Merge upstream/develop into v2.0.11 - sync with main repository

This commit is contained in:
chasem-dev
2026-01-22 13:07:34 -05:00
19 changed files with 1358 additions and 516 deletions

View File

@@ -39,6 +39,19 @@ export function setupInstallation() {
}
});
}
// Setup installation effects listeners
if (window.electronAPI && window.electronAPI.onInstallationStart) {
window.electronAPI.onInstallationStart(() => {
showInstallationEffects();
});
}
if (window.electronAPI && window.electronAPI.onInstallationEnd) {
window.electronAPI.onInstallationEnd(() => {
hideInstallationEffects();
});
}
}
export async function installGame() {
@@ -78,12 +91,19 @@ export async function installGame() {
}
} catch (error) {
const errorMsg = window.i18n ? window.i18n.t('progress.installationFailed').replace('{error}', error.message) : `Installation failed: ${error.message}`;
// Hide installation effects on error
if (window.hideInstallationEffects) {
window.hideInstallationEffects();
}
// Reset button state on error
resetInstallButton();
if (window.LauncherUI) {
window.LauncherUI.updateProgress({ message: errorMsg });
setTimeout(() => {
window.LauncherUI.hideProgress();
resetInstallButton();
}, 3000);
// Don't hide progress bar, just update the message
// User can see the error and close it manually
}
}
}

View File

@@ -1,5 +1,5 @@
const API_KEY = '$2a$10$bqk254NMZOWVTzLVJCcxEOmhcyUujKxA5xk.kQCN9q0KNYFJd5b32';
let API_KEY = null;
const CURSEFORGE_API = 'https://api.curseforge.com/v1';
const HYTALE_GAME_ID = 70216;
@@ -11,6 +11,15 @@ let modsPageSize = 20;
let modsTotalPages = 1;
export async function initModsManager() {
try {
if (window.electronAPI && window.electronAPI.getEnvVar) {
API_KEY = await window.electronAPI.getEnvVar('CURSEFORGE_API_KEY');
console.log('Loaded API Key:', API_KEY ? 'Yes' : 'No');
}
} catch (err) {
console.error('Failed to load API Key:', err);
}
setupModsEventListeners();
await loadInstalledMods();
await loadBrowseMods();
@@ -417,10 +426,10 @@ async function deleteMod(modId) {
const mod = installedMods.find(m => m.id === modId);
if (!mod) return;
const confirmMsg = window.i18n ?
const confirmMsg = window.i18n ?
window.i18n.t('mods.confirmDelete').replace('{name}', mod.name) + ' ' + window.i18n.t('mods.confirmDeleteDesc') :
`Are you sure you want to delete "${mod.name}"? This action cannot be undone.`;
showConfirmModal(
confirmMsg,
async () => {

View File

@@ -3,9 +3,11 @@ let customJavaCheck;
let customJavaOptions;
let customJavaPath;
let browseJavaBtn;
let settingsPlayerName;
let discordRPCCheck;
let gpuPreferenceRadios;
let settingsPlayerName;
let discordRPCCheck;
let closeLauncherCheck;
let gpuPreferenceRadios;
// UUID Management elements
let currentUuidDisplay;
@@ -159,9 +161,11 @@ function setupSettingsElements() {
customJavaOptions = document.getElementById('customJavaOptions');
customJavaPath = document.getElementById('customJavaPath');
browseJavaBtn = document.getElementById('browseJavaBtn');
settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
settingsPlayerName = document.getElementById('settingsPlayerName');
discordRPCCheck = document.getElementById('discordRPCCheck');
closeLauncherCheck = document.getElementById('closeLauncherCheck');
gpuPreferenceRadios = document.querySelectorAll('input[name="gpuPreference"]');
// UUID Management elements
currentUuidDisplay = document.getElementById('currentUuid');
@@ -190,9 +194,14 @@ function setupSettingsElements() {
settingsPlayerName.addEventListener('change', savePlayerName);
}
if (discordRPCCheck) {
discordRPCCheck.addEventListener('change', saveDiscordRPC);
}
if (discordRPCCheck) {
discordRPCCheck.addEventListener('change', saveDiscordRPC);
}
if (closeLauncherCheck) {
closeLauncherCheck.addEventListener('change', saveCloseLauncher);
}
// UUID event listeners
if (copyUuidBtn) {
@@ -335,18 +344,43 @@ async function saveDiscordRPC() {
}
}
async function loadDiscordRPC() {
try {
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
const enabled = await window.electronAPI.loadDiscordRPC();
if (discordRPCCheck) {
discordRPCCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading Discord RPC setting:', error);
}
}
async function loadDiscordRPC() {
try {
if (window.electronAPI && window.electronAPI.loadDiscordRPC) {
const enabled = await window.electronAPI.loadDiscordRPC();
if (discordRPCCheck) {
discordRPCCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading Discord RPC setting:', error);
}
}
async function saveCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.saveCloseLauncher && closeLauncherCheck) {
const enabled = closeLauncherCheck.checked;
await window.electronAPI.saveCloseLauncher(enabled);
}
} catch (error) {
console.error('Error saving close launcher setting:', error);
}
}
async function loadCloseLauncher() {
try {
if (window.electronAPI && window.electronAPI.loadCloseLauncher) {
const enabled = await window.electronAPI.loadCloseLauncher();
if (closeLauncherCheck) {
closeLauncherCheck.checked = enabled;
}
}
} catch (error) {
console.error('Error loading close launcher setting:', error);
}
}
async function savePlayerName() {
try {
@@ -457,13 +491,15 @@ async function loadGpuPreference() {
}
}
async function loadAllSettings() {
await loadCustomJavaPath();
await loadPlayerName();
await loadCurrentUuid();
await loadDiscordRPC();
await loadGpuPreference();
}
async function loadAllSettings() {
await loadCustomJavaPath();
await loadPlayerName();
await loadCurrentUuid();
await loadDiscordRPC();
await loadCloseLauncher();
await loadGpuPreference();
}
async function openGameLocation() {
try {

View File

@@ -479,6 +479,9 @@ function setupUI() {
progressSpeed = document.getElementById('progressSpeed');
progressSize = document.getElementById('progressSize');
// Setup draggable progress bar
setupProgressDrag();
lockPlayButton(true);
setTimeout(() => {
@@ -497,10 +500,26 @@ function setupUI() {
setupSidebarLogo();
setupAnimations();
setupFirstLaunchHandlers();
loadLauncherVersion();
document.body.focus();
}
// Load launcher version from package.json
async function loadLauncherVersion() {
try {
if (window.electronAPI && window.electronAPI.getVersion) {
const version = await window.electronAPI.getVersion();
const versionElement = document.getElementById('launcherVersion');
if (versionElement) {
versionElement.textContent = `v${version}`;
}
}
} catch (error) {
console.error('Failed to load launcher version:', error);
}
}
window.LauncherUI = {
showPage,
setActiveNav,
@@ -510,4 +529,91 @@ window.LauncherUI = {
updateProgress
};
// Make installation effects globally available
window.showInstallationEffects = showInstallationEffects;
window.hideInstallationEffects = hideInstallationEffects;
// Draggable progress bar functionality
function setupProgressDrag() {
if (!progressOverlay) return;
let isDragging = false;
let offsetX;
let offsetY;
progressOverlay.addEventListener('mousedown', dragStart);
document.addEventListener('mousemove', drag);
document.addEventListener('mouseup', dragEnd);
function dragStart(e) {
// Only drag if clicking on the overlay itself, not on buttons or inputs
if (e.target.closest('.progress-bar-fill')) return;
if (e.target === progressOverlay || e.target.closest('.progress-content')) {
isDragging = true;
progressOverlay.classList.add('dragging');
// Get the current position of the progress overlay
const rect = progressOverlay.getBoundingClientRect();
offsetX = e.clientX - rect.left - progressOverlay.offsetWidth / 2;
offsetY = e.clientY - rect.top;
}
}
function drag(e) {
if (isDragging) {
e.preventDefault();
// Calculate new position
const newX = e.clientX - offsetX - progressOverlay.offsetWidth / 2;
const newY = e.clientY - offsetY;
// Get window bounds
const maxX = window.innerWidth - progressOverlay.offsetWidth;
const maxY = window.innerHeight - progressOverlay.offsetHeight;
const minX = 0;
const minY = 0;
// Constrain to window bounds
const constrainedX = Math.max(minX, Math.min(newX, maxX));
const constrainedY = Math.max(minY, Math.min(newY, maxY));
progressOverlay.style.left = constrainedX + 'px';
progressOverlay.style.bottom = 'auto';
progressOverlay.style.top = constrainedY + 'px';
progressOverlay.style.transform = 'none';
}
}
function dragEnd() {
isDragging = false;
progressOverlay.classList.remove('dragging');
}
}
// Show/hide installation effects
function showInstallationEffects() {
const installationEffects = document.getElementById('installationEffects');
if (installationEffects) {
installationEffects.style.display = 'block';
}
}
function hideInstallationEffects() {
const installationEffects = document.getElementById('installationEffects');
if (installationEffects) {
installationEffects.style.display = 'none';
}
}
// Toggle maximize/restore window function
function toggleMaximize() {
if (window.electronAPI && window.electronAPI.maximizeWindow) {
window.electronAPI.maximizeWindow();
}
}
// Make toggleMaximize globally available
window.toggleMaximize = toggleMaximize;
document.addEventListener('DOMContentLoaded', setupUI);