Merge GPU preference feature branch to main branch version 2.0.2 for testing (#3)

* modernized UI for GPU Preference option

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* feat: detailed GPU info in auto-detection feature on startup

* feat: add GPU options for launcher

- Add GPU preference setting (Auto/Integrated/Dedicated)
- Implement Linux GPU selection with DRI_PRIME and NVIDIA env vars
- Add GPU detection using Electron's app.getGPUInfo()
- Update settings UI with GPU preference dropdown
- Integrate GPU preference into game launch process

* feat: auto-detect dedicated GPU on hybrid laptops (iGPU+dGPU)

* added fallbacks to and option to use integrated GPU.

* add package-lock and fix deps version

* changed 'Nvidia' string to 'NVIDIA'

* fix: selecting `dedicated` option while using nvidia GPU did not set its specific env variables

* remove unused `CONFIG_FILE` variable on launcher core modules

* fix: duplicated save-load gpu detection functions

* move game option settings to the top, while custom java to the bottom

* fix: settings-header margin-bottom from 3rem to 1rem and supress line-clamp warning
This commit is contained in:
Fazri Gading
2026-01-20 23:45:38 +08:00
committed by GitHub
parent 5e3506a9ac
commit 905a9d754c
11 changed files with 413 additions and 23 deletions

View File

@@ -20,14 +20,16 @@ const {
getUuidForUser,
isFirstLaunch,
markAsLaunched,
CONFIG_FILE,
// UUID Management
getCurrentUuid,
getAllUuidMappings,
setUuidForUser,
generateNewUuid,
deleteUuidForUser,
resetCurrentUserUuid
resetCurrentUserUuid,
// GPU Preference
saveGpuPreference,
loadGpuPreference
} = require('./core/config');
const { getResolvedAppDir, getModsPath } = require('./core/paths');
@@ -77,6 +79,9 @@ const {
handleFirstLaunchCheck
} = require('./services/firstLaunch');
// Utils
const { detectGpu } = require('./utils/platformUtils');
// Re-export all functions to maintain backward compatibility
module.exports = {
// Game launch functions
@@ -111,6 +116,11 @@ module.exports = {
saveDiscordRPC,
loadDiscordRPC,
// GPU Preference functions
saveGpuPreference,
loadGpuPreference,
detectGpu,
// Version functions
getInstalledClientVersion,
getLatestClientVersion,
@@ -150,7 +160,7 @@ module.exports = {
checkExistingGameInstallation,
proposeGameUpdate,
handleFirstLaunchCheck,
// Path functions
getResolvedAppDir
};