feat: add 'Close launcher on game start' option and improve app termination behavior (#93)

* update main branch to release/v2.0.2b (#86)

* add more linux pkgs, create auto-release and pre-release feature for Github Actions

* removed package-lock from gitignore

* update .gitignore for local build

* add package-lock.json to maintain stability development

* update version to 2.0.2b also add deps for rpm and arch

* update 2.0.2b: add arm64 support, product and executable name, maintainers; remove snap;

* update 2.0.2b: add latest.yml for win & linux, arm64 support; remove snap

* fix release build naming

* Prepare release v2.0.2b

* feat: add 'Close launcher on game start' option and improve app termination behavior

- Added 'Close launcher on game start' setting in GUI and backend.
- Implemented automatic app quit after game launch if setting is enabled.
- Added Cmd+Q (Mac) and Ctrl+Q/Alt+F4 (Win/Linux) shortcuts to quit the app.
- Updated 'window-close' handler to fully quit the app instead of just closing the window.
- Added i18n support for the new setting in English, Spanish, and Portuguese.

---------

Co-authored-by: Fazri Gading <fazrigading@gmail.com>
Co-authored-by: Arnav Singh <hi.arnavsingh3@gmail.com>
This commit is contained in:
Arnav Singh
2026-01-22 15:41:16 +05:30
committed by GitHub
parent a8da559e93
commit 68d697576a
11 changed files with 184 additions and 67 deletions

View File

@@ -431,6 +431,27 @@
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-window-close"></i>
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
</h3>
<div class="settings-option">
<label class="settings-checkbox">
<input type="checkbox" id="closeLauncherCheck" />
<span class="checkmark"></span>
<div class="checkbox-content">
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
Automatically close the launcher after Hytale has launched
</div>
</div>
</label>
</div>
</div>
<div class="settings-section">
<h3 class="settings-section-title">
<i class="fas fa-coffee"></i>

View File

@@ -3,9 +3,11 @@ let customJavaCheck;
let customJavaOptions;
let customJavaPath;
let browseJavaBtn;
let settingsPlayerName;
let discordRPCCheck;
let gpuPreferenceRadios;
let settingsPlayerName;
let discordRPCCheck;
let closeLauncherCheck;
let gpuPreferenceRadios;
// UUID Management elements
let currentUuidDisplay;
@@ -159,9 +161,11 @@ function setupSettingsElements() {
customJavaOptions = document.getElementById('customJavaOptions');
customJavaPath = document.getElementById('customJavaPath');
browseJavaBtn = document.getElementById('browseJavaBtn');
settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
// UUID Management elements
currentUuidDisplay = document.getElementById('currentUuid');
@@ -190,9 +194,14 @@ function setupSettingsElements() {
settingsPlayerName.addEventListener('change', savePlayerName);
}
if (discordRPCCheck) {
discordRPCCheck.addEventListener('change', saveDiscordRPC);
}
if (discordRPCCheck) {
discordRPCCheck.addEventListener('change', saveDiscordRPC);
}
if (closeLauncherCheck) {
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
}
// UUID event listeners
if (copyUuidBtn) {
@@ -335,18 +344,43 @@ async function saveDiscordRPC() {
}
}
async function loadDiscordRPC() {
try {
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
const enabled = await window.electronAPI.loadDiscordRPC();
if (discordRPCCheck) {
discordRPCCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading Discord RPC setting:', error);
}
}
async function loadDiscordRPC() {
try {
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
const enabled = await window.electronAPI.loadDiscordRPC();
if (discordRPCCheck) {
discordRPCCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading Discord RPC setting:', error);
}
}
async function saveCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
const enabled = closeLauncherCheck.checked;
await window.electronAPI.saveCloseLauncher(enabled);
}
} catch (error) {
console.error('Error saving close launcher setting:', error);
}
}
async function loadCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
const enabled = await window.electronAPI.loadCloseLauncher();
if (closeLauncherCheck) {
closeLauncherCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading close launcher setting:', error);
}
}
async function savePlayerName() {
try {
@@ -457,13 +491,15 @@ async function loadGpuPreference() {
}
}
async function loadAllSettings() {
await loadCustomJavaPath();
await loadPlayerName();
await loadCurrentUuid();
await loadDiscordRPC();
await loadGpuPreference();
}
async function loadAllSettings() {
await loadCustomJavaPath();
await loadPlayerName();
await loadCurrentUuid();
await loadDiscordRPC();
await loadCloseLauncher();
await loadGpuPreference();
}
async function openGameLocation() {
try {

View File

@@ -122,7 +122,10 @@
"logsCopy": "Copy",
"logsRefresh": "Refresh",
"logsFolder": "Open Folder",
"logsLoading": "Loading logs..."
"logsLoading": "Loading logs...",
"closeLauncher": "Launcher Behavior",
"closeOnStart": "Close Launcher on game start",
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched"
},
"uuid": {
"modalTitle": "UUID Management",

View File

@@ -122,7 +122,10 @@
"logsCopy": "Copiar",
"logsRefresh": "Actualizar",
"logsFolder": "Abrir Carpeta",
"logsLoading": "Cargando registros..."
"logsLoading": "Cargando registros...",
"closeLauncher": "Comportamiento del Launcher",
"closeOnStart": "Cerrar Launcher al iniciar el juego",
"closeOnStartDescription": "Cierra automáticamente el launcher después de que Hytale se haya iniciado"
},
"uuid": {
"modalTitle": "Gestión de UUID",

View File

@@ -122,7 +122,10 @@
"logsCopy": "Copiar",
"logsRefresh": "Atualizar",
"logsFolder": "Abrir Pasta",
"logsLoading": "Carregando registros..."
"logsLoading": "Carregando registros...",
"closeLauncher": "Comportamento do Lançador",
"closeOnStart": "Fechar Lançador ao iniciar o jogo",
"closeOnStartDescription": "Fechar automaticamente o lançador após o Hytale ter sido iniciado"
},
"uuid": {
"modalTitle": "Gerenciamento de UUID",