mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 06:11:46 -03:00
Merge pull request #172 from Rahul-Sahani04/develop
feat: Add option to toggle hardware acceleration for launcher. Issue #170
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -19,4 +19,5 @@ backend/patcher/
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# macOS Specific
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.DS_Store
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*.zst.DS_Store
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*.zst.DS_Store
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bun.lock
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406
GUI/index.html
406
GUI/index.html
@@ -127,17 +127,20 @@
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<label class="form-label" data-i18n="install.gameBranch">Game Version</label>
|
||||
<div class="radio-group">
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<label class="radio-label">
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||||
<input type="radio" name="installBranch" value="release" class="custom-radio" checked>
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||||
<input type="radio" name="installBranch" value="release" class="custom-radio"
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||||
checked>
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||||
<span class="radio-text">
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||||
<i class="fas fa-check-circle mr-2"></i>
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||||
<span data-i18n="install.releaseVersion">Release (Stable)</span>
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||||
</span>
|
||||
</label>
|
||||
<label class="radio-label">
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||||
<input type="radio" name="installBranch" value="pre-release" class="custom-radio">
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<input type="radio" name="installBranch" value="pre-release"
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||||
class="custom-radio">
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||||
<span class="radio-text">
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||||
<i class="fas fa-flask mr-2"></i>
|
||||
<span data-i18n="install.preReleaseVersion">Pre-Release (Experimental)</span>
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||||
<span data-i18n="install.preReleaseVersion">Pre-Release
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(Experimental)</span>
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</span>
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</label>
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</div>
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@@ -361,226 +364,247 @@
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<div class="settings-option">
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<div class="settings-input-group">
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||||
<label class="settings-input-label" data-i18n="settings.gameBranch">Game Branch</label>
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||||
<label class="settings-input-label" data-i18n="settings.gameBranch">Game
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||||
Branch</label>
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||||
<div class="segmented-control">
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<input type="radio" id="branch-release" name="gameBranch" value="release" checked>
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<label for="branch-release" data-i18n="settings.branchRelease">Release</label>
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<input type="radio" id="branch-pre-release" name="gameBranch" value="pre-release">
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<label for="branch-pre-release" data-i18n="settings.branchPreRelease">Pre-Release</label>
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<input type="radio" id="branch-release" name="gameBranch"
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value="release" checked>
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<label for="branch-release"
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data-i18n="settings.branchRelease">Release</label>
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<input type="radio" id="branch-pre-release" name="gameBranch"
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value="pre-release">
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<label for="branch-pre-release"
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data-i18n="settings.branchPreRelease">Pre-Release</label>
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</div>
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||||
<p class="settings-hint">
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<i class="fas fa-info-circle"></i>
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<span data-i18n="settings.branchHint">Switch between stable release and experimental pre-release versions</span>
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<span data-i18n="settings.branchHint">Switch between stable release and
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||||
experimental pre-release versions</span>
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||||
</p>
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||||
<p class="settings-hint" style="color: #f39c12;">
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||||
<i class="fas fa-exclamation-triangle"></i>
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||||
<span data-i18n="settings.branchWarning">Changing branch will download and install a different game version</span>
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||||
<span data-i18n="settings.branchWarning">Changing branch will download
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||||
and install a different game version</span>
|
||||
</p>
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||||
</div>
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||||
</div>
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|
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<div class="settings-option">
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<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
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Preference</label>
|
||||
<div class="segmented-control">
|
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<input type="radio" id="gpu-auto" name="gpuPreference" value="auto"
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checked>
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<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
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<input type="radio" id="gpu-integrated" name="gpuPreference"
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value="integrated">
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<label for="gpu-integrated"
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data-i18n="settings.gpuIntegrated">Integrated</label>
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<input type="radio" id="gpu-dedicated" name="gpuPreference"
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value="dedicated">
|
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<label for="gpu-dedicated"
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||||
data-i18n="settings.gpuDedicated">Dedicated</label>
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||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
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||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
||||
affects DRI_PRIME)</span>
|
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</p>
|
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<div id="gpu-detection-info" class="gpu-detection-info"></div>
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<label class="settings-input-label" data-i18n="settings.gpuPreference">GPU
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||||
Preference</label>
|
||||
<div class="segmented-control">
|
||||
<input type="radio" id="gpu-auto" name="gpuPreference" value="auto" checked>
|
||||
<label for="gpu-auto" data-i18n="settings.gpuAuto">Auto</label>
|
||||
<input type="radio" id="gpu-integrated" name="gpuPreference"
|
||||
value="integrated">
|
||||
<label for="gpu-integrated"
|
||||
data-i18n="settings.gpuIntegrated">Integrated</label>
|
||||
<input type="radio" id="gpu-dedicated" name="gpuPreference"
|
||||
value="dedicated">
|
||||
<label for="gpu-dedicated"
|
||||
data-i18n="settings.gpuDedicated">Dedicated</label>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.gpuHint">Select your preferred GPU (Linux:
|
||||
affects DRI_PRIME)</span>
|
||||
</p>
|
||||
<div id="gpu-detection-info" class="gpu-detection-info"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-fingerprint"></i>
|
||||
<span data-i18n="settings.account">Player UUID Management</span>
|
||||
</h3>
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-fingerprint"></i>
|
||||
<span data-i18n="settings.account">Player UUID Management</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
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||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
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||||
UUID</label>
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||||
<div class="uuid-display-container">
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<input type="text" id="currentUuid" class="settings-input uuid-input"
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readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
||||
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
|
||||
<i class="fas fa-copy"></i>
|
||||
</button>
|
||||
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
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||||
title="Generate New UUID">
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||||
<i class="fas fa-sync-alt"></i>
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||||
</button>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
||||
this username</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-button-group">
|
||||
<button id="manageUuidsBtn" class="settings-action-btn">
|
||||
<i class="fas fa-list"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
||||
UUIDs</div>
|
||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
||||
View and manage all player UUIDs</div>
|
||||
</div>
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||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.currentUUID">Current
|
||||
UUID</label>
|
||||
<div class="uuid-display-container">
|
||||
<input type="text" id="currentUuid" class="settings-input uuid-input"
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||||
readonly data-i18n-placeholder="settings.uuidPlaceholder" />
|
||||
<button id="copyUuidBtn" class="uuid-btn copy-btn" title="Copy UUID">
|
||||
<i class="fas fa-copy"></i>
|
||||
</button>
|
||||
<button id="regenerateUuidBtn" class="uuid-btn regenerate-btn"
|
||||
title="Generate New UUID">
|
||||
<i class="fas fa-sync-alt"></i>
|
||||
</button>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.uuidHint">Your unique player identifier for
|
||||
this username</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fab fa-discord"></i>
|
||||
<span data-i18n="settings.discord">Discord Integration</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="discordRPCCheck" checked />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
||||
Discord Rich Presence</div>
|
||||
<div class="checkbox-description"
|
||||
data-i18n="settings.discordDescription">Show your launcher activity
|
||||
on Discord
|
||||
</div>
|
||||
<div class="settings-option">
|
||||
<div class="settings-button-group">
|
||||
<button id="manageUuidsBtn" class="settings-action-btn">
|
||||
<i class="fas fa-list"></i>
|
||||
<div class="btn-content">
|
||||
<div class="btn-title" data-i18n="settings.manageUUIDs">Manage All
|
||||
UUIDs</div>
|
||||
<div class="btn-description" data-i18n="settings.manageUUIDsDesc">
|
||||
View and manage all player UUIDs</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-window-close"></i>
|
||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="closeLauncherCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher on game start</div>
|
||||
<div class="checkbox-description" data-i18n="settings.closeOnStartDescription">
|
||||
Automatically close the launcher after Hytale has launched
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-coffee"></i>
|
||||
<span data-i18n="settings.java">Java Runtime</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="customJavaCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
||||
Custom Java Path</div>
|
||||
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
||||
Override the bundled Java runtime with
|
||||
your own installation</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
||||
Executable Path</label>
|
||||
<div class="settings-input-with-button">
|
||||
<input type="text" id="customJavaPath" class="settings-input"
|
||||
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
||||
<button id="browseJavaBtn" class="settings-browse-btn">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
<span data-i18n="settings.javaBrowse">Browse</span>
|
||||
</button>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.javaHint">Select the Java installation folder
|
||||
(supports Windows, Mac, Linux)</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-language"></i>
|
||||
<span data-i18n="settings.language">Language</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label"
|
||||
data-i18n="settings.selectLanguage">Select Language</label>
|
||||
<select id="languageSelect" class="settings-input">
|
||||
<!-- Options populated by i18n.js -->
|
||||
</select>
|
||||
</div>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="logs-page" class="page">
|
||||
<div class="logs-container">
|
||||
<div class="logs-header">
|
||||
<h2 class="logs-title">
|
||||
<i class="fas fa-terminal"></i>
|
||||
<span data-i18n="settings.logs">SYSTEM LOGS</span>
|
||||
</h2>
|
||||
<div class="logs-actions">
|
||||
<button class="logs-action-btn" onclick="copyLogs()">
|
||||
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="refreshLogs()">
|
||||
<i class="fas fa-sync-alt"></i> <span
|
||||
data-i18n="settings.logsRefresh">Refresh</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="openLogsFolder()">
|
||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
||||
Folder</span>
|
||||
</button>
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fab fa-discord"></i>
|
||||
<span data-i18n="settings.discord">Discord Integration</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="discordRPCCheck" checked />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.enableRPC">Enable
|
||||
Discord Rich Presence</div>
|
||||
<div class="checkbox-description" data-i18n="settings.discordDescription">
|
||||
Show your launcher activity
|
||||
on Discord
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
<div id="logsTerminal" class="logs-terminal">
|
||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
||||
logs...</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-window-close"></i>
|
||||
<span data-i18n="settings.closeLauncher">Launcher Behavior</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="closeLauncherCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.closeOnStart">Close Launcher
|
||||
on game start</div>
|
||||
<div class="checkbox-description"
|
||||
data-i18n="settings.closeOnStartDescription">
|
||||
Automatically close the launcher after Hytale has launched
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="launcherHwAccelCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.hwAccel">Launcher Hardware
|
||||
Acceleration</div>
|
||||
<div class="checkbox-description" data-i18n="settings.hwAccelDescription">
|
||||
Enable hardware acceleration for the launcher UI (Requires restart)
|
||||
</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-coffee"></i>
|
||||
<span data-i18n="settings.java">Java Runtime</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<label class="settings-checkbox">
|
||||
<input type="checkbox" id="customJavaCheck" />
|
||||
<span class="checkmark"></span>
|
||||
<div class="checkbox-content">
|
||||
<div class="checkbox-title" data-i18n="settings.useCustomJava">Use
|
||||
Custom Java Path</div>
|
||||
<div class="checkbox-description" data-i18n="settings.javaDescription">
|
||||
Override the bundled Java runtime with
|
||||
your own installation</div>
|
||||
</div>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div id="customJavaOptions" class="custom-java-options" style="display: none;">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.javaPath">Java
|
||||
Executable Path</label>
|
||||
<div class="settings-input-with-button">
|
||||
<input type="text" id="customJavaPath" class="settings-input"
|
||||
data-i18n-placeholder="settings.javaPathPlaceholder" readonly />
|
||||
<button id="browseJavaBtn" class="settings-browse-btn">
|
||||
<i class="fas fa-folder-open"></i>
|
||||
<span data-i18n="settings.javaBrowse">Browse</span>
|
||||
</button>
|
||||
</div>
|
||||
<p class="settings-hint">
|
||||
<i class="fas fa-info-circle"></i>
|
||||
<span data-i18n="settings.javaHint">Select the Java installation folder
|
||||
(supports Windows, Mac, Linux)</span>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="settings-section">
|
||||
<h3 class="settings-section-title">
|
||||
<i class="fas fa-language"></i>
|
||||
<span data-i18n="settings.language">Language</span>
|
||||
</h3>
|
||||
|
||||
<div class="settings-option">
|
||||
<div class="settings-input-group">
|
||||
<label class="settings-input-label" data-i18n="settings.selectLanguage">Select
|
||||
Language</label>
|
||||
<select id="languageSelect" class="settings-input">
|
||||
<!-- Options populated by i18n.js -->
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="logs-page" class="page">
|
||||
<div class="logs-container">
|
||||
<div class="logs-header">
|
||||
<h2 class="logs-title">
|
||||
<i class="fas fa-terminal"></i>
|
||||
<span data-i18n="settings.logs">SYSTEM LOGS</span>
|
||||
</h2>
|
||||
<div class="logs-actions">
|
||||
<button class="logs-action-btn" onclick="copyLogs()">
|
||||
<i class="fas fa-copy"></i> <span data-i18n="settings.logsCopy">Copy</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="refreshLogs()">
|
||||
<i class="fas fa-sync-alt"></i> <span
|
||||
data-i18n="settings.logsRefresh">Refresh</span>
|
||||
</button>
|
||||
<button class="logs-action-btn" onclick="openLogsFolder()">
|
||||
<i class="fas fa-folder-open"></i> <span data-i18n="settings.logsFolder">Open
|
||||
Folder</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
<div id="logsTerminal" class="logs-terminal">
|
||||
<div class="text-gray-500 text-center mt-10" data-i18n="settings.logsLoading">Loading
|
||||
logs...</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
@@ -602,7 +626,7 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="progressOverlay" class="progress-overlay" style="display: none;">
|
||||
<div id="progressOverlay" class="progress-overlay" style="display: none;">
|
||||
<div class="progress-content">
|
||||
<div class="progress-info">
|
||||
<span id="progressText" data-i18n="progress.initializing">Initializing...</span>
|
||||
|
||||
@@ -6,6 +6,7 @@ let browseJavaBtn;
|
||||
let settingsPlayerName;
|
||||
let discordRPCCheck;
|
||||
let closeLauncherCheck;
|
||||
let launcherHwAccelCheck;
|
||||
let gpuPreferenceRadios;
|
||||
let gameBranchRadios;
|
||||
|
||||
@@ -30,7 +31,7 @@ function showCustomConfirm(message, title, onConfirm, onCancel = null, confirmTe
|
||||
title = title || (window.i18n ? window.i18n.t('confirm.defaultTitle') : 'Confirm Action');
|
||||
confirmText = confirmText || (window.i18n ? window.i18n.t('common.confirm') : 'Confirm');
|
||||
cancelText = cancelText || (window.i18n ? window.i18n.t('common.cancel') : 'Cancel');
|
||||
|
||||
|
||||
const existingModal = document.querySelector('.custom-confirm-modal');
|
||||
if (existingModal) {
|
||||
existingModal.remove();
|
||||
@@ -165,9 +166,10 @@ function setupSettingsElements() {
|
||||
settingsPlayerName = document.getElementById('settingsPlayerName');
|
||||
discordRPCCheck = document.getElementById('discordRPCCheck');
|
||||
closeLauncherCheck = document.getElementById('closeLauncherCheck');
|
||||
launcherHwAccelCheck = document.getElementById('launcherHwAccelCheck');
|
||||
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
|
||||
gameBranchRadios = document.querySelectorAll('input[name="gameBranch"]');
|
||||
|
||||
|
||||
console.log('[Settings] gameBranchRadios found:', gameBranchRadios.length);
|
||||
|
||||
|
||||
@@ -206,6 +208,10 @@ function setupSettingsElements() {
|
||||
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
|
||||
}
|
||||
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.addEventListener('change', saveLauncherHwAccel);
|
||||
}
|
||||
|
||||
|
||||
// UUID event listeners
|
||||
if (copyUuidBtn) {
|
||||
@@ -266,7 +272,7 @@ function setupSettingsElements() {
|
||||
|
||||
function toggleCustomJava() {
|
||||
if (!customJavaOptions) return;
|
||||
|
||||
|
||||
if (customJavaCheck && customJavaCheck.checked) {
|
||||
customJavaOptions.style.display = 'block';
|
||||
} else {
|
||||
@@ -329,12 +335,12 @@ async function saveDiscordRPC() {
|
||||
if (window.electronAPI && window.electronAPI.saveDiscordRPC && discordRPCCheck) {
|
||||
const enabled = discordRPCCheck.checked;
|
||||
console.log('Saving Discord RPC setting:', enabled);
|
||||
|
||||
|
||||
const result = await window.electronAPI.saveDiscordRPC(enabled);
|
||||
|
||||
|
||||
if (result && result.success) {
|
||||
console.log('Discord RPC setting saved successfully:', enabled);
|
||||
|
||||
|
||||
// Feedback visuel pour l'utilisateur
|
||||
if (enabled) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.discordEnabled') : 'Discord Rich Presence enabled';
|
||||
@@ -391,13 +397,42 @@ async function loadCloseLauncher() {
|
||||
}
|
||||
}
|
||||
|
||||
async function saveLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.saveLauncherHardwareAcceleration && launcherHwAccelCheck) {
|
||||
const enabled = launcherHwAccelCheck.checked;
|
||||
await window.electronAPI.saveLauncherHardwareAcceleration(enabled);
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaved') : 'Setting saved. Please restart the launcher to apply changes.';
|
||||
showNotification(msg, 'success');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error saving hardware acceleration setting:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.hwAccelSaveFailed') : 'Failed to save setting';
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
async function loadLauncherHwAccel() {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.loadLauncherHardwareAcceleration) {
|
||||
const enabled = await window.electronAPI.loadLauncherHardwareAcceleration();
|
||||
if (launcherHwAccelCheck) {
|
||||
launcherHwAccelCheck.checked = enabled;
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error loading hardware acceleration setting:', error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async function savePlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
|
||||
|
||||
const playerName = settingsPlayerName.value.trim();
|
||||
|
||||
|
||||
if (!playerName) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.playerNameRequired') : 'Please enter a valid player name';
|
||||
showNotification(msg, 'error');
|
||||
@@ -407,7 +442,7 @@ async function savePlayerName() {
|
||||
await window.electronAPI.saveUsername(playerName);
|
||||
const successMsg = window.i18n ? window.i18n.t('notifications.playerNameSaved') : 'Player name saved successfully';
|
||||
showNotification(successMsg, 'success');
|
||||
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error saving player name:', error);
|
||||
const errorMsg = window.i18n ? window.i18n.t('notifications.playerNameSaveFailed') : 'Failed to save player name';
|
||||
@@ -418,7 +453,7 @@ async function savePlayerName() {
|
||||
async function loadPlayerName() {
|
||||
try {
|
||||
if (!window.electronAPI || !settingsPlayerName) return;
|
||||
|
||||
|
||||
const savedName = await window.electronAPI.loadUsername();
|
||||
if (savedName) {
|
||||
settingsPlayerName.value = savedName;
|
||||
@@ -507,6 +542,7 @@ async function loadAllSettings() {
|
||||
await loadCurrentUuid();
|
||||
await loadDiscordRPC();
|
||||
await loadCloseLauncher();
|
||||
await loadLauncherHwAccel();
|
||||
await loadGpuPreference();
|
||||
await loadVersionBranch();
|
||||
}
|
||||
@@ -583,7 +619,7 @@ async function regenerateCurrentUuid() {
|
||||
const title = window.i18n ? window.i18n.t('confirm.regenerateUuidTitle') : 'Generate New UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.regenerateUuidButton') : 'Generate';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
@@ -614,7 +650,7 @@ async function performRegenerateUuid() {
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = result.uuid;
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidGenerated') : 'New UUID generated successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
|
||||
if (uuidModal && uuidModal.style.display !== 'none') {
|
||||
await loadAllUuids();
|
||||
}
|
||||
@@ -652,7 +688,7 @@ function closeUuidModal() {
|
||||
async function loadAllUuids() {
|
||||
try {
|
||||
if (!uuidList) return;
|
||||
|
||||
|
||||
uuidList.innerHTML = `
|
||||
<div class="uuid-loading">
|
||||
<i class="fas fa-spinner fa-spin"></i>
|
||||
@@ -662,7 +698,7 @@ async function loadAllUuids() {
|
||||
|
||||
if (window.electronAPI && window.electronAPI.getAllUuidMappings) {
|
||||
const mappings = await window.electronAPI.getAllUuidMappings();
|
||||
|
||||
|
||||
if (mappings.length === 0) {
|
||||
uuidList.innerHTML = `
|
||||
<div class="uuid-loading">
|
||||
@@ -674,11 +710,11 @@ async function loadAllUuids() {
|
||||
}
|
||||
|
||||
uuidList.innerHTML = '';
|
||||
|
||||
|
||||
for (const mapping of mappings) {
|
||||
const item = document.createElement('div');
|
||||
item.className = `uuid-list-item${mapping.isCurrent ? ' current' : ''}`;
|
||||
|
||||
|
||||
item.innerHTML = `
|
||||
<div class="uuid-item-info">
|
||||
<div class="uuid-item-username">${escapeHtml(mapping.username)}</div>
|
||||
@@ -694,7 +730,7 @@ async function loadAllUuids() {
|
||||
</button>` : ''}
|
||||
</div>
|
||||
`;
|
||||
|
||||
|
||||
uuidList.appendChild(item);
|
||||
}
|
||||
}
|
||||
@@ -737,7 +773,7 @@ async function setCustomUuid() {
|
||||
}
|
||||
|
||||
const uuid = customUuidInput.value.trim();
|
||||
|
||||
|
||||
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
|
||||
if (!uuidRegex.test(uuid)) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidInvalidFormat') : 'Invalid UUID format';
|
||||
@@ -767,33 +803,33 @@ async function setCustomUuid() {
|
||||
}
|
||||
}
|
||||
|
||||
async function performSetCustomUuid(uuid) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const username = getCurrentPlayerName();
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
|
||||
if (result.success) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||
if (customUuidInput) customUuidInput.value = '';
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to set custom UUID');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error setting custom UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
async function performSetCustomUuid(uuid) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.setUuidForUser) {
|
||||
const username = getCurrentPlayerName();
|
||||
const result = await window.electronAPI.setUuidForUser(username, uuid);
|
||||
|
||||
window.copyUuid = async function(uuid) {
|
||||
if (result.success) {
|
||||
if (currentUuidDisplay) currentUuidDisplay.value = uuid;
|
||||
if (modalCurrentUuid) modalCurrentUuid.value = uuid;
|
||||
if (customUuidInput) customUuidInput.value = '';
|
||||
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetSuccess') : 'Custom UUID set successfully!';
|
||||
showNotification(msg, 'success');
|
||||
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to set custom UUID');
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error setting custom UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidSetFailed').replace('{error}', error.message) : `Failed to set custom UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
window.copyUuid = async function (uuid) {
|
||||
try {
|
||||
if (navigator.clipboard) {
|
||||
await navigator.clipboard.writeText(uuid);
|
||||
@@ -807,13 +843,13 @@ window.copyUuid = async function(uuid) {
|
||||
}
|
||||
};
|
||||
|
||||
window.deleteUuid = async function(username) {
|
||||
window.deleteUuid = async function (username) {
|
||||
try {
|
||||
const message = window.i18n ? window.i18n.t('confirm.deleteUuidMessage').replace('{username}', username) : `Are you sure you want to delete the UUID for "${username}"? This action cannot be undone.`;
|
||||
const title = window.i18n ? window.i18n.t('confirm.deleteUuidTitle') : 'Delete UUID';
|
||||
const confirmBtn = window.i18n ? window.i18n.t('confirm.deleteUuidButton') : 'Delete';
|
||||
const cancelBtn = window.i18n ? window.i18n.t('common.cancel') : 'Cancel';
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
message,
|
||||
title,
|
||||
@@ -834,21 +870,21 @@ window.deleteUuid = async function(username) {
|
||||
async function performDeleteUuid(username) {
|
||||
try {
|
||||
if (window.electronAPI && window.electronAPI.deleteUuidForUser) {
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
}
|
||||
const result = await window.electronAPI.deleteUuidForUser(username);
|
||||
|
||||
if (result.success) {
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteSuccess') : 'UUID deleted successfully!';
|
||||
showNotification(msg, 'success');
|
||||
await loadAllUuids();
|
||||
} else {
|
||||
throw new Error(result.error || 'Failed to delete UUID');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error deleting UUID:', error);
|
||||
const msg = window.i18n ? window.i18n.t('notifications.uuidDeleteFailed').replace('{error}', error.message) : `Failed to delete UUID: ${error.message}`;
|
||||
showNotification(msg, 'error');
|
||||
}
|
||||
}
|
||||
|
||||
function escapeHtml(text) {
|
||||
@@ -915,10 +951,10 @@ async function handleBranchChange(event) {
|
||||
}
|
||||
|
||||
// Confirm branch change
|
||||
const branchName = window.i18n ?
|
||||
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||
const branchName = window.i18n ?
|
||||
window.i18n.t(`settings.branch${newBranch === 'pre-release' ? 'PreRelease' : 'Release'}`) :
|
||||
newBranch;
|
||||
|
||||
|
||||
const message = window.i18n ?
|
||||
window.i18n.t('settings.branchWarning') :
|
||||
'Changing branch will download and install a different game version';
|
||||
@@ -946,7 +982,7 @@ async function switchBranch(newBranch) {
|
||||
const switchingMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitching').replace('{branch}', newBranch) :
|
||||
`Switching to ${newBranch}...`;
|
||||
|
||||
|
||||
showNotification(switchingMsg, 'info');
|
||||
|
||||
// Lock play button
|
||||
@@ -960,14 +996,14 @@ async function switchBranch(newBranch) {
|
||||
|
||||
// Suggest reinstalling
|
||||
setTimeout(() => {
|
||||
const branchLabel = newBranch === 'release' ?
|
||||
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||
const branchLabel = newBranch === 'release' ?
|
||||
(window.i18n ? window.i18n.t('install.releaseVersion') : 'Release') :
|
||||
(window.i18n ? window.i18n.t('install.preReleaseVersion') : 'Pre-Release');
|
||||
|
||||
|
||||
const confirmMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchInstallConfirm').replace('{branch}', branchLabel) :
|
||||
`The game will be installed for the ${branchLabel} branch. Continue?`;
|
||||
|
||||
|
||||
showCustomConfirm(
|
||||
confirmMsg,
|
||||
window.i18n ? window.i18n.t('settings.installRequired') : 'Installation Required',
|
||||
@@ -980,31 +1016,31 @@ async function switchBranch(newBranch) {
|
||||
try {
|
||||
const playerName = await window.electronAPI.loadUsername();
|
||||
const result = await window.electronAPI.installGame(playerName || 'Player', '', '', newBranch);
|
||||
|
||||
|
||||
if (result.success) {
|
||||
// Save branch ONLY after successful installation
|
||||
await window.electronAPI.saveVersionBranch(newBranch);
|
||||
|
||||
|
||||
const switchedMsg = window.i18n ?
|
||||
window.i18n.t('settings.branchSwitched').replace('{branch}', newBranch) :
|
||||
`Switched to ${newBranch} successfully!`;
|
||||
|
||||
const successMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationComplete') :
|
||||
|
||||
const successMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationComplete') :
|
||||
'Installation completed successfully!';
|
||||
|
||||
|
||||
showNotification(switchedMsg, 'success');
|
||||
showNotification(successMsg, 'success');
|
||||
|
||||
|
||||
// Refresh radio buttons to reflect the new branch
|
||||
await loadVersionBranch();
|
||||
console.log('[Settings] Radio buttons updated after branch switch');
|
||||
|
||||
|
||||
setTimeout(() => {
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
@@ -1017,16 +1053,16 @@ async function switchBranch(newBranch) {
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Installation error:', error);
|
||||
const errorMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||
const errorMsg = window.i18n ?
|
||||
window.i18n.t('progress.installationFailed').replace('{error}', error.message) :
|
||||
`Installation failed: ${error.message}`;
|
||||
|
||||
|
||||
showNotification(errorMsg, 'error');
|
||||
|
||||
|
||||
if (window.LauncherUI) {
|
||||
window.LauncherUI.hideProgress();
|
||||
}
|
||||
|
||||
|
||||
// Revert radio selection to old branch
|
||||
loadVersionBranch().then(oldBranch => {
|
||||
const radioToCheck = document.querySelector(`input[name="gameBranch"][value="${oldBranch}"]`);
|
||||
@@ -1034,7 +1070,7 @@ async function switchBranch(newBranch) {
|
||||
radioToCheck.checked = true;
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Unlock play button
|
||||
const playButton = document.getElementById('playButton');
|
||||
if (playButton) {
|
||||
@@ -1075,11 +1111,11 @@ async function loadVersionBranch() {
|
||||
if (window.electronAPI && window.electronAPI.loadVersionBranch) {
|
||||
const branch = await window.electronAPI.loadVersionBranch();
|
||||
console.log('[Settings] Loaded version_branch from config:', branch);
|
||||
|
||||
|
||||
// Use default if branch is null/undefined
|
||||
const selectedBranch = branch || 'release';
|
||||
console.log('[Settings] Selected branch:', selectedBranch);
|
||||
|
||||
|
||||
// Update radio buttons
|
||||
if (gameBranchRadios && gameBranchRadios.length > 0) {
|
||||
gameBranchRadios.forEach(radio => {
|
||||
|
||||
@@ -131,6 +131,8 @@
|
||||
"closeLauncher": "Launcher Behavior",
|
||||
"closeOnStart": "Close Launcher on game start",
|
||||
"closeOnStartDescription": "Automatically close the launcher after Hytale has launched",
|
||||
"hwAccel": "Hardware Acceleration",
|
||||
"hwAccelDescription": "Enable hardware acceleration for the launcher",
|
||||
"gameBranch": "Game Branch",
|
||||
"branchRelease": "Release",
|
||||
"branchPreRelease": "Pre-Release",
|
||||
@@ -207,7 +209,9 @@
|
||||
"modsDownloadFailed": "Failed to download mod: {error}",
|
||||
"modsToggleFailed": "Failed to toggle mod: {error}",
|
||||
"modsDeleteFailed": "Failed to delete mod: {error}",
|
||||
"modsModNotFound": "Mod information not found"
|
||||
"modsModNotFound": "Mod information not found",
|
||||
"hwAccelSaved": "Hardware acceleration setting saved",
|
||||
"hwAccelSaveFailed": "Failed to save hardware acceleration setting"
|
||||
},
|
||||
"confirm": {
|
||||
"defaultTitle": "Confirm action",
|
||||
@@ -243,4 +247,4 @@
|
||||
"installingGameFiles": "Installing game files...",
|
||||
"installComplete": "Installation complete!"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -166,13 +166,22 @@ function loadCloseLauncherOnStart() {
|
||||
return config.closeLauncherOnStart !== undefined ? config.closeLauncherOnStart : false;
|
||||
}
|
||||
|
||||
function saveLauncherHardwareAcceleration(enabled) {
|
||||
saveConfig({ launcherHardwareAcceleration: !!enabled });
|
||||
}
|
||||
|
||||
function loadLauncherHardwareAcceleration() {
|
||||
const config = loadConfig();
|
||||
return config.launcherHardwareAcceleration !== undefined ? config.launcherHardwareAcceleration : true;
|
||||
}
|
||||
|
||||
function saveModsToConfig(mods) {
|
||||
try {
|
||||
const config = loadConfig();
|
||||
|
||||
// Config migration handles structure, but mod saves must go to the ACTIVE profile.
|
||||
// Global installedMods is kept mainly for reference/migration.
|
||||
// The profile is the source of truth for enabled mods.
|
||||
// Config migration handles structure, but mod saves must go to the ACTIVE profile.
|
||||
// Global installedMods is kept mainly for reference/migration.
|
||||
// The profile is the source of truth for enabled mods.
|
||||
|
||||
|
||||
if (config.activeProfileId && config.profiles && config.profiles[config.activeProfileId]) {
|
||||
@@ -369,6 +378,11 @@ module.exports = {
|
||||
// Close Launcher export
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// Hardware Acceleration functions
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
// Version Management exports
|
||||
saveVersionClient,
|
||||
loadVersionClient,
|
||||
|
||||
@@ -19,6 +19,12 @@ const {
|
||||
loadLanguage,
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
// Hardware Acceleration
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
|
||||
saveModsToConfig,
|
||||
loadModsFromConfig,
|
||||
getUuidForUser,
|
||||
@@ -125,20 +131,24 @@ module.exports = {
|
||||
// Discord RPC functions
|
||||
saveDiscordRPC,
|
||||
loadDiscordRPC,
|
||||
|
||||
|
||||
// Language functions
|
||||
saveLanguage,
|
||||
loadLanguage,
|
||||
|
||||
|
||||
// Close Launcher functions
|
||||
saveCloseLauncherOnStart,
|
||||
loadCloseLauncherOnStart,
|
||||
|
||||
|
||||
// Hardware Acceleration functions
|
||||
saveLauncherHardwareAcceleration,
|
||||
loadLauncherHardwareAcceleration,
|
||||
|
||||
// GPU Preference functions
|
||||
saveGpuPreference,
|
||||
loadGpuPreference,
|
||||
detectGpu,
|
||||
|
||||
|
||||
// Version functions
|
||||
getLatestClientVersion,
|
||||
saveVersionClient,
|
||||
|
||||
64
main.js
64
main.js
@@ -3,9 +3,20 @@ require('dotenv').config({ path: path.join(__dirname, '.env') });
|
||||
const { app, BrowserWindow, ipcMain, dialog, shell } = require('electron');
|
||||
const { autoUpdater } = require('electron-updater');
|
||||
const fs = require('fs');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { launchGame, launchGameWithVersionCheck, installGame, saveUsername, loadUsername, saveChatUsername, loadChatUsername, saveChatColor, loadChatColor, saveJavaPath, loadJavaPath, saveInstallPath, loadInstallPath, saveDiscordRPC, loadDiscordRPC, saveLanguage, loadLanguage, saveCloseLauncherOnStart, loadCloseLauncherOnStart, saveLauncherHardwareAcceleration, loadLauncherHardwareAcceleration, isGameInstalled, uninstallGame, repairGame, getHytaleNews, handleFirstLaunchCheck, proposeGameUpdate, markAsLaunched } = require('./backend/launcher');
|
||||
const { retryPWRDownload } = require('./backend/managers/gameManager');
|
||||
|
||||
// Handle Hardware Acceleration
|
||||
try {
|
||||
const hwEnabled = loadLauncherHardwareAcceleration();
|
||||
if (!hwEnabled) {
|
||||
console.log('Hardware acceleration disabled by user setting');
|
||||
app.disableHardwareAcceleration();
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Failed to load hardware acceleration setting:', error);
|
||||
}
|
||||
|
||||
const logger = require('./backend/logger');
|
||||
const profileManager = require('./backend/managers/profileManager');
|
||||
|
||||
@@ -166,11 +177,11 @@ function createWindow() {
|
||||
// Configure and initialize electron-updater
|
||||
autoUpdater.autoDownload = false;
|
||||
autoUpdater.autoInstallOnAppQuit = true;
|
||||
|
||||
|
||||
autoUpdater.on('checking-for-update', () => {
|
||||
console.log('Checking for launcher updates...');
|
||||
});
|
||||
|
||||
|
||||
autoUpdater.on('update-available', (info) => {
|
||||
console.log('Update available:', info.version);
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
@@ -182,15 +193,15 @@ function createWindow() {
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
autoUpdater.on('update-not-available', (info) => {
|
||||
console.log('Launcher is up to date:', info.version);
|
||||
});
|
||||
|
||||
|
||||
autoUpdater.on('error', (err) => {
|
||||
console.error('Error in auto-updater:', err);
|
||||
});
|
||||
|
||||
|
||||
autoUpdater.on('download-progress', (progressObj) => {
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('update-download-progress', {
|
||||
@@ -201,7 +212,7 @@ function createWindow() {
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
autoUpdater.on('update-downloaded', (info) => {
|
||||
console.log('Update downloaded:', info.version);
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
@@ -210,7 +221,7 @@ function createWindow() {
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// Check for updates after 3 seconds
|
||||
setTimeout(() => {
|
||||
autoUpdater.checkForUpdates().catch(err => {
|
||||
@@ -241,9 +252,9 @@ function createWindow() {
|
||||
|
||||
// Close application shortcuts
|
||||
const isMac = process.platform === 'darwin';
|
||||
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.alt && input.key === 'F4');
|
||||
const quitShortcut = (isMac && input.meta && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.control && input.key.toLowerCase() === 'q') ||
|
||||
(!isMac && input.alt && input.key === 'F4');
|
||||
|
||||
if (quitShortcut) {
|
||||
app.quit();
|
||||
@@ -446,7 +457,7 @@ ipcMain.handle('install-game', async (event, playerName, javaPath, installPath,
|
||||
console.log(` - installPath: ${installPath}`);
|
||||
console.log(` - branch: ${branch}`);
|
||||
console.log(`[IPC] branch type: ${typeof branch}, value: ${JSON.stringify(branch)}`);
|
||||
|
||||
|
||||
// Signal installation start
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
mainWindow.webContents.send('installation-start');
|
||||
@@ -625,6 +636,15 @@ ipcMain.handle('load-close-launcher', () => {
|
||||
return loadCloseLauncherOnStart();
|
||||
});
|
||||
|
||||
ipcMain.handle('save-launcher-hw-accel', (event, enabled) => {
|
||||
saveLauncherHardwareAcceleration(enabled);
|
||||
return { success: true };
|
||||
});
|
||||
|
||||
ipcMain.handle('load-launcher-hw-accel', () => {
|
||||
return loadLauncherHardwareAcceleration();
|
||||
});
|
||||
|
||||
ipcMain.handle('select-install-path', async () => {
|
||||
|
||||
const result = await dialog.showOpenDialog(mainWindow, {
|
||||
@@ -742,14 +762,14 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
if (retryData && retryData.isJREError) {
|
||||
console.log(`[IPC] Retrying JRE download: jreUrl=${retryData.jreUrl}, fileName=${retryData.fileName}`);
|
||||
console.log('[IPC] Full JRE retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
|
||||
const { retryJREDownload } = require('./backend/managers/javaManager');
|
||||
const jreCacheFile = path.join(retryData.cacheDir, retryData.fileName);
|
||||
await retryJREDownload(retryData.jreUrl, jreCacheFile, progressCallback);
|
||||
|
||||
|
||||
return { success: true };
|
||||
}
|
||||
|
||||
|
||||
// Handle PWR download retries (default)
|
||||
if (!retryData || !retryData.branch || !retryData.fileName) {
|
||||
console.log('[IPC] Invalid retry data, using PWR defaults');
|
||||
@@ -758,23 +778,23 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
fileName: '4.pwr'
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
// Extract PWR download info from retryData
|
||||
const branch = retryData.branch;
|
||||
const fileName = retryData.fileName;
|
||||
const cacheDir = retryData.cacheDir;
|
||||
|
||||
|
||||
console.log(`[IPC] Retrying PWR download: branch=${branch}, fileName=${fileName}`);
|
||||
console.log('[IPC] Full PWR retry data:', JSON.stringify(retryData, null, 2));
|
||||
|
||||
|
||||
// Perform retry with enhanced context
|
||||
await retryPWRDownload(branch, fileName, progressCallback, cacheDir);
|
||||
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error('Retry download error:', error);
|
||||
const errorMessage = error.message || error.toString();
|
||||
|
||||
|
||||
// Send error update to frontend with context
|
||||
if (mainWindow && !mainWindow.isDestroyed()) {
|
||||
const isJreError = retryData?.isJREError;
|
||||
@@ -792,7 +812,7 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
fileName: retryData?.fileName || '4.pwr',
|
||||
cacheDir: retryData?.cacheDir
|
||||
};
|
||||
|
||||
|
||||
const data = {
|
||||
message: errorMessage,
|
||||
error: true,
|
||||
@@ -802,7 +822,7 @@ ipcMain.handle('retry-download', async (event, retryData) => {
|
||||
};
|
||||
mainWindow.webContents.send('progress-update', data);
|
||||
}
|
||||
|
||||
|
||||
// Always return a proper response to prevent timeout
|
||||
const errorResponse = { success: false, error: errorMessage };
|
||||
console.log('[Main] Returning error response for retry-download:', errorResponse);
|
||||
|
||||
@@ -23,6 +23,11 @@ contextBridge.exposeInMainWorld('electronAPI', {
|
||||
loadLanguage: () => ipcRenderer.invoke('load-language'),
|
||||
saveCloseLauncher: (enabled) => ipcRenderer.invoke('save-close-launcher', enabled),
|
||||
loadCloseLauncher: () => ipcRenderer.invoke('load-close-launcher'),
|
||||
|
||||
// Harwadre Acceleration
|
||||
saveLauncherHardwareAcceleration: (enabled) => ipcRenderer.invoke('save-launcher-hw-accel', enabled),
|
||||
loadLauncherHardwareAcceleration: () => ipcRenderer.invoke('load-launcher-hw-accel'),
|
||||
|
||||
selectInstallPath: () => ipcRenderer.invoke('select-install-path'),
|
||||
browseJavaPath: () => ipcRenderer.invoke('browse-java-path'),
|
||||
isGameInstalled: () => ipcRenderer.invoke('is-game-installed'),
|
||||
|
||||
Reference in New Issue
Block a user