mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 10:31:56 -03:00
feat: Add option to toggle hardware acceleration for launcher #170
This commit is contained in:
@@ -6,6 +6,7 @@ let browseJavaBtn;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let closeLauncherCheck;
|
||||
let launcherHwAccelCheck;
|
||||
let gpuPreferenceRadios;
|
||||
let gameBranchRadios;
|
||||
|
||||
@@ -30,7 +31,7 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
|
||||
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
||||
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
|
||||
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
|
||||
|
||||
|
||||
const existingModal = document.querySelector('.custom-confirm-modal');
|
||||
if (existingModal) {
|
||||
existingModal.remove();
|
||||
@@ -165,9 +166,10 @@ function setupSettingsElements() {
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
|
||||
|
||||
|
||||
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
|
||||
|
||||
|
||||
@@ -206,6 +208,10 @@ function setupSettingsElements() {
|
||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||
}
|
||||
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
|
||||
}
|
||||
|
||||
|
||||
// UUID event listeners
|
||||
if (copyUuidBtn) {
|
||||
@@ -266,7 +272,7 @@ function setupSettingsElements() {
|
||||
|
||||
function toggleCustomJava() {
|
||||
if (!customJavaOptions) return;
|
||||
|
||||
|
||||
if (customJavaCheck && customJavaCheck.checked) {
|
||||
customJavaOptions.style.display = 'block';
|
||||
} else {
|
||||
@@ -329,12 +335,12 @@ async function saveDiscordRPC() {
|
||||
if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) {
|
||||
const enabled = discordRPCCheck.checked;
|
||||
console.log('Saving Discord RPC setting:', enabled);
|
||||
|
||||
|
||||
const result = await window.electronAPI.saveDiscordRPC(enabled);
|
||||
|
||||
|
||||
if (result && result.success) {
|
||||
console.log('Discord RPC setting saved successfully:', enabled);
|
||||
|
||||
|
||||
// Feedback visuel pour l'utilisateur
|
||||
if (enabled) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
|
||||
@@ -391,13 +397,42 @@ async function loadCloseLauncher() {
|
||||
}
|
||||
}
|
||||
|
||||
async function saveLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
|
||||
const enabled = launcherHwAccelCheck.checked;
|
||||
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
|
||||
showNotification(msg, 'success');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving hardware acceleration setting:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function loadLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
|
||||
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading hardware acceleration setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async function savePlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
|
||||
|
||||
const playerName = settingsPlayerName.value.trim();
|
||||
|
||||
|
||||
if (!playerName) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
|
||||
showNotification(msg, 'error');
|
||||
@@ -407,7 +442,7 @@ async function savePlayerName() {
|
||||
await window.electronAPI.saveUsername(playerName);
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
|
||||
showNotification(successMsg, 'success');
|
||||
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving player name:', error);
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
|
||||
@@ -418,7 +453,7 @@ async function savePlayerName() {
|
||||
async function loadPlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
|
||||
|
||||
const savedName = await window.electronAPI.loadUsername();
|
||||
if (savedName) {
|
||||
settingsPlayerName.value = savedName;
|
||||
@@ -507,6 +542,7 @@ async function loadAllSettings() {
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadCloseLauncher();
|
||||
await loadLauncherHwAccel();
|
||||
await loadGpuPreference();
|
||||
await loadVersionBranch();
|
||||
}
|
||||
@@ -583,7 +619,7 @@ async function regenerateCurrentUuid() {
|
||||
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
@@ -614,7 +650,7 @@ async function performRegenerateUuid() {
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
|
||||
if (uuidModal && uuidModal.style.display !== 'none') {
|
||||
await loadAllUuids();
|
||||
}
|
||||
@@ -652,7 +688,7 @@ function closeUuidModal() {
|
||||
async function loadAllUuids() {
|
||||
try {
|
||||
if (!uuidList) return;
|
||||
|
||||
|
||||
uuidList.innerHTML = `
|
||||
<div class="uuid-loading">
|
||||
<i class="fas fa-spinner fa-spin"></i>
|
||||
@@ -662,7 +698,7 @@ async function loadAllUuids() {
|
||||
|
||||
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
|
||||
const mappings = await window.electronAPI.getAllUuidMappings();
|
||||
|
||||
|
||||
if (mappings.length === 0) {
|
||||
uuidList.innerHTML = `
|
||||
<div class="uuid-loading">
|
||||
@@ -674,11 +710,11 @@ async function loadAllUuids() {
|
||||
}
|
||||
|
||||
uuidList.innerHTML = '';
|
||||
|
||||
|
||||
for (const mapping of mappings) {
|
||||
const item = document.createElement('div');
|
||||
item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`;
|
||||
|
||||
|
||||
item.innerHTML = `
|
||||
<div class="uuid-item-info">
|
||||
<div class="uuid-item-username">${escapeHtml(mapping.username)}</div>
|
||||
@@ -694,7 +730,7 @@ async function loadAllUuids() {
|
||||
</button>` : ''}
|
||||
</div>
|
||||
`;
|
||||
|
||||
|
||||
uuidList.appendChild(item);
|
||||
}
|
||||
}
|
||||
@@ -737,7 +773,7 @@ async function setCustomUuid() {
|
||||
}
|
||||
|
||||
const uuid = customUuidInput.value.trim();
|
||||
|
||||
|
||||
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
|
||||
if (!uuidRegex.test(uuid)) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
|
||||
@@ -767,33 +803,33 @@ async function setCustomUuid() {
|
||||
}
|
||||
}
|
||||
|
||||
async function performSetCustomUuid(uuid) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const username = getCurrentPlayerName();
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
|
||||
if (result.success) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||
if (customUuidInput) customUuidInput.value = '';
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to set custom UUID');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error setting custom UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
async function performSetCustomUuid(uuid) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const username = getCurrentPlayerName();
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
|
||||
window.copyUuid = async function(uuid) {
|
||||
if (result.success) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||
if (customUuidInput) customUuidInput.value = '';
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to set custom UUID');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error setting custom UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
window.copyUuid = async function (uuid) {
|
||||
try {
|
||||
if (navigator.clipboard) {
|
||||
await navigator.clipboard.writeText(uuid);
|
||||
@@ -807,13 +843,13 @@ window.copyUuid = async function(uuid) {
|
||||
}
|
||||
};
|
||||
|
||||
window.deleteUuid = async function(username) {
|
||||
window.deleteUuid = async function (username) {
|
||||
try {
|
||||
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
||||
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
@@ -834,21 +870,21 @@ window.deleteUuid = async function(username) {
|
||||
async function performDeleteUuid(username) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
}
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
function escapeHtml(text) {
|
||||
@@ -915,10 +951,10 @@ async function handleBranchChange(event) {
|
||||
}
|
||||
|
||||
// Confirm branch change
|
||||
const branchName = window.i18n ?
|
||||
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||
const branchName = window.i18n ?
|
||||
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||
newBranch;
|
||||
|
||||
|
||||
const message = window.i18n ?
|
||||
window.i18n.t('settings.branchWarning') :
|
||||
'Changing branch will download and install a different game version';
|
||||
@@ -946,7 +982,7 @@ async function switchBranch(newBranch) {
|
||||
const switchingMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
|
||||
`Switching to ${newBranch}...`;
|
||||
|
||||
|
||||
showNotification(switchingMsg, 'info');
|
||||
|
||||
// Lock play button
|
||||
@@ -960,14 +996,14 @@ async function switchBranch(newBranch) {
|
||||
|
||||
// Suggest reinstalling
|
||||
setTimeout(() => {
|
||||
const branchLabel = newBranch === 'release' ?
|
||||
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||
const branchLabel = newBranch === 'release' ?
|
||||
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
|
||||
|
||||
|
||||
const confirmMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
|
||||
`The game will be installed for the ${branchLabel} branch. Continue?`;
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
confirmMsg,
|
||||
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
|
||||
@@ -980,31 +1016,31 @@ async function switchBranch(newBranch) {
|
||||
try {
|
||||
const playerName = await window.electronAPI.loadUsername();
|
||||
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
|
||||
|
||||
|
||||
if (result.success) {
|
||||
// Save branch ONLY after successful installation
|
||||
await window.electronAPI.saveVersionBranch(newBranch);
|
||||
|
||||
|
||||
const switchedMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
|
||||
`Switched to ${newBranch} successfully!`;
|
||||
|
||||
const successMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationComplete') :
|
||||
|
||||
const successMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationComplete') :
|
||||
'Installation completed successfully!';
|
||||
|
||||
|
||||
showNotification(switchedMsg, 'success');
|
||||
showNotification(successMsg, 'success');
|
||||
|
||||
|
||||
// Refresh radio buttons to reflect the new branch
|
||||
await loadVersionBranch();
|
||||
console.log('[Settings] Radio buttons updated after branch switch');
|
||||
|
||||
|
||||
setTimeout(() => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
@@ -1017,16 +1053,16 @@ async function switchBranch(newBranch) {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Installation error:', error);
|
||||
const errorMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||
const errorMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||
`Installation failed: ${error.message}`;
|
||||
|
||||
|
||||
showNotification(errorMsg, 'error');
|
||||
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
|
||||
// Revert radio selection to old branch
|
||||
loadVersionBranch().then(oldBranch => {
|
||||
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
|
||||
@@ -1034,7 +1070,7 @@ async function switchBranch(newBranch) {
|
||||
radioToCheck.checked = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
@@ -1075,11 +1111,11 @@ async function loadVersionBranch() {
|
||||
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
|
||||
const branch = await window.electronAPI.loadVersionBranch();
|
||||
console.log('[Settings] Loaded version_branch from config:', branch);
|
||||
|
||||
|
||||
// Use default if branch is null/undefined
|
||||
const selectedBranch = branch || 'release';
|
||||
console.log('[Settings] Selected branch:', selectedBranch);
|
||||
|
||||
|
||||
// Update radio buttons
|
||||
if (gameBranchRadios && gameBranchRadios.length > 0) {
|
||||
gameBranchRadios.forEach(radio => {
|
||||
|
||||
Reference in New Issue
Block a user