mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 07:41:45 -03:00
fix: JRE retry button
This commit is contained in:
@@ -619,9 +619,17 @@
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<div id="progressErrorMessage" class="progress-error-message"></div>
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<div class="progress-retry-section">
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<span id="progressRetryInfo" class="progress-retry-info"></span>
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<button id="progressRetryBtn" class="progress-retry-btn" style="display: none;">
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🔄 Retry Download
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<div class="progress-retry-buttons">
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<button id="progressJRRetryBtn" class="progress-retry-btn" style="display: none;">
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Retry Java Download
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</button>
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<button id="progressPWRRetryBtn" class="progress-retry-btn" style="display: none;">
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Retry Game Download
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</button>
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<button id="progressRetryBtn" class="progress-retry-btn" style="display: none;">
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Retry Download
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</button>
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</div>
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</div>
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</div>
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</div>
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216
GUI/js/ui.js
216
GUI/js/ui.js
@@ -10,6 +10,8 @@ let progressErrorContainer;
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let progressErrorMessage;
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let progressRetryInfo;
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let progressRetryBtn;
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let progressJRRetryBtn;
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let progressPWRRetryBtn;
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// Download retry state
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let currentDownloadState = {
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@@ -199,7 +201,8 @@ function updateProgress(data) {
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if ((data.error || (data.message && data.message.includes('failed'))) &&
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!(data.retryState && data.retryState.isAutomaticRetry)) {
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const errorType = categorizeError(data.message);
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showDownloadError(data.message, data.canRetry, errorType);
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console.log('[UI] Showing download error:', { message: data.message, canRetry: data.canRetry, errorType });
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showDownloadError(data.message, data.canRetry, errorType, data);
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} else if (data.percent === 100) {
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hideDownloadError();
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} else if (data.retryState && data.retryState.isAutomaticRetry) {
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@@ -230,8 +233,16 @@ function updateRetryState(retryState) {
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}
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}
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function showDownloadError(errorMessage, canRetry = true, errorType = 'general') {
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if (!progressErrorContainer || !progressErrorMessage || !progressRetryBtn) return;
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function showDownloadError(errorMessage, canRetry = true, errorType = 'general', data = null) {
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if (!progressErrorContainer || !progressErrorMessage) return;
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console.log('[UI] showDownloadError called with:', { errorMessage, canRetry, errorType, data });
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console.log('[UI] Data properties:', {
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hasData: !!data,
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hasRetryData: !!(data && data.retryData),
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dataErrorType: data && data.errorType,
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dataIsJREError: data && data.retryData && data.retryData.isJREError
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});
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currentDownloadState.lastError = errorMessage;
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currentDownloadState.canRetry = canRetry;
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@@ -242,13 +253,37 @@ function showDownloadError(errorMessage, canRetry = true, errorType = 'general')
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currentDownloadState.branch = data.retryData.branch;
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currentDownloadState.fileName = data.retryData.fileName;
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currentDownloadState.cacheDir = data.retryData.cacheDir;
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// Override errorType if specified in data
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if (data.errorType) {
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currentDownloadState.errorType = data.errorType;
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}
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}
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// Hide all retry buttons first
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if (progressRetryBtn) progressRetryBtn.style.display = 'none';
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if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
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if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
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// User-friendly error messages
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const userMessage = getErrorMessage(errorMessage, errorType);
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progressErrorMessage.textContent = userMessage;
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progressErrorContainer.style.display = 'block';
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progressRetryBtn.style.display = canRetry ? 'block' : 'none';
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// Show appropriate retry button based on error type
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if (canRetry) {
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if (errorType === 'jre') {
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if (progressJRRetryBtn) {
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console.log('[UI] Showing JRE retry button');
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progressJRRetryBtn.style.display = 'block';
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}
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} else {
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// All other errors use PWR retry button (game download, butler, etc.)
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if (progressPWRRetryBtn) {
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console.log('[UI] Showing PWR retry button');
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progressPWRRetryBtn.style.display = 'block';
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}
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}
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}
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// Add visual indicators based on error type
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progressErrorContainer.className = `progress-error-container error-${errorType}`;
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@@ -261,6 +296,11 @@ function showDownloadError(errorMessage, canRetry = true, errorType = 'general')
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function hideDownloadError() {
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if (!progressErrorContainer) return;
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// Hide all retry buttons
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if (progressRetryBtn) progressRetryBtn.style.display = 'none';
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if (progressJRRetryBtn) progressJRRetryBtn.style.display = 'none';
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if (progressPWRRetryBtn) progressPWRRetryBtn.style.display = 'none';
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progressErrorContainer.style.display = 'none';
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currentDownloadState.canRetry = false;
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currentDownloadState.lastError = null;
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@@ -589,6 +629,8 @@ function setupUI() {
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progressErrorMessage = document.getElementById('progressErrorMessage');
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progressRetryInfo = document.getElementById('progressRetryInfo');
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progressRetryBtn = document.getElementById('progressRetryBtn');
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progressJRRetryBtn = document.getElementById('progressJRRetryBtn');
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progressPWRRetryBtn = document.getElementById('progressPWRRetryBtn');
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// Setup draggable progress bar
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setupProgressDrag();
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@@ -784,6 +826,8 @@ function categorizeError(message) {
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return 'space';
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} else if (msg.includes('conflict') || msg.includes('already exists')) {
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return 'conflict';
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} else if (msg.includes('jre') || msg.includes('java runtime')) {
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return 'jre';
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} else {
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return 'general';
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}
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@@ -812,6 +856,8 @@ function getErrorMessage(technicalMessage, errorType) {
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return 'Insufficient disk space. Free up space and retry.';
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case 'conflict':
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return 'Installation directory conflict. Please retry.';
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case 'jre':
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return 'Java runtime download failed. Please retry.';
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default:
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return 'Download failed. Please retry.';
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}
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@@ -839,53 +885,173 @@ function updateConnectionQuality(quality) {
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// Enhanced retry button setup
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function setupRetryButton() {
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if (!progressRetryBtn) return;
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progressRetryBtn.addEventListener('click', async () => {
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// Setup JRE retry button
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if (progressJRRetryBtn) {
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progressJRRetryBtn.addEventListener('click', async () => {
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if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
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return;
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}
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// Disable retry button during retry
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progressRetryBtn.disabled = true;
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progressRetryBtn.textContent = '🔄 Retrying...';
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progressRetryBtn.classList.add('retrying');
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progressJRRetryBtn.disabled = true;
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progressJRRetryBtn.textContent = 'Retrying...';
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progressJRRetryBtn.classList.add('retrying');
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currentDownloadState.isDownloading = true;
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try {
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hideDownloadError();
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if (progressRetryInfo) {
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progressRetryInfo.style.background = '';
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progressRetryInfo.style.color = '';
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}
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if (progressText) {
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progressText.textContent = 'Re-downloading Java runtime...';
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}
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if (!currentDownloadState.retryData || currentDownloadState.errorType !== 'jre') {
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currentDownloadState.retryData = {
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isJREError: true,
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jreUrl: '',
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fileName: 'jre.tar.gz',
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cacheDir: '',
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osName: 'linux',
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arch: 'amd64'
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};
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console.log('[UI] Created default JRE retry data:', currentDownloadState.retryData);
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}
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if (window.electronAPI && window.electronAPI.retryDownload) {
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const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
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if (!result.success) {
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throw new Error(result.error || 'JRE retry failed');
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}
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} else {
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console.warn('electronAPI.retryDownload not available, simulating JRE retry...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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throw new Error('JRE retry API not available');
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}
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} catch (error) {
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console.error('JRE retry failed:', error);
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showDownloadError(`JRE retry failed: ${error.message}`, true, 'jre');
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} finally {
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if (progressJRRetryBtn) {
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progressJRRetryBtn.disabled = false;
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progressJRRetryBtn.textContent = 'Retry Java Download';
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progressJRRetryBtn.classList.remove('retrying');
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}
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currentDownloadState.isDownloading = false;
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}
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});
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}
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// Setup PWR retry button
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if (progressPWRRetryBtn) {
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progressPWRRetryBtn.addEventListener('click', async () => {
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if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
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return;
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}
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progressPWRRetryBtn.disabled = true;
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progressPWRRetryBtn.textContent = 'Retrying...';
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progressPWRRetryBtn.classList.add('retrying');
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currentDownloadState.isDownloading = true;
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try {
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// Hide error state during retry
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hideDownloadError();
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// Reset retry info styling for manual retries
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if (progressRetryInfo) {
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progressRetryInfo.style.background = '';
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progressRetryInfo.style.color = '';
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}
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// Update progress text with context-aware message
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if (progressText) {
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const contextMessage = getRetryContextMessage();
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progressText.textContent = contextMessage;
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}
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// Ensure retry data exists, create defaults if null
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if (!currentDownloadState.retryData) {
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if (!currentDownloadState.retryData || currentDownloadState.errorType === 'jre') {
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currentDownloadState.retryData = {
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branch: 'release',
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fileName: '4.pwr'
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};
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console.log('[UI] Created default PWR retry data:', currentDownloadState.retryData);
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}
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if (window.electronAPI && window.electronAPI.retryDownload) {
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const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
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if (!result.success) {
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throw new Error(result.error || 'Game retry failed');
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}
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} else {
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console.warn('electronAPI.retryDownload not available, simulating PWR retry...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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throw new Error('Game retry API not available');
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}
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} catch (error) {
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console.error('PWR retry failed:', error);
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const errorType = categorizeError(error.message);
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showDownloadError(`Game retry failed: ${error.message}`, true, errorType, error);
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} finally {
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if (progressPWRRetryBtn) {
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progressPWRRetryBtn.disabled = false;
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progressPWRRetryBtn.textContent = error && error.isJREError ? 'Retry Java Download' : 'Retry Game Download';
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progressPWRRetryBtn.classList.remove('retrying');
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}
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currentDownloadState.isDownloading = false;
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}
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});
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}
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// Setup generic retry button (fallback)
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if (progressRetryBtn) {
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progressRetryBtn.addEventListener('click', async () => {
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if (!currentDownloadState.canRetry || currentDownloadState.isDownloading) {
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return;
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}
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progressRetryBtn.disabled = true;
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progressRetryBtn.textContent = 'Retrying...';
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progressRetryBtn.classList.add('retrying');
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currentDownloadState.isDownloading = true;
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try {
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hideDownloadError();
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if (progressRetryInfo) {
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progressRetryInfo.style.background = '';
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progressRetryInfo.style.color = '';
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}
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if (progressText) {
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const contextMessage = getRetryContextMessage();
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progressText.textContent = contextMessage;
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}
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if (!currentDownloadState.retryData) {
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if (currentDownloadState.errorType === 'jre') {
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currentDownloadState.retryData = {
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isJREError: true,
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jreUrl: '',
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fileName: 'jre.tar.gz',
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cacheDir: '',
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osName: 'linux',
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arch: 'amd64'
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};
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} else {
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currentDownloadState.retryData = {
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branch: 'release',
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fileName: '4.pwr'
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};
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}
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console.log('[UI] Created default retry data:', currentDownloadState.retryData);
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}
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// Send retry request to backend
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if (window.electronAPI && window.electronAPI.retryDownload) {
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const result = await window.electronAPI.retryDownload(currentDownloadState.retryData);
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if (!result.success) {
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throw new Error(result.error || 'Retry failed');
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}
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} else {
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// Fallback for development/testing
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console.warn('electronAPI.retryDownload not available, simulating retry...');
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await new Promise(resolve => setTimeout(resolve, 2000));
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throw new Error('Retry API not available');
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@@ -895,14 +1061,16 @@ function setupRetryButton() {
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console.error('Retry failed:', error);
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const errorType = categorizeError(error.message);
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showDownloadError(`Retry failed: ${error.message}`, true, errorType);
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// Reset retry button
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} finally {
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if (progressRetryBtn) {
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progressRetryBtn.disabled = false;
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progressRetryBtn.textContent = '🔄 Retry Download';
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progressRetryBtn.textContent = 'Retry Download';
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progressRetryBtn.classList.remove('retrying');
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}
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currentDownloadState.isDownloading = false;
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}
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});
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}
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}
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function getRetryContextMessage() {
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@@ -925,6 +1093,8 @@ function getRetryContextMessage() {
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return 'Retrying with corrected permissions...';
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case 'conflict':
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return 'Retrying after resolving conflicts...';
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case 'jre':
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return 'Re-downloading Java runtime...';
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default:
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return 'Initiating retry download...';
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}
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@@ -1815,6 +1815,12 @@ body {
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gap: 0.75rem;
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}
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.progress-retry-buttons {
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display: flex;
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gap: 0.5rem;
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flex-wrap: wrap;
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}
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.progress-retry-info {
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color: #fbbf24;
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font-family: 'JetBrains Mono', monospace;
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@@ -520,9 +520,17 @@ async function installGame(playerName = 'Player', progressCallback, javaPathOver
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try {
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await downloadJRE(progressCallback, customCacheDir, customJreDir);
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} catch (error) {
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// Don't immediately fall back to system Java for JRE download errors - let user retry
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if (error.isJREError) {
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console.error('[Install] JRE download failed, allowing user retry:', error.message);
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throw error; // Re-throw JRE errors to trigger retry UI
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}
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// For non-download JRE errors, fall back to system Java
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const fallback = await detectSystemJava();
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if (fallback) {
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javaBin = fallback;
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console.log('[Install] Using system Java as fallback');
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} else {
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throw error;
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}
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@@ -9,7 +9,7 @@ const tar = require('tar');
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const { expandHome, JRE_DIR } = require('../core/paths');
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const { getOS, getArch } = require('../utils/platformUtils');
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const { loadConfig } = require('../core/config');
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const { downloadFile } = require('../utils/fileManager');
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const { downloadFile, retryDownload } = require('../utils/fileManager');
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const execFileAsync = promisify(execFile);
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const JAVA_EXECUTABLE = 'java' + (process.platform === 'win32' ? '.exe' : '');
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@@ -188,6 +188,20 @@ async function getJavaDetection() {
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};
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}
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// Manual retry function for JRE downloads
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async function retryJREDownload(url, cacheFile, progressCallback) {
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console.log('Initiating manual JRE retry...');
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// Ensure cache directory exists before retrying
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const cacheDir = path.dirname(cacheFile);
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if (!fs.existsSync(cacheDir)) {
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console.log('Creating JRE cache directory:', cacheDir);
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fs.mkdirSync(cacheDir, { recursive: true });
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}
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return await retryDownload(url, cacheFile, progressCallback);
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}
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async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
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if (!fs.existsSync(cacheDir)) {
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fs.mkdirSync(cacheDir, { recursive: true });
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@@ -230,7 +244,40 @@ async function downloadJRE(progressCallback, cacheDir, jreDir = JRE_DIR) {
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progressCallback('Fetching Java runtime...', null, null, null, null);
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}
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console.log('Fetching Java runtime...');
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await downloadFile(platform.url, cacheFile, progressCallback);
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let jreFile;
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try {
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jreFile = await downloadFile(platform.url, cacheFile, progressCallback);
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// If downloadFile returns false or undefined, it means the download failed
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// We should retry the download with a manual retry
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if (!jreFile || typeof jreFile !== 'string') {
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console.log('[JRE Download] JRE file download failed or incomplete, attempting retry...');
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jreFile = await retryJREDownload(platform.url, cacheFile, progressCallback);
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}
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// Double-check we have a valid file
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if (!jreFile || typeof jreFile !== 'string') {
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throw new Error(`JRE download failed: received invalid path ${jreFile}. Please retry download.`);
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}
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} catch (downloadError) {
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console.error('[JRE Download] JRE download failed:', downloadError.message);
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// Enhance error with retry information for the UI
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const enhancedError = new Error(`JRE download failed: ${downloadError.message}`);
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enhancedError.originalError = downloadError;
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enhancedError.canRetry = downloadError.isConnectionLost ? false : (downloadError.canRetry !== false);
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enhancedError.jreUrl = platform.url;
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enhancedError.jreDest = cacheFile;
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enhancedError.osName = osName;
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enhancedError.arch = arch;
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enhancedError.fileName = fileName;
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enhancedError.cacheDir = cacheDir;
|
||||
enhancedError.isJREError = true; // Flag to identify JRE errors
|
||||
enhancedError.isConnectionLost = downloadError.isConnectionLost || false;
|
||||
|
||||
throw enhancedError;
|
||||
}
|
||||
console.log('Download finished');
|
||||
}
|
||||
|
||||
|
||||
@@ -423,7 +423,8 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 5) {
|
||||
const canRetry = (error.canRetry === false) ? false : isRetryable;
|
||||
|
||||
if (!canRetry || attempt === maxRetries - 1) {
|
||||
retryState.canRetry = false;
|
||||
// Don't set retryState.canRetry to false for max retries - user should still be able to retry manually
|
||||
retryState.canRetry = error.canRetry === false ? false : true;
|
||||
console.error(`Non-retryable error or max retries reached: ${error.code || error.message}`);
|
||||
break;
|
||||
}
|
||||
@@ -439,6 +440,9 @@ async function downloadFile(url, dest, progressCallback, maxRetries = 5) {
|
||||
enhancedError.retryState = retryState;
|
||||
enhancedError.lastError = lastError;
|
||||
enhancedError.detailedError = detailedError;
|
||||
|
||||
// Allow manual retry unless it's a connection lost error
|
||||
enhancedError.canRetry = !lastError?.isConnectionLost && lastError?.canRetry !== false;
|
||||
throw enhancedError;
|
||||
}
|
||||
|
||||
@@ -543,6 +547,13 @@ async function retryDownload(url, dest, progressCallback, previousError = null)
|
||||
additionalRetries = Math.max(2, 5 - previousError.retryState.attempts);
|
||||
}
|
||||
|
||||
// Ensure cache directory exists before retrying
|
||||
const destDir = path.dirname(dest);
|
||||
if (!fs.existsSync(destDir)) {
|
||||
console.log('Creating cache directory:', destDir);
|
||||
fs.mkdirSync(destDir, { recursive: true });
|
||||
}
|
||||
|
||||
try {
|
||||
await downloadFile(url, dest, progressCallback, additionalRetries);
|
||||
console.log('Manual retry successful');
|
||||
|
||||
100
main.js
100
main.js
@@ -3,6 +3,7 @@ require('dotenv').config({ path: path.join(__dirname, '.env') });
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const fs = require('fs');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||
|
||||
const logger = require('./backend/logger');
|
||||
const profileManager = require('./backend/managers/profileManager');
|
||||
@@ -430,37 +431,41 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
|
||||
console.log('[Main] Returning success response for install-game:', successResponse);
|
||||
return successResponse;
|
||||
} catch (error) {
|
||||
console.error('Install error:', error);
|
||||
// console.error('Install error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Enhanced error data extraction for both download and Butler errors
|
||||
let errorData = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: true,
|
||||
canRetry: true, // Default to true, will be overridden by specific error props
|
||||
retryData: null
|
||||
};
|
||||
|
||||
// Prioritize JRE errors first
|
||||
if (error.isJREError) {
|
||||
console.log('[Main] Processing JRE download error with retry context');
|
||||
errorData.retryData = {
|
||||
isJREError: true,
|
||||
jreUrl: error.jreUrl,
|
||||
fileName: error.fileName,
|
||||
cacheDir: error.cacheDir,
|
||||
osName: error.osName,
|
||||
arch: error.arch
|
||||
};
|
||||
// For JRE errors, allow manual retry unless explicitly disabled
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
errorData.errorType = 'jre';
|
||||
}
|
||||
// Handle Butler-specific errors
|
||||
if (error.butlerError) {
|
||||
else if (error.butlerError) {
|
||||
console.log('[Main] Processing Butler error with retry context');
|
||||
errorData.retryData = {
|
||||
branch: error.branch || 'release',
|
||||
fileName: error.fileName || '4.pwr',
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== undefined ? error.canRetry : true;
|
||||
|
||||
// Add Butler-specific error details
|
||||
if (error.stderr) {
|
||||
console.error('[Main] Butler stderr:', error.stderr);
|
||||
}
|
||||
if (error.stdout) {
|
||||
console.log('[Main] Butler stdout:', error.stdout);
|
||||
}
|
||||
if (error.errorCode) {
|
||||
console.log('[Main] Butler error code:', error.errorCode);
|
||||
}
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
// Handle PWR download errors
|
||||
else if (error.branch && error.fileName) {
|
||||
@@ -470,7 +475,7 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
|
||||
fileName: error.fileName,
|
||||
cacheDir: error.cacheDir
|
||||
};
|
||||
errorData.canRetry = error.canRetry !== undefined ? error.canRetry : true;
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
// Default fallback for other errors
|
||||
else {
|
||||
@@ -479,6 +484,8 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
// For generic errors, assume it's retryable unless specified
|
||||
errorData.canRetry = error.canRetry !== false;
|
||||
}
|
||||
|
||||
// Send enhanced error info for retry UI
|
||||
@@ -636,7 +643,7 @@ ipcMain.handle('uninstall-game', async () => {
|
||||
try {
|
||||
await uninstallGame();
|
||||
} catch (error) {
|
||||
console.error('Uninstall error:', error);
|
||||
// console.error('Uninstall error:', error);
|
||||
return { success: false, error: error.message };
|
||||
}
|
||||
});
|
||||
@@ -670,15 +677,6 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
try {
|
||||
console.log('[IPC] retry-download called with data:', retryData);
|
||||
|
||||
// Handle null retry data gracefully
|
||||
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||
console.log('[IPC] Invalid retry data, using defaults');
|
||||
retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total, retryState) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
@@ -693,14 +691,36 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
}
|
||||
};
|
||||
|
||||
// Handle JRE download retries
|
||||
if (retryData && retryData.isJREError) {
|
||||
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
||||
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
const { retryJREDownload } = require('./backend/managers/javaManager');
|
||||
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
||||
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
||||
|
||||
return { success: true };
|
||||
}
|
||||
|
||||
// Handle PWR download retries (default)
|
||||
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||
console.log('[IPC] Invalid retry data, using PWR defaults');
|
||||
retryData = {
|
||||
branch: 'release',
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
// Extract PWR download info from retryData
|
||||
const branch = retryData.branch;
|
||||
const fileName = retryData.fileName;
|
||||
const cacheDir = retryData.cacheDir;
|
||||
|
||||
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
||||
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
// Perform the retry with enhanced context
|
||||
// Perform retry with enhanced context
|
||||
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
||||
|
||||
return { success: true };
|
||||
@@ -710,15 +730,28 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
|
||||
// Send error update to frontend with context
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: true,
|
||||
retryData: {
|
||||
const isJreError = retryData?.isJREError;
|
||||
const errorRetryData = isJreError ?
|
||||
{
|
||||
isJREError: true,
|
||||
jreUrl: retryData?.jreUrl,
|
||||
fileName: retryData?.fileName,
|
||||
cacheDir: retryData?.cacheDir,
|
||||
osName: retryData?.osName,
|
||||
arch: retryData?.arch
|
||||
} :
|
||||
{
|
||||
branch: retryData?.branch || 'release',
|
||||
fileName: retryData?.fileName || '4.pwr',
|
||||
cacheDir: retryData?.cacheDir
|
||||
}
|
||||
};
|
||||
|
||||
const data = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
canRetry: error.canRetry !== false, // Respect canRetry from the thrown error
|
||||
retryData: errorRetryData,
|
||||
errorType: isJreError ? 'jre' : 'general' // Add errorType for the UI
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
@@ -846,7 +879,6 @@ ipcMain.handle('load-settings', async () => {
|
||||
});
|
||||
|
||||
const { getModsPath, loadInstalledMods, downloadMod, uninstallMod, toggleMod, getCurrentUuid, getAllUuidMappings, setUuidForUser, generateNewUuid, deleteUuidForUser, resetCurrentUserUuid } = require('./backend/launcher');
|
||||
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||
const os = require('os');
|
||||
|
||||
ipcMain.handle('get-local-app-data', async () => {
|
||||
|
||||
Reference in New Issue
Block a user