mirror of
https://github.com/amiayweb/Hytale-F2P.git
synced 2026-02-26 10:41:56 -03:00
pre-release & release game version [to check]
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@@ -7,7 +7,7 @@ const { spawn } = require('child_process');
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const { v4: uuidv4 } = require('uuid');
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const { getResolvedAppDir, findClientPath } = require('../core/paths');
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const { setupWaylandEnvironment, setupGpuEnvironment } = require('../utils/platformUtils');
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const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain } = require('../core/config');
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const { saveUsername, saveInstallPath, loadJavaPath, getUuidForUser, getAuthServerUrl, getAuthDomain, loadVersionBranch, loadVersionClient, saveVersionClient } = require('../core/config');
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const { resolveJavaPath, getJavaExec, getBundledJavaPath, detectSystemJava, JAVA_EXECUTABLE } = require('./javaManager');
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const { getInstalledClientVersion, getLatestClientVersion } = require('../services/versionManager');
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const { updateGameFiles } = require('./gameManager');
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@@ -101,10 +101,11 @@ function generateLocalTokens(uuid, name) {
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};
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}
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async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
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async function launchGame(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
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const branch = branchOverride || loadVersionBranch();
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, 'release', 'package', 'jre', 'latest');
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const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
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const customJreDir = path.join(customAppDir, branch, 'package', 'jre', 'latest');
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const userDataDir = path.join(customGameDir, 'Client', 'UserData');
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const gameLatest = customGameDir;
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@@ -151,13 +152,14 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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const { identityToken, sessionToken } = await fetchAuthTokens(uuid, playerName);
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// Patch client and server binaries to use custom auth server (BEFORE signing on macOS)
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// FORCE patch on every launch to ensure consistency
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const authDomain = getAuthDomain();
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if (clientPatcher) {
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try {
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if (progressCallback) {
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progressCallback('Patching game for custom server...', null, null, null, null);
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}
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console.log(`Patching game binaries for ${authDomain}...`);
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console.log(`Force patching game binaries for ${authDomain}...`);
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const patchResult = await clientPatcher.ensureClientPatched(gameLatest, (msg, percent) => {
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console.log(`[Patcher] ${msg}`);
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@@ -167,16 +169,12 @@ async function launchGame(playerName = 'Player', progressCallback, javaPathOverr
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});
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if (patchResult.success) {
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if (patchResult.alreadyPatched) {
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console.log(`Game already patched for ${authDomain}`);
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} else {
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console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
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if (patchResult.client) {
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console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
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}
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if (patchResult.server) {
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console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
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}
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console.log(`Game patched successfully (${patchResult.patchCount} total occurrences)`);
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if (patchResult.client) {
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console.log(` Client: ${patchResult.client.patchCount || 0} occurrences`);
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}
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if (patchResult.server) {
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console.log(` Server: ${patchResult.server.patchCount || 0} occurrences`);
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}
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} else {
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console.warn('Game patching failed:', patchResult.error);
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@@ -355,23 +353,23 @@ exec "$REAL_JAVA" "\${ARGS[@]}"
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}
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}
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async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto') {
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async function launchGameWithVersionCheck(playerName = 'Player', progressCallback, javaPathOverride, installPathOverride, gpuPreference = 'auto', branchOverride = null) {
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try {
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const branch = branchOverride || loadVersionBranch();
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if (progressCallback) {
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progressCallback('Checking for updates...', 0, null, null, null);
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}
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const [installedVersion, latestVersion] = await Promise.all([
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getInstalledClientVersion(),
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getLatestClientVersion()
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]);
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const installedVersion = loadVersionClient();
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const latestVersion = await getLatestClientVersion(branch);
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console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion}`);
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console.log(`Installed version: ${installedVersion}, Latest version: ${latestVersion} (branch: ${branch})`);
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let needsUpdate = false;
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if (installedVersion && latestVersion && installedVersion !== latestVersion) {
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if (!installedVersion || installedVersion !== latestVersion) {
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needsUpdate = true;
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console.log('Version mismatch detected, update required');
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console.log('Version mismatch or not installed, update required');
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}
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if (needsUpdate) {
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@@ -380,13 +378,13 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
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}
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const customAppDir = getResolvedAppDir(installPathOverride);
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const customGameDir = path.join(customAppDir, 'release', 'package', 'game', 'latest');
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const customGameDir = path.join(customAppDir, branch, 'package', 'game', 'latest');
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const customToolsDir = path.join(customAppDir, 'butler');
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const customCacheDir = path.join(customAppDir, 'cache');
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try {
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await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir);
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console.log('Game updated successfully, waiting before launch...');
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await updateGameFiles(latestVersion, progressCallback, customGameDir, customToolsDir, customCacheDir, branch);
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console.log('Game updated successfully, patching will be forced on launch...');
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if (progressCallback) {
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progressCallback('Preparing game launch...', 90, null, null, null);
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@@ -406,7 +404,7 @@ async function launchGameWithVersionCheck(playerName = 'Player', progressCallbac
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progressCallback('Launching game...', 80, null, null, null);
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}
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return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference);
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return await launchGame(playerName, progressCallback, javaPathOverride, installPathOverride, gpuPreference, branch);
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} catch (error) {
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console.error('Error in version check and launch:', error);
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if (progressCallback) {
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