feat: Add option to toggle hardware acceleration for launcher #170

This commit is contained in:
Rahul-Sahani04
2026-01-25 21:08:47 +05:30
parent 2a5780c2d4
commit f0f19f690f
8 changed files with 422 additions and 308 deletions

View File

@@ -127,17 +127,20 @@
<label class="form-label" data-i18n="install.gameBranch">Game Version</label>
<div class="radio-group">
<label class="radio-label">
<input type="radio" name="installBranch" value="release" class="custom-radio" checked>
<input type="radio" name="installBranch" value="release" class="custom-radio"
checked>
<span class="radio-text">
<i class="fas fa-check-circle mr-2"></i>
<span data-i18n="install.releaseVersion">Release (Stable)</span>
</span>
</label>
<label class="radio-label">
<input type="radio" name="installBranch" value="pre-release" class="custom-radio">
<input type="radio" name="installBranch" value="pre-release"
class="custom-radio">
<span class="radio-text">
<i class="fas fa-flask mr-2"></i>
<span data-i18n="install.preReleaseVersion">Pre-Release (Experimental)</span>
<span data-i18n="install.preReleaseVersion">Pre-Release
(Experimental)</span>
</span>
</label>
</div>
@@ -361,226 +364,247 @@
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.gameBranch">Game Branch</label>
<label class="settings-input-label" data-i18n="settings.gameBranch">Game
Branch</label>
<div class="segmented-control">
<input type="radio" id="branch-release" name="gameBranch" value="release" checked>
<label for="branch-release" data-i18n="settings.branchRelease">Release</label>
<input type="radio" id="branch-pre-release" name="gameBranch" value="pre-release">
<label for="branch-pre-release" data-i18n="settings.branchPreRelease">Pre-Release</label>
<input type="radio" id="branch-release" name="gameBranch"
value="release" checked>
<label for="branch-release"
data-i18n="settings.branchRelease">Release</label>
<input type="radio" id="branch-pre-release" name="gameBranch"
value="pre-release">
<label for="branch-pre-release"
data-i18n="settings.branchPreRelease">Pre-Release</label>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.branchHint">Switch between stable release and experimental pre-release versions</span>
<span data-i18n="settings.branchHint">Switch between stable release and
experimental pre-release versions</span>
</p>
<p class="settings-hint" style="color: #f39c12;">
<i class="fas fa-exclamation-triangle"></i>
<span data-i18n="settings.branchWarning">Changing branch will download and install a different game version</span>
<span data-i18n="settings.branchWarning">Changing branch will download
and install a different game version</span>
</p>
</div>
</div>
<div class="settings-option">
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
Preference</label>
<div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
checked>
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
<input type="radio" id="gpu-integrated" name="gpuPreference"
value="integrated">
<label for="gpu-integrated"
data-i18n="settings.gpuIntegrated">Integrated</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference"
value="dedicated">
<label for="gpu-dedicated"
data-i18n="settings.gpuDedicated">Dedicated</label>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
affects DRI_PRIME)</span>
</p>
<div id="gpu-detection-info" class="gpu-detection-info"></div>
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
Preference</label>
<div class="segmented-control">
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
<input type="radio" id="gpu-integrated" name="gpuPreference"
value="integrated">
<label for="gpu-integrated"
data-i18n="settings.gpuIntegrated">Integrated</label>
<input type="radio" id="gpu-dedicated" name="gpuPreference"
value="dedicated">
<label for="gpu-dedicated"
data-i18n="settings.gpuDedicated">Dedicated</label>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
affects DRI_PRIME)</span>
</p>
<div id="gpu-detection-info" class="gpu-detection-info"></div>
</div>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-fingerprint"></i>
<span data-i18n="settings.account">Player UUID Management</span>
</h3>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-fingerprint"></i>
<span data-i18n="settings.account">Player UUID Management</span>
</h3>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
UUID</label>
<div class="uuid-display-container">
<input type="text" id="currentUuid" class="settings-input uuid-input"
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
<i class="fas fa-copy"></i>
</button>
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
title="Generate New UUID">
<i class="fas fa-sync-alt"></i>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.uuidHint">Your unique player identifier for
this username</span>
</p>
</div>
</div>
<div class="settings-option">
<div class="settings-button-group">
<button id="manageUuidsBtn" class="settings-action-btn">
<i class="fas fa-list"></i>
<div class="btn-content">
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
UUIDs</div>
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
View and manage all player UUIDs</div>
</div>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
UUID</label>
<div class="uuid-display-container">
<input type="text" id="currentUuid" class="settings-input uuid-input"
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
<i class="fas fa-copy"></i>
</button>
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
title="Generate New UUID">
<i class="fas fa-sync-alt"></i>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.uuidHint">Your unique player identifier for
this username</span>
</p>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fab fa-discord"></i>
<span data-i18n="settings.discord">Discord Integration</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="discordRPCCheck" checked />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
Discord Rich Presence</div>
<div class="checkbox-description"
data-i18n="settings.discordDescription">Show your launcher activity
on Discord
</div>
<div class="settings-option">
<div class="settings-button-group">
<button id="manageUuidsBtn" class="settings-action-btn">
<i class="fas fa-list"></i>
<div class="btn-content">
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
UUIDs</div>
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
View and manage all player UUIDs</div>
</div>
</label>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-window-close"></i>
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="closeLauncherCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
Automatically close the launcher after Hytale has launched
</div>
</div>
</label>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-coffee"></i>
<span data-i18n="settings.java">Java Runtime</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">
Override the bundled Java runtime with
your own installation</div>
</div>
</label>
</div>
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.javaPath">Java
Executable Path</label>
<div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input"
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
<button id="browseJavaBtn" class="settings-browse-btn">
<i class="fas fa-folder-open"></i>
<span data-i18n="settings.javaBrowse">Browse</span>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.javaHint">Select the Java installation folder
(supports Windows, Mac, Linux)</span>
</p>
</div>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-language"></i>
<span data-i18n="settings.language">Language</span>
</h3>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label"
data-i18n="settings.selectLanguage">Select Language</label>
<select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js -->
</select>
</div>
</button>
</div>
</div>
</div>
</div>
</div>
<div id="logs-page" class="page">
<div class="logs-container">
<div class="logs-header">
<h2 class="logs-title">
<i class="fas fa-terminal"></i>
<span data-i18n="settings.logs">SYSTEM LOGS</span>
</h2>
<div class="logs-actions">
<button class="logs-action-btn" onclick="copyLogs()">
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
</button>
<button class="logs-action-btn" onclick="refreshLogs()">
<i class="fas fa-sync-alt"></i> <span
data-i18n="settings.logsRefresh">Refresh</span>
</button>
<button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
Folder</span>
</button>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fab fa-discord"></i>
<span data-i18n="settings.discord">Discord Integration</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="discordRPCCheck" checked />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
Discord Rich Presence</div>
<div class="checkbox-description" data-i18n="settings.discordDescription">
Show your launcher activity
on Discord
</div>
</div>
</label>
</div>
</div>
<div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
logs...</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-window-close"></i>
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="closeLauncherCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher
on game start</div>
<div class="checkbox-description"
data-i18n="settings.closeOnStartDescription">
Automatically close the launcher after Hytale has launched
</div>
</div>
</label>
</div>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="launcherHwAccelCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.hwAccel">Launcher Hardware
Acceleration</div>
<div class="checkbox-description" data-i18n="settings.hwAccelDescription">
Enable hardware acceleration for the launcher UI (Requires restart)
</div>
</div>
</label>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-coffee"></i>
<span data-i18n="settings.java">Java Runtime</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="customJavaCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
Custom Java Path</div>
<div class="checkbox-description" data-i18n="settings.javaDescription">
Override the bundled Java runtime with
your own installation</div>
</div>
</label>
</div>
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.javaPath">Java
Executable Path</label>
<div class="settings-input-with-button">
<input type="text" id="customJavaPath" class="settings-input"
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
<button id="browseJavaBtn" class="settings-browse-btn">
<i class="fas fa-folder-open"></i>
<span data-i18n="settings.javaBrowse">Browse</span>
</button>
</div>
<p class="settings-hint">
<i class="fas fa-info-circle"></i>
<span data-i18n="settings.javaHint">Select the Java installation folder
(supports Windows, Mac, Linux)</span>
</p>
</div>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-language"></i>
<span data-i18n="settings.language">Language</span>
</h3>
<div class="settings-option">
<div class="settings-input-group">
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select
Language</label>
<select id="languageSelect" class="settings-input">
<!-- Options populated by i18n.js -->
</select>
</div>
</div>
</div>
</div>
</div>
</div>
<div id="logs-page" class="page">
<div class="logs-container">
<div class="logs-header">
<h2 class="logs-title">
<i class="fas fa-terminal"></i>
<span data-i18n="settings.logs">SYSTEM LOGS</span>
</h2>
<div class="logs-actions">
<button class="logs-action-btn" onclick="copyLogs()">
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
</button>
<button class="logs-action-btn" onclick="refreshLogs()">
<i class="fas fa-sync-alt"></i> <span
data-i18n="settings.logsRefresh">Refresh</span>
</button>
<button class="logs-action-btn" onclick="openLogsFolder()">
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
Folder</span>
</button>
</div>
</div>
<div id="logsTerminal" class="logs-terminal">
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
logs...</div>
</div>
</div>
</div>
</div>
</main>
</div>
@@ -602,7 +626,7 @@
</div>
</div>
<div id="progressOverlay" class="progress-overlay" style="display: none;">
<div id="progressOverlay" class="progress-overlay" style="display: none;">
<div class="progress-content">
<div class="progress-info">
<span id="progressText" data-i18n="progress.initializing">Initializing...</span>

View File

@@ -6,6 +6,7 @@ let browseJavaBtn;
let settingsPlayerName;
let discordRPCCheck;
let closeLauncherCheck;
let launcherHwAccelCheck;
let gpuPreferenceRadios;
let gameBranchRadios;
@@ -30,7 +31,7 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
const existingModal = document.querySelector('.custom-confirm-modal');
if (existingModal) {
existingModal.remove();
@@ -165,9 +166,10 @@ function setupSettingsElements() {
settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck');
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
@@ -206,6 +208,10 @@ function setupSettingsElements() {
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
}
if (launcherHwAccelCheck) {
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
}
// UUID event listeners
if (copyUuidBtn) {
@@ -266,7 +272,7 @@ function setupSettingsElements() {
function toggleCustomJava() {
if (!customJavaOptions) return;
if (customJavaCheck && customJavaCheck.checked) {
customJavaOptions.style.display = 'block';
} else {
@@ -329,12 +335,12 @@ async function saveDiscordRPC() {
if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) {
const enabled = discordRPCCheck.checked;
console.log('Saving Discord RPC setting:', enabled);
const result = await window.electronAPI.saveDiscordRPC(enabled);
if (result && result.success) {
console.log('Discord RPC setting saved successfully:', enabled);
// Feedback visuel pour l'utilisateur
if (enabled) {
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
@@ -391,13 +397,42 @@ async function loadCloseLauncher() {
}
}
async function saveLauncherHwAccel() {
try {
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
const enabled = launcherHwAccelCheck.checked;
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
showNotification(msg, 'success');
}
} catch (error) {
console.error('Error saving hardware acceleration setting:', error);
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
showNotification(msg, 'error');
}
}
async function loadLauncherHwAccel() {
try {
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
if (launcherHwAccelCheck) {
launcherHwAccelCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading hardware acceleration setting:', error);
}
}
async function savePlayerName() {
try {
if (!window.electronAPI || !settingsPlayerName) return;
const playerName = settingsPlayerName.value.trim();
if (!playerName) {
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
showNotification(msg, 'error');
@@ -407,7 +442,7 @@ async function savePlayerName() {
await window.electronAPI.saveUsername(playerName);
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
showNotification(successMsg, 'success');
} catch (error) {
console.error('Error saving player name:', error);
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
@@ -418,7 +453,7 @@ async function savePlayerName() {
async function loadPlayerName() {
try {
if (!window.electronAPI || !settingsPlayerName) return;
const savedName = await window.electronAPI.loadUsername();
if (savedName) {
settingsPlayerName.value = savedName;
@@ -507,6 +542,7 @@ async function loadAllSettings() {
await loadCurrentUuid();
await loadDiscordRPC();
await loadCloseLauncher();
await loadLauncherHwAccel();
await loadGpuPreference();
await loadVersionBranch();
}
@@ -583,7 +619,7 @@ async function regenerateCurrentUuid() {
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm(
message,
title,
@@ -614,7 +650,7 @@ async function performRegenerateUuid() {
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
showNotification(msg, 'success');
if (uuidModal && uuidModal.style.display !== 'none') {
await loadAllUuids();
}
@@ -652,7 +688,7 @@ function closeUuidModal() {
async function loadAllUuids() {
try {
if (!uuidList) return;
uuidList.innerHTML = `
<div class="uuid-loading">
<i class="fas fa-spinner fa-spin"></i>
@@ -662,7 +698,7 @@ async function loadAllUuids() {
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
const mappings = await window.electronAPI.getAllUuidMappings();
if (mappings.length === 0) {
uuidList.innerHTML = `
<div class="uuid-loading">
@@ -674,11 +710,11 @@ async function loadAllUuids() {
}
uuidList.innerHTML = '';
for (const mapping of mappings) {
const item = document.createElement('div');
item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`;
item.innerHTML = `
<div class="uuid-item-info">
<div class="uuid-item-username">${escapeHtml(mapping.username)}</div>
@@ -694,7 +730,7 @@ async function loadAllUuids() {
</button>` : ''}
</div>
`;
uuidList.appendChild(item);
}
}
@@ -737,7 +773,7 @@ async function setCustomUuid() {
}
const uuid = customUuidInput.value.trim();
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
if (!uuidRegex.test(uuid)) {
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
@@ -767,33 +803,33 @@ async function setCustomUuid() {
}
}
async function performSetCustomUuid(uuid) {
try {
if (window.electronAPI && window.electronAPI.setUuidForUser) {
const username = getCurrentPlayerName();
const result = await window.electronAPI.setUuidForUser(username, uuid);
if (result.success) {
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
if (customUuidInput) customUuidInput.value = '';
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to set custom UUID');
}
}
} catch (error) {
console.error('Error setting custom UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
showNotification(msg, 'error');
}
}
async function performSetCustomUuid(uuid) {
try {
if (window.electronAPI && window.electronAPI.setUuidForUser) {
const username = getCurrentPlayerName();
const result = await window.electronAPI.setUuidForUser(username, uuid);
window.copyUuid = async function(uuid) {
if (result.success) {
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
if (customUuidInput) customUuidInput.value = '';
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to set custom UUID');
}
}
} catch (error) {
console.error('Error setting custom UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
showNotification(msg, 'error');
}
}
window.copyUuid = async function (uuid) {
try {
if (navigator.clipboard) {
await navigator.clipboard.writeText(uuid);
@@ -807,13 +843,13 @@ window.copyUuid = async function(uuid) {
}
};
window.deleteUuid = async function(username) {
window.deleteUuid = async function (username) {
try {
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
showCustomConfirm(
message,
title,
@@ -834,21 +870,21 @@ window.deleteUuid = async function(username) {
async function performDeleteUuid(username) {
try {
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
const result = await window.electronAPI.deleteUuidForUser(username);
if (result.success) {
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to delete UUID');
}
const result = await window.electronAPI.deleteUuidForUser(username);
if (result.success) {
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
showNotification(msg, 'success');
await loadAllUuids();
} else {
throw new Error(result.error || 'Failed to delete UUID');
}
} catch (error) {
console.error('Error deleting UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
showNotification(msg, 'error');
}
} catch (error) {
console.error('Error deleting UUID:', error);
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
showNotification(msg, 'error');
}
}
function escapeHtml(text) {
@@ -915,10 +951,10 @@ async function handleBranchChange(event) {
}
// Confirm branch change
const branchName = window.i18n ?
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
const branchName = window.i18n ?
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
newBranch;
const message = window.i18n ?
window.i18n.t('settings.branchWarning') :
'Changing branch will download and install a different game version';
@@ -946,7 +982,7 @@ async function switchBranch(newBranch) {
const switchingMsg = window.i18n ?
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
`Switching to ${newBranch}...`;
showNotification(switchingMsg, 'info');
// Lock play button
@@ -960,14 +996,14 @@ async function switchBranch(newBranch) {
// Suggest reinstalling
setTimeout(() => {
const branchLabel = newBranch === 'release' ?
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
const branchLabel = newBranch === 'release' ?
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
const confirmMsg = window.i18n ?
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
`The game will be installed for the ${branchLabel} branch. Continue?`;
showCustomConfirm(
confirmMsg,
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
@@ -980,31 +1016,31 @@ async function switchBranch(newBranch) {
try {
const playerName = await window.electronAPI.loadUsername();
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
if (result.success) {
// Save branch ONLY after successful installation
await window.electronAPI.saveVersionBranch(newBranch);
const switchedMsg = window.i18n ?
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
`Switched to ${newBranch} successfully!`;
const successMsg = window.i18n ?
window.i18n.t('progress.installationComplete') :
const successMsg = window.i18n ?
window.i18n.t('progress.installationComplete') :
'Installation completed successfully!';
showNotification(switchedMsg, 'success');
showNotification(successMsg, 'success');
// Refresh radio buttons to reflect the new branch
await loadVersionBranch();
console.log('[Settings] Radio buttons updated after branch switch');
setTimeout(() => {
if (window.LauncherUI) {
window.LauncherUI.hideProgress();
}
// Unlock play button
const playButton = document.getElementById('playButton');
if (playButton) {
@@ -1017,16 +1053,16 @@ async function switchBranch(newBranch) {
}
} catch (error) {
console.error('Installation error:', error);
const errorMsg = window.i18n ?
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
const errorMsg = window.i18n ?
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
`Installation failed: ${error.message}`;
showNotification(errorMsg, 'error');
if (window.LauncherUI) {
window.LauncherUI.hideProgress();
}
// Revert radio selection to old branch
loadVersionBranch().then(oldBranch => {
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
@@ -1034,7 +1070,7 @@ async function switchBranch(newBranch) {
radioToCheck.checked = true;
}
});
// Unlock play button
const playButton = document.getElementById('playButton');
if (playButton) {
@@ -1075,11 +1111,11 @@ async function loadVersionBranch() {
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
const branch = await window.electronAPI.loadVersionBranch();
console.log('[Settings] Loaded version_branch from config:', branch);
// Use default if branch is null/undefined
const selectedBranch = branch || 'release';
console.log('[Settings] Selected branch:', selectedBranch);
// Update radio buttons
if (gameBranchRadios && gameBranchRadios.length > 0) {
gameBranchRadios.forEach(radio => {

View File

@@ -131,6 +131,8 @@
"closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
"hwAccel": "Hardware Acceleration",
"hwAccelDescription": "Enable hardware acceleration for the launcher",
"gameBranch": "Game Branch",
"branchRelease": "Release",
"branchPreRelease": "Pre-Release",
@@ -207,7 +209,9 @@
"modsDownloadFailed": "Failed to download mod: {error}",
"modsToggleFailed": "Failed to toggle mod: {error}",
"modsDeleteFailed": "Failed to delete mod: {error}",
"modsModNotFound": "Mod information not found"
"modsModNotFound": "Mod information not found",
"hwAccelSaved": "Hardware acceleration setting saved",
"hwAccelSaveFailed": "Failed to save hardware acceleration setting"
},
"confirm": {
"defaultTitle": "Confirm action",
@@ -243,4 +247,4 @@
"installingGameFiles": "Installing game files...",
"installComplete": "Installation complete!"
}
}
}