mirror of
https://github.com/amiayweb/Hytale-F2P.git
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Release Stable Build v2.0.11 (#119)
* Add electron-updater auto-update support - Install electron-updater package - Configure GitHub releases publish settings - Create AppUpdater class with full update lifecycle - Integrate auto-update into main.js - Add comprehensive documentation (AUTO-UPDATES.md, TESTING-UPDATES.md) - Set up dev-app-update.yml for testing * Add cache clearing documentation for electron-updater - Introduced CLEAR-UPDATE-CACHE.md to guide users on clearing the electron-updater cache across macOS, Windows, and Linux. - Added programmatic method for cache clearing in JavaScript. - Enhanced update handling in main.js and preload.js to support new update events. - Updated GUI styles for download buttons and progress indicators in update.js and style.css. * Update auto-update UI and configuration - Fix version display (newVersion field) - Add download progress bar with real-time updates - Reorder buttons: Install & Restart (primary), Manually Download (secondary) - Update dev-app-update.yml to point to fork - Update package.json version to 2.0.2 * Add installation effects and draggable progress bar Introduces animated installation effects overlay and makes the progress bar draggable. Adds maximize window support, improves window controls styling, and enforces a single app instance. Removes the unused Skins page and related translations. Refines various UI details for a more polished user experience. * Adjust news card aspect ratio and add Play tab style Set a default aspect ratio for .news-card and add a specific style for the LATEST NEWS section in the Play tab to override the aspect ratio and use full height. * Add splash screen to launcher startup Introduced a new splash screen (splash.html) and updated main.js to display it on startup before loading the main window. The splash screen is shown for 2.5 seconds as a placeholder for future loading logic, improving user experience during application launch. * Display launcher version in UI Adds a version display element to the bottom right of the UI, fetching the version from package.json via a new IPC handler. Updates main.js, preload.js, and ui.js to support retrieving and displaying the version, and adds relevant styles in style.css. * Custom Mod loading fix (#92) * feat: Add Repair Game functionality including UserData backup and cache clearing * feat: Add In-App Logs Viewer and Logs Folder shortcut * feat: Add Open Logs feature * disable dev tools * Fix Settings UI * Implement custom mod loading, autoimport, auto repair * Fixed Custom Mod loading issues and merge issues * feat: Externalize sensitive API keys and Discord client ID into environment variables using dotenv. * feat(mods): add profile-based mod management and auto-repair * feat: add 'Close launcher on game start' option and improve app termination behavior (#93) * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * feat: add 'Close launcher on game start' option and improve app termination behavior - Added 'Close launcher on game start' setting in GUI and backend. - Implemented automatic app quit after game launch if setting is enabled. - Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app. - Updated 'window-close' handler to fully quit the app instead of just closing the window. - Added i18n support for the new setting in English, Spanish, and Portuguese. --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> * Update publish config to point to chasem-dev fork * Fix Linux metadata files in workflow and improve error handling * Bump version to 2.0.5 * Bump version to 2.0.6 * Fix update popup showing for same version - add version comparison checks * Bump version to 2.0.7 * Fix SHA512 checksum mismatch handling - clear cache and retry automatically * Bump version to 2.0.8 * Bump version to 2.0.9 * Fix: Use explicit latest-linux.yml to prevent yml file collision The glob pattern latest*.yml was matching both latest-linux.yml AND latest.yml from the Linux build, causing the Windows latest.yml to be overwritten with incorrect checksums. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Bump version to 2.0.10 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Fix: Remove portable target to fix SHA512 checksum mismatch The portable and nsis targets both produced x64.exe files with the same name, causing one to overwrite the other. The latest.yml contained the checksum from one build while the actual file was from the other build. Removed portable target - nsis installer is sufficient. Bump version to 2.0.11 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> * Remove outdated documentation files related to auto-updates, build instructions, and testing updates. Update `dev-app-update.yml` and `package.json` to reflect the correct GitHub owner. This cleanup streamlines the project and ensures accurate configuration for future updates. * Add semantic versioning policy documentation - numerical versions only * Update package-lock.json to include new dependencies and versions, enhancing project stability and compatibility. * fixed imgur restriction for UK * fix: adds EGL env var to detect installed NVIDIA GPU * Update release.yml * patch v2.0.11-beta: fix env issue in GA release, warn Intel Mac users, add com templates. (#115) * fix: throw error for Intel Mac user * docs: first draft of issue and PR template * fix: env of curseforge API key and discord client ID * implemented late patch should be in #115 * Final patch for release.yml v2.0.11 --------- Co-authored-by: chasem-dev <myers.a.chase@gmail.com> Co-authored-by: AMIAY <letudiantenrap.collab@gmail.com> Co-authored-by: Rahul Sahani <110347707+Rahul-Sahani04@users.noreply.github.com> Co-authored-by: Arnav Singh <72737311+ArnavSingh77@users.noreply.github.com> Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com> Co-authored-by: Claude Sonnet 4.5 <noreply@anthropic.com>
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CURSEFORGE_API_KEY=$1234asdxXXXXXXkQCXXXXXXXXXXASDb32
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DISCORD_CLIENT_ID=561263XXXXXX
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.github/CODE_OF_CONDUCT.md
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.github/CODE_OF_CONDUCT.md
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# Code of Conduct
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## Our Pledge
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We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, caste, color, religion, or sexual identity and orientation.
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We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
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## Our Standards
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Examples of behavior that contributes to a positive environment for our community include:
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* Demonstrating empathy and kindness toward other people
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* Being respectful of differing opinions, viewpoints, and experiences
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* Giving and gracefully accepting constructive feedback
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* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
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* Focusing on what is best not just for us as individuals, but for the overall community
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Examples of unacceptable behavior include:
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* The use of sexualized language or imagery, and sexual attention or advances of any kind
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* Trolling, insulting or derogatory comments, and personal or political attacks
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* Public or private harassment
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* Publishing others' private information, such as a physical or email address, without their explicit permission
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* Other conduct which could reasonably be considered inappropriate in a professional setting
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## Enforcement Responsibilities
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Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
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Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
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||||
## Scope
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This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
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## Enforcement
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Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at [INSERT CONTACT METHOD]. All complaints will be reviewed and investigated promptly and fairly.
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All community leaders are obligated to respect the privacy and security of the reporter of any incident.
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## Enforcement Guidelines
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Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
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### 1. Correction
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**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
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**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
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### 2. Warning
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**Community Impact**: A violation through a single incident or series of actions.
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**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
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### 3. Temporary Ban
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**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
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**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
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### 4. Permanent Ban
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**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
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**Consequence**: A permanent ban from any sort of public interaction within the community.
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## Attribution
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This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.1, available at [https://www.contributor-covenant.org/version/2/1/code_of_conduct.html][v2.1].
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Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder][Mozilla CoC].
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For answers to common questions about this code of conduct, see the FAQ at [https://www.contributor-covenant.org/faq][FAQ]. Translations are available at [https://www.contributor-covenant.org/translations][translations].
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[homepage]: https://www.contributor-covenant.org
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[v2.1]: https://www.contributor-covenant.org/version/2/1/code_of_conduct.html
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[Mozilla CoC]: https://github.com/mozilla/diversity
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[FAQ]: https://www.contributor-covenant.org/faq
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[translations]: https://www.contributor-covenant.org/translations
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.github/CONTRIBUTING.md
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# Contributing to Hytale F2P
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Thank you for your interest in contributing to Hytale F2P! We welcome contributions from everyone. By participating in this project, you agree to abide by our [Code of Conduct](CODE_OF_CONDUCT.md).
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## How to Contribute
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### Reporting Bugs
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- Use the [Bug Report](.github/ISSUE_TEMPLATE/bug_report.yml) template
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- Include as much detail as possible
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- Include screenshots if applicable
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- Check if the issue has already been reported
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### Suggesting Features
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- Use the [Feature Request](.github/ISSUE_TEMPLATE/feature_request.yml) template
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- Clearly describe the feature and its benefits
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- Consider if the feature aligns with the project's goals
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### Contributing Code
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1. Fork the repository
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2. Create a feature branch: `git checkout -b feature/your-feature-name`
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3. Make your changes
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4. Write tests if applicable
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5. Ensure all tests pass
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6. Update documentation if needed
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7. Commit your changes: `git commit -m 'Add some feature'`
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8. Push to the branch: `git push origin feature/your-feature-name`
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9. Submit a pull request
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### Pull Request Process
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- Use the appropriate [Pull Request template](.github/PULL_REQUEST_TEMPLATE/)
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- Ensure your PR description clearly describes the changes
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- Link to any related issues
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- Wait for review and address any feedback
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## Development Setup
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1. Clone the repository: `git clone https://github.com/your-username/hytale-f2p.git`
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2. Install dependencies: `npm install` (or appropriate command)
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3. Set up your development environment
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4. Run tests: `npm test`
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5. Start development server: `npm run dev`
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## Code Style
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- Follow the existing code style in the project
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- Use meaningful variable and function names
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- Write clear, concise comments
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- Keep functions small and focused
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## Testing
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- Write unit tests for new features
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- Ensure all existing tests pass
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- Test on multiple platforms/browsers if applicable
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## Documentation
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- Update README.md if needed
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- Document new features or changes
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- Keep documentation up to date
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## Questions?
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If you have questions about contributing, feel free to ask in our [Discussions](https://github.com/your-username/hytale-f2p/discussions) or create a [Support Request](.github/ISSUE_TEMPLATE/support_request.yml).
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Thank you for contributing to Hytale F2P!
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name: Asset Contribution
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description: Contribute assets (images, sounds, models, etc.)
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title: "[ASSETS] "
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labels: ["assets"]
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body:
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- type: textarea
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id: description
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attributes:
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label: Asset Description
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description: Describe the asset(s) you're contributing.
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placeholder: "What type of asset is this? What does it represent?"
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validations:
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required: true
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- type: input
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id: format
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attributes:
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label: File Format
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description: What format are the asset files in?
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placeholder: "e.g. PNG, JPG, MP3, OBJ"
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- type: input
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id: license
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attributes:
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label: License
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description: What license applies to this asset?
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placeholder: "e.g. CC0, MIT, Public Domain"
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- type: textarea
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id: usage
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attributes:
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label: Intended Usage
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description: Where and how should this asset be used in the project?
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placeholder: "This asset should be used for..., in the following context..."
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- type: textarea
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id: source
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attributes:
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label: Source/Attribution
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description: If this asset is derived from another source, provide attribution.
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placeholder: "Created by me, or derived from [source]"
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- type: input
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id: link
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attributes:
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label: Download Link
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description: Provide a link to download or view the asset.
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placeholder: "GitHub release, Google Drive, etc."
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- type: textarea
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id: additional
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attributes:
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label: Additional Information
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description: Any other information about the asset.
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name: Bug Report
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description: Create a report to help us improve
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title: "[BUG] "
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labels: ["bug"]
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body:
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- type: textarea
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id: description
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attributes:
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label: Describe the bug
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description: A clear and concise description of what the bug is.
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placeholder: "Tell us what you see! The more detail the better."
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validations:
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required: true
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- type: textarea
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id: reproduce
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attributes:
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label: To Reproduce
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description: Steps to reproduce the behavior
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placeholder: |
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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validations:
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required: true
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- type: textarea
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id: expected
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attributes:
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label: Expected behavior
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description: A clear and concise description of what you expected to happen.
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validations:
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required: true
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- type: textarea
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id: screenshots
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attributes:
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label: Screenshots
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description: If applicable, add screenshots to help explain your problem.
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- type: input
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id: version
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attributes:
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label: Version
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description: What version of the project are you running?
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placeholder: "e.g. v1.2.3"
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validations:
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required: true
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- type: dropdown
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id: os
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attributes:
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label: Operating System
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description: What operating system are you using?
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options:
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- Windows
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- macOS
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- Linux
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- iOS
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- Android
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- Other
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validations:
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required: true
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- type: dropdown
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id: browser
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attributes:
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label: Browser (if applicable)
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description: What browser are you using?
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options:
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- Chrome
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- Firefox
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- Safari
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- Edge
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- Opera
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- Other
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- N/A
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- type: textarea
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id: additional
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attributes:
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label: Additional context
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description: Add any other context about the problem here.
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name: Feature Request
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description: Suggest an idea for this project
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title: "[FEATURE] "
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labels: ["enhancement"]
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body:
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- type: textarea
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id: summary
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attributes:
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label: Summary
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description: Brief explanation of the feature.
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placeholder: "Describe in a few sentences what this feature would do."
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validations:
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required: true
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- type: textarea
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id: problem
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attributes:
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label: Is your feature request related to a problem? Please describe.
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description: A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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placeholder: "Ex. I'm always frustrated when [...]"
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- type: textarea
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id: solution
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attributes:
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label: Describe the solution you'd like
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description: A clear and concise description of what you want to happen.
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placeholder: "Describe what you want to happen."
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validations:
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required: true
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- type: textarea
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id: alternatives
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attributes:
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label: Describe alternatives you've considered
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description: A clear and concise description of any alternative solutions or features you've considered.
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placeholder: "Describe any alternative solutions or features you've considered."
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- type: textarea
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id: additional
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attributes:
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label: Additional context
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description: Add any other context or screenshots about the feature request here.
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name: Security Vulnerability
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description: Report a security vulnerability
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title: "[SECURITY] "
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labels: ["security"]
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body:
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- type: markdown
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attributes:
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value: |
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Thank you for reporting a security vulnerability. Please review our [Security Policy](SECURITY.md) for more information on how we handle security issues.
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If you are reporting a security vulnerability, please provide as much detail as possible so we can assess and address it promptly.
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- type: textarea
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id: summary
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attributes:
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label: Summary
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description: Brief description of the security issue.
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placeholder: "Describe the security vulnerability in a few sentences."
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validations:
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required: true
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- type: textarea
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id: details
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attributes:
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label: Vulnerability Details
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description: Detailed description of the vulnerability, including how it can be exploited.
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placeholder: "Provide detailed steps, code snippets, or other information that demonstrates the vulnerability."
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||||
validations:
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required: true
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- type: textarea
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id: impact
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attributes:
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||||
label: Impact
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||||
description: What is the potential impact of this vulnerability?
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||||
placeholder: "Describe the potential consequences if this vulnerability is exploited."
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validations:
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||||
required: true
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||||
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- type: textarea
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id: mitigation
|
||||
attributes:
|
||||
label: Suggested Mitigation
|
||||
description: Any suggestions for fixing or mitigating the issue.
|
||||
placeholder: "Provide any suggestions for how to fix or mitigate this vulnerability."
|
||||
|
||||
- type: input
|
||||
id: contact
|
||||
attributes:
|
||||
label: Contact Information (Optional)
|
||||
description: How can we contact you for more information?
|
||||
placeholder: "Email address or other contact method"
|
||||
|
||||
- type: checkboxes
|
||||
id: terms
|
||||
attributes:
|
||||
label: Terms
|
||||
description: By submitting this issue, you agree to our responsible disclosure terms.
|
||||
options:
|
||||
- label: I understand that this is a private security report and will not publicly disclose details until the issue is resolved.
|
||||
required: true
|
||||
54
.github/ISSUE_TEMPLATE/support_request.yml
vendored
Normal file
54
.github/ISSUE_TEMPLATE/support_request.yml
vendored
Normal file
@@ -0,0 +1,54 @@
|
||||
name: Support Request
|
||||
description: Request help or support
|
||||
title: "[SUPPORT] "
|
||||
labels: ["support"]
|
||||
body:
|
||||
- type: textarea
|
||||
id: question
|
||||
attributes:
|
||||
label: What do you need help with?
|
||||
description: Describe your question or issue clearly.
|
||||
placeholder: "I'm having trouble with..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: Context
|
||||
description: Provide any relevant context or background information.
|
||||
placeholder: "I've tried..., I expected..., but got..."
|
||||
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version
|
||||
description: What version are you using?
|
||||
placeholder: "e.g. v1.2.3"
|
||||
|
||||
- type: dropdown
|
||||
id: platform
|
||||
attributes:
|
||||
label: Platform
|
||||
description: What platform are you using?
|
||||
options:
|
||||
- Windows
|
||||
- macOS
|
||||
- Linux
|
||||
- iOS
|
||||
- Android
|
||||
- Web Browser
|
||||
- Other
|
||||
|
||||
- type: textarea
|
||||
id: logs
|
||||
attributes:
|
||||
label: Logs or Error Messages
|
||||
description: If applicable, paste any error messages or logs here.
|
||||
render: shell
|
||||
|
||||
- type: textarea
|
||||
id: additional
|
||||
attributes:
|
||||
label: Additional Information
|
||||
description: Any other information that might help us assist you.
|
||||
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
Normal file
42
.github/ISSUE_TEMPLATE/translation_request.yml
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
name: Translation Request
|
||||
description: Request translation for text or content
|
||||
title: "[TRANSLATION] "
|
||||
labels: ["translation"]
|
||||
body:
|
||||
- type: input
|
||||
id: language
|
||||
attributes:
|
||||
label: Target Language
|
||||
description: What language do you want to translate to?
|
||||
placeholder: "e.g. Spanish (es-ES), French (fr-FR)"
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: source_text
|
||||
attributes:
|
||||
label: Source Text
|
||||
description: The original text that needs to be translated.
|
||||
placeholder: "Paste the text here..."
|
||||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
id: context
|
||||
attributes:
|
||||
label: Context
|
||||
description: Provide context about where this text appears or how it's used.
|
||||
placeholder: "This text appears in..., It's used for..."
|
||||
|
||||
- type: input
|
||||
id: file_location
|
||||
attributes:
|
||||
label: File Location
|
||||
description: Where is this text located in the codebase?
|
||||
placeholder: "e.g. src/components/Button.js:15"
|
||||
|
||||
- type: textarea
|
||||
id: notes
|
||||
attributes:
|
||||
label: Additional Notes
|
||||
description: Any specific instructions or notes for the translator.
|
||||
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
Normal file
24
.github/PULL_REQUEST_TEMPLATE/bug_fix.md
vendored
Normal file
@@ -0,0 +1,24 @@
|
||||
## Description
|
||||
Brief description of the bug fix.
|
||||
|
||||
## Related Issue
|
||||
Fixes # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the changes made to fix the bug
|
||||
- Be specific about what was changed and why
|
||||
|
||||
## Testing
|
||||
- How did you test the fix?
|
||||
- What scenarios were covered?
|
||||
|
||||
## Screenshots (if applicable)
|
||||
Add screenshots to demonstrate the fix.
|
||||
|
||||
## Checklist
|
||||
- [ ] My code follows the project's style guidelines
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
- [ ] My changes generate no new warnings
|
||||
- [ ] I have added tests that prove my fix is effective or that my feature works
|
||||
- [ ] New and existing unit tests pass locally with my changes
|
||||
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
Normal file
16
.github/PULL_REQUEST_TEMPLATE/documentation.md
vendored
Normal file
@@ -0,0 +1,16 @@
|
||||
## Description
|
||||
Brief description of the documentation changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the documentation files that were added, updated, or removed
|
||||
- Describe what information was added or corrected
|
||||
|
||||
## Checklist
|
||||
- [ ] Documentation is clear and easy to understand
|
||||
- [ ] Links and references are correct
|
||||
- [ ] Code examples (if any) are accurate and functional
|
||||
- [ ] Spelling and grammar are correct
|
||||
- [ ] Documentation follows the project's style guidelines
|
||||
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
Normal file
26
.github/PULL_REQUEST_TEMPLATE/hotfix.md
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
## Description
|
||||
Brief description of the hotfix.
|
||||
|
||||
## Related Issue
|
||||
Fixes # (issue number) - URGENT
|
||||
|
||||
## Changes Made
|
||||
- List the minimal changes made to fix the critical issue
|
||||
- Be specific about what was changed
|
||||
|
||||
## Urgency
|
||||
Why is this a hotfix? (Critical bug, security issue, production down, etc.)
|
||||
|
||||
## Testing
|
||||
- How was the hotfix tested?
|
||||
- What was the minimal testing performed?
|
||||
|
||||
## Deployment Notes
|
||||
- Any special deployment considerations?
|
||||
- Rollback plan if needed?
|
||||
|
||||
## Checklist
|
||||
- [ ] This is a minimal change addressing only the critical issue
|
||||
- [ ] No new features or unrelated changes included
|
||||
- [ ] Basic functionality verified
|
||||
- [ ] Ready for immediate deployment
|
||||
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
Normal file
20
.github/PULL_REQUEST_TEMPLATE/localization.md
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
## Description
|
||||
Brief description of the localization changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the languages and files that were updated
|
||||
- Describe what text was translated or updated
|
||||
|
||||
## Languages Updated
|
||||
- Language 1 (locale code)
|
||||
- Language 2 (locale code)
|
||||
|
||||
## Checklist
|
||||
- [ ] Translations are accurate and culturally appropriate
|
||||
- [ ] Placeholder variables (%s, %d, etc.) are preserved
|
||||
- [ ] Text length is appropriate for UI elements
|
||||
- [ ] No hardcoded strings remain
|
||||
- [ ] Localization files are properly formatted
|
||||
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
Normal file
25
.github/PULL_REQUEST_TEMPLATE/new_feature.md
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
## Description
|
||||
Brief description of the new feature.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the changes made to implement the feature
|
||||
- Be specific about new files, modified files, and functionality added
|
||||
|
||||
## Testing
|
||||
- How did you test the new feature?
|
||||
- What scenarios were covered?
|
||||
|
||||
## Screenshots (if applicable)
|
||||
Add screenshots to demonstrate the new feature.
|
||||
|
||||
## Checklist
|
||||
- [ ] My code follows the project's style guidelines
|
||||
- [ ] I have performed a self-review of my own code
|
||||
- [ ] I have commented my code, particularly in hard-to-understand areas
|
||||
- [ ] My changes generate no new warnings
|
||||
- [ ] I have added tests that prove my feature works
|
||||
- [ ] New and existing unit tests pass locally with my changes
|
||||
- [ ] I have updated the documentation accordingly
|
||||
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
Normal file
27
.github/PULL_REQUEST_TEMPLATE/refactor.md
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
## Description
|
||||
Brief description of the refactoring changes.
|
||||
|
||||
## Related Issue
|
||||
Addresses # (issue number)
|
||||
|
||||
## Changes Made
|
||||
- List the refactored code sections
|
||||
- Describe what was improved (readability, performance, maintainability, etc.)
|
||||
|
||||
## Motivation
|
||||
Why was this refactoring necessary?
|
||||
|
||||
## Impact
|
||||
- Does this change affect any APIs or interfaces?
|
||||
- Are there any breaking changes?
|
||||
|
||||
## Testing
|
||||
- How was the refactored code tested?
|
||||
- Did existing tests pass?
|
||||
|
||||
## Checklist
|
||||
- [ ] Code is more readable and maintainable
|
||||
- [ ] No functionality was broken
|
||||
- [ ] Performance was not negatively impacted
|
||||
- [ ] All existing tests pass
|
||||
- [ ] New tests were added if necessary
|
||||
18
.github/README1.md
vendored
18
.github/README1.md
vendored
@@ -22,13 +22,25 @@ All builds run in parallel:
|
||||
|
||||
### Creating a Release
|
||||
|
||||
1. Update version in `package.json`
|
||||
**⚠️ IMPORTANT: Semantic Versioning Required**
|
||||
|
||||
This project uses **strict semantic versioning with numerical versions only**:
|
||||
- ✅ **Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
|
||||
- ❌ **Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`
|
||||
|
||||
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
|
||||
|
||||
The auto-update system requires semantic versioning for proper version comparison. Letter suffixes are not supported.
|
||||
|
||||
**Steps:**
|
||||
|
||||
1. Update version in `package.json` (use numerical format only, e.g., `2.0.11`)
|
||||
2. Commit and push to `main`
|
||||
3. Create and push a version tag:
|
||||
|
||||
```bash
|
||||
git tag v2.0.1
|
||||
git push origin v2.0.1
|
||||
git tag v2.0.11
|
||||
git push origin v2.0.11
|
||||
```
|
||||
|
||||
The workflow will:
|
||||
|
||||
55
.github/SECURITY.md
vendored
Normal file
55
.github/SECURITY.md
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
We take security seriously. The following versions of our project are currently being supported with security updates:
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 1.x.x | :white_check_mark: |
|
||||
| < 1.0 | :x: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you discover a security vulnerability, please report it to us as follows:
|
||||
|
||||
**Do not report security vulnerabilities through public GitHub issues.**
|
||||
|
||||
Instead, please report security vulnerabilities by:
|
||||
|
||||
1. Using the [Security Vulnerability Report](.github/ISSUE_TEMPLATE/security_vulnerability.yml) template (this creates a private issue)
|
||||
2. Emailing [security@yourdomain.com](mailto:security@yourdomain.com) (if available)
|
||||
3. Contacting the maintainers directly through secure channels
|
||||
|
||||
## What to Include in Your Report
|
||||
|
||||
Please include the following information in your report:
|
||||
|
||||
- A clear description of the vulnerability
|
||||
- Steps to reproduce the issue
|
||||
- Potential impact of the vulnerability
|
||||
- Any suggested fixes or mitigations
|
||||
- Your contact information for follow-up
|
||||
|
||||
## Our Response Process
|
||||
|
||||
1. **Acknowledgment**: We will acknowledge receipt of your report within 48 hours
|
||||
2. **Investigation**: We will investigate the issue and work on a fix
|
||||
3. **Updates**: We will provide regular updates on our progress
|
||||
4. **Resolution**: Once fixed, we will notify you and publicly disclose the issue (with your permission)
|
||||
|
||||
## Responsible Disclosure
|
||||
|
||||
We kindly ask that you:
|
||||
|
||||
- Give us reasonable time to fix the issue before public disclosure
|
||||
- Avoid accessing or modifying user data
|
||||
- Avoid denial-of-service attacks or other disruptive actions
|
||||
|
||||
## Recognition
|
||||
|
||||
We appreciate security researchers who help keep our project safe. With your permission, we will acknowledge your contribution in our security advisories.
|
||||
|
||||
## Questions?
|
||||
|
||||
If you have questions about our security policy, please contact us through the methods listed above.
|
||||
36
.github/workflows/release.yml
vendored
36
.github/workflows/release.yml
vendored
@@ -25,6 +25,14 @@ jobs:
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
|
||||
- name: Create .env file
|
||||
env:
|
||||
CF_KEY: ${{ secrets.CURSEFORGE_API_KEY }}
|
||||
DISCORD_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
run: |
|
||||
echo "CURSEFORGE_API_KEY=$CF_KEY" > .env
|
||||
echo "DISCORD_CLIENT_ID=$DISCORD_ID" >> .env
|
||||
|
||||
- name: Build Linux Packages
|
||||
run: |
|
||||
npx electron-builder --linux --x64 --arm64 --publish never
|
||||
@@ -33,10 +41,11 @@ jobs:
|
||||
name: linux-builds
|
||||
path: |
|
||||
dist/*.AppImage
|
||||
dist/*.AppImage.blockmap
|
||||
dist/*.deb
|
||||
dist/*.rpm
|
||||
dist/*.pacman
|
||||
dist/latest.yml
|
||||
dist/latest-linux.yml
|
||||
|
||||
build-windows:
|
||||
runs-on: windows-latest
|
||||
@@ -47,12 +56,23 @@ jobs:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
- run: npx electron-builder --win --publish never
|
||||
|
||||
- name: Create .env file
|
||||
env:
|
||||
CF_KEY: ${{ secrets.CURSEFORGE_API_KEY }}
|
||||
DISCORD_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
run: |
|
||||
echo "CURSEFORGE_API_KEY=$CF_KEY" > .env
|
||||
echo "DISCORD_CLIENT_ID=$DISCORD_ID" >> .env
|
||||
|
||||
- name: Build Windows Packages
|
||||
run: npx electron-builder --win --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: windows-builds
|
||||
path: |
|
||||
dist/*.exe
|
||||
dist/*.exe.blockmap
|
||||
dist/latest.yml
|
||||
|
||||
build-macos:
|
||||
@@ -64,7 +84,17 @@ jobs:
|
||||
node-version: '22'
|
||||
cache: 'npm'
|
||||
- run: npm ci
|
||||
- run: npx electron-builder --mac --publish never
|
||||
|
||||
- name: Create .env file
|
||||
env:
|
||||
CF_KEY: ${{ secrets.CURSEFORGE_API_KEY }}
|
||||
DISCORD_ID: ${{ secrets.DISCORD_CLIENT_ID }}
|
||||
run: |
|
||||
echo "CURSEFORGE_API_KEY=$CF_KEY" > .env
|
||||
echo "DISCORD_CLIENT_ID=$DISCORD_ID" >> .env
|
||||
|
||||
- name: Build Windows Packages
|
||||
run: npx electron-builder --mac --publish never
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: macos-builds
|
||||
|
||||
3
.gitignore
vendored
3
.gitignore
vendored
@@ -8,4 +8,7 @@ pkg/
|
||||
|
||||
# Package files
|
||||
*.tar.zst
|
||||
*.zst.DS_Store
|
||||
*.zst
|
||||
bun.lockb
|
||||
.env
|
||||
|
||||
200
GUI/index.html
200
GUI/index.html
@@ -15,7 +15,7 @@
|
||||
|
||||
<body class="bg-black text-white overflow-hidden font-sans select-none" tabindex="-1">
|
||||
<div class="absolute inset-0 z-0">
|
||||
<img src="https://i.imgur.com/Visrk66.png" alt="Background" class="w-full h-full object-cover" />
|
||||
<img src="https://assets.authbp.xyz/bg.png" alt="Background" class="w-full h-full object-cover" />
|
||||
<div class="absolute inset-0 bg-black/60"></div>
|
||||
<div class="absolute inset-0 bg-[url('data:image/svg+xml,%3Csvg viewBox=" 0 0 256 256"
|
||||
xmlns="http://www.w3.org/2000/svg" %3E%3Cfilter id="noiseFilter" %3E%3CfeTurbulence type="fractalNoise"
|
||||
@@ -51,11 +51,7 @@
|
||||
<i class="fas fa-cog"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.settings">Settings</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="skins">
|
||||
<i class="fas fa-user"></i>
|
||||
<span class="nav-tooltip" data-i18n="nav.skins">Skins</span>
|
||||
</div>
|
||||
<div class="nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
|
||||
<div class="nav-item logs-nav-item" data-page="logs" id="openLogsBtn" onclick="openLogs()">
|
||||
<i class="fas fa-terminal"></i>
|
||||
<span class="nav-tooltip">Logs</span>
|
||||
</div>
|
||||
@@ -94,6 +90,9 @@
|
||||
<button class="control-btn minimize" onclick="window.electronAPI?.minimizeWindow()">
|
||||
<i class="fas fa-minus"></i>
|
||||
</button>
|
||||
<button class="control-btn maximize" onclick="toggleMaximize()">
|
||||
<i class="fas fa-square"></i>
|
||||
</button>
|
||||
<button class="control-btn close" onclick="window.electronAPI?.closeWindow()">
|
||||
<i class="fas fa-times"></i>
|
||||
</button>
|
||||
@@ -104,9 +103,6 @@
|
||||
<h1 class="game-title">
|
||||
HY<span class="title-accent">TALE</span>
|
||||
</h1>
|
||||
<div class="game-tags">
|
||||
<span class="tag" data-i18n="header.f2p">FREE TO PLAY</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="content-pages">
|
||||
@@ -114,7 +110,7 @@
|
||||
<div class="install-content">
|
||||
<div class="install-header">
|
||||
<h1 class="install-title">
|
||||
HYTA<span class="title-accent">LE</span>
|
||||
HY<span class="title-accent">TALE</span>
|
||||
</h1>
|
||||
<p class="install-subtitle" data-i18n="install.title">FREE TO PLAY LAUNCHER</p>
|
||||
</div>
|
||||
@@ -122,22 +118,26 @@
|
||||
<div class="install-form">
|
||||
<div class="form-group">
|
||||
<label class="form-label" data-i18n="install.playerName">Player Name</label>
|
||||
<input type="text" id="installPlayerName" data-i18n-placeholder="install.playerNamePlaceholder"
|
||||
class="form-input" value="Player" />
|
||||
<input type="text" id="installPlayerName"
|
||||
data-i18n-placeholder="install.playerNamePlaceholder" class="form-input"
|
||||
value="Player" />
|
||||
</div>
|
||||
|
||||
<div class="form-group">
|
||||
<label class="checkbox-group">
|
||||
<input type="checkbox" id="installCustomCheck" class="custom-checkbox">
|
||||
<span class="checkbox-label" data-i18n="install.customInstallation">Custom Installation</span>
|
||||
<span class="checkbox-label" data-i18n="install.customInstallation">Custom
|
||||
Installation</span>
|
||||
</label>
|
||||
|
||||
<div id="installCustomOptions" class="custom-options">
|
||||
<div class="form-subgroup">
|
||||
<label class="form-label" data-i18n="install.installationFolder">Installation Folder</label>
|
||||
<label class="form-label" data-i18n="install.installationFolder">Installation
|
||||
Folder</label>
|
||||
<div class="input-with-button">
|
||||
<input type="text" id="installPath" data-i18n-placeholder="install.pathPlaceholder"
|
||||
class="form-input" readonly />
|
||||
<input type="text" id="installPath"
|
||||
data-i18n-placeholder="install.pathPlaceholder" class="form-input"
|
||||
readonly />
|
||||
<button onclick="browseInstallPath()" class="browse-btn">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
</button>
|
||||
@@ -163,7 +163,8 @@
|
||||
<i class="fas fa-play-circle mr-2"></i>
|
||||
<span data-i18n="play.ready">READY TO PLAY</span>
|
||||
</h2>
|
||||
<p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the adventure</p>
|
||||
<p class="play-subtitle" data-i18n="play.subtitle">Launch Hytale and enter the
|
||||
adventure</p>
|
||||
</div>
|
||||
|
||||
<button id="homePlayBtn" class="home-play-button" onclick="launch()">
|
||||
@@ -180,7 +181,8 @@
|
||||
<span data-i18n="play.latestNews">LATEST NEWS</span>
|
||||
</h2>
|
||||
<button class="view-all-btn" onclick="navigateToPage('news')">
|
||||
<span data-i18n="play.viewAll">VIEW ALL</span> <i class="fas fa-arrow-right ml-1"></i>
|
||||
<span data-i18n="play.viewAll">VIEW ALL</span> <i
|
||||
class="fas fa-arrow-right ml-1"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div id="newsGrid" class="news-grid-horizontal"></div>
|
||||
@@ -191,7 +193,8 @@
|
||||
<div class="mods-header">
|
||||
<div class="mods-search-container">
|
||||
<i class="fas fa-search"></i>
|
||||
<input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder" class="mods-search" />
|
||||
<input type="text" id="modsSearch" data-i18n-placeholder="mods.searchPlaceholder"
|
||||
class="mods-search" />
|
||||
</div>
|
||||
<div class="mods-actions">
|
||||
<button id="myModsBtn" class="mods-btn-primary">
|
||||
@@ -210,7 +213,8 @@
|
||||
<span data-i18n="mods.previous">PREVIOUS</span>
|
||||
</button>
|
||||
<span class="pagination-info">
|
||||
<span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span data-i18n="mods.of">of</span> <span id="totalPages">1</span>
|
||||
<span data-i18n="mods.page">Page</span> <span id="currentPage">1</span> <span
|
||||
data-i18n="mods.of">of</span> <span id="totalPages">1</span>
|
||||
</span>
|
||||
<button id="nextPage" class="pagination-btn">
|
||||
<span data-i18n="mods.next">NEXT</span>
|
||||
@@ -291,12 +295,14 @@
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.playerName">Player Name</label>
|
||||
<label class="settings-input-label" data-i18n="settings.playerName">Player
|
||||
Name</label>
|
||||
<input type="text" id="settingsPlayerName" class="settings-input"
|
||||
data-i18n-placeholder="settings.playerNamePlaceholder" maxlength="16" />
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-user"></i>
|
||||
<span data-i18n="settings.playerNameHint">This name will be used in-game (1-16 characters)</span>
|
||||
<span data-i18n="settings.playerNameHint">This name will be used in-game
|
||||
(1-16 characters)</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -307,8 +313,11 @@
|
||||
onclick="openGameLocation()">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.openGameLocation">Open Game Location</div>
|
||||
<div class="btn-description" data-i18n="settings.openGameLocationDesc">Open the game installation folder</div>
|
||||
<div class="btn-title" data-i18n="settings.openGameLocation">Open
|
||||
Game Location</div>
|
||||
<div class="btn-description"
|
||||
data-i18n="settings.openGameLocationDesc">Open the game
|
||||
installation folder</div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
@@ -320,8 +329,10 @@
|
||||
onclick="repairGame()">
|
||||
<i class="fas fa-tools"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.repairGame">Repair Game</div>
|
||||
<div class="btn-description" data-i18n="settings.reinstallGame">Reinstall game files (preserves data)
|
||||
<div class="btn-title" data-i18n="settings.repairGame">Repair Game
|
||||
</div>
|
||||
<div class="btn-description" data-i18n="settings.reinstallGame">
|
||||
Reinstall game files (preserves data)
|
||||
</div>
|
||||
</div>
|
||||
</button>
|
||||
@@ -329,18 +340,25 @@
|
||||
|
||||
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU Preference</label>
|
||||
<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
|
||||
Preference</label>
|
||||
<div class="segmented-control">
|
||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
|
||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
|
||||
checked>
|
||||
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
|
||||
<input type="radio" id="gpu-integrated" name="gpuPreference" value="integrated">
|
||||
<label for="gpu-integrated" data-i18n="settings.gpuIntegrated">Integrated</label>
|
||||
<input type="radio" id="gpu-dedicated" name="gpuPreference" value="dedicated">
|
||||
<label for="gpu-dedicated" data-i18n="settings.gpuDedicated">Dedicated</label>
|
||||
<input type="radio" id="gpu-integrated" name="gpuPreference"
|
||||
value="integrated">
|
||||
<label for="gpu-integrated"
|
||||
data-i18n="settings.gpuIntegrated">Integrated</label>
|
||||
<input type="radio" id="gpu-dedicated" name="gpuPreference"
|
||||
value="dedicated">
|
||||
<label for="gpu-dedicated"
|
||||
data-i18n="settings.gpuDedicated">Dedicated</label>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux: affects DRI_PRIME)</span>
|
||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
||||
affects DRI_PRIME)</span>
|
||||
</p>
|
||||
<div id="gpu-detection-info" class="gpu-detection-info"></div>
|
||||
</div>
|
||||
@@ -355,7 +373,8 @@
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current UUID</label>
|
||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
|
||||
UUID</label>
|
||||
<div class="uuid-display-container">
|
||||
<input type="text" id="currentUuid" class="settings-input uuid-input"
|
||||
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
||||
@@ -369,7 +388,8 @@
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.uuidHint">Your unique player identifier for this username</span>
|
||||
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
||||
this username</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -379,8 +399,10 @@
|
||||
<button id="manageUuidsBtn" class="settings-action-btn">
|
||||
<i class="fas fa-list"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All UUIDs</div>
|
||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">View and manage all player UUIDs</div>
|
||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
||||
UUIDs</div>
|
||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
||||
View and manage all player UUIDs</div>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
@@ -398,14 +420,38 @@
|
||||
<input type="checkbox" id="discordRPCCheck" checked />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable Discord Rich Presence</div>
|
||||
<div class="checkbox-description" data-i18n="settings.discordDescription">Show your launcher activity on Discord
|
||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
||||
Discord Rich Presence</div>
|
||||
<div class="checkbox-description"
|
||||
data-i18n="settings.discordDescription">Show your launcher activity
|
||||
on Discord
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-window-close"></i>
|
||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="closeLauncherCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
|
||||
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
|
||||
Automatically close the launcher after Hytale has launched
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-coffee"></i>
|
||||
@@ -417,8 +463,10 @@
|
||||
<input type="checkbox" id="customJavaCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use Custom Java Path</div>
|
||||
<div class="checkbox-description" data-i18n="settings.javaDescription">Override the bundled Java runtime with
|
||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
||||
Custom Java Path</div>
|
||||
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
||||
Override the bundled Java runtime with
|
||||
your own installation</div>
|
||||
</div>
|
||||
</label>
|
||||
@@ -426,7 +474,8 @@
|
||||
|
||||
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java Executable Path</label>
|
||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
||||
Executable Path</label>
|
||||
<div class="settings-input-with-button">
|
||||
<input type="text" id="customJavaPath" class="settings-input"
|
||||
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
||||
@@ -437,7 +486,8 @@
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.javaHint">Select the Java installation folder (supports Windows, Mac, Linux)</span>
|
||||
<span data-i18n="settings.javaHint">Select the Java installation folder
|
||||
(supports Windows, Mac, Linux)</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -451,7 +501,8 @@
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select Language</label>
|
||||
<label class="settings-input-label"
|
||||
data-i18n="settings.selectLanguage">Select Language</label>
|
||||
<select id="languageSelect" class="settings-input">
|
||||
<!-- Options populated by i18n.js -->
|
||||
</select>
|
||||
@@ -462,14 +513,6 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="skins-page" class="page">
|
||||
<div class="placeholder-content">
|
||||
<i class="fas fa-user text-6xl mb-4 text-purple-500"></i>
|
||||
<h2 data-i18n="skins.title">Skins</h2>
|
||||
<p data-i18n="skins.comingSoon">Skin customization coming soon...</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="logs-page" class="page">
|
||||
<div class="logs-container">
|
||||
<div class="logs-header">
|
||||
@@ -482,15 +525,18 @@
|
||||
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="refreshLogs()">
|
||||
<i class="fas fa-sync-alt"></i> <span data-i18n="settings.logsRefresh">Refresh</span>
|
||||
<i class="fas fa-sync-alt"></i> <span
|
||||
data-i18n="settings.logsRefresh">Refresh</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="openLogsFolder()">
|
||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open Folder</span>
|
||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
||||
Folder</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="logsTerminal" class="logs-terminal">
|
||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading logs...</div>
|
||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
||||
logs...</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -532,6 +578,20 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Installation effects overlay -->
|
||||
<div id="installationEffects" class="installation-effects" style="display: none;">
|
||||
<div class="space-effects">
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
<div class="warp-line"></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="chatUsernameModal" class="chat-username-modal" style="display: none;">
|
||||
<div class="chat-username-modal-content">
|
||||
<div class="chat-username-modal-header">
|
||||
@@ -545,10 +605,12 @@
|
||||
Choose a username to join the Players Chat
|
||||
</p>
|
||||
<div class="chat-username-input-group">
|
||||
<label for="chatUsernameInput" class="chat-username-label" data-i18n="chat.username">Username</label>
|
||||
<label for="chatUsernameInput" class="chat-username-label"
|
||||
data-i18n="chat.username">Username</label>
|
||||
<input type="text" id="chatUsernameInput" class="chat-username-input"
|
||||
data-i18n-placeholder="chat.usernamePlaceholder" maxlength="20" autocomplete="off" />
|
||||
<span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, - and _ only</span>
|
||||
<span class="chat-username-hint" data-i18n="chat.usernameHint">3-20 characters, letters, numbers, -
|
||||
and _ only</span>
|
||||
<span id="chatUsernameError" class="chat-username-error"></span>
|
||||
</div>
|
||||
</div>
|
||||
@@ -613,8 +675,7 @@
|
||||
<h3 class="uuid-section-title" data-i18n="uuid.setCustomUUID">Set Custom UUID</h3>
|
||||
<div class="uuid-custom-form">
|
||||
<input type="text" id="customUuidInput" class="uuid-input"
|
||||
data-i18n-placeholder="uuid.customPlaceholder"
|
||||
maxlength="36" />
|
||||
data-i18n-placeholder="uuid.customPlaceholder" maxlength="36" />
|
||||
<button id="setCustomUuidBtn" class="uuid-set-btn">
|
||||
<i class="fas fa-check"></i>
|
||||
<span data-i18n="uuid.setUUID">Set UUID</span>
|
||||
@@ -622,7 +683,8 @@
|
||||
</div>
|
||||
<p class="uuid-custom-hint">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player identity</span>
|
||||
<span data-i18n="uuid.warning">Warning: Setting a custom UUID will change your current player
|
||||
identity</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
@@ -646,8 +708,8 @@
|
||||
<!-- Populated by JS -->
|
||||
</div>
|
||||
<div class="profile-create-section">
|
||||
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder" class="profile-input"
|
||||
maxlength="20">
|
||||
<input type="text" id="newProfileName" data-i18n-placeholder="profiles.newProfilePlaceholder"
|
||||
class="profile-input" maxlength="20">
|
||||
<button class="profile-create-btn" onclick="createNewProfile()">
|
||||
<i class="fas fa-plus"></i> <span data-i18n="profiles.createProfile">Create Profile</span>
|
||||
</button>
|
||||
@@ -656,6 +718,11 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="version-display-bottom">
|
||||
<i class="fas fa-code-branch"></i>
|
||||
<span id="launcherVersion">Loading...</span>
|
||||
</div>
|
||||
|
||||
<footer class="fixed bottom-0 left-0 right-0 z-50 bg-black/80 backdrop-blur-sm px-4 py-2">
|
||||
<div class="flex items-center justify-center text-xs text-gray-400">
|
||||
<span>Made by <a href="https://github.com/amiayweb" target="_blank"
|
||||
@@ -728,12 +795,15 @@
|
||||
|
||||
<div class="color-preview">
|
||||
<h4 data-i18n="chat.colorModal.preview">Preview:</h4>
|
||||
<div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">YourUsername</div>
|
||||
<div id="colorPreview" class="preview-username" data-i18n="chat.colorModal.previewUsername">
|
||||
YourUsername</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="chat-color-modal-footer">
|
||||
<button class="btn-secondary" onclick="closeChatColorModal()"><span data-i18n="common.cancel">Cancel</span></button>
|
||||
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply Color</span></button>
|
||||
<button class="btn-secondary" onclick="closeChatColorModal()"><span
|
||||
data-i18n="common.cancel">Cancel</span></button>
|
||||
<button class="btn-primary" onclick="applyChatColor()"><span data-i18n="chat.colorModal.apply">Apply
|
||||
Color</span></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -39,6 +39,19 @@ export function setupInstallation() {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Setup installation effects listeners
|
||||
if (window.electronAPI && window.electronAPI.onInstallationStart) {
|
||||
window.electronAPI.onInstallationStart(() => {
|
||||
showInstallationEffects();
|
||||
});
|
||||
}
|
||||
|
||||
if (window.electronAPI && window.electronAPI.onInstallationEnd) {
|
||||
window.electronAPI.onInstallationEnd(() => {
|
||||
hideInstallationEffects();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export async function installGame() {
|
||||
@@ -78,12 +91,19 @@ export async function installGame() {
|
||||
}
|
||||
} catch (error) {
|
||||
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
|
||||
|
||||
// Hide installation effects on error
|
||||
if (window.hideInstallationEffects) {
|
||||
window.hideInstallationEffects();
|
||||
}
|
||||
|
||||
// Reset button state on error
|
||||
resetInstallButton();
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.updateProgress({ message: errorMsg });
|
||||
setTimeout(() => {
|
||||
window.LauncherUI.hideProgress();
|
||||
resetInstallButton();
|
||||
}, 3000);
|
||||
// Don't hide progress bar, just update the message
|
||||
// User can see the error and close it manually
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32';
|
||||
let API_KEY = null;
|
||||
const CURSEFORGE_API = 'https://api.curseforge.com/v1';
|
||||
const HYTALE_GAME_ID = 70216;
|
||||
|
||||
@@ -11,6 +11,15 @@ let modsPageSize = 20;
|
||||
let modsTotalPages = 1;
|
||||
|
||||
export async function initModsManager() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.getEnvVar) {
|
||||
API_KEY = await window.electronAPI.getEnvVar('CURSEFORGE_API_KEY');
|
||||
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Failed to load API Key:', err);
|
||||
}
|
||||
|
||||
setupModsEventListeners();
|
||||
await loadInstalledMods();
|
||||
await loadBrowseMods();
|
||||
|
||||
@@ -5,8 +5,10 @@ let customJavaPath;
|
||||
let browseJavaBtn;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let closeLauncherCheck;
|
||||
let gpuPreferenceRadios;
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
let currentUuidDisplay;
|
||||
let copyUuidBtn;
|
||||
@@ -161,8 +163,10 @@ function setupSettingsElements() {
|
||||
browseJavaBtn = document.getElementById('browseJavaBtn');
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
|
||||
|
||||
// UUID Management elements
|
||||
currentUuidDisplay = document.getElementById('currentUuid');
|
||||
copyUuidBtn = document.getElementById('copyUuidBtn');
|
||||
@@ -194,6 +198,11 @@ function setupSettingsElements() {
|
||||
discordRPCCheck.addEventListener('change', saveDiscordRPC);
|
||||
}
|
||||
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||
}
|
||||
|
||||
|
||||
// UUID event listeners
|
||||
if (copyUuidBtn) {
|
||||
copyUuidBtn.addEventListener('click', copyCurrentUuid);
|
||||
@@ -348,6 +357,31 @@ async function loadDiscordRPC() {
|
||||
}
|
||||
}
|
||||
|
||||
async function saveCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
|
||||
const enabled = closeLauncherCheck.checked;
|
||||
await window.electronAPI.saveCloseLauncher(enabled);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
async function loadCloseLauncher() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
|
||||
const enabled = await window.electronAPI.loadCloseLauncher();
|
||||
if (closeLauncherCheck) {
|
||||
closeLauncherCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading close launcher setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async function savePlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
@@ -462,9 +496,11 @@ async function loadAllSettings() {
|
||||
await loadPlayerName();
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadCloseLauncher();
|
||||
await loadGpuPreference();
|
||||
}
|
||||
|
||||
|
||||
async function openGameLocation() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.openGameLocation) {
|
||||
|
||||
106
GUI/js/ui.js
106
GUI/js/ui.js
@@ -479,6 +479,9 @@ function setupUI() {
|
||||
progressSpeed = document.getElementById('progressSpeed');
|
||||
progressSize = document.getElementById('progressSize');
|
||||
|
||||
// Setup draggable progress bar
|
||||
setupProgressDrag();
|
||||
|
||||
lockPlayButton(true);
|
||||
|
||||
setTimeout(() => {
|
||||
@@ -497,10 +500,26 @@ function setupUI() {
|
||||
setupSidebarLogo();
|
||||
setupAnimations();
|
||||
setupFirstLaunchHandlers();
|
||||
loadLauncherVersion();
|
||||
|
||||
document.body.focus();
|
||||
}
|
||||
|
||||
// Load launcher version from package.json
|
||||
async function loadLauncherVersion() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.getVersion) {
|
||||
const version = await window.electronAPI.getVersion();
|
||||
const versionElement = document.getElementById('launcherVersion');
|
||||
if (versionElement) {
|
||||
versionElement.textContent = `v${version}`;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load launcher version:', error);
|
||||
}
|
||||
}
|
||||
|
||||
window.LauncherUI = {
|
||||
showPage,
|
||||
setActiveNav,
|
||||
@@ -510,4 +529,91 @@ window.LauncherUI = {
|
||||
updateProgress
|
||||
};
|
||||
|
||||
// Make installation effects globally available
|
||||
window.showInstallationEffects = showInstallationEffects;
|
||||
window.hideInstallationEffects = hideInstallationEffects;
|
||||
|
||||
// Draggable progress bar functionality
|
||||
function setupProgressDrag() {
|
||||
if (!progressOverlay) return;
|
||||
|
||||
let isDragging = false;
|
||||
let offsetX;
|
||||
let offsetY;
|
||||
|
||||
progressOverlay.addEventListener('mousedown', dragStart);
|
||||
document.addEventListener('mousemove', drag);
|
||||
document.addEventListener('mouseup', dragEnd);
|
||||
|
||||
function dragStart(e) {
|
||||
// Only drag if clicking on the overlay itself, not on buttons or inputs
|
||||
if (e.target.closest('.progress-bar-fill')) return;
|
||||
|
||||
if (e.target === progressOverlay || e.target.closest('.progress-content')) {
|
||||
isDragging = true;
|
||||
progressOverlay.classList.add('dragging');
|
||||
|
||||
// Get the current position of the progress overlay
|
||||
const rect = progressOverlay.getBoundingClientRect();
|
||||
offsetX = e.clientX - rect.left - progressOverlay.offsetWidth / 2;
|
||||
offsetY = e.clientY - rect.top;
|
||||
}
|
||||
}
|
||||
|
||||
function drag(e) {
|
||||
if (isDragging) {
|
||||
e.preventDefault();
|
||||
|
||||
// Calculate new position
|
||||
const newX = e.clientX - offsetX - progressOverlay.offsetWidth / 2;
|
||||
const newY = e.clientY - offsetY;
|
||||
|
||||
// Get window bounds
|
||||
const maxX = window.innerWidth - progressOverlay.offsetWidth;
|
||||
const maxY = window.innerHeight - progressOverlay.offsetHeight;
|
||||
const minX = 0;
|
||||
const minY = 0;
|
||||
|
||||
// Constrain to window bounds
|
||||
const constrainedX = Math.max(minX, Math.min(newX, maxX));
|
||||
const constrainedY = Math.max(minY, Math.min(newY, maxY));
|
||||
|
||||
progressOverlay.style.left = constrainedX + 'px';
|
||||
progressOverlay.style.bottom = 'auto';
|
||||
progressOverlay.style.top = constrainedY + 'px';
|
||||
progressOverlay.style.transform = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
function dragEnd() {
|
||||
isDragging = false;
|
||||
progressOverlay.classList.remove('dragging');
|
||||
}
|
||||
}
|
||||
|
||||
// Show/hide installation effects
|
||||
function showInstallationEffects() {
|
||||
const installationEffects = document.getElementById('installationEffects');
|
||||
if (installationEffects) {
|
||||
installationEffects.style.display = 'block';
|
||||
}
|
||||
}
|
||||
|
||||
function hideInstallationEffects() {
|
||||
const installationEffects = document.getElementById('installationEffects');
|
||||
if (installationEffects) {
|
||||
installationEffects.style.display = 'none';
|
||||
}
|
||||
}
|
||||
|
||||
// Toggle maximize/restore window function
|
||||
function toggleMaximize() {
|
||||
if (window.electronAPI && window.electronAPI.maximizeWindow) {
|
||||
window.electronAPI.maximizeWindow();
|
||||
}
|
||||
}
|
||||
|
||||
// Make toggleMaximize globally available
|
||||
window.toggleMaximize = toggleMaximize;
|
||||
|
||||
document.addEventListener('DOMContentLoaded', setupUI);
|
||||
|
||||
216
GUI/js/update.js
216
GUI/js/update.js
@@ -10,6 +10,23 @@ class ClientUpdateManager {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
});
|
||||
|
||||
// Listen for electron-updater events
|
||||
window.electronAPI.onUpdateAvailable((updateInfo) => {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateDownloadProgress((progress) => {
|
||||
this.updateDownloadProgress(progress);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateDownloaded((updateInfo) => {
|
||||
this.showUpdateDownloaded(updateInfo);
|
||||
});
|
||||
|
||||
window.electronAPI.onUpdateError((errorInfo) => {
|
||||
this.handleUpdateError(errorInfo);
|
||||
});
|
||||
|
||||
this.checkForUpdatesOnDemand();
|
||||
}
|
||||
|
||||
@@ -33,23 +50,46 @@ class ClientUpdateManager {
|
||||
<div class="update-popup-versions">
|
||||
<div class="version-row">
|
||||
<span class="version-label">Current Version:</span>
|
||||
<span class="version-current">${updateInfo.currentVersion}</span>
|
||||
<span class="version-current">${updateInfo.currentVersion || updateInfo.version || 'Unknown'}</span>
|
||||
</div>
|
||||
<div class="version-row">
|
||||
<span class="version-label">New Version:</span>
|
||||
<span class="version-new">${updateInfo.newVersion}</span>
|
||||
<span class="version-new">${updateInfo.newVersion || updateInfo.version || 'Unknown'}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="update-popup-message">
|
||||
A new version of Hytale F2P Launcher is available.<br>
|
||||
Please download the latest version to continue using the launcher.
|
||||
<span id="update-status-text">Downloading update automatically...</span>
|
||||
<div id="update-error-message" style="display: none; margin-top: 0.75rem; padding: 0.75rem; background: rgba(239, 68, 68, 0.1); border: 1px solid rgba(239, 68, 68, 0.3); border-radius: 0.5rem; color: #fca5a5; font-size: 0.875rem;">
|
||||
<i class="fas fa-exclamation-triangle" style="margin-right: 0.5rem;"></i>
|
||||
<span id="update-error-text"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<button id="update-download-btn" class="update-download-btn">
|
||||
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>
|
||||
Download Update
|
||||
</button>
|
||||
<div id="update-progress-container" style="display: none; margin-bottom: 1rem;">
|
||||
<div style="display: flex; justify-content: space-between; margin-bottom: 0.5rem; font-size: 0.75rem; color: #9ca3af;">
|
||||
<span id="update-progress-percent">0%</span>
|
||||
<span id="update-progress-speed">0 KB/s</span>
|
||||
</div>
|
||||
<div style="width: 100%; height: 8px; background: rgba(255, 255, 255, 0.1); border-radius: 4px; overflow: hidden;">
|
||||
<div id="update-progress-bar" style="width: 0%; height: 100%; background: linear-gradient(90deg, #3b82f6, #9333ea); transition: width 0.3s ease;"></div>
|
||||
</div>
|
||||
<div style="margin-top: 0.5rem; font-size: 0.75rem; color: #9ca3af; text-align: center;">
|
||||
<span id="update-progress-size">0 MB / 0 MB</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="update-buttons-container" style="display: none;">
|
||||
<button id="update-install-btn" class="update-download-btn">
|
||||
<i class="fas fa-check" style="margin-right: 0.5rem;"></i>
|
||||
Install & Restart
|
||||
</button>
|
||||
<button id="update-download-btn" class="update-download-btn update-download-btn-secondary" style="margin-top: 0.75rem;">
|
||||
<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>
|
||||
Manually Download
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<div class="update-popup-footer">
|
||||
This popup cannot be closed until you update the launcher
|
||||
@@ -62,6 +102,31 @@ class ClientUpdateManager {
|
||||
|
||||
this.blockInterface();
|
||||
|
||||
// Show progress container immediately (auto-download is enabled)
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
const installBtn = document.getElementById('update-install-btn');
|
||||
if (installBtn) {
|
||||
installBtn.addEventListener('click', async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopPropagation();
|
||||
|
||||
installBtn.disabled = true;
|
||||
installBtn.innerHTML = '<i class="fas fa-spinner fa-spin" style="margin-right: 0.5rem;"></i>Installing...';
|
||||
|
||||
try {
|
||||
await window.electronAPI.quitAndInstallUpdate();
|
||||
} catch (error) {
|
||||
console.error('❌ Error installing update:', error);
|
||||
installBtn.disabled = false;
|
||||
installBtn.innerHTML = '<i class="fas fa-check" style="margin-right: 0.5rem;"></i>Install & Restart';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const downloadBtn = document.getElementById('update-download-btn');
|
||||
if (downloadBtn) {
|
||||
downloadBtn.addEventListener('click', async (e) => {
|
||||
@@ -80,7 +145,7 @@ class ClientUpdateManager {
|
||||
} catch (error) {
|
||||
console.error('❌ Error opening download page:', error);
|
||||
downloadBtn.disabled = false;
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update';
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Manually Download';
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -99,6 +164,134 @@ class ClientUpdateManager {
|
||||
console.log('🔔 Update popup displayed with new style');
|
||||
}
|
||||
|
||||
updateDownloadProgress(progress) {
|
||||
const progressBar = document.getElementById('update-progress-bar');
|
||||
const progressPercent = document.getElementById('update-progress-percent');
|
||||
const progressSpeed = document.getElementById('update-progress-speed');
|
||||
const progressSize = document.getElementById('update-progress-size');
|
||||
|
||||
if (progressBar && progress) {
|
||||
const percent = Math.round(progress.percent || 0);
|
||||
progressBar.style.width = `${percent}%`;
|
||||
|
||||
if (progressPercent) {
|
||||
progressPercent.textContent = `${percent}%`;
|
||||
}
|
||||
|
||||
if (progressSpeed && progress.bytesPerSecond) {
|
||||
const speedMBps = (progress.bytesPerSecond / 1024 / 1024).toFixed(2);
|
||||
progressSpeed.textContent = `${speedMBps} MB/s`;
|
||||
}
|
||||
|
||||
if (progressSize && progress.transferred && progress.total) {
|
||||
const transferredMB = (progress.transferred / 1024 / 1024).toFixed(2);
|
||||
const totalMB = (progress.total / 1024 / 1024).toFixed(2);
|
||||
progressSize.textContent = `${transferredMB} MB / ${totalMB} MB`;
|
||||
}
|
||||
|
||||
// Don't update status text here - it's already set and the progress bar shows the percentage
|
||||
}
|
||||
}
|
||||
|
||||
showUpdateDownloaded(updateInfo) {
|
||||
const statusText = document.getElementById('update-status-text');
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
const buttonsContainer = document.getElementById('update-buttons-container');
|
||||
|
||||
if (statusText) {
|
||||
statusText.textContent = 'Update downloaded! Ready to install.';
|
||||
}
|
||||
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'none';
|
||||
}
|
||||
|
||||
if (buttonsContainer) {
|
||||
buttonsContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
console.log('✅ Update downloaded, ready to install');
|
||||
}
|
||||
|
||||
handleUpdateError(errorInfo) {
|
||||
console.error('Update error:', errorInfo);
|
||||
|
||||
// If manual download is required, update the UI (this will handle status text)
|
||||
if (errorInfo.requiresManualDownload) {
|
||||
this.showManualDownloadRequired(errorInfo);
|
||||
return; // Don't do anything else, showManualDownloadRequired handles everything
|
||||
}
|
||||
|
||||
// For non-critical errors, just show error message without changing status
|
||||
const errorMessage = document.getElementById('update-error-message');
|
||||
const errorText = document.getElementById('update-error-text');
|
||||
|
||||
if (errorMessage && errorText) {
|
||||
let message = errorInfo.message || 'An error occurred during the update process.';
|
||||
if (errorInfo.isMacSigningError) {
|
||||
message = 'Auto-update requires code signing. Please download manually.';
|
||||
}
|
||||
errorText.textContent = message;
|
||||
errorMessage.style.display = 'block';
|
||||
}
|
||||
}
|
||||
|
||||
showManualDownloadRequired(errorInfo) {
|
||||
const statusText = document.getElementById('update-status-text');
|
||||
const progressContainer = document.getElementById('update-progress-container');
|
||||
const buttonsContainer = document.getElementById('update-buttons-container');
|
||||
const installBtn = document.getElementById('update-install-btn');
|
||||
const downloadBtn = document.getElementById('update-download-btn');
|
||||
const errorMessage = document.getElementById('update-error-message');
|
||||
const errorText = document.getElementById('update-error-text');
|
||||
|
||||
// Hide progress and install button
|
||||
if (progressContainer) {
|
||||
progressContainer.style.display = 'none';
|
||||
}
|
||||
|
||||
if (installBtn) {
|
||||
installBtn.style.display = 'none';
|
||||
}
|
||||
|
||||
// Update status message (only once, don't change it again)
|
||||
if (statusText && !statusText.dataset.manualMode) {
|
||||
statusText.textContent = 'Please download and install the update manually.';
|
||||
statusText.dataset.manualMode = 'true'; // Mark that we've set manual mode
|
||||
}
|
||||
|
||||
// Show error message with details
|
||||
if (errorMessage && errorText) {
|
||||
let message = 'Auto-update is not available. ';
|
||||
if (errorInfo.isMacSigningError) {
|
||||
message = 'This app requires code signing for automatic updates.';
|
||||
} else if (errorInfo.isLinuxInstallError) {
|
||||
message = 'Auto-installation requires root privileges. Please download and install the update manually using your package manager.';
|
||||
} else if (errorInfo.message) {
|
||||
message = errorInfo.message;
|
||||
} else {
|
||||
message = 'An error occurred during the update process.';
|
||||
}
|
||||
errorText.textContent = message;
|
||||
errorMessage.style.display = 'block';
|
||||
}
|
||||
|
||||
// Show and enable the manual download button (make it primary since it's the only option)
|
||||
if (downloadBtn) {
|
||||
downloadBtn.style.display = 'block';
|
||||
downloadBtn.disabled = false;
|
||||
downloadBtn.classList.remove('update-download-btn-secondary');
|
||||
downloadBtn.innerHTML = '<i class="fas fa-external-link-alt" style="margin-right: 0.5rem;"></i>Download Update Manually';
|
||||
}
|
||||
|
||||
// Show buttons container if not already visible
|
||||
if (buttonsContainer) {
|
||||
buttonsContainer.style.display = 'block';
|
||||
}
|
||||
|
||||
console.log('⚠️ Manual download required due to update error');
|
||||
}
|
||||
|
||||
blockInterface() {
|
||||
const mainContent = document.querySelector('.flex.w-full.h-screen');
|
||||
if (mainContent) {
|
||||
@@ -144,7 +337,12 @@ class ClientUpdateManager {
|
||||
async checkForUpdatesOnDemand() {
|
||||
try {
|
||||
const updateInfo = await window.electronAPI.checkForUpdates();
|
||||
if (updateInfo.updateAvailable) {
|
||||
|
||||
// Double-check that versions are actually different before showing popup
|
||||
if (updateInfo.updateAvailable &&
|
||||
updateInfo.newVersion &&
|
||||
updateInfo.currentVersion &&
|
||||
updateInfo.newVersion !== updateInfo.currentVersion) {
|
||||
this.showUpdatePopup(updateInfo);
|
||||
}
|
||||
return updateInfo;
|
||||
|
||||
@@ -4,14 +4,12 @@
|
||||
"mods": "Mods",
|
||||
"news": "News",
|
||||
"chat": "Players Chat",
|
||||
"settings": "Settings",
|
||||
"skins": "Skins"
|
||||
"settings": "Settings"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Players:",
|
||||
"manageProfiles": "Manage Profiles",
|
||||
"defaultProfile": "Default",
|
||||
"f2p": "FREE TO PLAY"
|
||||
"defaultProfile": "Default"
|
||||
},
|
||||
"install": {
|
||||
"title": "FREE TO PLAY LAUNCHER",
|
||||
@@ -124,7 +122,10 @@
|
||||
"logsCopy": "Copy",
|
||||
"logsRefresh": "Refresh",
|
||||
"logsFolder": "Open Folder",
|
||||
"logsLoading": "Loading logs..."
|
||||
"logsLoading": "Loading logs...",
|
||||
"closeLauncher": "Launcher Behavior",
|
||||
"closeOnStart": "Close Launcher on game start",
|
||||
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "UUID Management",
|
||||
@@ -148,10 +149,6 @@
|
||||
"notificationText": "Join our Discord community!",
|
||||
"joinButton": "Join Discord"
|
||||
},
|
||||
"skins": {
|
||||
"title": "Skins",
|
||||
"comingSoon": "Skin customization coming soon..."
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Confirm",
|
||||
"cancel": "Cancel",
|
||||
|
||||
@@ -4,14 +4,12 @@
|
||||
"mods": "Mods",
|
||||
"news": "Noticias",
|
||||
"chat": "Chat de Jugadores",
|
||||
"settings": "Configuración",
|
||||
"skins": "Aspectos"
|
||||
"settings": "Configuración"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Jugadores:",
|
||||
"manageProfiles": "Gestionar Perfiles",
|
||||
"defaultProfile": "Predeterminado",
|
||||
"f2p": "FREE TO PLAY"
|
||||
"defaultProfile": "Predeterminado"
|
||||
},
|
||||
"install": {
|
||||
"title": "LAUNCHER GRATUITO",
|
||||
@@ -124,7 +122,10 @@
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Actualizar",
|
||||
"logsFolder": "Abrir Carpeta",
|
||||
"logsLoading": "Cargando registros..."
|
||||
"logsLoading": "Cargando registros...",
|
||||
"closeLauncher": "Comportamiento del Launcher",
|
||||
"closeOnStart": "Cerrar Launcher al iniciar el juego",
|
||||
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gestión de UUID",
|
||||
@@ -148,10 +149,6 @@
|
||||
"notificationText": "¡Únete a nuestra comunidad de Discord!",
|
||||
"joinButton": "Unirse a Discord"
|
||||
},
|
||||
"skins": {
|
||||
"title": "Aspectos",
|
||||
"comingSoon": "Personalización de aspectos próximamente..."
|
||||
},
|
||||
"common": {
|
||||
"confirm": "Confirmar",
|
||||
"cancel": "Cancelar",
|
||||
|
||||
@@ -4,14 +4,12 @@
|
||||
"mods": "Mods",
|
||||
"news": "Notícias",
|
||||
"chat": "Chat de Jogadores",
|
||||
"settings": "Configurações",
|
||||
"skins": "Aparências"
|
||||
"settings": "Configurações"
|
||||
},
|
||||
"header": {
|
||||
"playersLabel": "Jogadores:",
|
||||
"manageProfiles": "Gerenciar Perfis",
|
||||
"defaultProfile": "Padrão",
|
||||
"f2p": "FREE TO PLAY"
|
||||
"defaultProfile": "Padrão"
|
||||
},
|
||||
"install": {
|
||||
"title": "LANÇADOR JOGO GRATUITO",
|
||||
@@ -124,7 +122,10 @@
|
||||
"logsCopy": "Copiar",
|
||||
"logsRefresh": "Atualizar",
|
||||
"logsFolder": "Abrir Pasta",
|
||||
"logsLoading": "Carregando registros..."
|
||||
"logsLoading": "Carregando registros...",
|
||||
"closeLauncher": "Comportamento do Lançador",
|
||||
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
|
||||
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
|
||||
},
|
||||
"uuid": {
|
||||
"modalTitle": "Gerenciamento de UUID",
|
||||
@@ -148,10 +149,7 @@
|
||||
"notificationText": "Junte-se à nossa comunidade do Discord!",
|
||||
"joinButton": "Entrar no Discord"
|
||||
},
|
||||
"skins": {
|
||||
"title": "Aparências",
|
||||
"comingSoon": "Personalização de aparências em breve..."
|
||||
},
|
||||
|
||||
"common": {
|
||||
"confirm": "Confirmar",
|
||||
"cancel": "Cancelar",
|
||||
|
||||
178
GUI/splash.html
Normal file
178
GUI/splash.html
Normal file
@@ -0,0 +1,178 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Hytale F2P</title>
|
||||
<link href="https://fonts.googleapis.com/css2?family=Space+Grotesk:wght@300;400;500;600;700&display=swap" rel="stylesheet">
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100vh;
|
||||
background: transparent;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-family: 'Space Grotesk', sans-serif;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
border-radius: 16px;
|
||||
}
|
||||
|
||||
.background {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
z-index: 0;
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.background img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
.background::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.splash-container {
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
text-align: center;
|
||||
animation: fadeIn 0.5s ease-out;
|
||||
}
|
||||
|
||||
@keyframes fadeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: translateY(20px);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: translateY(0);
|
||||
}
|
||||
}
|
||||
|
||||
.logo {
|
||||
width: 120px;
|
||||
height: 120px;
|
||||
margin: 0 auto 2rem;
|
||||
animation: pulse 2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% {
|
||||
transform: scale(1);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
|
||||
.logo img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: contain;
|
||||
filter: drop-shadow(0 0 30px rgba(147, 51, 234, 0.5));
|
||||
}
|
||||
|
||||
.title {
|
||||
font-size: 3rem;
|
||||
font-weight: 700;
|
||||
color: white;
|
||||
margin-bottom: 1rem;
|
||||
letter-spacing: 0.1em;
|
||||
}
|
||||
|
||||
.title-accent {
|
||||
background: linear-gradient(135deg, #9333ea, #a855f7, #c084fc);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
background-clip: text;
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
font-size: 0.875rem;
|
||||
color: #9ca3af;
|
||||
margin-bottom: 2rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.2em;
|
||||
}
|
||||
|
||||
.loader {
|
||||
width: 200px;
|
||||
height: 4px;
|
||||
background: rgba(147, 51, 234, 0.2);
|
||||
border-radius: 2px;
|
||||
margin: 0 auto;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.loader::after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, #9333ea, #a855f7, #c084fc);
|
||||
animation: loading 1.5s ease-in-out infinite;
|
||||
box-shadow: 0 0 20px rgba(147, 51, 234, 0.6);
|
||||
}
|
||||
|
||||
@keyframes loading {
|
||||
0% {
|
||||
left: -100%;
|
||||
}
|
||||
100% {
|
||||
left: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.loading-text {
|
||||
margin-top: 1rem;
|
||||
font-size: 0.75rem;
|
||||
color: #6b7280;
|
||||
animation: blink 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes blink {
|
||||
0%, 100% {
|
||||
opacity: 0.5;
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="background">
|
||||
<img src="https://assets.authbp.xyz/bg.png" alt="Background">
|
||||
</div>
|
||||
|
||||
<div class="splash-container">
|
||||
<div class="logo">
|
||||
<img src="./icon.png" alt="Hytale Logo">
|
||||
</div>
|
||||
<h1 class="title">
|
||||
HY<span class="title-accent">TALE</span>
|
||||
</h1>
|
||||
<p class="subtitle">FREE TO PLAY LAUNCHER</p>
|
||||
<div class="loader"></div>
|
||||
<p class="loading-text">Loading...</p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
278
GUI/style.css
278
GUI/style.css
@@ -26,7 +26,7 @@ body {
|
||||
backdrop-filter: blur(20px);
|
||||
border-right: 1px solid rgba(255, 255, 255, 0.1);
|
||||
position: relative;
|
||||
z-index: 20;
|
||||
z-index: 45;
|
||||
}
|
||||
|
||||
.sidebar-logo {
|
||||
@@ -109,6 +109,12 @@ body {
|
||||
transform: scale(1.1);
|
||||
}
|
||||
|
||||
/* Allow logs navigation during installation */
|
||||
.logs-nav-item {
|
||||
z-index: 100;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.nav-tooltip {
|
||||
position: absolute;
|
||||
left: 100%;
|
||||
@@ -210,6 +216,63 @@ body {
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
}
|
||||
|
||||
.version-display {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(0, 0, 0, 0.4);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 12px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
color: #9ca3af;
|
||||
pointer-events: auto;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.version-display i {
|
||||
color: #9333ea;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.version-display:hover {
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
.version-display-bottom {
|
||||
position: fixed;
|
||||
bottom: 3rem;
|
||||
right: 1rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.5rem 1rem;
|
||||
background: rgba(0, 0, 0, 0.6);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 12px;
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.75rem;
|
||||
color: #9ca3af;
|
||||
z-index: 45;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.version-display-bottom i {
|
||||
color: #9333ea;
|
||||
font-size: 0.875rem;
|
||||
}
|
||||
|
||||
.version-display-bottom:hover {
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
color: #ffffff;
|
||||
}
|
||||
|
||||
|
||||
.user-info {
|
||||
display: flex;
|
||||
@@ -374,10 +437,10 @@ body {
|
||||
}
|
||||
|
||||
.control-btn {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
border-radius: 50%;
|
||||
border: none;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 6px;
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
cursor: pointer !important;
|
||||
transition: all 0.3s ease;
|
||||
display: flex !important;
|
||||
@@ -386,24 +449,36 @@ body {
|
||||
position: relative;
|
||||
z-index: 100000 !important;
|
||||
pointer-events: auto !important;
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.control-btn i {
|
||||
font-size: 0.5rem;
|
||||
opacity: 0;
|
||||
font-size: 0.75rem;
|
||||
opacity: 0.7;
|
||||
transition: opacity 0.3s ease;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.control-btn:hover i {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.maximize {
|
||||
background: rgba(34, 197, 94, 0.2);
|
||||
}
|
||||
|
||||
.maximize:hover {
|
||||
background: rgba(34, 197, 94, 0.4);
|
||||
border-color: rgba(34, 197, 94, 0.5);
|
||||
}
|
||||
|
||||
.minimize {
|
||||
background: rgba(251, 191, 36, 0.2);
|
||||
}
|
||||
|
||||
.minimize:hover {
|
||||
background: #fbbf24;
|
||||
background: rgba(251, 191, 36, 0.4);
|
||||
border-color: rgba(251, 191, 36, 0.5);
|
||||
}
|
||||
|
||||
.close {
|
||||
@@ -411,7 +486,8 @@ body {
|
||||
}
|
||||
|
||||
.close:hover {
|
||||
background: #ef4444;
|
||||
background: rgba(239, 68, 68, 0.4);
|
||||
border-color: rgba(239, 68, 68, 0.5);
|
||||
}
|
||||
|
||||
|
||||
@@ -429,7 +505,7 @@ body {
|
||||
}
|
||||
|
||||
.title-accent {
|
||||
color: #9333ea;
|
||||
color: #bf84f7;
|
||||
text-shadow: 0 0 20px rgba(147, 51, 234, 0.5);
|
||||
}
|
||||
|
||||
@@ -928,15 +1004,22 @@ body {
|
||||
|
||||
|
||||
.news-grid-horizontal {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
|
||||
grid-auto-rows: minmax(200px, 1fr);
|
||||
gap: 1rem;
|
||||
overflow-x: auto;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
padding-bottom: 1rem;
|
||||
scrollbar-width: thin;
|
||||
scrollbar-color: rgba(147, 51, 234, 0.3) transparent;
|
||||
flex: 1;
|
||||
min-height: 0;
|
||||
align-content: start;
|
||||
}
|
||||
|
||||
.news-grid-horizontal::-webkit-scrollbar {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
}
|
||||
|
||||
@@ -954,9 +1037,11 @@ body {
|
||||
}
|
||||
|
||||
.news-grid-horizontal .news-item {
|
||||
min-width: 300px;
|
||||
max-width: 300px;
|
||||
height: 200px;
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
max-width: none;
|
||||
height: auto;
|
||||
aspect-ratio: 16 / 9;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
@@ -997,6 +1082,12 @@ body {
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
}
|
||||
|
||||
/* Style spécifique pour LATEST NEWS (Play tab) */
|
||||
.news-grid-horizontal .news-card {
|
||||
aspect-ratio: unset;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.news-card:hover {
|
||||
box-shadow: 0 8px 40px rgba(147, 51, 234, 0.2);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
@@ -1500,44 +1591,55 @@ body {
|
||||
|
||||
.progress-overlay {
|
||||
position: fixed;
|
||||
bottom: 1rem;
|
||||
left: 1rem;
|
||||
right: 1rem;
|
||||
background: rgba(0, 0, 0, 0.85);
|
||||
backdrop-filter: blur(30px);
|
||||
border: 2px solid rgba(147, 51, 234, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 2rem;
|
||||
z-index: 50;
|
||||
bottom: 1.5rem;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
width: 400px;
|
||||
background: rgba(15, 23, 42, 0.95);
|
||||
backdrop-filter: blur(20px);
|
||||
border: 1px solid rgba(147, 51, 234, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 1.25rem;
|
||||
z-index: 60;
|
||||
box-shadow:
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 40px rgba(147, 51, 234, 0.1),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 30px rgba(147, 51, 234, 0.15),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
animation: progressGlow 3s ease-in-out infinite alternate;
|
||||
cursor: move;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.progress-overlay.dragging {
|
||||
cursor: grabbing;
|
||||
box-shadow:
|
||||
0 8px 24px rgba(0, 0, 0, 0.7),
|
||||
0 0 50px rgba(147, 51, 234, 0.3),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
@keyframes progressGlow {
|
||||
0% {
|
||||
box-shadow:
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 40px rgba(147, 51, 234, 0.1),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 30px rgba(147, 51, 234, 0.15),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(147, 51, 234, 0.3);
|
||||
}
|
||||
|
||||
100% {
|
||||
box-shadow:
|
||||
0 8px 32px rgba(0, 0, 0, 0.6),
|
||||
0 0 60px rgba(147, 51, 234, 0.3),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
border-color: rgba(147, 51, 234, 0.5);
|
||||
0 4px 16px rgba(0, 0, 0, 0.5),
|
||||
0 0 40px rgba(147, 51, 234, 0.25),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(147, 51, 234, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
.progress-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.progress-info {
|
||||
@@ -1548,7 +1650,7 @@ body {
|
||||
|
||||
.progress-info span {
|
||||
font-family: 'JetBrains Mono', monospace;
|
||||
font-size: 0.875rem;
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
|
||||
#progressText {
|
||||
@@ -1572,8 +1674,8 @@ body {
|
||||
#progressPercent {
|
||||
color: #9333ea;
|
||||
font-weight: 700;
|
||||
font-size: 2rem;
|
||||
text-shadow: 0 0 20px rgba(147, 51, 234, 0.8);
|
||||
font-size: 1.25rem;
|
||||
text-shadow: 0 0 15px rgba(147, 51, 234, 0.6);
|
||||
animation: percentGlow 1.5s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@@ -1592,15 +1694,15 @@ body {
|
||||
}
|
||||
|
||||
.progress-bar-container {
|
||||
height: 16px;
|
||||
height: 10px;
|
||||
background: linear-gradient(90deg, #1f2937, #374151);
|
||||
border: 2px solid rgba(147, 51, 234, 0.2);
|
||||
border-radius: 12px;
|
||||
border: 1px solid rgba(147, 51, 234, 0.2);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
position: relative;
|
||||
box-shadow:
|
||||
inset 0 2px 4px rgba(0, 0, 0, 0.5),
|
||||
0 0 20px rgba(147, 51, 234, 0.1);
|
||||
0 0 15px rgba(147, 51, 234, 0.1);
|
||||
}
|
||||
|
||||
.progress-bar-container::before {
|
||||
@@ -1636,15 +1738,15 @@ body {
|
||||
#06b6d4 75%,
|
||||
#10b981 100%);
|
||||
background-size: 200% 100%;
|
||||
border-radius: 10px;
|
||||
border-radius: 6px;
|
||||
width: 0%;
|
||||
transition: width 0.5s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
animation: progressFlow 3s linear infinite;
|
||||
box-shadow:
|
||||
0 0 30px rgba(147, 51, 234, 0.6),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.3);
|
||||
0 0 20px rgba(147, 51, 234, 0.5),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
@keyframes progressFlow {
|
||||
@@ -1692,6 +1794,71 @@ body {
|
||||
text-shadow: 0 0 5px rgba(156, 163, 175, 0.3);
|
||||
}
|
||||
|
||||
/* Installation effects */
|
||||
.installation-effects {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 80px;
|
||||
width: calc(100% - 80px);
|
||||
height: 100%;
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
backdrop-filter: blur(10px);
|
||||
z-index: 40;
|
||||
pointer-events: auto;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.space-effects {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
perspective: 1000px;
|
||||
}
|
||||
|
||||
.warp-line {
|
||||
position: absolute;
|
||||
width: 2px;
|
||||
height: 100%;
|
||||
background: linear-gradient(180deg,
|
||||
transparent 0%,
|
||||
rgba(147, 51, 234, 0.8) 50%,
|
||||
transparent 100%);
|
||||
box-shadow: 0 0 10px rgba(147, 51, 234, 0.8),
|
||||
0 0 20px rgba(147, 51, 234, 0.4);
|
||||
animation: warpSpeed 1.5s linear infinite;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.warp-line:nth-child(1) { left: 10%; animation-delay: 0s; }
|
||||
.warp-line:nth-child(2) { left: 25%; animation-delay: 0.2s; }
|
||||
.warp-line:nth-child(3) { left: 40%; animation-delay: 0.4s; }
|
||||
.warp-line:nth-child(4) { left: 55%; animation-delay: 0.6s; }
|
||||
.warp-line:nth-child(5) { left: 70%; animation-delay: 0.8s; }
|
||||
.warp-line:nth-child(6) { left: 85%; animation-delay: 1s; }
|
||||
.warp-line:nth-child(7) { left: 15%; animation-delay: 0.3s; }
|
||||
.warp-line:nth-child(8) { left: 60%; animation-delay: 0.7s; }
|
||||
|
||||
@keyframes warpSpeed {
|
||||
0% {
|
||||
transform: translateY(-100%) scaleY(0);
|
||||
opacity: 0;
|
||||
}
|
||||
10% {
|
||||
opacity: 1;
|
||||
}
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: translateY(0%) scaleY(1);
|
||||
}
|
||||
90% {
|
||||
opacity: 1;
|
||||
}
|
||||
100% {
|
||||
transform: translateY(100%) scaleY(2);
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.mods-manager {
|
||||
display: flex;
|
||||
@@ -4404,6 +4571,27 @@ select.settings-input option {
|
||||
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary {
|
||||
background: rgba(255, 255, 255, 0.1) !important;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2) !important;
|
||||
box-shadow:
|
||||
0 2px 8px rgba(0, 0, 0, 0.2),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.05) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary:hover:not(:disabled) {
|
||||
background: rgba(255, 255, 255, 0.15) !important;
|
||||
border-color: rgba(255, 255, 255, 0.3) !important;
|
||||
transform: translateY(-1px) !important;
|
||||
box-shadow:
|
||||
0 4px 12px rgba(0, 0, 0, 0.3),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.1) !important;
|
||||
}
|
||||
|
||||
.update-download-btn-secondary:active:not(:disabled) {
|
||||
transform: translateY(0) !important;
|
||||
}
|
||||
|
||||
|
||||
.update-popup-footer {
|
||||
text-align: center !important;
|
||||
|
||||
19
README.md
19
README.md
@@ -76,6 +76,25 @@ See [BUILD.md](BUILD.md) for comprehensive build instructions.
|
||||
|
||||
---
|
||||
|
||||
## 📌 Versioning Policy
|
||||
|
||||
**⚠️ Important: Semantic Versioning Required**
|
||||
|
||||
This project follows **strict semantic versioning** with **numerical versions only**:
|
||||
|
||||
- ✅ **Valid**: `2.0.1`, `2.0.11`, `2.1.0`, `3.0.0`
|
||||
- ❌ **Invalid**: `2.0.2b`, `2.0.2a`, `2.0.1-beta`, `v2.0.2b`
|
||||
|
||||
**Format**: `MAJOR.MINOR.PATCH` (e.g., `2.0.11`)
|
||||
|
||||
- **MAJOR**: Breaking changes
|
||||
- **MINOR**: New features (backward compatible)
|
||||
- **PATCH**: Bug fixes (backward compatible)
|
||||
|
||||
**Why?** The auto-update system requires semantic versioning for proper version comparison. Letter suffixes (like `2.0.2b`) are not supported and will cause update detection issues.
|
||||
|
||||
---
|
||||
|
||||
## 📋 Changelog
|
||||
|
||||
### 🆕 v2.0.2b *(Minor Update: Performance & Utilities)*
|
||||
|
||||
379
backend/appUpdater.js
Normal file
379
backend/appUpdater.js
Normal file
@@ -0,0 +1,379 @@
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const { app } = require('electron');
|
||||
const logger = require('./logger');
|
||||
const fs = require('fs');
|
||||
const path = require('path');
|
||||
const os = require('os');
|
||||
|
||||
class AppUpdater {
|
||||
constructor(mainWindow) {
|
||||
this.mainWindow = mainWindow;
|
||||
this.autoUpdateAvailable = true; // Track if auto-update is possible
|
||||
this.updateAvailable = false; // Track if an update was detected
|
||||
this.updateVersion = null; // Store the available update version
|
||||
this.setupAutoUpdater();
|
||||
}
|
||||
|
||||
setupAutoUpdater() {
|
||||
// Enable dev mode for testing (reads dev-app-update.yml)
|
||||
// Only enable in development, not in production builds
|
||||
if (process.env.NODE_ENV === 'development' || !app.isPackaged) {
|
||||
autoUpdater.forceDevUpdateConfig = true;
|
||||
console.log('Dev update mode enabled - using dev-app-update.yml');
|
||||
}
|
||||
|
||||
// Configure logger for electron-updater
|
||||
// Create a compatible logger interface
|
||||
autoUpdater.logger = {
|
||||
info: (...args) => logger.info(...args),
|
||||
warn: (...args) => logger.warn(...args),
|
||||
error: (...args) => logger.error(...args),
|
||||
debug: (...args) => logger.log(...args)
|
||||
};
|
||||
|
||||
// Auto download updates
|
||||
autoUpdater.autoDownload = true;
|
||||
// Auto install on quit (after download)
|
||||
autoUpdater.autoInstallOnAppQuit = true;
|
||||
|
||||
// Event handlers
|
||||
autoUpdater.on('checking-for-update', () => {
|
||||
console.log('Checking for updates...');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-checking');
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-available', (info) => {
|
||||
console.log('Update available:', info.version);
|
||||
const currentVersion = app.getVersion();
|
||||
const newVersion = info.version;
|
||||
|
||||
// Only proceed if the new version is actually different from current
|
||||
if (newVersion === currentVersion) {
|
||||
console.log('Update version matches current version, ignoring update-available event');
|
||||
return;
|
||||
}
|
||||
|
||||
this.updateAvailable = true;
|
||||
this.updateVersion = newVersion;
|
||||
this.autoUpdateAvailable = true; // Reset flag when new update is available
|
||||
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-available', {
|
||||
version: newVersion,
|
||||
newVersion: newVersion,
|
||||
currentVersion: currentVersion,
|
||||
releaseName: info.releaseName,
|
||||
releaseNotes: info.releaseNotes
|
||||
});
|
||||
// Also send to the old popup handler for compatibility
|
||||
this.mainWindow.webContents.send('show-update-popup', {
|
||||
currentVersion: currentVersion,
|
||||
newVersion: newVersion,
|
||||
version: newVersion
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-not-available', (info) => {
|
||||
console.log('Update not available. Current version is latest.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-not-available', {
|
||||
version: info.version
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('error', (err) => {
|
||||
console.error('Error in auto-updater:', err);
|
||||
|
||||
// Check if this is a network error (not critical, don't show UI)
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error in auto-updater - will retry later. Not showing error UI.');
|
||||
return; // Don't show error UI for network issues
|
||||
}
|
||||
|
||||
// Handle SHA512 checksum mismatch - this can happen during updates, just retry
|
||||
const isChecksumError = err.code === 'ERR_CHECKSUM_MISMATCH' ||
|
||||
errorMessage.includes('sha512') ||
|
||||
errorMessage.includes('checksum') ||
|
||||
errorMessage.includes('mismatch');
|
||||
|
||||
if (isChecksumError) {
|
||||
console.warn('SHA512 checksum mismatch detected - clearing cache and will retry automatically. This is normal during updates.');
|
||||
// Clear the update cache and let it re-download
|
||||
this.clearUpdateCache();
|
||||
|
||||
// Don't show error UI - just log and let it retry automatically on next check
|
||||
return;
|
||||
}
|
||||
|
||||
// Determine if this is a critical error that prevents auto-update
|
||||
const isCriticalError = this.isCriticalUpdateError(err);
|
||||
|
||||
if (isCriticalError) {
|
||||
this.autoUpdateAvailable = false;
|
||||
console.warn('Auto-update failed. Manual download required.');
|
||||
}
|
||||
|
||||
// Handle missing metadata files (platform-specific builds)
|
||||
if (err.code === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND') {
|
||||
const platform = process.platform === 'darwin' ? 'macOS' :
|
||||
process.platform === 'win32' ? 'Windows' : 'Linux';
|
||||
const missingFile = process.platform === 'darwin' ? 'latest-mac.yml' :
|
||||
process.platform === 'win32' ? 'latest.yml' : 'latest-linux.yml';
|
||||
console.warn(`${platform} update metadata file (${missingFile}) not found in release.`);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: `Update metadata file for ${platform} not found in release. Please download manually.`,
|
||||
code: err.code,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion,
|
||||
isMissingMetadata: true
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Linux-specific: Handle installation permission errors
|
||||
if (process.platform === 'linux') {
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const errorStack = err.stack?.toLowerCase() || '';
|
||||
const isInstallError = errorMessage.includes('pkexec') ||
|
||||
errorMessage.includes('gksudo') ||
|
||||
errorMessage.includes('kdesudo') ||
|
||||
errorMessage.includes('setuid root') ||
|
||||
errorMessage.includes('exited with code 127') ||
|
||||
errorStack.includes('pacmanupdater') ||
|
||||
errorStack.includes('doinstall') ||
|
||||
errorMessage.includes('installation failed');
|
||||
|
||||
if (isInstallError) {
|
||||
console.warn('Linux installation error: Package installation requires root privileges. Manual installation required.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: 'Auto-installation requires root privileges. Please download and install the update manually.',
|
||||
code: err.code || 'ERR_LINUX_INSTALL_PERMISSION',
|
||||
isLinuxInstallError: true,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// macOS-specific: Handle unsigned app errors gracefully
|
||||
if (process.platform === 'darwin' && err.code === 2) {
|
||||
console.warn('macOS update error: App may not be code-signed. Auto-update requires code signing.');
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: 'Auto-update requires code signing. Please download manually from GitHub.',
|
||||
code: err.code,
|
||||
isMacSigningError: true,
|
||||
requiresManualDownload: true,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: err.message,
|
||||
code: err.code,
|
||||
requiresManualDownload: isCriticalError,
|
||||
updateVersion: this.updateVersion
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('download-progress', (progressObj) => {
|
||||
const message = `Download speed: ${progressObj.bytesPerSecond} - Downloaded ${progressObj.percent}% (${progressObj.transferred}/${progressObj.total})`;
|
||||
console.log(message);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-download-progress', {
|
||||
percent: progressObj.percent,
|
||||
bytesPerSecond: progressObj.bytesPerSecond,
|
||||
transferred: progressObj.transferred,
|
||||
total: progressObj.total
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
autoUpdater.on('update-downloaded', (info) => {
|
||||
console.log('Update downloaded:', info.version);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed()) {
|
||||
this.mainWindow.webContents.send('update-downloaded', {
|
||||
version: info.version,
|
||||
releaseName: info.releaseName,
|
||||
releaseNotes: info.releaseNotes
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdatesAndNotify() {
|
||||
// Check for updates and notify if available
|
||||
autoUpdater.checkForUpdatesAndNotify().catch(err => {
|
||||
console.error('Failed to check for updates:', err);
|
||||
|
||||
// Network errors are not critical - just log and continue
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error checking for updates - will retry later. This is not critical.');
|
||||
return; // Don't show error UI for network issues
|
||||
}
|
||||
|
||||
const isCritical = this.isCriticalUpdateError(err);
|
||||
if (this.mainWindow && !this.mainWindow.isDestroyed() && isCritical) {
|
||||
this.mainWindow.webContents.send('update-error', {
|
||||
message: err.message || 'Failed to check for updates',
|
||||
code: err.code,
|
||||
requiresManualDownload: true
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
checkForUpdates() {
|
||||
// Manual check for updates (returns promise)
|
||||
return autoUpdater.checkForUpdates().catch(err => {
|
||||
console.error('Failed to check for updates:', err);
|
||||
|
||||
// Network errors are not critical - just return no update available
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const isNetworkError = errorMessage.includes('err_name_not_resolved') ||
|
||||
errorMessage.includes('network') ||
|
||||
errorMessage.includes('connection') ||
|
||||
errorMessage.includes('timeout') ||
|
||||
errorMessage.includes('enotfound');
|
||||
|
||||
if (isNetworkError) {
|
||||
console.warn('Network error - update check unavailable');
|
||||
return { updateInfo: null }; // Return empty result for network errors
|
||||
}
|
||||
|
||||
const isCritical = this.isCriticalUpdateError(err);
|
||||
if (isCritical) {
|
||||
this.autoUpdateAvailable = false;
|
||||
}
|
||||
throw err;
|
||||
});
|
||||
}
|
||||
|
||||
quitAndInstall() {
|
||||
// Quit and install the update
|
||||
autoUpdater.quitAndInstall(false, true);
|
||||
}
|
||||
|
||||
getUpdateInfo() {
|
||||
return {
|
||||
currentVersion: app.getVersion(),
|
||||
updateAvailable: false
|
||||
};
|
||||
}
|
||||
|
||||
clearUpdateCache() {
|
||||
try {
|
||||
// Get the cache directory based on platform
|
||||
const cacheDir = process.platform === 'darwin'
|
||||
? path.join(os.homedir(), 'Library', 'Caches', `${app.getName()}-updater`)
|
||||
: process.platform === 'win32'
|
||||
? path.join(os.homedir(), 'AppData', 'Local', `${app.getName()}-updater`)
|
||||
: path.join(os.homedir(), '.cache', `${app.getName()}-updater`);
|
||||
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
console.log('Update cache cleared successfully');
|
||||
} else {
|
||||
console.log('Update cache directory does not exist');
|
||||
}
|
||||
} catch (cacheError) {
|
||||
console.warn('Could not clear update cache:', cacheError.message);
|
||||
}
|
||||
}
|
||||
|
||||
isCriticalUpdateError(err) {
|
||||
// Check for errors that prevent auto-update
|
||||
const errorMessage = err.message?.toLowerCase() || '';
|
||||
const errorCode = err.code;
|
||||
|
||||
// Missing update metadata files (platform-specific)
|
||||
if (errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND' ||
|
||||
errorMessage.includes('cannot find latest') ||
|
||||
errorMessage.includes('latest-linux.yml') ||
|
||||
errorMessage.includes('latest-mac.yml') ||
|
||||
errorMessage.includes('latest.yml')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// macOS code signing errors
|
||||
if (process.platform === 'darwin' && (errorCode === 2 || errorMessage.includes('shipit'))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Download failures
|
||||
if (errorMessage.includes('download') && errorMessage.includes('fail')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Network errors that prevent download (but we handle these separately as non-critical)
|
||||
// Installation errors
|
||||
if (errorMessage.includes('install') && errorMessage.includes('fail')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Permission errors
|
||||
if (errorMessage.includes('permission') || errorMessage.includes('access denied')) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Linux installation errors (pkexec, sudo issues)
|
||||
if (process.platform === 'linux' && (
|
||||
errorMessage.includes('pkexec') ||
|
||||
errorMessage.includes('setuid root') ||
|
||||
errorMessage.includes('exited with code 127') ||
|
||||
errorMessage.includes('gksudo') ||
|
||||
errorMessage.includes('kdesudo'))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// File system errors (but not "not found" for metadata files - handled above)
|
||||
if (errorMessage.includes('enoent') || errorMessage.includes('cannot find')) {
|
||||
// Only if it's not about metadata files
|
||||
if (!errorMessage.includes('latest') && !errorMessage.includes('.yml')) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Generic critical error codes (but not checksum errors - those are handled separately)
|
||||
if (errorCode && (errorCode >= 100 ||
|
||||
errorCode === 'ERR_UPDATER_INVALID_RELEASE_FEED' ||
|
||||
errorCode === 'ERR_UPDATER_CHANNEL_FILE_NOT_FOUND')) {
|
||||
// Don't treat checksum errors as critical - they're handled separately
|
||||
if (errorCode === 'ERR_CHECKSUM_MISMATCH') {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = AppUpdater;
|
||||
@@ -156,6 +156,15 @@ function loadLanguage() {
|
||||
return config.language || 'en';
|
||||
}
|
||||
|
||||
function saveCloseLauncherOnStart(enabled) {
|
||||
saveConfig({ closeLauncherOnStart: !!enabled });
|
||||
}
|
||||
|
||||
function loadCloseLauncherOnStart() {
|
||||
const config = loadConfig();
|
||||
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
|
||||
}
|
||||
|
||||
function saveModsToConfig(mods) {
|
||||
try {
|
||||
const config = loadConfig();
|
||||
@@ -331,5 +340,8 @@ module.exports = {
|
||||
resetCurrentUserUuid,
|
||||
// GPU Preference exports
|
||||
saveGpuPreference,
|
||||
loadGpuPreference
|
||||
loadGpuPreference,
|
||||
// Close Launcher export
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart
|
||||
};
|
||||
|
||||
@@ -162,13 +162,18 @@ async function getModsPath(customInstallPath = null) {
|
||||
|
||||
const modsPath = path.join(userDataPath, 'Mods');
|
||||
const disabledModsPath = path.join(userDataPath, 'DisabledMods');
|
||||
const profilesPath = path.join(userDataPath, 'Profiles');
|
||||
|
||||
if (!fs.existsSync(modsPath)) {
|
||||
// Ensure the Mods directory exists
|
||||
fs.mkdirSync(modsPath, { recursive: true });
|
||||
}
|
||||
if (!fs.existsSync(disabledModsPath)) {
|
||||
fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
}
|
||||
if (!fs.existsSync(profilesPath)) {
|
||||
fs.mkdirSync(profilesPath, { recursive: true });
|
||||
}
|
||||
|
||||
return modsPath;
|
||||
} catch (error) {
|
||||
@@ -177,6 +182,34 @@ async function getModsPath(customInstallPath = null) {
|
||||
}
|
||||
}
|
||||
|
||||
function getProfilesDir(customInstallPath = null) {
|
||||
try {
|
||||
// get UserData path
|
||||
let installPath = customInstallPath;
|
||||
if (!installPath) {
|
||||
const configFile = path.join(DEFAULT_APP_DIR, 'config.json');
|
||||
if (fs.existsSync(configFile)) {
|
||||
const config = JSON.parse(fs.readFileSync(configFile, 'utf8'));
|
||||
installPath = config.installPath || '';
|
||||
}
|
||||
}
|
||||
if (!installPath) installPath = getAppDir();
|
||||
|
||||
const gameLatest = path.join(installPath, 'release', 'package', 'game', 'latest');
|
||||
const userDataPath = findUserDataPath(gameLatest);
|
||||
const profilesDir = path.join(userDataPath, 'Profiles');
|
||||
|
||||
if (!fs.existsSync(profilesDir)) {
|
||||
fs.mkdirSync(profilesDir, { recursive: true });
|
||||
}
|
||||
|
||||
return profilesDir;
|
||||
} catch (err) {
|
||||
console.error('Error getting profiles dir:', err);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = {
|
||||
getAppDir,
|
||||
getResolvedAppDir,
|
||||
@@ -191,5 +224,6 @@ module.exports = {
|
||||
findClientPath,
|
||||
findUserDataPath,
|
||||
findUserDataRecursive,
|
||||
getModsPath
|
||||
getModsPath,
|
||||
getProfilesDir
|
||||
};
|
||||
|
||||
@@ -17,6 +17,8 @@ const {
|
||||
loadDiscordRPC,
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
saveModsToConfig,
|
||||
loadModsFromConfig,
|
||||
getUuidForUser,
|
||||
@@ -124,6 +126,10 @@ module.exports = {
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
|
||||
// Close Launcher functions
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// GPU Preference functions
|
||||
saveGpuPreference,
|
||||
loadGpuPreference,
|
||||
|
||||
@@ -13,6 +13,11 @@ const { resolveJavaPath, detectSystemJava, downloadJRE, getJavaExec, getBundledJ
|
||||
async function downloadPWR(version = 'release', fileName = '4.pwr', progressCallback, cacheDir = CACHE_DIR) {
|
||||
const osName = getOS();
|
||||
const arch = getArch();
|
||||
|
||||
if (osName === 'darwin' && arch === 'amd64') {
|
||||
throw new Error('Hytale x86_64 Intel Mac Support has not been released yet. Please check back later.');
|
||||
}
|
||||
|
||||
const url = `https://game-patches.hytale.com/patches/${osName}/${arch}/${version}/0/${fileName}`;
|
||||
|
||||
const dest = path.join(cacheDir, fileName);
|
||||
|
||||
@@ -2,10 +2,30 @@ const fs = require('fs');
|
||||
const path = require('path');
|
||||
const crypto = require('crypto');
|
||||
const axios = require('axios');
|
||||
const { getModsPath } = require('../core/paths');
|
||||
const { getModsPath, getProfilesDir } = require('../core/paths');
|
||||
const { saveModsToConfig, loadModsFromConfig } = require('../core/config');
|
||||
const profileManager = require('./profileManager');
|
||||
|
||||
const API_KEY = process.env.CURSEFORGE_API_KEY;
|
||||
|
||||
/**
|
||||
* Get the physical mods path for a specific profile.
|
||||
* Each profile now has its own 'mods' folder.
|
||||
*/
|
||||
function getProfileModsPath(profileId) {
|
||||
const profilesDir = getProfilesDir();
|
||||
if (!profilesDir) return null;
|
||||
|
||||
const profileDir = path.join(profilesDir, profileId);
|
||||
const modsDir = path.join(profileDir, 'mods');
|
||||
|
||||
if (!fs.existsSync(modsDir)) {
|
||||
fs.mkdirSync(modsDir, { recursive: true });
|
||||
}
|
||||
|
||||
return modsDir;
|
||||
}
|
||||
|
||||
function generateModId(filename) {
|
||||
return crypto.createHash('md5').update(filename).digest('hex').substring(0, 8);
|
||||
}
|
||||
@@ -35,30 +55,33 @@ function getProfileMods() {
|
||||
|
||||
async function loadInstalledMods(modsPath) {
|
||||
try {
|
||||
// Sync first to ensure we detect any manually added mods and paths are correct
|
||||
await syncModsForCurrentProfile();
|
||||
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (!activeProfile) return [];
|
||||
|
||||
const profileMods = activeProfile.mods || [];
|
||||
const profileModFiles = new Set(profileMods.map(m => m.fileName));
|
||||
|
||||
// We only return mods that are explicitly in the profile
|
||||
// Check which ones are physically present (either in mods/ or DisabledMods/)
|
||||
// Use profile-specific paths
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
const physicalModsPath = modsPath; // .../mods
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
if (!fs.existsSync(profileModsPath)) fs.mkdirSync(profileModsPath, { recursive: true });
|
||||
if (!fs.existsSync(profileDisabledModsPath)) fs.mkdirSync(profileDisabledModsPath, { recursive: true });
|
||||
|
||||
const validMods = [];
|
||||
|
||||
for (const modConfig of profileMods) {
|
||||
// Check if file exists in either location
|
||||
const inEnabled = fs.existsSync(path.join(physicalModsPath, modConfig.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(disabledModsPath, modConfig.fileName));
|
||||
const inEnabled = fs.existsSync(path.join(profileModsPath, modConfig.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, modConfig.fileName));
|
||||
|
||||
if (inEnabled || inDisabled) {
|
||||
validMods.push({
|
||||
...modConfig,
|
||||
// Set filePath based on physical location
|
||||
filePath: inEnabled ? path.join(physicalModsPath, modConfig.fileName) : path.join(disabledModsPath, modConfig.fileName),
|
||||
filePath: inEnabled ? path.join(profileModsPath, modConfig.fileName) : path.join(profileDisabledModsPath, modConfig.fileName),
|
||||
enabled: modConfig.enabled !== false // Default true
|
||||
});
|
||||
} else {
|
||||
@@ -82,7 +105,11 @@ async function loadInstalledMods(modsPath) {
|
||||
|
||||
async function downloadMod(modInfo) {
|
||||
try {
|
||||
const modsPath = await getModsPath();
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (!activeProfile) throw new Error('No active profile to save mod to');
|
||||
|
||||
const modsPath = getProfileModsPath(activeProfile.id);
|
||||
if (!modsPath) throw new Error('Could not determine profile mods path');
|
||||
|
||||
if (!modInfo.downloadUrl && !modInfo.fileId) {
|
||||
throw new Error('No download URL or file ID provided');
|
||||
@@ -91,9 +118,9 @@ async function downloadMod(modInfo) {
|
||||
let downloadUrl = modInfo.downloadUrl;
|
||||
|
||||
if (!downloadUrl && modInfo.fileId && modInfo.modId) {
|
||||
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId}/files/${modInfo.fileId}`, {
|
||||
const response = await axios.get(`https://api.curseforge.com/v1/mods/${modInfo.modId || modInfo.curseForgeId}/files/${modInfo.fileId || modInfo.curseForgeFileId}`, {
|
||||
headers: {
|
||||
'x-api-key': modInfo.apiKey,
|
||||
'x-api-key': modInfo.apiKey || API_KEY,
|
||||
'Accept': 'application/json'
|
||||
}
|
||||
});
|
||||
@@ -119,35 +146,30 @@ async function downloadMod(modInfo) {
|
||||
|
||||
return new Promise((resolve, reject) => {
|
||||
writer.on('finish', () => {
|
||||
// NEW: Update Active Profile instead of global config
|
||||
const activeProfile = profileManager.getActiveProfile();
|
||||
if (activeProfile) {
|
||||
const newMod = {
|
||||
id: modInfo.id || generateModId(fileName),
|
||||
name: modInfo.name || extractModName(fileName),
|
||||
version: modInfo.version || '1.0.0',
|
||||
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
|
||||
author: modInfo.author || 'Unknown',
|
||||
enabled: true,
|
||||
fileName: fileName,
|
||||
fileSize: fs.statSync(filePath).size,
|
||||
dateInstalled: new Date().toISOString(),
|
||||
curseForgeId: modInfo.modId,
|
||||
curseForgeFileId: modInfo.fileId
|
||||
};
|
||||
// Update Active Profile
|
||||
const newMod = {
|
||||
id: modInfo.id || generateModId(fileName),
|
||||
name: modInfo.name || extractModName(fileName),
|
||||
version: modInfo.version || '1.0.0',
|
||||
description: modInfo.summary || modInfo.description || 'Downloaded from CurseForge',
|
||||
author: modInfo.author || 'Unknown',
|
||||
enabled: true,
|
||||
fileName: fileName,
|
||||
fileSize: fs.statSync(filePath).size,
|
||||
dateInstalled: new Date().toISOString(),
|
||||
curseForgeId: modInfo.modId,
|
||||
curseForgeFileId: modInfo.fileId
|
||||
};
|
||||
|
||||
const updatedMods = [...(activeProfile.mods || []), newMod];
|
||||
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
|
||||
const updatedMods = [...(activeProfile.mods || []), newMod];
|
||||
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
|
||||
|
||||
resolve({
|
||||
success: true,
|
||||
filePath: filePath,
|
||||
fileName: fileName,
|
||||
modInfo: newMod
|
||||
});
|
||||
} else {
|
||||
reject(new Error('No active profile to save mod to'));
|
||||
}
|
||||
resolve({
|
||||
success: true,
|
||||
filePath: filePath,
|
||||
fileName: fileName,
|
||||
modInfo: newMod
|
||||
});
|
||||
});
|
||||
writer.on('error', reject);
|
||||
});
|
||||
@@ -173,8 +195,11 @@ async function uninstallMod(modId, modsPath) {
|
||||
throw new Error('Mod not found in profile');
|
||||
}
|
||||
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
const enabledPath = path.join(modsPath, mod.fileName);
|
||||
// Use profile paths
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
const enabledPath = path.join(profileModsPath, mod.fileName);
|
||||
const disabledPath = path.join(disabledModsPath, mod.fileName);
|
||||
|
||||
let fileRemoved = false;
|
||||
@@ -226,31 +251,25 @@ async function toggleMod(modId, modsPath) {
|
||||
updatedMods[modIndex] = { ...mod, enabled: newEnabled };
|
||||
profileManager.updateProfile(activeProfile.id, { mods: updatedMods });
|
||||
|
||||
// Manually move the file to reflect the new state
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
// Move file between Profile/Mods and Profile/DisabledMods
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const disabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
if (!fs.existsSync(disabledModsPath)) fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
|
||||
const currentPath = mod.enabled ? path.join(modsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
|
||||
|
||||
// Determine target paths
|
||||
|
||||
const targetDir = newEnabled ? modsPath : disabledModsPath;
|
||||
const currentPath = mod.enabled ? path.join(profileModsPath, mod.fileName) : path.join(disabledModsPath, mod.fileName);
|
||||
const targetDir = newEnabled ? profileModsPath : disabledModsPath;
|
||||
const targetPath = path.join(targetDir, mod.fileName);
|
||||
|
||||
if (fs.existsSync(currentPath)) {
|
||||
fs.renameSync(currentPath, targetPath);
|
||||
} else {
|
||||
// Fallback: check if it's already in target?
|
||||
|
||||
|
||||
if (fs.existsSync(targetPath)) {
|
||||
// It's already there, maybe just state was wrong.
|
||||
|
||||
console.log(`[ModManager] Mod ${mod.fileName} is already in the correct state`);
|
||||
|
||||
} else {
|
||||
// Try finding it
|
||||
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(modsPath, mod.fileName);
|
||||
const altPath = mod.enabled ? path.join(disabledModsPath, mod.fileName) : path.join(profileModsPath, mod.fileName);
|
||||
if (fs.existsSync(altPath)) fs.renameSync(altPath, targetPath);
|
||||
}
|
||||
}
|
||||
@@ -273,35 +292,166 @@ async function syncModsForCurrentProfile() {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name}`);
|
||||
console.log(`[ModManager] Syncing mods for profile: ${activeProfile.name} (${activeProfile.id})`);
|
||||
|
||||
const modsPath = await getModsPath();
|
||||
const disabledModsPath = path.join(path.dirname(modsPath), 'DisabledMods');
|
||||
// 1. Resolve Paths
|
||||
// globalModsPath is the one the game uses (symlink target)
|
||||
const globalModsPath = await getModsPath();
|
||||
// profileModsPath is the real storage for this profile
|
||||
const profileModsPath = getProfileModsPath(activeProfile.id);
|
||||
const profileDisabledModsPath = path.join(path.dirname(profileModsPath), 'DisabledMods');
|
||||
|
||||
if (!fs.existsSync(disabledModsPath)) {
|
||||
fs.mkdirSync(disabledModsPath, { recursive: true });
|
||||
if (!fs.existsSync(profileDisabledModsPath)) {
|
||||
fs.mkdirSync(profileDisabledModsPath, { recursive: true });
|
||||
}
|
||||
|
||||
// Get all physical files from both folders
|
||||
const enabledFiles = fs.existsSync(modsPath) ? fs.readdirSync(modsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
const disabledFiles = fs.existsSync(disabledModsPath) ? fs.readdirSync(disabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
// 2. Symlink / Migration Logic
|
||||
let needsLink = false;
|
||||
|
||||
if (fs.existsSync(globalModsPath)) {
|
||||
const stats = fs.lstatSync(globalModsPath);
|
||||
|
||||
if (stats.isSymbolicLink()) {
|
||||
const linkTarget = fs.readlinkSync(globalModsPath);
|
||||
// Normalize paths for comparison
|
||||
if (path.resolve(linkTarget) !== path.resolve(profileModsPath)) {
|
||||
console.log(`[ModManager] Updating symlink from ${linkTarget} to ${profileModsPath}`);
|
||||
fs.unlinkSync(globalModsPath);
|
||||
needsLink = true;
|
||||
}
|
||||
} else if (stats.isDirectory()) {
|
||||
// MIGRATION: It's a real directory. Move contents to profile.
|
||||
console.log('[ModManager] Migrating global mods folder to profile folder...');
|
||||
const files = fs.readdirSync(globalModsPath);
|
||||
for (const file of files) {
|
||||
const src = path.join(globalModsPath, file);
|
||||
const dest = path.join(profileModsPath, file);
|
||||
// Only move if dest doesn't exist to avoid overwriting
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.renameSync(src, dest);
|
||||
}
|
||||
}
|
||||
|
||||
// Also migrate DisabledMods if it exists globally
|
||||
const globalDisabledPath = path.join(path.dirname(globalModsPath), 'DisabledMods');
|
||||
if (fs.existsSync(globalDisabledPath) && fs.lstatSync(globalDisabledPath).isDirectory()) {
|
||||
const dFiles = fs.readdirSync(globalDisabledPath);
|
||||
for (const file of dFiles) {
|
||||
const src = path.join(globalDisabledPath, file);
|
||||
const dest = path.join(profileDisabledModsPath, file);
|
||||
if (!fs.existsSync(dest)) {
|
||||
fs.renameSync(src, dest);
|
||||
}
|
||||
}
|
||||
// We can remove global DisabledMods now, as it's not used by game
|
||||
try { fs.rmSync(globalDisabledPath, { recursive: true, force: true }); } catch(e) {}
|
||||
}
|
||||
|
||||
// Remove the directory so we can link it
|
||||
try {
|
||||
fs.rmSync(globalModsPath, { recursive: true, force: true });
|
||||
needsLink = true;
|
||||
} catch (e) {
|
||||
console.error('Failed to remove global mods dir:', e);
|
||||
// Throw error to stop.
|
||||
throw new Error('Failed to migrate mods directory. Please clear ' + globalModsPath);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
needsLink = true;
|
||||
}
|
||||
|
||||
if (needsLink) {
|
||||
console.log(`[ModManager] Creating symlink: ${globalModsPath} -> ${profileModsPath}`);
|
||||
try {
|
||||
// 'junction' is key for Windows without admin
|
||||
fs.symlinkSync(profileModsPath, globalModsPath, 'junction');
|
||||
} catch (err) {
|
||||
// If we can't create the symlink, try creating the directory first
|
||||
console.error('[ModManager] Failed to create symlink. Falling back to direct folder mode.');
|
||||
console.error(err.message);
|
||||
|
||||
// Fallback: create a real directory so the game still works
|
||||
if (!fs.existsSync(globalModsPath)) {
|
||||
fs.mkdirSync(globalModsPath, { recursive: true });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 3. Auto-Repair (Download missing mods)
|
||||
const profileModsSnapshot = activeProfile.mods || [];
|
||||
for (const mod of profileModsSnapshot) {
|
||||
if (mod.enabled && !mod.manual) {
|
||||
const inEnabled = fs.existsSync(path.join(profileModsPath, mod.fileName));
|
||||
const inDisabled = fs.existsSync(path.join(profileDisabledModsPath, mod.fileName));
|
||||
|
||||
if (!inEnabled && !inDisabled) {
|
||||
if (mod.curseForgeId && (mod.curseForgeFileId || mod.fileId)) {
|
||||
console.log(`[ModManager] Auto-repair: Re-downloading missing mod "${mod.name}"...`);
|
||||
try {
|
||||
await downloadMod({
|
||||
...mod,
|
||||
modId: mod.curseForgeId,
|
||||
fileId: mod.curseForgeFileId || mod.fileId,
|
||||
apiKey: API_KEY
|
||||
});
|
||||
} catch (err) {
|
||||
console.error(`[ModManager] Auto-repair failed for "${mod.name}": ${err.message}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Auto-Import (Detect manual drops in the profile folder)
|
||||
const enabledFiles = fs.existsSync(profileModsPath) ? fs.readdirSync(profileModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
|
||||
let profileMods = activeProfile.mods || [];
|
||||
let profileUpdated = false;
|
||||
|
||||
|
||||
// Anything in this folder belongs to this profile.
|
||||
|
||||
for (const file of enabledFiles) {
|
||||
const isKnown = profileMods.some(m => m.fileName === file);
|
||||
|
||||
if (!isKnown) {
|
||||
console.log(`[ModManager] Auto-importing manual mod: ${file}`);
|
||||
const newMod = {
|
||||
id: generateModId(file),
|
||||
name: extractModName(file),
|
||||
version: 'Unknown',
|
||||
description: 'Manually installed',
|
||||
author: 'Local',
|
||||
enabled: true,
|
||||
fileName: file,
|
||||
fileSize: 0,
|
||||
dateInstalled: new Date().toISOString(),
|
||||
manual: true
|
||||
};
|
||||
profileMods.push(newMod);
|
||||
profileUpdated = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (profileUpdated) {
|
||||
profileManager.updateProfile(activeProfile.id, { mods: profileMods });
|
||||
const updatedProfile = profileManager.getActiveProfile();
|
||||
profileMods = updatedProfile ? (updatedProfile.mods || []) : profileMods;
|
||||
}
|
||||
|
||||
// 5. Enforce Enabled/Disabled State (Move files between Profile/Mods and Profile/DisabledMods)
|
||||
// Note: Since Global/Mods IS Profile/Mods (via symlink), moving out of Profile/Mods disables it for the game.
|
||||
|
||||
const disabledFiles = fs.existsSync(profileDisabledModsPath) ? fs.readdirSync(profileDisabledModsPath).filter(f => f.endsWith('.jar') || f.endsWith('.zip')) : [];
|
||||
const allFiles = new Set([...enabledFiles, ...disabledFiles]);
|
||||
|
||||
// Profile.mods contains the list of ALL mods for that profile, with their enabled state.
|
||||
|
||||
const profileMods = activeProfile.mods || [];
|
||||
|
||||
for (const fileName of allFiles) {
|
||||
const modConfig = profileMods.find(m => m.fileName === fileName);
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false; // Default to true if in list, unless explicitly false
|
||||
const shouldBeEnabled = modConfig && modConfig.enabled !== false;
|
||||
|
||||
// Logic:
|
||||
// If it should be enabled -> Move to mods/
|
||||
// If it should be disabled -> Move to DisabledMods/
|
||||
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(modsPath, fileName) : path.join(disabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? modsPath : disabledModsPath;
|
||||
const currentPath = enabledFiles.includes(fileName) ? path.join(profileModsPath, fileName) : path.join(profileDisabledModsPath, fileName);
|
||||
const targetDir = shouldBeEnabled ? profileModsPath : profileDisabledModsPath;
|
||||
const targetPath = path.join(targetDir, fileName);
|
||||
|
||||
if (path.dirname(currentPath) !== targetDir) {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
const { execSync } = require('child_process');
|
||||
const fs = require('fs');
|
||||
|
||||
function getOS() {
|
||||
if (process.platform === 'win32') return 'windows';
|
||||
@@ -217,12 +218,17 @@ function setupGpuEnvironment(gpuPreference) {
|
||||
const envVars = {};
|
||||
|
||||
if (finalPreference === 'dedicated') {
|
||||
envVars.DRI_PRIME = '1';
|
||||
if (detected.vendor === 'nvidia') {
|
||||
envVars.__NV_PRIME_RENDER_OFFLOAD = '1';
|
||||
envVars.__GLX_VENDOR_LIBRARY_NAME = 'nvidia';
|
||||
envVars.__GL_SHADER_DISK_CACHE = '1';
|
||||
envVars.__GL_SHADER_DISK_CACHE_PATH = '/tmp';
|
||||
const nvidiaEglFile = '/usr/share/glvnd/egl_vendor.d/10_nvidia.json';
|
||||
if (fs.existsSync(nvidiaEglFile)) {
|
||||
envVars.__EGL_VENDOR_LIBRARY_FILENAMES = nvidiaEglFile;
|
||||
} else {
|
||||
console.warn('NVIDIA EGL vendor library file not found, not setting __EGL_VENDOR_LIBRARY_FILENAMES');
|
||||
}
|
||||
} else {
|
||||
envVars.DRI_PRIME = '1';
|
||||
}
|
||||
console.log('GPU environment variables:', envVars);
|
||||
} else {
|
||||
|
||||
3
dev-app-update.yml
Normal file
3
dev-app-update.yml
Normal file
@@ -0,0 +1,3 @@
|
||||
provider: github
|
||||
owner: amiayweb # Change to your own GitHub username
|
||||
repo: Hytale-F2P
|
||||
284
docs/AUTO-UPDATES.md
Normal file
284
docs/AUTO-UPDATES.md
Normal file
@@ -0,0 +1,284 @@
|
||||
# Auto-Updates System
|
||||
|
||||
This document explains how the automatic update system works in the Hytale F2P Launcher.
|
||||
|
||||
## Overview
|
||||
|
||||
The launcher uses [electron-updater](https://www.electron.build/auto-update) to automatically check for, download, and install updates. When a new version is available, users are notified and the update is downloaded in the background.
|
||||
|
||||
## How It Works
|
||||
|
||||
### 1. Update Checking
|
||||
|
||||
- **Automatic Check**: The app automatically checks for updates 3 seconds after startup
|
||||
- **Manual Check**: Users can manually check for updates through the UI
|
||||
- **Update Source**: Updates are fetched from GitHub Releases
|
||||
|
||||
### 2. Update Process
|
||||
|
||||
1. **Check for Updates**: The app queries GitHub Releases for a newer version
|
||||
2. **Notify User**: If an update is available, the user is notified via the UI
|
||||
3. **Download**: The update is automatically downloaded in the background
|
||||
4. **Progress Tracking**: Download progress is shown to the user
|
||||
5. **Install**: When the download completes, the user can choose to install immediately or wait until the app restarts
|
||||
|
||||
### 3. Installation
|
||||
|
||||
- Updates are installed when the app quits (if `autoInstallOnAppQuit` is enabled)
|
||||
- Users can also manually trigger installation through the UI
|
||||
- The app will restart automatically after installation
|
||||
|
||||
## Version Detection & Comparison
|
||||
|
||||
### Current Version Source
|
||||
|
||||
The app's current version is read from `package.json`:
|
||||
|
||||
```json
|
||||
{
|
||||
"version": "2.0.2b"
|
||||
}
|
||||
```
|
||||
|
||||
This version is embedded into the built application and is accessible via `app.getVersion()` in Electron. When the app is built, electron-builder also creates an internal `app-update.yml` file in the app's resources that contains this version information.
|
||||
|
||||
### How Version Detection Works
|
||||
|
||||
1. **Current Version**: The app knows its own version from `package.json`, which is:
|
||||
- Read at build time
|
||||
- Embedded in the application binary
|
||||
- Stored in the app's metadata
|
||||
|
||||
2. **Fetching Latest Version**: When checking for updates, electron-updater:
|
||||
- Queries the GitHub Releases API: `https://api.github.com/repos/amiayweb/Hytale-F2P/releases/latest`
|
||||
- Or reads the update metadata file: `https://github.com/amiayweb/Hytale-F2P/releases/download/latest/latest.yml` (or `latest-mac.yml` for macOS)
|
||||
- The metadata file contains:
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
path: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: ...
|
||||
```
|
||||
|
||||
3. **Version Comparison**: electron-updater uses semantic versioning comparison:
|
||||
- Compares the **current version** (from `package.json`) with the **latest version** (from GitHub Releases)
|
||||
- Uses semantic versioning rules: `major.minor.patch` (e.g., `2.0.2` vs `2.0.3`)
|
||||
- An update is available if the remote version is **greater than** the current version
|
||||
- Examples:
|
||||
- Current: `2.0.2` → Remote: `2.0.3` ✅ Update available
|
||||
- Current: `2.0.2` → Remote: `2.0.2` ❌ No update (same version)
|
||||
- Current: `2.0.3` → Remote: `2.0.2` ❌ No update (current is newer)
|
||||
- Current: `2.0.2b` → Remote: `2.0.3` ✅ Update available (prerelease tags are handled)
|
||||
|
||||
4. **Version Format Handling**:
|
||||
- **Semantic versions** (e.g., `1.0.0`, `2.1.3`) are compared numerically
|
||||
- **Prerelease versions** (e.g., `2.0.2b`, `2.0.2-beta`) are compared with special handling
|
||||
- **Non-semantic versions** may cause issues - it's recommended to use semantic versioning
|
||||
|
||||
### Update Metadata Files
|
||||
|
||||
When you build and publish a release, electron-builder generates platform-specific metadata files:
|
||||
|
||||
**Windows/Linux** (`latest.yml`):
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
files:
|
||||
- url: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: abc123...
|
||||
size: 12345678
|
||||
path: Hytale-F2P-Launcher-2.0.3-x64.exe
|
||||
sha512: abc123...
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
```
|
||||
|
||||
**macOS** (`latest-mac.yml`):
|
||||
```yaml
|
||||
version: 2.0.3
|
||||
files:
|
||||
- url: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
|
||||
sha512: def456...
|
||||
size: 23456789
|
||||
path: Hytale-F2P-Launcher-2.0.3-arm64-mac.zip
|
||||
sha512: def456...
|
||||
releaseDate: '2024-01-15T10:30:00.000Z'
|
||||
```
|
||||
|
||||
These files are:
|
||||
- Automatically generated during build
|
||||
- Uploaded to GitHub Releases
|
||||
- Fetched by electron-updater to check for updates
|
||||
- Used to determine if an update is available and what to download
|
||||
|
||||
### The Check Process in Detail
|
||||
|
||||
When `appUpdater.checkForUpdatesAndNotify()` is called:
|
||||
|
||||
1. **Read Current Version**: Gets version from `app.getVersion()` (which reads from `package.json`)
|
||||
2. **Fetch Update Info**:
|
||||
- Makes HTTP request to GitHub Releases API or reads `latest.yml`
|
||||
- Gets the version number from the metadata
|
||||
3. **Compare Versions**:
|
||||
- Uses semantic versioning comparison (e.g., `semver.gt(remoteVersion, currentVersion)`)
|
||||
- If remote > current: update available
|
||||
- If remote <= current: no update
|
||||
4. **Emit Events**:
|
||||
- `update-available` if newer version found
|
||||
- `update-not-available` if already up to date
|
||||
5. **Download if Available**: If `autoDownload` is enabled, starts downloading automatically
|
||||
|
||||
### Example Flow
|
||||
|
||||
```
|
||||
App Version: 2.0.2 (from package.json)
|
||||
↓
|
||||
Check GitHub Releases API
|
||||
↓
|
||||
Latest Release: 2.0.3
|
||||
↓
|
||||
Compare: 2.0.3 > 2.0.2? YES
|
||||
↓
|
||||
Emit: 'update-available' event
|
||||
↓
|
||||
Download update automatically
|
||||
↓
|
||||
Emit: 'update-downloaded' event
|
||||
↓
|
||||
User can install on next restart
|
||||
```
|
||||
|
||||
## Components
|
||||
|
||||
### AppUpdater Class (`backend/appUpdater.js`)
|
||||
|
||||
The main class that handles all update operations:
|
||||
|
||||
- **`checkForUpdatesAndNotify()`**: Checks for updates and shows a system notification if available
|
||||
- **`checkForUpdates()`**: Manually checks for updates (returns a promise)
|
||||
- **`quitAndInstall()`**: Quits the app and installs the downloaded update
|
||||
|
||||
### Events
|
||||
|
||||
The AppUpdater emits the following events that the UI can listen to:
|
||||
|
||||
- `update-checking`: Update check has started
|
||||
- `update-available`: A new update is available
|
||||
- `update-not-available`: App is up to date
|
||||
- `update-download-progress`: Download progress updates
|
||||
- `update-downloaded`: Update has finished downloading
|
||||
- `update-error`: An error occurred during the update process
|
||||
|
||||
## Configuration
|
||||
|
||||
### Package.json
|
||||
|
||||
The publish configuration in `package.json` tells electron-builder where to publish updates:
|
||||
|
||||
```json
|
||||
"publish": {
|
||||
"provider": "github",
|
||||
"owner": "amiayweb",
|
||||
"repo": "Hytale-F2P"
|
||||
}
|
||||
```
|
||||
|
||||
This means updates will be fetched from GitHub Releases for the `amiayweb/Hytale-F2P` repository.
|
||||
|
||||
## Publishing Updates
|
||||
|
||||
### For Developers
|
||||
|
||||
1. **Update Version**: Bump the version in `package.json` (e.g., `2.0.2b` → `2.0.3`)
|
||||
|
||||
2. **Build the App**: Run the build command for your platform:
|
||||
```bash
|
||||
npm run build:win # Windows
|
||||
npm run build:mac # macOS
|
||||
npm run build:linux # Linux
|
||||
```
|
||||
|
||||
3. **Publish to GitHub**: When building with electron-builder, it will:
|
||||
- Generate update metadata files (`latest.yml`, `latest-mac.yml`, etc.)
|
||||
- Upload the built files to GitHub Releases (if configured with `GH_TOKEN`)
|
||||
- Make them available for auto-update
|
||||
|
||||
4. **Release on GitHub**: Create a GitHub Release with the new version tag
|
||||
|
||||
### Important Notes
|
||||
|
||||
- **macOS Code Signing**: macOS apps **must** be code-signed for auto-updates to work
|
||||
- **Version Format**: Use semantic versioning (e.g., `1.0.0`, `2.0.1`) for best compatibility
|
||||
- **Update Files**: electron-builder automatically generates the required metadata files (`latest.yml`, etc.)
|
||||
|
||||
## Testing Updates
|
||||
|
||||
### Development Mode
|
||||
|
||||
To test updates during development, create a `dev-app-update.yml` file in the project root:
|
||||
|
||||
```yaml
|
||||
owner: amiayweb
|
||||
repo: Hytale-F2P
|
||||
provider: github
|
||||
```
|
||||
|
||||
Then enable dev mode in the code:
|
||||
```javascript
|
||||
autoUpdater.forceDevUpdateConfig = true;
|
||||
```
|
||||
|
||||
### Local Testing
|
||||
|
||||
For local testing, you can use a local server (like Minio) or a generic HTTP server to host update files.
|
||||
|
||||
## User Experience
|
||||
|
||||
### What Users See
|
||||
|
||||
1. **On Startup**: The app silently checks for updates in the background
|
||||
2. **Update Available**: A notification appears if an update is found
|
||||
3. **Downloading**: Progress bar shows download status
|
||||
4. **Ready to Install**: User is notified when the update is ready
|
||||
5. **Installation**: Update installs on app restart or when user clicks "Install Now"
|
||||
|
||||
### User Actions
|
||||
|
||||
- Users can manually check for updates through the settings/update menu
|
||||
- Users can choose to install immediately or wait until next app launch
|
||||
- Users can continue using the app while updates download in the background
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Updates Not Working
|
||||
|
||||
1. **Check GitHub Releases**: Ensure releases are published on GitHub
|
||||
2. **Check Version**: Make sure the version in `package.json` is higher than the current release
|
||||
3. **Check Logs**: Check the app logs for update-related errors
|
||||
4. **Code Signing (macOS)**: Verify the app is properly code-signed
|
||||
|
||||
### Common Issues
|
||||
|
||||
- **"Update not available"**: Version in `package.json` may not be higher than the current release
|
||||
- **"Download failed"**: Network issues or GitHub API rate limits
|
||||
- **"Installation failed"**: Permissions issue or app is running from an unsupported location
|
||||
|
||||
## Technical Details
|
||||
|
||||
### Supported Platforms
|
||||
|
||||
- **Windows**: NSIS installer (auto-update supported)
|
||||
- **macOS**: DMG + ZIP (auto-update supported, requires code signing)
|
||||
- **Linux**: AppImage, DEB, RPM, Pacman (auto-update supported)
|
||||
|
||||
### Update Files Generated
|
||||
|
||||
When building, electron-builder generates:
|
||||
- `latest.yml` (Windows/Linux)
|
||||
- `latest-mac.yml` (macOS)
|
||||
- `latest-linux.yml` (Linux)
|
||||
|
||||
These files contain metadata about the latest release and are automatically uploaded to GitHub Releases.
|
||||
|
||||
## References
|
||||
|
||||
- [electron-updater Documentation](https://www.electron.build/auto-update)
|
||||
- [electron-builder Auto Update Guide](https://www.electron.build/auto-update)
|
||||
78
docs/CLEAR-UPDATE-CACHE.md
Normal file
78
docs/CLEAR-UPDATE-CACHE.md
Normal file
@@ -0,0 +1,78 @@
|
||||
# Clearing Electron-Updater Cache
|
||||
|
||||
To force electron-updater to re-download an update file, you need to clear the cached download.
|
||||
|
||||
## Quick Method (Terminal)
|
||||
|
||||
### macOS
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rm -rf ~/Library/Caches/hytale-f2p-launcher
|
||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/Library/Caches/hytale-f2p-launcher/pending
|
||||
```
|
||||
|
||||
### Windows
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater"
|
||||
|
||||
# Or just remove pending downloads
|
||||
rmdir /s "%LOCALAPPDATA%\hytale-f2p-launcher-updater\pending"
|
||||
```
|
||||
|
||||
### Linux
|
||||
```bash
|
||||
# Remove the entire cache directory
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater
|
||||
|
||||
# Or just remove pending downloads
|
||||
rm -rf ~/.cache/hytale-f2p-launcher-updater/pending
|
||||
```
|
||||
|
||||
## Cache Locations
|
||||
|
||||
electron-updater stores downloaded updates in:
|
||||
|
||||
- **macOS**: `~/Library/Caches/hytale-f2p-launcher/`
|
||||
- **Windows**: `%LOCALAPPDATA%\hytale-f2p-launcher-updater\`
|
||||
- **Linux**: `~/.cache/hytale-f2p-launcher-updater/`
|
||||
|
||||
The cache typically contains:
|
||||
- `pending/` - Downloaded update files waiting to be installed
|
||||
- Metadata files about available updates
|
||||
|
||||
## After Clearing
|
||||
|
||||
After clearing the cache:
|
||||
1. Restart the launcher
|
||||
2. It will check for updates again
|
||||
3. The update will be re-downloaded from scratch
|
||||
|
||||
## Programmatic Method
|
||||
|
||||
You can also clear the cache programmatically by adding this to your code:
|
||||
|
||||
```javascript
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const path = require('path');
|
||||
const fs = require('fs');
|
||||
const os = require('os');
|
||||
|
||||
function clearUpdateCache() {
|
||||
const cacheDir = path.join(
|
||||
os.homedir(),
|
||||
process.platform === 'win32'
|
||||
? 'AppData/Local/hytale-f2p-launcher-updater'
|
||||
: process.platform === 'darwin'
|
||||
? 'Library/Caches/hytale-f2p-launcher'
|
||||
: '.cache/hytale-f2p-launcher-updater'
|
||||
);
|
||||
|
||||
if (fs.existsSync(cacheDir)) {
|
||||
fs.rmSync(cacheDir, { recursive: true, force: true });
|
||||
console.log('Update cache cleared');
|
||||
}
|
||||
}
|
||||
```
|
||||
196
docs/TESTING-UPDATES.md
Normal file
196
docs/TESTING-UPDATES.md
Normal file
@@ -0,0 +1,196 @@
|
||||
# Testing Auto-Updates
|
||||
|
||||
This guide explains how to test the auto-update system during development.
|
||||
|
||||
## Quick Start
|
||||
|
||||
### Option 1: Test with GitHub Releases (Easiest)
|
||||
|
||||
1. **Set up dev-app-update.yml** (already done):
|
||||
```yaml
|
||||
provider: github
|
||||
owner: amiayweb
|
||||
repo: Hytale-F2P
|
||||
```
|
||||
|
||||
2. **Lower your current version** in `package.json`:
|
||||
- Change version to something lower than what's on GitHub (e.g., `2.0.1` if GitHub has `2.0.3`)
|
||||
|
||||
3. **Run the app in dev mode**:
|
||||
```bash
|
||||
npm run dev
|
||||
# or
|
||||
npm start
|
||||
```
|
||||
|
||||
4. **The app will check for updates** 3 seconds after startup
|
||||
- If a newer version exists on GitHub, it will detect it
|
||||
- Check the console logs for update messages
|
||||
|
||||
### Option 2: Test with Local HTTP Server
|
||||
|
||||
For more control, you can set up a local server:
|
||||
|
||||
1. **Create a test update server**:
|
||||
```bash
|
||||
# Create a test directory
|
||||
mkdir -p test-updates
|
||||
cd test-updates
|
||||
```
|
||||
|
||||
2. **Build a test version** with a higher version number:
|
||||
```bash
|
||||
# In package.json, set version to 2.0.4
|
||||
npm run build
|
||||
```
|
||||
|
||||
3. **Copy the generated files** to your test server:
|
||||
- Copy `dist/latest.yml` (or `latest-mac.yml` for macOS)
|
||||
- Copy the built installer/package
|
||||
|
||||
4. **Start a simple HTTP server**:
|
||||
```bash
|
||||
# Using Python
|
||||
python3 -m http.server 8080
|
||||
|
||||
# Or using Node.js http-server
|
||||
npx http-server -p 8080
|
||||
```
|
||||
|
||||
5. **Update dev-app-update.yml** to point to local server:
|
||||
```yaml
|
||||
provider: generic
|
||||
url: http://localhost:8080
|
||||
```
|
||||
|
||||
6. **Run the app** and it will check your local server
|
||||
|
||||
## Testing Steps
|
||||
|
||||
### 1. Prepare Test Environment
|
||||
|
||||
**Current version**: `2.0.3` (in package.json)
|
||||
**Test version**: `2.0.4` (on GitHub or local server)
|
||||
|
||||
### 2. Run the App
|
||||
|
||||
```bash
|
||||
npm run dev
|
||||
```
|
||||
|
||||
### 3. Watch for Update Events
|
||||
|
||||
The app will automatically check for updates 3 seconds after startup. Watch the console for:
|
||||
|
||||
```
|
||||
Checking for updates...
|
||||
Update available: 2.0.4
|
||||
```
|
||||
|
||||
### 4. Check Console Logs
|
||||
|
||||
Look for these messages:
|
||||
- `Checking for updates...` - Update check started
|
||||
- `Update available: 2.0.4` - New version found
|
||||
- `Download speed: ...` - Download progress
|
||||
- `Update downloaded: 2.0.4` - Download complete
|
||||
|
||||
### 5. Test UI Integration
|
||||
|
||||
The app sends these events to the renderer:
|
||||
- `update-checking`
|
||||
- `update-available` (with version info)
|
||||
- `update-download-progress` (with progress data)
|
||||
- `update-downloaded` (ready to install)
|
||||
|
||||
You can listen to these in your frontend code to show update notifications.
|
||||
|
||||
## Manual Testing
|
||||
|
||||
### Trigger Manual Update Check
|
||||
|
||||
You can also trigger a manual check via IPC:
|
||||
```javascript
|
||||
// In renderer process
|
||||
const result = await window.electronAPI.invoke('check-for-updates');
|
||||
console.log(result);
|
||||
```
|
||||
|
||||
### Install Update
|
||||
|
||||
After an update is downloaded:
|
||||
```javascript
|
||||
// In renderer process
|
||||
await window.electronAPI.invoke('quit-and-install-update');
|
||||
```
|
||||
|
||||
## Testing Scenarios
|
||||
|
||||
### Scenario 1: Update Available
|
||||
1. Set `package.json` version to `2.0.1`
|
||||
2. Ensure GitHub has version `2.0.3` or higher
|
||||
3. Run app → Should detect update
|
||||
|
||||
### Scenario 2: Already Up to Date
|
||||
1. Set `package.json` version to `2.0.3`
|
||||
2. Ensure GitHub has version `2.0.3` or lower
|
||||
3. Run app → Should show "no update available"
|
||||
|
||||
### Scenario 3: Prerelease Version
|
||||
1. Set `package.json` version to `2.0.2b`
|
||||
2. Ensure GitHub has version `2.0.3`
|
||||
3. Run app → Should detect update (prerelease < release)
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Update Not Detected
|
||||
|
||||
1. **Check dev-app-update.yml exists** in project root
|
||||
2. **Verify dev mode is enabled** - Check console for "Dev update mode enabled"
|
||||
3. **Check version numbers** - Remote version must be higher than current
|
||||
4. **Check network** - App needs internet to reach GitHub/local server
|
||||
5. **Check logs** - Look for error messages in console
|
||||
|
||||
### Common Errors
|
||||
|
||||
- **"Cannot find module 'electron-updater'"**: Run `npm install`
|
||||
- **"Update check failed"**: Check network connection or GitHub API access
|
||||
- **"No update available"**: Version comparison issue - check versions
|
||||
|
||||
### Debug Mode
|
||||
|
||||
Enable more verbose logging by checking the console output. The logger will show:
|
||||
- Update check requests
|
||||
- Version comparisons
|
||||
- Download progress
|
||||
- Any errors
|
||||
|
||||
## Testing with Real GitHub Releases
|
||||
|
||||
For the most realistic test:
|
||||
|
||||
1. **Create a test release on GitHub**:
|
||||
- Build the app with version `2.0.4`
|
||||
- Create a GitHub release with tag `v2.0.4`
|
||||
- Upload the built files
|
||||
|
||||
2. **Lower your local version**:
|
||||
- Set `package.json` to `2.0.3`
|
||||
|
||||
3. **Run the app**:
|
||||
- It will check GitHub and find `2.0.4`
|
||||
- Download and install the update
|
||||
|
||||
## Notes
|
||||
|
||||
- **Dev mode only works when app is NOT packaged** (`!app.isPackaged`)
|
||||
- **Production builds** ignore `dev-app-update.yml` and use the built-in `app-update.yml`
|
||||
- **macOS**: Code signing is required for updates to work in production
|
||||
- **Windows**: NSIS installer is required for auto-updates
|
||||
|
||||
## Next Steps
|
||||
|
||||
Once testing is complete:
|
||||
1. Remove or comment out `forceDevUpdateConfig` for production
|
||||
2. Ensure proper code signing for macOS
|
||||
3. Set up CI/CD to automatically publish releases
|
||||
144
main.js
144
main.js
@@ -1,19 +1,36 @@
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const path = require('path');
|
||||
require('dotenv').config({ path: path.join(__dirname, '.env') });
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const fs = require('fs');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
|
||||
const UpdateManager = require('./backend/updateManager');
|
||||
const logger = require('./backend/logger');
|
||||
const profileManager = require('./backend/managers/profileManager');
|
||||
|
||||
logger.interceptConsole();
|
||||
|
||||
// Single instance lock
|
||||
const gotTheLock = app.requestSingleInstanceLock();
|
||||
|
||||
if (!gotTheLock) {
|
||||
console.log('Another instance is already running. Quitting...');
|
||||
app.quit();
|
||||
} else {
|
||||
app.on('second-instance', (event, commandLine, workingDirectory) => {
|
||||
if (mainWindow) {
|
||||
if (mainWindow.isMinimized()) mainWindow.restore();
|
||||
mainWindow.focus();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
let mainWindow;
|
||||
let updateManager;
|
||||
let discordRPC = null;
|
||||
|
||||
// Discord Rich Presence setup
|
||||
const DISCORD_CLIENT_ID = '1462244937868513373';
|
||||
const DISCORD_CLIENT_ID = process.env.DISCORD_CLIENT_ID;
|
||||
|
||||
function initDiscordRPC() {
|
||||
try {
|
||||
@@ -80,19 +97,47 @@ function toggleDiscordRPC(enabled) {
|
||||
console.log('Discord RPC disconnected successfully');
|
||||
} catch (error) {
|
||||
console.error('Error disconnecting Discord RPC:', error.message);
|
||||
discordRPC = null; // Force null même en cas d'erreur
|
||||
discordRPC = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function createSplashScreen() {
|
||||
const splashWindow = new BrowserWindow({
|
||||
width: 500,
|
||||
height: 350,
|
||||
frame: false,
|
||||
transparent: true,
|
||||
alwaysOnTop: true,
|
||||
resizable: false,
|
||||
skipTaskbar: true,
|
||||
webPreferences: {
|
||||
nodeIntegration: false,
|
||||
contextIsolation: true
|
||||
}
|
||||
});
|
||||
|
||||
splashWindow.loadFile('GUI/splash.html');
|
||||
splashWindow.center();
|
||||
|
||||
// close splash after 2.5s , need to implement a files check or whatever. just mock for now
|
||||
setTimeout(() => {
|
||||
splashWindow.close();
|
||||
createWindow();
|
||||
}, 2500);
|
||||
}
|
||||
|
||||
function createWindow() {
|
||||
mainWindow = new BrowserWindow({
|
||||
width: 1280,
|
||||
height: 720,
|
||||
minWidth: 900,
|
||||
minHeight: 600,
|
||||
frame: false,
|
||||
resizable: false,
|
||||
resizable: true,
|
||||
alwaysOnTop: false,
|
||||
backgroundColor: '#090909',
|
||||
show: false,
|
||||
webPreferences: {
|
||||
preload: path.join(__dirname, 'preload.js'),
|
||||
nodeIntegration: false,
|
||||
@@ -104,6 +149,10 @@ function createWindow() {
|
||||
|
||||
mainWindow.loadFile('GUI/index.html');
|
||||
|
||||
mainWindow.once('ready-to-show', () => {
|
||||
mainWindow.show();
|
||||
});
|
||||
|
||||
// Cleanup Discord RPC when window is closed
|
||||
mainWindow.on('closed', () => {
|
||||
console.log('Main window closed, cleaning up Discord RPC...');
|
||||
@@ -141,9 +190,20 @@ function createWindow() {
|
||||
if (input.key === 'F5') {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
// Close application shortcuts
|
||||
const isMac = process.platform === 'darwin';
|
||||
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.alt && input.key === 'F4');
|
||||
|
||||
if (quitShortcut) {
|
||||
app.quit();
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
mainWindow.webContents.on('context-menu', (e) => {
|
||||
e.preventDefault();
|
||||
});
|
||||
@@ -152,7 +212,9 @@ function createWindow() {
|
||||
}
|
||||
|
||||
app.whenReady().then(async () => {
|
||||
const packageJson = require('./package.json');
|
||||
console.log('=== HYTALE F2P LAUNCHER STARTED ===');
|
||||
console.log('Launcher version:', packageJson.version);
|
||||
console.log('Platform:', process.platform);
|
||||
console.log('Architecture:', process.arch);
|
||||
console.log('Electron version:', process.versions.electron);
|
||||
@@ -177,7 +239,7 @@ app.whenReady().then(async () => {
|
||||
// Initialize Profile Manager (runs migration if needed)
|
||||
profileManager.init();
|
||||
|
||||
createWindow();
|
||||
createSplashScreen();
|
||||
|
||||
setTimeout(async () => {
|
||||
let timeoutReached = false;
|
||||
@@ -288,11 +350,10 @@ app.on('window-all-closed', () => {
|
||||
|
||||
cleanupDiscordRPC();
|
||||
|
||||
if (process.platform !== 'darwin') {
|
||||
app.quit();
|
||||
}
|
||||
app.quit();
|
||||
});
|
||||
|
||||
|
||||
ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, gpuPreference) => {
|
||||
try {
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
@@ -310,7 +371,18 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
|
||||
const result = await launchGameWithVersionCheck(playerName, progressCallback, javaPath, installPath, gpuPreference);
|
||||
|
||||
if (result.success && result.launched) {
|
||||
const closeOnStart = loadCloseLauncherOnStart();
|
||||
if (closeOnStart) {
|
||||
console.log('Close Launcher on start enabled, quitting application...');
|
||||
setTimeout(() => {
|
||||
app.quit();
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
} catch (error) {
|
||||
console.error('Launch error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
@@ -327,6 +399,11 @@ ipcMain.handle('launch-game', async (event, playerName, javaPath, installPath, g
|
||||
|
||||
ipcMain.handle('install-game', async (event, playerName, javaPath, installPath) => {
|
||||
try {
|
||||
// Signal installation start
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-start');
|
||||
}
|
||||
|
||||
const progressCallback = (message, percent, speed, downloaded, total) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const data = {
|
||||
@@ -342,11 +419,21 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath)
|
||||
|
||||
const result = await installGame(playerName, progressCallback, javaPath, installPath);
|
||||
|
||||
// Signal installation end
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
return result;
|
||||
} catch (error) {
|
||||
console.error('Install error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
// Signal installation end on error too
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-end');
|
||||
}
|
||||
|
||||
return { success: false, error: errorMessage };
|
||||
}
|
||||
});
|
||||
@@ -414,7 +501,17 @@ ipcMain.handle('load-language', () => {
|
||||
return loadLanguage();
|
||||
});
|
||||
|
||||
ipcMain.handle('save-close-launcher', (event, enabled) => {
|
||||
saveCloseLauncherOnStart(enabled);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-close-launcher', () => {
|
||||
return loadCloseLauncherOnStart();
|
||||
});
|
||||
|
||||
ipcMain.handle('select-install-path', async () => {
|
||||
|
||||
const result = await dialog.showOpenDialog(mainWindow, {
|
||||
properties: ['openDirectory'],
|
||||
title: 'Select Installation Folder'
|
||||
@@ -626,6 +723,10 @@ ipcMain.handle('get-local-app-data', async () => {
|
||||
return process.env.LOCALAPPDATA || path.join(os.homedir(), 'AppData', 'Local');
|
||||
});
|
||||
|
||||
ipcMain.handle('get-env-var', async (event, key) => {
|
||||
return process.env[key];
|
||||
});
|
||||
|
||||
ipcMain.handle('get-user-id', async () => {
|
||||
try {
|
||||
const { getOrCreatePlayerId } = require('./backend/launcher');
|
||||
@@ -736,11 +837,10 @@ ipcMain.handle('open-download-page', async () => {
|
||||
await shell.openExternal(updateManager.getDownloadUrl());
|
||||
|
||||
setTimeout(() => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.close();
|
||||
}
|
||||
app.quit();
|
||||
}, 1000);
|
||||
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Error opening download page:', error);
|
||||
@@ -782,17 +882,31 @@ ipcMain.handle('get-detected-gpu', () => {
|
||||
});
|
||||
|
||||
ipcMain.handle('window-close', () => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.close();
|
||||
}
|
||||
app.quit();
|
||||
});
|
||||
|
||||
|
||||
ipcMain.handle('window-minimize', () => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.minimize();
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('window-maximize', () => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
if (mainWindow.isMaximized()) {
|
||||
mainWindow.unmaximize();
|
||||
} else {
|
||||
mainWindow.maximize();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ipcMain.handle('get-version', () => {
|
||||
const packageJson = require('./package.json');
|
||||
return packageJson.version;
|
||||
});
|
||||
|
||||
ipcMain.handle('get-log-directory', () => {
|
||||
return logger.getLogDirectory();
|
||||
});
|
||||
|
||||
133
package-lock.json
generated
133
package-lock.json
generated
@@ -1,17 +1,19 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcherv2",
|
||||
"version": "2.0.2b",
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.0.11",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "hytale-f2p-launcherv2",
|
||||
"version": "2.0.2b",
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.0.11",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"adm-zip": "^0.5.10",
|
||||
"axios": "^1.6.0",
|
||||
"discord-rpc": "^4.0.1",
|
||||
"dotenv": "^17.2.3",
|
||||
"electron-updater": "^6.7.3",
|
||||
"tar": "^6.2.1",
|
||||
"uuid": "^9.0.1"
|
||||
},
|
||||
@@ -1018,6 +1020,19 @@
|
||||
"electron-builder-squirrel-windows": "26.4.0"
|
||||
}
|
||||
},
|
||||
"node_modules/app-builder-lib/node_modules/dotenv": {
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/app-builder-lib/node_modules/fs-extra": {
|
||||
"version": "10.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
|
||||
@@ -1073,7 +1088,6 @@
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/argparse/-/argparse-2.0.1.tgz",
|
||||
"integrity": "sha512-8+9WqebbFzpX9OR+Wa6O29asIogeRMzcGtAINdpMHHyAg10f05aSFVBbcEqGf/PXw1EjAZ+q2/bEBg3DvurK3Q==",
|
||||
"dev": true,
|
||||
"license": "Python-2.0"
|
||||
},
|
||||
"node_modules/assert-plus": {
|
||||
@@ -1283,7 +1297,6 @@
|
||||
"version": "9.5.1",
|
||||
"resolved": "https://registry.npmjs.org/builder-util-runtime/-/builder-util-runtime-9.5.1.tgz",
|
||||
"integrity": "sha512-qt41tMfgHTllhResqM5DcnHyDIWNgzHvuY2jDcYP9iaGpkWxTUzV6GQjDeLnlR1/DtdlcsWQbA7sByMpmJFTLQ==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"debug": "^4.3.4",
|
||||
@@ -1711,7 +1724,6 @@
|
||||
"version": "4.4.3",
|
||||
"resolved": "https://registry.npmjs.org/debug/-/debug-4.4.3.tgz",
|
||||
"integrity": "sha512-RGwwWnwQvkVfavKVt22FGLw+xYSdzARwm0ru6DhTVA3umU5hZc28V3kO4stgYryrTlLpuvgI9GiijltAjNbcqA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"ms": "^2.1.3"
|
||||
@@ -1962,10 +1974,9 @@
|
||||
}
|
||||
},
|
||||
"node_modules/dotenv": {
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"version": "17.2.3",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-17.2.3.tgz",
|
||||
"integrity": "sha512-JVUnt+DUIzu87TABbhPmNfVdBDt18BLOWjMUFJMSi/Qqg7NTYtabbvSNJGOJ7afbRuv9D/lngizHtP7QyLQ+9w==",
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
@@ -1990,6 +2001,19 @@
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/dotenv-expand/node_modules/dotenv": {
|
||||
"version": "16.6.1",
|
||||
"resolved": "https://registry.npmjs.org/dotenv/-/dotenv-16.6.1.tgz",
|
||||
"integrity": "sha512-uBq4egWHTcTt33a72vpSG0z3HnPuIl6NqYcTrKEg2azoEyl2hpW0zqlxysq2pK9HlDIHyHyakeYaYnSAwd8bow==",
|
||||
"dev": true,
|
||||
"license": "BSD-2-Clause",
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
},
|
||||
"funding": {
|
||||
"url": "https://dotenvx.com"
|
||||
}
|
||||
},
|
||||
"node_modules/dunder-proto": {
|
||||
"version": "1.0.1",
|
||||
"resolved": "https://registry.npmjs.org/dunder-proto/-/dunder-proto-1.0.1.tgz",
|
||||
@@ -2178,6 +2202,69 @@
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater": {
|
||||
"version": "6.7.3",
|
||||
"resolved": "https://registry.npmjs.org/electron-updater/-/electron-updater-6.7.3.tgz",
|
||||
"integrity": "sha512-EgkT8Z9noqXKbwc3u5FkJA+r48jwZ5DTUiOkJMOTEEH//n5Am6wfQGz7nvSFEA2oIAMv9jRzn5JKTyWeSKOPgg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"builder-util-runtime": "9.5.1",
|
||||
"fs-extra": "^10.1.0",
|
||||
"js-yaml": "^4.1.0",
|
||||
"lazy-val": "^1.0.5",
|
||||
"lodash.escaperegexp": "^4.1.2",
|
||||
"lodash.isequal": "^4.5.0",
|
||||
"semver": "~7.7.3",
|
||||
"tiny-typed-emitter": "^2.1.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/fs-extra": {
|
||||
"version": "10.1.0",
|
||||
"resolved": "https://registry.npmjs.org/fs-extra/-/fs-extra-10.1.0.tgz",
|
||||
"integrity": "sha512-oRXApq54ETRj4eMiFzGnHWGy+zo5raudjuxN0b8H7s/RU2oW0Wvsx9O0ACRN/kRq9E8Vu/ReskGB5o3ji+FzHQ==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"graceful-fs": "^4.2.0",
|
||||
"jsonfile": "^6.0.1",
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=12"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/jsonfile": {
|
||||
"version": "6.2.0",
|
||||
"resolved": "https://registry.npmjs.org/jsonfile/-/jsonfile-6.2.0.tgz",
|
||||
"integrity": "sha512-FGuPw30AdOIUTRMC2OMRtQV+jkVj2cfPqSeWXv1NEAJ1qZ5zb1X6z1mFhbfOB/iy3ssJCD+3KuZ8r8C3uVFlAg==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"universalify": "^2.0.0"
|
||||
},
|
||||
"optionalDependencies": {
|
||||
"graceful-fs": "^4.1.6"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/semver": {
|
||||
"version": "7.7.3",
|
||||
"resolved": "https://registry.npmjs.org/semver/-/semver-7.7.3.tgz",
|
||||
"integrity": "sha512-SdsKMrI9TdgjdweUSR9MweHA4EJ8YxHn8DFaDisvhVlUOe4BF1tLD7GAj0lIqWVl+dPb/rExr0Btby5loQm20Q==",
|
||||
"license": "ISC",
|
||||
"bin": {
|
||||
"semver": "bin/semver.js"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=10"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-updater/node_modules/universalify": {
|
||||
"version": "2.0.1",
|
||||
"resolved": "https://registry.npmjs.org/universalify/-/universalify-2.0.1.tgz",
|
||||
"integrity": "sha512-gptHNQghINnc/vTGIk0SOFGFNXw7JVrlRUtConJRlvaw6DuX0wO5Jeko9sWrMBhh+PsYAZ7oXAiOnf/UKogyiw==",
|
||||
"license": "MIT",
|
||||
"engines": {
|
||||
"node": ">= 10.0.0"
|
||||
}
|
||||
},
|
||||
"node_modules/electron-winstaller": {
|
||||
"version": "5.4.0",
|
||||
"resolved": "https://registry.npmjs.org/electron-winstaller/-/electron-winstaller-5.4.0.tgz",
|
||||
@@ -2759,7 +2846,6 @@
|
||||
"version": "4.2.11",
|
||||
"resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.2.11.tgz",
|
||||
"integrity": "sha512-RbJ5/jmFcNNCcDV5o9eTnBLJ/HszWV0P73bc+Ff4nS/rJj+YaS6IGyiOL0VoBYX+l1Wrl3k63h/KrH+nhJ0XvQ==",
|
||||
"dev": true,
|
||||
"license": "ISC"
|
||||
},
|
||||
"node_modules/has-flag": {
|
||||
@@ -3082,7 +3168,6 @@
|
||||
"version": "4.1.1",
|
||||
"resolved": "https://registry.npmjs.org/js-yaml/-/js-yaml-4.1.1.tgz",
|
||||
"integrity": "sha512-qQKT4zQxXl8lLwBtHMWwaTcGfFOZviOJet3Oy/xmGk2gZH677CJM9EvtfdSkgWcATZhj/55JZ0rmy3myCT5lsA==",
|
||||
"dev": true,
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"argparse": "^2.0.1"
|
||||
@@ -3150,7 +3235,6 @@
|
||||
"version": "1.0.5",
|
||||
"resolved": "https://registry.npmjs.org/lazy-val/-/lazy-val-1.0.5.tgz",
|
||||
"integrity": "sha512-0/BnGCCfyUMkBpeDgWihanIAF9JmZhHBgUhEqzvf+adhNGLoP6TaiI5oF8oyb3I45P+PcnrqihSf01M0l0G5+Q==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash": {
|
||||
@@ -3160,6 +3244,19 @@
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash.escaperegexp": {
|
||||
"version": "4.1.2",
|
||||
"resolved": "https://registry.npmjs.org/lodash.escaperegexp/-/lodash.escaperegexp-4.1.2.tgz",
|
||||
"integrity": "sha512-TM9YBvyC84ZxE3rgfefxUWiQKLilstD6k7PTGt6wfbtXF8ixIJLOL3VYyV/z+ZiPLsVxAsKAFVwWlWeb2Y8Yyw==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/lodash.isequal": {
|
||||
"version": "4.5.0",
|
||||
"resolved": "https://registry.npmjs.org/lodash.isequal/-/lodash.isequal-4.5.0.tgz",
|
||||
"integrity": "sha512-pDo3lu8Jhfjqls6GkMgpahsF9kCyayhgykjyLMNFTKWrpVdAQtYyB4muAMWozBB4ig/dtWAmsMxLEI8wuz+DYQ==",
|
||||
"deprecated": "This package is deprecated. Use require('node:util').isDeepStrictEqual instead.",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/log-symbols": {
|
||||
"version": "4.1.0",
|
||||
"resolved": "https://registry.npmjs.org/log-symbols/-/log-symbols-4.1.0.tgz",
|
||||
@@ -3476,7 +3573,6 @@
|
||||
"version": "2.1.3",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.3.tgz",
|
||||
"integrity": "sha512-6FlzubTLZG3J2a/NVCAleEhjzq5oxgHyaCU9yYXvcLsvoVaHJq/s5xXI6/XXP6tz7R9xAOtHnSO/tXtF3WRTlA==",
|
||||
"dev": true,
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/negotiator": {
|
||||
@@ -4131,7 +4227,6 @@
|
||||
"version": "1.4.4",
|
||||
"resolved": "https://registry.npmjs.org/sax/-/sax-1.4.4.tgz",
|
||||
"integrity": "sha512-1n3r/tGXO6b6VXMdFT54SHzT9ytu9yr7TaELowdYpMqY/Ao7EnlQGmAQ1+RatX7Tkkdm6hONI2owqNx2aZj5Sw==",
|
||||
"dev": true,
|
||||
"license": "BlueOak-1.0.0",
|
||||
"engines": {
|
||||
"node": ">=11.0.0"
|
||||
@@ -4602,6 +4697,12 @@
|
||||
"semver": "bin/semver"
|
||||
}
|
||||
},
|
||||
"node_modules/tiny-typed-emitter": {
|
||||
"version": "2.1.0",
|
||||
"resolved": "https://registry.npmjs.org/tiny-typed-emitter/-/tiny-typed-emitter-2.1.0.tgz",
|
||||
"integrity": "sha512-qVtvMxeXbVej0cQWKqVSSAHmKZEHAvxdF8HEUBFWts8h+xEo5m/lEiPakuyZ3BnCBjOD8i24kzNOiOLLgsSxhA==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/tinyglobby": {
|
||||
"version": "0.2.15",
|
||||
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.15.tgz",
|
||||
|
||||
69
package.json
69
package.json
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "hytale-f2p-launcher",
|
||||
"version": "2.0.2b",
|
||||
"version": "2.0.11",
|
||||
"description": "A modern, cross-platform launcher for Hytale with automatic updates and multi-client support",
|
||||
"homepage": "https://github.com/amiayweb/Hytale-F2P",
|
||||
"main": "main.js",
|
||||
@@ -24,7 +24,7 @@
|
||||
"mod-manager",
|
||||
"chat"
|
||||
],
|
||||
"maintainers": [
|
||||
"maintainers": [
|
||||
{
|
||||
"name": "Terromur",
|
||||
"url": "https://github.com/Terromur"
|
||||
@@ -48,6 +48,8 @@
|
||||
"adm-zip": "^0.5.10",
|
||||
"axios": "^1.6.0",
|
||||
"discord-rpc": "^4.0.1",
|
||||
"dotenv": "^17.2.3",
|
||||
"electron-updater": "^6.7.3",
|
||||
"tar": "^6.2.1",
|
||||
"uuid": "^9.0.1"
|
||||
},
|
||||
@@ -66,29 +68,69 @@
|
||||
"preload.js",
|
||||
"backend/**/*",
|
||||
"GUI/**/*",
|
||||
"package.json"
|
||||
"package.json",
|
||||
".env"
|
||||
],
|
||||
"win": {
|
||||
"target": [
|
||||
{ "target": "nsis", "arch": ["x64", "arm64"] },
|
||||
{ "target": "portable", "arch": ["x64"] }
|
||||
{
|
||||
"target": "nsis",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
}
|
||||
],
|
||||
"icon": "icon.ico"
|
||||
},
|
||||
"linux": {
|
||||
"target": [
|
||||
{ "target": "AppImage", "arch": ["x64", "arm64"] },
|
||||
{ "target": "deb", "arch": ["x64", "arm64"] },
|
||||
{ "target": "rpm", "arch": ["x64", "arm64"] },
|
||||
{ "target": "pacman", "arch": ["x64", "arm64"] }
|
||||
{
|
||||
"target": "AppImage",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "deb",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "rpm",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "pacman",
|
||||
"arch": [
|
||||
"x64",
|
||||
"arm64"
|
||||
]
|
||||
}
|
||||
],
|
||||
"icon": "build/icon.png",
|
||||
"category": "Game"
|
||||
},
|
||||
"mac": {
|
||||
"target": [
|
||||
{ "target": "dmg", "arch": ["universal"] },
|
||||
{ "target": "zip", "arch": ["universal"] }
|
||||
{
|
||||
"target": "dmg",
|
||||
"arch": [
|
||||
"universal"
|
||||
]
|
||||
},
|
||||
{
|
||||
"target": "zip",
|
||||
"arch": [
|
||||
"universal"
|
||||
]
|
||||
}
|
||||
],
|
||||
"icon": "build/icon.icns",
|
||||
"category": "public.app-category.games"
|
||||
@@ -98,6 +140,11 @@
|
||||
"allowToChangeInstallationDirectory": true,
|
||||
"createDesktopShortcut": true,
|
||||
"createStartMenuShortcut": true
|
||||
},
|
||||
"publish": {
|
||||
"provider": "github",
|
||||
"owner": "amiayweb",
|
||||
"repo": "Hytale-F2P"
|
||||
}
|
||||
}
|
||||
}
|
||||
11
preload.js
11
preload.js
@@ -5,6 +5,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
installGame: (playerName, javaPath, installPath) => ipcRenderer.invoke('install-game', playerName, javaPath, installPath),
|
||||
closeWindow: () => ipcRenderer.invoke('window-close'),
|
||||
minimizeWindow: () => ipcRenderer.invoke('window-minimize'),
|
||||
maximizeWindow: () => ipcRenderer.invoke('window-maximize'),
|
||||
getVersion: () => ipcRenderer.invoke('get-version'),
|
||||
saveUsername: (username) => ipcRenderer.invoke('save-username', username),
|
||||
loadUsername: () => ipcRenderer.invoke('load-username'),
|
||||
saveChatUsername: (chatUsername) => ipcRenderer.invoke('save-chat-username', chatUsername),
|
||||
@@ -19,6 +21,8 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
loadDiscordRPC: () => ipcRenderer.invoke('load-discord-rpc'),
|
||||
saveLanguage: (language) => ipcRenderer.invoke('save-language', language),
|
||||
loadLanguage: () => ipcRenderer.invoke('load-language'),
|
||||
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
|
||||
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
|
||||
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
||||
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
||||
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
||||
@@ -30,6 +34,7 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
openGameLocation: () => ipcRenderer.invoke('open-game-location'),
|
||||
saveSettings: (settings) => ipcRenderer.invoke('save-settings', settings),
|
||||
loadSettings: () => ipcRenderer.invoke('load-settings'),
|
||||
getEnvVar: (key) => ipcRenderer.invoke('get-env-var', key),
|
||||
getLocalAppData: () => ipcRenderer.invoke('get-local-app-data'),
|
||||
getModsPath: () => ipcRenderer.invoke('get-mods-path'),
|
||||
loadInstalledMods: (modsPath) => ipcRenderer.invoke('load-installed-mods', modsPath),
|
||||
@@ -44,6 +49,12 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
onProgressComplete: (callback) => {
|
||||
ipcRenderer.on('progress-complete', () => callback());
|
||||
},
|
||||
onInstallationStart: (callback) => {
|
||||
ipcRenderer.on('installation-start', () => callback());
|
||||
},
|
||||
onInstallationEnd: (callback) => {
|
||||
ipcRenderer.on('installation-end', () => callback());
|
||||
},
|
||||
getUserId: () => ipcRenderer.invoke('get-user-id'),
|
||||
checkForUpdates: () => ipcRenderer.invoke('check-for-updates'),
|
||||
openDownloadPage: () => ipcRenderer.invoke('open-download-page'),
|
||||
|
||||
Reference in New Issue
Block a user