mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 19:21:44 -03:00
Added internationalization support (i18n) (#74)
* - Implemented i18n. - Updated UI elements to use localized strings for various messages and confirmations. - Added language selection functionality in settings with appropriate event handling. - Created English localization file with translations for all new strings. - Updated backend to save and load user-selected language preferences. * Add Spanish localization for the GUI * Add Portuguese (Brazil) localization for the GUI * update main branch to release/v2.0.2b (#86) * add more linux pkgs, create auto-release and pre-release feature for Github Actions * removed package-lock from gitignore * update .gitignore for local build * add package-lock.json to maintain stability development * update version to 2.0.2b also add deps for rpm and arch * update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap; * update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap * fix release build naming * Prepare release v2.0.2b * Update localization for game repair and GPU settings Added new localization entries for game repair and GPU preferences. * Update spanish localization for game repair and GPU settings * Update portuguese (brazil) for game repair and GPU settings * Update localization for system logs in English, Spanish, and Portuguese --------- Co-authored-by: Fazri Gading <fazrigading@gmail.com>
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@@ -51,7 +51,7 @@ export async function installGame() {
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isDownloading = true;
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if (installBtn) {
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installBtn.disabled = true;
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installText.textContent = 'INSTALLING...';
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installText.textContent = window.i18n ? window.i18n.t('install.installing') : 'INSTALLING...';
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}
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try {
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@@ -59,8 +59,9 @@ export async function installGame() {
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const result = await window.electronAPI.installGame(playerName, '', installPath);
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if (result.success) {
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const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' });
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(true);
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@@ -76,8 +77,9 @@ export async function installGame() {
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simulateInstallation(playerName);
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}
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} catch (error) {
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const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: `Installation failed: ${error.message}` });
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window.LauncherUI.updateProgress({ message: errorMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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resetInstallButton();
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@@ -92,10 +94,13 @@ function simulateInstallation(playerName) {
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progress += Math.random() * 3;
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if (progress > 100) progress = 100;
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const installingMsg = window.i18n ? window.i18n.t('progress.installingGameFiles') : 'Installing game files...';
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const completeMsg = window.i18n ? window.i18n.t('progress.installComplete') : 'Installation complete!';
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({
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percent: progress,
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message: progress < 100 ? 'Installing game files...' : 'Installation complete!',
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message: progress < 100 ? installingMsg : completeMsg,
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speed: 1024 * 1024 * (5 + Math.random() * 10),
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downloaded: progress * 1024 * 1024 * 20,
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total: 1024 * 1024 * 2000
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@@ -104,9 +109,10 @@ function simulateInstallation(playerName) {
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if (progress >= 100) {
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clearInterval(interval);
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const successMsg = window.i18n ? window.i18n.t('progress.installationComplete') : 'Installation completed successfully!';
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setTimeout(() => {
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if (window.LauncherUI) {
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window.LauncherUI.updateProgress({ message: 'Installation completed successfully!' });
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window.LauncherUI.updateProgress({ message: successMsg });
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setTimeout(() => {
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window.LauncherUI.hideProgress();
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window.LauncherUI.showLauncherOrInstall(true);
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