mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 10:21:45 -03:00
Added internationalization support (i18n) (#74)
* - Implemented i18n. - Updated UI elements to use localized strings for various messages and confirmations. - Added language selection functionality in settings with appropriate event handling. - Created English localization file with translations for all new strings. - Updated backend to save and load user-selected language preferences. * Add Spanish localization for the GUI * Add Portuguese (Brazil) localization for the GUI * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * Update localization for game repair and GPU settings Added new localization entries for game repair and GPU preferences. * Update spanish localization for game repair and GPU settings * Update portuguese (brazil) for game repair and GPU settings * Update localization for system logs in English, Spanish, and Portuguese --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com>
This commit is contained in:
23
GUI/js/ui.js
23
GUI/js/ui.js
@@ -366,7 +366,7 @@ function lockPlayButton(locked) {
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if (!playButton.getAttribute('data-original-text')) {
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playButton.setAttribute('data-original-text', spanElement.textContent);
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}
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spanElement.textContent = 'CHECKING...';
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spanElement.textContent = window.i18n ? window.i18n.t('play.checking') : 'CHECKING...';
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}
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console.log('Play button locked');
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@@ -377,9 +377,9 @@ function lockPlayButton(locked) {
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playButton.removeAttribute('data-locked');
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const spanElement = playButton.querySelector('span');
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const originalText = playButton.getAttribute('data-original-text');
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if (spanElement && originalText) {
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spanElement.textContent = originalText;
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if (spanElement) {
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// Use i18n to get the current translation instead of restoring saved text
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spanElement.textContent = window.i18n ? window.i18n.t('play.playButton') : 'PLAY HYTALE';
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playButton.removeAttribute('data-original-text');
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}
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@@ -393,7 +393,8 @@ async function acceptFirstLaunchUpdate() {
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const existingGame = window.firstLaunchExistingGame;
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if (!existingGame) {
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showNotification('Error: Game data not found', 'error');
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const errorMsg = window.i18n ? window.i18n.t('notifications.gameDataNotFound') : 'Error: Game data not found';
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showNotification(errorMsg, 'error');
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return;
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}
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@@ -410,7 +411,8 @@ async function acceptFirstLaunchUpdate() {
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try {
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showProgress();
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updateProgress({ message: 'Starting mandatory game update...', percent: 0 });
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const updateMsg = window.i18n ? window.i18n.t('progress.startingUpdate') : 'Starting mandatory game update...';
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updateProgress({ message: updateMsg, percent: 0 });
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const result = await window.electronAPI.acceptFirstLaunchUpdate(existingGame);
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@@ -424,10 +426,12 @@ async function acceptFirstLaunchUpdate() {
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if (result.success) {
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hideProgress();
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showNotification('Game updated successfully! 🎉', 'success');
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const successMsg = window.i18n ? window.i18n.t('notifications.gameUpdatedSuccess') : 'Game updated successfully! 🎉';
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showNotification(successMsg, 'success');
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} else {
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hideProgress();
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showNotification(`Update failed: ${result.error}`, 'error');
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const errorMsg = window.i18n ? window.i18n.t('notifications.updateFailed').replace('{error}', result.error) : `Update failed: ${result.error}`;
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showNotification(errorMsg, 'error');
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}
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} catch (error) {
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if (modal) {
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@@ -435,7 +439,8 @@ async function acceptFirstLaunchUpdate() {
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}
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lockPlayButton(false);
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hideProgress();
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showNotification(`Update error: ${error.message}`, 'error');
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const errorMsg = window.i18n ? window.i18n.t('notifications.updateError').replace('{error}', error.message) : `Update error: ${error.message}`;
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showNotification(errorMsg, 'error');
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}
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}
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