ -171,6 +145,9 @@ async function downloadMod(modInfo) {
|
||||
fileName: fileName,
|
||||
modInfo: newMod
|
||||
});
|
||||
} else {
|
||||
reject(new Error('No active profile to save mod to'));
|
||||
}
|
||||
});
|
||||
writer.on('error', reject);
|
||||
});
|
||||
@@ -196,11 +173,8 @@ async function uninstallMod(modId, modsPath) {
|
||||
throw new Error('Mod not found in profile');
|
||||
}
|
||||
|
||||
// Use profile paths
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
const enabledPath = path.join(profileModsPath, mod.fileName);
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
const enabledPath = path.join(modsPath, mod.fileName);
|
||||
const disabledPath = path.join(disabledModsPath, mod.fileName);
|
||||
|
||||
let fileRemoved = false;
|
||||
@@ -252,25 +226,31 @@ async function toggleMod(modId, modsPath) {
|
||||
updatedMods[modIndex] = { ...mod, enabled: newEnabled };
|
||||
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
|
||||
|
||||
// Move file between Profile/Mods and Profile/DisabledMods
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
// Manually move the file to reflect the new state
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
|
||||
const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
|
||||
const targetDir = newEnabled ? profileModsPath : disabledModsPath;
|
||||
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
|
||||
|
||||
// Determine target paths
|
||||
|
||||
const targetDir = newEnabled ? modsPath : disabledModsPath;
|
||||
const targetPath = path.join(targetDir, mod.fileName);
|
||||
|
||||
if (fs.existsSync(currentPath)) {
|
||||
fs.renameSync(currentPath, targetPath);
|
||||
} else {
|
||||
// Fallback: check if it's already in target?
|
||||
|
||||
|
||||
if (fs.existsSync(targetPath)) {
|
||||
// It's already there, maybe just state was wrong.
|
||||
|
||||
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
|
||||
|
||||
} else {
|
||||
// Try finding it
|
||||
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
|
||||
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName);
|
||||
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
|
||||
}
|
||||
}
|
||||
@@ -293,184 +273,35 @@ async function syncModsForCurrentProfile() {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
|
||||
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`);
|
||||
|
||||
// 1. Resolve Paths
|
||||
// globalModsPath is the one the game uses (symlink target)
|
||||
const globalModsPath = await getModsPath();
|
||||
// profileModsPath is the real storage for this profile
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
const modsPath = await getModsPath();
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
|
||||
if (!fs.existsSync(profileDisabledModsPath)) {
|
||||
fs.mkdirSync(profileDisabledModsPath, { recursive: true });
|
||||
if (!fs.existsSync(disabledModsPath)) {
|
||||
fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
}
|
||||
|
||||
// 2. Symlink / Migration Logic
|
||||
let needsLink = false;
|
||||
let globalStats = null;
|
||||
// Get all physical files from both folders
|
||||
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
|
||||
try {
|
||||
globalStats = fs.lstatSync(globalModsPath);
|
||||
} catch (e) {
|
||||
// Path doesn't exist
|
||||
}
|
||||
|
||||
if (globalStats) {
|
||||
if (globalStats.isSymbolicLink()) {
|
||||
const linkTarget = fs.readlinkSync(globalModsPath);
|
||||
// Normalize paths for comparison
|
||||
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
|
||||
console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
|
||||
fs.unlinkSync(globalModsPath);
|
||||
needsLink = true;
|
||||
}
|
||||
} else if (globalStats.isDirectory()) {
|
||||
// MIGRATION: It's a real directory. Move contents to profile.
|
||||
console.log('[ModManager] Migrating global mods folder to profile folder...');
|
||||
const files = fs.readdirSync(globalModsPath);
|
||||
for (const file of files) {
|
||||
const src = path.join(globalModsPath, file);
|
||||
const dest = path.join(profileModsPath, file);
|
||||
// Only move if dest doesn't exist to avoid overwriting
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.renameSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
// Also migrate DisabledMods if it exists globally
|
||||
const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
|
||||
if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
|
||||
const dFiles = fs.readdirSync(globalDisabledPath);
|
||||
for (const file of dFiles) {
|
||||
const src = path.join(globalDisabledPath, file);
|
||||
const dest = path.join(profileDisabledModsPath, file);
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.renameSync(src, dest);
|
||||
}
|
||||
}
|
||||
// We can remove global DisabledMods now, as it's not used by game
|
||||
try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
|
||||
}
|
||||
|
||||
// Remove the directory so we can link it
|
||||
try {
|
||||
let retries = 3;
|
||||
while (retries > 0) {
|
||||
try {
|
||||
fs.rmSync(globalModsPath, { recursive: true, force: true });
|
||||
break;
|
||||
} catch (err) {
|
||||
if ((err.code === 'EPERM' || err.code === 'EBUSY') && retries > 0) {
|
||||
retries--;
|
||||
await new Promise(resolve => setTimeout(resolve, 500));
|
||||
} else {
|
||||
throw err;
|
||||
}
|
||||
}
|
||||
}
|
||||
needsLink = true;
|
||||
} catch (e) {
|
||||
console.error('Failed to remove global mods dir:', e);
|
||||
// Throw error to stop.
|
||||
throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
needsLink = true;
|
||||
}
|
||||
|
||||
if (needsLink) {
|
||||
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
|
||||
try {
|
||||
const symlinkType = getOS() === 'windows' ? 'junction' : 'dir';
|
||||
fs.symlinkSync(profileModsPath, globalModsPath, symlinkType);
|
||||
} catch (err) {
|
||||
// If we can't create the symlink, try creating the directory first
|
||||
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
|
||||
console.error(err.message);
|
||||
|
||||
// Fallback: create a real directory so the game still works
|
||||
if (!fs.existsSync(globalModsPath)) {
|
||||
fs.mkdirSync(globalModsPath, { recursive: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Auto-Repair (Download missing mods)
|
||||
const profileModsSnapshot = activeProfile.mods || [];
|
||||
for (const mod of profileModsSnapshot) {
|
||||
if (mod.enabled && !mod.manual) {
|
||||
const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
|
||||
|
||||
if (!inEnabled && !inDisabled) {
|
||||
if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
|
||||
console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
|
||||
try {
|
||||
await downloadMod({
|
||||
...mod,
|
||||
modId: mod.curseForgeId,
|
||||
fileId: mod.curseForgeFileId || mod.fileId,
|
||||
apiKey: API_KEY
|
||||
});
|
||||
} catch (err) {
|
||||
console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Auto-Import (Detect manual drops in the profile folder)
|
||||
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
|
||||
let profileMods = activeProfile.mods || [];
|
||||
let profileUpdated = false;
|
||||
|
||||
|
||||
// Anything in this folder belongs to this profile.
|
||||
|
||||
for (const file of enabledFiles) {
|
||||
const isKnown = profileMods.some(m => m.fileName === file);
|
||||
|
||||
if (!isKnown) {
|
||||
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
|
||||
const newMod = {
|
||||
id: generateModId(file),
|
||||
name: extractModName(file),
|
||||
version: 'Unknown',
|
||||
description: 'Manually installed',
|
||||
author: 'Local',
|
||||
enabled: true,
|
||||
fileName: file,
|
||||
fileSize: 0,
|
||||
dateInstalled: new Date().toISOString(),
|
||||
manual: true
|
||||
};
|
||||
profileMods.push(newMod);
|
||||
profileUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (profileUpdated) {
|
||||
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
|
||||
const updatedProfile = profileManager.getActiveProfile();
|
||||
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
|
||||
}
|
||||
|
||||
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
|
||||
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
|
||||
|
||||
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
const allFiles = new Set([...enabledFiles, ...disabledFiles]);
|
||||
|
||||
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
|
||||
|
||||
const profileMods = activeProfile.mods || [];
|
||||
|
||||
for (const fileName of allFiles) {
|
||||
const modConfig = profileMods.find(m => m.fileName === fileName);
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false;
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false
|
||||
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
|
||||
// Logic:
|
||||
// If it should be enabled -> Move to mods/
|
||||
// If it should be disabled -> Move to DisabledMods/
|
||||
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
|
||||
const targetPath = path.join(targetDir, fileName);
|
||||
|
||||
if (path.dirname(currentPath) !== targetDir) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const { markAsLaunched, loadConfig, saveVersionBranch, saveVersionClient, loadVersionBranch, loadVersionClient } = require('../core/config');
|
||||
const { markAsLaunched, loadConfig } = require('../core/config');
|
||||
const { checkExistingGameInstallation, updateGameFiles } = require('../managers/gameManager');
|
||||
const { getInstalledClientVersion, getLatestClientVersion } = require('./versionManager');
|
||||
|
||||
@@ -56,14 +56,6 @@ async function handleFirstLaunchCheck(progressCallback) {
|
||||
try {
|
||||
const config = loadConfig();
|
||||
|
||||
// Initialize version_client if not set (but don't force version_branch)
|
||||
const currentVersion = loadVersionClient();
|
||||
|
||||
if (currentVersion === undefined || currentVersion === null) {
|
||||
console.log('Initializing version_client to null (will trigger installation)');
|
||||
saveVersionClient(null);
|
||||
}
|
||||
|
||||
if (config.hasLaunchedBefore === true) {
|
||||
return { isFirstLaunch: false, needsUpdate: false };
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
const axios = require('axios');
|
||||
|
||||
async function getLatestClientVersion(branch = 'release') {
|
||||
async function getLatestClientVersion() {
|
||||
try {
|
||||
console.log(`Fetching latest client version from API (branch: ${branch})...`);
|
||||
console.log('Fetching latest client version from API...');
|
||||
const response = await axios.get('https://files.hytalef2p.com/api/version_client', {
|
||||
params: { branch },
|
||||
timeout: 5000,
|
||||
headers: {
|
||||
'User-Agent': 'Hytale-F2P-Launcher'
|
||||
@@ -13,7 +12,7 @@ async function getLatestClientVersion(branch = 'release') {
|
||||
|
||||
if (response.data && response.data.client_version) {
|
||||
const version = response.data.client_version;
|
||||
console.log(`Latest client version for ${branch}: ${version}`);
|
||||
console.log(`Latest client version: ${version}`);
|
||||
return version;
|
||||
} else {
|
||||
console.log('Warning: Invalid API response, falling back to default version');
|
||||
@@ -26,6 +25,32 @@ async function getLatestClientVersion(branch = 'release') {
|
||||
}
|
||||
}
|
||||
|
||||
async function getInstalledClientVersion() {
|
||||
try {
|
||||
console.log('Fetching installed client version from API...');
|
||||
const response = await axios.get('https://files.hytalef2p.com/api/clientCheck', {
|
||||
timeout: 5000,
|
||||
headers: {
|
||||
'User-Agent': 'Hytale-F2P-Launcher'
|
||||
}
|
||||
});
|
||||
|
||||
if (response.data && response.data.client_version) {
|
||||
const version = response.data.client_version;
|
||||
console.log(`Installed client version: ${version}`);
|
||||
return version;
|
||||
} else {
|
||||
console.log('Warning: Invalid clientCheck API response');
|
||||
return null;
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error fetching installed client version:', error.message);
|
||||
console.log('Warning: clientCheck API unavailable');
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getLatestClientVersion
|
||||
getLatestClientVersion,
|
||||
getInstalledClientVersion
|
||||
};
|
||||
|
||||
73
backend/updateManager.js
Normal file
73
backend/updateManager.js
Normal file
@@ -0,0 +1,73 @@
|
||||
const axios = require('axios');
|
||||
|
||||
const UPDATE_CHECK_URL = 'https://files.hytalef2p.com/api/version_launcher';
|
||||
const CURRENT_VERSION = '2.0.2';
|
||||
const GITHUB_DOWNLOAD_URL = 'https://github.com/amiayweb/Hytale-F2P/';
|
||||
|
||||
class UpdateManager {
|
||||
constructor() {
|
||||
this.updateAvailable = false;
|
||||
this.remoteVersion = null;
|
||||
}
|
||||
|
||||
async checkForUpdates() {
|
||||
try {
|
||||
console.log('Checking for updates...');
|
||||
console.log(`Local version: ${CURRENT_VERSION}`);
|
||||
|
||||
const response = await axios.get(UPDATE_CHECK_URL, {
|
||||
timeout: 5000,
|
||||
headers: {
|
||||
'User-Agent': 'Hytale-F2P-Launcher'
|
||||
}
|
||||
});
|
||||
|
||||
if (response.data && response.data.launcher_version) {
|
||||
this.remoteVersion = response.data.launcher_version;
|
||||
console.log(`Remote version: ${this.remoteVersion}`);
|
||||
|
||||
if (this.remoteVersion !== CURRENT_VERSION) {
|
||||
this.updateAvailable = true;
|
||||
console.log('Update available!');
|
||||
return {
|
||||
updateAvailable: true,
|
||||
currentVersion: CURRENT_VERSION,
|
||||
newVersion: this.remoteVersion,
|
||||
downloadUrl: GITHUB_DOWNLOAD_URL
|
||||
};
|
||||
} else {
|
||||
console.log('Launcher is up to date');
|
||||
return {
|
||||
updateAvailable: false,
|
||||
currentVersion: CURRENT_VERSION,
|
||||
newVersion: this.remoteVersion
|
||||
};
|
||||
}
|
||||
} else {
|
||||
throw new Error('Invalid API response');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error checking for updates:', error.message);
|
||||
return {
|
||||
updateAvailable: false,
|
||||
error: error.message,
|
||||
currentVersion: CURRENT_VERSION
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
getDownloadUrl() {
|
||||
return GITHUB_DOWNLOAD_URL;
|
||||
}
|
||||
|
||||
getUpdateInfo() {
|
||||
return {
|
||||
updateAvailable: this.updateAvailable,
|
||||
currentVersion: CURRENT_VERSION,
|
||||
remoteVersion: this.remoteVersion,
|
||||
downloadUrl: this.getDownloadUrl()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = UpdateManager;
|
||||
@@ -2,14 +2,9 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
||||
const AdmZip = require('adm-zip');
|
||||
const { execSync, spawn } = require('child_process');
|
||||
const { getJavaExec, getBundledJavaPath } = require('../managers/javaManager');
|
||||
const { JRE_DIR } = require('../core/paths');
|
||||
|
||||
// Domain configuration
|
||||
const ORIGINAL_DOMAIN = 'hytale.com';
|
||||
const MIN_DOMAIN_LENGTH = 4;
|
||||
const MAX_DOMAIN_LENGTH = 16;
|
||||
|
||||
function getTargetDomain() {
|
||||
if (process.env.HYTALE_AUTH_DOMAIN) {
|
||||
@@ -19,22 +14,15 @@ function getTargetDomain() {
|
||||
const { getAuthDomain } = require('../core/config');
|
||||
return getAuthDomain();
|
||||
} catch (e) {
|
||||
return 'auth.sanasol.ws';
|
||||
return 'sanasol.ws';
|
||||
}
|
||||
}
|
||||
|
||||
const DEFAULT_NEW_DOMAIN = 'auth.sanasol.ws';
|
||||
const DEFAULT_NEW_DOMAIN = 'sanasol.ws';
|
||||
|
||||
/**
|
||||
* Patches HytaleClient and HytaleServer binaries to replace hytale.com with custom domain
|
||||
* This allows the game to connect to a custom authentication server
|
||||
*
|
||||
* Supports domains from 4 to 16 characters:
|
||||
* - All F2P traffic routes to single endpoint: https://{domain} (no subdomains)
|
||||
* - Domains <= 10 chars: Direct replacement, subdomains stripped
|
||||
* - Domains 11-16 chars: Split mode - first 6 chars replace subdomain prefix, rest replaces domain
|
||||
*
|
||||
* Official hytale.com keeps original subdomain behavior (sessions., account-data., etc.)
|
||||
*/
|
||||
class ClientPatcher {
|
||||
constructor() {
|
||||
@@ -46,73 +34,14 @@ class ClientPatcher {
|
||||
*/
|
||||
getNewDomain() {
|
||||
const domain = getTargetDomain();
|
||||
if (domain.length < MIN_DOMAIN_LENGTH) {
|
||||
console.warn(`Warning: Domain "${domain}" is too short (min ${MIN_DOMAIN_LENGTH} chars)`);
|
||||
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
||||
return DEFAULT_NEW_DOMAIN;
|
||||
}
|
||||
if (domain.length > MAX_DOMAIN_LENGTH) {
|
||||
console.warn(`Warning: Domain "${domain}" is too long (max ${MAX_DOMAIN_LENGTH} chars)`);
|
||||
if (domain.length !== ORIGINAL_DOMAIN.length) {
|
||||
console.warn(`Warning: Domain "${domain}" length (${domain.length}) doesn't match original "${ORIGINAL_DOMAIN}" (${ORIGINAL_DOMAIN.length})`);
|
||||
console.warn(`Using default domain: ${DEFAULT_NEW_DOMAIN}`);
|
||||
return DEFAULT_NEW_DOMAIN;
|
||||
}
|
||||
return domain;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate the domain patching strategy based on length
|
||||
* @returns {object} Strategy with mainDomain and subdomainPrefix
|
||||
*/
|
||||
getDomainStrategy(domain) {
|
||||
if (domain.length <= 10) {
|
||||
// Direct replacement - subdomains will be stripped
|
||||
return {
|
||||
mode: 'direct',
|
||||
mainDomain: domain,
|
||||
subdomainPrefix: '', // Empty = subdomains stripped
|
||||
description: `Direct replacement: hytale.com -> ${domain}`
|
||||
};
|
||||
} else {
|
||||
// Split mode: first 6 chars become subdomain prefix, rest replaces hytale.com
|
||||
const prefix = domain.slice(0, 6);
|
||||
const suffix = domain.slice(6);
|
||||
return {
|
||||
mode: 'split',
|
||||
mainDomain: suffix,
|
||||
subdomainPrefix: prefix,
|
||||
description: `Split mode: subdomain prefix="${prefix}", main domain="${suffix}"`
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a string to the length-prefixed byte format used by the client
|
||||
* Format: [length byte] [00 00 00 padding] [char1] [00] [char2] [00] ... [lastChar]
|
||||
* Note: No null byte after the last character
|
||||
*/
|
||||
stringToLengthPrefixed(str) {
|
||||
const length = str.length;
|
||||
const result = Buffer.alloc(4 + length + (length - 1)); // length byte + padding + chars + separators
|
||||
|
||||
// Length byte
|
||||
result[0] = length;
|
||||
// Padding: 00 00 00
|
||||
result[1] = 0x00;
|
||||
result[2] = 0x00;
|
||||
result[3] = 0x00;
|
||||
|
||||
// Characters with null separators (no separator after last char)
|
||||
let pos = 4;
|
||||
for (let i = 0; i < length; i++) {
|
||||
result[pos++] = str.charCodeAt(i);
|
||||
if (i < length - 1) {
|
||||
result[pos++] = 0x00;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a string to UTF-16LE bytes (how .NET stores strings)
|
||||
*/
|
||||
@@ -146,30 +75,6 @@ class ClientPatcher {
|
||||
return positions;
|
||||
}
|
||||
|
||||
/**
|
||||
* Replace bytes in buffer - only overwrites the length of new bytes
|
||||
* Prevents offset corruption by not expanding the replacement
|
||||
*/
|
||||
replaceBytes(buffer, oldBytes, newBytes) {
|
||||
let count = 0;
|
||||
const result = Buffer.from(buffer);
|
||||
|
||||
if (newBytes.length > oldBytes.length) {
|
||||
console.warn(` Warning: New pattern (${newBytes.length}) longer than old (${oldBytes.length}), skipping`);
|
||||
return { buffer: result, count: 0 };
|
||||
}
|
||||
|
||||
const positions = this.findAllOccurrences(result, oldBytes);
|
||||
|
||||
for (const pos of positions) {
|
||||
// Only overwrite the length of the new bytes
|
||||
newBytes.copy(result, pos);
|
||||
count++;
|
||||
}
|
||||
|
||||
return { buffer: result, count };
|
||||
}
|
||||
|
||||
/**
|
||||
* UTF-8 domain replacement for Java JAR files.
|
||||
* Java stores strings in UTF-8 format in the constant pool.
|
||||
@@ -204,6 +109,8 @@ class ClientPatcher {
|
||||
|
||||
const oldUtf16NoLast = this.stringToUtf16LE(oldDomain.slice(0, -1));
|
||||
const newUtf16NoLast = this.stringToUtf16LE(newDomain.slice(0, -1));
|
||||
const oldLastChar = this.stringToUtf16LE(oldDomain.slice(-1));
|
||||
const newLastChar = this.stringToUtf16LE(newDomain.slice(-1));
|
||||
|
||||
const oldLastCharByte = oldDomain.charCodeAt(oldDomain.length - 1);
|
||||
const newLastCharByte = newDomain.charCodeAt(newDomain.length - 1);
|
||||
@@ -236,129 +143,19 @@ class ClientPatcher {
|
||||
return { buffer: result, count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply all domain patches using length-prefixed format
|
||||
* This is the main patching method for variable-length domains
|
||||
*/
|
||||
applyDomainPatches(data, domain, protocol = 'https://') {
|
||||
let result = Buffer.from(data);
|
||||
let totalCount = 0;
|
||||
const strategy = this.getDomainStrategy(domain);
|
||||
|
||||
console.log(` Patching strategy: ${strategy.description}`);
|
||||
|
||||
// 1. Patch telemetry/sentry URL
|
||||
const oldSentry = 'https://ca900df42fcf57d4dd8401a86ddd7da2@sentry.hytale.com/2';
|
||||
const newSentry = `${protocol}t@${domain}/2`;
|
||||
|
||||
console.log(` Patching sentry: ${oldSentry.slice(0, 30)}... -> ${newSentry}`);
|
||||
const sentryResult = this.replaceBytes(
|
||||
result,
|
||||
this.stringToLengthPrefixed(oldSentry),
|
||||
this.stringToLengthPrefixed(newSentry)
|
||||
);
|
||||
result = sentryResult.buffer;
|
||||
if (sentryResult.count > 0) {
|
||||
console.log(` Replaced ${sentryResult.count} sentry occurrence(s)`);
|
||||
totalCount += sentryResult.count;
|
||||
}
|
||||
|
||||
// 2. Patch main domain (hytale.com -> mainDomain)
|
||||
console.log(` Patching domain: ${ORIGINAL_DOMAIN} -> ${strategy.mainDomain}`);
|
||||
const domainResult = this.replaceBytes(
|
||||
result,
|
||||
this.stringToLengthPrefixed(ORIGINAL_DOMAIN),
|
||||
this.stringToLengthPrefixed(strategy.mainDomain)
|
||||
);
|
||||
result = domainResult.buffer;
|
||||
if (domainResult.count > 0) {
|
||||
console.log(` Replaced ${domainResult.count} domain occurrence(s)`);
|
||||
totalCount += domainResult.count;
|
||||
}
|
||||
|
||||
// 3. Patch subdomain prefixes
|
||||
const subdomains = ['https://tools.', 'https://sessions.', 'https://account-data.', 'https://telemetry.'];
|
||||
const newSubdomainPrefix = protocol + strategy.subdomainPrefix;
|
||||
|
||||
for (const sub of subdomains) {
|
||||
console.log(` Patching subdomain: ${sub} -> ${newSubdomainPrefix}`);
|
||||
const subResult = this.replaceBytes(
|
||||
result,
|
||||
this.stringToLengthPrefixed(sub),
|
||||
this.stringToLengthPrefixed(newSubdomainPrefix)
|
||||
);
|
||||
result = subResult.buffer;
|
||||
if (subResult.count > 0) {
|
||||
console.log(` Replaced ${subResult.count} occurrence(s)`);
|
||||
totalCount += subResult.count;
|
||||
}
|
||||
}
|
||||
|
||||
return { buffer: result, count: totalCount };
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch Discord invite URLs from .gg/hytale to .gg/MHkEjepMQ7
|
||||
*/
|
||||
patchDiscordUrl(data) {
|
||||
let count = 0;
|
||||
const result = Buffer.from(data);
|
||||
|
||||
const oldUrl = '.gg/hytale';
|
||||
const newUrl = '.gg/MHkEjepMQ7';
|
||||
|
||||
// Try length-prefixed format first
|
||||
const lpResult = this.replaceBytes(
|
||||
result,
|
||||
this.stringToLengthPrefixed(oldUrl),
|
||||
this.stringToLengthPrefixed(newUrl)
|
||||
);
|
||||
|
||||
if (lpResult.count > 0) {
|
||||
return { buffer: lpResult.buffer, count: lpResult.count };
|
||||
}
|
||||
|
||||
// Fallback to UTF-16LE
|
||||
const oldUtf16 = this.stringToUtf16LE(oldUrl);
|
||||
const newUtf16 = this.stringToUtf16LE(newUrl);
|
||||
|
||||
const positions = this.findAllOccurrences(result, oldUtf16);
|
||||
|
||||
for (const pos of positions) {
|
||||
newUtf16.copy(result, pos);
|
||||
count++;
|
||||
}
|
||||
|
||||
return { buffer: result, count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the client binary has already been patched
|
||||
* Also verifies the binary actually contains the patched domain
|
||||
*/
|
||||
isPatchedAlready(clientPath) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const patchFlagFile = clientPath + this.patchedFlag;
|
||||
|
||||
// First check flag file
|
||||
if (fs.existsSync(patchFlagFile)) {
|
||||
try {
|
||||
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
||||
if (flagData.targetDomain === newDomain) {
|
||||
// Verify the binary actually contains the patched domain
|
||||
const data = fs.readFileSync(clientPath);
|
||||
const strategy = this.getDomainStrategy(newDomain);
|
||||
const domainPattern = this.stringToLengthPrefixed(strategy.mainDomain);
|
||||
|
||||
if (data.includes(domainPattern)) {
|
||||
return true;
|
||||
} else {
|
||||
console.log(' Flag exists but binary not patched (was updated?), re-patching...');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
// Flag file corrupt or unreadable
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -369,17 +166,12 @@ class ClientPatcher {
|
||||
*/
|
||||
markAsPatched(clientPath) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const strategy = this.getDomainStrategy(newDomain);
|
||||
const patchFlagFile = clientPath + this.patchedFlag;
|
||||
const flagData = {
|
||||
patchedAt: new Date().toISOString(),
|
||||
originalDomain: ORIGINAL_DOMAIN,
|
||||
targetDomain: newDomain,
|
||||
patchMode: strategy.mode,
|
||||
mainDomain: strategy.mainDomain,
|
||||
subdomainPrefix: strategy.subdomainPrefix,
|
||||
patcherVersion: '2.0.0',
|
||||
verified: 'binary_contents'
|
||||
patcherVersion: '1.0.0'
|
||||
};
|
||||
fs.writeFileSync(patchFlagFile, JSON.stringify(flagData, null, 2));
|
||||
}
|
||||
@@ -394,21 +186,6 @@ class ClientPatcher {
|
||||
fs.copyFileSync(clientPath, backupPath);
|
||||
return backupPath;
|
||||
}
|
||||
|
||||
// Check if current file differs from backup (might have been updated)
|
||||
const currentSize = fs.statSync(clientPath).size;
|
||||
const backupSize = fs.statSync(backupPath).size;
|
||||
|
||||
if (currentSize !== backupSize) {
|
||||
// File was updated, create timestamped backup of old backup
|
||||
const timestamp = new Date().toISOString().replace(/[:.]/g, '-').slice(0, 19);
|
||||
const oldBackupPath = `${clientPath}.original.${timestamp}`;
|
||||
console.log(` File updated, archiving old backup to ${path.basename(oldBackupPath)}`);
|
||||
fs.renameSync(backupPath, oldBackupPath);
|
||||
fs.copyFileSync(clientPath, backupPath);
|
||||
return backupPath;
|
||||
}
|
||||
|
||||
console.log(' Backup already exists');
|
||||
return backupPath;
|
||||
}
|
||||
@@ -439,16 +216,9 @@ class ClientPatcher {
|
||||
*/
|
||||
async patchClient(clientPath, progressCallback) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const strategy = this.getDomainStrategy(newDomain);
|
||||
|
||||
console.log('=== Client Patcher v2.0 ===');
|
||||
console.log('=== Client Patcher ===');
|
||||
console.log(`Target: ${clientPath}`);
|
||||
console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
|
||||
console.log(`Mode: ${strategy.mode}`);
|
||||
if (strategy.mode === 'split') {
|
||||
console.log(` Subdomain prefix: ${strategy.subdomainPrefix}`);
|
||||
console.log(` Main domain: ${strategy.mainDomain}`);
|
||||
}
|
||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
||||
|
||||
if (!fs.existsSync(clientPath)) {
|
||||
const error = `Client binary not found: ${clientPath}`;
|
||||
@@ -483,26 +253,12 @@ class ClientPatcher {
|
||||
progressCallback('Patching domain references...', 50);
|
||||
}
|
||||
|
||||
console.log('Applying domain patches (length-prefixed format)...');
|
||||
const { buffer: patchedData, count } = this.applyDomainPatches(data, newDomain);
|
||||
console.log('Patching domain references...');
|
||||
const { buffer: patchedData, count } = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, newDomain);
|
||||
|
||||
console.log('Patching Discord URLs...');
|
||||
const { buffer: finalData, count: discordCount } = this.patchDiscordUrl(patchedData);
|
||||
|
||||
if (count === 0 && discordCount === 0) {
|
||||
console.log('No occurrences found - trying legacy UTF-16LE format...');
|
||||
|
||||
// Fallback to legacy patching for older binary formats
|
||||
const legacyResult = this.findAndReplaceDomainSmart(data, ORIGINAL_DOMAIN, strategy.mainDomain);
|
||||
if (legacyResult.count > 0) {
|
||||
console.log(`Found ${legacyResult.count} occurrences with legacy format`);
|
||||
fs.writeFileSync(clientPath, legacyResult.buffer);
|
||||
this.markAsPatched(clientPath);
|
||||
return { success: true, patchCount: legacyResult.count, format: 'legacy' };
|
||||
}
|
||||
|
||||
console.log('No occurrences found - binary may already be modified or has different format');
|
||||
return { success: true, patchCount: 0, warning: 'No occurrences found' };
|
||||
if (count === 0) {
|
||||
console.log('No occurrences of hytale.com found - binary may already be modified or has different format');
|
||||
return { success: true, patchCount: 0, warning: 'No domain occurrences found' };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
@@ -510,7 +266,7 @@ class ClientPatcher {
|
||||
}
|
||||
|
||||
console.log('Writing patched binary...');
|
||||
fs.writeFileSync(clientPath, finalData);
|
||||
fs.writeFileSync(clientPath, patchedData);
|
||||
|
||||
this.markAsPatched(clientPath);
|
||||
|
||||
@@ -518,25 +274,24 @@ class ClientPatcher {
|
||||
progressCallback('Patching complete', 100);
|
||||
}
|
||||
|
||||
console.log(`Successfully patched ${count} domain occurrences and ${discordCount} Discord URLs`);
|
||||
console.log(`Successfully patched ${count} occurrences`);
|
||||
console.log('=== Patching Complete ===');
|
||||
|
||||
return { success: true, patchCount: count + discordCount };
|
||||
return { success: true, patchCount: count };
|
||||
}
|
||||
|
||||
/**
|
||||
* Patch the server JAR by downloading pre-patched version
|
||||
* Patch the server JAR to use the custom domain
|
||||
* JAR files are ZIP archives, so we need to extract, patch class files, and repackage
|
||||
* @param {string} serverPath - Path to the HytaleServer.jar
|
||||
* @param {function} progressCallback - Optional callback for progress updates
|
||||
* @param {string} javaPath - Path to Java executable (unused, kept for compatibility)
|
||||
* @returns {object} Result object with success status and details
|
||||
*/
|
||||
async patchServer(serverPath, progressCallback, javaPath = null) {
|
||||
async patchServer(serverPath, progressCallback) {
|
||||
const newDomain = this.getNewDomain();
|
||||
|
||||
console.log('=== Server Patcher TEMP SYSTEM NEED TO BE FIXED ===');
|
||||
console.log('=== Server Patcher ===');
|
||||
console.log(`Target: ${serverPath}`);
|
||||
console.log(`Domain: ${newDomain}`);
|
||||
console.log(`Replacing: ${ORIGINAL_DOMAIN} -> ${newDomain}`);
|
||||
|
||||
if (!fs.existsSync(serverPath)) {
|
||||
const error = `Server JAR not found: ${serverPath}`;
|
||||
@@ -544,397 +299,77 @@ class ClientPatcher {
|
||||
return { success: false, error };
|
||||
}
|
||||
|
||||
// Check if already patched
|
||||
const patchFlagFile = serverPath + '.dualauth_patched';
|
||||
if (fs.existsSync(patchFlagFile)) {
|
||||
try {
|
||||
const flagData = JSON.parse(fs.readFileSync(patchFlagFile, 'utf8'));
|
||||
if (flagData.domain === newDomain) {
|
||||
if (this.isPatchedAlready(serverPath)) {
|
||||
console.log(`Server already patched for ${newDomain}, skipping`);
|
||||
if (progressCallback) progressCallback('Server already patched', 100);
|
||||
return { success: true, alreadyPatched: true };
|
||||
}
|
||||
} catch (e) {
|
||||
// Flag file corrupt, re-patch
|
||||
if (progressCallback) {
|
||||
progressCallback('Server already patched', 100);
|
||||
}
|
||||
return { success: true, alreadyPatched: true, patchCount: 0 };
|
||||
}
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Preparing to patch server...', 10);
|
||||
}
|
||||
|
||||
// Create backup
|
||||
if (progressCallback) progressCallback('Creating backup...', 10);
|
||||
console.log('Creating backup...');
|
||||
this.backupClient(serverPath);
|
||||
|
||||
// Download pre-patched JAR
|
||||
if (progressCallback) progressCallback('Downloading patched server JAR...', 30);
|
||||
console.log('Downloading pre-patched HytaleServer.jar');
|
||||
|
||||
try {
|
||||
const https = require('https');
|
||||
const url = 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar';
|
||||
|
||||
await new Promise((resolve, reject) => {
|
||||
https.get(url, (response) => {
|
||||
if (response.statusCode === 302 || response.statusCode === 301) {
|
||||
// Follow redirect
|
||||
https.get(response.headers.location, (redirectResponse) => {
|
||||
if (redirectResponse.statusCode !== 200) {
|
||||
reject(new Error(`Failed to download: HTTP ${redirectResponse.statusCode}`));
|
||||
return;
|
||||
if (progressCallback) {
|
||||
progressCallback('Extracting server JAR...', 20);
|
||||
}
|
||||
|
||||
const file = fs.createWriteStream(serverPath);
|
||||
const totalSize = parseInt(redirectResponse.headers['content-length'], 10);
|
||||
let downloaded = 0;
|
||||
|
||||
redirectResponse.on('data', (chunk) => {
|
||||
downloaded += chunk.length;
|
||||
if (progressCallback && totalSize) {
|
||||
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
|
||||
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
|
||||
}
|
||||
});
|
||||
|
||||
redirectResponse.pipe(file);
|
||||
file.on('finish', () => {
|
||||
file.close();
|
||||
resolve();
|
||||
});
|
||||
}).on('error', reject);
|
||||
} else if (response.statusCode === 200) {
|
||||
const file = fs.createWriteStream(serverPath);
|
||||
const totalSize = parseInt(response.headers['content-length'], 10);
|
||||
let downloaded = 0;
|
||||
|
||||
response.on('data', (chunk) => {
|
||||
downloaded += chunk.length;
|
||||
if (progressCallback && totalSize) {
|
||||
const percent = 30 + Math.floor((downloaded / totalSize) * 60);
|
||||
progressCallback(`Downloading... ${(downloaded / 1024 / 1024).toFixed(2)} MB`, percent);
|
||||
}
|
||||
});
|
||||
|
||||
response.pipe(file);
|
||||
file.on('finish', () => {
|
||||
file.close();
|
||||
resolve();
|
||||
});
|
||||
} else {
|
||||
reject(new Error(`Failed to download: HTTP ${response.statusCode}`));
|
||||
}
|
||||
}).on('error', (err) => {
|
||||
fs.unlink(serverPath, () => {});
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
|
||||
console.log(' Download successful');
|
||||
|
||||
// Mark as patched
|
||||
fs.writeFileSync(patchFlagFile, JSON.stringify({
|
||||
domain: newDomain,
|
||||
patchedAt: new Date().toISOString(),
|
||||
patcher: 'PrePatchedDownload',
|
||||
source: 'https://pub-027b315ece074e2e891002ca38384792.r2.dev/HytaleServer.jar'
|
||||
}));
|
||||
|
||||
if (progressCallback) progressCallback('Server patching complete', 100);
|
||||
console.log('=== Server Patching Complete ===');
|
||||
return { success: true, patchCount: 1 };
|
||||
|
||||
} catch (downloadError) {
|
||||
console.error(`Failed to download patched JAR: ${downloadError.message}`);
|
||||
|
||||
// Restore backup on failure
|
||||
const backupPath = serverPath + '.original';
|
||||
if (fs.existsSync(backupPath)) {
|
||||
fs.copyFileSync(backupPath, serverPath);
|
||||
console.log('Restored backup after download failure');
|
||||
}
|
||||
|
||||
return { success: false, error: `Failed to download patched server: ${downloadError.message}` };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Find Java executable - uses bundled JRE first (same as game uses)
|
||||
* Falls back to system Java if bundled not available
|
||||
*/
|
||||
findJava() {
|
||||
// 1. Try bundled JRE first (comes with the game)
|
||||
try {
|
||||
const bundled = getBundledJavaPath(JRE_DIR);
|
||||
if (bundled && fs.existsSync(bundled)) {
|
||||
console.log(`Using bundled Java: ${bundled}`);
|
||||
return bundled;
|
||||
}
|
||||
} catch (e) {
|
||||
// Bundled not available
|
||||
}
|
||||
|
||||
// 2. Try javaManager's getJavaExec (handles all fallbacks)
|
||||
try {
|
||||
const javaExec = getJavaExec(JRE_DIR);
|
||||
if (javaExec && fs.existsSync(javaExec)) {
|
||||
console.log(`Using Java from javaManager: ${javaExec}`);
|
||||
return javaExec;
|
||||
}
|
||||
} catch (e) {
|
||||
// Not available
|
||||
}
|
||||
|
||||
// 3. Check JAVA_HOME
|
||||
if (process.env.JAVA_HOME) {
|
||||
const javaHome = process.env.JAVA_HOME;
|
||||
const javaBin = path.join(javaHome, 'bin', process.platform === 'win32' ? 'java.exe' : 'java');
|
||||
if (fs.existsSync(javaBin)) {
|
||||
console.log(`Using Java from JAVA_HOME: ${javaBin}`);
|
||||
return javaBin;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Try 'java' from PATH
|
||||
try {
|
||||
execSync('java -version 2>&1', { encoding: 'utf8' });
|
||||
console.log('Using Java from PATH');
|
||||
return 'java';
|
||||
} catch (e) {
|
||||
// Not in PATH
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Download DualAuthPatcher from hytale-auth-server if not present
|
||||
*/
|
||||
async ensurePatcherDownloaded(patcherDir) {
|
||||
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
|
||||
const patcherUrl = 'https://raw.githubusercontent.com/sanasol/hytale-auth-server/master/patcher/DualAuthPatcher.java';
|
||||
|
||||
if (!fs.existsSync(patcherDir)) {
|
||||
fs.mkdirSync(patcherDir, { recursive: true });
|
||||
}
|
||||
|
||||
if (!fs.existsSync(patcherJava)) {
|
||||
console.log('Downloading DualAuthPatcher from hytale-auth-server...');
|
||||
try {
|
||||
const https = require('https');
|
||||
await new Promise((resolve, reject) => {
|
||||
const file = fs.createWriteStream(patcherJava);
|
||||
https.get(patcherUrl, (response) => {
|
||||
if (response.statusCode === 302 || response.statusCode === 301) {
|
||||
// Follow redirect
|
||||
https.get(response.headers.location, (redirectResponse) => {
|
||||
redirectResponse.pipe(file);
|
||||
file.on('finish', () => {
|
||||
file.close();
|
||||
resolve();
|
||||
});
|
||||
}).on('error', reject);
|
||||
} else {
|
||||
response.pipe(file);
|
||||
file.on('finish', () => {
|
||||
file.close();
|
||||
resolve();
|
||||
});
|
||||
}
|
||||
}).on('error', (err) => {
|
||||
fs.unlink(patcherJava, () => {});
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
console.log(' Downloaded DualAuthPatcher.java');
|
||||
} catch (e) {
|
||||
console.error(` Failed to download DualAuthPatcher: ${e.message}`);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Download ASM libraries if not present
|
||||
*/
|
||||
async ensureAsmLibraries(libDir) {
|
||||
if (!fs.existsSync(libDir)) {
|
||||
fs.mkdirSync(libDir, { recursive: true });
|
||||
}
|
||||
|
||||
const libs = [
|
||||
{ name: 'asm-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm/9.6/asm-9.6.jar' },
|
||||
{ name: 'asm-tree-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-tree/9.6/asm-tree-9.6.jar' },
|
||||
{ name: 'asm-util-9.6.jar', url: 'https://repo1.maven.org/maven2/org/ow2/asm/asm-util/9.6/asm-util-9.6.jar' }
|
||||
];
|
||||
|
||||
for (const lib of libs) {
|
||||
const libPath = path.join(libDir, lib.name);
|
||||
if (!fs.existsSync(libPath)) {
|
||||
console.log(`Downloading ${lib.name}...`);
|
||||
try {
|
||||
const https = require('https');
|
||||
await new Promise((resolve, reject) => {
|
||||
const file = fs.createWriteStream(libPath);
|
||||
https.get(lib.url, (response) => {
|
||||
response.pipe(file);
|
||||
file.on('finish', () => {
|
||||
file.close();
|
||||
resolve();
|
||||
});
|
||||
}).on('error', (err) => {
|
||||
fs.unlink(libPath, () => {});
|
||||
reject(err);
|
||||
});
|
||||
});
|
||||
console.log(` Downloaded ${lib.name}`);
|
||||
} catch (e) {
|
||||
console.error(` Failed to download ${lib.name}: ${e.message}`);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compile DualAuthPatcher if needed
|
||||
*/
|
||||
async compileDualAuthPatcher(java, patcherDir, libDir) {
|
||||
const patcherClass = path.join(patcherDir, 'DualAuthPatcher.class');
|
||||
const patcherJava = path.join(patcherDir, 'DualAuthPatcher.java');
|
||||
|
||||
// Check if already compiled and up to date
|
||||
if (fs.existsSync(patcherClass)) {
|
||||
const classTime = fs.statSync(patcherClass).mtime;
|
||||
const javaTime = fs.statSync(patcherJava).mtime;
|
||||
if (classTime > javaTime) {
|
||||
console.log('DualAuthPatcher already compiled');
|
||||
return { success: true };
|
||||
}
|
||||
}
|
||||
|
||||
console.log('Compiling DualAuthPatcher...');
|
||||
|
||||
const javac = java.replace(/java(\.exe)?$/, 'javac$1');
|
||||
const classpath = [
|
||||
path.join(libDir, 'asm-9.6.jar'),
|
||||
path.join(libDir, 'asm-tree-9.6.jar'),
|
||||
path.join(libDir, 'asm-util-9.6.jar')
|
||||
].join(process.platform === 'win32' ? ';' : ':');
|
||||
|
||||
try {
|
||||
// Fix PATH for packaged Electron apps on Windows
|
||||
const execOptions = {
|
||||
stdio: 'pipe',
|
||||
cwd: patcherDir,
|
||||
env: { ...process.env }
|
||||
};
|
||||
|
||||
// Add system32 to PATH for Windows to find cmd.exe
|
||||
if (process.platform === 'win32') {
|
||||
const systemRoot = process.env.SystemRoot || 'C:\\WINDOWS';
|
||||
const systemPath = `${systemRoot}\\system32;${systemRoot};${systemRoot}\\System32\\Wbem`;
|
||||
execOptions.env.PATH = execOptions.env.PATH
|
||||
? `${systemPath};${execOptions.env.PATH}`
|
||||
: systemPath;
|
||||
execOptions.shell = true;
|
||||
}
|
||||
|
||||
execSync(`"${javac}" -cp "${classpath}" -d "${patcherDir}" "${patcherJava}"`, execOptions);
|
||||
console.log(' Compilation successful');
|
||||
return { success: true };
|
||||
} catch (e) {
|
||||
const error = `Failed to compile DualAuthPatcher: ${e.message}`;
|
||||
console.error(error);
|
||||
if (e.stderr) console.error(e.stderr.toString());
|
||||
return { success: false, error };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Run DualAuthPatcher on the server JAR
|
||||
*/
|
||||
async runDualAuthPatcher(java, classpath, serverPath, domain) {
|
||||
return new Promise((resolve) => {
|
||||
const args = ['-cp', classpath, 'DualAuthPatcher', serverPath];
|
||||
const env = { ...process.env, HYTALE_AUTH_DOMAIN: domain };
|
||||
|
||||
console.log(`Running: java ${args.join(' ')}`);
|
||||
console.log(` HYTALE_AUTH_DOMAIN=${domain}`);
|
||||
|
||||
const proc = spawn(java, args, { env, stdio: ['pipe', 'pipe', 'pipe'] });
|
||||
|
||||
let stdout = '';
|
||||
let stderr = '';
|
||||
|
||||
proc.stdout.on('data', (data) => {
|
||||
const str = data.toString();
|
||||
stdout += str;
|
||||
console.log(str.trim());
|
||||
});
|
||||
|
||||
proc.stderr.on('data', (data) => {
|
||||
const str = data.toString();
|
||||
stderr += str;
|
||||
console.error(str.trim());
|
||||
});
|
||||
|
||||
proc.on('close', (code) => {
|
||||
if (code === 0) {
|
||||
resolve({ success: true, stdout });
|
||||
} else {
|
||||
resolve({ success: false, error: `Patcher exited with code ${code}: ${stderr}` });
|
||||
}
|
||||
});
|
||||
|
||||
proc.on('error', (err) => {
|
||||
resolve({ success: false, error: `Failed to run patcher: ${err.message}` });
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Legacy server patcher (simple domain replacement, no dual auth)
|
||||
* Use patchServer() for full dual auth support
|
||||
*/
|
||||
async patchServerLegacy(serverPath, progressCallback) {
|
||||
const newDomain = this.getNewDomain();
|
||||
const strategy = this.getDomainStrategy(newDomain);
|
||||
|
||||
console.log('=== Legacy Server Patcher ===');
|
||||
console.log(`Target: ${serverPath}`);
|
||||
console.log(`Domain: ${newDomain} (${newDomain.length} chars)`);
|
||||
|
||||
if (!fs.existsSync(serverPath)) {
|
||||
return { success: false, error: `Server JAR not found: ${serverPath}` };
|
||||
}
|
||||
|
||||
if (progressCallback) progressCallback('Patching server...', 20);
|
||||
|
||||
console.log('Opening server JAR...');
|
||||
const zip = new AdmZip(serverPath);
|
||||
const entries = zip.getEntries();
|
||||
console.log(`JAR contains ${entries.length} entries`);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Patching class files...', 40);
|
||||
}
|
||||
|
||||
let totalCount = 0;
|
||||
const oldUtf8 = this.stringToUtf8(ORIGINAL_DOMAIN);
|
||||
const newUtf8 = this.stringToUtf8(newDomain);
|
||||
|
||||
for (const entry of entries) {
|
||||
const name = entry.entryName;
|
||||
if (name.endsWith('.class') || name.endsWith('.properties') ||
|
||||
name.endsWith('.json') || name.endsWith('.xml') || name.endsWith('.yml')) {
|
||||
|
||||
const data = entry.getData();
|
||||
|
||||
if (data.includes(oldUtf8)) {
|
||||
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, strategy.mainDomain);
|
||||
const { buffer: patchedData, count } = this.findAndReplaceDomainUtf8(data, ORIGINAL_DOMAIN, newDomain);
|
||||
if (count > 0) {
|
||||
zip.updateFile(entry.entryName, patchedData);
|
||||
console.log(` Patched ${count} occurrences in ${name}`);
|
||||
totalCount += count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (totalCount > 0) {
|
||||
zip.writeZip(serverPath);
|
||||
if (totalCount === 0) {
|
||||
console.log('No occurrences of hytale.com found in server JAR entries');
|
||||
return { success: true, patchCount: 0, warning: 'No domain occurrences found in JAR' };
|
||||
}
|
||||
|
||||
if (progressCallback) progressCallback('Complete', 100);
|
||||
if (progressCallback) {
|
||||
progressCallback('Writing patched JAR...', 80);
|
||||
}
|
||||
|
||||
console.log('Writing patched JAR...');
|
||||
zip.writeZip(serverPath);
|
||||
|
||||
this.markAsPatched(serverPath);
|
||||
|
||||
if (progressCallback) {
|
||||
progressCallback('Server patching complete', 100);
|
||||
}
|
||||
|
||||
console.log(`Successfully patched ${totalCount} occurrences in server`);
|
||||
console.log('=== Server Patching Complete ===');
|
||||
|
||||
return { success: true, patchCount: totalCount };
|
||||
}
|
||||
|
||||
@@ -980,9 +415,8 @@ class ClientPatcher {
|
||||
* Ensure both client and server are patched before launching
|
||||
* @param {string} gameDir - Path to the game directory
|
||||
* @param {function} progressCallback - Optional callback for progress updates
|
||||
* @param {string} javaPath - Optional path to Java executable for server patching
|
||||
*/
|
||||
async ensureClientPatched(gameDir, progressCallback, javaPath = null) {
|
||||
async ensureClientPatched(gameDir, progressCallback) {
|
||||
const results = {
|
||||
client: null,
|
||||
server: null,
|
||||
@@ -1013,7 +447,7 @@ class ClientPatcher {
|
||||
if (progressCallback) {
|
||||
progressCallback(`Server: ${msg}`, pct ? 50 + pct / 2 : null);
|
||||
}
|
||||
}, javaPath);
|
||||
});
|
||||
} else {
|
||||
console.warn('Could not find HytaleServer.jar');
|
||||
results.server = { success: false, error: 'Server JAR not found' };
|
||||
|
||||
@@ -2,454 +2,151 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
const axios = require('axios');
|
||||
|
||||
// Automatic stall retry constants
|
||||
const MAX_AUTOMATIC_STALL_RETRIES = 3;
|
||||
const AUTOMATIC_STALL_RETRY_DELAY = 3000; // 3 seconds in milliseconds
|
||||
|
||||
// Network monitoring utilities using Node.js built-in methods
|
||||
function checkNetworkConnection() {
|
||||
return new Promise((resolve) => {
|
||||
const { lookup } = require('dns');
|
||||
const http = require('http');
|
||||
|
||||
// Try DNS lookup first (faster) - using callback version
|
||||
lookup('8.8.8.8', (err) => {
|
||||
if (err) {
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
// Try HTTP request to confirm internet connectivity
|
||||
const req = http.get('http://www.google.com', { timeout: 3000 }, (res) => {
|
||||
resolve(true);
|
||||
res.destroy();
|
||||
});
|
||||
|
||||
req.on('error', () => {
|
||||
resolve(false);
|
||||
});
|
||||
|
||||
req.on('timeout', () => {
|
||||
req.destroy();
|
||||
resolve(false);
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
async function downloadFile(url, dest, progressCallback, maxRetries = 5) {
|
||||
async function downloadFile(url, dest, progressCallback, maxRetries = 3) {
|
||||
let lastError = null;
|
||||
let retryState = {
|
||||
attempts: 0,
|
||||
maxRetries: maxRetries,
|
||||
canRetry: true,
|
||||
lastError: null,
|
||||
automaticStallRetries: 0,
|
||||
isAutomaticRetry: false
|
||||
};
|
||||
let downloadStalled = false;
|
||||
let streamCompleted = false;
|
||||
|
||||
for (let attempt = 0; attempt < maxRetries; attempt++) {
|
||||
try {
|
||||
retryState.attempts = attempt + 1;
|
||||
console.log(`Download attempt ${attempt + 1}/${maxRetries} for ${url}`);
|
||||
|
||||
if (attempt > 0 && progressCallback) {
|
||||
// Exponential backoff with jitter - longer delays for unstable connections
|
||||
const baseDelay = 3000;
|
||||
const exponentialDelay = baseDelay * Math.pow(2, attempt - 1);
|
||||
const jitter = Math.random() * 2000;
|
||||
const delay = Math.min(exponentialDelay + jitter, 60000);
|
||||
|
||||
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null, retryState);
|
||||
await new Promise(resolve => setTimeout(resolve, delay));
|
||||
}
|
||||
|
||||
// Create AbortController for proper stream control
|
||||
const controller = new AbortController();
|
||||
let hasReceivedData = false;
|
||||
let lastProgressTime = Date.now(); // Initialize before timeout
|
||||
|
||||
// Smart overall timeout - only trigger if no progress for extended period
|
||||
const overallTimeout = setInterval(() => {
|
||||
const now = Date.now();
|
||||
const timeSinceLastProgress = now - lastProgressTime;
|
||||
|
||||
// Only timeout if no data received for 15 minutes (900 seconds) - for very slow connections
|
||||
if (timeSinceLastProgress > 900000 && hasReceivedData) {
|
||||
console.log('Download stalled for 15 minutes, aborting...');
|
||||
console.log(`Download had progress before stall: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
|
||||
controller.abort();
|
||||
}
|
||||
}, 60000); // Check every minute
|
||||
|
||||
// Check if we can resume existing download
|
||||
let startByte = 0;
|
||||
if (fs.existsSync(dest)) {
|
||||
const existingStats = fs.statSync(dest);
|
||||
|
||||
// If file size matches remote size, skip download
|
||||
if (existingStats.size == fs.statSync(dest).size) {
|
||||
console.log('File already exists and is complete. Skipping download.');
|
||||
return { success: true, downloaded: existingStats.size };
|
||||
}
|
||||
|
||||
// Only resume if file exists and is substantial (> 1MB)
|
||||
if (existingStats.size > 1024 * 1024) {
|
||||
startByte = existingStats.size;
|
||||
console.log(`Resuming download from byte ${startByte} (${(existingStats.size / 1024 / 1024).toFixed(2)} MB already downloaded)`);
|
||||
} else {
|
||||
// File too small, start fresh
|
||||
fs.unlinkSync(dest);
|
||||
console.log('Existing file too small, starting fresh download');
|
||||
}
|
||||
}
|
||||
|
||||
const headers = {
|
||||
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/131.0.0.0 Safari/537.36',
|
||||
'Accept': '*/*'
|
||||
};
|
||||
|
||||
// Add Range header ONLY if resuming (startByte > 0)
|
||||
if (startByte > 0) {
|
||||
headers['Range'] = `bytes=${startByte}-`;
|
||||
console.log(`Adding Range header: bytes=${startByte}-`);
|
||||
} else {
|
||||
console.log('Fresh download, no Range header');
|
||||
progressCallback(`Retry ${attempt}/${maxRetries - 1}...`, null, null, null, null);
|
||||
await new Promise(resolve => setTimeout(resolve, 2000 * attempt)); // Délai progressif
|
||||
}
|
||||
|
||||
const response = await axios({
|
||||
method: 'GET',
|
||||
url: url,
|
||||
responseType: 'stream',
|
||||
timeout: 120000, // 120 seconds for slow connections
|
||||
signal: controller.signal,
|
||||
headers: headers,
|
||||
validateStatus: function (status) {
|
||||
return (status >= 200 && status < 300) || status === 206;
|
||||
timeout: 60000, // 60 secondes timeout
|
||||
headers: {
|
||||
'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/120.0.0.0 Safari/537.36',
|
||||
'Accept': '*/*',
|
||||
'Accept-Language': 'en-US,en;q=0.9',
|
||||
'Referer': 'https://launcher.hytale.com/',
|
||||
'Connection': 'keep-alive'
|
||||
},
|
||||
// Configuration Axios pour la robustesse réseau
|
||||
validateStatus: function (status) {
|
||||
return status >= 200 && status < 300;
|
||||
},
|
||||
// Retry configuration
|
||||
maxRedirects: 5,
|
||||
family: 4
|
||||
// Network resilience
|
||||
family: 4 // Force IPv4
|
||||
});
|
||||
|
||||
const contentLength = response.headers['content-length'];
|
||||
const totalSize = contentLength ? parseInt(contentLength, 10) + startByte : 0;
|
||||
let downloaded = startByte;
|
||||
lastProgressTime = Date.now();
|
||||
const totalSize = parseInt(response.headers['content-length'], 10);
|
||||
let downloaded = 0;
|
||||
let lastProgressTime = Date.now();
|
||||
const startTime = Date.now();
|
||||
|
||||
// Check network status before attempting download, in case of known offline state
|
||||
try {
|
||||
const isNetworkOnline = await checkNetworkConnection();
|
||||
if (!isNetworkOnline) {
|
||||
throw new Error('Network connection unavailable. Please check your connection and retry.');
|
||||
}
|
||||
} catch (networkError) {
|
||||
console.error('[Network] Network check failed, proceeding anyway:', networkError.message);
|
||||
// Continue with download attempt - network check failure shouldn't block
|
||||
// Nettoyer le fichier de destination s'il existe
|
||||
if (fs.existsSync(dest)) {
|
||||
fs.unlinkSync(dest);
|
||||
}
|
||||
|
||||
const writer = fs.createWriteStream(dest, {
|
||||
flags: startByte > 0 ? 'a' : 'w', // 'a' for append (resume), 'w' for write (fresh)
|
||||
start: startByte > 0 ? startByte : 0
|
||||
});
|
||||
let streamError = null;
|
||||
const writer = fs.createWriteStream(dest);
|
||||
let downloadStalled = false;
|
||||
let stalledTimeout = null;
|
||||
|
||||
// Reset state for this attempt
|
||||
downloadStalled = false;
|
||||
streamCompleted = false;
|
||||
|
||||
// Enhanced stream event handling
|
||||
response.data.on('data', (chunk) => {
|
||||
downloaded += chunk.length;
|
||||
const now = Date.now();
|
||||
hasReceivedData = true; // Mark that we've received data
|
||||
|
||||
// Reset simple stall timer on data received
|
||||
// Reset stalled timer on data received
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
|
||||
// Set new stall timer (30 seconds without data = stalled)
|
||||
stalledTimeout = setTimeout(async () => {
|
||||
console.log('Download stalled - checking network connectivity...');
|
||||
|
||||
// Check if network is actually available before retrying
|
||||
try {
|
||||
const isNetworkOnline = await checkNetworkConnection();
|
||||
if (!isNetworkOnline) {
|
||||
console.log('Network connection lost - stopping download and showing error');
|
||||
// Set new stalled timer (30 seconds without data = stalled)
|
||||
stalledTimeout = setTimeout(() => {
|
||||
downloadStalled = true;
|
||||
streamError = new Error('Network connection lost. Please check your internet connection and retry.');
|
||||
streamError.isConnectionLost = true;
|
||||
streamError.canRetry = false;
|
||||
controller.abort();
|
||||
writer.destroy();
|
||||
response.data.destroy();
|
||||
// Immediately reject the promise to prevent hanging
|
||||
setTimeout(() => promiseReject(streamError), 100);
|
||||
return;
|
||||
}
|
||||
} catch (networkError) {
|
||||
console.error('Network check failed during stall detection:', networkError.message);
|
||||
}
|
||||
|
||||
console.log('Network available - download stalled due to slow connection, aborting for retry...');
|
||||
downloadStalled = true;
|
||||
streamError = new Error('Download stalled due to slow network connection. Please retry.');
|
||||
controller.abort();
|
||||
writer.destroy();
|
||||
response.data.destroy();
|
||||
// Immediately reject the promise to prevent hanging
|
||||
setTimeout(() => promiseReject(streamError), 100);
|
||||
}, 30000);
|
||||
|
||||
if (progressCallback && totalSize > 0 && (now - lastProgressTime > 100)) { // Update every 100ms max
|
||||
const percent = Math.min(100, Math.max(0, (downloaded / totalSize) * 100));
|
||||
const elapsed = (now - startTime) / 1000;
|
||||
const speed = elapsed > 0 ? downloaded / elapsed : 0;
|
||||
|
||||
progressCallback(null, percent, speed, downloaded, totalSize, retryState);
|
||||
progressCallback(null, percent, speed, downloaded, totalSize);
|
||||
lastProgressTime = now;
|
||||
}
|
||||
});
|
||||
|
||||
// Enhanced stream error handling
|
||||
response.data.on('error', (error) => {
|
||||
// Ignore errors if it was intentionally cancelled or already handled
|
||||
if (downloadStalled || streamCompleted || controller.signal.aborted) {
|
||||
console.log(`Ignoring stream error after cancellation: ${error.code || error.message}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!streamError) {
|
||||
streamError = new Error(`Stream error: ${error.code || error.message}. Please retry.`);
|
||||
// Check for connection lost indicators
|
||||
if (error.code === 'ERR_NETWORK_CHANGED' ||
|
||||
error.code === 'ERR_INTERNET_DISCONNECTED' ||
|
||||
error.code === 'ERR_CONNECTION_LOST') {
|
||||
streamError.isConnectionLost = true;
|
||||
streamError.canRetry = false;
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
console.error(`Stream error on attempt ${attempt + 1}:`, error.code || error.message);
|
||||
}
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
if (overallTimeout) {
|
||||
clearInterval(overallTimeout);
|
||||
}
|
||||
writer.destroy();
|
||||
});
|
||||
|
||||
response.data.on('close', () => {
|
||||
// Only treat as error if not already handled by cancellation and writer didn't complete
|
||||
if (!streamError && !streamCompleted && !downloadStalled && !controller.signal.aborted) {
|
||||
// Check if writer actually completed but stream close came first
|
||||
setTimeout(() => {
|
||||
if (!streamCompleted) {
|
||||
streamError = new Error('Stream closed unexpectedly. Please retry.');
|
||||
console.log('Stream closed unexpectedly on attempt', attempt + 1);
|
||||
}
|
||||
}, 500); // Small delay to check if writer completes
|
||||
}
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
if (overallTimeout) {
|
||||
clearInterval(overallTimeout);
|
||||
}
|
||||
});
|
||||
|
||||
response.data.on('abort', () => {
|
||||
// Only treat as error if not already handled by stall detection
|
||||
if (!streamError && !streamCompleted && !downloadStalled) {
|
||||
streamError = new Error('Download aborted due to network issue. Please retry.');
|
||||
console.log('Stream aborted on attempt', attempt + 1);
|
||||
}
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
});
|
||||
|
||||
response.data.pipe(writer);
|
||||
|
||||
let promiseReject = null;
|
||||
await new Promise((resolve, reject) => {
|
||||
// Store promise reject function for immediate use by stall timeout
|
||||
promiseReject = reject;
|
||||
writer.on('finish', () => {
|
||||
streamCompleted = true;
|
||||
console.log(`Writer finished on attempt ${attempt + 1}, downloaded: ${(downloaded / 1024 / 1024).toFixed(2)} MB`);
|
||||
|
||||
// Clear ALL timeouts to prevent them from firing after completion
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
console.log('Cleared stall timeout after writer finished');
|
||||
}
|
||||
if (overallTimeout) {
|
||||
clearInterval(overallTimeout);
|
||||
console.log('Cleared overall timeout after writer finished');
|
||||
}
|
||||
|
||||
// Download is successful if writer finished - regardless of stream state
|
||||
if (!downloadStalled) {
|
||||
console.log(`Download completed successfully on attempt ${attempt + 1}`);
|
||||
resolve();
|
||||
} else {
|
||||
// Don't reject here if we already rejected due to network loss - prevents duplicate rejection
|
||||
console.log('Writer finished after stall detection, ignoring...');
|
||||
reject(new Error('Download stalled'));
|
||||
}
|
||||
});
|
||||
|
||||
writer.on('error', (error) => {
|
||||
// Ignore write errors if stream was intentionally cancelled
|
||||
if (downloadStalled || controller.signal.aborted) {
|
||||
console.log(`Ignoring writer error after cancellation: ${error.code || error.message}`);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!streamError) {
|
||||
streamError = new Error(`File write error: ${error.code || error.message}. Please retry.`);
|
||||
console.error(`Writer error on attempt ${attempt + 1}:`, error.code || error.message);
|
||||
}
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
if (overallTimeout) {
|
||||
clearInterval(overallTimeout);
|
||||
}
|
||||
reject(streamError);
|
||||
reject(error);
|
||||
});
|
||||
|
||||
// Handle case where stream ends without finishing writer
|
||||
response.data.on('end', () => {
|
||||
if (!streamCompleted && !downloadStalled && !streamError) {
|
||||
// Give a small delay for writer to finish - this is normal behavior
|
||||
setTimeout(() => {
|
||||
if (!streamCompleted) {
|
||||
console.log('Stream ended but writer not finished - waiting longer...');
|
||||
// Give more time for writer to finish - this might be slow disk I/O
|
||||
setTimeout(() => {
|
||||
if (!streamCompleted) {
|
||||
streamError = new Error('Download incomplete. Please retry.');
|
||||
reject(streamError);
|
||||
}
|
||||
}, 2000);
|
||||
}
|
||||
}, 1000);
|
||||
response.data.on('error', (error) => {
|
||||
if (stalledTimeout) {
|
||||
clearTimeout(stalledTimeout);
|
||||
}
|
||||
reject(error);
|
||||
});
|
||||
});
|
||||
|
||||
return dest;
|
||||
// Si on arrive ici, le téléchargement a réussi
|
||||
return;
|
||||
|
||||
} catch (error) {
|
||||
lastError = error;
|
||||
retryState.lastError = error;
|
||||
console.error(`Download attempt ${attempt + 1} failed:`, error.code || error.message);
|
||||
console.error(`Error details:`, {
|
||||
isConnectionLost: error.isConnectionLost,
|
||||
canRetry: error.canRetry,
|
||||
message: error.message,
|
||||
downloadStalled: downloadStalled,
|
||||
streamCompleted: streamCompleted
|
||||
});
|
||||
|
||||
// Check if download actually completed successfully despite the error
|
||||
if (fs.existsSync(dest)) {
|
||||
const stats = fs.statSync(dest);
|
||||
const sizeInMB = stats.size / 1024 / 1024;
|
||||
console.log(`File size after error: ${sizeInMB.toFixed(2)} MB`);
|
||||
|
||||
// If file is substantial size (> 1.5GB), treat as success and break
|
||||
if (sizeInMB >= 1500) {
|
||||
console.log('File appears to be complete despite error, treating as success');
|
||||
return dest; // Exit the retry loop successfully
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced file cleanup with validation
|
||||
// Nettoyer le fichier partiel en cas d'erreur
|
||||
if (fs.existsSync(dest)) {
|
||||
try {
|
||||
// HTTP 416 = Range Not Satisfiable, delete corrupted partial file
|
||||
const isRangeError = error.message && error.message.includes('416');
|
||||
|
||||
// Check if file is corrupted (small or invalid) or if error is non-resumable
|
||||
const partialStats = fs.statSync(dest);
|
||||
const isResumableError = error.message && (
|
||||
error.message.includes('stalled') ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('network') ||
|
||||
error.message.includes('aborted')
|
||||
);
|
||||
|
||||
// Check if download appears to be complete (close to expected PWR size)
|
||||
const isPossiblyComplete = partialStats.size >= 1500 * 1024 * 1024; // >= 1.5GB
|
||||
|
||||
if (isRangeError || partialStats.size < 1024 * 1024 || (!isResumableError && !isPossiblyComplete)) {
|
||||
// Delete if HTTP 416 OR file is too small OR error is non-resumable AND not possibly complete
|
||||
const reason = isRangeError ? 'HTTP 416 range error' : (!isResumableError && !isPossiblyComplete ? 'non-resumable error' : 'too small');
|
||||
console.log(`[Cleanup] Removing file (${reason}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
fs.unlinkSync(dest);
|
||||
} else {
|
||||
// Keep the file for resume on resumable errors or if possibly complete
|
||||
console.log(`[Resume] Keeping file (${isPossiblyComplete ? 'possibly complete' : 'for resume'}): ${(partialStats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
}
|
||||
} catch (cleanupError) {
|
||||
console.warn('Could not handle partial file:', cleanupError.message);
|
||||
console.warn('Could not cleanup partial file:', cleanupError.message);
|
||||
}
|
||||
}
|
||||
|
||||
// Expanded retryable error codes for better network detection
|
||||
const retryableErrors = [
|
||||
'ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT',
|
||||
'ESOCKETTIMEDOUT', 'EPROTO', 'ENETDOWN', 'EHOSTUNREACH',
|
||||
'ECONNABORTED', 'EPIPE', 'ENETRESET', 'EADDRNOTAVAIL',
|
||||
'ERR_NETWORK', 'ERR_INTERNET_DISCONNECTED', 'ERR_CONNECTION_RESET',
|
||||
'ERR_CONNECTION_TIMED_OUT', 'ERR_NAME_NOT_RESOLVED', 'ERR_CONNECTION_CLOSED'
|
||||
];
|
||||
|
||||
// Vérifier si c'est une erreur réseau que l'on peut retry
|
||||
const retryableErrors = ['ECONNRESET', 'ENOTFOUND', 'ECONNREFUSED', 'ETIMEDOUT', 'ESOCKETTIMEDOUT', 'EPROTO'];
|
||||
const isRetryable = retryableErrors.includes(error.code) ||
|
||||
error.message.includes('timeout') ||
|
||||
error.message.includes('stalled') ||
|
||||
error.message.includes('aborted') ||
|
||||
error.message.includes('network') ||
|
||||
error.message.includes('connection') ||
|
||||
error.message.includes('Please retry') ||
|
||||
error.message.includes('corrupted') ||
|
||||
error.message.includes('invalid') ||
|
||||
(error.response && error.response.status >= 500);
|
||||
|
||||
// Respect error's canRetry property if set
|
||||
const canRetry = (error.canRetry === false) ? false : isRetryable;
|
||||
|
||||
if (!canRetry || attempt === maxRetries - 1) {
|
||||
// Don't set retryState.canRetry to false for max retries - user should still be able to retry manually
|
||||
retryState.canRetry = error.canRetry === false ? false : true;
|
||||
if (!isRetryable || attempt === maxRetries - 1) {
|
||||
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
console.log(`Retryable error detected, will retry...`);
|
||||
console.log(`Retryable error detected, will retry in ${2000 * (attempt + 1)}ms...`);
|
||||
}
|
||||
}
|
||||
|
||||
// Enhanced error with retry state and user-friendly message
|
||||
const detailedError = lastError?.code || lastError?.message || 'Unknown error';
|
||||
const errorMessage = `Download failed after ${maxRetries} attempts. Last error: ${detailedError}. Please retry`;
|
||||
const enhancedError = new Error(errorMessage);
|
||||
enhancedError.retryState = retryState;
|
||||
enhancedError.lastError = lastError;
|
||||
enhancedError.detailedError = detailedError;
|
||||
|
||||
// Allow manual retry unless it's a connection lost error
|
||||
enhancedError.canRetry = !lastError?.isConnectionLost && lastError?.canRetry !== false;
|
||||
throw enhancedError;
|
||||
throw new Error(`Download failed after ${maxRetries} attempts. Last error: ${lastError?.code || lastError?.message || 'Unknown error'}`);
|
||||
}
|
||||
|
||||
function findHomePageUIPath(gameLatest) {
|
||||
@@ -508,82 +205,8 @@ function findLogoPath(gameLatest) {
|
||||
return searchDirectory(gameLatest);
|
||||
}
|
||||
|
||||
// Automatic stall retry function for network stalls
|
||||
async function retryStalledDownload(url, dest, progressCallback, previousError = null) {
|
||||
console.log('Automatic stall retry initiated for:', url);
|
||||
|
||||
// Wait before retry to allow network recovery
|
||||
console.log(`Waiting ${AUTOMATIC_STALL_RETRY_DELAY/1000} seconds before automatic retry...`);
|
||||
await new Promise(resolve => setTimeout(resolve, AUTOMATIC_STALL_RETRY_DELAY));
|
||||
|
||||
try {
|
||||
// Create new retryState for automatic retry
|
||||
const automaticRetryState = {
|
||||
attempts: 1,
|
||||
maxRetries: 1,
|
||||
canRetry: true,
|
||||
lastError: null,
|
||||
automaticStallRetries: (previousError && previousError.retryState) ? previousError.retryState.automaticStallRetries + 1 : 1,
|
||||
isAutomaticRetry: true
|
||||
};
|
||||
|
||||
// Update progress callback with automatic retry info
|
||||
if (progressCallback) {
|
||||
progressCallback(
|
||||
`Automatic stall retry ${automaticRetryState.automaticStallRetries}/${MAX_AUTOMATIC_STALL_RETRIES}...`,
|
||||
null, null, null, null, automaticRetryState
|
||||
);
|
||||
}
|
||||
|
||||
await downloadFile(url, dest, progressCallback, 1);
|
||||
console.log('Automatic stall retry successful');
|
||||
} catch (error) {
|
||||
console.error('Automatic stall retry failed:', error.message);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
// Manual retry function for user-initiated retries
|
||||
async function retryDownload(url, dest, progressCallback, previousError = null) {
|
||||
console.log('Manual retry initiated for:', url);
|
||||
|
||||
// If we have a previous error with retry state, continue from there
|
||||
let additionalRetries = 3; // Allow 3 additional manual retries
|
||||
if (previousError && previousError.retryState) {
|
||||
additionalRetries = Math.max(2, 5 - previousError.retryState.attempts);
|
||||
}
|
||||
|
||||
// Ensure cache directory exists before retrying
|
||||
const destDir = path.dirname(dest);
|
||||
if (!fs.existsSync(destDir)) {
|
||||
console.log('Creating cache directory:', destDir);
|
||||
fs.mkdirSync(destDir, { recursive: true });
|
||||
}
|
||||
|
||||
// CRITICAL: Delete partial file before manual retry to avoid HTTP 416
|
||||
if (fs.existsSync(dest)) {
|
||||
try {
|
||||
const stats = fs.statSync(dest);
|
||||
console.log(`[Retry] Deleting partial file before retry: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
|
||||
fs.unlinkSync(dest);
|
||||
} catch (err) {
|
||||
console.warn('Could not delete partial file:', err.message);
|
||||
}
|
||||
}
|
||||
|
||||
try {
|
||||
await downloadFile(url, dest, progressCallback, additionalRetries);
|
||||
console.log('Manual retry successful');
|
||||
} catch (error) {
|
||||
console.error('Manual retry failed:', error.message);
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
downloadFile,
|
||||
retryDownload,
|
||||
retryStalledDownload,
|
||||
findHomePageUIPath,
|
||||
findLogoPath
|
||||
};
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
const { execSync } = require('child_process');
|
||||
const fs = require('fs');
|
||||
|
||||
function getOS() {
|
||||
if (process.platform === 'win32') return 'windows';
|
||||
@@ -53,7 +52,11 @@ function setupWaylandEnvironment() {
|
||||
console.log('Detected Wayland session, configuring environment...');
|
||||
|
||||
const envVars = {
|
||||
SDL_VIDEODRIVER: 'wayland'
|
||||
SDL_VIDEODRIVER: 'wayland',
|
||||
GDK_BACKEND: 'wayland',
|
||||
QT_QPA_PLATFORM: 'wayland',
|
||||
MOZ_ENABLE_WAYLAND: '1',
|
||||
_JAVA_AWT_WM_NONREPARENTING: '1'
|
||||
};
|
||||
|
||||
envVars.ELECTRON_OZONE_PLATFORM_HINT = 'wayland';
|
||||
@@ -63,27 +66,15 @@ function setupWaylandEnvironment() {
|
||||
}
|
||||
|
||||
function detectGpu() {
|
||||
const platform = getOS();
|
||||
if (process.platform !== 'linux') {
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
||||
}
|
||||
|
||||
try {
|
||||
if (platform === 'linux') {
|
||||
return detectGpuLinux();
|
||||
} else if (platform === 'windows') {
|
||||
return detectGpuWindows();
|
||||
} else if (platform === 'darwin') {
|
||||
return detectGpuMac();
|
||||
} else {
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
||||
}
|
||||
} catch (error) {
|
||||
console.warn('GPU detection failed, falling back to integrated:', error.message);
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
||||
}
|
||||
}
|
||||
|
||||
function detectGpuLinux() {
|
||||
const output = execSync('lspci -nn | grep \'VGA\\|3D\'', { encoding: 'utf8' });
|
||||
// console.log('GPU detection raw output:', output);
|
||||
const lines = output.split('\n').filter(line => line.trim());
|
||||
// console.log('GPU detection parsed lines:', lines);
|
||||
|
||||
let integratedName = null;
|
||||
let dedicatedName = null;
|
||||
@@ -91,7 +82,10 @@ function detectGpuLinux() {
|
||||
let hasAmd = false;
|
||||
|
||||
for (const line of lines) {
|
||||
// console.log('Checking line:', line);
|
||||
if (line.includes('VGA') || line.includes('3D')) {
|
||||
// console.log('Line contains VGA or 3D');
|
||||
|
||||
const match = line.match(/\[([^\]]+)\]/g);
|
||||
let modelName = null;
|
||||
if (match && match.length >= 2) {
|
||||
@@ -113,39 +107,7 @@ function detectGpuLinux() {
|
||||
}
|
||||
}
|
||||
|
||||
if (hasNvidia) {
|
||||
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
|
||||
} else if (hasAmd) {
|
||||
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Intel GPU', dedicatedName };
|
||||
} else {
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
|
||||
}
|
||||
}
|
||||
|
||||
function detectGpuWindows() {
|
||||
const output = execSync('wmic path win32_VideoController get name', { encoding: 'utf8' });
|
||||
const lines = output.split('\n').map(line => line.trim()).filter(line => line && line !== 'Name');
|
||||
|
||||
let integratedName = null;
|
||||
let dedicatedName = null;
|
||||
let hasNvidia = false;
|
||||
let hasAmd = false;
|
||||
|
||||
for (const line of lines) {
|
||||
const lowerLine = line.toLowerCase();
|
||||
if (lowerLine.includes('nvidia')) {
|
||||
hasNvidia = true;
|
||||
dedicatedName = line;
|
||||
console.log('Detected NVIDIA GPU:', dedicatedName);
|
||||
} else if (lowerLine.includes('amd') || lowerLine.includes('radeon')) {
|
||||
hasAmd = true;
|
||||
dedicatedName = line;
|
||||
console.log('Detected AMD GPU:', dedicatedName);
|
||||
} else if (lowerLine.includes('intel')) {
|
||||
integratedName = line;
|
||||
console.log('Detected Intel GPU:', integratedName);
|
||||
}
|
||||
}
|
||||
// console.log('hasNvidia:', hasNvidia, 'hasAmd:', hasAmd, 'integratedName:', integratedName, 'dedicatedName:', dedicatedName);
|
||||
|
||||
if (hasNvidia) {
|
||||
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Intel GPU', dedicatedName };
|
||||
@@ -154,45 +116,9 @@ function detectGpuWindows() {
|
||||
} else {
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Intel GPU', dedicatedName: null };
|
||||
}
|
||||
}
|
||||
|
||||
function detectGpuMac() {
|
||||
const output = execSync('system_profiler SPDisplaysDataType', { encoding: 'utf8' });
|
||||
const lines = output.split('\n');
|
||||
|
||||
let integratedName = null;
|
||||
let dedicatedName = null;
|
||||
let hasNvidia = false;
|
||||
let hasAmd = false;
|
||||
|
||||
for (const line of lines) {
|
||||
if (line.includes('Chipset Model:')) {
|
||||
const gpuName = line.split('Chipset Model:')[1].trim();
|
||||
const lowerGpu = gpuName.toLowerCase();
|
||||
if (lowerGpu.includes('nvidia')) {
|
||||
hasNvidia = true;
|
||||
dedicatedName = gpuName;
|
||||
console.log('Detected NVIDIA GPU:', dedicatedName);
|
||||
} else if (lowerGpu.includes('amd') || lowerGpu.includes('radeon')) {
|
||||
hasAmd = true;
|
||||
dedicatedName = gpuName;
|
||||
console.log('Detected AMD GPU:', dedicatedName);
|
||||
} else if (lowerGpu.includes('intel') || lowerGpu.includes('iris') || lowerGpu.includes('uhd')) {
|
||||
integratedName = gpuName;
|
||||
console.log('Detected Intel GPU:', integratedName);
|
||||
} else if (!dedicatedName && !integratedName) {
|
||||
// Fallback for Apple Silicon or other
|
||||
integratedName = gpuName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hasNvidia) {
|
||||
return { mode: 'dedicated', vendor: 'nvidia', integratedName: integratedName || 'Integrated GPU', dedicatedName };
|
||||
} else if (hasAmd) {
|
||||
return { mode: 'dedicated', vendor: 'amd', integratedName: integratedName || 'Integrated GPU', dedicatedName };
|
||||
} else {
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: integratedName || 'Integrated GPU', dedicatedName: null };
|
||||
} catch (error) {
|
||||
console.warn('GPU detection failed, falling back to integrated:', error.message);
|
||||
return { mode: 'integrated', vendor: 'intel', integratedName: 'Unknown', dedicatedName: null };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -214,17 +140,12 @@ function setupGpuEnvironment(gpuPreference) {
|
||||
const envVars = {};
|
||||
|
||||
if (finalPreference === 'dedicated') {
|
||||
envVars.DRI_PRIME = '1';
|
||||
if (detected.vendor === 'nvidia') {
|
||||
envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
|
||||
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
|
||||
const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
|
||||
if (fs.existsSync(nvidiaEglFile)) {
|
||||
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
|
||||
} else {
|
||||
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
|
||||
}
|
||||
} else {
|
||||
envVars.DRI_PRIME = '1';
|
||||
envVars.__GL_SHADER_DISK_CACHE = '1';
|
||||
envVars.__GL_SHADER_DISK_CACHE_PATH = '/tmp';
|
||||
}
|
||||
console.log('GPU environment variables:', envVars);
|
||||
} else {
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
const fs = require('fs-extra');
|
||||
const path = require('path');
|
||||
|
||||
/**
|
||||
* Backup and restore UserData folder during game updates
|
||||
*/
|
||||
class UserDataBackup {
|
||||
/**
|
||||
* Backup UserData folder to a temporary location
|
||||
* @param {string} installPath - Base installation path (e.g., C:\Users\...\HytaleF2P)
|
||||
* @param {string} branch - Branch name (release or pre-release)
|
||||
* @param {boolean} hasVersionConfig - True if config.json has version_client and version_branch
|
||||
* @returns {Promise<string|null>} - Path to backup or null if no UserData found
|
||||
*/
|
||||
async backupUserData(installPath, branch, hasVersionConfig = true) {
|
||||
let userDataPath;
|
||||
|
||||
// Si on n'a pas de version_client/version_branch dans config.json,
|
||||
// c'est une ancienne installation, on cherche dans installPath/HytaleF2P/release
|
||||
if (!hasVersionConfig) {
|
||||
const oldPath = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest', 'Client', 'UserData');
|
||||
console.log(`[UserDataBackup] No version_client/version_branch detected, searching old installation in: ${oldPath}`);
|
||||
|
||||
if (fs.existsSync(oldPath)) {
|
||||
userDataPath = oldPath;
|
||||
console.log(`[UserDataBackup] ✓ Old installation found! UserData exists in old location`);
|
||||
} else {
|
||||
console.log(`[UserDataBackup] ✗ No old installation found in ${oldPath}`);
|
||||
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||
}
|
||||
} else {
|
||||
// Si on a version_client/version_branch, on cherche dans installPath/HytaleF2P/<branch>
|
||||
userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||
console.log(`[UserDataBackup] Version configured, searching in: ${userDataPath}`);
|
||||
}
|
||||
|
||||
if (!fs.existsSync(userDataPath)) {
|
||||
console.log(`[UserDataBackup] ✗ No UserData found at ${userDataPath}, backup skipped`);
|
||||
return null;
|
||||
}
|
||||
|
||||
console.log(`[UserDataBackup] ✓ UserData found at ${userDataPath}`);
|
||||
const backupPath = path.join(installPath, `UserData_backup_${branch}_${Date.now()}`);
|
||||
|
||||
try {
|
||||
console.log(`[UserDataBackup] Copying from ${userDataPath} to ${backupPath}...`);
|
||||
await fs.copy(userDataPath, backupPath, {
|
||||
overwrite: true,
|
||||
errorOnExist: false
|
||||
});
|
||||
console.log('[UserDataBackup] ✓ Backup completed successfully');
|
||||
return backupPath;
|
||||
} catch (error) {
|
||||
console.error('[UserDataBackup] ✗ Erreur lors du backup:', error);
|
||||
throw new Error(`Failed to backup UserData: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Restore UserData folder from backup
|
||||
* @param {string} backupPath - Path to the backup folder
|
||||
* @param {string} installPath - Base installation path
|
||||
* @param {string} branch - Branch name (release or pre-release)
|
||||
* @returns {Promise<boolean>} - True if restored, false otherwise
|
||||
*/
|
||||
async restoreUserData(backupPath, installPath, branch) {
|
||||
if (!backupPath || !fs.existsSync(backupPath)) {
|
||||
console.log('No backup to restore or backup path does not exist');
|
||||
return false;
|
||||
}
|
||||
|
||||
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||
|
||||
try {
|
||||
console.log(`Restoring UserData from ${backupPath} to ${userDataPath}`);
|
||||
|
||||
// Ensure parent directory exists
|
||||
const parentDir = path.dirname(userDataPath);
|
||||
if (!fs.existsSync(parentDir)) {
|
||||
await fs.ensureDir(parentDir);
|
||||
}
|
||||
|
||||
await fs.copy(backupPath, userDataPath, {
|
||||
overwrite: true,
|
||||
errorOnExist: false
|
||||
});
|
||||
|
||||
console.log('UserData restore completed successfully');
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error('Error restoring UserData:', error);
|
||||
throw new Error(`Failed to restore UserData: ${error.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up backup folder
|
||||
* @param {string} backupPath - Path to the backup folder to delete
|
||||
* @returns {Promise<boolean>} - True if deleted, false otherwise
|
||||
*/
|
||||
async cleanupBackup(backupPath) {
|
||||
if (!backupPath || !fs.existsSync(backupPath)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
console.log(`Cleaning up backup at ${backupPath}`);
|
||||
await fs.remove(backupPath);
|
||||
console.log('Backup cleanup completed');
|
||||
return true;
|
||||
} catch (error) {
|
||||
console.error('Error cleaning up backup:', error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if UserData exists for a specific branch
|
||||
* @param {string} installPath - Base installation path
|
||||
* @param {string} branch - Branch name (release or pre-release)
|
||||
* @returns {boolean} - True if UserData exists
|
||||
*/
|
||||
hasUserData(installPath, branch) {
|
||||
const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
|
||||
return fs.existsSync(userDataPath);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = new UserDataBackup();
|
||||
BIN
build/icon.icns
BIN
build/icon.icns
Binary file not shown.
BIN
build/icon.ico
BIN
build/icon.ico
Binary file not shown.
|
Before Width: | Height: | Size: 68 KiB |
BIN
build/icon.png
BIN
build/icon.png
Binary file not shown.
|
Before Width: | Height: | Size: 82 KiB |
@@ -1,3 +0,0 @@
|
||||
provider: github
|
||||
owner: amiayweb # Change to your own GitHub username
|
||||
repo: Hytale-F2P
|
||||
@@ -1,284 +0,0 @@
|
||||
# Auto-Updates System
|
||||
|
||||
This document explains how the automatic update system works in the Hytale F2P Launcher.
|
||||
|
||||
## Overview
|
||||
|
||||
The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
|
||||
|
||||
## How It Works
|
||||
|
||||
### 1. Update Checking
|
||||
|
||||
- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
|
||||
- **Manual Check**: Users can manually check for updates through the UI
|
||||
- **Update Source**: Updates are fetched from GitHub Releases
|
||||
|
||||
### 2. Update Process
|
||||
|
||||
1. **Check for Updates**: The app queries GitHub Releases for a newer version
|
||||
2. **Notify User**: If an update is available, the user is notified via the UI
|
||||
3. **Download**: The update is automatically downloaded in the background
|
||||
4. **Progress Tracking**: Download progress is shown to the user
|
||||
5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
|
||||
|
||||
### 3. Installation
|
||||
|
||||
- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
|
||||
- Users can also manually trigger installation through the UI
|
||||
- The app will restart automatically after installation
|
||||
|
||||
## Version Detection & Comparison
|
||||
|
||||
### Current Version Source
|
||||
|
||||
The app's current version is read from `package.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"version": "2.0.2b"
|
||||
}
|
||||
```
|
||||
|
||||
This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
|
||||
|
||||
### How Version Detection Works
|
||||
|
||||
1. **Current Version**: The app knows its own version from `package.json`, which is:
|
||||
- Read at build time
|
||||
- Embedded in the application binary
|
||||
- Stored in the app's metadata
|
||||
|
||||
2. **Fetching Latest Version**: When checking for updates, electron-updater:
|
||||
- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
|
||||
- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
|
||||
- The metadata file contains:
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
path: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: ...
|
||||
```
|
||||
|
||||
3. **Version Comparison**: electron-updater uses semantic versioning comparison:
|
||||
- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
|
||||
- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
|
||||
- An update is available if the remote version is **greater than** the current version
|
||||
- Examples:
|
||||
- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
|
||||
- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
|
||||
- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
|
||||
- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
|
||||
|
||||
4. **Version Format Handling**:
|
||||
- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
|
||||
- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
|
||||
- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
|
||||
|
||||
### Update Metadata Files
|
||||
|
||||
When you build and publish a release, electron-builder generates platform-specific metadata files:
|
||||
|
||||
**Windows/Linux** (`latest.yml`):
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
files:
|
||||
- url: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: abc123...
|
||||
size: 12345678
|
||||
path: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: abc123...
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
```
|
||||
|
||||
**macOS** (`latest-mac.yml`):
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
files:
|
||||
- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
|
||||
sha512: def456...
|
||||
size: 23456789
|
||||
path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
|
||||
sha512: def456...
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
```
|
||||
|
||||
These files are:
|
||||
- Automatically generated during build
|
||||
- Uploaded to GitHub Releases
|
||||
- Fetched by electron-updater to check for updates
|
||||
- Used to determine if an update is available and what to download
|
||||
|
||||
### The Check Process in Detail
|
||||
|
||||
When `appUpdater.checkForUpdatesAndNotify()` is called:
|
||||
|
||||
1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
|
||||
2. **Fetch Update Info**:
|
||||
- Makes HTTP request to GitHub Releases API or reads `latest.yml`
|
||||
- Gets the version number from the metadata
|
||||
3. **Compare Versions**:
|
||||
- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
|
||||
- If remote > current: update available
|
||||
- If remote <= current: no update
|
||||
4. **Emit Events**:
|
||||
- `update-available` if newer version found
|
||||
- `update-not-available` if already up to date
|
||||
5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
|
||||
|
||||
### Example Flow
|
||||
|
||||
```
|
||||
App Version: 2.0.2 (from package.json)
|
||||
↓
|
||||
Check GitHub Releases API
|
||||
↓
|
||||
Latest Release: 2.0.3
|
||||
↓
|
||||
Compare: 2.0.3 > 2.0.2? YES
|
||||
↓
|
||||
Emit: 'update-available' event
|
||||
↓
|
||||
Download update automatically
|
||||
↓
|
||||
Emit: 'update-downloaded' event
|
||||
↓
|
||||
User can install on next restart
|
||||
```
|
||||
|
||||
## Components
|
||||
|
||||
### AppUpdater Class (`backend/appUpdater.js`)
|
||||
|
||||
The main class that handles all update operations:
|
||||
|
||||
- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
|
||||
- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
|
||||
- **`quitAndInstall()`**: Quits the app and installs the downloaded update
|
||||
|
||||
### Events
|
||||
|
||||
The AppUpdater emits the following events that the UI can listen to:
|
||||
|
||||
- `update-checking`: Update check has started
|
||||
- `update-available`: A new update is available
|
||||
- `update-not-available`: App is up to date
|
||||
- `update-download-progress`: Download progress updates
|
||||
- `update-downloaded`: Update has finished downloading
|
||||
- `update-error`: An error occurred during the update process
|
||||
|
||||
## Configuration
|
||||
|
||||
### Package.json
|
||||
|
||||
The publish configuration in `package.json` tells electron-builder where to publish updates:
|
||||
|
||||
```json
|
||||
"publish": {
|
||||
"provider": "github",
|
||||
"owner": "amiayweb",
|
||||
"repo": "Hytale-F2P"
|
||||
}
|
||||
```
|
||||
|
||||
This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
|
||||
|
||||
## Publishing Updates
|
||||
|
||||
### For Developers
|
||||
|
||||
1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
|
||||
|
||||
2. **Build the App**: Run the build command for your platform:
|
||||
```bash
|
||||
npm run build:win # Windows
|
||||
npm run build:mac # macOS
|
||||
npm run build:linux # Linux
|
||||
```
|
||||
|
||||
3. **Publish to GitHub**: When building with electron-builder, it will:
|
||||
- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
|
||||
- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
|
||||
- Make them available for auto-update
|
||||
|
||||
4. **Release on GitHub**: Create a GitHub Release with the new version tag
|
||||
|
||||
### Important Notes
|
||||
|
||||
- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
|
||||
- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
|
||||
- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
|
||||
|
||||
## Testing Updates
|
||||
|
||||
### Development Mode
|
||||
|
||||
To test updates during development, create a `dev-app-update.yml` file in the project root:
|
||||
|
||||
```yaml
|
||||
owner: amiayweb
|
||||
repo: Hytale-F2P
|
||||
provider: github
|
||||
```
|
||||
|
||||
Then enable dev mode in the code:
|
||||
```javascript
|
||||
autoUpdater.forceDevUpdateConfig = true;
|
||||
```
|
||||
|
||||
### Local Testing
|
||||
|
||||
For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
|
||||
|
||||
## User Experience
|
||||
|
||||
### What Users See
|
||||
|
||||
1. **On Startup**: The app silently checks for updates in the background
|
||||
2. **Update Available**: A notification appears if an update is found
|
||||
3. **Downloading**: Progress bar shows download status
|
||||
4. **Ready to Install**: User is notified when the update is ready
|
||||
5. **Installation**: Update installs on app restart or when user clicks "Install Now"
|
||||
|
||||
### User Actions
|
||||
|
||||
- Users can manually check for updates through the settings/update menu
|
||||
- Users can choose to install immediately or wait until next app launch
|
||||
- Users can continue using the app while updates download in the background
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Updates Not Working
|
||||
|
||||
1. **Check GitHub Releases**: Ensure releases are published on GitHub
|
||||
2. **Check Version**: Make sure the version in `package.json` is higher than the current release
|
||||
3. **Check Logs**: Check the app logs for update-related errors
|
||||
4. **Code Signing (macOS)**: Verify the app is properly code-signed
|
||||
|
||||
### Common Issues
|
||||
|
||||
- **"Update not available"**: Version in `package.json` may not be higher than the current release
|
||||
- **"Download failed"**: Network issues or GitHub API rate limits
|
||||
- **"Installation failed"**: Permissions issue or app is running from an unsupported location
|
||||
|
||||
## Technical Details
|
||||
|
||||
### Supported Platforms
|
||||
|
||||
- **Windows**: NSIS installer (auto-update supported)
|
||||
- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
|
||||
- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
|
||||
|
||||
### Update Files Generated
|
||||
|
||||
When building, electron-builder generates:
|
||||
- `latest.yml` (Windows/Linux)
|
||||
- `latest-mac.yml` (macOS)
|
||||
- `latest-linux.yml` (Linux)
|
||||
|
||||
These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
|
||||
|
||||
## References
|
||||
|
||||
- [electron-updater Documentation](https://www.electron.build/auto-update)
|
||||
- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)
|
||||
@@ -1,78 +0,0 @@
|
||||
# Clearing Electron-Updater Cache
|
||||
|
||||
To force electron-updater to re-download an update file, you need to clear the cached download.
|
||||
|
||||
## Quick Method (Terminal)
|
||||
|
||||
### macOS
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rm -rf ~/Library/Caches/hytale-f2p-launcher
|
||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/Library/Caches/hytale-f2p-launcher/pending
|
||||
```
|
||||
|
||||
### Windows
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater"
|
||||
|
||||
# Or just remove pending downloads
|
||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater\pending"
|
||||
```
|
||||
|
||||
### Linux
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater
|
||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater/pending
|
||||
```
|
||||
|
||||
## Cache Locations
|
||||
|
||||
electron-updater stores downloaded updates in:
|
||||
|
||||
- **macOS**: `~/Library/Caches/hytale-f2p-launcher/`
|
||||
- **Windows**: `%LOCALAPPDATA%\hytale-f2p-launcher-updater\`
|
||||
- **Linux**: `~/.cache/hytale-f2p-launcher-updater/`
|
||||
|
||||
The cache typically contains:
|
||||
- `pending/` - Downloaded update files waiting to be installed
|
||||
- Metadata files about available updates
|
||||
|
||||
## After Clearing
|
||||
|
||||
After clearing the cache:
|
||||
1. Restart the launcher
|
||||
2. It will check for updates again
|
||||
3. The update will be re-downloaded from scratch
|
||||
|
||||
## Programmatic Method
|
||||
|
||||
You can also clear the cache programmatically by adding this to your code:
|
||||
|
||||
```javascript
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const os = require('os');
|
||||
|
||||
function clearUpdateCache() {
|
||||
const cacheDir = path.join(
|
||||
os.homedir(),
|
||||
process.platform === 'win32'
|
||||
? 'AppData/Local/hytale-f2p-launcher-updater'
|
||||
: process.platform === 'darwin'
|
||||
? 'Library/Caches/hytale-f2p-launcher'
|
||||
: '.cache/hytale-f2p-launcher-updater'
|
||||
);
|
||||
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
console.log('Update cache cleared');
|
||||
}
|
||||
}
|
||||
```
|
||||
@@ -1,196 +0,0 @@
|
||||
# Testing Auto-Updates
|
||||
|
||||
This guide explains how to test the auto-update system during development.
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Option 1: Test with GitHub Releases (Easiest)
|
||||
|
||||
1. **Set up dev-app-update.yml** (already done):
|
||||
```yaml
|
||||
provider: github
|
||||
owner: amiayweb
|
||||
repo: Hytale-F2P
|
||||
```
|
||||
|
||||
2. **Lower your current version** in `package.json`:
|
||||
- Change version to something lower than what's on GitHub (e.g., `2.0.1` if GitHub has `2.0.3`)
|
||||
|
||||
3. **Run the app in dev mode**:
|
||||
```bash
|
||||
npm run dev
|
||||
# or
|
||||
npm start
|
||||
```
|
||||
|
||||
4. **The app will check for updates** 3 seconds after startup
|
||||
- If a newer version exists on GitHub, it will detect it
|
||||
- Check the console logs for update messages
|
||||
|
||||
### Option 2: Test with Local HTTP Server
|
||||
|
||||
For more control, you can set up a local server:
|
||||
|
||||
1. **Create a test update server**:
|
||||
```bash
|
||||
# Create a test directory
|
||||
mkdir -p test-updates
|
||||
cd test-updates
|
||||
```
|
||||
|
||||
2. **Build a test version** with a higher version number:
|
||||
```bash
|
||||
# In package.json, set version to 2.0.4
|
||||
npm run build
|
||||
```
|
||||
|
||||
3. **Copy the generated files** to your test server:
|
||||
- Copy `dist/latest.yml` (or `latest-mac.yml` for macOS)
|
||||
- Copy the built installer/package
|
||||
|
||||
4. **Start a simple HTTP server**:
|
||||
```bash
|
||||
# Using Python
|
||||
python3 -m http.server 8080
|
||||
|
||||
# Or using Node.js http-server
|
||||
npx http-server -p 8080
|
||||
```
|
||||
|
||||
5. **Update dev-app-update.yml** to point to local server:
|
||||
```yaml
|
||||
provider: generic
|
||||
url: http://localhost:8080
|
||||
```
|
||||
|
||||
6. **Run the app** and it will check your local server
|
||||
|
||||
## Testing Steps
|
||||
|
||||
### 1. Prepare Test Environment
|
||||
|
||||
**Current version**: `2.0.3` (in package.json)
|
||||
**Test version**: `2.0.4` (on GitHub or local server)
|
||||
|
||||
### 2. Run the App
|
||||
|
||||
```bash
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### 3. Watch for Update Events
|
||||
|
||||
The app will automatically check for updates 3 seconds after startup. Watch the console for:
|
||||
|
||||
```
|
||||
Checking for updates...
|
||||
Update available: 2.0.4
|
||||
```
|
||||
|
||||
### 4. Check Console Logs
|
||||
|
||||
Look for these messages:
|
||||
- `Checking for updates...` - Update check started
|
||||
- `Update available: 2.0.4` - New version found
|
||||
- `Download speed: ...` - Download progress
|
||||
- `Update downloaded: 2.0.4` - Download complete
|
||||
|
||||
### 5. Test UI Integration
|
||||
|
||||
The app sends these events to the renderer:
|
||||
- `update-checking`
|
||||
- `update-available` (with version info)
|
||||
- `update-download-progress` (with progress data)
|
||||
- `update-downloaded` (ready to install)
|
||||
|
||||
You can listen to these in your frontend code to show update notifications.
|
||||
|
||||
## Manual Testing
|
||||
|
||||
### Trigger Manual Update Check
|
||||
|
||||
You can also trigger a manual check via IPC:
|
||||
```javascript
|
||||
// In renderer process
|
||||
const result = await window.electronAPI.invoke('check-for-updates');
|
||||
console.log(result);
|
||||
```
|
||||
|
||||
### Install Update
|
||||
|
||||
After an update is downloaded:
|
||||
```javascript
|
||||
// In renderer process
|
||||
await window.electronAPI.invoke('quit-and-install-update');
|
||||
```
|
||||
|
||||
## Testing Scenarios
|
||||
|
||||
### Scenario 1: Update Available
|
||||
1. Set `package.json` version to `2.0.1`
|
||||
2. Ensure GitHub has version `2.0.3` or higher
|
||||
3. Run app → Should detect update
|
||||
|
||||
### Scenario 2: Already Up to Date
|
||||
1. Set `package.json` version to `2.0.3`
|
||||
2. Ensure GitHub has version `2.0.3` or lower
|
||||
3. Run app → Should show "no update available"
|
||||
|
||||
### Scenario 3: Prerelease Version
|
||||
1. Set `package.json` version to `2.0.2b`
|
||||
2. Ensure GitHub has version `2.0.3`
|
||||
3. Run app → Should detect update (prerelease < release)
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Update Not Detected
|
||||
|
||||
1. **Check dev-app-update.yml exists** in project root
|
||||
2. **Verify dev mode is enabled** - Check console for "Dev update mode enabled"
|
||||
3. **Check version numbers** - Remote version must be higher than current
|
||||
4. **Check network** - App needs internet to reach GitHub/local server
|
||||
5. **Check logs** - Look for error messages in console
|
||||
|
||||
### Common Errors
|
||||
|
||||
- **"Cannot find module 'electron-updater'"**: Run `npm install`
|
||||
- **"Update check failed"**: Check network connection or GitHub API access
|
||||
- **"No update available"**: Version comparison issue - check versions
|
||||
|
||||
### Debug Mode
|
||||
|
||||
Enable more verbose logging by checking the console output. The logger will show:
|
||||
- Update check requests
|
||||
- Version comparisons
|
||||
- Download progress
|
||||
- Any errors
|
||||
|
||||
## Testing with Real GitHub Releases
|
||||
|
||||
For the most realistic test:
|
||||
|
||||
1. **Create a test release on GitHub**:
|
||||
- Build the app with version `2.0.4`
|
||||
- Create a GitHub release with tag `v2.0.4`
|
||||
- Upload the built files
|
||||
|
||||
2. **Lower your local version**:
|
||||
- Set `package.json` to `2.0.3`
|
||||
|
||||
3. **Run the app**:
|
||||
- It will check GitHub and find `2.0.4`
|
||||
- Download and install the update
|
||||
|
||||
## Notes
|
||||
|
||||
- **Dev mode only works when app is NOT packaged** (`!app.isPackaged`)
|
||||
- **Production builds** ignore `dev-app-update.yml` and use the built-in `app-update.yml`
|
||||
- **macOS**: Code signing is required for updates to work in production
|
||||
- **Windows**: NSIS installer is required for auto-updates
|
||||
|
||||
## Next Steps
|
||||
|
||||
Once testing is complete:
|
||||
1. Remove or comment out `forceDevUpdateConfig` for production
|
||||
2. Ensure proper code signing for macOS
|
||||
3. Set up CI/CD to automatically publish releases
|
||||
504
main.js
504
main.js
@@ -1,47 +1,19 @@
|
||||
const path = require('path');
|
||||
require('dotenv').config({ path: path.join(__dirname, '.env') });
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||
|
||||
// Handle Hardware Acceleration
|
||||
try {
|
||||
const hwEnabled = loadLauncherHardwareAcceleration();
|
||||
if (!hwEnabled) {
|
||||
console.log('Hardware acceleration disabled by user setting');
|
||||
app.disableHardwareAcceleration();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load hardware acceleration setting:', error);
|
||||
}
|
||||
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const UpdateManager = require('./backend/updateManager');
|
||||
const logger = require('./backend/logger');
|
||||
const profileManager = require('./backend/managers/profileManager');
|
||||
|
||||
logger.interceptConsole();
|
||||
|
||||
// Single instance lock
|
||||
const gotTheLock = app.requestSingleInstanceLock();
|
||||
|
||||
if (!gotTheLock) {
|
||||
console.log('Another instance is already running. Quitting...');
|
||||
app.quit();
|
||||
} else {
|
||||
app.on('second-instance', (event, commandLine, workingDirectory) => {
|
||||
if (mainWindow) {
|
||||
if (mainWindow.isMinimized()) mainWindow.restore();
|
||||
mainWindow.focus();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let mainWindow;
|
||||
let updateManager;
|
||||
let discordRPC = null;
|
||||
|
||||
// Discord Rich Presence setup
|
||||
const DISCORD_CLIENT_ID = "1462244937868513373";
|
||||
const DISCORD_CLIENT_ID = '1462244937868513373';
|
||||
|
||||
function initDiscordRPC() {
|
||||
try {
|
||||
@@ -93,7 +65,7 @@ function setDiscordActivity() {
|
||||
}
|
||||
}
|
||||
|
||||
async function toggleDiscordRPC(enabled) {
|
||||
function toggleDiscordRPC(enabled) {
|
||||
console.log('Toggling Discord RPC:', enabled);
|
||||
|
||||
if (enabled && !discordRPC) {
|
||||
@@ -103,53 +75,24 @@ async function toggleDiscordRPC(enabled) {
|
||||
try {
|
||||
console.log('Disconnecting Discord RPC...');
|
||||
discordRPC.clearActivity();
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
discordRPC.destroy();
|
||||
discordRPC = null;
|
||||
console.log('Discord RPC disconnected successfully');
|
||||
} catch (error) {
|
||||
console.error('Error disconnecting Discord RPC:', error.message);
|
||||
} finally {
|
||||
discordRPC = null;
|
||||
discordRPC = null; // Force null même en cas d'erreur
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createSplashScreen() {
|
||||
const splashWindow = new BrowserWindow({
|
||||
width: 500,
|
||||
height: 350,
|
||||
frame: false,
|
||||
transparent: true,
|
||||
alwaysOnTop: true,
|
||||
resizable: false,
|
||||
skipTaskbar: true,
|
||||
webPreferences: {
|
||||
nodeIntegration: false,
|
||||
contextIsolation: true
|
||||
}
|
||||
});
|
||||
|
||||
splashWindow.loadFile('GUI/splash.html');
|
||||
splashWindow.center();
|
||||
|
||||
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
|
||||
setTimeout(() => {
|
||||
splashWindow.close();
|
||||
createWindow();
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
function createWindow() {
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 1280,
|
||||
height: 720,
|
||||
minWidth: 900,
|
||||
minHeight: 600,
|
||||
frame: false,
|
||||
resizable: true,
|
||||
resizable: false,
|
||||
alwaysOnTop: false,
|
||||
backgroundColor: '#090909',
|
||||
show: false,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'preload.js'),
|
||||
nodeIntegration: false,
|
||||
@@ -161,10 +104,6 @@ function createWindow() {
|
||||
|
||||
mainWindow.loadFile('GUI/index.html');
|
||||
|
||||
mainWindow.once('ready-to-show', () => {
|
||||
mainWindow.show();
|
||||
});
|
||||
|
||||
// Cleanup Discord RPC when window is closed
|
||||
mainWindow.on('closed', () => {
|
||||
console.log('Main window closed, cleaning up Discord RPC...');
|
||||
@@ -174,59 +113,12 @@ function createWindow() {
|
||||
// Initialize Discord Rich Presence
|
||||
initDiscordRPC();
|
||||
|
||||
// Configure and initialize electron-updater
|
||||
autoUpdater.autoDownload = false;
|
||||
autoUpdater.autoInstallOnAppQuit = true;
|
||||
|
||||
autoUpdater.on('checking-for-update', () => {
|
||||
console.log('Checking for launcher updates...');
|
||||
});
|
||||
|
||||
autoUpdater.on('update-available', (info) => {
|
||||
console.log('Update available:', info.version);
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('update-available', {
|
||||
currentVersion: app.getVersion(),
|
||||
newVersion: info.version,
|
||||
releaseNotes: info.releaseNotes,
|
||||
releaseDate: info.releaseDate
|
||||
});
|
||||
updateManager = new UpdateManager();
|
||||
setTimeout(async () => {
|
||||
const updateInfo = await updateManager.checkForUpdates();
|
||||
if (updateInfo.updateAvailable) {
|
||||
mainWindow.webContents.send('show-update-popup', updateInfo);
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-not-available', (info) => {
|
||||
console.log('Launcher is up to date:', info.version);
|
||||
});
|
||||
|
||||
autoUpdater.on('error', (err) => {
|
||||
console.error('Error in auto-updater:', err);
|
||||
});
|
||||
|
||||
autoUpdater.on('download-progress', (progressObj) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('update-download-progress', {
|
||||
percent: progressObj.percent,
|
||||
transferred: progressObj.transferred,
|
||||
total: progressObj.total,
|
||||
bytesPerSecond: progressObj.bytesPerSecond
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-downloaded', (info) => {
|
||||
console.log('Update downloaded:', info.version);
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('update-downloaded', {
|
||||
version: info.version
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
// Check for updates after 3 seconds
|
||||
setTimeout(() => {
|
||||
autoUpdater.checkForUpdates().catch(err => {
|
||||
console.log('Failed to check for updates:', err.message);
|
||||
});
|
||||
}, 3000);
|
||||
|
||||
mainWindow.webContents.on('devtools-opened', () => {
|
||||
@@ -249,20 +141,9 @@ function createWindow() {
|
||||
if (input.key === 'F5') {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
// Close application shortcuts
|
||||
const isMac = process.platform === 'darwin';
|
||||
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.alt && input.key === 'F4');
|
||||
|
||||
if (quitShortcut) {
|
||||
app.quit();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
mainWindow.webContents.on('context-menu', (e) => {
|
||||
e.preventDefault();
|
||||
});
|
||||
@@ -271,9 +152,7 @@ function createWindow() {
|
||||
}
|
||||
|
||||
app.whenReady().then(async () => {
|
||||
const packageJson = require('./package.json');
|
||||
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
|
||||
console.log('Launcher version:', packageJson.version);
|
||||
console.log('Platform:', process.platform);
|
||||
console.log('Architecture:', process.arch);
|
||||
console.log('Electron version:', process.versions.electron);
|
||||
@@ -298,7 +177,7 @@ app.whenReady().then(async () => {
|
||||
// Initialize Profile Manager (runs migration if needed)
|
||||
profileManager.init();
|
||||
|
||||
createSplashScreen();
|
||||
createWindow();
|
||||
|
||||
setTimeout(async () => {
|
||||
let timeoutReached = false;
|
||||
@@ -322,9 +201,9 @@ app.whenReady().then(async () => {
|
||||
mainWindow.webContents.send('lock-play-button', true);
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total, retryState });
|
||||
mainWindow.webContents.send('first-launch-progress', { message, percent, speed, downloaded, total });
|
||||
}
|
||||
};
|
||||
|
||||
@@ -379,19 +258,24 @@ app.whenReady().then(async () => {
|
||||
}, 3000);
|
||||
});
|
||||
|
||||
async function cleanupDiscordRPC() {
|
||||
if (!discordRPC) return;
|
||||
function cleanupDiscordRPC() {
|
||||
if (discordRPC) {
|
||||
try {
|
||||
console.log('Cleaning up Discord RPC...');
|
||||
discordRPC.clearActivity();
|
||||
await new Promise(r => setTimeout(r, 100));
|
||||
setTimeout(() => {
|
||||
try {
|
||||
discordRPC.destroy();
|
||||
console.log('Discord RPC cleaned up successfully');
|
||||
} catch (error) {
|
||||
console.log('Error during final Discord RPC cleanup:', error.message);
|
||||
}
|
||||
}, 100);
|
||||
discordRPC = null;
|
||||
} catch (error) {
|
||||
console.log('Error cleaning up Discord RPC:', error.message);
|
||||
} finally {
|
||||
discordRPC = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
app.on('before-quit', () => {
|
||||
@@ -401,21 +285,24 @@ app.on('before-quit', () => {
|
||||
|
||||
app.on('window-all-closed', () => {
|
||||
console.log('=== LAUNCHER CLOSING ===');
|
||||
app.quit();
|
||||
});
|
||||
|
||||
cleanupDiscordRPC();
|
||||
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit();
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
@@ -423,18 +310,7 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
||||
|
||||
if (result.success && result.launched) {
|
||||
const closeOnStart = loadCloseLauncherOnStart();
|
||||
if (closeOnStart) {
|
||||
console.log('Close Launcher on start enabled, quitting application...');
|
||||
setTimeout(() => {
|
||||
app.quit();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
} catch (error) {
|
||||
console.error('Launch error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
@@ -449,118 +325,29 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath, branch) => {
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => {
|
||||
try {
|
||||
console.log(`[IPC] install-game called with parameters:`);
|
||||
console.log(` - playerName: ${playerName}`);
|
||||
console.log(` - javaPath: ${javaPath}`);
|
||||
console.log(` - installPath: ${installPath}`);
|
||||
console.log(` - branch: ${branch}`);
|
||||
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
|
||||
|
||||
// Signal installation start
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-start');
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
const result = await installGame(playerName, progressCallback, javaPath, installPath, branch);
|
||||
const result = await installGame(playerName, progressCallback, javaPath, installPath);
|
||||
|
||||
// Signal installation end
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
// Ensure we always return a result for the IPC handler
|
||||
const successResponse = result || { success: true };
|
||||
console.log('[Main] Returning success response for install-game:', successResponse);
|
||||
return successResponse;
|
||||
return result;
|
||||
} catch (error) {
|
||||
// console.error('Install error:', error);
|
||||
console.error('Install error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Enhanced error data extraction for both download and Butler errors
|
||||
let errorData = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: true, // Default to true, will be overridden by specific error props
|
||||
retryData: null
|
||||
};
|
||||
|
||||
// Prioritize JRE errors first
|
||||
if (error.isJREError) {
|
||||
console.log('[Main] Processing JRE download error with retry context');
|
||||
errorData.retryData = {
|
||||
isJREError: true,
|
||||
jreUrl: error.jreUrl,
|
||||
fileName: error.fileName,
|
||||
cacheDir: error.cacheDir,
|
||||
osName: error.osName,
|
||||
arch: error.arch
|
||||
};
|
||||
// For JRE errors, allow manual retry unless explicitly disabled
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
errorData.errorType = 'jre';
|
||||
}
|
||||
// Handle Butler-specific errors
|
||||
else if (error.butlerError) {
|
||||
console.log('[Main] Processing Butler error with retry context');
|
||||
errorData.retryData = {
|
||||
branch: error.branch || 'release',
|
||||
fileName: error.fileName || '4.pwr',
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
// Handle PWR download errors
|
||||
else if (error.branch && error.fileName) {
|
||||
console.log('[Main] Processing PWR download error with retry context');
|
||||
errorData.retryData = {
|
||||
branch: error.branch,
|
||||
fileName: error.fileName,
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
// Default fallback for other errors
|
||||
else {
|
||||
console.log('[Main] Processing generic error, creating default retry data');
|
||||
errorData.retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
// For generic errors, assume it's retryable unless specified
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
|
||||
// Send enhanced error info for retry UI
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
console.log('[Main] Sending error data to renderer:', errorData);
|
||||
mainWindow.webContents.send('progress-update', errorData);
|
||||
}
|
||||
|
||||
// Signal installation end on error too
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
// Always return a proper response to prevent timeout
|
||||
const errorResponse = { success: false, error: errorMessage };
|
||||
console.log('[Main] Returning error response for install-game:', errorResponse);
|
||||
return errorResponse;
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
});
|
||||
|
||||
@@ -618,35 +405,7 @@ ipcMain.handle('load-discord-rpc', () => {
|
||||
return loadDiscordRPC();
|
||||
});
|
||||
|
||||
ipcMain.handle('save-language', (event, language) => {
|
||||
saveLanguage(language);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-language', () => {
|
||||
return loadLanguage();
|
||||
});
|
||||
|
||||
ipcMain.handle('save-close-launcher', (event, enabled) => {
|
||||
saveCloseLauncherOnStart(enabled);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-close-launcher', () => {
|
||||
return loadCloseLauncherOnStart();
|
||||
});
|
||||
|
||||
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
|
||||
saveLauncherHardwareAcceleration(enabled);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-launcher-hw-accel', () => {
|
||||
return loadLauncherHardwareAcceleration();
|
||||
});
|
||||
|
||||
ipcMain.handle('select-install-path', async () => {
|
||||
|
||||
const result = await dialog.showOpenDialog(mainWindow, {
|
||||
properties: ['openDirectory'],
|
||||
title: 'Select Installation Folder'
|
||||
@@ -660,15 +419,14 @@ ipcMain.handle('select-install-path', async () => {
|
||||
|
||||
ipcMain.handle('accept-first-launch-update', async (event, existingGame) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('first-launch-progress', data);
|
||||
}
|
||||
@@ -710,22 +468,21 @@ ipcMain.handle('uninstall-game', async () => {
|
||||
try {
|
||||
await uninstallGame();
|
||||
} catch (error) {
|
||||
// console.error('Uninstall error:', error);
|
||||
console.error('Uninstall error:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('repair-game', async () => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
total: total !== null && total !== undefined ? total : null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
@@ -735,98 +492,7 @@ ipcMain.handle('repair-game', async () => {
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Repair error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
try {
|
||||
console.log('[IPC] retry-download called with data:', retryData);
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: message || null,
|
||||
percent: percent !== null && percent !== undefined ? Math.min(100, Math.max(0, percent)) : null,
|
||||
speed: speed !== null && speed !== undefined ? speed : null,
|
||||
downloaded: downloaded !== null && downloaded !== undefined ? downloaded : null,
|
||||
total: total !== null && total !== undefined ? total : null,
|
||||
retryState: retryState || null
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
};
|
||||
|
||||
// Handle JRE download retries
|
||||
if (retryData && retryData.isJREError) {
|
||||
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
||||
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
const { retryJREDownload } = require('./backend/managers/javaManager');
|
||||
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
||||
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
||||
|
||||
return { success: true };
|
||||
}
|
||||
|
||||
// Handle PWR download retries (default)
|
||||
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||
console.log('[IPC] Invalid retry data, using PWR defaults');
|
||||
retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
// Extract PWR download info from retryData
|
||||
const branch = retryData.branch;
|
||||
const fileName = retryData.fileName;
|
||||
const cacheDir = retryData.cacheDir;
|
||||
|
||||
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
||||
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
// Perform retry with enhanced context
|
||||
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Retry download error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Send error update to frontend with context
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const isJreError = retryData?.isJREError;
|
||||
const errorRetryData = isJreError ?
|
||||
{
|
||||
isJREError: true,
|
||||
jreUrl: retryData?.jreUrl,
|
||||
fileName: retryData?.fileName,
|
||||
cacheDir: retryData?.cacheDir,
|
||||
osName: retryData?.osName,
|
||||
arch: retryData?.arch
|
||||
} :
|
||||
{
|
||||
branch: retryData?.branch || 'release',
|
||||
fileName: retryData?.fileName || '4.pwr',
|
||||
cacheDir: retryData?.cacheDir
|
||||
};
|
||||
|
||||
const data = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
|
||||
retryData: errorRetryData,
|
||||
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
|
||||
// Always return a proper response to prevent timeout
|
||||
const errorResponse = { success: false, error: errorMessage };
|
||||
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
||||
return errorResponse;
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
@@ -852,9 +518,8 @@ ipcMain.handle('open-external', async (event, url) => {
|
||||
|
||||
ipcMain.handle('open-game-location', async () => {
|
||||
try {
|
||||
const { getResolvedAppDir, loadVersionBranch } = require('./backend/launcher');
|
||||
const branch = loadVersionBranch();
|
||||
const gameDir = path.join(getResolvedAppDir(), branch, 'package', 'game');
|
||||
const { getResolvedAppDir } = require('./backend/launcher');
|
||||
const gameDir = path.join(getResolvedAppDir(), 'release', 'package', 'game');
|
||||
|
||||
if (fs.existsSync(gameDir)) {
|
||||
await shell.openPath(gameDir);
|
||||
@@ -952,10 +617,6 @@ ipcMain.handle('get-local-app-data', async () => {
|
||||
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
|
||||
});
|
||||
|
||||
ipcMain.handle('get-env-var', async (event, key) => {
|
||||
return process.env[key];
|
||||
});
|
||||
|
||||
ipcMain.handle('get-user-id', async () => {
|
||||
try {
|
||||
const { getOrCreatePlayerId } = require('./backend/launcher');
|
||||
@@ -1052,37 +713,34 @@ ipcMain.handle('copy-mod-file', async (event, sourcePath, modsPath) => {
|
||||
}
|
||||
});
|
||||
|
||||
// Electron-updater IPC handlers
|
||||
ipcMain.handle('check-for-updates', async () => {
|
||||
try {
|
||||
const result = await autoUpdater.checkForUpdates();
|
||||
return {
|
||||
updateAvailable: result && result.updateInfo,
|
||||
currentVersion: app.getVersion(),
|
||||
updateInfo: result ? result.updateInfo : null
|
||||
};
|
||||
return await updateManager.checkForUpdates();
|
||||
} catch (error) {
|
||||
console.error('Error checking for updates:', error);
|
||||
return { updateAvailable: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('download-update', async () => {
|
||||
ipcMain.handle('open-download-page', async () => {
|
||||
try {
|
||||
await autoUpdater.downloadUpdate();
|
||||
await shell.openExternal(updateManager.getDownloadUrl());
|
||||
|
||||
setTimeout(() => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.close();
|
||||
}
|
||||
}, 1000);
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Error downloading update:', error);
|
||||
console.error('Error opening download page:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('install-update', () => {
|
||||
autoUpdater.quitAndInstall(false, true);
|
||||
});
|
||||
|
||||
ipcMain.handle('get-launcher-version', () => {
|
||||
return app.getVersion();
|
||||
ipcMain.handle('get-update-info', async () => {
|
||||
return updateManager.getUpdateInfo();
|
||||
});
|
||||
|
||||
ipcMain.handle('get-gpu-info', () => {
|
||||
@@ -1114,48 +772,18 @@ ipcMain.handle('get-detected-gpu', () => {
|
||||
return global.detectedGpu;
|
||||
});
|
||||
|
||||
ipcMain.handle('save-version-branch', (event, branch) => {
|
||||
const { saveVersionBranch } = require('./backend/launcher');
|
||||
saveVersionBranch(branch);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-version-branch', () => {
|
||||
const { loadVersionBranch } = require('./backend/launcher');
|
||||
return loadVersionBranch();
|
||||
});
|
||||
|
||||
ipcMain.handle('load-version-client', () => {
|
||||
const { loadVersionClient } = require('./backend/launcher');
|
||||
return loadVersionClient();
|
||||
});
|
||||
|
||||
ipcMain.handle('window-close', () => {
|
||||
app.quit();
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.close();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
ipcMain.handle('window-minimize', () => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.minimize();
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('window-maximize', () => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
if (mainWindow.isMaximized()) {
|
||||
mainWindow.unmaximize();
|
||||
} else {
|
||||
mainWindow.maximize();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('get-version', () => {
|
||||
const packageJson = require('./package.json');
|
||||
return packageJson.version;
|
||||
});
|
||||
|
||||
ipcMain.handle('get-log-directory', () => {
|
||||
return logger.getLogDirectory();
|
||||
});
|
||||
|
||||
274
package-lock.json
generated
274
package-lock.json
generated
@@ -1,20 +1,17 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.1.1",
|
||||
"name": "hytale-f2p-launcherv2",
|
||||
"version": "2.0.2b",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.1.1",
|
||||
"name": "hytale-f2p-launcherv2",
|
||||
"version": "2.0.2b",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"adm-zip": "^0.5.10",
|
||||
"axios": "^1.6.0",
|
||||
"discord-rpc": "^4.0.1",
|
||||
"dotenv": "^17.2.3",
|
||||
"electron-updater": "^6.7.3",
|
||||
"fs-extra": "^11.3.3",
|
||||
"tar": "^6.2.1",
|
||||
"uuid": "^9.0.1"
|
||||
},
|
||||
@@ -148,21 +145,6 @@
|
||||
"global-agent": "^3.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/get/node_modules/fs-extra": {
|
||||
"version": "8.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-8.1.0.tgz",
|
||||
"integrity": "sha512-yhlQgA6mnOJUKOsRUFsgJdQCvkKhcz8tlZG5HBQfReYZy46OwLcY+Zia0mtdHsOo9y/hP+CxMN0TU9QxoOtG4g==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^4.0.0",
|
||||
"universalify": "^0.1.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=6 <7 || >=8"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/notarize": {
|
||||
"version": "2.5.0",
|
||||
"resolved": "https://registry.npmjs.org/@electron/notarize/-/notarize-2.5.0.tgz",
|
||||
@@ -361,6 +343,34 @@
|
||||
"balanced-match": "^1.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/universal/node_modules/fs-extra": {
|
||||
"version": "11.3.3",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
||||
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^6.0.1",
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/universal/node_modules/jsonfile": {
|
||||
"version": "6.2.0",
|
||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"graceful-fs": "^4.1.6"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/universal/node_modules/minimatch": {
|
||||
"version": "9.0.5",
|
||||
"resolved": "https://registry.npmjs.org/minimatch/-/minimatch-9.0.5.tgz",
|
||||
@@ -377,6 +387,16 @@
|
||||
"url": "https://github.com/sponsors/isaacs"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/universal/node_modules/universalify": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/windows-sign": {
|
||||
"version": "1.2.2",
|
||||
"resolved": "https://registry.npmjs.org/@electron/windows-sign/-/windows-sign-1.2.2.tgz",
|
||||
@@ -399,6 +419,50 @@
|
||||
"node": ">=14.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/windows-sign/node_modules/fs-extra": {
|
||||
"version": "11.3.3",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
||||
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"peer": true,
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^6.0.1",
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.14"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/windows-sign/node_modules/jsonfile": {
|
||||
"version": "6.2.0",
|
||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"peer": true,
|
||||
"dependencies": {
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"graceful-fs": "^4.1.6"
|
||||
}
|
||||
},
|
||||
"node_modules/@electron/windows-sign/node_modules/universalify": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"optional": true,
|
||||
"peer": true,
|
||||
"engines": {
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/@isaacs/balanced-match": {
|
||||
"version": "4.0.1",
|
||||
"resolved": "https://registry.npmjs.org/@isaacs/balanced-match/-/balanced-match-4.0.1.tgz",
|
||||
@@ -954,19 +1018,6 @@
|
||||
"electron-builder-squirrel-windows": "26.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/app-builder-lib/node_modules/dotenv": {
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/app-builder-lib/node_modules/fs-extra": {
|
||||
"version": "10.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
|
||||
@@ -1022,6 +1073,7 @@
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/argparse/-/argparse-2.0.1.tgz",
|
||||
"integrity": "sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==",
|
||||
"dev": true,
|
||||
"license": "Python-2.0"
|
||||
},
|
||||
"node_modules/assert-plus": {
|
||||
@@ -1231,6 +1283,7 @@
|
||||
"version": "9.5.1",
|
||||
"resolved": "https://registry.npmjs.org/builder-util-runtime/-/builder-util-runtime-9.5.1.tgz",
|
||||
"integrity": "sha512-qt41tMfgHTllhResqM5DcnHyDIWNgzHvuY2jDcYP9iaGpkWxTUzV6GQjDeLnlR1/DtdlcsWQbA7sByMpmJFTLQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"debug": "^4.3.4",
|
||||
@@ -1658,6 +1711,7 @@
|
||||
"version": "4.4.3",
|
||||
"resolved": "https://registry.npmjs.org/debug/-/debug-4.4.3.tgz",
|
||||
"integrity": "sha512-RGwwWnwQvkVfavKVt22FGLw+xYSdzARwm0ru6DhTVA3umU5hZc28V3kO4stgYryrTlLpuvgI9GiijltAjNbcqA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"ms": "^2.1.3"
|
||||
@@ -1908,9 +1962,10 @@
|
||||
}
|
||||
},
|
||||
"node_modules/dotenv": {
|
||||
"version": "17.2.3",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-17.2.3.tgz",
|
||||
"integrity": "sha512-JVUnt+DUIzu87TABbhPmNfVdBDt18BLOWjMUFJMSi/Qqg7NTYtabbvSNJGOJ7afbRuv9D/lngizHtP7QyLQ+9w==",
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
@@ -1935,19 +1990,6 @@
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/dotenv-expand/node_modules/dotenv": {
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/dunder-proto": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
|
||||
@@ -2136,69 +2178,6 @@
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater": {
|
||||
"version": "6.7.3",
|
||||
"resolved": "https://registry.npmjs.org/electron-updater/-/electron-updater-6.7.3.tgz",
|
||||
"integrity": "sha512-EgkT8Z9noqXKbwc3u5FkJA+r48jwZ5DTUiOkJMOTEEH//n5Am6wfQGz7nvSFEA2oIAMv9jRzn5JKTyWeSKOPgg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"builder-util-runtime": "9.5.1",
|
||||
"fs-extra": "^10.1.0",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lazy-val": "^1.0.5",
|
||||
"lodash.escaperegexp": "^4.1.2",
|
||||
"lodash.isequal": "^4.5.0",
|
||||
"semver": "~7.7.3",
|
||||
"tiny-typed-emitter": "^2.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/fs-extra": {
|
||||
"version": "10.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
|
||||
"integrity": "sha512-oRXApq54ETRj4eMiFzGnHWGy+zo5raudjuxN0b8H7s/RU2oW0Wvsx9O0ACRN/kRq9E8Vu/ReskGB5o3ji+FzHQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^6.0.1",
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/jsonfile": {
|
||||
"version": "6.2.0",
|
||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"graceful-fs": "^4.1.6"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/semver": {
|
||||
"version": "7.7.3",
|
||||
"resolved": "https://registry.npmjs.org/semver/-/semver-7.7.3.tgz",
|
||||
"integrity": "sha512-SdsKMrI9TdgjdweUSR9MweHA4EJ8YxHn8DFaDisvhVlUOe4BF1tLD7GAj0lIqWVl+dPb/rExr0Btby5loQm20Q==",
|
||||
"license": "ISC",
|
||||
"bin": {
|
||||
"semver": "bin/semver.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/universalify": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-winstaller": {
|
||||
"version": "5.4.0",
|
||||
"resolved": "https://registry.npmjs.org/electron-winstaller/-/electron-winstaller-5.4.0.tgz",
|
||||
@@ -2546,38 +2525,18 @@
|
||||
}
|
||||
},
|
||||
"node_modules/fs-extra": {
|
||||
"version": "11.3.3",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-11.3.3.tgz",
|
||||
"integrity": "sha512-VWSRii4t0AFm6ixFFmLLx1t7wS1gh+ckoa84aOeapGum0h+EZd1EhEumSB+ZdDLnEPuucsVB9oB7cxJHap6Afg==",
|
||||
"version": "8.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-8.1.0.tgz",
|
||||
"integrity": "sha512-yhlQgA6mnOJUKOsRUFsgJdQCvkKhcz8tlZG5HBQfReYZy46OwLcY+Zia0mtdHsOo9y/hP+CxMN0TU9QxoOtG4g==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^6.0.1",
|
||||
"universalify": "^2.0.0"
|
||||
"jsonfile": "^4.0.0",
|
||||
"universalify": "^0.1.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.14"
|
||||
}
|
||||
},
|
||||
"node_modules/fs-extra/node_modules/jsonfile": {
|
||||
"version": "6.2.0",
|
||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"graceful-fs": "^4.1.6"
|
||||
}
|
||||
},
|
||||
"node_modules/fs-extra/node_modules/universalify": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">= 10.0.0"
|
||||
"node": ">=6 <7 || >=8"
|
||||
}
|
||||
},
|
||||
"node_modules/fs-minipass": {
|
||||
@@ -2800,6 +2759,7 @@
|
||||
"version": "4.2.11",
|
||||
"resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.2.11.tgz",
|
||||
"integrity": "sha512-RbJ5/jmFcNNCcDV5o9eTnBLJ/HszWV0P73bc+Ff4nS/rJj+YaS6IGyiOL0VoBYX+l1Wrl3k63h/KrH+nhJ0XvQ==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/has-flag": {
|
||||
@@ -3122,6 +3082,7 @@
|
||||
"version": "4.1.1",
|
||||
"resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.1.tgz",
|
||||
"integrity": "sha512-qQKT4zQxXl8lLwBtHMWwaTcGfFOZviOJet3Oy/xmGk2gZH677CJM9EvtfdSkgWcATZhj/55JZ0rmy3myCT5lsA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"argparse": "^2.0.1"
|
||||
@@ -3189,26 +3150,14 @@
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/lazy-val/-/lazy-val-1.0.5.tgz",
|
||||
"integrity": "sha512-0/BnGCCfyUMkBpeDgWihanIAF9JmZhHBgUhEqzvf+adhNGLoP6TaiI5oF8oyb3I45P+PcnrqihSf01M0l0G5+Q==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash": {
|
||||
"version": "4.17.23",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.23.tgz",
|
||||
"integrity": "sha512-LgVTMpQtIopCi79SJeDiP0TfWi5CNEc/L/aRdTh3yIvmZXTnheWpKjSZhnvMl8iXbC1tFg9gdHHDMLoV7CnG+w==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash.escaperegexp": {
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/lodash.escaperegexp/-/lodash.escaperegexp-4.1.2.tgz",
|
||||
"integrity": "sha512-TM9YBvyC84ZxE3rgfefxUWiQKLilstD6k7PTGt6wfbtXF8ixIJLOL3VYyV/z+ZiPLsVxAsKAFVwWlWeb2Y8Yyw==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash.isequal": {
|
||||
"version": "4.5.0",
|
||||
"resolved": "https://registry.npmjs.org/lodash.isequal/-/lodash.isequal-4.5.0.tgz",
|
||||
"integrity": "sha512-pDo3lu8Jhfjqls6GkMgpahsF9kCyayhgykjyLMNFTKWrpVdAQtYyB4muAMWozBB4ig/dtWAmsMxLEI8wuz+DYQ==",
|
||||
"deprecated": "This package is deprecated. Use require('node:util').isDeepStrictEqual instead.",
|
||||
"node_modules/lodash": {
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/log-symbols": {
|
||||
@@ -3527,6 +3476,7 @@
|
||||
"version": "2.1.3",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.3.tgz",
|
||||
"integrity": "sha512-6FlzubTLZG3J2a/NVCAleEhjzq5oxgHyaCU9yYXvcLsvoVaHJq/s5xXI6/XXP6tz7R9xAOtHnSO/tXtF3WRTlA==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/negotiator": {
|
||||
@@ -4181,6 +4131,7 @@
|
||||
"version": "1.4.4",
|
||||
"resolved": "https://registry.npmjs.org/sax/-/sax-1.4.4.tgz",
|
||||
"integrity": "sha512-1n3r/tGXO6b6VXMdFT54SHzT9ytu9yr7TaELowdYpMqY/Ao7EnlQGmAQ1+RatX7Tkkdm6hONI2owqNx2aZj5Sw==",
|
||||
"dev": true,
|
||||
"license": "BlueOak-1.0.0",
|
||||
"engines": {
|
||||
"node": ">=11.0.0"
|
||||
@@ -4484,7 +4435,6 @@
|
||||
"version": "6.2.1",
|
||||
"resolved": "https://registry.npmjs.org/tar/-/tar-6.2.1.tgz",
|
||||
"integrity": "sha512-DZ4yORTwrbTj/7MZYq2w+/ZFdI6OZ/f9SFHR+71gIVUZhOQPHzVCLpvRnPgyaMpfWxxk/4ONva3GQSyNIKRv6A==",
|
||||
"deprecated": "Old versions of tar are not supported, and contain widely publicized security vulnerabilities, which have been fixed in the current version. Please update. Support for old versions may be purchased (at exhorbitant rates) by contacting i@izs.me",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"chownr": "^2.0.0",
|
||||
@@ -4652,12 +4602,6 @@
|
||||
"semver": "bin/semver"
|
||||
}
|
||||
},
|
||||
"node_modules/tiny-typed-emitter": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/tiny-typed-emitter/-/tiny-typed-emitter-2.1.0.tgz",
|
||||
"integrity": "sha512-qVtvMxeXbVej0cQWKqVSSAHmKZEHAvxdF8HEUBFWts8h+xEo5m/lEiPakuyZ3BnCBjOD8i24kzNOiOLLgsSxhA==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/tinyglobby": {
|
||||
"version": "0.2.15",
|
||||
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz",
|
||||
|
||||
73
package.json
73
package.json
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.1.1",
|
||||
"name": "hytale-f2p-launcherv2",
|
||||
"version": "2.0.2b",
|
||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
||||
"main": "main.js",
|
||||
@@ -11,11 +11,7 @@
|
||||
"build:win": "electron-builder --win",
|
||||
"build:linux": "electron-builder --linux",
|
||||
"build:mac": "electron-builder --mac",
|
||||
"build:all": "electron-builder --win --linux --mac",
|
||||
"build:arch": "electron-builder --linux dir",
|
||||
"build:appimage": "electron-builder --linux AppImage --publish never",
|
||||
"build:deb": "electron-builder --linux deb --publish never",
|
||||
"build:rpm": "electron-builder --linux rpm --publish never"
|
||||
"build:all": "electron-builder --win --linux --mac"
|
||||
},
|
||||
"keywords": [
|
||||
"hytale",
|
||||
@@ -52,9 +48,6 @@
|
||||
"adm-zip": "^0.5.10",
|
||||
"axios": "^1.6.0",
|
||||
"discord-rpc": "^4.0.1",
|
||||
"dotenv": "^17.2.3",
|
||||
"electron-updater": "^6.7.3",
|
||||
"fs-extra": "^11.3.3",
|
||||
"tar": "^6.2.1",
|
||||
"uuid": "^9.0.1"
|
||||
},
|
||||
@@ -64,7 +57,7 @@
|
||||
"build": {
|
||||
"appId": "com.hytalef2p.launcher",
|
||||
"productName": "Hytale F2P Launcher",
|
||||
"artifactName": "${name}_${version}_${arch}.${ext}",
|
||||
"executableName": "hytale-f2p-launcherv2",
|
||||
"directories": {
|
||||
"output": "dist"
|
||||
},
|
||||
@@ -73,62 +66,29 @@
|
||||
"preload.js",
|
||||
"backend/**/*",
|
||||
"GUI/**/*",
|
||||
"package.json",
|
||||
".env"
|
||||
"package.json"
|
||||
],
|
||||
"win": {
|
||||
"target": [
|
||||
{
|
||||
"target": "nsis",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
}
|
||||
{ "target": "nsis", "arch": ["x64", "arm64"] },
|
||||
{ "target": "portable", "arch": ["x64"] }
|
||||
],
|
||||
"icon": "build/icon.ico"
|
||||
"icon": "icon.ico"
|
||||
},
|
||||
"linux": {
|
||||
"target": [
|
||||
{
|
||||
"target": "AppImage",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "deb",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "rpm",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
}
|
||||
{ "target": "AppImage", "arch": ["x64", "arm64"] },
|
||||
{ "target": "deb", "arch": ["x64", "arm64"] },
|
||||
{ "target": "rpm", "arch": ["x64", "arm64"] },
|
||||
{ "target": "pacman", "arch": ["x64", "arm64"] }
|
||||
],
|
||||
"icon": "build/icon.png",
|
||||
"category": "Game"
|
||||
},
|
||||
"mac": {
|
||||
"target": [
|
||||
{
|
||||
"target": "dmg",
|
||||
"arch": [
|
||||
"universal"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "zip",
|
||||
"arch": [
|
||||
"universal"
|
||||
]
|
||||
}
|
||||
{ "target": "dmg", "arch": ["universal"] },
|
||||
{ "target": "zip", "arch": ["universal"] }
|
||||
],
|
||||
"icon": "build/icon.icns",
|
||||
"category": "public.app-category.games"
|
||||
@@ -138,11 +98,6 @@
|
||||
"allowToChangeInstallationDirectory": true,
|
||||
"createDesktopShortcut": true,
|
||||
"createStartMenuShortcut": true
|
||||
},
|
||||
"publish": {
|
||||
"provider": "github",
|
||||
"owner": "amiayweb",
|
||||
"repo": "Hytale-F2P"
|
||||
}
|
||||
}
|
||||
}
|
||||
52
preload.js
52
preload.js
@@ -2,11 +2,9 @@ const { contextBridge, ipcRenderer } = require('electron');
|
||||
|
||||
contextBridge.exposeInMainWorld('electronAPI', {
|
||||
launchGame: (playerName, javaPath, installPath, gpuPreference) => ipcRenderer.invoke('launch-game', playerName, javaPath, installPath, gpuPreference),
|
||||
installGame: (playerName, javaPath, installPath, branch) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath, branch),
|
||||
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath),
|
||||
closeWindow: () => ipcRenderer.invoke('window-close'),
|
||||
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
||||
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
|
||||
getVersion: () => ipcRenderer.invoke('get-version'),
|
||||
saveUsername: (username) => ipcRenderer.invoke('save-username', username),
|
||||
loadUsername: () => ipcRenderer.invoke('load-username'),
|
||||
saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername),
|
||||
@@ -19,28 +17,17 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
loadInstallPath: () => ipcRenderer.invoke('load-install-path'),
|
||||
saveDiscordRPC: (enabled) => ipcRenderer.invoke('save-discord-rpc', enabled),
|
||||
loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
|
||||
saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
|
||||
loadLanguage: () => ipcRenderer.invoke('load-language'),
|
||||
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
|
||||
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
|
||||
|
||||
// Harwadre Acceleration
|
||||
saveLauncherHardwareAcceleration: (enabled) => ipcRenderer.invoke('save-launcher-hw-accel', enabled),
|
||||
loadLauncherHardwareAcceleration: () => ipcRenderer.invoke('load-launcher-hw-accel'),
|
||||
|
||||
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
||||
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
||||
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
||||
uninstallGame: () => ipcRenderer.invoke('uninstall-game'),
|
||||
repairGame: () => ipcRenderer.invoke('repair-game'),
|
||||
retryDownload: (retryData) => ipcRenderer.invoke('retry-download', retryData),
|
||||
getHytaleNews: () => ipcRenderer.invoke('get-hytale-news'),
|
||||
openExternal: (url) => ipcRenderer.invoke('open-external', url),
|
||||
openExternalLink: (url) => ipcRenderer.invoke('openExternalLink', url),
|
||||
openGameLocation: () => ipcRenderer.invoke('open-game-location'),
|
||||
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
|
||||
loadSettings: () => ipcRenderer.invoke('load-settings'),
|
||||
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
|
||||
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
|
||||
getModsPath: () => ipcRenderer.invoke('get-mods-path'),
|
||||
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),
|
||||
@@ -50,24 +37,11 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
selectModFiles: () => ipcRenderer.invoke('select-mod-files'),
|
||||
copyModFile: (sourcePath, modsPath) => ipcRenderer.invoke('copy-mod-file', sourcePath, modsPath),
|
||||
onProgressUpdate: (callback) => {
|
||||
ipcRenderer.on('progress-update', (event, data) => {
|
||||
// Ensure data includes retry state if available
|
||||
if (data && typeof data === 'object') {
|
||||
callback(data);
|
||||
} else {
|
||||
callback(data);
|
||||
}
|
||||
});
|
||||
ipcRenderer.on('progress-update', (event, data) => callback(data));
|
||||
},
|
||||
onProgressComplete: (callback) => {
|
||||
ipcRenderer.on('progress-complete', () => callback());
|
||||
},
|
||||
onInstallationStart: (callback) => {
|
||||
ipcRenderer.on('installation-start', () => callback());
|
||||
},
|
||||
onInstallationEnd: (callback) => {
|
||||
ipcRenderer.on('installation-end', () => callback());
|
||||
},
|
||||
getUserId: () => ipcRenderer.invoke('get-user-id'),
|
||||
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
|
||||
openDownloadPage: () => ipcRenderer.invoke('open-download-page'),
|
||||
@@ -81,10 +55,6 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
loadGpuPreference: () => ipcRenderer.invoke('load-gpu-preference'),
|
||||
getDetectedGpu: () => ipcRenderer.invoke('get-detected-gpu'),
|
||||
|
||||
saveVersionBranch: (branch) => ipcRenderer.invoke('save-version-branch', branch),
|
||||
loadVersionBranch: () => ipcRenderer.invoke('load-version-branch'),
|
||||
loadVersionClient: () => ipcRenderer.invoke('load-version-client'),
|
||||
|
||||
acceptFirstLaunchUpdate: (existingGame) => ipcRenderer.invoke('accept-first-launch-update', existingGame),
|
||||
markAsLaunched: () => ipcRenderer.invoke('mark-as-launched'),
|
||||
onFirstLaunchUpdate: (callback) => {
|
||||
@@ -120,23 +90,5 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
activate: (id) => ipcRenderer.invoke('profile-activate', id),
|
||||
delete: (id) => ipcRenderer.invoke('profile-delete', id),
|
||||
update: (id, updates) => ipcRenderer.invoke('profile-update', id, updates)
|
||||
},
|
||||
|
||||
// Launcher Update API
|
||||
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
|
||||
downloadUpdate: () => ipcRenderer.invoke('download-update'),
|
||||
installUpdate: () => ipcRenderer.invoke('install-update'),
|
||||
getLauncherVersion: () => ipcRenderer.invoke('get-launcher-version'),
|
||||
onUpdateAvailable: (callback) => {
|
||||
ipcRenderer.on('update-available', (event, data) => callback(data));
|
||||
},
|
||||
onUpdateDownloadProgress: (callback) => {
|
||||
ipcRenderer.on('update-download-progress', (event, data) => callback(data));
|
||||
},
|
||||
onUpdateDownloaded: (callback) => {
|
||||
ipcRenderer.on('update-downloaded', (event, data) => callback(data));
|
||||
},
|
||||
onUpdateError: (callback) => {
|
||||
ipcRenderer.on('update-error', (event, data) => callback(data));
|
||||
}
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user