mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 12:11:45 -03:00
Added internationalization support (i18n) (#74)
* - Implemented i18n. - Updated UI elements to use localized strings for various messages and confirmations. - Added language selection functionality in settings with appropriate event handling. - Created English localization file with translations for all new strings. - Updated backend to save and load user-selected language preferences. * Add Spanish localization for the GUI * Add Portuguese (Brazil) localization for the GUI * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * Update localization for game repair and GPU settings Added new localization entries for game repair and GPU preferences. * Update spanish localization for game repair and GPU settings * Update portuguese (brazil) for game repair and GPU settings * Update localization for system logs in English, Spanish, and Portuguese --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com>
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@@ -160,7 +160,8 @@ window.deleteProfile = async (id) => {
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window.switchProfile = async (id) => {
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try {
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if (window.LauncherUI) window.LauncherUI.showProgress();
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Switching Profile...' });
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const switchingMsg = window.i18n ? window.i18n.t('progress.switchingProfile') : 'Switching Profile...';
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: switchingMsg });
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await window.electronAPI.profile.activate(id);
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@@ -178,7 +179,8 @@ window.switchProfile = async (id) => {
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if (dropdown) dropdown.classList.remove('show');
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Profile Switched!' });
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const switchedMsg = window.i18n ? window.i18n.t('progress.profileSwitched') : 'Profile Switched!';
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window.LauncherUI.updateProgress({ message: switchedMsg });
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setTimeout(() => window.LauncherUI.hideProgress(), 1000);
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}
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@@ -221,7 +223,8 @@ export async function launch() {
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}
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try {
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Starting game...' });
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const startingMsg = window.i18n ? window.i18n.t('progress.startingGame') : 'Starting game...';
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: startingMsg });
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if (window.electronAPI && window.electronAPI.launchGame) {
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const result = await window.electronAPI.launchGame(playerName, javaPath, '', gpuPreference);
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@@ -261,7 +264,12 @@ export async function launch() {
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}
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}
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function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCancel = null, confirmText = 'Confirm', cancelText = 'Cancel') {
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function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmText, cancelText) {
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// Apply defaults with i18n support
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title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
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confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
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cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
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const existingModal = document.querySelector('.custom-confirm-modal');
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if (existingModal) {
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existingModal.remove();
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@@ -383,22 +391,28 @@ function showCustomConfirm(message, title = 'Confirm Action', onConfirm, onCance
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}
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export async function uninstallGame() {
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const message = window.i18n ? window.i18n.t('confirm.uninstallGameMessage') : 'Are you sure you want to uninstall Hytale? All game files will be deleted.';
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const title = window.i18n ? window.i18n.t('confirm.uninstallGameTitle') : 'Uninstall Game';
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const confirmBtn = window.i18n ? window.i18n.t('confirm.uninstallGameButton') : 'Uninstall';
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const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
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showCustomConfirm(
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'Are you sure you want to uninstall Hytale? All game files will be deleted.',
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'Uninstall Game',
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message,
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title,
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async () => {
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await performUninstall();
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},
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null,
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'Uninstall',
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'Cancel'
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confirmBtn,
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cancelBtn
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);
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}
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async function performUninstall() {
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if (window.LauncherUI) window.LauncherUI.showProgress();
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: 'Uninstalling game...' });
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const uninstallingMsg = window.i18n ? window.i18n.t('progress.uninstallingGame') : 'Uninstalling game...';
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if (window.LauncherUI) window.LauncherUI.updateProgress({ message: uninstallingMsg });
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if (uninstallBtn) uninstallBtn.disabled = true;
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try {
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@@ -406,8 +420,9 @@ async function performUninstall() {
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const result = await window.electronAPI.uninstallGame();
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if (result.success) {
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const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(false);
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@@ -417,9 +432,10 @@ async function performUninstall() {
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throw new Error(result.error || 'Uninstall failed');
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}
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} else {
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const successMsg = window.i18n ? window.i18n.t('progress.gameUninstalled') : 'Game uninstalled successfully!';
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setTimeout(() => {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Game uninstalled successfully!' });
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(false);
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@@ -428,8 +444,9 @@ async function performUninstall() {
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}, 2000);
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}
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} catch (error) {
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const errorMsg = window.i18n ? window.i18n.t('progress.uninstallFailed').replace('{error}', error.message) : `Uninstall failed: ${error.message}`;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Uninstall failed: ${error.message}` });
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window.LauncherUI.updateProgress({ message: errorMsg });
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setTimeout(() => window.LauncherUI.hideProgress(), 3000);
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}
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} finally {
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@@ -484,7 +501,7 @@ function resetPlayButton() {
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isDownloading = false;
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if (playBtn) {
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playBtn.disabled = false;
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playText.textContent = 'PLAY';
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playText.textContent = window.i18n ? window.i18n.t('play.play') : 'PLAY';
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}
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}
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