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https://github.com/amiayweb/Hytale-F2P.git
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pre-release & release game version [to check]
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129
backend/utils/userDataBackup.js
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129
backend/utils/userDataBackup.js
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const fs = require('fs-extra');
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const path = require('path');
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/**
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* Backup and restore UserData folder during game updates
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*/
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class UserDataBackup {
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/**
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* Backup UserData folder to a temporary location
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* @param {string} installPath - Base installation path (e.g., C:\Users\...\HytaleF2P)
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* @param {string} branch - Branch name (release or pre-release)
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* @param {boolean} hasVersionConfig - True if config.json has version_client and version_branch
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* @returns {Promise<string|null>} - Path to backup or null if no UserData found
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*/
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async backupUserData(installPath, branch, hasVersionConfig = true) {
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let userDataPath;
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// Si on n'a pas de version_client/version_branch dans config.json,
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// c'est une ancienne installation, on cherche dans installPath/HytaleF2P/release
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if (!hasVersionConfig) {
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const oldPath = path.join(installPath, 'HytaleF2P', 'release', 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataBackup] Pas de version_client/version_branch détecté, recherche ancienne installation dans: ${oldPath}`);
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if (fs.existsSync(oldPath)) {
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userDataPath = oldPath;
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console.log(`[UserDataBackup] ✓ Ancienne installation trouvée ! UserData existe dans l'ancien emplacement`);
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} else {
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console.log(`[UserDataBackup] ✗ Aucune ancienne installation trouvée dans ${oldPath}`);
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userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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}
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} else {
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// Si on a version_client/version_branch, on cherche dans installPath/HytaleF2P/<branch>
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userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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console.log(`[UserDataBackup] Version configurée, recherche dans: ${userDataPath}`);
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}
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if (!fs.existsSync(userDataPath)) {
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console.log(`[UserDataBackup] ✗ Aucun UserData trouvé à ${userDataPath}, backup ignoré`);
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return null;
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}
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console.log(`[UserDataBackup] ✓ UserData trouvé à ${userDataPath}`);
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const backupPath = path.join(installPath, `UserData_backup_${branch}_${Date.now()}`);
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try {
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console.log(`[UserDataBackup] Copie de ${userDataPath} vers ${backupPath}...`);
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await fs.copy(userDataPath, backupPath, {
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overwrite: true,
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errorOnExist: false
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});
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console.log('[UserDataBackup] ✓ Backup complété avec succès');
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return backupPath;
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} catch (error) {
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console.error('[UserDataBackup] ✗ Erreur lors du backup:', error);
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throw new Error(`Failed to backup UserData: ${error.message}`);
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}
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}
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/**
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* Restore UserData folder from backup
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* @param {string} backupPath - Path to the backup folder
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* @param {string} installPath - Base installation path
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* @param {string} branch - Branch name (release or pre-release)
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* @returns {Promise<boolean>} - True if restored, false otherwise
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*/
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async restoreUserData(backupPath, installPath, branch) {
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if (!backupPath || !fs.existsSync(backupPath)) {
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console.log('No backup to restore or backup path does not exist');
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return false;
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}
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const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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try {
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console.log(`Restoring UserData from ${backupPath} to ${userDataPath}`);
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// Ensure parent directory exists
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const parentDir = path.dirname(userDataPath);
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if (!fs.existsSync(parentDir)) {
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await fs.ensureDir(parentDir);
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}
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await fs.copy(backupPath, userDataPath, {
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overwrite: true,
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errorOnExist: false
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});
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console.log('UserData restore completed successfully');
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return true;
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} catch (error) {
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console.error('Error restoring UserData:', error);
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throw new Error(`Failed to restore UserData: ${error.message}`);
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}
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}
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/**
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* Clean up backup folder
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* @param {string} backupPath - Path to the backup folder to delete
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* @returns {Promise<boolean>} - True if deleted, false otherwise
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*/
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async cleanupBackup(backupPath) {
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if (!backupPath || !fs.existsSync(backupPath)) {
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return false;
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}
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try {
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console.log(`Cleaning up backup at ${backupPath}`);
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await fs.remove(backupPath);
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console.log('Backup cleanup completed');
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return true;
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} catch (error) {
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console.error('Error cleaning up backup:', error);
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return false;
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}
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}
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/**
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* Check if UserData exists for a specific branch
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* @param {string} installPath - Base installation path
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* @param {string} branch - Branch name (release or pre-release)
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* @returns {boolean} - True if UserData exists
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*/
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hasUserData(installPath, branch) {
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const userDataPath = path.join(installPath, branch, 'package', 'game', 'latest', 'Client', 'UserData');
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return fs.existsSync(userDataPath);
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}
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}
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module.exports = new UserDataBackup();
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